@kolisachint/hoocode-agent 0.4.79 → 0.4.80

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/CHANGELOG.md +2 -0
  2. package/dist/cli/args.d.ts +2 -0
  3. package/dist/cli/args.d.ts.map +1 -1
  4. package/dist/cli/args.js +4 -0
  5. package/dist/cli/args.js.map +1 -1
  6. package/dist/core/agent-session.d.ts.map +1 -1
  7. package/dist/core/agent-session.js +4 -0
  8. package/dist/core/agent-session.js.map +1 -1
  9. package/dist/core/settings-defaults.d.ts +1 -0
  10. package/dist/core/settings-defaults.d.ts.map +1 -1
  11. package/dist/core/settings-defaults.js +1 -0
  12. package/dist/core/settings-defaults.js.map +1 -1
  13. package/dist/core/settings-manager.d.ts +4 -0
  14. package/dist/core/settings-manager.d.ts.map +1 -1
  15. package/dist/core/settings-manager.js +9 -0
  16. package/dist/core/settings-manager.js.map +1 -1
  17. package/dist/core/subagent-depth.d.ts +16 -0
  18. package/dist/core/subagent-depth.d.ts.map +1 -1
  19. package/dist/core/subagent-depth.js +22 -0
  20. package/dist/core/subagent-depth.js.map +1 -1
  21. package/dist/core/subagent-pool.d.ts +11 -0
  22. package/dist/core/subagent-pool.d.ts.map +1 -1
  23. package/dist/core/subagent-pool.js +26 -9
  24. package/dist/core/subagent-pool.js.map +1 -1
  25. package/dist/core/tools/subagent.d.ts.map +1 -1
  26. package/dist/core/tools/subagent.js +91 -1
  27. package/dist/core/tools/subagent.js.map +1 -1
  28. package/dist/core/warm-subagent-pool-instance.d.ts +23 -0
  29. package/dist/core/warm-subagent-pool-instance.d.ts.map +1 -0
  30. package/dist/core/warm-subagent-pool-instance.js +53 -0
  31. package/dist/core/warm-subagent-pool-instance.js.map +1 -0
  32. package/dist/core/warm-subagent-pool.d.ts +135 -0
  33. package/dist/core/warm-subagent-pool.d.ts.map +1 -0
  34. package/dist/core/warm-subagent-pool.js +383 -0
  35. package/dist/core/warm-subagent-pool.js.map +1 -0
  36. package/dist/extensions/core/hoo-core.d.ts.map +1 -1
  37. package/dist/extensions/core/hoo-core.js +7 -0
  38. package/dist/extensions/core/hoo-core.js.map +1 -1
  39. package/dist/init-templates.generated.d.ts.map +1 -1
  40. package/dist/init-templates.generated.js +1 -1
  41. package/dist/init-templates.generated.js.map +1 -1
  42. package/dist/main.d.ts.map +1 -1
  43. package/dist/main.js +18 -3
  44. package/dist/main.js.map +1 -1
  45. package/dist/modes/interactive/components/task-panel.d.ts.map +1 -1
  46. package/dist/modes/interactive/components/task-panel.js +15 -2
  47. package/dist/modes/interactive/components/task-panel.js.map +1 -1
  48. package/dist/modes/rpc/rpc-client.d.ts +16 -0
  49. package/dist/modes/rpc/rpc-client.d.ts.map +1 -1
  50. package/dist/modes/rpc/rpc-client.js +74 -9
  51. package/dist/modes/rpc/rpc-client.js.map +1 -1
  52. package/examples/extensions/custom-provider-anthropic/package.json +1 -1
  53. package/examples/extensions/custom-provider-gitlab-duo/package.json +1 -1
  54. package/examples/extensions/sandbox/package.json +1 -1
  55. package/examples/extensions/with-deps/package.json +1 -1
  56. package/package.json +4 -4
  57. package/templates/agents/plan.md +1 -1
@@ -1 +1 @@
1
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{ spawn } from \"node:child_process\";\nimport { EventEmitter } from \"node:events\";\nimport { existsSync, mkdirSync, readFileSync, rmSync, writeFileSync } from \"node:fs\";\nimport { dirname, join } from \"node:path\";\nimport { getDispatchTaskDir } from \"../config.js\";\nimport { attachJsonlLineReader } from \"../modes/rpc/jsonl.js\";\nimport { waitForChildProcess } from \"../utils/child-process.js\";\nimport { MODEL_INHERIT } from \"./agent-frontmatter.js\";\nimport { type AgentRegistry, loadAgentRegistry } from \"./agent-registry.js\";\nimport { DispatchEvaluator } from \"./dispatch-evaluator.js\";\nimport { SubagentLifeguard } from \"./lifeguard.js\";\nimport { resolveModelReference } from \"./model-categories.js\";\nimport { OutputVerifier } from \"./output-verifier.js\";\nimport type { Settings } from \"./settings-manager.js\";\nimport { currentSubagentDepth, resolveMaxSubagentDepth, SUBAGENT_DEPTH_ENV } from \"./subagent-depth.js\";\nimport { TokenBudget } from \"./token-budget.js\";\n\n/**\n * Provider/model failure signatures where inheriting the parent model can\n * recover. Compiled once at module load instead of on every error check.\n */\nconst INHERITED_MODEL_FALLBACK_ERROR =\n\t/usage[_\\s-]?limit|subscription|quota|rate.?limit|too many requests|429|insufficient|out of credit|credit balance|billing|payment required|402|model[^\\n]*(not found|unavailable|not available|not supported|does not exist|invalid|unsupported)|no api key|no auth configured|authentication|unauthorized|forbidden|permission/i;\n\nexport interface SubagentPoolTask {\n\ttask_id: string;\n\tagent_type: string;\n\ttask: string;\n\tcontext?: string;\n\ttoken_budget?: number;\n\tcwd?: string;\n\tmodel?: string;\n\tprovider?: string;\n\t/**\n\t * Explicit session file for the child to persist/continue. When omitted the\n\t * child uses its own dispatch dir (`<dispatch>/<task_id>/session.jsonl`).\n\t * Resume reuses the original task's session file to continue the transcript.\n\t */\n\tsessionFile?: string;\n\t/** Internal: retry using the caller's model when a built-in agent's preferred model fails. */\n\tuseInheritedModelFallback?: boolean;\n}\n\nexport interface SubagentSlot {\n\tpid: number;\n\tagent_type: string;\n\ttask_id: string;\n\tspawned_at: number;\n\ttoken_budget: number;\n\tprocess: ReturnType<typeof spawn>;\n}\n\nexport interface SubagentResult {\n\ttask_id: string;\n\tok: boolean;\n\tstdout: string;\n\tstderr: string;\n\texit_code: number | null;\n\terror?: string;\n\t/** True when the task exceeded its token budget and was hard-stopped. */\n\tbudget_exceeded?: boolean;\n\t/** Terminal status derived from how the task finished. */\n\tstatus?: \"complete\" | \"partial\" | \"failed\" | \"stalled\" | \"timeout\";\n\t/** Parsed result.json content when available (e.g. on partial completion). */\n\tresult_data?: Record<string, unknown>;\n\t/** True when this run used the inherited-model fallback (preferred model failed first). */\n\tusedInheritedModelFallback?: boolean;\n}\n\nexport interface TaskResult {\n\t/** True when the evaluator decided the task is simple enough for inline handling. */\n\thandled_inline: boolean;\n\t/** Present when the task was delegated. */\n\ttask_id?: string;\n\tagent_type?: string;\n\treason?: string;\n\t/** Subagent result when delegated. */\n\tresult?: SubagentResult;\n\t/** Duration in milliseconds when delegated. */\n\tduration?: number;\n}\n\nexport interface DispatchOptions {\n\t/** Skip evaluation and force this agent type (user/explicit override).\n\t * Accepts any registry-defined agent name, not just the built-in modes. */\n\tforceAgent?: string;\n\t/** Context distilled from the calling agent, passed to the subagent. */\n\tcontext?: string;\n\t/** Model id for the subagent (defaults to the child's configured default). */\n\tmodel?: string;\n\t/** Provider for the subagent. */\n\tprovider?: string;\n\t/** Explicit session file to persist/continue (used by resume). */\n\tsessionFile?: string;\n\t/** Caller-supplied task id. Defaults to a generated `dispatch-…` id. Lets a\n\t * caller register liveness/inbox state under the id before dispatch resolves. */\n\ttaskId?: string;\n}\n\nexport interface SubagentPoolOptions {\n\t/** Path to the hoocode executable (or the runtime, e.g. node, when prefixArgs is set). */\n\texecutable: string;\n\t/** Args inserted before task args (e.g. the CLI entry script for node/tsx). */\n\tprefixArgs?: string[];\n\t/** Maximum concurrent child processes. Defaults to 5. */\n\tmaxConcurrency?: number;\n\t/** Working directory for spawned processes. Defaults to process.cwd(). */\n\tcwd?: string;\n\t/** Environment variables. Defaults to process.env. */\n\tenv?: NodeJS.ProcessEnv;\n\t/** Default token budget per task. Defaults to 0. */\n\tdefaultTokenBudget?: number;\n\t/**\n\t * Non-default skill paths to forward to every spawned subagent via --skill.\n\t * Subagents auto-discover skills from standard locations; only paths that\n\t * won't be found by default discovery need to be forwarded here.\n\t */\n\tskillPaths?: string[];\n\t/** Settings for model category resolution. */\n\tsettings?: Settings;\n}\n\n/**\n * Default hard cap on assistant turns for a spawned subagent when its definition\n * does not set `maxTurns`. The token budget is advisory (it warns but never\n * kills), so this turn cap is the guaranteed hard stop for every subagent.\n */\nexport const DEFAULT_SUBAGENT_MAX_TURNS = 50;\n\n/**\n * AgentSession event `type`s forwarded from a subagent's json event stream as\n * `task_progress` events. Deliberately coarse: the child also emits per-delta\n * `message_update` / `tool_execution_update` events (a high-volume firehose) and\n * large `message_*` bodies, which are dropped here to keep the parent's event loop\n * and the task panel from thrashing under concurrent subagents.\n */\nexport const FORWARDED_SUBAGENT_EVENTS: ReadonlySet<string> = new Set([\n\t\"turn_end\",\n\t\"tool_execution_start\",\n\t\"tool_execution_end\",\n]);\n\n/** The action the pool should take for one JSONL line from a subagent's stdout. */\nexport type SubagentStdoutLine =\n\t| { kind: \"heartbeat\" }\n\t| { kind: \"progress\"; event: Record<string, unknown> }\n\t| { kind: \"ignore\" };\n\n/**\n * Classify one JSONL line from a subagent's stdout into the action to take.\n * Pure (no side effects) so the ping/forward/drop policy is unit-testable without\n * spawning a child. Line framing — UTF-8-safe reassembly of chunks split mid-line\n * — is handled upstream by attachJsonlLineReader; this only sees complete lines.\n */\nexport function classifySubagentLine(line: string): SubagentStdoutLine {\n\tconst trimmed = line.trim();\n\tif (!trimmed.startsWith(\"{\")) return { kind: \"ignore\" };\n\tlet parsed: Record<string, unknown>;\n\ttry {\n\t\tparsed = JSON.parse(trimmed) as Record<string, unknown>;\n\t} catch {\n\t\treturn { kind: \"ignore\" };\n\t}\n\tif (parsed.ping === true) return { kind: \"heartbeat\" };\n\tif (typeof parsed.type === \"string\" && FORWARDED_SUBAGENT_EVENTS.has(parsed.type)) {\n\t\treturn { kind: \"progress\", event: parsed };\n\t}\n\treturn { kind: \"ignore\" };\n}\n\n/**\n * Pool for running hoocode subagents as child processes with bounded concurrency,\n * FIFO queuing with priority support, and automatic slot refill.\n *\n * Events:\n * - \"task_done\" – task completed successfully and output was verified\n * - \"task_failed\" – task failed (spawn error, bad exit code, verification failure)\n * - \"task_stalled\" – heartbeat missed past the load-scaled threshold (60s base,\n * widened under concurrency/event-loop lag), process SIGKILLed\n * - \"task_timeout\" – hard timeout exceeded, process was SIGKILLed\n * - \"budget_warning\" – token usage crossed 80% threshold (advisory)\n * - \"budget_exceeded\" – token usage crossed 100% threshold (advisory; never kills)\n * - \"task_progress\" – coarse lifecycle event (turn_end, tool start/end) parsed\n * from the child's json event stream, for live UI updates\n */\nexport class SubagentPool extends EventEmitter {\n\tprivate readonly maxConcurrency: number;\n\tprivate readonly executable: string;\n\tprivate readonly prefixArgs: string[];\n\tprivate readonly cwd: string;\n\tprivate readonly env: NodeJS.ProcessEnv;\n\tprivate readonly defaultTokenBudget: number;\n\t/** Non-default skill paths forwarded to every spawned subagent via --skill. */\n\tprivate skillPaths: string[];\n\n\tprivate slots = new Map<string, SubagentSlot>();\n\tprivate queue: SubagentPoolTask[] = [];\n\tprivate completed = new Map<string, SubagentResult>();\n\tprivate waiters = new Map<string, { resolve: (result: SubagentResult) => void; reject: (err: Error) => void }>();\n\tprivate budgets = new Map<string, TokenBudget>();\n\tprivate verifier = new OutputVerifier();\n\tprivate lifeguard: SubagentLifeguard;\n\tprivate disposed = false;\n\t/** Lazily-loaded agent registry (frontmatter definitions) for this pool's cwd. */\n\tprivate registry?: AgentRegistry;\n\t/** Tracks why a task was killed (stalled / timeout) before exit handler fires. */\n\tprivate killReasons = new Map<string, \"stalled\" | \"timeout\">();\n\t/** Persistent terminal status map, survives wait_for consumption. */\n\tprivate taskStatus = new Map<string, \"done\" | \"failed\" | \"stalled\" | \"timeout\">();\n\t/** Settings for model category resolution. */\n\tprivate readonly settings?: Settings;\n\n\tconstructor(options: SubagentPoolOptions) {\n\t\tsuper();\n\t\tthis.maxConcurrency = options.maxConcurrency ?? 5;\n\t\tthis.executable = options.executable;\n\t\tthis.prefixArgs = options.prefixArgs ?? [];\n\t\tthis.cwd = options.cwd ?? process.cwd();\n\t\tthis.env = options.env ?? process.env;\n\t\tthis.defaultTokenBudget = options.defaultTokenBudget ?? 0;\n\t\tthis.skillPaths = options.skillPaths ? [...options.skillPaths] : [];\n\t\tthis.settings = options.settings;\n\t\tthis.verifier = new OutputVerifier(this.cwd);\n\t\tthis.lifeguard = new SubagentLifeguard(this.cwd);\n\t\tthis.lifeguard.on(\"stalled\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"stalled\");\n\t\t\tthis.emit(\"task_stalled\", data);\n\t\t});\n\t\tthis.lifeguard.on(\"timeout\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"timeout\");\n\t\t\tthis.emit(\"task_timeout\", data);\n\t\t});\n\t}\n\n\t/** Update the non-default skill paths forwarded to new subagents. */\n\tupdateSkillPaths(paths: string[]): void {\n\t\tthis.skillPaths = [...paths];\n\t}\n\n\t/**\n\t * Report external in-process load (e.g. the number of background MCP tools\n\t * currently executing in the parent) to the lifeguard. This widens its\n\t * heartbeat/timeout tolerance so monitored subagents aren't false-positive\n\t * reaped when the parent's event loop is busy with concurrent background work.\n\t */\n\tsetExternalLoad(count: number): void {\n\t\tthis.lifeguard.setExternalLoad(count);\n\t}\n\n\t/** Lazily load the agent registry for this pool's cwd. */\n\tprivate getRegistry(): AgentRegistry {\n\t\tif (!this.registry) {\n\t\t\tthis.registry = loadAgentRegistry({ cwd: this.cwd });\n\t\t}\n\t\treturn this.registry;\n\t}\n\n\t/** Priority value: higher numbers run first. */\n\tprivate priorityOf(agent_type: string): number {\n\t\t// Read-only investigation (explore/plan) often unblocks downstream work, so\n\t\t// it runs ahead of other agents.\n\t\treturn agent_type === \"explore\" || agent_type === \"plan\" ? 2 : 1;\n\t}\n\n\t/** Queue a task. It will run when a slot is free. */\n\tspawn(task: SubagentPoolTask): void {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tif (\n\t\t\tthis.slots.has(task.task_id) ||\n\t\t\tthis.queue.some((t) => t.task_id === task.task_id) ||\n\t\t\tthis.completed.has(task.task_id)\n\t\t) {\n\t\t\tthrow new Error(`Duplicate task_id: ${task.task_id}`);\n\t\t}\n\n\t\tconst p = this.priorityOf(task.agent_type);\n\t\tconst idx = this.queue.findIndex((t) => this.priorityOf(t.agent_type) < p);\n\t\tif (idx === -1) {\n\t\t\tthis.queue.push(task);\n\t\t} else {\n\t\t\tthis.queue.splice(idx, 0, task);\n\t\t}\n\t\tthis.pull();\n\t}\n\n\t/** Current status of a task. */\n\tget_status(task_id: string): \"running\" | \"queued\" | \"done\" | \"failed\" | \"stalled\" | \"timeout\" | \"unknown\" {\n\t\tif (this.slots.has(task_id)) return \"running\";\n\t\tif (this.queue.some((t) => t.task_id === task_id)) return \"queued\";\n\t\tconst persisted = this.taskStatus.get(task_id);\n\t\tif (persisted) return persisted;\n\t\tconst result = this.completed.get(task_id);\n\t\tif (result) {\n\t\t\tif (result.status === \"stalled\") return \"stalled\";\n\t\t\tif (result.status === \"timeout\") return \"timeout\";\n\t\t\tif (result.ok) return \"done\";\n\t\t\treturn \"failed\";\n\t\t}\n\t\treturn \"unknown\";\n\t}\n\n\t/** Wait for a task to complete and return its result. */\n\twait_for(task_id: string): Promise<SubagentResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\n\t\tconst existing = this.completed.get(task_id);\n\t\tif (existing) {\n\t\t\tthis.completed.delete(task_id);\n\t\t\treturn Promise.resolve(existing);\n\t\t}\n\n\t\treturn new Promise((resolve, reject) => {\n\t\t\tthis.waiters.set(task_id, { resolve, reject });\n\t\t});\n\t}\n\n\t/** Number of currently running subagents. */\n\trunning_count(): number {\n\t\treturn this.slots.size;\n\t}\n\n\t/** Number of tasks waiting in the queue. */\n\tqueued_count(): number {\n\t\treturn this.queue.length;\n\t}\n\n\t/**\n\t * Dispatch a task through the evaluator.\n\t *\n\t * - If `options.forceAgent` is provided, skip evaluation and spawn directly.\n\t * - Otherwise evaluate the task. If it should be handled inline, return\n\t * `{ handled_inline: true }` immediately.\n\t * - If delegating, spawn the subagent, wait for completion, write\n\t * `output.json`, and return the result.\n\t */\n\tasync dispatch(task: string, options: DispatchOptions = {}): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\tconst result = await this.wait_for(begin.task_id);\n\t\treturn {\n\t\t\thandled_inline: false,\n\t\t\ttask_id: begin.task_id,\n\t\t\tagent_type: begin.agent_type,\n\t\t\treason: begin.reason,\n\t\t\tresult,\n\t\t\tduration: Date.now() - begin.startTime,\n\t\t};\n\t}\n\n\t/**\n\t * Fire-and-forget dispatch for background agents. Spawns the subagent and\n\t * returns its handle immediately; the caller polls get_status()/collect().\n\t */\n\tdispatchDetached(\n\t\ttask: string,\n\t\toptions: DispatchOptions = {},\n\t): { handled_inline: boolean; task_id?: string; agent_type?: string; reason?: string } {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\treturn { handled_inline: false, task_id: begin.task_id, agent_type: begin.agent_type, reason: begin.reason };\n\t}\n\n\t/**\n\t * Evaluate, log, and spawn a task without waiting. Shared by dispatch()\n\t * (blocking) and dispatchDetached() (background).\n\t */\n\tprivate beginDispatch(\n\t\ttask: string,\n\t\toptions: DispatchOptions,\n\t):\n\t\t| { handled_inline: true; reason?: string }\n\t\t| { handled_inline: false; task_id: string; agent_type: string; reason?: string; startTime: number } {\n\t\tconst { forceAgent, context, model, provider, sessionFile } = options;\n\t\tconst evaluator = new DispatchEvaluator();\n\t\tconst analysis = evaluator.evaluate(task);\n\n\t\tif (!forceAgent && !analysis.should_delegate) {\n\t\t\treturn { handled_inline: true, reason: analysis.reason };\n\t\t}\n\n\t\tconst agent_type = forceAgent ?? \"general-purpose\";\n\t\tconst task_id = options.taskId ?? `dispatch-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;\n\t\tconst reason = forceAgent ? \"user_override\" : analysis.reason;\n\t\tconst complexity = analysis.estimated_complexity;\n\t\t// Depth of the child about to be spawned (this process's depth + 1). Surfaced\n\t\t// so a delegation tree's nesting is visible in logs without extra tooling.\n\t\tconst childDepth = currentSubagentDepth(this.env) + 1;\n\n\t\t// Pre-dispatch logging. Use stderr: stdout is reserved for the JSON event\n\t\t// stream / TUI render and must not be polluted.