@kolisachint/hoocode-agent 0.4.39 → 0.4.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,5 +1,7 @@
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  # Changelog
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+ ## [0.4.40] - 2026-06-05
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+
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  ## [0.4.39] - 2026-06-05
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  ## [0.4.38] - 2026-06-05
@@ -22,13 +22,29 @@ export declare class SubagentLifeguard extends EventEmitter {
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  private checkInterval;
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  /** Wall-clock time the heartbeat check last ran, to measure event-loop lag. */
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  private lastCheckAt;
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+ /**
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+ * Count of external in-process tasks (e.g. background MCP tools) running in the
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+ * parent alongside the monitored subagents. These don't show up in `processes`
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+ * but still saturate the parent's CPU/event loop, so they're folded into the
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+ * load multiplier. Updated by the pool via setExternalLoad().
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+ */
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+ private externalLoad;
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  private disposed;
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  private readonly cwd;
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  private parentShutdownHandler?;
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  constructor(cwd: string);
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  /**
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- * Tolerance multiplier for the current load. 1 process 1x; each extra
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- * concurrent process adds LOAD_TOLERANCE_PER_PROCESS, capped at MAX_LOAD_MULTIPLIER.
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+ * Set the count of external in-process tasks (background MCP tools) sharing the
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+ * parent's CPU/event loop. Folded into loadMultiplier() so concurrent MCP work
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+ * widens the heartbeat/timeout budgets just like extra monitored subagents do.
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+ * Negative values are clamped to 0.
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+ */
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+ setExternalLoad(count: number): void;
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+ /**
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+ * Tolerance multiplier for the current load. 1 concurrent task → 1x; each extra
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+ * concurrent task adds LOAD_TOLERANCE_PER_PROCESS, capped at MAX_LOAD_MULTIPLIER.
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+ * Concurrency counts both monitored subagents and external load (background MCP
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+ * tools), since both contend for the same parent event loop.
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  */
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  private loadMultiplier;
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  /**
@@ -1 +1 @@
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Each *additional* concurrently-monitored subagent adds\n * this fraction to the heartbeat-miss and hard-timeout budgets.\n *\n * When several subagents run at once (plus background MCP tools), they saturate\n * the CPU and starve the parent's event loop: its `setInterval` heartbeat check\n * fires late, and it cannot read a child's `{\"ping\":true}` line in time even\n * though the child is healthy and still working. Scaling the budgets by load\n * stops that contention from false-positive SIGKILLing healthy subagents — the\n * failure the demo hit when running many agents + MCP tools in the background.\n */\nconst LOAD_TOLERANCE_PER_PROCESS = 0.5;\n\n/**\n * Hard ceiling on the load tolerance multiplier, so a genuinely stuck subagent\n * is still eventually reaped no matter how busy the pool is.\n */\nconst MAX_LOAD_MULTIPLIER = 4;\n\nexport interface LifeguardProcess {\n\tpid: number;\n\ttask_id: string;\n\tagent_type: string;\n\tprocess: ChildProcess;\n}\n\n/**\n * Monitors running subagent processes for heartbeats, hard timeouts,\n * and parent-exit cleanup. Emits \"stalled\" and \"timeout\" events when\n * processes are terminated.\n */\nexport class SubagentLifeguard extends EventEmitter {\n\tprivate processes = new Map<string, LifeguardProcess>();\n\tprivate lastHeartbeat = new Map<string, number>();\n\tprivate timeouts = new Map<string, NodeJS.Timeout>();\n\t/** When each task started, used to compute the load-scaled hard timeout. */\n\tprivate startedAt = new Map<string, number>();\n\t/** Per-agent base hard timeout (before load scaling), captured at monitor(). */\n\tprivate baseTimeoutMs = new Map<string, number>();\n\tprivate checkInterval: NodeJS.Timeout | null = null;\n\t/** Wall-clock time the heartbeat check last ran, to measure event-loop lag. */\n\tprivate lastCheckAt = Date.now();\n\tprivate disposed = false;\n\tprivate readonly cwd: string;\n\tprivate parentShutdownHandler?: () => void;\n\n\tconstructor(cwd: string) {\n\t\tsuper();\n\t\tthis.cwd = cwd;\n\t\tthis.setupParentExitHandlers();\n\t\tthis.sweepOldAgents();\n\t\tthis.lastCheckAt = Date.now();\n\t\tthis.checkInterval = setInterval(() => this.checkHeartbeats(), HEARTBEAT_CHECK_INTERVAL_MS);\n\t}\n\n\t/**\n\t * Tolerance multiplier for the current load. 1 process → 1x; each extra\n\t * concurrent process adds LOAD_TOLERANCE_PER_PROCESS, capped at MAX_LOAD_MULTIPLIER.\n\t */\n\tprivate loadMultiplier(): number {\n\t\tconst concurrent = this.processes.size;\n\t\tconst mult = 1 + Math.max(0, concurrent - 1) * LOAD_TOLERANCE_PER_PROCESS;\n\t\treturn Math.min(mult, MAX_LOAD_MULTIPLIER);\n\t}\n\n\t/**\n\t * Begin monitoring a child process. The process must emit a\n\t * `{\"ping\":true}` JSON line on stdout every 30 seconds.\n\t */\n\tmonitor(task_id: string, agent_type: string, proc: ChildProcess): void {\n\t\tif (this.disposed) return;\n\n\t\tconst pid = proc.pid ?? 0;\n\t\tthis.processes.set(task_id, { pid, task_id, agent_type, process: proc });\n\t\tthis.lastHeartbeat.set(task_id, Date.now());\n\n\t\tconst timeoutMs = TIMEOUTS_MS[agent_type] ?? TIMEOUTS_MS.explore;\n\t\tthis.startedAt.set(task_id, Date.now());\n\t\tthis.baseTimeoutMs.set(task_id, timeoutMs);\n\t\t// Arm the hard timeout scaled by current load. When it fires, handleTimeout\n\t\t// re-checks load and re-arms (up to MAX_LOAD_MULTIPLIER) if the pool is still\n\t\t// busy, so a slow-but-progressing subagent isn't killed for CPU contention.\n\t\tconst timeout = setTimeout(\n\t\t\t() => {\n\t\t\t\tthis.handleTimeout(task_id);\n\t\t\t},\n\t\t\tMath.round(timeoutMs * this.loadMultiplier()),\n\t\t);\n\t\tthis.timeouts.set(task_id, timeout);\n\n\t\tproc.once(\"exit\", () => {\n\t\t\tthis.untrack(task_id);\n\t\t});\n\t}\n\n\t/** Record a heartbeat for a monitored task. */\n\trecordHeartbeat(task_id: string): void {\n\t\tif (this.processes.has(task_id)) {\n\t\t\tthis.lastHeartbeat.set(task_id, Date.now());\n\t\t}\n\t}\n\n\t/** Get the last recorded heartbeat timestamp, or null. */\n\tlastHeartbeatAt(task_id: string): number | null {\n\t\treturn this.lastHeartbeat.get(task_id) ?? null;\n\t}\n\n\t/** True if the task is currently being monitored. */\n\tisMonitoring(task_id: string): boolean {\n\t\treturn this.processes.has(task_id);\n\t}\n\n\t/** Kill all monitored processes and clean up. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tif (this.checkInterval) {\n\t\t\tclearInterval(this.checkInterval);\n\t\t\tthis.checkInterval = null;\n\t\t}\n\n\t\tfor (const timeout of this.timeouts.values()) {\n\t\t\tclearTimeout(timeout);\n\t\t}\n\t\tthis.timeouts.clear();\n\n\t\tfor (const monitored of this.processes.values()) {\n\t\t\tif (!monitored.process.killed) {\n\t\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t\t}\n\t\t}\n\t\tthis.processes.clear();\n\t\tthis.lastHeartbeat.clear();\n\t\tthis.startedAt.clear();\n\t\tthis.baseTimeoutMs.clear();\n\t\tthis.removeAllListeners();\n\n\t\tif (this.parentShutdownHandler) {\n\t\t\tprocess.removeListener(\"SIGINT\", this.parentShutdownHandler);\n\t\t\tprocess.removeListener(\"SIGTERM\", this.parentShutdownHandler);\n\t\t}\n\t}\n\n\tprivate checkHeartbeats(): void {\n\t\tconst now = Date.now();\n\t\t// Event-loop lag: how much later than scheduled this check actually ran.\n\t\t// Heavy CPU load (many concurrent subagents + background MCP tools) starves\n\t\t// the loop, delaying both this check *and* our reading of child heartbeats.\n\t\t// Forgive that gap so the parent's own starvation isn't charged against the\n\t\t// children as a missed heartbeat.