@kolisachint/hoocode-agent 0.5.41 → 0.5.43

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Files changed (51) hide show
  1. package/CHANGELOG.md +111 -0
  2. package/dist/core/builtin-skills.d.ts +11 -0
  3. package/dist/core/builtin-skills.d.ts.map +1 -1
  4. package/dist/core/builtin-skills.js +31 -0
  5. package/dist/core/builtin-skills.js.map +1 -1
  6. package/dist/core/canvas/scaffold.d.ts +1 -1
  7. package/dist/core/canvas/scaffold.d.ts.map +1 -1
  8. package/dist/core/canvas/scaffold.js +100 -5
  9. package/dist/core/canvas/scaffold.js.map +1 -1
  10. package/dist/core/settings-defaults.d.ts +1 -0
  11. package/dist/core/settings-defaults.d.ts.map +1 -1
  12. package/dist/core/settings-defaults.js +1 -0
  13. package/dist/core/settings-defaults.js.map +1 -1
  14. package/dist/core/settings-manager.d.ts +14 -0
  15. package/dist/core/settings-manager.d.ts.map +1 -1
  16. package/dist/core/settings-manager.js +15 -0
  17. package/dist/core/settings-manager.js.map +1 -1
  18. package/dist/core/settings-types.d.ts +3 -0
  19. package/dist/core/settings-types.d.ts.map +1 -1
  20. package/dist/core/settings-types.js.map +1 -1
  21. package/dist/core/tools/webtools-shared.d.ts +53 -2
  22. package/dist/core/tools/webtools-shared.d.ts.map +1 -1
  23. package/dist/core/tools/webtools-shared.js +43 -2
  24. package/dist/core/tools/webtools-shared.js.map +1 -1
  25. package/dist/extensions/core/canvas.d.ts.map +1 -1
  26. package/dist/extensions/core/canvas.js +2 -1
  27. package/dist/extensions/core/canvas.js.map +1 -1
  28. package/dist/init-templates.generated.d.ts.map +1 -1
  29. package/dist/init-templates.generated.js +4 -0
  30. package/dist/init-templates.generated.js.map +1 -1
  31. package/dist/modes/interactive/components/settings-selector.d.ts.map +1 -1
  32. package/dist/modes/interactive/components/settings-selector.js +11 -0
  33. package/dist/modes/interactive/components/settings-selector.js.map +1 -1
  34. package/dist/modes/interactive/interactive-mode.d.ts +6 -0
  35. package/dist/modes/interactive/interactive-mode.d.ts.map +1 -1
  36. package/dist/modes/interactive/interactive-mode.js +16 -0
  37. package/dist/modes/interactive/interactive-mode.js.map +1 -1
  38. package/dist/modes/interactive/websearch-warning.d.ts +35 -0
  39. package/dist/modes/interactive/websearch-warning.d.ts.map +1 -0
  40. package/dist/modes/interactive/websearch-warning.js +40 -0
  41. package/dist/modes/interactive/websearch-warning.js.map +1 -0
  42. package/docs/settings.md +52 -2
  43. package/examples/extensions/custom-provider-anthropic/package.json +1 -1
  44. package/examples/extensions/custom-provider-gitlab-duo/package.json +1 -1
  45. package/examples/extensions/sandbox/package.json +1 -1
  46. package/examples/extensions/with-deps/package.json +1 -1
  47. package/package.json +4 -4
  48. package/templates/agents/code-review.md +61 -0
  49. package/templates/agents/security-review.md +69 -0
  50. package/templates/skills/artifact-design/SKILL.md +191 -0
  51. package/templates/skills/canvas-design/SKILL.md +117 -0
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+ ---
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+ name: canvas-design
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+ description: How to make a canvas extension's page good — layout, styling, live state, and the dependency and token constraints the surface imposes. Read when building or editing a canvas; the /new-canvas brief points here.
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+ disable-model-invocation: true
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+ allowed-tools: read, write, edit, grep, find, ls
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+ ---
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+
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+ # Designing a canvas
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+
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+ A canvas is not a document. It is a small application: a page served over
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+ loopback that a person operates while you drive the same state through typed
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+ actions. Both of you are live on it at once, and that is the whole design
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+ problem.
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+
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+ Read `../artifact-design/SKILL.md` for the fundamentals — treatment, the
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+ color/type/layout plan you write before any markup, neutrals, spacing, the
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+ generated-look list. All of it applies. This file covers only what is different
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+ because the surface is a canvas, and where the two disagree, this file wins.