\n\t\tconsole.error(\n\t\t\t`[DISPATCH] agent=${agent_type} depth=${childDepth} reason=${reason} complexity=${complexity} task_id=${task_id}`,\n\t\t);\n\t\tthis.writeDispatchLog(task_id, agent_type, reason, complexity, task, childDepth);\n\n\t\tconst poolTask: SubagentPoolTask = {\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\ttask,\n\t\t\tcontext,\n\t\t\tmodel,\n\t\t\tprovider,\n\t\t\tsessionFile,\n\t\t\tcwd: this.cwd,\n\t\t};\n\t\tconst startTime = Date.now();\n\t\tthis.spawn(poolTask);\n\t\treturn { handled_inline: false, task_id, agent_type, reason, startTime };\n\t}\n\n\t/**\n\t * Non-destructively read a completed task's result (for background polling).\n\t * Returns undefined while the task is still running/queued, or if its result\n\t * was already consumed via wait_for().\n\t */\n\tcollect(task_id: string): SubagentResult | undefined {\n\t\treturn this.completed.get(task_id);\n\t}\n\n\t/** Absolute path of the persisted session file for a task. */\n\tgetSessionFile(task_id: string, cwd: string = this.cwd): string {\n\t\treturn join(getDispatchTaskDir(cwd, task_id), \"session.jsonl\");\n\t}\n\n\t/**\n\t * Resume a previously dispatched subagent, continuing its persisted session\n\t * with a follow-up prompt. Recovers the original agent type from its dispatch\n\t * log. Rejects if no resumable session exists for the task.\n\t */\n\tasync resume(\n\t\ttask_id: string,\n\t\tprompt: string,\n\t\toptions: Omit<DispatchOptions, \"forceAgent\" | \"sessionFile\"> = {},\n\t): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst sessionFile = this.getSessionFile(task_id);\n\t\tif (!existsSync(sessionFile)) {\n\t\t\treturn Promise.reject(new Error(`No resumable session for task \"${task_id}\" (expected ${sessionFile}).`));\n\t\t}\n\t\tconst agent_type = this.readDispatchAgentType(task_id) ?? \"general-purpose\";\n\t\treturn this.dispatch(prompt, { ...options, forceAgent: agent_type, sessionFile });\n\t}\n\n\t/** Recover the agent type a task was dispatched with, from its dispatch log. */\n\tprivate readDispatchAgentType(task_id: string): string | undefined {\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst parsed = JSON.parse(readFileSync(path, \"utf-8\")) as { agent_type?: string };\n\t\t\treturn typeof parsed.agent_type === \"string\" ? parsed.agent_type : undefined;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate writeDispatchLog(\n\t\ttask_id: string,\n\t\tagent_type: string,\n\t\treason: string,\n\t\tcomplexity: string,\n\t\ttask: string,\n\t\tdepth: number,\n\t): void {\n\t\tconst log = {\n\t\t\ttimestamp: new Date().toISOString(),\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\tdepth,\n\t\t\treason,\n\t\t\tcomplexity,\n\t\t\ttask,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(log, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\tprivate writeOutputJson(task_id: string, result: SubagentResult): void {\n\t\tconst output = {\n\t\t\ttask_id: result.task_id,\n\t\t\tok: result.ok,\n\t\t\texit_code: result.exit_code,\n\t\t\tstatus: result.status,\n\t\t\tstdout: result.stdout,\n\t\t\tstderr: result.stderr,\n\t\t\terror: result.error,\n\t\t\tbudget_exceeded: result.budget_exceeded,\n\t\t\tresult_data: result.result_data,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"output.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(output, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\t/**\n\t * Remove a task's dispatch dir after a clean, verified success. Best-effort:\n\t * a cleanup failure must never fail an otherwise successful task.\n\t */\n\tprivate cleanupDispatchDir(task_id: string, cwd: string): void {\n\t\ttry {\n\t\t\trmSync(getDispatchTaskDir(cwd, task_id), { recursive: true, force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup\n\t\t}\n\t}\n\n\t/** Kill all running processes, clear the queue, and reject pending waiters. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tfor (const slot of this.slots.values()) {\n\t\t\tif (!slot.process.killed) {\n\t\t\t\tslot.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\t\tthis.slots.clear();\n\t\tthis.queue = [];\n\n\t\tfor (const [task_id, waiter] of this.waiters) {\n\t\t\twaiter.reject(new Error(\"SubagentPool disposed\"));\n\t\t\tthis.waiters.delete(task_id);\n\t\t}\n\t\tthis.completed.clear();\n\t\tfor (const budget of this.budgets.values()) {\n\t\t\tbudget.removeAllListeners();\n\t\t}\n\t\tthis.budgets.clear();\n\t\tthis.killReasons.clear();\n\t\tthis.taskStatus.clear();\n\t\tthis.lifeguard.dispose();\n\t\tthis.removeAllListeners();\n\t}\n\n\t/** Pull tasks from the queue while slots are available. */\n\tprivate pull(): void {\n\t\twhile (this.slots.size < this.maxConcurrency && this.queue.length > 0) {\n\t\t\tconst task = this.queue.shift()!;\n\t\t\tthis.startTask(task, false);\n\t\t}\n\t}\n\n\t/** Build CLI arguments for a task. */\n\tprivate buildArgs(task: SubagentPoolTask): string[] {\n\t\t// Persist the child's session so a finished/interrupted subagent can be\n\t\t// resumed later (see resume()). SessionManager.open() creates the file on\n\t\t// first run and continues it on subsequent runs.\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, task.cwd ?? this.cwd);\n\t\tconst args: string[] = [\n\t\t\t...this.prefixArgs,\n\t\t\t\"--mode\",\n\t\t\t\"json\",\n\t\t\t\"--session\",\n\t\t\tsessionFile,\n\t\t\t\"--task-id\",\n\t\t\ttask.task_id,\n\t\t];\n\n\t\t// Prefer the data-driven agent definition from the registry; fall back to the\n\t\t// built-in mode prompt/allowlist for legacy modes not present in the registry.\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\n\t\tif (task.agent_type) {\n\t\t\tconst systemPrompt = def?.prompt;\n\t\t\tif (systemPrompt) {\n\t\t\t\targs.push(\"--system-prompt\", systemPrompt);\n\t\t\t}\n\n\t\t\t// A `delegate: true` agent may itself dispatch via the Task tool, but only\n\t\t\t// while the child it becomes can still nest (childDepth < cap) — so the\n\t\t\t// deepest permitted level cannot delegate further. Gating here keeps the\n\t\t\t// authorization explicit and bounded by the same cap as the depth guard.\n\t\t\tconst childDepth = currentSubagentDepth(this.env) + 1;\n\t\t\tconst canChildDelegate = def?.delegate === true && childDepth < resolveMaxSubagentDepth(undefined, this.env);\n\n\t\t\t// Tool allowlist comes from the agent definition's frontmatter `tools`\n\t\t\t// field (read-only built-ins declare their own sandbox). When omitted, no\n\t\t\t// --tools is passed and the subagent inherits all parent tools (so the Task\n\t\t\t// tool already survives). A delegating agent with an explicit allowlist must\n\t\t\t// have Task/TaskOutput added, or the child would filter them out.\n\t\t\tconst tools = def?.tools ? [...def.tools] : undefined;\n\t\t\tif (canChildDelegate && tools) {\n\t\t\t\tfor (const t of [\"Task\", \"TaskOutput\"]) {\n\t\t\t\t\tif (!tools.includes(t)) tools.push(t);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (tools && tools.length > 0) {\n\t\t\t\targs.push(\"--tools\", tools.join(\",\"));\n\t\t\t}\n\t\t\tif (def?.disallowedTools && def.disallowedTools.length > 0) {\n\t\t\t\targs.push(\"--disallowed-tools\", def.disallowedTools.join(\",\"));\n\t\t\t}\n\n\t\t\t// Propagate subagent enablement so the child registers the Task tool; without\n\t\t\t// this the flag-based enablement would not reach a spawned child.\n\t\t\tif (canChildDelegate) {\n\t\t\t\targs.push(\"--enable-subagents\");\n\t\t\t\t// Scoped delegation: restrict which agent types this child may spawn.\n\t\t\t\tif (def?.delegateTo && def.delegateTo.length > 0) {\n\t\t\t\t\targs.push(\"--delegate-allow\", def.delegateTo.join(\",\"));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Model precedence: a definition's explicit model wins (unless it is the\n\t\t// `inherit` sentinel), otherwise use the caller-provided model. Built-in\n\t\t// agents can retry with the inherited model when their preferred model is\n\t\t// unavailable or quota-limited.\n\t\tconst explicitModel =\n\t\t\t!task.useInheritedModelFallback && def?.model && def.model !== MODEL_INHERIT ? def.model : undefined;\n\t\t// Resolve a model-category reference (fast/standard/capable) to its\n\t\t// configured model id. An unconfigured category resolves to undefined, so no\n\t\t// `--model` is passed and the child keeps its default model.\n\t\tconst rawModel = explicitModel ?? task.model;\n\t\tconst modelToUse = rawModel ? resolveModelReference(rawModel, this.settings) : undefined;\n\t\tif (modelToUse) {\n\t\t\targs.push(\"--model\", modelToUse);\n\t\t}\n\t\tif (task.provider) {\n\t\t\targs.push(\"--provider\", task.provider);\n\t\t}\n\n\t\t// Always give subagents a hard turn cap. With the token budget now advisory\n\t\t// (warn-only), this is the guaranteed hard stop for a runaway subagent.\n\t\tconst maxTurns = def?.maxTurns && def.maxTurns > 0 ? def.maxTurns : DEFAULT_SUBAGENT_MAX_TURNS;\n\t\targs.push(\"--max-turns\", String(maxTurns));\n\n\t\t// Forward non-default skill paths so the subagent has access to all parent skills.\n\t\t// Standard discovery locations (~/.hoocode/, .hoocode/, .claude/) are found automatically.\n\t\tfor (const skillPath of this.skillPaths) {\n\t\t\targs.push(\"--skill\", skillPath);\n\t\t}\n\n\t\tconst prompt = task.context?.trim()\n\t\t\t? `Context from the calling agent:\\n\\n${task.context.trim()}\\n\\nTask: ${task.task.trim()}`\n\t\t\t: `Task: ${task.task.trim()}`;\n\t\targs.push(prompt);\n\n\t\treturn args;\n\t}\n\n\t/** Start a task in a child process, with one retry on failure. */\n\tprivate startTask(task: SubagentPoolTask, isRetry: boolean): void {\n\t\t// Get or create a TokenBudget tracker. On retry, reuse the existing one\n\t\t// so cumulative usage persists across retries.\n\t\tlet budget = this.budgets.get(task.task_id);\n\t\tif (!budget) {\n\t\t\tbudget = new TokenBudget(task.task_id, task.agent_type, {\n\t\t\t\tlimit: task.token_budget,\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t});\n\t\t\tbudget.on(\"budget_warning\", (data: { task_id: string; message: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_warning\", data);\n\t\t\t});\n\t\t\t// The token budget is advisory: surface telemetry but never kill. The\n\t\t\t// guaranteed hard stop is the per-subagent turn cap (--max-turns); see\n\t\t\t// DEFAULT_SUBAGENT_MAX_TURNS.\n\t\t\tbudget.on(\"budget_exceeded\", (data: { task_id: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_exceeded\", data);\n\t\t\t});\n\t\t\tthis.budgets.set(task.task_id, budget);\n\t\t}\n\n\t\tlet proc: ReturnType<typeof spawn>;\n\t\ttry {\n\t\t\tproc = spawn(this.executable, this.buildArgs(task), {\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t\t// Stamp the child's depth (parent depth + 1) so its own guard knows where\n\t\t\t\t// it sits in the tree. The tree-wide cap (HOOCODE_SUBAGENT_MAX_DEPTH) is\n\t\t\t\t// inherited via the spread; at the default cap of 1 the child lands at\n\t\t\t\t// depth 1 and cannot spawn further subagents.\n\t\t\t\tenv: {\n\t\t\t\t\t...this.env,\n\t\t\t\t\t[SUBAGENT_DEPTH_ENV]: String(currentSubagentDepth(this.env) + 1),\n\t\t\t\t},\n\t\t\t\tshell: false,\n\t\t\t\tstdio: [\"ignore\", \"pipe\", \"pipe\"],\n\t\t\t});\n\t\t} catch {\n\t\t\tif (!isRetry) {\n\t\t\t\tthis.startTask(task, true);\n\t\t\t} else {\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout: \"\",\n\t\t\t\t\tstderr: \"\",\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t});\n\t\t\t\tthis.pull();\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst slot: SubagentSlot = {\n\t\t\tpid: proc.pid ?? 0,\n\t\t\tagent_type: task.agent_type,\n\t\t\ttask_id: task.task_id,\n\t\t\tspawned_at: Date.now(),\n\t\t\ttoken_budget: task.token_budget ?? this.defaultTokenBudget,\n\t\t\tprocess: proc,\n\t\t};\n\n\t\tthis.slots.set(task.task_id, slot);\n\t\tthis.lifeguard.monitor(task.task_id, task.agent_type, proc);\n\n\t\tlet stdout = \"\";\n\t\tlet stderr = \"\";\n\t\tlet detachStdoutReader: (() => void) | undefined;\n\n\t\tproc.stdout?.on(\"data\", (data: Buffer) => {\n\t\t\tconst chunk = data.toString();\n\t\t\tstdout += chunk;\n\t\t\tbudget.processStdout(chunk);\n\n\t\t\t// Any output proves the child is alive and working, so treat it as a\n\t\t\t// heartbeat. The dedicated {\"ping\":true} line (parsed below via the JSONL\n\t\t\t// reader) still matters for quiet phases (e.g. a long single model turn\n\t\t\t// that emits nothing), but relying on it alone falsely reaps subagents\n\t\t\t// that are busily streaming events while the parent's event loop is\n\t\t\t// starved by concurrent load.\n\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\t\t});\n\n\t\t// Parse the child's newline-delimited JSON event stream with UTF-8-safe,\n\t\t// LF-only framing — multi-byte characters and large events split across pipe\n\t\t// chunks are reassembled before parsing, which the raw handler above cannot do.\n\t\t// Pings refresh the heartbeat; coarse lifecycle events are forwarded for live\n\t\t// UI. Detached when the child exits (see cleanup below).\n\t\tif (proc.stdout) {\n\t\t\tdetachStdoutReader = attachJsonlLineReader(proc.stdout, (line) => {\n\t\t\t\tconst action = classifySubagentLine(line);\n\t\t\t\tif (action.kind === \"heartbeat\") {\n\t\t\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\t\t\t\t} else if (action.kind === \"progress\") {\n\t\t\t\t\tthis.emit(\"task_progress\", {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tevent: action.event,\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t\tproc.stderr?.on(\"data\", (data: Buffer) => {\n\t\t\tstderr += data.toString();\n\t\t});\n\n\t\twaitForChildProcess(proc)\n\t\t\t.then((code) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tdetachStdoutReader?.();\n\t\t\t\tbudget.flush();\n\n\t\t\t\tconst killReason = this.killReasons.get(task.task_id);\n\t\t\t\tthis.killReasons.delete(task.task_id);\n\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tconst budgetExceeded = budget.isExceeded();\n\n\t\t\t\t// A subagent's success is defined by a valid, verified result.json, not by\n\t\t\t\t// its exit code. A child that finished its work and wrote a valid result can\n\t\t\t\t// still be SIGKILLed by the lifeguard before it exits on its own (lingering\n\t\t\t\t// open handles delay a natural exit past the heartbeat threshold), which forces\n\t\t\t\t// exit_code === null. Keying completion off the verified result, not code === 0,\n\t\t\t\t// honors that genuine success instead of discarding it as a false stall.\n\t\t\t\tconst verification = this.verifier.verify(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\t// A well-formed result.json counts as clean completion unless its own\n\t\t\t\t// status field declares failure (e.g. \"failed\" from a provider quota\n\t\t\t\t// error). Without this check the pool would treat a child that wrote a\n\t\t\t\t// valid-but-failed result.json and exited non-zero as a success.\n\t\t\t\tlet cleanlyCompleted = code === 0 || verification.valid;\n\t\t\t\tif (cleanlyCompleted && verification.valid) {\n\t\t\t\t\tconst rd = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\t\tif (rd && (rd as Record<string, unknown>).status === \"failed\") {\n\t\t\t\t\t\tcleanlyCompleted = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// If killed by lifeguard before producing a valid result, honor the kill.\n\t\t\t\tif ((killReason === \"stalled\" || killReason === \"timeout\") && !verification.valid) {\n\t\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tok: false,\n\t\t\t\t\t\tstdout,\n\t\t\t\t\t\tstderr,\n\t\t\t\t\t\texit_code: code,\n\t\t\t\t\t\tstatus: killReason,\n\t\t\t\t\t};\n\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\tthis.emit(`task_${killReason}`, {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: cleanlyCompleted,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: code,\n\t\t\t\t\t// Advisory telemetry only: exceeding the budget never fails the task.\n\t\t\t\t\tbudget_exceeded: budgetExceeded,\n\t\t\t\t\tstatus: cleanlyCompleted ? \"complete\" : \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\n\t\t\t\tif (result.ok) {\n\t\t\t\t\tif (!verification.valid) {\n\t\t\t\t\t\tresult.ok = false;\n\t\t\t\t\t\tresult.error = verification.reason;\n\t\t\t\t\t\tresult.status = \"failed\";\n\t\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\t\tduration,\n\t\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\t\terror: verification.reason,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\t// Attach the verified result.json so callers can read the summary\n\t\t\t\t\t// without parsing the raw event stream.\n\t\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\t// Clean success: discard the per-task dispatch dir entirely\n\t\t\t\t\t// (session.jsonl, result.json, dispatch-log.json, budget.json). The\n\t\t\t\t\t// in-memory result already carries result_data, so callers lose\n\t\t\t\t\t// nothing. Trade-off: resume() only works for non-successful tasks.\n\t\t\t\t\tthis.cleanupDispatchDir(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\tthis.emit(\"task_done\", {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\tstatus: \"complete\",\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Failure path: keep the dispatch dir for debugging and persist output.\n\t\t\t\t// Attach the child's result.json (if any) and derive a concrete failure\n\t\t\t\t// reason so callers see the real cause (e.g. a provider usage/quota\n\t\t\t\t// error) instead of a generic \"subagent failed\".\n\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\tif (!result.error) {\n\t\t\t\t\tresult.error = this.deriveFailureReason(result);\n\t\t\t\t}\n\t\t\t\tif (this.shouldRetryWithInheritedModel(task, result)) {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`[DISPATCH] agent=${task.agent_type} task_id=${task.task_id} preferred model failed; retrying with inherited model`,\n\t\t\t\t\t);\n\t\t\t\t\tthis.cleanupRetryArtifacts(task);\n\t\t\t\t\tthis.queue.unshift({ ...task, useInheritedModelFallback: true });\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror: result.error ?? `Exited with code ${code}`,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.catch((err) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tif (!isRetry) {\n\t\t\t\t\tthis.startTask(task, true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst error = err instanceof Error ? err.message : String(err);\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror,\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.finally(() => {\n\t\t\t\tbudget.removeAllListeners();\n\t\t\t\tthis.budgets.delete(task.task_id);\n\t\t\t\tthis.pull();\n\t\t\t});\n\t}\n\n\t/** Whether a failed built-in subagent should be retried with `model: inherit`. */\n\tprivate shouldRetryWithInheritedModel(task: SubagentPoolTask, result: SubagentResult): boolean {\n\t\tif (task.useInheritedModelFallback) return false;\n\t\tif (task.sessionFile) return false;\n\t\t// Only the parent model is required: the provider may be unset when the\n\t\t// harness routes through a gateway. The retry inherits the parent model and\n\t\t// lets the child resolve the provider from its own default when none was threaded through.