\n\t\tconst loopLag = Math.max(0, now - this.lastCheckAt - HEARTBEAT_CHECK_INTERVAL_MS);\n\t\tthis.lastCheckAt = now;\n\n\t\tconst threshold = HEARTBEAT_MISS_THRESHOLD_MS * this.loadMultiplier() + loopLag;\n\t\tfor (const [task_id] of this.processes) {\n\t\t\tconst last = this.lastHeartbeat.get(task_id);\n\t\t\tif (last === undefined) continue;\n\t\t\tif (now - last > threshold) {\n\t\t\t\tthis.handleStalled(task_id);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate handleStalled(task_id: string): void {\n\t\tconst monitored = this.processes.get(task_id);\n\t\tif (!monitored) return;\n\n\t\t// Record why we reaped this child so a recurrence is diagnosable rather than\n\t\t// just \"stalled\": how long since the last heartbeat, and the load factors\n\t\t// (concurrent monitored subagents, threshold) that fed the decision.\n\t\tconst last = this.lastHeartbeat.get(task_id);\n\t\tconst silentMs = last === undefined ? -1 : Date.now() - last;\n\t\tconsole.error(\n\t\t\t`[LIFEGUARD] stalled task_id=${task_id} agent=${monitored.agent_type} ` +\n\t\t\t\t`silent_ms=${silentMs} concurrent=${this.processes.size} ` +\n\t\t\t\t`load_mult=${this.loadMultiplier().toFixed(2)} base_threshold_ms=${HEARTBEAT_MISS_THRESHOLD_MS}`,\n\t\t);\n\n\t\tif (!monitored.process.killed) {\n\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t}\n\n\t\tthis.emit(\"stalled\", { task_id, pid: monitored.pid });\n\t\t// Process exit handler will call untrack()\n\t}\n\n\tprivate handleTimeout(task_id: string): void {\n\t\tconst monitored = this.processes.get(task_id);\n\t\tif (!monitored) return;\n\n\t\t// Under load the wall-clock timer can fire while the subagent is still doing\n\t\t// real work — its turns are just slow because the CPU is shared. Re-arm rather\n\t\t// than kill, up to a hard ceiling (base * MAX_LOAD_MULTIPLIER) so a genuinely\n\t\t// stuck agent still terminates.\n\t\tconst started = this.startedAt.get(task_id) ?? Date.now();\n\t\tconst base = this.baseTimeoutMs.get(task_id) ?? TIMEOUTS_MS[monitored.agent_type] ?? TIMEOUTS_MS.explore;\n\t\tconst elapsed = Date.now() - started;\n\t\tconst ceiling = base * MAX_LOAD_MULTIPLIER;\n\t\tif (this.loadMultiplier() > 1 && elapsed < ceiling) {\n\t\t\tconst remaining = ceiling - elapsed;\n\t\t\tconst next = Math.min(\n\t\t\t\tMath.round(base * this.loadMultiplier()),\n\t\t\t\tMath.max(HEARTBEAT_CHECK_INTERVAL_MS, remaining),\n\t\t\t);\n\t\t\tthis.timeouts.set(\n\t\t\t\ttask_id,\n\t\t\t\tsetTimeout(() => this.handleTimeout(task_id), next),\n\t\t\t);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!monitored.process.killed) {\n\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t}\n\n\t\tthis.emit(\"timeout\", { task_id, pid: monitored.pid });\n\t\tthis.timeouts.delete(task_id);\n\t\t// Process exit handler will call untrack()\n\t}\n\n\tprivate untrack(task_id: string): void {\n\t\tconst timeout = this.timeouts.get(task_id);\n\t\tif (timeout) {\n\t\t\tclearTimeout(timeout);\n\t\t\tthis.timeouts.delete(task_id);\n\t\t}\n\t\tthis.processes.delete(task_id);\n\t\tthis.lastHeartbeat.delete(task_id);\n\t\tthis.startedAt.delete(task_id);\n\t\tthis.baseTimeoutMs.delete(task_id);\n\t}\n\n\tprivate setupParentExitHandlers(): void {\n\t\tconst shutdown = () => this.gracefulShutdown();\n\t\tthis.parentShutdownHandler = shutdown;\n\t\tprocess.setMaxListeners(Math.max(process.getMaxListeners(), 20));\n\t\tprocess.once(\"SIGINT\", shutdown);\n\t\tprocess.once(\"SIGTERM\", shutdown);\n\t}\n\n\tprivate gracefulShutdown(): void {\n\t\t// SIGTERM all children\n\t\tfor (const monitored of this.processes.values()) {\n\t\t\tif (!monitored.process.killed) {\n\t\t\t\tmonitored.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\n\t\t// SIGKILL after grace period\n\t\tsetTimeout(() => {\n\t\t\tfor (const monitored of this.processes.values()) {\n\t\t\t\tif (!monitored.process.killed) {\n\t\t\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t\t\t}\n\t\t\t}\n\t\t}, PARENT_SHUTDOWN_GRACE_MS).unref();\n\t}\n\n\tprivate sweepOldAgents(): void {\n\t\tconst dispatchDir = getDispatchRoot(this.cwd);\n\t\tif (!existsSync(dispatchDir)) return;\n\n\t\tconst now = Date.now();\n\t\tconst cutoff = 24 * 60 * 60 * 1000; // 24 hours\n\n\t\tfor (const entry of readdirSync(dispatchDir)) {\n\t\t\tconst entryPath = join(dispatchDir, entry);\n\t\t\ttry {\n\t\t\t\tconst stats = statSync(entryPath);\n\t\t\t\tif (!stats.isDirectory()) continue;\n\n\t\t\t\tif (now - stats.mtimeMs > cutoff) {\n\t\t\t\t\tconst hasRunningPid = this.hasRunningPid(entryPath);\n\t\t\t\t\tif (!hasRunningPid) {\n\t\t\t\t\t\tthis.rmrf(entryPath);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// Ignore errors for individual entries\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate hasRunningPid(dir: string): boolean {\n\t\tconst pidFile = join(dir, \"pid\");\n\t\tif (!existsSync(pidFile)) return false;\n\n\t\ttry {\n\t\t\tconst pid = Number.parseInt(readFileSync(pidFile, \"utf-8\"), 10);\n\t\t\tif (Number.isNaN(pid)) return false;\n\t\t\tprocess.kill(pid, 0); // Check if process exists\n\t\t\treturn true;\n\t\t} catch {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\tprivate rmrf(dir: string): void {\n\t\tfor (const entry of readdirSync(dir)) {\n\t\t\tconst entryPath = join(dir, entry);\n\t\t\ttry {\n\t\t\t\tconst stats = statSync(entryPath);\n\t\t\t\tif (stats.isDirectory()) {\n\t\t\t\t\tthis.rmrf(entryPath);\n\t\t\t\t} else {\n\t\t\t\t\tunlinkSync(entryPath);\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// Ignore\n\t\t\t}\n\t\t}\n\t\ttry {\n\t\t\trmdirSync(dir);\n\t\t} catch {\n\t\t\t// Ignore\n\t\t}\n\t}\n}\n"]}
1
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Each *additional* concurrently-monitored subagent adds\n * this fraction to the heartbeat-miss and hard-timeout budgets.\n *\n * When several subagents run at once (plus background MCP tools), they saturate\n * the CPU and starve the parent's event loop: its `setInterval` heartbeat check\n * fires late, and it cannot read a child's `{\"ping\":true}` line in time even\n * though the child is healthy and still working. Scaling the budgets by load\n * stops that contention from false-positive SIGKILLing healthy subagents — the\n * failure the demo hit when running many agents + MCP tools in the background.\n */\nconst LOAD_TOLERANCE_PER_PROCESS = 0.5;\n\n/**\n * Hard ceiling on the load tolerance multiplier, so a genuinely stuck subagent\n * is still eventually reaped no matter how busy the pool is.\n */\nconst MAX_LOAD_MULTIPLIER = 4;\n\nexport interface LifeguardProcess {\n\tpid: number;\n\ttask_id: string;\n\tagent_type: string;\n\tprocess: ChildProcess;\n}\n\n/**\n * Monitors running subagent processes for heartbeats, hard timeouts,\n * and parent-exit cleanup. Emits \"stalled\" and \"timeout\" events when\n * processes are terminated.\n */\nexport class SubagentLifeguard extends EventEmitter {\n\tprivate processes = new Map<string, LifeguardProcess>();\n\tprivate lastHeartbeat = new Map<string, number>();\n\tprivate timeouts = new Map<string, NodeJS.Timeout>();\n\t/** When each task started, used to compute the load-scaled hard timeout. */\n\tprivate startedAt = new Map<string, number>();\n\t/** Per-agent base hard timeout (before load scaling), captured at monitor(). */\n\tprivate baseTimeoutMs = new Map<string, number>();\n\tprivate checkInterval: NodeJS.Timeout | null = null;\n\t/** Wall-clock time the heartbeat check last ran, to measure event-loop lag. */\n\tprivate lastCheckAt = Date.now();\n\t/**\n\t * Count of external in-process tasks (e.g. background MCP tools) running in the\n\t * parent alongside the monitored subagents. These don't show up in `processes`\n\t * but still saturate the parent's CPU/event loop, so they're folded into the\n\t * load multiplier. Updated by the pool via setExternalLoad().\n\t */\n\tprivate externalLoad = 0;\n\tprivate disposed = false;\n\tprivate readonly cwd: string;\n\tprivate parentShutdownHandler?: () => void;\n\n\tconstructor(cwd: string) {\n\t\tsuper();\n\t\tthis.cwd = cwd;\n\t\tthis.setupParentExitHandlers();\n\t\tthis.sweepOldAgents();\n\t\tthis.lastCheckAt = Date.now();\n\t\tthis.checkInterval = setInterval(() => this.checkHeartbeats(), HEARTBEAT_CHECK_INTERVAL_MS);\n\t}\n\n\t/**\n\t * Set the count of external in-process tasks (background MCP tools) sharing the\n\t * parent's CPU/event loop. Folded into loadMultiplier() so concurrent MCP work\n\t * widens the heartbeat/timeout budgets just like extra monitored subagents do.\n\t * Negative values are clamped to 0.\n\t */\n\tsetExternalLoad(count: number): void {\n\t\tthis.externalLoad = Math.max(0, Math.floor(count));\n\t}\n\n\t/**\n\t * Tolerance multiplier for the current load. 1 concurrent task → 1x; each extra\n\t * concurrent task adds LOAD_TOLERANCE_PER_PROCESS, capped at MAX_LOAD_MULTIPLIER.\n\t * Concurrency counts both monitored subagents and external load (background MCP\n\t * tools), since both contend for the same parent event loop.\n\t */\n\tprivate loadMultiplier(): number {\n\t\tconst concurrent = this.processes.size + this.externalLoad;\n\t\tconst mult = 1 + Math.max(0, concurrent - 1) * LOAD_TOLERANCE_PER_PROCESS;\n\t\treturn Math.min(mult, MAX_LOAD_MULTIPLIER);\n\t}\n\n\t/**\n\t * Begin monitoring a child process. The process must emit a\n\t * `{\"ping\":true}` JSON line on stdout every 30 seconds.\n\t */\n\tmonitor(task_id: string, agent_type: string, proc: ChildProcess): void {\n\t\tif (this.disposed) return;\n\n\t\tconst pid = proc.pid ?? 0;\n\t\tthis.processes.set(task_id, { pid, task_id, agent_type, process: proc });\n\t\tthis.lastHeartbeat.set(task_id, Date.now());\n\n\t\tconst timeoutMs = TIMEOUTS_MS[agent_type] ?? TIMEOUTS_MS.explore;\n\t\tthis.startedAt.set(task_id, Date.now());\n\t\tthis.baseTimeoutMs.set(task_id, timeoutMs);\n\t\t// Arm the hard timeout scaled by current load. When it fires, handleTimeout\n\t\t// re-checks load and re-arms (up to MAX_LOAD_MULTIPLIER) if the pool is still\n\t\t// busy, so a slow-but-progressing subagent isn't killed for CPU contention.