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+
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+ ## What the catalog already tells you
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+
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+ Of the 23 extensions in GitHub's canvas catalog, 22 import nothing but
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+ `@github/copilot-sdk` and `node:` builtins. The single exception ships a README
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+ telling the user to `npm install` by hand. Zero dependencies is not a
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+ restriction someone imposed on you; it is what working canvases actually do.
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+
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+ The flagship, `pr-artifact-explorer`, is a rich **read** surface the agent
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+ navigates — its shared state is a cache and a route, and neither party co-edits
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+ content. It sidesteps concurrent editing entirely. Treat that as evidence about
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+ what is easy and what is not: a canvas that shows state well is worth far more
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+ than one that lets both parties type into the same field.
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+
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+ ## The page lives inside a template string
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+
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+ The HTML is a JavaScript template literal in `extension.mjs`, not a file. Two
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+ consequences worth planning around rather than discovering:
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+
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+ - Every backtick and `${` in your CSS or markup needs escaping. A `grid-template`
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+ value or a JS snippet with a template literal inside it will break the outer
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+ string. Prefer plain quotes and avoid nesting template literals.
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+ - There is no stylesheet to open in an editor. Keep the CSS in one clearly
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+ delimited chunk near the top of the served string so it stays findable, rather
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+ than scattering inline `style=` attributes.
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+
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+ If the page grows past a screenful of markup, serve it from a separate file in
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+ the extension directory and read it at request time. The extension is already an
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+ HTTP server; it can serve its own assets. That is the escape hatch from string
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+ escaping, and it does not violate the no-dependency rule.
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+
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+ ## No dependencies, and no build
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+
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+ `package.json` and `node_modules` are forbidden in the extension directory, so
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+ there is nothing to install and nothing to bundle. Write plain CSS and plain
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+ DOM. Modern CSS has custom properties, grid, and `clamp()`; a canvas that needs
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+ a utility framework needs a clearer layout instead.
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+
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+ Do not reach for a CDN either. The page is served from `127.0.0.1`, so it works
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+ with no network — a CDN script throws that away and turns an offline-capable
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+ local tool into a broken one.
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+
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+ ## You own the theme completely
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+
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+ The canvas protocol carries no theme, no palette, and no styling hook. Nothing
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+ is inherited. A page that sets no colors gets browser defaults, which is why the
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+ scaffold's placeholder looks like nothing.
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+
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+ So define the full palette as custom properties on `:root`, redefine them under
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+ `@media (prefers-color-scheme: dark)`, and style everything through them. Set an
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+ explicit `background` on `body`. This is the same discipline as any page, with
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+ one simplification: there is no host stamping `data-theme`, so two states is the
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+ whole problem.
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+
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+ ## Design for two operators
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+
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+ The person changes state through the page. You change the same state through
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+ `invoke_canvas_action`. The page has to be honest about that:
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+
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+ - **Render from server state, not from what the user just clicked.** After an
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+ action mutates state, the page must be able to show the new truth. Poll on a
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+ short interval, or push with SSE — both are a few lines with no dependency.
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+ - **Make agent-reachable state visible.** If an action can add a note, the notes
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+ should be on screen. State only you can see is state the person cannot trust.
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+ - **Do not build co-editing.** Concurrent edits to one field is the hard problem
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+ the reference canvas declined to solve. Prefer append, toggle, and select over
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+ a shared text buffer.
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+ - **Show that something changed.** When state moves underneath the person, a
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+ brief highlight on the changed row beats a silent re-render.
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+
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+ ## Actions are tool schemas, so they cost
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+
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+ Every action becomes an agent-callable tool while the instance is open, and its
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+ name, description, and `inputSchema` are re-sent on every request for as long as
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+ it stays open. Declare the actions the canvas actually needs and give each a
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+ tight schema — not one per button.
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+
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+ Action results land in the model's context too. Return a summary and a count,
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+ not the whole collection; where a list is genuinely useful, slice it and set a
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+ flag saying you did. Measure with `hoocode --print-token-surface` while a canvas
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+ is open.
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+
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+ ## Reload replaces the URL
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+
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+ Reloading forks a new process and hands back a **new** URL; the tab the person
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+ had open dies with the old one. Two design consequences:
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+
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+ - Keep meaningful state on the server side of the canvas, not in the page. A
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+ scroll position is fine to lose; a half-filled form is not.
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+ - Give the person the new URL every time you reload, and say the old tab is
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+ dead. A page that silently stopped updating looks like a bug you caused.
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+
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+ ## Before you call it done
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+
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+ - Open it and look, rather than reasoning about the markup.
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+ - Check both color schemes.
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+ - Resize narrow — a canvas is often a side window, not a full screen.
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+ - Invoke each action and confirm the page reflects it without a manual refresh.
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+ - Confirm the page still renders with the network off.