\n\t\tif (!task.model) return false;\n\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\t\t// Built-in agents always inherit; project agents may pin an explicit model in\n\t\t// frontmatter, so let them fall back too when that model is rejected.\n\t\tif (def?.source !== \"builtin\" && def?.source !== \"project\") return false;\n\t\tif (!def.model || def.model === MODEL_INHERIT) return false;\n\n\t\treturn this.isInheritedModelFallbackError(result);\n\t}\n\n\t/** Detect provider/model failures where inheriting the parent model can recover. */\n\tprivate isInheritedModelFallbackError(result: SubagentResult): boolean {\n\t\tconst text = [result.error, result.stderr, JSON.stringify(result.result_data ?? {})]\n\t\t\t.filter((part): part is string => typeof part === \"string\" && part.length > 0)\n\t\t\t.join(\"\\n\");\n\n\t\treturn INHERITED_MODEL_FALLBACK_ERROR.test(text);\n\t}\n\n\t/** Remove failed attempt artifacts before rerunning the same task id. */\n\tprivate cleanupRetryArtifacts(task: SubagentPoolTask): void {\n\t\tconst cwd = task.cwd ?? this.cwd;\n\t\tconst taskDir = getDispatchTaskDir(cwd, task.task_id);\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, cwd);\n\t\ttry {\n\t\t\trmSync(sessionFile, { force: true });\n\t\t\trmSync(join(taskDir, \"result.json\"), { force: true });\n\t\t\trmSync(join(taskDir, \"output.json\"), { force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup; retry can still proceed with existing artifacts.\n\t\t}\n\t}\n\n\t/**\n\t * Best-effort concrete failure reason for a non-zero-exit subagent. Prefers\n\t * the child's result.json summary (which carries the provider/model error\n\t * message on failure), then the tail of stderr, then the exit code.\n\t */\n\tprivate deriveFailureReason(result: SubagentResult): string {\n\t\tconst summary = (result.result_data as { summary?: string } | undefined)?.summary?.trim();\n\t\tif (summary) {\n\t\t\treturn summary;\n\t\t}\n\t\tconst stderrTail = result.stderr\n\t\t\t.split(\"\\n\")\n\t\t\t.map((line) => line.trim())\n\t\t\t.filter((line) => line.length > 0)\n\t\t\t.slice(-5)\n\t\t\t.join(\"\\n\");\n\t\tif (stderrTail) {\n\t\t\treturn stderrTail;\n\t\t}\n\t\treturn `Exited with code ${result.exit_code}`;\n\t}\n\n\tprivate tryReadResultJson(task_id: string, cwd: string): Record<string, unknown> | undefined {\n\t\tconst path = join(getDispatchTaskDir(cwd, task_id), \"result.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst raw = readFileSync(path, \"utf-8\");\n\t\t\treturn JSON.parse(raw) as Record<string, unknown>;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate resolveWaiter(task_id: string, result: SubagentResult): void {\n\t\t// Persist terminal status for get_status() even after wait_for consumes the result\n\t\tif (result.status === \"stalled\") this.taskStatus.set(task_id, \"stalled\");\n\t\telse if (result.status === \"timeout\") this.taskStatus.set(task_id, \"timeout\");\n\t\telse if (result.ok) this.taskStatus.set(task_id, \"done\");\n\t\telse this.taskStatus.set(task_id, \"failed\");\n\n\t\tconst waiter = this.waiters.get(task_id);\n\t\tif (waiter) {\n\t\t\twaiter.resolve(result);\n\t\t\tthis.waiters.delete(task_id);\n\t\t\treturn;\n\t\t}\n\t\tthis.completed.set(task_id, result);\n\t}\n}\n"]}
1
+ 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{ spawn } from \"node:child_process\";\nimport { EventEmitter } from \"node:events\";\nimport { existsSync, mkdirSync, readFileSync, rmSync, writeFileSync } from \"node:fs\";\nimport { dirname, join } from \"node:path\";\nimport { getDispatchTaskDir } from \"../config.js\";\nimport { attachJsonlLineReader } from \"../modes/rpc/jsonl.js\";\nimport { waitForChildProcess } from \"../utils/child-process.js\";\nimport { MODEL_INHERIT } from \"./agent-frontmatter.js\";\nimport { type AgentRegistry, loadAgentRegistry } from \"./agent-registry.js\";\nimport { DispatchEvaluator } from \"./dispatch-evaluator.js\";\nimport { SubagentLifeguard } from \"./lifeguard.js\";\nimport { resolveModelReference } from \"./model-categories.js\";\nimport { OutputVerifier } from \"./output-verifier.js\";\nimport type { Settings } from \"./settings-manager.js\";\nimport {\n\tcurrentSubagentDepth,\n\tresolveMaxSubagentDepth,\n\tSUBAGENT_DEPTH_ENV,\n\tSUBAGENT_SKIP_MCP_ENV,\n\ttoolAllowlistNeedsMcp,\n} from \"./subagent-depth.js\";\nimport { TokenBudget } from \"./token-budget.js\";\n\n/**\n * Provider/model failure signatures where inheriting the parent model can\n * recover. Compiled once at module load instead of on every error check.\n */\nconst INHERITED_MODEL_FALLBACK_ERROR =\n\t/usage[_\\s-]?limit|subscription|quota|rate.?limit|too many requests|429|insufficient|out of credit|credit balance|billing|payment required|402|model[^\\n]*(not found|unavailable|not available|not supported|does not exist|invalid|unsupported)|no api key|no auth configured|authentication|unauthorized|forbidden|permission/i;\n\nexport interface SubagentPoolTask {\n\ttask_id: string;\n\tagent_type: string;\n\ttask: string;\n\tcontext?: string;\n\ttoken_budget?: number;\n\tcwd?: string;\n\tmodel?: string;\n\tprovider?: string;\n\t/**\n\t * Explicit session file for the child to persist/continue. When omitted the\n\t * child uses its own dispatch dir (`<dispatch>/<task_id>/session.jsonl`).\n\t * Resume reuses the original task's session file to continue the transcript.\n\t */\n\tsessionFile?: string;\n\t/** Internal: retry using the caller's model when a built-in agent's preferred model fails. */\n\tuseInheritedModelFallback?: boolean;\n}\n\nexport interface SubagentSlot {\n\tpid: number;\n\tagent_type: string;\n\ttask_id: string;\n\tspawned_at: number;\n\ttoken_budget: number;\n\tprocess: ReturnType<typeof spawn>;\n}\n\nexport interface SubagentResult {\n\ttask_id: string;\n\tok: boolean;\n\tstdout: string;\n\tstderr: string;\n\texit_code: number | null;\n\terror?: string;\n\t/** True when the task exceeded its token budget and was hard-stopped. */\n\tbudget_exceeded?: boolean;\n\t/** Terminal status derived from how the task finished. */\n\tstatus?: \"complete\" | \"partial\" | \"failed\" | \"stalled\" | \"timeout\";\n\t/** Parsed result.json content when available (e.g. on partial completion). */\n\tresult_data?: Record<string, unknown>;\n\t/** True when this run used the inherited-model fallback (preferred model failed first). */\n\tusedInheritedModelFallback?: boolean;\n}\n\nexport interface TaskResult {\n\t/** True when the evaluator decided the task is simple enough for inline handling. */\n\thandled_inline: boolean;\n\t/** Present when the task was delegated. */\n\ttask_id?: string;\n\tagent_type?: string;\n\treason?: string;\n\t/** Subagent result when delegated. */\n\tresult?: SubagentResult;\n\t/** Duration in milliseconds when delegated. */\n\tduration?: number;\n}\n\nexport interface DispatchOptions {\n\t/** Skip evaluation and force this agent type (user/explicit override).\n\t * Accepts any registry-defined agent name, not just the built-in modes. */\n\tforceAgent?: string;\n\t/** Context distilled from the calling agent, passed to the subagent. */\n\tcontext?: string;\n\t/** Model id for the subagent (defaults to the child's configured default). */\n\tmodel?: string;\n\t/** Provider for the subagent. */\n\tprovider?: string;\n\t/** Explicit session file to persist/continue (used by resume). */\n\tsessionFile?: string;\n\t/** Caller-supplied task id. Defaults to a generated `dispatch-…` id. Lets a\n\t * caller register liveness/inbox state under the id before dispatch resolves. */\n\ttaskId?: string;\n}\n\nexport interface SubagentPoolOptions {\n\t/** Path to the hoocode executable (or the runtime, e.g. node, when prefixArgs is set). */\n\texecutable: string;\n\t/** Args inserted before task args (e.g. the CLI entry script for node/tsx). */\n\tprefixArgs?: string[];\n\t/** Maximum concurrent child processes. Defaults to 5. */\n\tmaxConcurrency?: number;\n\t/** Working directory for spawned processes. Defaults to process.cwd(). */\n\tcwd?: string;\n\t/** Environment variables. Defaults to process.env. */\n\tenv?: NodeJS.ProcessEnv;\n\t/** Default token budget per task. Defaults to 0. */\n\tdefaultTokenBudget?: number;\n\t/**\n\t * Non-default skill paths to forward to every spawned subagent via --skill.\n\t * Subagents auto-discover skills from standard locations; only paths that\n\t * won't be found by default discovery need to be forwarded here.\n\t */\n\tskillPaths?: string[];\n\t/** Settings for model category resolution. */\n\tsettings?: Settings;\n}\n\n/**\n * Default hard cap on assistant turns for a spawned subagent when its definition\n * does not set `maxTurns`. The token budget is advisory (it warns but never\n * kills), so this turn cap is the guaranteed hard stop for every subagent.\n */\nexport const DEFAULT_SUBAGENT_MAX_TURNS = 50;\n\n/**\n * AgentSession event `type`s forwarded from a subagent's json event stream as\n * `task_progress` events. Deliberately coarse: the child also emits per-delta\n * `message_update` / `tool_execution_update` events (a high-volume firehose) and\n * large `message_*` bodies, which are dropped here to keep the parent's event loop\n * and the task panel from thrashing under concurrent subagents.\n */\nexport const FORWARDED_SUBAGENT_EVENTS: ReadonlySet<string> = new Set([\n\t\"turn_end\",\n\t\"tool_execution_start\",\n\t\"tool_execution_end\",\n]);\n\n/** The action the pool should take for one JSONL line from a subagent's stdout. */\nexport type SubagentStdoutLine =\n\t| { kind: \"heartbeat\" }\n\t| { kind: \"progress\"; event: Record<string, unknown> }\n\t| { kind: \"ignore\" };\n\n/**\n * Classify one JSONL line from a subagent's stdout into the action to take.\n * Pure (no side effects) so the ping/forward/drop policy is unit-testable without\n * spawning a child. Line framing — UTF-8-safe reassembly of chunks split mid-line\n * — is handled upstream by attachJsonlLineReader; this only sees complete lines.\n */\nexport function classifySubagentLine(line: string): SubagentStdoutLine {\n\tconst trimmed = line.trim();\n\tif (!trimmed.startsWith(\"{\")) return { kind: \"ignore\" };\n\tlet parsed: Record<string, unknown>;\n\ttry {\n\t\tparsed = JSON.parse(trimmed) as Record<string, unknown>;\n\t} catch {\n\t\treturn { kind: \"ignore\" };\n\t}\n\tif (parsed.ping === true) return { kind: \"heartbeat\" };\n\tif (typeof parsed.type === \"string\" && FORWARDED_SUBAGENT_EVENTS.has(parsed.type)) {\n\t\treturn { kind: \"progress\", event: parsed };\n\t}\n\treturn { kind: \"ignore\" };\n}\n\n/**\n * Pool for running hoocode subagents as child processes with bounded concurrency,\n * FIFO queuing with priority support, and automatic slot refill.\n *\n * Events:\n * - \"task_done\" – task completed successfully and output was verified\n * - \"task_failed\" – task failed (spawn error, bad exit code, verification failure)\n * - \"task_stalled\" – heartbeat missed past the load-scaled threshold (60s base,\n * widened under concurrency/event-loop lag), process SIGKILLed\n * - \"task_timeout\" – hard timeout exceeded, process was SIGKILLed\n * - \"budget_warning\" – token usage crossed 80% threshold (advisory)\n * - \"budget_exceeded\" – token usage crossed 100% threshold (advisory; never kills)\n * - \"task_progress\" – coarse lifecycle event (turn_end, tool start/end) parsed\n * from the child's json event stream, for live UI updates\n */\nexport class SubagentPool extends EventEmitter {\n\tprivate readonly maxConcurrency: number;\n\tprivate readonly executable: string;\n\tprivate readonly prefixArgs: string[];\n\tprivate readonly cwd: string;\n\tprivate readonly env: NodeJS.ProcessEnv;\n\tprivate readonly defaultTokenBudget: number;\n\t/** Non-default skill paths forwarded to every spawned subagent via --skill. */\n\tprivate skillPaths: string[];\n\n\tprivate slots = new Map<string, SubagentSlot>();\n\tprivate queue: SubagentPoolTask[] = [];\n\tprivate completed = new Map<string, SubagentResult>();\n\tprivate waiters = new Map<string, { resolve: (result: SubagentResult) => void; reject: (err: Error) => void }>();\n\tprivate budgets = new Map<string, TokenBudget>();\n\tprivate verifier = new OutputVerifier();\n\tprivate lifeguard: SubagentLifeguard;\n\tprivate disposed = false;\n\t/** Lazily-loaded agent registry (frontmatter definitions) for this pool's cwd. */\n\tprivate registry?: AgentRegistry;\n\t/** Tracks why a task was killed (stalled / timeout) before exit handler fires. */\n\tprivate killReasons = new Map<string, \"stalled\" | \"timeout\">();\n\t/** Persistent terminal status map, survives wait_for consumption. */\n\tprivate taskStatus = new Map<string, \"done\" | \"failed\" | \"stalled\" | \"timeout\">();\n\t/** Settings for model category resolution. */\n\tprivate readonly settings?: Settings;\n\n\tconstructor(options: SubagentPoolOptions) {\n\t\tsuper();\n\t\tthis.maxConcurrency = options.maxConcurrency ?? 5;\n\t\tthis.executable = options.executable;\n\t\tthis.prefixArgs = options.prefixArgs ?? [];\n\t\tthis.cwd = options.cwd ?? process.cwd();\n\t\tthis.env = options.env ?? process.env;\n\t\tthis.defaultTokenBudget = options.defaultTokenBudget ?? 0;\n\t\tthis.skillPaths = options.skillPaths ? [...options.skillPaths] : [];\n\t\tthis.settings = options.settings;\n\t\tthis.verifier = new OutputVerifier(this.cwd);\n\t\tthis.lifeguard = new SubagentLifeguard(this.cwd);\n\t\tthis.lifeguard.on(\"stalled\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"stalled\");\n\t\t\tthis.emit(\"task_stalled\", data);\n\t\t});\n\t\tthis.lifeguard.on(\"timeout\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"timeout\");\n\t\t\tthis.emit(\"task_timeout\", data);\n\t\t});\n\t}\n\n\t/** Update the non-default skill paths forwarded to new subagents. */\n\tupdateSkillPaths(paths: string[]): void {\n\t\tthis.skillPaths = [...paths];\n\t}\n\n\t/**\n\t * Report external in-process load (e.g. the number of background MCP tools\n\t * currently executing in the parent) to the lifeguard. This widens its\n\t * heartbeat/timeout tolerance so monitored subagents aren't false-positive\n\t * reaped when the parent's event loop is busy with concurrent background work.\n\t */\n\tsetExternalLoad(count: number): void {\n\t\tthis.lifeguard.setExternalLoad(count);\n\t}\n\n\t/** Lazily load the agent registry for this pool's cwd. */\n\tprivate getRegistry(): AgentRegistry {\n\t\tif (!this.registry) {\n\t\t\tthis.registry = loadAgentRegistry({ cwd: this.cwd });\n\t\t}\n\t\treturn this.registry;\n\t}\n\n\t/** Priority value: higher numbers run first. */\n\tprivate priorityOf(agent_type: string): number {\n\t\t// Read-only investigation (explore/plan) often unblocks downstream work, so\n\t\t// it runs ahead of other agents.\n\t\treturn agent_type === \"explore\" || agent_type === \"plan\" ? 2 : 1;\n\t}\n\n\t/** Queue a task. It will run when a slot is free. */\n\tspawn(task: SubagentPoolTask): void {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tif (\n\t\t\tthis.slots.has(task.task_id) ||\n\t\t\tthis.queue.some((t) => t.task_id === task.task_id) ||\n\t\t\tthis.completed.has(task.task_id)\n\t\t) {\n\t\t\tthrow new Error(`Duplicate task_id: ${task.task_id}`);\n\t\t}\n\n\t\tconst p = this.priorityOf(task.agent_type);\n\t\tconst idx = this.queue.findIndex((t) => this.priorityOf(t.agent_type) < p);\n\t\tif (idx === -1) {\n\t\t\tthis.queue.push(task);\n\t\t} else {\n\t\t\tthis.queue.splice(idx, 0, task);\n\t\t}\n\t\tthis.pull();\n\t}\n\n\t/** Current status of a task. */\n\tget_status(task_id: string): \"running\" | \"queued\" | \"done\" | \"failed\" | \"stalled\" | \"timeout\" | \"unknown\" {\n\t\tif (this.slots.has(task_id)) return \"running\";\n\t\tif (this.queue.some((t) => t.task_id === task_id)) return \"queued\";\n\t\tconst persisted = this.taskStatus.get(task_id);\n\t\tif (persisted) return persisted;\n\t\tconst result = this.completed.get(task_id);\n\t\tif (result) {\n\t\t\tif (result.status === \"stalled\") return \"stalled\";\n\t\t\tif (result.status === \"timeout\") return \"timeout\";\n\t\t\tif (result.ok) return \"done\";\n\t\t\treturn \"failed\";\n\t\t}\n\t\treturn \"unknown\";\n\t}\n\n\t/** Wait for a task to complete and return its result. */\n\twait_for(task_id: string): Promise<SubagentResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\n\t\tconst existing = this.completed.get(task_id);\n\t\tif (existing) {\n\t\t\tthis.completed.delete(task_id);\n\t\t\treturn Promise.resolve(existing);\n\t\t}\n\n\t\treturn new Promise((resolve, reject) => {\n\t\t\tthis.waiters.set(task_id, { resolve, reject });\n\t\t});\n\t}\n\n\t/** Number of currently running subagents. */\n\trunning_count(): number {\n\t\treturn this.slots.size;\n\t}\n\n\t/** Number of tasks waiting in the queue. */\n\tqueued_count(): number {\n\t\treturn this.queue.length;\n\t}\n\n\t/**\n\t * Dispatch a task through the evaluator.\n\t *\n\t * - If `options.forceAgent` is provided, skip evaluation and spawn directly.\n\t * - Otherwise evaluate the task. If it should be handled inline, return\n\t * `{ handled_inline: true }` immediately.\n\t * - If delegating, spawn the subagent, wait for completion, write\n\t * `output.json`, and return the result.\n\t */\n\tasync dispatch(task: string, options: DispatchOptions = {}): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\tconst result = await this.wait_for(begin.task_id);\n\t\treturn {\n\t\t\thandled_inline: false,\n\t\t\ttask_id: begin.task_id,\n\t\t\tagent_type: begin.agent_type,\n\t\t\treason: begin.reason,\n\t\t\tresult,\n\t\t\tduration: Date.now() - begin.startTime,\n\t\t};\n\t}\n\n\t/**\n\t * Fire-and-forget dispatch for background agents. Spawns the subagent and\n\t * returns its handle immediately; the caller polls get_status()/collect().\n\t */\n\tdispatchDetached(\n\t\ttask: string,\n\t\toptions: DispatchOptions = {},\n\t): { handled_inline: boolean; task_id?: string; agent_type?: string; reason?: string } {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\treturn { handled_inline: false, task_id: begin.task_id, agent_type: begin.agent_type, reason: begin.reason };\n\t}\n\n\t/**\n\t * Evaluate, log, and spawn a task without waiting. Shared by dispatch()\n\t * (blocking) and dispatchDetached() (background).\n\t */\n\tprivate beginDispatch(\n\t\ttask: string,\n\t\toptions: DispatchOptions,\n\t):\n\t\t| { handled_inline: true; reason?: string }\n\t\t| { handled_inline: false; task_id: string; agent_type: string; reason?: string; startTime: number } {\n\t\tconst { forceAgent, context, model, provider, sessionFile } = options;\n\t\tconst evaluator = new DispatchEvaluator();\n\t\tconst analysis = evaluator.evaluate(task);\n\n\t\tif (!forceAgent && !analysis.should_delegate) {\n\t\t\treturn { handled_inline: true, reason: analysis.reason };\n\t\t}\n\n\t\tconst agent_type = forceAgent ?? \"general-purpose\";\n\t\tconst task_id = options.taskId ?? `dispatch-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;\n\t\tconst reason = forceAgent ? \"user_override\" : analysis.reason;\n\t\tconst complexity = analysis.estimated_complexity;\n\t\t// Depth of the child about to be spawned (this process's depth + 1). Surfaced\n\t\t// so a delegation tree's nesting is visible in logs without extra tooling.