\n\t\tconst timeout = setTimeout(\n\t\t\t() => {\n\t\t\t\tthis.handleTimeout(task_id);\n\t\t\t},\n\t\t\tMath.round(timeoutMs * this.loadMultiplier()),\n\t\t);\n\t\tthis.timeouts.set(task_id, timeout);\n\n\t\tproc.once(\"exit\", () => {\n\t\t\tthis.untrack(task_id);\n\t\t});\n\t}\n\n\t/** Record a heartbeat for a monitored task. */\n\trecordHeartbeat(task_id: string): void {\n\t\tif (this.processes.has(task_id)) {\n\t\t\tthis.lastHeartbeat.set(task_id, Date.now());\n\t\t}\n\t}\n\n\t/** Get the last recorded heartbeat timestamp, or null. */\n\tlastHeartbeatAt(task_id: string): number | null {\n\t\treturn this.lastHeartbeat.get(task_id) ?? null;\n\t}\n\n\t/** True if the task is currently being monitored. */\n\tisMonitoring(task_id: string): boolean {\n\t\treturn this.processes.has(task_id);\n\t}\n\n\t/** Kill all monitored processes and clean up. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tif (this.checkInterval) {\n\t\t\tclearInterval(this.checkInterval);\n\t\t\tthis.checkInterval = null;\n\t\t}\n\n\t\tfor (const timeout of this.timeouts.values()) {\n\t\t\tclearTimeout(timeout);\n\t\t}\n\t\tthis.timeouts.clear();\n\n\t\tfor (const monitored of this.processes.values()) {\n\t\t\tif (!monitored.process.killed) {\n\t\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t\t}\n\t\t}\n\t\tthis.processes.clear();\n\t\tthis.lastHeartbeat.clear();\n\t\tthis.startedAt.clear();\n\t\tthis.baseTimeoutMs.clear();\n\t\tthis.removeAllListeners();\n\n\t\tif (this.parentShutdownHandler) {\n\t\t\tprocess.removeListener(\"SIGINT\", this.parentShutdownHandler);\n\t\t\tprocess.removeListener(\"SIGTERM\", this.parentShutdownHandler);\n\t\t}\n\t}\n\n\tprivate checkHeartbeats(): void {\n\t\tconst now = Date.now();\n\t\t// Event-loop lag: how much later than scheduled this check actually ran.\n\t\t// Heavy CPU load (many concurrent subagents + background MCP tools) starves\n\t\t// the loop, delaying both this check *and* our reading of child heartbeats.\n\t\t// Forgive that gap so the parent's own starvation isn't charged against the\n\t\t// children as a missed heartbeat.\n\t\tconst loopLag = Math.max(0, now - this.lastCheckAt - HEARTBEAT_CHECK_INTERVAL_MS);\n\t\tthis.lastCheckAt = now;\n\n\t\tconst threshold = HEARTBEAT_MISS_THRESHOLD_MS * this.loadMultiplier() + loopLag;\n\t\tfor (const [task_id] of this.processes) {\n\t\t\tconst last = this.lastHeartbeat.get(task_id);\n\t\t\tif (last === undefined) continue;\n\t\t\tif (now - last > threshold) {\n\t\t\t\tthis.handleStalled(task_id);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate handleStalled(task_id: string): void {\n\t\tconst monitored = this.processes.get(task_id);\n\t\tif (!monitored) return;\n\n\t\t// Record why we reaped this child so a recurrence is diagnosable rather than\n\t\t// just \"stalled\": how long since the last heartbeat, and the load factors\n\t\t// (concurrent monitored subagents, threshold) that fed the decision.\n\t\tconst last = this.lastHeartbeat.get(task_id);\n\t\tconst silentMs = last === undefined ? -1 : Date.now() - last;\n\t\tconsole.error(\n\t\t\t`[LIFEGUARD] stalled task_id=${task_id} agent=${monitored.agent_type} ` +\n\t\t\t\t`silent_ms=${silentMs} concurrent=${this.processes.size} ` +\n\t\t\t\t`load_mult=${this.loadMultiplier().toFixed(2)} base_threshold_ms=${HEARTBEAT_MISS_THRESHOLD_MS}`,\n\t\t);\n\n\t\tif (!monitored.process.killed) {\n\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t}\n\n\t\tthis.emit(\"stalled\", { task_id, pid: monitored.pid });\n\t\t// Process exit handler will call untrack()\n\t}\n\n\tprivate handleTimeout(task_id: string): void {\n\t\tconst monitored = this.processes.get(task_id);\n\t\tif (!monitored) return;\n\n\t\t// Under load the wall-clock timer can fire while the subagent is still doing\n\t\t// real work — its turns are just slow because the CPU is shared. Re-arm rather\n\t\t// than kill, up to a hard ceiling (base * MAX_LOAD_MULTIPLIER) so a genuinely\n\t\t// stuck agent still terminates.\n\t\tconst started = this.startedAt.get(task_id) ?? Date.now();\n\t\tconst base = this.baseTimeoutMs.get(task_id) ?? TIMEOUTS_MS[monitored.agent_type] ?? TIMEOUTS_MS.explore;\n\t\tconst elapsed = Date.now() - started;\n\t\tconst ceiling = base * MAX_LOAD_MULTIPLIER;\n\t\tif (this.loadMultiplier() > 1 && elapsed < ceiling) {\n\t\t\tconst remaining = ceiling - elapsed;\n\t\t\tconst next = Math.min(\n\t\t\t\tMath.round(base * this.loadMultiplier()),\n\t\t\t\tMath.max(HEARTBEAT_CHECK_INTERVAL_MS, remaining),\n\t\t\t);\n\t\t\tthis.timeouts.set(\n\t\t\t\ttask_id,\n\t\t\t\tsetTimeout(() => this.handleTimeout(task_id), next),\n\t\t\t);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!monitored.process.killed) {\n\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t}\n\n\t\tthis.emit(\"timeout\", { task_id, pid: monitored.pid });\n\t\tthis.timeouts.delete(task_id);\n\t\t// Process exit handler will call untrack()\n\t}\n\n\tprivate untrack(task_id: string): void {\n\t\tconst timeout = this.timeouts.get(task_id);\n\t\tif (timeout) {\n\t\t\tclearTimeout(timeout);\n\t\t\tthis.timeouts.delete(task_id);\n\t\t}\n\t\tthis.processes.delete(task_id);\n\t\tthis.lastHeartbeat.delete(task_id);\n\t\tthis.startedAt.delete(task_id);\n\t\tthis.baseTimeoutMs.delete(task_id);\n\t}\n\n\tprivate setupParentExitHandlers(): void {\n\t\tconst shutdown = () => this.gracefulShutdown();\n\t\tthis.parentShutdownHandler = shutdown;\n\t\tprocess.setMaxListeners(Math.max(process.getMaxListeners(), 20));\n\t\tprocess.once(\"SIGINT\", shutdown);\n\t\tprocess.once(\"SIGTERM\", shutdown);\n\t}\n\n\tprivate gracefulShutdown(): void {\n\t\t// SIGTERM all children\n\t\tfor (const monitored of this.processes.values()) {\n\t\t\tif (!monitored.process.killed) {\n\t\t\t\tmonitored.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\n\t\t// SIGKILL after grace period\n\t\tsetTimeout(() => {\n\t\t\tfor (const monitored of this.processes.values()) {\n\t\t\t\tif (!monitored.process.killed) {\n\t\t\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t\t\t}\n\t\t\t}\n\t\t}, PARENT_SHUTDOWN_GRACE_MS).unref();\n\t}\n\n\tprivate sweepOldAgents(): void {\n\t\tconst dispatchDir = getDispatchRoot(this.cwd);\n\t\tif (!existsSync(dispatchDir)) return;\n\n\t\tconst now = Date.now();\n\t\tconst cutoff = 24 * 60 * 60 * 1000; // 24 hours\n\n\t\tfor (const entry of readdirSync(dispatchDir)) {\n\t\t\tconst entryPath = join(dispatchDir, entry);\n\t\t\ttry {\n\t\t\t\tconst stats = statSync(entryPath);\n\t\t\t\tif (!stats.isDirectory()) continue;\n\n\t\t\t\tif (now - stats.mtimeMs > cutoff) {\n\t\t\t\t\tconst hasRunningPid = this.hasRunningPid(entryPath);\n\t\t\t\t\tif (!hasRunningPid) {\n\t\t\t\t\t\tthis.rmrf(entryPath);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// Ignore errors for individual entries\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate hasRunningPid(dir: string): boolean {\n\t\tconst pidFile = join(dir, \"pid\");\n\t\tif (!existsSync(pidFile)) return false;\n\n\t\ttry {\n\t\t\tconst pid = Number.parseInt(readFileSync(pidFile, \"utf-8\"), 10);\n\t\t\tif (Number.isNaN(pid)) return false;\n\t\t\tprocess.kill(pid, 0); // Check if process exists\n\t\t\treturn true;\n\t\t} catch {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\tprivate rmrf(dir: string): void {\n\t\tfor (const entry of readdirSync(dir)) {\n\t\t\tconst entryPath = join(dir, entry);\n\t\t\ttry {\n\t\t\t\tconst stats = statSync(entryPath);\n\t\t\t\tif (stats.isDirectory()) {\n\t\t\t\t\tthis.rmrf(entryPath);\n\t\t\t\t} else {\n\t\t\t\t\tunlinkSync(entryPath);\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// Ignore\n\t\t\t}\n\t\t}\n\t\ttry {\n\t\t\trmdirSync(dir);\n\t\t} catch {\n\t\t\t// Ignore\n\t\t}\n\t}\n}\n"]}
@@ -45,6 +45,13 @@ export class SubagentLifeguard extends EventEmitter {
45
45
  checkInterval = null;
46
46
  /** Wall-clock time the heartbeat check last ran, to measure event-loop lag. */
47
47
  lastCheckAt = Date.now();
48
+ /**
49
+ * Count of external in-process tasks (e.g. background MCP tools) running in the
50
+ * parent alongside the monitored subagents. These don't show up in `processes`
51
+ * but still saturate the parent's CPU/event loop, so they're folded into the
52
+ * load multiplier. Updated by the pool via setExternalLoad().
53
+ */
54
+ externalLoad = 0;
48
55
  disposed = false;
49
56
  cwd;
50
57
  parentShutdownHandler;
@@ -57,11 +64,22 @@ export class SubagentLifeguard extends EventEmitter {
57
64
  this.checkInterval = setInterval(() => this.checkHeartbeats(), HEARTBEAT_CHECK_INTERVAL_MS);
58
65
  }
59
66
  /**
60
- * Tolerance multiplier for the current load. 1 process 1x; each extra
61
- * concurrent process adds LOAD_TOLERANCE_PER_PROCESS, capped at MAX_LOAD_MULTIPLIER.
67
+ * Set the count of external in-process tasks (background MCP tools) sharing the
68
+ * parent's CPU/event loop. Folded into loadMultiplier() so concurrent MCP work
69
+ * widens the heartbeat/timeout budgets just like extra monitored subagents do.
70
+ * Negative values are clamped to 0.
71
+ */
72
+ setExternalLoad(count) {
73
+ this.externalLoad = Math.max(0, Math.floor(count));
74
+ }
75
+ /**
76
+ * Tolerance multiplier for the current load. 1 concurrent task → 1x; each extra
77
+ * concurrent task adds LOAD_TOLERANCE_PER_PROCESS, capped at MAX_LOAD_MULTIPLIER.
78
+ * Concurrency counts both monitored subagents and external load (background MCP
79
+ * tools), since both contend for the same parent event loop.