\n\t\tconst childDepth = currentSubagentDepth(this.env) + 1;\n\n\t\t// Pre-dispatch logging. Use stderr: stdout is reserved for the JSON event\n\t\t// stream / TUI render and must not be polluted.\n\t\tconsole.error(\n\t\t\t`[DISPATCH] agent=${agent_type} depth=${childDepth} reason=${reason} complexity=${complexity} task_id=${task_id}`,\n\t\t);\n\t\tthis.writeDispatchLog(task_id, agent_type, reason, complexity, task, childDepth);\n\n\t\tconst poolTask: SubagentPoolTask = {\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\ttask,\n\t\t\tcontext,\n\t\t\tmodel,\n\t\t\tprovider,\n\t\t\tsessionFile,\n\t\t\tcwd: this.cwd,\n\t\t};\n\t\tconst startTime = Date.now();\n\t\tthis.spawn(poolTask);\n\t\treturn { handled_inline: false, task_id, agent_type, reason, startTime };\n\t}\n\n\t/**\n\t * Non-destructively read a completed task's result (for background polling).\n\t * Returns undefined while the task is still running/queued, or if its result\n\t * was already consumed via wait_for().\n\t */\n\tcollect(task_id: string): SubagentResult | undefined {\n\t\treturn this.completed.get(task_id);\n\t}\n\n\t/** Absolute path of the persisted session file for a task. */\n\tgetSessionFile(task_id: string, cwd: string = this.cwd): string {\n\t\treturn join(getDispatchTaskDir(cwd, task_id), \"session.jsonl\");\n\t}\n\n\t/**\n\t * Resume a previously dispatched subagent, continuing its persisted session\n\t * with a follow-up prompt. Recovers the original agent type from its dispatch\n\t * log. Rejects if no resumable session exists for the task.\n\t */\n\tasync resume(\n\t\ttask_id: string,\n\t\tprompt: string,\n\t\toptions: Omit<DispatchOptions, \"forceAgent\" | \"sessionFile\"> = {},\n\t): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst sessionFile = this.getSessionFile(task_id);\n\t\tif (!existsSync(sessionFile)) {\n\t\t\treturn Promise.reject(new Error(`No resumable session for task \"${task_id}\" (expected ${sessionFile}).`));\n\t\t}\n\t\tconst agent_type = this.readDispatchAgentType(task_id) ?? \"general-purpose\";\n\t\treturn this.dispatch(prompt, { ...options, forceAgent: agent_type, sessionFile });\n\t}\n\n\t/** Recover the agent type a task was dispatched with, from its dispatch log. */\n\tprivate readDispatchAgentType(task_id: string): string | undefined {\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst parsed = JSON.parse(readFileSync(path, \"utf-8\")) as { agent_type?: string };\n\t\t\treturn typeof parsed.agent_type === \"string\" ? parsed.agent_type : undefined;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate writeDispatchLog(\n\t\ttask_id: string,\n\t\tagent_type: string,\n\t\treason: string,\n\t\tcomplexity: string,\n\t\ttask: string,\n\t\tdepth: number,\n\t): void {\n\t\tconst log = {\n\t\t\ttimestamp: new Date().toISOString(),\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\tdepth,\n\t\t\treason,\n\t\t\tcomplexity,\n\t\t\ttask,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(log, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\tprivate writeOutputJson(task_id: string, result: SubagentResult): void {\n\t\tconst output = {\n\t\t\ttask_id: result.task_id,\n\t\t\tok: result.ok,\n\t\t\texit_code: result.exit_code,\n\t\t\tstatus: result.status,\n\t\t\tstdout: result.stdout,\n\t\t\tstderr: result.stderr,\n\t\t\terror: result.error,\n\t\t\tbudget_exceeded: result.budget_exceeded,\n\t\t\tresult_data: result.result_data,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"output.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(output, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\t/**\n\t * Remove a task's dispatch dir after a clean, verified success. Best-effort:\n\t * a cleanup failure must never fail an otherwise successful task.\n\t */\n\tprivate cleanupDispatchDir(task_id: string, cwd: string): void {\n\t\ttry {\n\t\t\trmSync(getDispatchTaskDir(cwd, task_id), { recursive: true, force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup\n\t\t}\n\t}\n\n\t/** Kill all running processes, clear the queue, and reject pending waiters. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tfor (const slot of this.slots.values()) {\n\t\t\tif (!slot.process.killed) {\n\t\t\t\tslot.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\t\tthis.slots.clear();\n\t\tthis.queue = [];\n\n\t\tfor (const [task_id, waiter] of this.waiters) {\n\t\t\twaiter.reject(new Error(\"SubagentPool disposed\"));\n\t\t\tthis.waiters.delete(task_id);\n\t\t}\n\t\tthis.completed.clear();\n\t\tfor (const budget of this.budgets.values()) {\n\t\t\tbudget.removeAllListeners();\n\t\t}\n\t\tthis.budgets.clear();\n\t\tthis.killReasons.clear();\n\t\tthis.taskStatus.clear();\n\t\tthis.lifeguard.dispose();\n\t\tthis.removeAllListeners();\n\t}\n\n\t/** Pull tasks from the queue while slots are available. */\n\tprivate pull(): void {\n\t\twhile (this.slots.size < this.maxConcurrency && this.queue.length > 0) {\n\t\t\tconst task = this.queue.shift()!;\n\t\t\tthis.startTask(task, false);\n\t\t}\n\t}\n\n\t/** Build CLI arguments for a task. */\n\tprivate buildArgs(task: SubagentPoolTask): string[] {\n\t\t// Persist the child's session so a finished/interrupted subagent can be\n\t\t// resumed later (see resume()). SessionManager.open() creates the file on\n\t\t// first run and continues it on subsequent runs.\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, task.cwd ?? this.cwd);\n\t\tconst args: string[] = [\n\t\t\t...this.prefixArgs,\n\t\t\t\"--mode\",\n\t\t\t\"json\",\n\t\t\t\"--session\",\n\t\t\tsessionFile,\n\t\t\t\"--task-id\",\n\t\t\ttask.task_id,\n\t\t];\n\n\t\t// Prefer the data-driven agent definition from the registry; fall back to the\n\t\t// built-in mode prompt/allowlist for legacy modes not present in the registry.\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\n\t\tif (task.agent_type) {\n\t\t\tconst systemPrompt = def?.prompt;\n\t\t\tif (systemPrompt) {\n\t\t\t\targs.push(\"--system-prompt\", systemPrompt);\n\t\t\t}\n\n\t\t\t// A `delegate: true` agent may itself dispatch via the Task tool, but only\n\t\t\t// while the child it becomes can still nest (childDepth < cap) — so the\n\t\t\t// deepest permitted level cannot delegate further. Gating here keeps the\n\t\t\t// authorization explicit and bounded by the same cap as the depth guard.\n\t\t\tconst childDepth = currentSubagentDepth(this.env) + 1;\n\t\t\tconst canChildDelegate = def?.delegate === true && childDepth < resolveMaxSubagentDepth(undefined, this.env);\n\n\t\t\t// Tool allowlist comes from the agent definition's frontmatter `tools`\n\t\t\t// field (read-only built-ins declare their own sandbox). When omitted, no\n\t\t\t// --tools is passed and the subagent inherits all parent tools (so the Task\n\t\t\t// tool already survives). A delegating agent with an explicit allowlist must\n\t\t\t// have Task/TaskOutput added, or the child would filter them out.\n\t\t\tconst tools = def?.tools ? [...def.tools] : undefined;\n\t\t\tif (canChildDelegate && tools) {\n\t\t\t\tfor (const t of [\"Task\", \"TaskOutput\"]) {\n\t\t\t\t\tif (!tools.includes(t)) tools.push(t);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (tools && tools.length > 0) {\n\t\t\t\targs.push(\"--tools\", tools.join(\",\"));\n\t\t\t}\n\t\t\tif (def?.disallowedTools && def.disallowedTools.length > 0) {\n\t\t\t\targs.push(\"--disallowed-tools\", def.disallowedTools.join(\",\"));\n\t\t\t}\n\n\t\t\t// Propagate subagent enablement so the child registers the Task tool; without\n\t\t\t// this the flag-based enablement would not reach a spawned child.\n\t\t\tif (canChildDelegate) {\n\t\t\t\targs.push(\"--enable-subagents\");\n\t\t\t\t// Scoped delegation: restrict which agent types this child may spawn.\n\t\t\t\tif (def?.delegateTo && def.delegateTo.length > 0) {\n\t\t\t\t\targs.push(\"--delegate-allow\", def.delegateTo.join(\",\"));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Model precedence: a definition's explicit model wins (unless it is the\n\t\t// `inherit` sentinel), otherwise use the caller-provided model. Built-in\n\t\t// agents can retry with the inherited model when their preferred model is\n\t\t// unavailable or quota-limited.\n\t\tconst explicitModel =\n\t\t\t!task.useInheritedModelFallback && def?.model && def.model !== MODEL_INHERIT ? def.model : undefined;\n\t\t// Resolve a model-category reference (fast/standard/capable) to its\n\t\t// configured model id. An unconfigured category resolves to undefined, so no\n\t\t// `--model` is passed and the child keeps its default model.\n\t\tconst rawModel = explicitModel ?? task.model;\n\t\tconst modelToUse = rawModel ? resolveModelReference(rawModel, this.settings) : undefined;\n\t\tif (modelToUse) {\n\t\t\targs.push(\"--model\", modelToUse);\n\t\t}\n\t\tif (task.provider) {\n\t\t\targs.push(\"--provider\", task.provider);\n\t\t}\n\n\t\t// Always give subagents a hard turn cap. With the token budget now advisory\n\t\t// (warn-only), this is the guaranteed hard stop for a runaway subagent.\n\t\tconst maxTurns = def?.maxTurns && def.maxTurns > 0 ? def.maxTurns : DEFAULT_SUBAGENT_MAX_TURNS;\n\t\targs.push(\"--max-turns\", String(maxTurns));\n\n\t\t// Forward non-default skill paths so the subagent has access to all parent skills.\n\t\t// Standard discovery locations (~/.hoocode/, .hoocode/, .claude/) are found automatically.\n\t\tfor (const skillPath of this.skillPaths) {\n\t\t\targs.push(\"--skill\", skillPath);\n\t\t}\n\n\t\tconst prompt = task.context?.trim()\n\t\t\t? `Context from the calling agent:\\n\\n${task.context.trim()}\\n\\nTask: ${task.task.trim()}`\n\t\t\t: `Task: ${task.task.trim()}`;\n\t\targs.push(prompt);\n\n\t\treturn args;\n\t}\n\n\t/**\n\t * Environment for a spawned child.\n\t *\n\t * Stamps the child's depth (parent depth + 1) so its own guard knows where it\n\t * sits in the tree; the tree-wide cap (HOOCODE_SUBAGENT_MAX_DEPTH) is inherited\n\t * via the spread, so at the default cap of 1 the child lands at depth 1 and\n\t * cannot spawn further subagents. Also flags the child to skip MCP server\n\t * connection when its tool allowlist is explicit and MCP-free — connecting\n\t * external servers it can never call is pure boot latency.\n\t */\n\tprivate childSpawnEnv(task: SubagentPoolTask): NodeJS.ProcessEnv {\n\t\tconst env: NodeJS.ProcessEnv = {\n\t\t\t...this.env,\n\t\t\t[SUBAGENT_DEPTH_ENV]: String(currentSubagentDepth(this.env) + 1),\n\t\t};\n\t\t// Use the agent's own frontmatter allowlist (the same source buildArgs passes\n\t\t// via --tools). A delegating child also gets Task/TaskOutput appended there,\n\t\t// but neither is an MCP tool, so the decision is unchanged by that.\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\t\tif (!toolAllowlistNeedsMcp(def?.tools)) {\n\t\t\tenv[SUBAGENT_SKIP_MCP_ENV] = \"1\";\n\t\t}\n\t\treturn env;\n\t}\n\n\t/** Start a task in a child process, with one retry on failure. */\n\tprivate startTask(task: SubagentPoolTask, isRetry: boolean): void {\n\t\t// Get or create a TokenBudget tracker. On retry, reuse the existing one\n\t\t// so cumulative usage persists across retries.\n\t\tlet budget = this.budgets.get(task.task_id);\n\t\tif (!budget) {\n\t\t\tbudget = new TokenBudget(task.task_id, task.agent_type, {\n\t\t\t\tlimit: task.token_budget,\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t});\n\t\t\tbudget.on(\"budget_warning\", (data: { task_id: string; message: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_warning\", data);\n\t\t\t});\n\t\t\t// The token budget is advisory: surface telemetry but never kill. The\n\t\t\t// guaranteed hard stop is the per-subagent turn cap (--max-turns); see\n\t\t\t// DEFAULT_SUBAGENT_MAX_TURNS.\n\t\t\tbudget.on(\"budget_exceeded\", (data: { task_id: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_exceeded\", data);\n\t\t\t});\n\t\t\tthis.budgets.set(task.task_id, budget);\n\t\t}\n\n\t\tlet proc: ReturnType<typeof spawn>;\n\t\ttry {\n\t\t\tproc = spawn(this.executable, this.buildArgs(task), {\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t\tenv: this.childSpawnEnv(task),\n\t\t\t\tshell: false,\n\t\t\t\tstdio: [\"ignore\", \"pipe\", \"pipe\"],\n\t\t\t});\n\t\t} catch {\n\t\t\tif (!isRetry) {\n\t\t\t\tthis.startTask(task, true);\n\t\t\t} else {\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout: \"\",\n\t\t\t\t\tstderr: \"\",\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t});\n\t\t\t\tthis.pull();\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst slot: SubagentSlot = {\n\t\t\tpid: proc.pid ?? 0,\n\t\t\tagent_type: task.agent_type,\n\t\t\ttask_id: task.task_id,\n\t\t\tspawned_at: Date.now(),\n\t\t\ttoken_budget: task.token_budget ?? this.defaultTokenBudget,\n\t\t\tprocess: proc,\n\t\t};\n\n\t\tthis.slots.set(task.task_id, slot);\n\t\tthis.lifeguard.monitor(task.task_id, task.agent_type, proc);\n\n\t\tlet stdout = \"\";\n\t\tlet stderr = \"\";\n\t\tlet detachStdoutReader: (() => void) | undefined;\n\n\t\tproc.stdout?.on(\"data\", (data: Buffer) => {\n\t\t\tconst chunk = data.toString();\n\t\t\tstdout += chunk;\n\t\t\tbudget.processStdout(chunk);\n\n\t\t\t// Any output proves the child is alive and working, so treat it as a\n\t\t\t// heartbeat. The dedicated {\"ping\":true} line (parsed below via the JSONL\n\t\t\t// reader) still matters for quiet phases (e.g. a long single model turn\n\t\t\t// that emits nothing), but relying on it alone falsely reaps subagents\n\t\t\t// that are busily streaming events while the parent's event loop is\n\t\t\t// starved by concurrent load.\n\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\t\t});\n\n\t\t// Parse the child's newline-delimited JSON event stream with UTF-8-safe,\n\t\t// LF-only framing — multi-byte characters and large events split across pipe\n\t\t// chunks are reassembled before parsing, which the raw handler above cannot do.\n\t\t// Pings refresh the heartbeat; coarse lifecycle events are forwarded for live\n\t\t// UI. Detached when the child exits (see cleanup below).\n\t\tif (proc.stdout) {\n\t\t\tdetachStdoutReader = attachJsonlLineReader(proc.stdout, (line) => {\n\t\t\t\tconst action = classifySubagentLine(line);\n\t\t\t\tif (action.kind === \"heartbeat\") {\n\t\t\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\t\t\t\t} else if (action.kind === \"progress\") {\n\t\t\t\t\tthis.emit(\"task_progress\", {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tevent: action.event,\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t\tproc.stderr?.on(\"data\", (data: Buffer) => {\n\t\t\tstderr += data.toString();\n\t\t});\n\n\t\twaitForChildProcess(proc)\n\t\t\t.then((code) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tdetachStdoutReader?.();\n\t\t\t\tbudget.flush();\n\n\t\t\t\tconst killReason = this.killReasons.get(task.task_id);\n\t\t\t\tthis.killReasons.delete(task.task_id);\n\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tconst budgetExceeded = budget.isExceeded();\n\n\t\t\t\t// A subagent's success is defined by a valid, verified result.json, not by\n\t\t\t\t// its exit code. A child that finished its work and wrote a valid result can\n\t\t\t\t// still be SIGKILLed by the lifeguard before it exits on its own (lingering\n\t\t\t\t// open handles delay a natural exit past the heartbeat threshold), which forces\n\t\t\t\t// exit_code === null. Keying completion off the verified result, not code === 0,\n\t\t\t\t// honors that genuine success instead of discarding it as a false stall.\n\t\t\t\tconst verification = this.verifier.verify(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\t// A well-formed result.json counts as clean completion unless its own\n\t\t\t\t// status field declares failure (e.g. \"failed\" from a provider quota\n\t\t\t\t// error). Without this check the pool would treat a child that wrote a\n\t\t\t\t// valid-but-failed result.json and exited non-zero as a success.\n\t\t\t\tlet cleanlyCompleted = code === 0 || verification.valid;\n\t\t\t\tif (cleanlyCompleted && verification.valid) {\n\t\t\t\t\tconst rd = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\t\tif (rd && (rd as Record<string, unknown>).status === \"failed\") {\n\t\t\t\t\t\tcleanlyCompleted = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// If killed by lifeguard before producing a valid result, honor the kill.\n\t\t\t\tif ((killReason === \"stalled\" || killReason === \"timeout\") && !verification.valid) {\n\t\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tok: false,\n\t\t\t\t\t\tstdout,\n\t\t\t\t\t\tstderr,\n\t\t\t\t\t\texit_code: code,\n\t\t\t\t\t\tstatus: killReason,\n\t\t\t\t\t};\n\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\tthis.emit(`task_${killReason}`, {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: cleanlyCompleted,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: code,\n\t\t\t\t\t// Advisory telemetry only: exceeding the budget never fails the task.\n\t\t\t\t\tbudget_exceeded: budgetExceeded,\n\t\t\t\t\tstatus: cleanlyCompleted ? \"complete\" : \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\n\t\t\t\tif (result.ok) {\n\t\t\t\t\tif (!verification.valid) {\n\t\t\t\t\t\tresult.ok = false;\n\t\t\t\t\t\tresult.error = verification.reason;\n\t\t\t\t\t\tresult.status = \"failed\";\n\t\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\t\tduration,\n\t\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\t\terror: verification.reason,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\t// Attach the verified result.json so callers can read the summary\n\t\t\t\t\t// without parsing the raw event stream.\n\t\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\t// Clean success: discard the per-task dispatch dir entirely\n\t\t\t\t\t// (session.jsonl, result.json, dispatch-log.json, budget.json). The\n\t\t\t\t\t// in-memory result already carries result_data, so callers lose\n\t\t\t\t\t// nothing. Trade-off: resume() only works for non-successful tasks.\n\t\t\t\t\tthis.cleanupDispatchDir(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\tthis.emit(\"task_done\", {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\tstatus: \"complete\",\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Failure path: keep the dispatch dir for debugging and persist output.\n\t\t\t\t// Attach the child's result.json (if any) and derive a concrete failure\n\t\t\t\t// reason so callers see the real cause (e.g. a provider usage/quota\n\t\t\t\t// error) instead of a generic \"subagent failed\".\n\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\tif (!result.error) {\n\t\t\t\t\tresult.error = this.deriveFailureReason(result);\n\t\t\t\t}\n\t\t\t\tif (this.shouldRetryWithInheritedModel(task, result)) {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`[DISPATCH] agent=${task.agent_type} task_id=${task.task_id} preferred model failed; retrying with inherited model`,\n\t\t\t\t\t);\n\t\t\t\t\tthis.cleanupRetryArtifacts(task);\n\t\t\t\t\tthis.queue.unshift({ ...task, useInheritedModelFallback: true });\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror: result.error ?? `Exited with code ${code}`,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.catch((err) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tif (!isRetry) {\n\t\t\t\t\tthis.startTask(task, true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst error = err instanceof Error ? err.message : String(err);\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror,\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.finally(() => {\n\t\t\t\tbudget.removeAllListeners();\n\t\t\t\tthis.budgets.delete(task.task_id);\n\t\t\t\tthis.pull();\n\t\t\t});\n\t}\n\n\t/** Whether a failed built-in subagent should be retried with `model: inherit`. */\n\tprivate shouldRetryWithInheritedModel(task: SubagentPoolTask, result: SubagentResult): boolean {\n\t\tif (task.useInheritedModelFallback) return false;\n\t\tif (task.sessionFile) return false;\n\t\t// Only the parent model is required: the provider may be unset when the\n\t\t// harness routes through a gateway. The retry inherits the parent model and\n\t\t// lets the child resolve the provider from its own default when none was threaded through.\n\t\tif (!task.model) return false;\n\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\t\t// Built-in agents always inherit; project agents may pin an explicit model in\n\t\t// frontmatter, so let them fall back too when that model is rejected.\n\t\tif (def?.source !== \"builtin\" && def?.source !== \"project\") return false;\n\t\tif (!def.model || def.model === MODEL_INHERIT) return false;\n\n\t\treturn this.isInheritedModelFallbackError(result);\n\t}\n\n\t/** Detect provider/model failures where inheriting the parent model can recover. */\n\tprivate isInheritedModelFallbackError(result: SubagentResult): boolean {\n\t\tconst text = [result.error, result.stderr, JSON.stringify(result.result_data ?? {})]\n\t\t\t.filter((part): part is string => typeof part === \"string\" && part.length > 0)\n\t\t\t.join(\"\\n\");\n\n\t\treturn INHERITED_MODEL_FALLBACK_ERROR.test(text);\n\t}\n\n\t/** Remove failed attempt artifacts before rerunning the same task id. */\n\tprivate cleanupRetryArtifacts(task: SubagentPoolTask): void {\n\t\tconst cwd = task.cwd ?? this.cwd;\n\t\tconst taskDir = getDispatchTaskDir(cwd, task.task_id);\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, cwd);\n\t\ttry {\n\t\t\trmSync(sessionFile, { force: true });\n\t\t\trmSync(join(taskDir, \"result.json\"), { force: true });\n\t\t\trmSync(join(taskDir, \"output.json\"), { force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup; retry can still proceed with existing artifacts.\n\t\t}\n\t}\n\n\t/**\n\t * Best-effort concrete failure reason for a non-zero-exit subagent. Prefers\n\t * the child's result.json summary (which carries the provider/model error\n\t * message on failure), then the tail of stderr, then the exit code.\n\t */\n\tprivate deriveFailureReason(result: SubagentResult): string {\n\t\tconst summary = (result.result_data as { summary?: string } | undefined)?.summary?.trim();\n\t\tif (summary) {\n\t\t\treturn summary;\n\t\t}\n\t\tconst stderrTail = result.stderr\n\t\t\t.split(\"\\n\")\n\t\t\t.map((line) => line.trim())\n\t\t\t.filter((line) => line.length > 0)\n\t\t\t.slice(-5)\n\t\t\t.join(\"\\n\");\n\t\tif (stderrTail) {\n\t\t\treturn stderrTail;\n\t\t}\n\t\treturn `Exited with code ${result.exit_code}`;\n\t}\n\n\tprivate tryReadResultJson(task_id: string, cwd: string): Record<string, unknown> | undefined {\n\t\tconst path = join(getDispatchTaskDir(cwd, task_id), \"result.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst raw = readFileSync(path, \"utf-8\");\n\t\t\treturn JSON.parse(raw) as Record<string, unknown>;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate resolveWaiter(task_id: string, result: SubagentResult): void {\n\t\t// Persist terminal status for get_status() even after wait_for consumes the result\n\t\tif (result.status === \"stalled\") this.taskStatus.set(task_id, \"stalled\");\n\t\telse if (result.status === \"timeout\") this.taskStatus.set(task_id, \"timeout\");\n\t\telse if (result.ok) this.taskStatus.set(task_id, \"done\");\n\t\telse this.taskStatus.set(task_id, \"failed\");\n\n\t\tconst waiter = this.waiters.get(task_id);\n\t\tif (waiter) {\n\t\t\twaiter.resolve(result);\n\t\t\tthis.waiters.delete(task_id);\n\t\t\treturn;\n\t\t}\n\t\tthis.completed.set(task_id, result);\n\t}\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"subagent.d.ts","sourceRoot":"","sources":["../../../src/core/tools/subagent.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAIH,OAAO,EAAE,KAAK,eAAe,EAAkB,MAAM,yBAAyB,CAAC;AAE/E,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAc7D,OAAO,EAAE,yBAAyB,EAAE,MAAM,sBAAsB,CAAC;AAEjE;;;;;6EAK6E;AAC7E,wBAAgB,mBAAmB,IAAI,MAAM,CAoB5C;AAmCD,MAAM,WAAW,eAAe;IAC/B,aAAa,EAAE,MAAM,CAAC;IACtB,EAAE,EAAE,OAAO,CAAC;IACZ,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,oDAAoD;IACpD,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,8DAA8D;IAC9D,UAAU,CAAC,EAAE,OAAO,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB;IACjC,0DAA0D;IAC1D,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,uFAAuF;IACvF,MAAM,EAAE,MAAM,CAAC;IACf,EAAE,EAAE,OAAO,CAAC;IACZ,4EAA4E;IAC5E,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAeD,gFAAgF;AAChF,wBAAgB,wBAAwB,CAAC,GAAG,GAAE,MAAsB,GAAG,cAAc,CAuMpF;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,CACrC,GAAG,EAAE,IAAI,CAAC,eAAe,EAAE,MAAM,CAAC,EAClC,iBAAiB,EAAE,MAAM,GAAG,SAAS,EACrC,GAAG,EAAE,MAAM,GACT,MAAM,GAAG,SAAS,CAQpB;AA2MD;;;;;;;;;GASG;AACH,wBAAgB,8BAA8B,IAAI,cAAc,CA8F/D","sourcesContent":["/**\n * Task tool: delegate a focused task to a specialized subagent.\n *\n * Mirrors the Claude Code `Task` tool. The parent agent decides *when* to\n * delegate based on each agent's `description` (there is no deterministic gate)\n * and selects *which* agent via `subagent_type`. The chosen agent runs in a\n * fresh, isolated child process (SubagentPool) and only its final answer is\n * returned to the parent.\n *\n * It is an optional, opt-in tool (enabled via --enable-subagents or the\n * `enableSubagent` setting); see buildSessionOptions in main.ts.\n */\n\nimport { Text } from \"@kolisachint/hoocode-tui\";\nimport { type Static, Type } from \"typebox\";\nimport { type AgentDefinition, TASK_TOOL_NAME } from \"../agent-frontmatter.js\";\nimport { loadAgentRegistry } from \"../agent-registry.js\";\nimport type { ToolDefinition } from \"../extensions/types.js\";\nimport { defineTool } from \"../extensions/types.js\";\nimport { getProviderExhaustion } from \"../provider-health.js\";\nimport { SessionManager } from \"../session-manager.js\";\nimport { delegateAllowList, isDelegateAllowed } from \"../subagent-depth.js\";\nimport { type InboxRecord, subagentInbox } from \"../subagent-inbox.js\";\nimport type { TaskResult } from \"../subagent-pool.js\";\nimport { getSubagentPool } from \"../subagent-pool-instance.js\";\nimport type { SubagentResultFile, SubagentTaskNode } from \"../subagent-result.js\";\nimport { taskStore } from \"../task-store.js\";\n\n// Re-exported from its home in agent-registry (where formatAgentsForPrompt uses\n// it to render the roster) so existing importers keep working without creating a\n// tools -> registry -> tools cycle.\nexport { summarizeAgentDescription } from \"../agent-registry.js\";\n\n/** System prompt appendix for the main session when the Task tool is enabled.\n * Instructs the parent agent on when and how to delegate effectively. The\n * available agents themselves are listed once, authoritatively, in the\n * `<available_agents>` block the system prompt emits whenever the Task tool is\n * active (see agent-session `_rebuildSystemPrompt`); this appendix references\n * that list rather than re-rendering the roster and paying for it twice. */\nexport function buildTaskMainPrompt(): string {\n\treturn `You have access to the **Task** tool. Use it to delegate self-contained tasks to specialized subagents that run in their own isolated context and return only their final answer. Pick an agent by name from the <available_agents> list in this prompt and pass it as \\`subagent_type\\`.\n\nWhen to delegate:\n1. The work is self-contained and you only need the final result, not intermediate steps.\n2. You want to investigate or edit something in parallel without losing your current context or reasoning chain.\n3. The task is a discrete unit (explore one module, run one test file, review one PR, fix one isolated bug).\n4. You need to run a long command or test suite and wait for its output without blocking your own reasoning.\n\nModel tier (optional \\`complexity\\`): set \\`fast\\` for quick reads/lookups, \\`standard\\` for multi-file edits, \\`capable\\` for deep architecture work. It maps to a model from \\`settings.modelCategories\\`. Omit it to use the agent's default; an agent that pins its own model ignores \\`complexity\\`.\n\nGuidelines:\n- Choose the agent whose description best matches the task.\n- Make every task specific and self-contained. The subagent cannot see this conversation; pass all necessary context (files, constraints, prior findings) in \\`prompt\\`.\n- Do NOT delegate tasks that require tight back-and-forth with your current reasoning, or edits to files you are actively reasoning about.\n- The subagent returns ONLY its final answer. Its intermediate reasoning, tool calls, and output are hidden from you.\n- Delegate proactively when work is self-contained or parallelizable: multi-step investigation, read-only exploration (use \\`explore\\`), research before changes (use \\`plan\\`), drafting a standalone file/section, or running a long command/test suite. Dispatch independent subtasks in the same turn. Handle only trivial single-step edits or tightly interactive back-and-forth inline.\n- Some agents run in the background (non-blocking); force it per call with \\`background: true\\` (or \\`background: false\\` to wait inline). A background Task does not block your turn and does not return its answer inline: you get a short notification (\"explore#1 finished\") and the full result is held for you to pull with \\`TaskOutput\\`. Keep working in the meantime.\n- Use **TaskOutput** to manage background subagents: \\`TaskOutput(list: true)\\` shows every running/finished subagent and what each is doing; \\`TaskOutput(\"explore#1\")\\` reads a finished subagent's full result (or reports its status if still running); \\`TaskOutput(wait: true)\\` blocks until a named task — or, with no task_id, ALL outstanding subagents — finish. Dispatch a batch in one turn, then barrier on them with \\`TaskOutput(wait: true)\\`.\n- To continue a previous subagent (for example one that returned partial results), call Task again with \\`resume_task_id\\` set to its task_id; it resumes with its full prior transcript and \\`prompt\\` is your follow-up.`;\n}\n\nconst taskParams = Type.Object({\n\tdescription: Type.String({\n\t\tdescription: \"A short (3-5 word) description of the task, shown in the task panel.\",\n\t}),\n\tprompt: Type.String({\n\t\tdescription:\n\t\t\t\"The full, self-contained task for the subagent. It cannot see this conversation, so include all needed context, files, and constraints.\",\n\t}),\n\tsubagent_type: Type.String({\n\t\tdescription: \"The name of the specialized agent to delegate to. Must be one of the available agents.\",\n\t}),\n\tcomplexity: Type.Optional(\n\t\tType.Union([Type.Literal(\"fast\"), Type.Literal(\"standard\"), Type.Literal(\"capable\")], {\n\t\t\tdescription:\n\t\t\t\t\"Model tier for this dispatch: fast (quick reads/lookups), standard (multi-file edits), capable (deep architecture). Maps to settings.modelCategories. Ignored if the chosen agent pins its own model; omit to use the agent's default.\",\n\t\t}),\n\t),\n\tbackground: Type.Optional(\n\t\tType.Boolean({\n\t\t\tdescription:\n\t\t\t\t\"Set true to run non-blocking: you get a short notification when it finishes and pull the full result with TaskOutput; set false to wait and get the answer inline. Defaults to the agent's own background setting.\",\n\t\t}),\n\t),\n\tresume_task_id: Type.Optional(\n\t\tType.String({\n\t\t\tdescription:\n\t\t\t\t\"Optional. To continue a previous subagent run, pass its task_id (returned by an earlier Task or TaskOutput call). The subagent resumes with its full prior transcript and `prompt` is your follow-up instruction.\",\n\t\t}),\n\t),\n});\n\ntype TaskParams = Static<typeof taskParams>;\n\nexport interface TaskToolDetails {\n\tsubagent_type: string;\n\tok: boolean;\n\terror?: string;\n\ttaskId: number;\n\t/** Pool-level task id usable for resume/polling. */\n\tpoolTaskId?: string;\n\t/** True when dispatched as a non-blocking background task. */\n\tbackground?: boolean;\n}\n\nexport interface TaskOutputDetails {\n\t/** The handle queried, when a specific task was named. */\n\ttask_id?: string;\n\t/** running | done | collected | failed | stalled | timeout | list | empty | unknown */\n\tstatus: string;\n\tok: boolean;\n\t/** Number of subagents still running, included on roster/list responses. */\n\toutstanding?: number;\n}\n\n/**\n * A short, human-readable task name for the task panel: the first line limited\n * to ~8 words so it stays glanceable. A character cap guards a single long word.\n */\nfunction summarize(task: string): string {\n\tconst firstLine = (task.trim().split(\"\\n\")[0] ?? \"\").trim();\n\tif (!firstLine) return \"(task)\";\n\tconst words = firstLine.split(/\\s+/);\n\tlet name = words.length > 8 ? `${words.slice(0, 8).join(\" \")}…` : firstLine;\n\tif (name.length > 60) name = `${name.slice(0, 59)}…`;\n\treturn name;\n}\n\n/** Create the Task tool definition. Registered as a customTool when enabled. */\nexport function createTaskToolDefinition(cwd: string = process.cwd()): ToolDefinition {\n\t// Agents whose definitions opt into background execution. The agent loop reads\n\t// the tool's `background` flag per call and, for these, runs the dispatch\n\t// detached: the parent keeps reasoning and the subagent's answer is injected as\n\t// a follow-up message when it finishes (no polling needed). A per-call\n\t// `background` argument overrides the agent's default in either direction.\n\tconst backgroundAgents = collectBackgroundAgentNames(cwd);\n\treturn defineTool<typeof taskParams, TaskToolDetails>({\n\t\tname: TASK_TOOL_NAME,\n\t\tlabel: TASK_TOOL_NAME,\n\t\tbackground: (toolCall) => {\n\t\t\tconst override = toolCall.arguments?.background;\n\t\t\tif (typeof override === \"boolean\") return override;\n\t\t\treturn backgroundAgents.has(String(toolCall.arguments?.subagent_type ?? \"\"));\n\t\t},\n\t\t// Kept lean: the available agents are listed in the system prompt, and the\n\t\t// `complexity`/`background` semantics live in their parameter descriptions —\n\t\t// repeating them here would re-spend those tokens on every turn.\n\t\tdescription: [\n\t\t\t\"Delegate a focused task to a specialized subagent that runs in a fresh, isolated context (it cannot see this conversation). Choose one of the available agents (listed in the system prompt) via `subagent_type` and pass everything it needs via `prompt`; the subagent returns only its final answer.\",\n\t\t\t\"WHEN TO USE: (1) self-contained work where you only need the final result; (2) parallel investigation/edits without losing your reasoning chain; (3) a discrete unit (explore one module, run one test file, review one PR, fix one isolated bug, write docs); (4) a long command or test suite you want to run without blocking your reasoning.\",\n\t\t\t\"Do NOT use for tasks needing tight back-and-forth with your current reasoning, or edits to files you are actively reasoning about. Delegate proactively for self-contained or parallelizable work; handle only trivial single-step or tightly interactive work inline.\",\n\t\t].join(\"\\n\"),\n\t\tpromptSnippet: \"delegate a self-contained task to a specialized subagent (choose via subagent_type)\",\n\t\tparameters: taskParams,\n\n\t\tasync execute(_toolCallId, params: TaskParams, _signal, _onUpdate, ctx) {\n\t\t\tconst pool = getSubagentPool(ctx.cwd);\n\n\t\t\t// Pre-flight: if the inherited provider recently exhausted its quota (the\n\t\t\t// parent's own turn failed with a usage/rate-limit error that did not\n\t\t\t// recover), skip the spawn. Subagents run on the same provider, so this\n\t\t\t// would only burn another failed attempt. The signal self-expires and is\n\t\t\t// cleared on the next successful response.\n\t\t\tconst provider = ctx.model?.provider;\n\t\t\tconst exhaustion = provider ? getProviderExhaustion(provider) : undefined;\n\t\t\tif (exhaustion) {\n\t\t\t\tconst skipped = taskStore.create(params.description?.trim() || summarize(params.prompt), {\n\t\t\t\t\tsource: \"subagent\",\n\t\t\t\t\tsubagentMode: params.subagent_type,\n\t\t\t\t\tagent: params.subagent_type,\n\t\t\t\t});\n\t\t\t\ttaskStore.update(skipped.id, { status: \"failed\", note: `${provider} exhausted` });\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\ttype: \"text\" as const,\n\t\t\t\t\t\t\ttext:\n\t\t\t\t\t\t\t\t`Did not dispatch subagent \"${params.subagent_type}\": the \"${provider}\" provider appears ` +\n\t\t\t\t\t\t\t\t`exhausted or rate-limited (this session just failed with: ${exhaustion.message}). ` +\n\t\t\t\t\t\t\t\t`Subagents run on the same provider, so dispatching would fail too. Wait for the quota to ` +\n\t\t\t\t\t\t\t\t`reset or switch model/provider, then retry — or complete the work directly in this session.`,\n\t\t\t\t\t\t},\n\t\t\t\t\t],\n\t\t\t\t\tdetails: { subagent_type: params.subagent_type, ok: false, taskId: skipped.id },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\t// Scoped delegation: a delegating agent may be restricted to certain subagent\n\t\t\t// types (its `delegate: <types>` frontmatter). The root is unrestricted.\n\t\t\tif (!isDelegateAllowed(params.subagent_type)) {\n\t\t\t\tconst allowed = delegateAllowList()?.join(\", \") ?? \"\";\n\t\t\t\tthrow new Error(\n\t\t\t\t\t`This agent may not delegate to \"${params.subagent_type}\". Allowed subagent types: ${allowed || \"(none)\"}.`,\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// Resume path: continue a previously dispatched subagent with a follow-up\n\t\t\t// prompt, reusing its persisted session (full prior transcript).\n\t\t\tconst resumeId = params.resume_task_id?.trim();\n\t\t\tif (resumeId) {\n\t\t\t\tconst summary = params.description?.trim() || summarize(params.prompt);\n\t\t\t\tconst task = taskStore.create(summary, {\n\t\t\t\t\tsource: \"subagent\",\n\t\t\t\t\tsubagentMode: params.subagent_type,\n\t\t\t\t\tagent: params.subagent_type,\n\t\t\t\t});\n\t\t\t\tregisterSubagentDispatch(params.subagent_type);\n\t\t\t\ttaskStore.update(task.id, { status: \"in_progress\" });\n\t\t\t\ttry {\n\t\t\t\t\tconst dispatchResult = await pool.resume(resumeId, params.prompt, {\n\t\t\t\t\t\tmodel: ctx.model?.id,\n\t\t\t\t\t\tprovider: ctx.model?.provider,\n\t\t\t\t\t});\n\t\t\t\t\t// The session lives under the original task id; keep it as the resume handle.