62
80
  */
63
81
  loadMultiplier() {
64
- const concurrent = this.processes.size;
82
+ const concurrent = this.processes.size + this.externalLoad;
65
83
  const mult = 1 + Math.max(0, concurrent - 1) * LOAD_TOLERANCE_PER_PROCESS;
66
84
  return Math.min(mult, MAX_LOAD_MULTIPLIER);
67
85
  }
@@ -1 +1 @@
1
- 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type { ChildProcess } from \"node:child_process\";\nimport { EventEmitter } from \"node:events\";\nimport { existsSync, readdirSync, readFileSync, rmdirSync, statSync, unlinkSync } from \"node:fs\";\nimport { join } from \"node:path\";\nimport { getDispatchRoot } from \"../config.js\";\n\nconst TIMEOUTS_MS: Record<string, number> = {\n\texplore: 5 * 60 * 1000,\n\tedit: 10 * 60 * 1000,\n\ttest: 10 * 60 * 1000,\n\treview: 8 * 60 * 1000,\n\tdoc: 5 * 60 * 1000,\n};\n\nconst HEARTBEAT_MISS_THRESHOLD_MS = 60000;\nconst HEARTBEAT_CHECK_INTERVAL_MS = 5000;\nconst PARENT_SHUTDOWN_GRACE_MS = 5000;\n\n/**\n * Concurrency tolerance. Each *additional* concurrently-monitored subagent adds\n * this fraction to the heartbeat-miss and hard-timeout budgets.\n *\n * When several subagents run at once (plus background MCP tools), they saturate\n * the CPU and starve the parent's event loop: its `setInterval` heartbeat check\n * fires late, and it cannot read a child's `{\"ping\":true}` line in time even\n * though the child is healthy and still working. Scaling the budgets by load\n * stops that contention from false-positive SIGKILLing healthy subagents — the\n * failure the demo hit when running many agents + MCP tools in the background.\n */\nconst LOAD_TOLERANCE_PER_PROCESS = 0.5;\n\n/**\n * Hard ceiling on the load tolerance multiplier, so a genuinely stuck subagent\n * is still eventually reaped no matter how busy the pool is.\n */\nconst MAX_LOAD_MULTIPLIER = 4;\n\nexport interface LifeguardProcess {\n\tpid: number;\n\ttask_id: string;\n\tagent_type: string;\n\tprocess: ChildProcess;\n}\n\n/**\n * Monitors running subagent processes for heartbeats, hard timeouts,\n * and parent-exit cleanup. Emits \"stalled\" and \"timeout\" events when\n * processes are terminated.\n */\nexport class SubagentLifeguard extends EventEmitter {\n\tprivate processes = new Map<string, LifeguardProcess>();\n\tprivate lastHeartbeat = new Map<string, number>();\n\tprivate timeouts = new Map<string, NodeJS.Timeout>();\n\t/** When each task started, used to compute the load-scaled hard timeout. */\n\tprivate startedAt = new Map<string, number>();\n\t/** Per-agent base hard timeout (before load scaling), captured at monitor(). */\n\tprivate baseTimeoutMs = new Map<string, number>();\n\tprivate checkInterval: NodeJS.Timeout | null = null;\n\t/** Wall-clock time the heartbeat check last ran, to measure event-loop lag. */\n\tprivate lastCheckAt = Date.now();\n\tprivate disposed = false;\n\tprivate readonly cwd: string;\n\tprivate parentShutdownHandler?: () => void;\n\n\tconstructor(cwd: string) {\n\t\tsuper();\n\t\tthis.cwd = cwd;\n\t\tthis.setupParentExitHandlers();\n\t\tthis.sweepOldAgents();\n\t\tthis.lastCheckAt = Date.now();\n\t\tthis.checkInterval = setInterval(() => this.checkHeartbeats(), HEARTBEAT_CHECK_INTERVAL_MS);\n\t}\n\n\t/**\n\t * Tolerance multiplier for the current load. 1 process → 1x; each extra\n\t * concurrent process adds LOAD_TOLERANCE_PER_PROCESS, capped at MAX_LOAD_MULTIPLIER.\n\t */\n\tprivate loadMultiplier(): number {\n\t\tconst concurrent = this.processes.size;\n\t\tconst mult = 1 + Math.max(0, concurrent - 1) * LOAD_TOLERANCE_PER_PROCESS;\n\t\treturn Math.min(mult, MAX_LOAD_MULTIPLIER);\n\t}\n\n\t/**\n\t * Begin monitoring a child process. The process must emit a\n\t * `{\"ping\":true}` JSON line on stdout every 30 seconds.\n\t */\n\tmonitor(task_id: string, agent_type: string, proc: ChildProcess): void {\n\t\tif (this.disposed) return;\n\n\t\tconst pid = proc.pid ?? 0;\n\t\tthis.processes.set(task_id, { pid, task_id, agent_type, process: proc });\n\t\tthis.lastHeartbeat.set(task_id, Date.now());\n\n\t\tconst timeoutMs = TIMEOUTS_MS[agent_type] ?? TIMEOUTS_MS.explore;\n\t\tthis.startedAt.set(task_id, Date.now());\n\t\tthis.baseTimeoutMs.set(task_id, timeoutMs);\n\t\t// Arm the hard timeout scaled by current load. When it fires, handleTimeout\n\t\t// re-checks load and re-arms (up to MAX_LOAD_MULTIPLIER) if the pool is still\n\t\t// busy, so a slow-but-progressing subagent isn't killed for CPU contention.\n\t\tconst timeout = setTimeout(\n\t\t\t() => {\n\t\t\t\tthis.handleTimeout(task_id);\n\t\t\t},\n\t\t\tMath.round(timeoutMs * this.loadMultiplier()),\n\t\t);\n\t\tthis.timeouts.set(task_id, timeout);\n\n\t\tproc.once(\"exit\", () => {\n\t\t\tthis.untrack(task_id);\n\t\t});\n\t}\n\n\t/** Record a heartbeat for a monitored task. */\n\trecordHeartbeat(task_id: string): void {\n\t\tif (this.processes.has(task_id)) {\n\t\t\tthis.lastHeartbeat.set(task_id, Date.now());\n\t\t}\n\t}\n\n\t/** Get the last recorded heartbeat timestamp, or null. */\n\tlastHeartbeatAt(task_id: string): number | null {\n\t\treturn this.lastHeartbeat.get(task_id) ?? null;\n\t}\n\n\t/** True if the task is currently being monitored. */\n\tisMonitoring(task_id: string): boolean {\n\t\treturn this.processes.has(task_id);\n\t}\n\n\t/** Kill all monitored processes and clean up. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tif (this.checkInterval) {\n\t\t\tclearInterval(this.checkInterval);\n\t\t\tthis.checkInterval = null;\n\t\t}\n\n\t\tfor (const timeout of this.timeouts.values()) {\n\t\t\tclearTimeout(timeout);\n\t\t}\n\t\tthis.timeouts.clear();\n\n\t\tfor (const monitored of this.processes.values()) {\n\t\t\tif (!monitored.process.killed) {\n\t\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t\t}\n\t\t}\n\t\tthis.processes.clear();\n\t\tthis.lastHeartbeat.clear();\n\t\tthis.startedAt.clear();\n\t\tthis.baseTimeoutMs.clear();\n\t\tthis.removeAllListeners();\n\n\t\tif (this.parentShutdownHandler) {\n\t\t\tprocess.removeListener(\"SIGINT\", this.parentShutdownHandler);\n\t\t\tprocess.removeListener(\"SIGTERM\", this.parentShutdownHandler);\n\t\t}\n\t}\n\n\tprivate checkHeartbeats(): void {\n\t\tconst now = Date.now();\n\t\t// Event-loop lag: how much later than scheduled this check actually ran.\n\t\t// Heavy CPU load (many concurrent subagents + background MCP tools) starves\n\t\t// the loop, delaying both this check *and* our reading of child heartbeats.\n\t\t// Forgive that gap so the parent's own starvation isn't charged against the\n\t\t// children as a missed heartbeat.\n\t\tconst loopLag = Math.max(0, now - this.lastCheckAt - HEARTBEAT_CHECK_INTERVAL_MS);\n\t\tthis.lastCheckAt = now;\n\n\t\tconst threshold = HEARTBEAT_MISS_THRESHOLD_MS * this.loadMultiplier() + loopLag;\n\t\tfor (const [task_id] of this.processes) {\n\t\t\tconst last = this.lastHeartbeat.get(task_id);\n\t\t\tif (last === undefined) continue;\n\t\t\tif (now - last > threshold) {\n\t\t\t\tthis.handleStalled(task_id);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate handleStalled(task_id: string): void {\n\t\tconst monitored = this.processes.get(task_id);\n\t\tif (!monitored) return;\n\n\t\t// Record why we reaped this child so a recurrence is diagnosable rather than\n\t\t// just \"stalled\": how long since the last heartbeat, and the load factors\n\t\t// (concurrent monitored subagents, threshold) that fed the decision.\n\t\tconst last = this.lastHeartbeat.get(task_id);\n\t\tconst silentMs = last === undefined ? -1 : Date.now() - last;\n\t\tconsole.error(\n\t\t\t`[LIFEGUARD] stalled task_id=${task_id} agent=${monitored.agent_type} ` +\n\t\t\t\t`silent_ms=${silentMs} concurrent=${this.processes.size} ` +\n\t\t\t\t`load_mult=${this.loadMultiplier().toFixed(2)} base_threshold_ms=${HEARTBEAT_MISS_THRESHOLD_MS}`,\n\t\t);\n\n\t\tif (!monitored.process.killed) {\n\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t}\n\n\t\tthis.emit(\"stalled\", { task_id, pid: monitored.pid });\n\t\t// Process exit handler will call untrack()\n\t}\n\n\tprivate handleTimeout(task_id: string): void {\n\t\tconst monitored = this.processes.get(task_id);\n\t\tif (!monitored) return;\n\n\t\t// Under load the wall-clock timer can fire while the subagent is still doing\n\t\t// real work — its turns are just slow because the CPU is shared. Re-arm rather\n\t\t// than kill, up to a hard ceiling (base * MAX_LOAD_MULTIPLIER) so a genuinely\n\t\t// stuck agent still terminates.\n\t\tconst started = this.startedAt.get(task_id) ?? Date.now();\n\t\tconst base = this.baseTimeoutMs.get(task_id) ?? TIMEOUTS_MS[monitored.agent_type] ?? TIMEOUTS_MS.explore;\n\t\tconst elapsed = Date.now() - started;\n\t\tconst ceiling = base * MAX_LOAD_MULTIPLIER;\n\t\tif (this.loadMultiplier() > 1 && elapsed < ceiling) {\n\t\t\tconst remaining = ceiling - elapsed;\n\t\t\tconst next = Math.min(\n\t\t\t\tMath.round(base * this.loadMultiplier()),\n\t\t\t\tMath.max(HEARTBEAT_CHECK_INTERVAL_MS, remaining),\n\t\t\t);\n\t\t\tthis.timeouts.set(\n\t\t\t\ttask_id,\n\t\t\t\tsetTimeout(() => this.handleTimeout(task_id), next),\n\t\t\t);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!monitored.process.killed) {\n\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t}\n\n\t\tthis.emit(\"timeout\", { task_id, pid: monitored.pid });\n\t\tthis.timeouts.delete(task_id);\n\t\t// Process exit handler will call untrack()\n\t}\n\n\tprivate untrack(task_id: string): void {\n\t\tconst timeout = this.timeouts.get(task_id);\n\t\tif (timeout) {\n\t\t\tclearTimeout(timeout);\n\t\t\tthis.timeouts.delete(task_id);\n\t\t}\n\t\tthis.processes.delete(task_id);\n\t\tthis.lastHeartbeat.delete(task_id);\n\t\tthis.startedAt.delete(task_id);\n\t\tthis.baseTimeoutMs.delete(task_id);\n\t}\n\n\tprivate setupParentExitHandlers(): void {\n\t\tconst shutdown = () => this.gracefulShutdown();\n\t\tthis.parentShutdownHandler = shutdown;\n\t\tprocess.setMaxListeners(Math.max(process.getMaxListeners(), 20));\n\t\tprocess.once(\"SIGINT\", shutdown);\n\t\tprocess.once(\"SIGTERM\", shutdown);\n\t}\n\n\tprivate gracefulShutdown(): void {\n\t\t// SIGTERM all children\n\t\tfor (const monitored of this.processes.values()) {\n\t\t\tif (!monitored.process.killed) {\n\t\t\t\tmonitored.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\n\t\t// SIGKILL after grace period\n\t\tsetTimeout(() => {\n\t\t\tfor (const monitored of this.processes.values()) {\n\t\t\t\tif (!monitored.process.killed) {\n\t\t\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t\t\t}\n\t\t\t}\n\t\t}, PARENT_SHUTDOWN_GRACE_MS).unref();\n\t}\n\n\tprivate sweepOldAgents(): void {\n\t\tconst dispatchDir = getDispatchRoot(this.cwd);\n\t\tif (!existsSync(dispatchDir)) return;\n\n\t\tconst now = Date.now();\n\t\tconst cutoff = 24 * 60 * 60 * 1000; // 24 hours\n\n\t\tfor (const entry of readdirSync(dispatchDir)) {\n\t\t\tconst entryPath = join(dispatchDir, entry);\n\t\t\ttry {\n\t\t\t\tconst stats = statSync(entryPath);\n\t\t\t\tif (!stats.isDirectory()) continue;\n\n\t\t\t\tif (now - stats.mtimeMs > cutoff) {\n\t\t\t\t\tconst hasRunningPid = this.hasRunningPid(entryPath);\n\t\t\t\t\tif (!hasRunningPid) {\n\t\t\t\t\t\tthis.rmrf(entryPath);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// Ignore errors for individual entries\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate hasRunningPid(dir: string): boolean {\n\t\tconst pidFile = join(dir, \"pid\");\n\t\tif (!existsSync(pidFile)) return false;\n\n\t\ttry {\n\t\t\tconst pid = Number.parseInt(readFileSync(pidFile, \"utf-8\"), 10);\n\t\t\tif (Number.isNaN(pid)) return false;\n\t\t\tprocess.kill(pid, 0); // Check if process exists\n\t\t\treturn true;\n\t\t} catch {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\tprivate rmrf(dir: string): void {\n\t\tfor (const entry of readdirSync(dir)) {\n\t\t\tconst entryPath = join(dir, entry);\n\t\t\ttry {\n\t\t\t\tconst stats = statSync(entryPath);\n\t\t\t\tif (stats.isDirectory()) {\n\t\t\t\t\tthis.rmrf(entryPath);\n\t\t\t\t} else {\n\t\t\t\t\tunlinkSync(entryPath);\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// Ignore\n\t\t\t}\n\t\t}\n\t\ttry {\n\t\t\trmdirSync(dir);\n\t\t} catch {\n\t\t\t// Ignore\n\t\t}\n\t}\n}\n"]}
1
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Each *additional* concurrently-monitored subagent adds\n * this fraction to the heartbeat-miss and hard-timeout budgets.\n *\n * When several subagents run at once (plus background MCP tools), they saturate\n * the CPU and starve the parent's event loop: its `setInterval` heartbeat check\n * fires late, and it cannot read a child's `{\"ping\":true}` line in time even\n * though the child is healthy and still working. Scaling the budgets by load\n * stops that contention from false-positive SIGKILLing healthy subagents — the\n * failure the demo hit when running many agents + MCP tools in the background.\n */\nconst LOAD_TOLERANCE_PER_PROCESS = 0.5;\n\n/**\n * Hard ceiling on the load tolerance multiplier, so a genuinely stuck subagent\n * is still eventually reaped no matter how busy the pool is.\n */\nconst MAX_LOAD_MULTIPLIER = 4;\n\nexport interface LifeguardProcess {\n\tpid: number;\n\ttask_id: string;\n\tagent_type: string;\n\tprocess: ChildProcess;\n}\n\n/**\n * Monitors running subagent processes for heartbeats, hard timeouts,\n * and parent-exit cleanup. Emits \"stalled\" and \"timeout\" events when\n * processes are terminated.\n */\nexport class SubagentLifeguard extends EventEmitter {\n\tprivate processes = new Map<string, LifeguardProcess>();\n\tprivate lastHeartbeat = new Map<string, number>();\n\tprivate timeouts = new Map<string, NodeJS.Timeout>();\n\t/** When each task started, used to compute the load-scaled hard timeout. */\n\tprivate startedAt = new Map<string, number>();\n\t/** Per-agent base hard timeout (before load scaling), captured at monitor(). */\n\tprivate baseTimeoutMs = new Map<string, number>();\n\tprivate checkInterval: NodeJS.Timeout | null = null;\n\t/** Wall-clock time the heartbeat check last ran, to measure event-loop lag. */\n\tprivate lastCheckAt = Date.now();\n\t/**\n\t * Count of external in-process tasks (e.g. background MCP tools) running in the\n\t * parent alongside the monitored subagents. These don't show up in `processes`\n\t * but still saturate the parent's CPU/event loop, so they're folded into the\n\t * load multiplier. Updated by the pool via setExternalLoad().\n\t */\n\tprivate externalLoad = 0;\n\tprivate disposed = false;\n\tprivate readonly cwd: string;\n\tprivate parentShutdownHandler?: () => void;\n\n\tconstructor(cwd: string) {\n\t\tsuper();\n\t\tthis.cwd = cwd;\n\t\tthis.setupParentExitHandlers();\n\t\tthis.sweepOldAgents();\n\t\tthis.lastCheckAt = Date.now();\n\t\tthis.checkInterval = setInterval(() => this.checkHeartbeats(), HEARTBEAT_CHECK_INTERVAL_MS);\n\t}\n\n\t/**\n\t * Set the count of external in-process tasks (background MCP tools) sharing the\n\t * parent's CPU/event loop. Folded into loadMultiplier() so concurrent MCP work\n\t * widens the heartbeat/timeout budgets just like extra monitored subagents do.\n\t * Negative values are clamped to 0.\n\t */\n\tsetExternalLoad(count: number): void {\n\t\tthis.externalLoad = Math.max(0, Math.floor(count));\n\t}\n\n\t/**\n\t * Tolerance multiplier for the current load. 1 concurrent task → 1x; each extra\n\t * concurrent task adds LOAD_TOLERANCE_PER_PROCESS, capped at MAX_LOAD_MULTIPLIER.\n\t * Concurrency counts both monitored subagents and external load (background MCP\n\t * tools), since both contend for the same parent event loop.\n\t */\n\tprivate loadMultiplier(): number {\n\t\tconst concurrent = this.processes.size + this.externalLoad;\n\t\tconst mult = 1 + Math.max(0, concurrent - 1) * LOAD_TOLERANCE_PER_PROCESS;\n\t\treturn Math.min(mult, MAX_LOAD_MULTIPLIER);\n\t}\n\n\t/**\n\t * Begin monitoring a child process. The process must emit a\n\t * `{\"ping\":true}` JSON line on stdout every 30 seconds.\n\t */\n\tmonitor(task_id: string, agent_type: string, proc: ChildProcess): void {\n\t\tif (this.disposed) return;\n\n\t\tconst pid = proc.pid ?? 0;\n\t\tthis.processes.set(task_id, { pid, task_id, agent_type, process: proc });\n\t\tthis.lastHeartbeat.set(task_id, Date.now());\n\n\t\tconst timeoutMs = TIMEOUTS_MS[agent_type] ?? TIMEOUTS_MS.explore;\n\t\tthis.startedAt.set(task_id, Date.now());\n\t\tthis.baseTimeoutMs.set(task_id, timeoutMs);\n\t\t// Arm the hard timeout scaled by current load. When it fires, handleTimeout\n\t\t// re-checks load and re-arms (up to MAX_LOAD_MULTIPLIER) if the pool is still\n\t\t// busy, so a slow-but-progressing subagent isn't killed for CPU contention.\n\t\tconst timeout = setTimeout(\n\t\t\t() => {\n\t\t\t\tthis.handleTimeout(task_id);\n\t\t\t},\n\t\t\tMath.round(timeoutMs * this.loadMultiplier()),\n\t\t);\n\t\tthis.timeouts.set(task_id, timeout);\n\n\t\tproc.once(\"exit\", () => {\n\t\t\tthis.untrack(task_id);\n\t\t});\n\t}\n\n\t/** Record a heartbeat for a monitored task. */\n\trecordHeartbeat(task_id: string): void {\n\t\tif (this.processes.has(task_id)) {\n\t\t\tthis.lastHeartbeat.set(task_id, Date.now());\n\t\t}\n\t}\n\n\t/** Get the last recorded heartbeat timestamp, or null. */\n\tlastHeartbeatAt(task_id: string): number | null {\n\t\treturn this.lastHeartbeat.get(task_id) ?? null;\n\t}\n\n\t/** True if the task is currently being monitored. */\n\tisMonitoring(task_id: string): boolean {\n\t\treturn this.processes.has(task_id);\n\t}\n\n\t/** Kill all monitored processes and clean up. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tif (this.checkInterval) {\n\t\t\tclearInterval(this.checkInterval);\n\t\t\tthis.checkInterval = null;\n\t\t}\n\n\t\tfor (const timeout of this.timeouts.values()) {\n\t\t\tclearTimeout(timeout);\n\t\t}\n\t\tthis.timeouts.clear();\n\n\t\tfor (const monitored of this.processes.values()) {\n\t\t\tif (!monitored.process.killed) {\n\t\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t\t}\n\t\t}\n\t\tthis.processes.clear();\n\t\tthis.lastHeartbeat.clear();\n\t\tthis.startedAt.clear();\n\t\tthis.baseTimeoutMs.clear();\n\t\tthis.removeAllListeners();\n\n\t\tif (this.parentShutdownHandler) {\n\t\t\tprocess.removeListener(\"SIGINT\", this.parentShutdownHandler);\n\t\t\tprocess.removeListener(\"SIGTERM\", this.parentShutdownHandler);\n\t\t}\n\t}\n\n\tprivate checkHeartbeats(): void {\n\t\tconst now = Date.now();\n\t\t// Event-loop lag: how much later than scheduled this check actually ran.\n\t\t// Heavy CPU load (many concurrent subagents + background MCP tools) starves\n\t\t// the loop, delaying both this check *and* our reading of child heartbeats.\n\t\t// Forgive that gap so the parent's own starvation isn't charged against the\n\t\t// children as a missed heartbeat.\n\t\tconst loopLag = Math.max(0, now - this.lastCheckAt - HEARTBEAT_CHECK_INTERVAL_MS);\n\t\tthis.lastCheckAt = now;\n\n\t\tconst threshold = HEARTBEAT_MISS_THRESHOLD_MS * this.loadMultiplier() + loopLag;\n\t\tfor (const [task_id] of this.processes) {\n\t\t\tconst last = this.lastHeartbeat.get(task_id);\n\t\t\tif (last === undefined) continue;\n\t\t\tif (now - last > threshold) {\n\t\t\t\tthis.handleStalled(task_id);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate handleStalled(task_id: string): void {\n\t\tconst monitored = this.processes.get(task_id);\n\t\tif (!monitored) return;\n\n\t\t// Record why we reaped this child so a recurrence is diagnosable rather than\n\t\t// just \"stalled\": how long since the last heartbeat, and the load factors\n\t\t// (concurrent monitored subagents, threshold) that fed the decision.\n\t\tconst last = this.lastHeartbeat.get(task_id);\n\t\tconst silentMs = last === undefined ? -1 : Date.now() - last;\n\t\tconsole.error(\n\t\t\t`[LIFEGUARD] stalled task_id=${task_id} agent=${monitored.agent_type} ` +\n\t\t\t\t`silent_ms=${silentMs} concurrent=${this.processes.size} ` +\n\t\t\t\t`load_mult=${this.loadMultiplier().toFixed(2)} base_threshold_ms=${HEARTBEAT_MISS_THRESHOLD_MS}`,\n\t\t);\n\n\t\tif (!monitored.process.killed) {\n\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t}\n\n\t\tthis.emit(\"stalled\", { task_id, pid: monitored.pid });\n\t\t// Process exit handler will call untrack()\n\t}\n\n\tprivate handleTimeout(task_id: string): void {\n\t\tconst monitored = this.processes.get(task_id);\n\t\tif (!monitored) return;\n\n\t\t// Under load the wall-clock timer can fire while the subagent is still doing\n\t\t// real work — its turns are just slow because the CPU is shared. Re-arm rather\n\t\t// than kill, up to a hard ceiling (base * MAX_LOAD_MULTIPLIER) so a genuinely\n\t\t// stuck agent still terminates.