\n\t\t\t\t\treturn finalizeDispatchResult(dispatchResult, params.subagent_type, task.id, resumeId);\n\t\t\t\t} catch (error) {\n\t\t\t\t\ttaskStore.update(task.id, { status: \"failed\" });\n\t\t\t\t\tthrow error;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// The model has already decided to delegate and which agent to use; honor\n\t\t\t// it. Validate the requested agent against the registry (no routing gate).\n\t\t\tconst registry = loadAgentRegistry({ cwd: ctx.cwd });\n\t\t\tconst def = registry.get(params.subagent_type);\n\t\t\tif (!def) {\n\t\t\t\tconst available = registry\n\t\t\t\t\t.list()\n\t\t\t\t\t.map((a) => a.name)\n\t\t\t\t\t.join(\", \");\n\t\t\t\tthrow new Error(\n\t\t\t\t\t`Unknown subagent_type: \"${params.subagent_type}\". Available agents: ${available || \"(none)\"}.`,\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tconst summary = params.description?.trim() || summarize(params.prompt);\n\t\t\tconst task = taskStore.create(summary, {\n\t\t\t\tsource: \"subagent\",\n\t\t\t\tsubagentMode: params.subagent_type,\n\t\t\t\tagent: params.subagent_type,\n\t\t\t});\n\t\t\tregisterSubagentDispatch(params.subagent_type);\n\t\t\ttaskStore.update(task.id, { status: \"in_progress\" });\n\t\t\t// Fork agents inherit the parent's conversation via a forked session.\n\t\t\tconst forkSessionFile = def.fork\n\t\t\t\t? resolveForkSessionFile(def, ctx.sessionManager?.getSessionFile(), ctx.cwd)\n\t\t\t\t: undefined;\n\n\t\t\t// `complexity` is passed as the model: the pool's spawn() already lets a\n\t\t\t// non-`inherit` agent model win, then resolves a category string (fast/\n\t\t\t// standard/capable) via settings.modelCategories. So a pinned-model agent\n\t\t\t// ignores complexity, and an `inherit` agent picks up the requested tier —\n\t\t\t// no settings lookup needed here.\n\t\t\tconst dispatchModel = params.complexity ?? ctx.model?.id;\n\n\t\t\t// Whether this call runs detached. The agent loop reads the tool's\n\t\t\t// `background` flag (the same predicate) to run execute() detached; we\n\t\t\t// recompute it here to choose the notify-and-pull return shape.\n\t\t\tconst isBackground = params.background ?? backgroundAgents.has(params.subagent_type);\n\n\t\t\tif (isBackground) {\n\t\t\t\t// Notify-and-pull: register the dispatch in the inbox under a pre-allocated\n\t\t\t\t// id, await it, retain the body in the inbox, and return a compact\n\t\t\t\t// notification (not the body). The model pulls the body with TaskOutput.\n\t\t\t\tconst poolTaskId = `dispatch-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;\n\t\t\t\tconst label = subagentInbox.nextLabel(params.subagent_type);\n\t\t\t\tsubagentInbox.observe(pool);\n\t\t\t\tsubagentInbox.start(poolTaskId, label, params.subagent_type);\n\t\t\t\ttry {\n\t\t\t\t\tconst dispatchResult = await pool.dispatch(params.prompt, {\n\t\t\t\t\t\tforceAgent: params.subagent_type,\n\t\t\t\t\t\tcontext: \"\",\n\t\t\t\t\t\tmodel: dispatchModel,\n\t\t\t\t\t\tprovider: ctx.model?.provider,\n\t\t\t\t\t\tsessionFile: forkSessionFile,\n\t\t\t\t\t\ttaskId: poolTaskId,\n\t\t\t\t\t});\n\t\t\t\t\tsubagentInbox.finish(poolTaskId, dispatchResult);\n\t\t\t\t\treturn finalizeDispatchResult(dispatchResult, params.subagent_type, task.id, poolTaskId, {\n\t\t\t\t\t\ttaskId: poolTaskId,\n\t\t\t\t\t\tlabel,\n\t\t\t\t\t});\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconst reason = error instanceof Error ? error.message : String(error);\n\t\t\t\t\ttaskStore.update(task.id, { status: \"failed\" });\n\t\t\t\t\tsubagentInbox.fail(poolTaskId, reason);\n\t\t\t\t\t// A background dispatch reports failure as a compact notification, not a\n\t\t\t\t\t// thrown tool error — the call was already answered by a placeholder.\n\t\t\t\t\treturn {\n\t\t\t\t\t\tcontent: [{ type: \"text\" as const, text: `${label} failed ✗ — ${reason}` }],\n\t\t\t\t\t\tdetails: {\n\t\t\t\t\t\t\tsubagent_type: params.subagent_type,\n\t\t\t\t\t\t\tok: false,\n\t\t\t\t\t\t\terror: reason,\n\t\t\t\t\t\t\ttaskId: task.id,\n\t\t\t\t\t\t\tpoolTaskId,\n\t\t\t\t\t\t\tbackground: true,\n\t\t\t\t\t\t},\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Foreground: block the turn and return the subagent's full answer inline.\n\t\t\ttry {\n\t\t\t\tconst dispatchResult = await pool.dispatch(params.prompt, {\n\t\t\t\t\tforceAgent: params.subagent_type,\n\t\t\t\t\tcontext: \"\",\n\t\t\t\t\tmodel: dispatchModel,\n\t\t\t\t\tprovider: ctx.model?.provider,\n\t\t\t\t\tsessionFile: forkSessionFile,\n\t\t\t\t});\n\t\t\t\treturn finalizeDispatchResult(dispatchResult, params.subagent_type, task.id, dispatchResult.task_id);\n\t\t\t} catch (error) {\n\t\t\t\ttaskStore.update(task.id, { status: \"failed\" });\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t},\n\n\t\trenderCall(args, theme) {\n\t\t\tconst type = args.subagent_type ?? \"agent\";\n\t\t\tconst preview = summarize(args.description ?? args.prompt ?? \"\");\n\t\t\tconst text =\n\t\t\t\ttheme.fg(\"toolTitle\", theme.bold(\"Agent \")) +\n\t\t\t\ttheme.fg(\"accent\", `[${type}]`) +\n\t\t\t\ttheme.fg(\"dim\", ` ${preview}`);\n\t\t\treturn new Text(text, 0, 0);\n\t\t},\n\t});\n}\n\n/**\n * For a `fork: true` agent, fork the parent's session so the subagent inherits the\n * full parent conversation (and its prompt cache) instead of starting fresh. Returns\n * the forked session file to dispatch the child with, or undefined to fall back to a\n * fresh session (non-fork agent, no parent session, or an empty/invalid source).\n */\nexport function resolveForkSessionFile(\n\tdef: Pick<AgentDefinition, \"fork\">,\n\tparentSessionPath: string | undefined,\n\tcwd: string,\n): string | undefined {\n\tif (!def.fork || !parentSessionPath) return undefined;\n\ttry {\n\t\treturn SessionManager.forkFrom(parentSessionPath, cwd).getSessionFile();\n\t} catch {\n\t\t// Empty/invalid parent session: fall back to a fresh subagent session.\n\t\treturn undefined;\n\t}\n}\n\n/**\n * Register the dispatched agent in the task store's roster so the task pane's\n * grouped views (subagents/teams) can draw a group header for it. Upsert keeps\n * accumulated stats across re-dispatches of the same agent type.\n */\nfunction registerSubagentDispatch(type: string): void {\n\ttaskStore.upsertAgent({ id: type, name: type, role: \"subagent\", kind: \"subagent\", state: \"running\" });\n}\n\n/** Names of agents configured to run in the background (non-blocking). */\nfunction collectBackgroundAgentNames(cwd: string): Set<string> {\n\tconst names = new Set<string>();\n\tfor (const agent of loadAgentRegistry({ cwd }).list()) {\n\t\tif (agent.background) names.add(agent.name);\n\t}\n\treturn names;\n}\n\n/**\n * Merge a child subagent's task subtree into the parent's task store, rooting\n * each top-level node under the dispatching task (`parentTaskId`). Recurses so a\n * subagent that itself delegated shows its nested work — the subtree the child\n * could not surface across the process boundary on its own. Each node is its own\n * task (no key-by-type collapse), preserving the order the child created them.\n */\nfunction mergeChildTaskTree(nodes: readonly SubagentTaskNode[] | undefined, parentTaskId: number): void {\n\tif (!nodes) return;\n\ttaskStore.batch(() => {\n\t\tfor (const node of nodes) {\n\t\t\tconst created = taskStore.create(node.title, {\n\t\t\t\tsource: node.source,\n\t\t\t\tsubagentMode: node.subagentMode,\n\t\t\t\tparentTaskId,\n\t\t\t});\n\t\t\ttaskStore.update(created.id, { status: node.status, usage: node.usage });\n\t\t\tmergeChildTaskTree(node.children, created.id);\n\t\t}\n\t});\n}\n\n/**\n * Update the task panel from a finished dispatch and shape the tool result.\n *\n * Foreground calls return the subagent's full answer inline and signal a hard\n * failure by throwing (the agent loop derives a tool's error state from a thrown\n * error). A background call passes `background`: the body already lives in the\n * inbox, so it returns a compact, self-contained notification (success or\n * failure) and never throws — the call was already answered by a placeholder.\n */\nfunction finalizeDispatchResult(\n\tdispatchResult: TaskResult,\n\tsubagentType: string,\n\ttaskStoreId: number,\n\tresumeHandle: string | undefined,\n\tbackground?: { taskId: string; label: string },\n): { content: Array<{ type: \"text\"; text: string }>; details: TaskToolDetails } {\n\tconst result = dispatchResult.result;\n\tconst resultData = result?.result_data as SubagentResultFile | undefined;\n\tconst usage = resultData?.usage;\n\n\t// Merge the child's own task subtree under the dispatching task so nested\n\t// delegation (depth >= 2) is visible in the subagents lens's task tree.\n\tmergeChildTaskTree(resultData?.task_tree, taskStoreId);\n\n\t// Roll the agent's per-run usage into its roster stats so the grouped views'\n\t// header carries the agent's own token/cost totals.\n\tif (usage) {\n\t\ttaskStore.addAgentStats(subagentType, { input: usage.input, output: usage.output, cost: usage.cost });\n\t}\n\n\tif (!result || !result.ok) {\n\t\tconst failNote = result?.usedInheritedModelFallback ? \"inherited-model retry failed\" : undefined;\n\t\ttaskStore.update(taskStoreId, { status: \"failed\", usage, note: failNote });\n\t\ttaskStore.patchAgent(subagentType, { state: \"failed\" });\n\t\tconst reason = result?.error ?? (result?.status ? `subagent ${result.status}` : \"unknown error\");\n\t\tif (background) {\n\t\t\treturn {\n\t\t\t\tcontent: [{ type: \"text\", text: `${background.label} failed ✗ — ${reason}` }],\n\t\t\t\tdetails: {\n\t\t\t\t\tsubagent_type: subagentType,\n\t\t\t\t\tok: false,\n\t\t\t\t\terror: reason,\n\t\t\t\t\ttaskId: taskStoreId,\n\t\t\t\t\tpoolTaskId: background.taskId,\n\t\t\t\t\tbackground: true,\n\t\t\t\t},\n\t\t\t};\n\t\t}\n\t\tconst stderr = result?.stderr?.trim();\n\t\tthrow new Error(`Subagent (${subagentType}) failed: ${reason}${stderr ? `\\nstderr: ${stderr.slice(-500)}` : \"\"}`);\n\t}\n\n\t// Leave the task in the store with its final status; it stays visible in the\n\t// task panel until the next user message arrives. Surface a ⚠ cue when the run\n\t// fell back to the inherited model rather than emitting a chat message.\n\tconst fallbackNote = dispatchResult.result?.usedInheritedModelFallback ? \"ran on inherited model\" : undefined;\n\ttaskStore.update(taskStoreId, { status: \"done\", usage, note: fallbackNote });\n\t// Parallel dispatches share one roster entry per agent type: stay `running`\n\t// while a sibling task is still live, settle to `done` otherwise.\n\tconst siblingLive = taskStore\n\t\t.list()\n\t\t.some((t) => t.agent === subagentType && (t.status === \"in_progress\" || t.status === \"pending\"));\n\ttaskStore.patchAgent(subagentType, { state: siblingLive ? \"running\" : \"done\" });\n\tlet answer = resultData?.summary || \"(subagent returned no output)\";\n\t// Partial results are resumable; surface the handle so the parent can continue.\n\tif (result.status === \"partial\" && resumeHandle) {\n\t\tanswer += `\\n\\n[Partial result. To continue this subagent, call Task again with resume_task_id=\"${resumeHandle}\".]`;\n\t}\n\n\tif (background) {\n\t\t// Compact notification: the body is retained in the inbox; the model pulls it\n\t\t// with TaskOutput. Keeps a wide swarm from flooding the parent's context.\n\t\tconst partial = result.status === \"partial\" ? \" (partial — resume to continue)\" : \"\";\n\t\tconst outstanding = subagentInbox.outstanding().length;\n\t\tconst tail = outstanding > 0 ? ` ${outstanding} still running.` : \"\";\n\t\tconst text =\n\t\t\t`${background.label} finished ✓${partial} — ${summarize(answer)}.${tail}\\n` +\n\t\t\t`Read the full result with TaskOutput(\"${background.label}\").`;\n\t\treturn {\n\t\t\tcontent: [{ type: \"text\", text }],\n\t\t\tdetails: {\n\t\t\t\tsubagent_type: subagentType,\n\t\t\t\tok: true,\n\t\t\t\ttaskId: taskStoreId,\n\t\t\t\tpoolTaskId: background.taskId,\n\t\t\t\tbackground: true,\n\t\t\t},\n\t\t};\n\t}\n\n\treturn {\n\t\tcontent: [{ type: \"text\", text: answer }],\n\t\tdetails: { subagent_type: subagentType, ok: true, taskId: taskStoreId, poolTaskId: resumeHandle },\n\t};\n}\n\nconst taskOutputParams = Type.Object({\n\ttask_id: Type.Optional(\n\t\tType.String({\n\t\t\tdescription:\n\t\t\t\t'Handle of a background subagent — its task_id or friendly label (e.g. \"explore#1\") from a Task notification. Omit (or set list:true) to see every background task.',\n\t\t}),\n\t),\n\tlist: Type.Optional(\n\t\tType.Boolean({\n\t\t\tdescription:\n\t\t\t\t\"List all background subagents with their status (running/done/failed) and current activity. No result bodies are returned.\",\n\t\t}),\n\t),\n\twait: Type.Optional(\n\t\tType.Boolean({\n\t\t\tdescription:\n\t\t\t\t\"Block until the named task finishes — or, with no task_id, until all outstanding subagents finish (a swarm barrier) — before returning. Bounded by timeout_ms.\",\n\t\t}),\n\t),\n\ttimeout_ms: Type.Optional(\n\t\tType.Number({ description: \"Maximum time to block in wait mode, in milliseconds (default 120000).\" }),\n\t),\n});\n\ntype TaskOutputParams = Static<typeof taskOutputParams>;\n\nconst TASK_OUTPUT_DEFAULT_TIMEOUT_MS = 120_000;\n\n/** Whole seconds a record has run (so far, or until it settled). */\nfunction recordElapsed(rec: InboxRecord): string {\n\tconst end = rec.endedAt ?? Date.now();\n\treturn `${Math.max(0, Math.round((end - rec.startedAt) / 1000))}s`;\n}\n\n/** A compact roster of every known background subagent — status + activity, no bodies. */\nfunction formatTaskRoster(): { content: Array<{ type: \"text\"; text: string }>; details: TaskOutputDetails } {\n\tconst all = subagentInbox.list();\n\tconst outstanding = subagentInbox.outstanding().length;\n\tif (all.length === 0) {\n\t\treturn {\n\t\t\tcontent: [{ type: \"text\", text: \"No background subagents have been dispatched.\" }],\n\t\t\tdetails: { status: \"empty\", ok: true, outstanding: 0 },\n\t\t};\n\t}\n\tconst lines = all.map((r) => {\n\t\tconst when = recordElapsed(r);\n\t\tswitch (r.lifecycle) {\n\t\t\tcase \"running\":\n\t\t\t\treturn `- ${r.label} running ${when}${r.lastActivity ? ` · ${r.lastActivity}` : \"\"}`;\n\t\t\tcase \"done\":\n\t\t\t\treturn `- ${r.label} done (uncollected) ${when} — ${r.summaryLine ?? \"\"}`;\n\t\t\tcase \"collected\":\n\t\t\t\treturn `- ${r.label} collected ${when} — ${r.summaryLine ?? \"\"}`;\n\t\t\tdefault:\n\t\t\t\treturn `- ${r.label} ${r.lifecycle} ✗ — ${r.error ?? \"unknown error\"}`;\n\t\t}\n\t});\n\tconst header = `${all.length} background subagent${all.length === 1 ? \"\" : \"s\"} (${outstanding} running):`;\n\tconst hint = all.some((r) => r.lifecycle === \"done\") ? '\\nRead a finished one with TaskOutput(\"<label>\").' : \"\";\n\treturn {\n\t\tcontent: [{ type: \"text\", text: `${header}\\n${lines.join(\"\\n\")}${hint}` }],\n\t\tdetails: { status: \"list\", ok: true, outstanding },\n\t};\n}\n\n/**\n * TaskOutput tool: check on background subagents and pull their results.\n *\n * Background `Task` calls don't push their body into the conversation — they\n * leave it in the inbox and post a compact notification. TaskOutput is how the\n * model pulls a body, checks liveness, or waits. It never throws on a valid\n * handle (an error tool result would only confuse the loop): it reports status\n * instead. Modes: `list` (roster), a `task_id` to read/check one, and `wait` to\n * block until one task — or all outstanding tasks — finish.\n */\nexport function createTaskOutputToolDefinition(): ToolDefinition {\n\treturn defineTool<typeof taskOutputParams, TaskOutputDetails>({\n\t\tname: \"TaskOutput\",\n\t\tlabel: \"TaskOutput\",\n\t\tdescription: [\n\t\t\t\"Check on background subagents dispatched via Task, and pull their results.\",\n\t\t\t'Pass a task_id/label (e.g. \"explore#1\") to read a finished subagent\\'s full result, or to see its status while it runs.',\n\t\t\t\"Set list:true (or omit task_id) to list every background subagent with its status and current activity.\",\n\t\t\t\"Set wait:true to block until that task finishes — or, with no task_id, until all outstanding subagents finish (a swarm barrier).\",\n\t\t\t\"It never errors on a valid handle: a running task reports status, a finished one returns its result, an already-read one says so.\",\n\t\t].join(\"\\n\"),\n\t\tpromptSnippet: \"check status / list / collect the results of background subagents\",\n\t\tparameters: taskOutputParams,\n\n\t\tasync execute(_toolCallId, params: TaskOutputParams, _signal, _onUpdate, ctx) {\n\t\t\t// Touch the pool so the inbox is wired to its progress stream for activity.\n\t\t\tsubagentInbox.observe(getSubagentPool(ctx.cwd));\n\t\t\tconst handle = params.task_id?.trim();\n\n\t\t\t// Barrier: wait for the target (or all outstanding) to settle first.\n\t\t\tif (params.wait) {\n\t\t\t\tconst timeout = params.timeout_ms ?? TASK_OUTPUT_DEFAULT_TIMEOUT_MS;\n\t\t\t\tif (handle) await subagentInbox.waitFor(handle, timeout);\n\t\t\t\telse await subagentInbox.waitForAll(timeout);\n\t\t\t}\n\n\t\t\t// Roster when asked, or when no specific task was named.\n\t\t\tif (params.list || !handle) {\n\t\t\t\treturn formatTaskRoster();\n\t\t\t}\n\n\t\t\tconst rec = subagentInbox.get(handle);\n\t\t\tif (!rec) {\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\ttype: \"text\" as const,\n\t\t\t\t\t\t\ttext: `No background task \"${handle}\". Call TaskOutput with list:true to see active tasks.`,\n\t\t\t\t\t\t},\n\t\t\t\t\t],\n\t\t\t\t\tdetails: { task_id: handle, status: \"unknown\", ok: false },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tif (rec.lifecycle === \"running\") {\n\t\t\t\tconst activity = rec.lastActivity ? ` (currently: ${rec.lastActivity})` : \"\";\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\ttype: \"text\" as const,\n\t\t\t\t\t\t\ttext: `${rec.label} is still running — ${recordElapsed(rec)} elapsed${activity}. Call TaskOutput again, or with wait:true to block until it finishes.`,\n\t\t\t\t\t\t},\n\t\t\t\t\t],\n\t\t\t\t\tdetails: { task_id: handle, status: \"running\", ok: true },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tif (rec.lifecycle === \"done\") {\n\t\t\t\tconst collected = subagentInbox.collect(handle);\n\t\t\t\tconst body = collected?.body ?? rec.summaryLine ?? \"(subagent returned no output)\";\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [{ type: \"text\" as const, text: body }],\n\t\t\t\t\tdetails: { task_id: handle, status: \"done\", ok: true },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tif (rec.lifecycle === \"collected\") {\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\ttype: \"text\" as const,\n\t\t\t\t\t\t\ttext: `${rec.label} was already delivered — ${rec.summaryLine ?? \"(no summary kept)\"}.`,\n\t\t\t\t\t\t},\n\t\t\t\t\t],\n\t\t\t\t\tdetails: { task_id: handle, status: \"collected\", ok: true },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\t// failed / stalled / timeout\n\t\t\treturn {\n\t\t\t\tcontent: [\n\t\t\t\t\t{ type: \"text\" as const, text: `${rec.label} ${rec.lifecycle} ✗ — ${rec.error ?? \"unknown error\"}.` },\n\t\t\t\t],\n\t\t\t\tdetails: { task_id: handle, status: rec.lifecycle, ok: false },\n\t\t\t};\n\t\t},\n\n\t\trenderCall(args, theme) {\n\t\t\tconst target = args.list ? \"list\" : String(args.task_id ?? \"\");\n\t\t\tconst text =\n\t\t\t\ttheme.fg(\"toolTitle\", theme.bold(\"TaskOutput \")) + theme.fg(\"dim\", args.wait ? `${target} (wait)` : target);\n\t\t\treturn new Text(text, 0, 0);\n\t\t},\n\t});\n}\n"]}