\n\t\tconst started = this.startedAt.get(task_id) ?? Date.now();\n\t\tconst base = this.baseTimeoutMs.get(task_id) ?? TIMEOUTS_MS[monitored.agent_type] ?? TIMEOUTS_MS.explore;\n\t\tconst elapsed = Date.now() - started;\n\t\tconst ceiling = base * MAX_LOAD_MULTIPLIER;\n\t\tif (this.loadMultiplier() > 1 && elapsed < ceiling) {\n\t\t\tconst remaining = ceiling - elapsed;\n\t\t\tconst next = Math.min(\n\t\t\t\tMath.round(base * this.loadMultiplier()),\n\t\t\t\tMath.max(HEARTBEAT_CHECK_INTERVAL_MS, remaining),\n\t\t\t);\n\t\t\tthis.timeouts.set(\n\t\t\t\ttask_id,\n\t\t\t\tsetTimeout(() => this.handleTimeout(task_id), next),\n\t\t\t);\n\t\t\treturn;\n\t\t}\n\n\t\tif (!monitored.process.killed) {\n\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t}\n\n\t\tthis.emit(\"timeout\", { task_id, pid: monitored.pid });\n\t\tthis.timeouts.delete(task_id);\n\t\t// Process exit handler will call untrack()\n\t}\n\n\tprivate untrack(task_id: string): void {\n\t\tconst timeout = this.timeouts.get(task_id);\n\t\tif (timeout) {\n\t\t\tclearTimeout(timeout);\n\t\t\tthis.timeouts.delete(task_id);\n\t\t}\n\t\tthis.processes.delete(task_id);\n\t\tthis.lastHeartbeat.delete(task_id);\n\t\tthis.startedAt.delete(task_id);\n\t\tthis.baseTimeoutMs.delete(task_id);\n\t}\n\n\tprivate setupParentExitHandlers(): void {\n\t\tconst shutdown = () => this.gracefulShutdown();\n\t\tthis.parentShutdownHandler = shutdown;\n\t\tprocess.setMaxListeners(Math.max(process.getMaxListeners(), 20));\n\t\tprocess.once(\"SIGINT\", shutdown);\n\t\tprocess.once(\"SIGTERM\", shutdown);\n\t}\n\n\tprivate gracefulShutdown(): void {\n\t\t// SIGTERM all children\n\t\tfor (const monitored of this.processes.values()) {\n\t\t\tif (!monitored.process.killed) {\n\t\t\t\tmonitored.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\n\t\t// SIGKILL after grace period\n\t\tsetTimeout(() => {\n\t\t\tfor (const monitored of this.processes.values()) {\n\t\t\t\tif (!monitored.process.killed) {\n\t\t\t\t\tmonitored.process.kill(\"SIGKILL\");\n\t\t\t\t}\n\t\t\t}\n\t\t}, PARENT_SHUTDOWN_GRACE_MS).unref();\n\t}\n\n\tprivate sweepOldAgents(): void {\n\t\tconst dispatchDir = getDispatchRoot(this.cwd);\n\t\tif (!existsSync(dispatchDir)) return;\n\n\t\tconst now = Date.now();\n\t\tconst cutoff = 24 * 60 * 60 * 1000; // 24 hours\n\n\t\tfor (const entry of readdirSync(dispatchDir)) {\n\t\t\tconst entryPath = join(dispatchDir, entry);\n\t\t\ttry {\n\t\t\t\tconst stats = statSync(entryPath);\n\t\t\t\tif (!stats.isDirectory()) continue;\n\n\t\t\t\tif (now - stats.mtimeMs > cutoff) {\n\t\t\t\t\tconst hasRunningPid = this.hasRunningPid(entryPath);\n\t\t\t\t\tif (!hasRunningPid) {\n\t\t\t\t\t\tthis.rmrf(entryPath);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// Ignore errors for individual entries\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate hasRunningPid(dir: string): boolean {\n\t\tconst pidFile = join(dir, \"pid\");\n\t\tif (!existsSync(pidFile)) return false;\n\n\t\ttry {\n\t\t\tconst pid = Number.parseInt(readFileSync(pidFile, \"utf-8\"), 10);\n\t\t\tif (Number.isNaN(pid)) return false;\n\t\t\tprocess.kill(pid, 0); // Check if process exists\n\t\t\treturn true;\n\t\t} catch {\n\t\t\treturn false;\n\t\t}\n\t}\n\n\tprivate rmrf(dir: string): void {\n\t\tfor (const entry of readdirSync(dir)) {\n\t\t\tconst entryPath = join(dir, entry);\n\t\t\ttry {\n\t\t\t\tconst stats = statSync(entryPath);\n\t\t\t\tif (stats.isDirectory()) {\n\t\t\t\t\tthis.rmrf(entryPath);\n\t\t\t\t} else {\n\t\t\t\t\tunlinkSync(entryPath);\n\t\t\t\t}\n\t\t\t} catch {\n\t\t\t\t// Ignore\n\t\t\t}\n\t\t}\n\t\ttry {\n\t\t\trmdirSync(dir);\n\t\t} catch {\n\t\t\t// Ignore\n\t\t}\n\t}\n}\n"]}
@@ -1 +1 @@
1
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Default: process.cwd() */\n\tcwd?: string;\n\t/** Global config directory. Default: ~/.hoocode/agent */\n\tagentDir?: string;\n\n\t/** Auth storage for credentials. Default: AuthStorage.create(agentDir/auth.json) */\n\tauthStorage?: AuthStorage;\n\t/** Model registry. Default: ModelRegistry.create(authStorage, agentDir/models.json) */\n\tmodelRegistry?: ModelRegistry;\n\n\t/** Model to use. Default: from settings, else first available */\n\tmodel?: Model<any>;\n\t/** Thinking level. Default: from settings, else 'medium' (clamped to model capabilities) */\n\tthinkingLevel?: ThinkingLevel;\n\t/** Models available for cycling (Ctrl+P in interactive mode) */\n\tscopedModels?: Array<{ model: Model<any>; thinkingLevel?: ThinkingLevel }>;\n\n\t/**\n\t * Optional default tool suppression mode when no explicit allowlist is provided.\n\t *\n\t * - \"all\": start with no tools enabled\n\t * - \"builtin\": disable the default built-in tools (read, bash, edit, write)\n\t * but keep extension/custom tools enabled\n\t */\n\tnoTools?: \"all\" | \"builtin\";\n\t/**\n\t * Optional allowlist of tool names.\n\t *\n\t * When omitted, hoocode enables the default built-in tools (read, bash, edit, write)\n\t * and leaves extension/custom tools enabled unless `noTools` changes that default.\n\t * When provided, only the listed tool names are enabled.\n\t */\n\ttools?: string[];\n\t/** Custom tools to register (in addition to built-in tools). */\n\tcustomTools?: ToolDefinition[];\n\n\t/** Resource loader. When omitted, DefaultResourceLoader is used. */\n\tresourceLoader?: ResourceLoader;\n\n\t/** Session manager. Default: SessionManager.create(cwd) */\n\tsessionManager?: SessionManager;\n\n\t/** Settings manager. Default: SettingsManager.create(cwd, agentDir) */\n\tsettingsManager?: SettingsManager;\n\t/** Session start event metadata for extension runtime startup. */\n\tsessionStartEvent?: SessionStartEvent;\n}\n\n/** Result from createAgentSession */\nexport interface CreateAgentSessionResult {\n\t/** The created session */\n\tsession: AgentSession;\n\t/** Extensions result (for UI context setup in interactive mode) */\n\textensionsResult: LoadExtensionsResult;\n\t/** Warning if session was restored with a different model than saved */\n\tmodelFallbackMessage?: string;\n}\n\n// Re-exports\n\nexport type { AgentDefinition, AgentSource } from \"./agent-frontmatter.js\";\nexport { AgentRegistry, formatAgentsForPrompt, loadAgentRegistry } from \"./agent-registry.js\";\nexport * from \"./agent-session-runtime.js\";\nexport type {\n\tExtensionAPI,\n\tExtensionCommandContext,\n\tExtensionContext,\n\tExtensionFactory,\n\tSlashCommandInfo,\n\tSlashCommandSource,\n\tToolDefinition,\n} from \"./extensions/index.js\";\nexport type { PromptTemplate } from \"./prompt-templates.js\";\nexport type { Skill } from \"./skills.js\";\nexport type { Tool } from \"./tools/index.js\";\n\nexport {\n\twithFileMutationQueue,\n\t// Tool factories (for custom cwd)\n\tcreateCodingTools,\n\tcreateReadOnlyTools,\n\tcreateReadTool,\n\tcreateBashTool,\n\tcreateEditTool,\n\tcreateWriteTool,\n\tcreateGrepTool,\n\tcreateFindTool,\n\tcreateLsTool,\n};\n\n// Helper Functions\n\nfunction getDefaultAgentDir(): string {\n\treturn getAgentDir();\n}\n\nfunction getAttributionHeaders(\n\tmodel: Model<any>,\n\tsettingsManager: SettingsManager,\n): Record<string, string> | undefined {\n\tif (!isInstallTelemetryEnabled(settingsManager)) {\n\t\treturn undefined;\n\t}\n\n\tif (model.provider === \"openrouter\" || model.baseUrl.includes(\"openrouter.ai\")) {\n\t\treturn {\n\t\t\t\"HTTP-Referer\": \"https://github.com/kolisachint/hoocode\",\n\t\t\t\"X-OpenRouter-Title\": \"hoocode\",\n\t\t\t\"X-OpenRouter-Categories\": \"cli-agent\",\n\t\t};\n\t}\n\n\tif (\n\t\tmodel.provider === \"cloudflare-workers-ai\" ||\n\t\tmodel.provider === \"cloudflare-ai-gateway\" ||\n\t\tmodel.baseUrl.includes(\"api.cloudflare.com\") ||\n\t\tmodel.baseUrl.includes(\"gateway.ai.cloudflare.com\")\n\t) {\n\t\treturn {\n\t\t\t\"User-Agent\": \"hoocode\",\n\t\t};\n\t}\n\n\treturn undefined;\n}\n\n/**\n * Create an AgentSession with the specified options.\n *\n * @example\n * ```typescript\n * // Minimal - uses defaults\n * const { session } = await createAgentSession();\n *\n * // With explicit model\n * import { getModel } from '@kolisachint/hoocode-ai';\n * const { session } = await createAgentSession({\n * model: getModel('anthropic', 'claude-opus-4-5'),\n * thinkingLevel: 'high',\n * });\n *\n * // Continue previous session\n * const { session, modelFallbackMessage } = await createAgentSession({\n * continueSession: true,\n * });\n *\n * // Full control\n * const loader = new DefaultResourceLoader({\n * cwd: process.cwd(),\n * agentDir: getAgentDir(),\n * settingsManager: SettingsManager.create(),\n * });\n * await loader.reload();\n * const { session } = await createAgentSession({\n * model: myModel,\n * tools: [readTool, bashTool],\n * resourceLoader: loader,\n * sessionManager: SessionManager.inMemory(),\n * });\n * ```\n */\nexport async function createAgentSession(options: CreateAgentSessionOptions = {}): Promise<CreateAgentSessionResult> {\n\tconst cwd = options.cwd ?? options.sessionManager?.getCwd() ?? process.cwd();\n\tconst agentDir = options.agentDir ?? getDefaultAgentDir();\n\tlet resourceLoader = options.resourceLoader;\n\n\t// Use provided or create AuthStorage and ModelRegistry\n\tconst authPath = options.agentDir ? join(agentDir, \"auth.json\") : undefined;\n\tconst modelsPath = options.agentDir ? join(agentDir, \"models.json\") : undefined;\n\tconst authStorage = options.authStorage ?? AuthStorage.create(authPath);\n\tconst modelRegistry = options.modelRegistry ?? ModelRegistry.create(authStorage, modelsPath);\n\n\tconst settingsManager = options.settingsManager ?? SettingsManager.create(cwd, agentDir);\n\tconst sessionManager = options.sessionManager ?? SessionManager.create(cwd, getDefaultSessionDir(cwd, agentDir));\n\n\tif (!resourceLoader) {\n\t\tresourceLoader = new DefaultResourceLoader({ cwd, agentDir, settingsManager });\n\t\tawait resourceLoader.reload();\n\t\ttime(\"resourceLoader.reload\");\n\t}\n\n\t// Check if session has existing data to restore\n\tconst existingSession = sessionManager.buildSessionContext();\n\tconst hasExistingSession = existingSession.messages.length > 0;\n\tconst hasThinkingEntry = sessionManager.getBranch().some((entry) => entry.type === \"thinking_level_change\");\n\n\tlet model = options.model;\n\tlet modelFallbackMessage: string | undefined;\n\n\t// If session has data, try to restore model from it\n\tif (!model && hasExistingSession && existingSession.model) {\n\t\tconst restoredModel = modelRegistry.find(existingSession.model.provider, existingSession.model.modelId);\n\t\tif (restoredModel && modelRegistry.hasConfiguredAuth(restoredModel)) {\n\t\t\tmodel = restoredModel;\n\t\t}\n\t\tif (!model) {\n\t\t\tmodelFallbackMessage = `Could not restore model ${existingSession.model.provider}/${existingSession.model.modelId}`;\n\t\t}\n\t}\n\n\t// If still no model, use findInitialModel (checks settings default, then provider defaults)\n\tif (!model) {\n\t\tconst result = await findInitialModel({\n\t\t\tscopedModels: [],\n\t\t\tisContinuing: hasExistingSession,\n\t\t\tdefaultProvider: settingsManager.getDefaultProvider(),\n\t\t\tdefaultModelId: settingsManager.getDefaultModel(),\n\t\t\tdefaultThinkingLevel: settingsManager.getDefaultThinkingLevel(),\n\t\t\tmodelRegistry,\n\t\t});\n\t\tmodel = result.model;\n\t\tif (!model) {\n\t\t\tmodelFallbackMessage = formatNoModelsAvailableMessage();\n\t\t} else if (modelFallbackMessage) {\n\t\t\tmodelFallbackMessage += `. Using ${model.provider}/${model.id}`;\n\t\t}\n\t}\n\n\tlet thinkingLevel = options.thinkingLevel;\n\n\t// If session has data, restore thinking level from it\n\tif (thinkingLevel === undefined && hasExistingSession) {\n\t\tthinkingLevel = hasThinkingEntry\n\t\t\t? (existingSession.thinkingLevel as ThinkingLevel)\n\t\t\t: (settingsManager.getDefaultThinkingLevel() ?? DEFAULT_THINKING_LEVEL);\n\t}\n\n\t// Fall back to settings default\n\tif (thinkingLevel === undefined) {\n\t\tthinkingLevel = settingsManager.getDefaultThinkingLevel() ?? DEFAULT_THINKING_LEVEL;\n\t}\n\n\t// Clamp to model capabilities\n\tif (!model) {\n\t\tthinkingLevel = \"off\";\n\t} else {\n\t\tthinkingLevel = clampThinkingLevel(model, thinkingLevel) as ThinkingLevel;\n\t}\n\n\tconst defaultActiveToolNames: ToolName[] = [\"read\", \"bash\", \"edit\", \"write\"];\n\tconst allowedToolNames = options.tools ?? (options.noTools === \"all\" ? [] : undefined);\n\tconst initialActiveToolNames: string[] = options.tools\n\t\t? [...options.tools]\n\t\t: options.noTools\n\t\t\t? []\n\t\t\t: defaultActiveToolNames;\n\n\tlet agent: Agent;\n\n\t// Create convertToLlm wrapper that filters images if blockImages is enabled (defense-in-depth)\n\tconst convertToLlmWithBlockImages = (messages: AgentMessage[]): Message[] => {\n\t\tconst converted = convertToLlm(messages);\n\t\t// Check setting dynamically so mid-session changes take effect\n\t\tif (!settingsManager.getBlockImages()) {\n\t\t\treturn converted;\n\t\t}\n\t\t// Filter out ImageContent from all messages, replacing with text placeholder\n\t\treturn converted.map((msg) => {\n\t\t\tif (msg.role === \"user\" || msg.role === \"toolResult\") {\n\t\t\t\tconst content = msg.content;\n\t\t\t\tif (Array.isArray(content)) {\n\t\t\t\t\tconst hasImages = content.some((c) => c.type === \"image\");\n\t\t\t\t\tif (hasImages) {\n\t\t\t\t\t\tconst filteredContent = content\n\t\t\t\t\t\t\t.map((c) =>\n\t\t\t\t\t\t\t\tc.type === \"image\" ? { type: \"text\" as const, text: \"Image reading is disabled.\" } : c,\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t.filter(\n\t\t\t\t\t\t\t\t(c, i, arr) =>\n\t\t\t\t\t\t\t\t\t// Dedupe consecutive \"Image reading is disabled.\" texts\n\t\t\t\t\t\t\t\t\t!(\n\t\t\t\t\t\t\t\t\t\tc.type === \"text\" &&\n\t\t\t\t\t\t\t\t\t\tc.text === \"Image reading is disabled.\" &&\n\t\t\t\t\t\t\t\t\t\ti > 0 &&\n\t\t\t\t\t\t\t\t\t\tarr[i - 1].type === \"text\" &&\n\t\t\t\t\t\t\t\t\t\t(arr[i - 1] as { type: \"text\"; text: string }).text === \"Image reading is disabled.\"\n\t\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\treturn { ...msg, content: filteredContent };\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn msg;\n\t\t});\n\t};\n\n\tconst extensionRunnerRef: { current?: ExtensionRunner } = {};\n\n\tagent = new Agent({\n\t\tinitialState: {\n\t\t\tsystemPrompt: \"\",\n\t\t\tmodel,\n\t\t\tthinkingLevel,\n\t\t\ttools: [],\n\t\t},\n\t\tconvertToLlm: convertToLlmWithBlockImages,\n\t\tcreateBackgroundResultMessage: createBackgroundTaskMessage,\n\t\tcreateBackgroundPlaceholder: (toolCall) => createBackgroundPlaceholderText(toolCall),\n\t\tstreamFn: async (model, context, options) => {\n\t\t\tconst auth = await modelRegistry.getApiKeyAndHeaders(model);\n\t\t\tif (!auth.ok) {\n\t\t\t\tthrow new Error(auth.error);\n\t\t\t}\n\t\t\tconst providerRetrySettings = settingsManager.getProviderRetrySettings();\n\t\t\tconst attributionHeaders = getAttributionHeaders(model, settingsManager);\n\t\t\treturn streamSimple(model, context, {\n\t\t\t\t...options,\n\t\t\t\tapiKey: auth.apiKey,\n\t\t\t\ttimeoutMs: options?.timeoutMs ?? providerRetrySettings.timeoutMs,\n\t\t\t\tmaxRetries: options?.maxRetries ?? providerRetrySettings.maxRetries,\n\t\t\t\tmaxRetryDelayMs: options?.maxRetryDelayMs ?? providerRetrySettings.maxRetryDelayMs,\n\t\t\t\theaders:\n\t\t\t\t\tattributionHeaders || auth.headers || options?.headers\n\t\t\t\t\t\t? { ...attributionHeaders, ...auth.headers, ...options?.headers }\n\t\t\t\t\t\t: undefined,\n\t\t\t});\n\t\t},\n\t\tonPayload: async (payload, _model) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner?.hasHandlers(\"before_provider_request\")) {\n\t\t\t\treturn payload;\n\t\t\t}\n\t\t\treturn runner.emitBeforeProviderRequest(payload);\n\t\t},\n\t\tonResponse: async (response, _model) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner?.hasHandlers(\"after_provider_response\")) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait runner.emit({\n\t\t\t\ttype: \"after_provider_response\",\n\t\t\t\tstatus: response.status,\n\t\t\t\theaders: response.headers,\n\t\t\t});\n\t\t},\n\t\tsessionId: sessionManager.getSessionId(),\n\t\ttransformContext: async (messages) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner) return messages;\n\t\t\treturn runner.emitContext(messages);\n\t\t},\n\t\tsteeringMode: settingsManager.getSteeringMode(),\n\t\tfollowUpMode: settingsManager.getFollowUpMode(),\n\t\ttransport: settingsManager.getTransport(),\n\t\tthinkingBudgets: settingsManager.getThinkingBudgets(),\n\t\tmaxRetryDelayMs: settingsManager.getProviderRetrySettings().maxRetryDelayMs,\n\t});\n\n\t// Restore messages if session has existing data\n\tif (hasExistingSession) {\n\t\tagent.state.messages = existingSession.messages;\n\t\tif (!hasThinkingEntry) {\n\t\t\tsessionManager.appendThinkingLevelChange(thinkingLevel);\n\t\t}\n\t} else {\n\t\t// Save initial model and thinking level for new sessions so they can be restored on resume\n\t\tif (model) {\n\t\t\tsessionManager.appendModelChange(model.provider, model.id);\n\t\t}\n\t\tsessionManager.appendThinkingLevelChange(thinkingLevel);\n\t}\n\n\tconst session = new AgentSession({\n\t\tagent,\n\t\tsessionManager,\n\t\tsettingsManager,\n\t\tcwd,\n\t\tscopedModels: options.scopedModels,\n\t\tresourceLoader,\n\t\tcustomTools: options.customTools,\n\t\tmodelRegistry,\n\t\tinitialActiveToolNames,\n\t\tallowedToolNames,\n\t\textensionRunnerRef,\n\t\tsessionStartEvent: options.sessionStartEvent,\n\t});\n\tconst extensionsResult = resourceLoader.getExtensions();\n\n\treturn {\n\t\tsession,\n\t\textensionsResult,\n\t\tmodelFallbackMessage,\n\t};\n}\n"]}
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Default: process.cwd() */\n\tcwd?: string;\n\t/** Global config directory. Default: ~/.hoocode/agent */\n\tagentDir?: string;\n\n\t/** Auth storage for credentials. Default: AuthStorage.create(agentDir/auth.json) */\n\tauthStorage?: AuthStorage;\n\t/** Model registry. Default: ModelRegistry.create(authStorage, agentDir/models.json) */\n\tmodelRegistry?: ModelRegistry;\n\n\t/** Model to use. Default: from settings, else first available */\n\tmodel?: Model<any>;\n\t/** Thinking level. Default: from settings, else 'medium' (clamped to model capabilities) */\n\tthinkingLevel?: ThinkingLevel;\n\t/** Models available for cycling (Ctrl+P in interactive mode) */\n\tscopedModels?: Array<{ model: Model<any>; thinkingLevel?: ThinkingLevel }>;\n\n\t/**\n\t * Optional default tool suppression mode when no explicit allowlist is provided.\n\t *\n\t * - \"all\": start with no tools enabled\n\t * - \"builtin\": disable the default built-in tools (read, bash, edit, write)\n\t * but keep extension/custom tools enabled\n\t */\n\tnoTools?: \"all\" | \"builtin\";\n\t/**\n\t * Optional allowlist of tool names.\n\t *\n\t * When omitted, hoocode enables the default built-in tools (read, bash, edit, write)\n\t * and leaves extension/custom tools enabled unless `noTools` changes that default.\n\t * When provided, only the listed tool names are enabled.