1
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The parent agent decides *when* to\n * delegate based on each agent's `description` (there is no deterministic gate)\n * and selects *which* agent via `subagent_type`. The chosen agent runs in a\n * fresh, isolated child process (SubagentPool) and only its final answer is\n * returned to the parent.\n *\n * It is an optional, opt-in tool (enabled via --enable-subagents or the\n * `enableSubagent` setting); see buildSessionOptions in main.ts.\n */\n\nimport { Text } from \"@kolisachint/hoocode-tui\";\nimport { type Static, Type } from \"typebox\";\nimport { type AgentDefinition, TASK_TOOL_NAME } from \"../agent-frontmatter.js\";\nimport { loadAgentRegistry } from \"../agent-registry.js\";\nimport type { ToolDefinition } from \"../extensions/types.js\";\nimport { defineTool } from \"../extensions/types.js\";\nimport { getProviderExhaustion } from \"../provider-health.js\";\nimport { SessionManager } from \"../session-manager.js\";\nimport { delegateAllowList, isDelegateAllowed } from \"../subagent-depth.js\";\nimport { type InboxRecord, subagentInbox } from \"../subagent-inbox.js\";\nimport type { SubagentResult, TaskResult } from \"../subagent-pool.js\";\nimport { getSubagentPool } from \"../subagent-pool-instance.js\";\nimport type { SubagentResultFile, SubagentTaskNode } from \"../subagent-result.js\";\nimport { taskStore } from \"../task-store.js\";\nimport { type WarmRunResult, WarmWorkerError } from \"../warm-subagent-pool.js\";\nimport { getWarmSubagentPool, warmSubagentsEnabled } from \"../warm-subagent-pool-instance.js\";\n\n// Re-exported from its home in agent-registry (where formatAgentsForPrompt uses\n// it to render the roster) so existing importers keep working without creating a\n// tools -> registry -> tools cycle.\nexport { summarizeAgentDescription } from \"../agent-registry.js\";\n\n/** System prompt appendix for the main session when the Task tool is enabled.\n * Instructs the parent agent on when and how to delegate effectively. The\n * available agents themselves are listed once, authoritatively, in the\n * `<available_agents>` block the system prompt emits whenever the Task tool is\n * active (see agent-session `_rebuildSystemPrompt`); this appendix references\n * that list rather than re-rendering the roster and paying for it twice. */\nexport function buildTaskMainPrompt(): string {\n\treturn `You have access to the **Task** tool. Use it to delegate self-contained tasks to specialized subagents that run in their own isolated context and return only their final answer. Pick an agent by name from the <available_agents> list in this prompt and pass it as \\`subagent_type\\`.\n\nWhen to delegate:\n1. The work is self-contained and you only need the final result, not intermediate steps.\n2. You want to investigate or edit something in parallel without losing your current context or reasoning chain.\n3. The task is a discrete unit (explore one module, run one test file, review one PR, fix one isolated bug).\n4. You need to run a long command or test suite and wait for its output without blocking your own reasoning.\n\nModel tier (optional \\`complexity\\`): set \\`fast\\` for quick reads/lookups, \\`standard\\` for multi-file edits, \\`capable\\` for deep architecture work. It maps to a model from \\`settings.modelCategories\\`. Omit it to use the agent's default; an agent that pins its own model ignores \\`complexity\\`.\n\nGuidelines:\n- Choose the agent whose description best matches the task.\n- Make every task specific and self-contained. The subagent cannot see this conversation; pass all necessary context (files, constraints, prior findings) in \\`prompt\\`.\n- Do NOT delegate tasks that require tight back-and-forth with your current reasoning, or edits to files you are actively reasoning about.\n- The subagent returns ONLY its final answer. Its intermediate reasoning, tool calls, and output are hidden from you.\n- Delegate proactively when work is self-contained or parallelizable: multi-step investigation, read-only exploration (use \\`explore\\`), research before changes (use \\`plan\\`), drafting a standalone file/section, or running a long command/test suite. Dispatch independent subtasks in the same turn. Handle only trivial single-step edits or tightly interactive back-and-forth inline.\n- Some agents run in the background (non-blocking); force it per call with \\`background: true\\` (or \\`background: false\\` to wait inline). A background Task does not block your turn and does not return its answer inline: you get a short notification (\"explore#1 finished\") and the full result is held for you to pull with \\`TaskOutput\\`. Keep working in the meantime.\n- After dispatching background work, DO NOT stop and wait — that wastes the parallelism and looks stuck. Immediately continue with the next useful thing: read or edit an independent file, draft the parts of your answer that don't depend on the pending result, or dispatch more independent subtasks. Only barrier (with \\`TaskOutput(wait: true)\\`) when you genuinely cannot proceed without the result. Prefer background dispatch for any self-contained or parallelizable work so your turn never blocks on a subagent.\n- Use **TaskOutput** to manage background subagents: \\`TaskOutput(list: true)\\` shows every running/finished subagent and what each is doing; \\`TaskOutput(\"explore#1\")\\` reads a finished subagent's full result (or reports its status if still running); \\`TaskOutput(wait: true)\\` blocks until a named task — or, with no task_id, ALL outstanding subagents — finish. Dispatch a batch in one turn, then barrier on them with \\`TaskOutput(wait: true)\\` only once you've exhausted the work you can do without them.\n- To continue a previous subagent (for example one that returned partial results), call Task again with \\`resume_task_id\\` set to its task_id; it resumes with its full prior transcript and \\`prompt\\` is your follow-up.`;\n}\n\nconst taskParams = Type.Object({\n\tdescription: Type.String({\n\t\tdescription: \"A short (3-5 word) description of the task, shown in the task panel.\",\n\t}),\n\tprompt: Type.String({\n\t\tdescription:\n\t\t\t\"The full, self-contained task for the subagent. It cannot see this conversation, so include all needed context, files, and constraints.\",\n\t}),\n\tsubagent_type: Type.String({\n\t\tdescription: \"The name of the specialized agent to delegate to. Must be one of the available agents.\",\n\t}),\n\tcomplexity: Type.Optional(\n\t\tType.Union([Type.Literal(\"fast\"), Type.Literal(\"standard\"), Type.Literal(\"capable\")], {\n\t\t\tdescription:\n\t\t\t\t\"Model tier for this dispatch: fast (quick reads/lookups), standard (multi-file edits), capable (deep architecture). Maps to settings.modelCategories. Ignored if the chosen agent pins its own model; omit to use the agent's default.\",\n\t\t}),\n\t),\n\tbackground: Type.Optional(\n\t\tType.Boolean({\n\t\t\tdescription:\n\t\t\t\t\"Set true to run non-blocking: you get a short notification when it finishes and pull the full result with TaskOutput; set false to wait and get the answer inline. Defaults to the agent's own background setting.\",\n\t\t}),\n\t),\n\tresume_task_id: Type.Optional(\n\t\tType.String({\n\t\t\tdescription:\n\t\t\t\t\"Optional. To continue a previous subagent run, pass its task_id (returned by an earlier Task or TaskOutput call). The subagent resumes with its full prior transcript and `prompt` is your follow-up instruction.\",\n\t\t}),\n\t),\n});\n\ntype TaskParams = Static<typeof taskParams>;\n\nexport interface TaskToolDetails {\n\tsubagent_type: string;\n\tok: boolean;\n\terror?: string;\n\ttaskId: number;\n\t/** Pool-level task id usable for resume/polling. */\n\tpoolTaskId?: string;\n\t/** True when dispatched as a non-blocking background task. */\n\tbackground?: boolean;\n}\n\nexport interface TaskOutputDetails {\n\t/** The handle queried, when a specific task was named. */\n\ttask_id?: string;\n\t/** running | done | collected | failed | stalled | timeout | list | empty | unknown */\n\tstatus: string;\n\tok: boolean;\n\t/** Number of subagents still running, included on roster/list responses. */\n\toutstanding?: number;\n}\n\n/**\n * A short, human-readable task name for the task panel: the first line limited\n * to ~8 words so it stays glanceable. A character cap guards a single long word.\n */\nfunction summarize(task: string): string {\n\tconst firstLine = (task.trim().split(\"\\n\")[0] ?? \"\").trim();\n\tif (!firstLine) return \"(task)\";\n\tconst words = firstLine.split(/\\s+/);\n\tlet name = words.length > 8 ? `${words.slice(0, 8).join(\" \")}…` : firstLine;\n\tif (name.length > 60) name = `${name.slice(0, 59)}…`;\n\treturn name;\n}\n\n/** Create the Task tool definition. Registered as a customTool when enabled. */\nexport function createTaskToolDefinition(cwd: string = process.cwd()): ToolDefinition {\n\t// Agents whose definitions opt into background execution. The agent loop reads\n\t// the tool's `background` flag per call and, for these, runs the dispatch\n\t// detached: the parent keeps reasoning and the subagent's answer is injected as\n\t// a follow-up message when it finishes (no polling needed). A per-call\n\t// `background` argument overrides the agent's default in either direction.\n\tconst backgroundAgents = collectBackgroundAgentNames(cwd);\n\treturn defineTool<typeof taskParams, TaskToolDetails>({\n\t\tname: TASK_TOOL_NAME,\n\t\tlabel: TASK_TOOL_NAME,\n\t\tbackground: (toolCall) => {\n\t\t\tconst override = toolCall.arguments?.background;\n\t\t\tif (typeof override === \"boolean\") return override;\n\t\t\treturn backgroundAgents.has(String(toolCall.arguments?.subagent_type ?? \"\"));\n\t\t},\n\t\t// Kept lean: the available agents are listed in the system prompt, and the\n\t\t// `complexity`/`background` semantics live in their parameter descriptions —\n\t\t// repeating them here would re-spend those tokens on every turn.\n\t\tdescription: [\n\t\t\t\"Delegate a focused task to a specialized subagent that runs in a fresh, isolated context (it cannot see this conversation). Choose one of the available agents (listed in the system prompt) via `subagent_type` and pass everything it needs via `prompt`; the subagent returns only its final answer.\",\n\t\t\t\"WHEN TO USE: (1) self-contained work where you only need the final result; (2) parallel investigation/edits without losing your reasoning chain; (3) a discrete unit (explore one module, run one test file, review one PR, fix one isolated bug, write docs); (4) a long command or test suite you want to run without blocking your reasoning.\",\n\t\t\t\"Do NOT use for tasks needing tight back-and-forth with your current reasoning, or edits to files you are actively reasoning about. Delegate proactively for self-contained or parallelizable work; handle only trivial single-step or tightly interactive work inline.\",\n\t\t].join(\"\\n\"),\n\t\tpromptSnippet: \"delegate a self-contained task to a specialized subagent (choose via subagent_type)\",\n\t\tparameters: taskParams,\n\n\t\tasync execute(_toolCallId, params: TaskParams, _signal, _onUpdate, ctx) {\n\t\t\tconst pool = getSubagentPool(ctx.cwd);\n\n\t\t\t// Pre-flight: if the inherited provider recently exhausted its quota (the\n\t\t\t// parent's own turn failed with a usage/rate-limit error that did not\n\t\t\t// recover), skip the spawn. Subagents run on the same provider, so this\n\t\t\t// would only burn another failed attempt. The signal self-expires and is\n\t\t\t// cleared on the next successful response.\n\t\t\tconst provider = ctx.model?.provider;\n\t\t\tconst exhaustion = provider ? getProviderExhaustion(provider) : undefined;\n\t\t\tif (exhaustion) {\n\t\t\t\tconst skipped = taskStore.create(params.description?.trim() || summarize(params.prompt), {\n\t\t\t\t\tsource: \"subagent\",\n\t\t\t\t\tsubagentMode: params.subagent_type,\n\t\t\t\t\tagent: params.subagent_type,\n\t\t\t\t});\n\t\t\t\ttaskStore.update(skipped.id, { status: \"failed\", note: `${provider} exhausted` });\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\ttype: \"text\" as const,\n\t\t\t\t\t\t\ttext:\n\t\t\t\t\t\t\t\t`Did not dispatch subagent \"${params.subagent_type}\": the \"${provider}\" provider appears ` +\n\t\t\t\t\t\t\t\t`exhausted or rate-limited (this session just failed with: ${exhaustion.message}). ` +\n\t\t\t\t\t\t\t\t`Subagents run on the same provider, so dispatching would fail too. Wait for the quota to ` +\n\t\t\t\t\t\t\t\t`reset or switch model/provider, then retry — or complete the work directly in this session.`,\n\t\t\t\t\t\t},\n\t\t\t\t\t],\n\t\t\t\t\tdetails: { subagent_type: params.subagent_type, ok: false, taskId: skipped.id },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\t// Scoped delegation: a delegating agent may be restricted to certain subagent\n\t\t\t// types (its `delegate: <types>` frontmatter). The root is unrestricted.\n\t\t\tif (!isDelegateAllowed(params.subagent_type)) {\n\t\t\t\tconst allowed = delegateAllowList()?.join(\", \") ?? \"\";\n\t\t\t\tthrow new Error(\n\t\t\t\t\t`This agent may not delegate to \"${params.subagent_type}\". Allowed subagent types: ${allowed || \"(none)\"}.`,\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// Resume path: continue a previously dispatched subagent with a follow-up\n\t\t\t// prompt, reusing its persisted session (full prior transcript).\n\t\t\tconst resumeId = params.resume_task_id?.trim();\n\t\t\tif (resumeId) {\n\t\t\t\tconst summary = params.description?.trim() || summarize(params.prompt);\n\t\t\t\tconst task = taskStore.create(summary, {\n\t\t\t\t\tsource: \"subagent\",\n\t\t\t\t\tsubagentMode: params.subagent_type,\n\t\t\t\t\tagent: params.subagent_type,\n\t\t\t\t});\n\t\t\t\tregisterSubagentDispatch(params.subagent_type);\n\t\t\t\ttaskStore.update(task.id, { status: \"in_progress\" });\n\t\t\t\ttry {\n\t\t\t\t\tconst dispatchResult = await pool.resume(resumeId, params.prompt, {\n\t\t\t\t\t\tmodel: ctx.model?.id,\n\t\t\t\t\t\tprovider: ctx.model?.provider,\n\t\t\t\t\t});\n\t\t\t\t\t// The session lives under the original task id; keep it as the resume handle.\n\t\t\t\t\treturn finalizeDispatchResult(dispatchResult, params.subagent_type, task.id, resumeId);\n\t\t\t\t} catch (error) {\n\t\t\t\t\ttaskStore.update(task.id, { status: \"failed\" });\n\t\t\t\t\tthrow error;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// The model has already decided to delegate and which agent to use; honor\n\t\t\t// it. Validate the requested agent against the registry (no routing gate).\n\t\t\tconst registry = loadAgentRegistry({ cwd: ctx.cwd });\n\t\t\tconst def = registry.get(params.subagent_type);\n\t\t\tif (!def) {\n\t\t\t\tconst available = registry\n\t\t\t\t\t.list()\n\t\t\t\t\t.map((a) => a.name)\n\t\t\t\t\t.join(\", \");\n\t\t\t\tthrow new Error(\n\t\t\t\t\t`Unknown subagent_type: \"${params.subagent_type}\". Available agents: ${available || \"(none)\"}.`,\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tconst summary = params.description?.trim() || summarize(params.prompt);\n\t\t\tconst task = taskStore.create(summary, {\n\t\t\t\tsource: \"subagent\",\n\t\t\t\tsubagentMode: params.subagent_type,\n\t\t\t\tagent: params.subagent_type,\n\t\t\t});\n\t\t\tregisterSubagentDispatch(params.subagent_type);\n\t\t\ttaskStore.update(task.id, { status: \"in_progress\" });\n\t\t\t// Fork agents inherit the parent's conversation via a forked session.\n\t\t\tconst forkSessionFile = def.fork\n\t\t\t\t? resolveForkSessionFile(def, ctx.sessionManager?.getSessionFile(), ctx.cwd)\n\t\t\t\t: undefined;\n\n\t\t\t// `complexity` is passed as the model: the pool's spawn() already lets a\n\t\t\t// non-`inherit` agent model win, then resolves a category string (fast/\n\t\t\t// standard/capable) via settings.modelCategories. So a pinned-model agent\n\t\t\t// ignores complexity, and an `inherit` agent picks up the requested tier —\n\t\t\t// no settings lookup needed here.\n\t\t\tconst dispatchModel = params.complexity ?? ctx.model?.id;\n\n\t\t\t// Whether this call runs detached. The agent loop reads the tool's\n\t\t\t// `background` flag (the same predicate) to run execute() detached; we\n\t\t\t// recompute it here to choose the notify-and-pull return shape.\n\t\t\tconst isBackground = params.background ?? backgroundAgents.has(params.subagent_type);\n\n\t\t\tif (isBackground) {\n\t\t\t\t// Notify-and-pull: register the dispatch in the inbox under a pre-allocated\n\t\t\t\t// id, await it, retain the body in the inbox, and return a compact\n\t\t\t\t// notification (not the body). The model pulls the body with TaskOutput.\n\t\t\t\tconst poolTaskId = `dispatch-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;\n\t\t\t\tconst label = subagentInbox.nextLabel(params.subagent_type);\n\t\t\t\tsubagentInbox.observe(pool);\n\t\t\t\tsubagentInbox.start(poolTaskId, label, params.subagent_type);\n\n\t\t\t\t// Warm path (opt-in): run on a reused RPC worker, retain the body in the\n\t\t\t\t// inbox, and return the same notify-and-pull shape as the cold path. An\n\t\t\t\t// infra failure falls through to the cold dispatch below.\n\t\t\t\tif (warmSubagentsEnabled() && !forkSessionFile) {\n\t\t\t\t\tconst warm = getWarmSubagentPool(ctx.cwd);\n\t\t\t\t\tif (warm.isPoolable(params.subagent_type)) {\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\tconst warmResult = await warm.dispatch(\n\t\t\t\t\t\t\t\tparams.prompt,\n\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\tagentType: params.subagent_type,\n\t\t\t\t\t\t\t\t\tcwd: ctx.cwd,\n\t\t\t\t\t\t\t\t\tmodel: dispatchModel,\n\t\t\t\t\t\t\t\t\tprovider: ctx.model?.provider,\n\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\t(activity) => taskStore.patchAgent(params.subagent_type, { activity }),\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\tconst dispatchResult = warmResultToTaskResult(warmResult, params.subagent_type, task.id);\n\t\t\t\t\t\t\tsubagentInbox.finish(poolTaskId, dispatchResult);\n\t\t\t\t\t\t\treturn finalizeDispatchResult(dispatchResult, params.subagent_type, task.id, poolTaskId, {\n\t\t\t\t\t\t\t\ttaskId: poolTaskId,\n\t\t\t\t\t\t\t\tlabel,\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t} catch (error) {\n\t\t\t\t\t\t\tif (!(error instanceof WarmWorkerError)) throw error;\n\t\t\t\t\t\t\tconsole.error(`[WARM] ${params.subagent_type} fell back to cold spawn: ${error.message}`);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\ttry {\n\t\t\t\t\tconst dispatchResult = await pool.dispatch(params.prompt, {\n\t\t\t\t\t\tforceAgent: params.subagent_type,\n\t\t\t\t\t\tcontext: \"\",\n\t\t\t\t\t\tmodel: dispatchModel,\n\t\t\t\t\t\tprovider: ctx.model?.provider,\n\t\t\t\t\t\tsessionFile: forkSessionFile,\n\t\t\t\t\t\ttaskId: poolTaskId,\n\t\t\t\t\t});\n\t\t\t\t\tsubagentInbox.finish(poolTaskId, dispatchResult);\n\t\t\t\t\treturn finalizeDispatchResult(dispatchResult, params.subagent_type, task.id, poolTaskId, {\n\t\t\t\t\t\ttaskId: poolTaskId,\n\t\t\t\t\t\tlabel,\n\t\t\t\t\t});\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconst reason = error instanceof Error ? error.message : String(error);\n\t\t\t\t\ttaskStore.update(task.id, { status: \"failed\" });\n\t\t\t\t\tsubagentInbox.fail(poolTaskId, reason);\n\t\t\t\t\t// A background dispatch reports failure as a compact notification, not a\n\t\t\t\t\t// thrown tool error — the call was already answered by a placeholder.\n\t\t\t\t\treturn {\n\t\t\t\t\t\tcontent: [{ type: \"text\" as const, text: `${label} failed ✗ — ${reason}` }],\n\t\t\t\t\t\tdetails: {\n\t\t\t\t\t\t\tsubagent_type: params.subagent_type,\n\t\t\t\t\t\t\tok: false,\n\t\t\t\t\t\t\terror: reason,\n\t\t\t\t\t\t\ttaskId: task.id,\n\t\t\t\t\t\t\tpoolTaskId,\n\t\t\t\t\t\t\tbackground: true,\n\t\t\t\t\t\t},\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Warm path (opt-in): for an eligible foreground dispatch, run on a reused\n\t\t\t// RPC worker to skip the cold-boot. Fork agents (forkSessionFile set) and\n\t\t\t// non-poolable types are excluded. Any infra failure falls through to the\n\t\t\t// cold pool below, so enabling this can only change latency, never whether\n\t\t\t// the task can run.\n\t\t\tif (warmSubagentsEnabled() && !forkSessionFile) {\n\t\t\t\tconst warm = getWarmSubagentPool(ctx.cwd);\n\t\t\t\tif (warm.isPoolable(params.subagent_type)) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tconst warmResult = await warm.dispatch(\n\t\t\t\t\t\t\tparams.prompt,\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tagentType: params.subagent_type,\n\t\t\t\t\t\t\t\tcwd: ctx.cwd,\n\t\t\t\t\t\t\t\tmodel: dispatchModel,\n\t\t\t\t\t\t\t\tprovider: ctx.model?.provider,\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t// Mirror the cold pool's live progress on the task panel roster so a\n\t\t\t\t\t\t\t// warm dispatch reads as busy (⋯ grep), not stuck.\n\t\t\t\t\t\t\t(activity) => taskStore.patchAgent(params.subagent_type, { activity }),\n\t\t\t\t\t\t);\n\t\t\t\t\t\tconst dispatchResult = warmResultToTaskResult(warmResult, params.subagent_type, task.id);\n\t\t\t\t\t\treturn finalizeDispatchResult(dispatchResult, params.subagent_type, task.id, undefined);\n\t\t\t\t\t} catch (error) {\n\t\t\t\t\t\t// A genuine infra failure (worker crash/timeout) retries cold; any other\n\t\t\t\t\t\t// error is a real dispatch failure and propagates.\n\t\t\t\t\t\tif (!(error instanceof WarmWorkerError)) {\n\t\t\t\t\t\t\ttaskStore.update(task.id, { status: \"failed\" });\n\t\t\t\t\t\t\tthrow error;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconsole.error(`[WARM] ${params.subagent_type} fell back to cold spawn: ${error.message}`);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Foreground: block the turn and return the subagent's full answer inline.\n\t\t\ttry {\n\t\t\t\tconst dispatchResult = await pool.dispatch(params.prompt, {\n\t\t\t\t\tforceAgent: params.subagent_type,\n\t\t\t\t\tcontext: \"\",\n\t\t\t\t\tmodel: dispatchModel,\n\t\t\t\t\tprovider: ctx.model?.provider,\n\t\t\t\t\tsessionFile: forkSessionFile,\n\t\t\t\t});\n\t\t\t\treturn finalizeDispatchResult(dispatchResult, params.subagent_type, task.id, dispatchResult.task_id);\n\t\t\t} catch (error) {\n\t\t\t\ttaskStore.update(task.id, { status: \"failed\" });\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t},\n\n\t\trenderCall(args, theme) {\n\t\t\tconst type = args.subagent_type ?? \"agent\";\n\t\t\tconst preview = summarize(args.description ?? args.prompt ?? \"\");\n\t\t\tconst text =\n\t\t\t\ttheme.fg(\"toolTitle\", theme.bold(\"Agent \")) +\n\t\t\t\ttheme.fg(\"accent\", `[${type}]`) +\n\t\t\t\ttheme.fg(\"dim\", ` ${preview}`);\n\t\t\treturn new Text(text, 0, 0);\n\t\t},\n\t});\n}\n\n/**\n * For a `fork: true` agent, fork the parent's session so the subagent inherits the\n * full parent conversation (and its prompt cache) instead of starting fresh. Returns\n * the forked session file to dispatch the child with, or undefined to fall back to a\n * fresh session (non-fork agent, no parent session, or an empty/invalid source).\n */\nexport function resolveForkSessionFile(\n\tdef: Pick<AgentDefinition, \"fork\">,\n\tparentSessionPath: string | undefined,\n\tcwd: string,\n): string | undefined {\n\tif (!def.fork || !parentSessionPath) return undefined;\n\ttry {\n\t\treturn SessionManager.forkFrom(parentSessionPath, cwd).getSessionFile();\n\t} catch {\n\t\t// Empty/invalid parent session: fall back to a fresh subagent session.\n\t\treturn undefined;\n\t}\n}\n\n/**\n * Register the dispatched agent in the task store's roster so the task pane's\n * grouped views (subagents/teams) can draw a group header for it. Upsert keeps\n * accumulated stats across re-dispatches of the same agent type.\n */\nfunction registerSubagentDispatch(type: string): void {\n\ttaskStore.upsertAgent({ id: type, name: type, role: \"subagent\", kind: \"subagent\", state: \"running\" });\n}\n\n/** Names of agents configured to run in the background (non-blocking). */\nfunction collectBackgroundAgentNames(cwd: string): Set<string> {\n\tconst names = new Set<string>();\n\tfor (const agent of loadAgentRegistry({ cwd }).list()) {\n\t\tif (agent.background) names.add(agent.name);\n\t}\n\treturn names;\n}\n\n/**\n * Merge a child subagent's task subtree into the parent's task store, rooting\n * each top-level node under the dispatching task (`parentTaskId`). Recurses so a\n * subagent that itself delegated shows its nested work — the subtree the child\n * could not surface across the process boundary on its own. Each node is its own\n * task (no key-by-type collapse), preserving the order the child created them.\n */\nfunction mergeChildTaskTree(nodes: readonly SubagentTaskNode[] | undefined, parentTaskId: number): void {\n\tif (!nodes) return;\n\ttaskStore.batch(() => {\n\t\tfor (const node of nodes) {\n\t\t\tconst created = taskStore.create(node.title, {\n\t\t\t\tsource: node.source,\n\t\t\t\tsubagentMode: node.subagentMode,\n\t\t\t\tparentTaskId,\n\t\t\t});\n\t\t\ttaskStore.update(created.id, { status: node.status, usage: node.usage });\n\t\t\tmergeChildTaskTree(node.children, created.id);\n\t\t}\n\t});\n}\n\n/**\n * Adapt a warm-worker run into the TaskResult shape finalizeDispatchResult\n * consumes, so the warm and cold paths share one finish/render path. A warm run\n * returns its answer inline (no result.json), so we synthesize an equivalent\n * SubagentResult with the answer as the summary and the pulled usage. The warm\n * path is clean (no persisted session), so there is no task_tree to merge and no\n * resume handle.\n */\nfunction warmResultToTaskResult(warm: WarmRunResult, agentType: string, taskStoreId: number): TaskResult {\n\tconst resultData: SubagentResultFile = {\n\t\tsummary: warm.summary || \"(subagent returned no output)\",\n\t\tfiles_changed: [],\n\t\tconfidence: warm.ok ? 1 : 0,\n\t\tstatus: warm.status,\n\t\tusage: warm.usage,\n\t};\n\tconst result: SubagentResult = {\n\t\ttask_id: String(taskStoreId),\n\t\tok: warm.ok,\n\t\tstdout: \"\",\n\t\tstderr: \"\",\n\t\texit_code: warm.ok ? 0 : 1,\n\t\tstatus: warm.status,\n\t\terror: warm.error,\n\t\tresult_data: resultData as unknown as Record<string, unknown>,\n\t};\n\treturn { handled_inline: false, agent_type: agentType, result };\n}\n\n/**\n * Update the task panel from a finished dispatch and shape the tool result.\n *\n * Foreground calls return the subagent's full answer inline and signal a hard\n * failure by throwing (the agent loop derives a tool's error state from a thrown\n * error). A background call passes `background`: the body already lives in the\n * inbox, so it returns a compact, self-contained notification (success or\n * failure) and never throws — the call was already answered by a placeholder.\n */\nfunction finalizeDispatchResult(\n\tdispatchResult: TaskResult,\n\tsubagentType: string,\n\ttaskStoreId: number,\n\tresumeHandle: string | undefined,\n\tbackground?: { taskId: string; label: string },\n): { content: Array<{ type: \"text\"; text: string }>; details: TaskToolDetails } {\n\tconst result = dispatchResult.result;\n\tconst resultData = result?.result_data as SubagentResultFile | undefined;\n\tconst usage = resultData?.usage;\n\n\t// Merge the child's own task subtree under the dispatching task so nested\n\t// delegation (depth >= 2) is visible in the subagents lens's task tree.\n\tmergeChildTaskTree(resultData?.task_tree, taskStoreId);\n\n\t// Roll the agent's per-run usage into its roster stats so the grouped views'\n\t// header carries the agent's own token/cost totals.\n\tif (usage) {\n\t\ttaskStore.addAgentStats(subagentType, { input: usage.input, output: usage.output, cost: usage.cost });\n\t}\n\n\tif (!result || !result.ok) {\n\t\tconst failNote = result?.usedInheritedModelFallback ? \"inherited-model retry failed\" : undefined;\n\t\ttaskStore.update(taskStoreId, { status: \"failed\", usage, note: failNote });\n\t\ttaskStore.patchAgent(subagentType, { state: \"failed\" });\n\t\tconst reason = result?.error ?? (result?.status ? `subagent ${result.status}` : \"unknown error\");\n\t\tif (background) {\n\t\t\treturn {\n\t\t\t\tcontent: [{ type: \"text\", text: `${background.label} failed ✗ — ${reason}` }],\n\t\t\t\tdetails: {\n\t\t\t\t\tsubagent_type: subagentType,\n\t\t\t\t\tok: false,\n\t\t\t\t\terror: reason,\n\t\t\t\t\ttaskId: taskStoreId,\n\t\t\t\t\tpoolTaskId: background.taskId,\n\t\t\t\t\tbackground: true,\n\t\t\t\t},\n\t\t\t};\n\t\t}\n\t\tconst stderr = result?.stderr?.trim();\n\t\tthrow new Error(`Subagent (${subagentType}) failed: ${reason}${stderr ? `\\nstderr: ${stderr.slice(-500)}` : \"\"}`);\n\t}\n\n\t// Leave the task in the store with its final status; it stays visible in the\n\t// task panel until the next user message arrives. Surface a ⚠ cue when the run\n\t// fell back to the inherited model rather than emitting a chat message.\n\tconst fallbackNote = dispatchResult.result?.usedInheritedModelFallback ? \"ran on inherited model\" : undefined;\n\ttaskStore.update(taskStoreId, { status: \"done\", usage, note: fallbackNote });\n\t// Parallel dispatches share one roster entry per agent type: stay `running`\n\t// while a sibling task is still live, settle to `done` otherwise.\n\tconst siblingLive = taskStore\n\t\t.list()\n\t\t.some((t) => t.agent === subagentType && (t.status === \"in_progress\" || t.status === \"pending\"));\n\ttaskStore.patchAgent(subagentType, { state: siblingLive ? \"running\" : \"done\" });\n\tlet answer = resultData?.summary || \"(subagent returned no output)\";\n\t// Partial results are resumable; surface the handle so the parent can continue.\n\tif (result.status === \"partial\" && resumeHandle) {\n\t\tanswer += `\\n\\n[Partial result. To continue this subagent, call Task again with resume_task_id=\"${resumeHandle}\".]`;\n\t}\n\n\tif (background) {\n\t\t// Compact notification: the body is retained in the inbox; the model pulls it\n\t\t// with TaskOutput. Keeps a wide swarm from flooding the parent's context.\n\t\tconst partial = result.status === \"partial\" ? \" (partial — resume to continue)\" : \"\";\n\t\tconst outstanding = subagentInbox.outstanding().length;\n\t\tconst tail = outstanding > 0 ? ` ${outstanding} still running.` : \"\";\n\t\tconst text =\n\t\t\t`${background.label} finished ✓${partial} — ${summarize(answer)}.${tail}\\n` +\n\t\t\t`Read the full result with TaskOutput(\"${background.label}\").`;\n\t\treturn {\n\t\t\tcontent: [{ type: \"text\", text }],\n\t\t\tdetails: {\n\t\t\t\tsubagent_type: subagentType,\n\t\t\t\tok: true,\n\t\t\t\ttaskId: taskStoreId,\n\t\t\t\tpoolTaskId: background.taskId,\n\t\t\t\tbackground: true,\n\t\t\t},\n\t\t};\n\t}\n\n\treturn {\n\t\tcontent: [{ type: \"text\", text: answer }],\n\t\tdetails: { subagent_type: subagentType, ok: true, taskId: taskStoreId, poolTaskId: resumeHandle },\n\t};\n}\n\nconst taskOutputParams = Type.Object({\n\ttask_id: Type.Optional(\n\t\tType.String({\n\t\t\tdescription:\n\t\t\t\t'Handle of a background subagent — its task_id or friendly label (e.g. \"explore#1\") from a Task notification. Omit (or set list:true) to see every background task.',\n\t\t}),\n\t),\n\tlist: Type.Optional(\n\t\tType.Boolean({\n\t\t\tdescription:\n\t\t\t\t\"List all background subagents with their status (running/done/failed) and current activity. No result bodies are returned.\",\n\t\t}),\n\t),\n\twait: Type.Optional(\n\t\tType.Boolean({\n\t\t\tdescription:\n\t\t\t\t\"Block until the named task finishes — or, with no task_id, until all outstanding subagents finish (a swarm barrier) — before returning. Bounded by timeout_ms.\",\n\t\t}),\n\t),\n\ttimeout_ms: Type.Optional(\n\t\tType.Number({ description: \"Maximum time to block in wait mode, in milliseconds (default 120000).\" }),\n\t),\n});\n\ntype TaskOutputParams = Static<typeof taskOutputParams>;\n\nconst TASK_OUTPUT_DEFAULT_TIMEOUT_MS = 120_000;\n\n/** Whole seconds a record has run (so far, or until it settled). */\nfunction recordElapsed(rec: InboxRecord): string {\n\tconst end = rec.endedAt ?? Date.now();\n\treturn `${Math.max(0, Math.round((end - rec.startedAt) / 1000))}s`;\n}\n\n/** A compact roster of every known background subagent — status + activity, no bodies. */\nfunction formatTaskRoster(): { content: Array<{ type: \"text\"; text: string }>; details: TaskOutputDetails } {\n\tconst all = subagentInbox.list();\n\tconst outstanding = subagentInbox.outstanding().length;\n\tif (all.length === 0) {\n\t\treturn {\n\t\t\tcontent: [{ type: \"text\", text: \"No background subagents have been dispatched.\" }],\n\t\t\tdetails: { status: \"empty\", ok: true, outstanding: 0 },\n\t\t};\n\t}\n\tconst lines = all.map((r) => {\n\t\tconst when = recordElapsed(r);\n\t\tswitch (r.lifecycle) {\n\t\t\tcase \"running\":\n\t\t\t\treturn `- ${r.label} running ${when}${r.lastActivity ? ` · ${r.lastActivity}` : \"\"}`;\n\t\t\tcase \"done\":\n\t\t\t\treturn `- ${r.label} done (uncollected) ${when} — ${r.summaryLine ?? \"\"}`;\n\t\t\tcase \"collected\":\n\t\t\t\treturn `- ${r.label} collected ${when} — ${r.summaryLine ?? \"\"}`;\n\t\t\tdefault:\n\t\t\t\treturn `- ${r.label} ${r.lifecycle} ✗ — ${r.error ?? \"unknown error\"}`;\n\t\t}\n\t});\n\tconst header = `${all.length} background subagent${all.length === 1 ? \"\" : \"s\"} (${outstanding} running):`;\n\tconst hint = all.some((r) => r.lifecycle === \"done\") ? '\\nRead a finished one with TaskOutput(\"<label>\").' : \"\";\n\treturn {\n\t\tcontent: [{ type: \"text\", text: `${header}\\n${lines.join(\"\\n\")}${hint}` }],\n\t\tdetails: { status: \"list\", ok: true, outstanding },\n\t};\n}\n\n/**\n * TaskOutput tool: check on background subagents and pull their results.\n *\n * Background `Task` calls don't push their body into the conversation — they\n * leave it in the inbox and post a compact notification. TaskOutput is how the\n * model pulls a body, checks liveness, or waits. It never throws on a valid\n * handle (an error tool result would only confuse the loop): it reports status\n * instead. Modes: `list` (roster), a `task_id` to read/check one, and `wait` to\n * block until one task — or all outstanding tasks — finish.\n */\nexport function createTaskOutputToolDefinition(): ToolDefinition {\n\treturn defineTool<typeof taskOutputParams, TaskOutputDetails>({\n\t\tname: \"TaskOutput\",\n\t\tlabel: \"TaskOutput\",\n\t\tdescription: [\n\t\t\t\"Check on background subagents dispatched via Task, and pull their results.\",\n\t\t\t'Pass a task_id/label (e.g. \"explore#1\") to read a finished subagent\\'s full result, or to see its status while it runs.',\n\t\t\t\"Set list:true (or omit task_id) to list every background subagent with its status and current activity.\",\n\t\t\t\"Set wait:true to block until that task finishes — or, with no task_id, until all outstanding subagents finish (a swarm barrier).\",\n\t\t\t\"It never errors on a valid handle: a running task reports status, a finished one returns its result, an already-read one says so.\",\n\t\t].join(\"\\n\"),\n\t\tpromptSnippet: \"check status / list / collect the results of background subagents\",\n\t\tparameters: taskOutputParams,\n\n\t\tasync execute(_toolCallId, params: TaskOutputParams, _signal, _onUpdate, ctx) {\n\t\t\t// Touch the pool so the inbox is wired to its progress stream for activity.\n\t\t\tsubagentInbox.observe(getSubagentPool(ctx.cwd));\n\t\t\tconst handle = params.task_id?.trim();\n\n\t\t\t// Barrier: wait for the target (or all outstanding) to settle first.\n\t\t\tif (params.wait) {\n\t\t\t\tconst timeout = params.timeout_ms ?? TASK_OUTPUT_DEFAULT_TIMEOUT_MS;\n\t\t\t\tif (handle) await subagentInbox.waitFor(handle, timeout);\n\t\t\t\telse await subagentInbox.waitForAll(timeout);\n\t\t\t}\n\n\t\t\t// Roster when asked, or when no specific task was named.\n\t\t\tif (params.list || !handle) {\n\t\t\t\treturn formatTaskRoster();\n\t\t\t}\n\n\t\t\tconst rec = subagentInbox.get(handle);\n\t\t\tif (!rec) {\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\ttype: \"text\" as const,\n\t\t\t\t\t\t\ttext: `No background task \"${handle}\". Call TaskOutput with list:true to see active tasks.`,\n\t\t\t\t\t\t},\n\t\t\t\t\t],\n\t\t\t\t\tdetails: { task_id: handle, status: \"unknown\", ok: false },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tif (rec.lifecycle === \"running\") {\n\t\t\t\tconst activity = rec.lastActivity ? ` (currently: ${rec.lastActivity})` : \"\";\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\ttype: \"text\" as const,\n\t\t\t\t\t\t\ttext: `${rec.label} is still running — ${recordElapsed(rec)} elapsed${activity}. Call TaskOutput again, or with wait:true to block until it finishes.`,\n\t\t\t\t\t\t},\n\t\t\t\t\t],\n\t\t\t\t\tdetails: { task_id: handle, status: \"running\", ok: true },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tif (rec.lifecycle === \"done\") {\n\t\t\t\tconst collected = subagentInbox.collect(handle);\n\t\t\t\tconst body = collected?.body ?? rec.summaryLine ?? \"(subagent returned no output)\";\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [{ type: \"text\" as const, text: body }],\n\t\t\t\t\tdetails: { task_id: handle, status: \"done\", ok: true },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\tif (rec.lifecycle === \"collected\") {\n\t\t\t\treturn {\n\t\t\t\t\tcontent: [\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\ttype: \"text\" as const,\n\t\t\t\t\t\t\ttext: `${rec.label} was already delivered — ${rec.summaryLine ?? \"(no summary kept)\"}.`,\n\t\t\t\t\t\t},\n\t\t\t\t\t],\n\t\t\t\t\tdetails: { task_id: handle, status: \"collected\", ok: true },\n\t\t\t\t};\n\t\t\t}\n\n\t\t\t// failed / stalled / timeout\n\t\t\treturn {\n\t\t\t\tcontent: [\n\t\t\t\t\t{ type: \"text\" as const, text: `${rec.label} ${rec.lifecycle} ✗ — ${rec.error ?? \"unknown error\"}.` },\n\t\t\t\t],\n\t\t\t\tdetails: { task_id: handle, status: rec.lifecycle, ok: false },\n\t\t\t};\n\t\t},\n\n\t\trenderCall(args, theme) {\n\t\t\tconst target = args.list ? \"list\" : String(args.task_id ?? \"\");\n\t\t\tconst text =\n\t\t\t\ttheme.fg(\"toolTitle\", theme.bold(\"TaskOutput \")) + theme.fg(\"dim\", args.wait ? `${target} (wait)` : target);\n\t\t\treturn new Text(text, 0, 0);\n\t\t},\n\t});\n}\n"]}