\n\t */\n\ttools?: string[];\n\t/** Custom tools to register (in addition to built-in tools). */\n\tcustomTools?: ToolDefinition[];\n\n\t/** Resource loader. When omitted, DefaultResourceLoader is used. */\n\tresourceLoader?: ResourceLoader;\n\n\t/** Session manager. Default: SessionManager.create(cwd) */\n\tsessionManager?: SessionManager;\n\n\t/** Settings manager. Default: SettingsManager.create(cwd, agentDir) */\n\tsettingsManager?: SettingsManager;\n\t/** Session start event metadata for extension runtime startup. */\n\tsessionStartEvent?: SessionStartEvent;\n}\n\n/** Result from createAgentSession */\nexport interface CreateAgentSessionResult {\n\t/** The created session */\n\tsession: AgentSession;\n\t/** Extensions result (for UI context setup in interactive mode) */\n\textensionsResult: LoadExtensionsResult;\n\t/** Warning if session was restored with a different model than saved */\n\tmodelFallbackMessage?: string;\n}\n\n// Re-exports\n\nexport type { AgentDefinition, AgentSource } from \"./agent-frontmatter.js\";\nexport { AgentRegistry, formatAgentsForPrompt, loadAgentRegistry } from \"./agent-registry.js\";\nexport * from \"./agent-session-runtime.js\";\nexport type {\n\tExtensionAPI,\n\tExtensionCommandContext,\n\tExtensionContext,\n\tExtensionFactory,\n\tSlashCommandInfo,\n\tSlashCommandSource,\n\tToolDefinition,\n} from \"./extensions/index.js\";\nexport type { PromptTemplate } from \"./prompt-templates.js\";\nexport type { Skill } from \"./skills.js\";\nexport type { Tool } from \"./tools/index.js\";\n\nexport {\n\twithFileMutationQueue,\n\t// Tool factories (for custom cwd)\n\tcreateCodingTools,\n\tcreateReadOnlyTools,\n\tcreateReadTool,\n\tcreateBashTool,\n\tcreateEditTool,\n\tcreateWriteTool,\n\tcreateGrepTool,\n\tcreateFindTool,\n\tcreateLsTool,\n};\n\n// Helper Functions\n\nfunction getDefaultAgentDir(): string {\n\treturn getAgentDir();\n}\n\nfunction getAttributionHeaders(\n\tmodel: Model<any>,\n\tsettingsManager: SettingsManager,\n): Record<string, string> | undefined {\n\tif (!isInstallTelemetryEnabled(settingsManager)) {\n\t\treturn undefined;\n\t}\n\n\tif (model.provider === \"openrouter\" || model.baseUrl.includes(\"openrouter.ai\")) {\n\t\treturn {\n\t\t\t\"HTTP-Referer\": \"https://github.com/kolisachint/hoocode\",\n\t\t\t\"X-OpenRouter-Title\": \"hoocode\",\n\t\t\t\"X-OpenRouter-Categories\": \"cli-agent\",\n\t\t};\n\t}\n\n\tif (\n\t\tmodel.provider === \"cloudflare-workers-ai\" ||\n\t\tmodel.provider === \"cloudflare-ai-gateway\" ||\n\t\tmodel.baseUrl.includes(\"api.cloudflare.com\") ||\n\t\tmodel.baseUrl.includes(\"gateway.ai.cloudflare.com\")\n\t) {\n\t\treturn {\n\t\t\t\"User-Agent\": \"hoocode\",\n\t\t};\n\t}\n\n\treturn undefined;\n}\n\n/**\n * Create an AgentSession with the specified options.\n *\n * @example\n * ```typescript\n * // Minimal - uses defaults\n * const { session } = await createAgentSession();\n *\n * // With explicit model\n * import { getModel } from '@kolisachint/hoocode-ai';\n * const { session } = await createAgentSession({\n * model: getModel('anthropic', 'claude-opus-4-5'),\n * thinkingLevel: 'high',\n * });\n *\n * // Continue previous session\n * const { session, modelFallbackMessage } = await createAgentSession({\n * continueSession: true,\n * });\n *\n * // Full control\n * const loader = new DefaultResourceLoader({\n * cwd: process.cwd(),\n * agentDir: getAgentDir(),\n * settingsManager: SettingsManager.create(),\n * });\n * await loader.reload();\n * const { session } = await createAgentSession({\n * model: myModel,\n * tools: [readTool, bashTool],\n * resourceLoader: loader,\n * sessionManager: SessionManager.inMemory(),\n * });\n * ```\n */\nexport async function createAgentSession(options: CreateAgentSessionOptions = {}): Promise<CreateAgentSessionResult> {\n\tconst cwd = options.cwd ?? options.sessionManager?.getCwd() ?? process.cwd();\n\tconst agentDir = options.agentDir ?? getDefaultAgentDir();\n\tlet resourceLoader = options.resourceLoader;\n\n\t// Use provided or create AuthStorage and ModelRegistry\n\tconst authPath = options.agentDir ? join(agentDir, \"auth.json\") : undefined;\n\tconst modelsPath = options.agentDir ? join(agentDir, \"models.json\") : undefined;\n\tconst authStorage = options.authStorage ?? AuthStorage.create(authPath);\n\tconst modelRegistry = options.modelRegistry ?? ModelRegistry.create(authStorage, modelsPath);\n\n\tconst settingsManager = options.settingsManager ?? SettingsManager.create(cwd, agentDir);\n\tconst sessionManager = options.sessionManager ?? SessionManager.create(cwd, getDefaultSessionDir(cwd, agentDir));\n\n\tif (!resourceLoader) {\n\t\tresourceLoader = new DefaultResourceLoader({ cwd, agentDir, settingsManager });\n\t\tawait resourceLoader.reload();\n\t\ttime(\"resourceLoader.reload\");\n\t}\n\n\t// Check if session has existing data to restore\n\tconst existingSession = sessionManager.buildSessionContext();\n\tconst hasExistingSession = existingSession.messages.length > 0;\n\tconst hasThinkingEntry = sessionManager.getBranch().some((entry) => entry.type === \"thinking_level_change\");\n\n\tlet model = options.model;\n\tlet modelFallbackMessage: string | undefined;\n\n\t// If session has data, try to restore model from it\n\tif (!model && hasExistingSession && existingSession.model) {\n\t\tconst restoredModel = modelRegistry.find(existingSession.model.provider, existingSession.model.modelId);\n\t\tif (restoredModel && modelRegistry.hasConfiguredAuth(restoredModel)) {\n\t\t\tmodel = restoredModel;\n\t\t}\n\t\tif (!model) {\n\t\t\tmodelFallbackMessage = `Could not restore model ${existingSession.model.provider}/${existingSession.model.modelId}`;\n\t\t}\n\t}\n\n\t// If still no model, use findInitialModel (checks settings default, then provider defaults)\n\tif (!model) {\n\t\tconst result = await findInitialModel({\n\t\t\tscopedModels: [],\n\t\t\tisContinuing: hasExistingSession,\n\t\t\tdefaultProvider: settingsManager.getDefaultProvider(),\n\t\t\tdefaultModelId: settingsManager.getDefaultModel(),\n\t\t\tdefaultThinkingLevel: settingsManager.getDefaultThinkingLevel(),\n\t\t\tmodelRegistry,\n\t\t});\n\t\tmodel = result.model;\n\t\tif (!model) {\n\t\t\tmodelFallbackMessage = formatNoModelsAvailableMessage();\n\t\t} else if (modelFallbackMessage) {\n\t\t\tmodelFallbackMessage += `. Using ${model.provider}/${model.id}`;\n\t\t}\n\t}\n\n\tlet thinkingLevel = options.thinkingLevel;\n\n\t// If session has data, restore thinking level from it\n\tif (thinkingLevel === undefined && hasExistingSession) {\n\t\tthinkingLevel = hasThinkingEntry\n\t\t\t? (existingSession.thinkingLevel as ThinkingLevel)\n\t\t\t: (settingsManager.getDefaultThinkingLevel() ?? DEFAULT_THINKING_LEVEL);\n\t}\n\n\t// Fall back to settings default\n\tif (thinkingLevel === undefined) {\n\t\tthinkingLevel = settingsManager.getDefaultThinkingLevel() ?? DEFAULT_THINKING_LEVEL;\n\t}\n\n\t// Clamp to model capabilities\n\tif (!model) {\n\t\tthinkingLevel = \"off\";\n\t} else {\n\t\tthinkingLevel = clampThinkingLevel(model, thinkingLevel) as ThinkingLevel;\n\t}\n\n\tconst defaultActiveToolNames: ToolName[] = [\"read\", \"bash\", \"edit\", \"write\"];\n\tconst allowedToolNames = options.tools ?? (options.noTools === \"all\" ? [] : undefined);\n\tconst initialActiveToolNames: string[] = options.tools\n\t\t? [...options.tools]\n\t\t: options.noTools\n\t\t\t? []\n\t\t\t: defaultActiveToolNames;\n\n\tlet agent: Agent;\n\n\t// Create convertToLlm wrapper that filters images if blockImages is enabled (defense-in-depth)\n\tconst convertToLlmWithBlockImages = (messages: AgentMessage[]): Message[] => {\n\t\tconst converted = convertToLlm(messages);\n\t\t// Check setting dynamically so mid-session changes take effect\n\t\tif (!settingsManager.getBlockImages()) {\n\t\t\treturn converted;\n\t\t}\n\t\t// Filter out ImageContent from all messages, replacing with text placeholder\n\t\treturn converted.map((msg) => {\n\t\t\tif (msg.role === \"user\" || msg.role === \"toolResult\") {\n\t\t\t\tconst content = msg.content;\n\t\t\t\tif (Array.isArray(content)) {\n\t\t\t\t\tconst hasImages = content.some((c) => c.type === \"image\");\n\t\t\t\t\tif (hasImages) {\n\t\t\t\t\t\tconst filteredContent = content\n\t\t\t\t\t\t\t.map((c) =>\n\t\t\t\t\t\t\t\tc.type === \"image\" ? { type: \"text\" as const, text: \"Image reading is disabled.\" } : c,\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t.filter(\n\t\t\t\t\t\t\t\t(c, i, arr) =>\n\t\t\t\t\t\t\t\t\t// Dedupe consecutive \"Image reading is disabled.\" texts\n\t\t\t\t\t\t\t\t\t!(\n\t\t\t\t\t\t\t\t\t\tc.type === \"text\" &&\n\t\t\t\t\t\t\t\t\t\tc.text === \"Image reading is disabled.\" &&\n\t\t\t\t\t\t\t\t\t\ti > 0 &&\n\t\t\t\t\t\t\t\t\t\tarr[i - 1].type === \"text\" &&\n\t\t\t\t\t\t\t\t\t\t(arr[i - 1] as { type: \"text\"; text: string }).text === \"Image reading is disabled.\"\n\t\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\treturn { ...msg, content: filteredContent };\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn msg;\n\t\t});\n\t};\n\n\tconst extensionRunnerRef: { current?: ExtensionRunner } = {};\n\n\tagent = new Agent({\n\t\tinitialState: {\n\t\t\tsystemPrompt: \"\",\n\t\t\tmodel,\n\t\t\tthinkingLevel,\n\t\t\ttools: [],\n\t\t},\n\t\tconvertToLlm: convertToLlmWithBlockImages,\n\t\tcreateBackgroundResultMessage: createBackgroundTaskMessage,\n\t\tcreateBackgroundPlaceholder: (toolCall) => createBackgroundPlaceholderText(toolCall),\n\t\t// Report in-process background tool load (e.g. background MCP tools) to the\n\t\t// subagent lifeguard so it widens its heartbeat/timeout tolerance for\n\t\t// concurrently-monitored subagents. Peek (don't create) the pool: background\n\t\t// tools can run before any subagent is ever dispatched.\n\t\tonBackgroundTaskCountChange: (count) => peekSubagentPool()?.setExternalLoad(count),\n\t\tstreamFn: async (model, context, options) => {\n\t\t\tconst auth = await modelRegistry.getApiKeyAndHeaders(model);\n\t\t\tif (!auth.ok) {\n\t\t\t\tthrow new Error(auth.error);\n\t\t\t}\n\t\t\tconst providerRetrySettings = settingsManager.getProviderRetrySettings();\n\t\t\tconst attributionHeaders = getAttributionHeaders(model, settingsManager);\n\t\t\treturn streamSimple(model, context, {\n\t\t\t\t...options,\n\t\t\t\tapiKey: auth.apiKey,\n\t\t\t\ttimeoutMs: options?.timeoutMs ?? providerRetrySettings.timeoutMs,\n\t\t\t\tmaxRetries: options?.maxRetries ?? providerRetrySettings.maxRetries,\n\t\t\t\tmaxRetryDelayMs: options?.maxRetryDelayMs ?? providerRetrySettings.maxRetryDelayMs,\n\t\t\t\theaders:\n\t\t\t\t\tattributionHeaders || auth.headers || options?.headers\n\t\t\t\t\t\t? { ...attributionHeaders, ...auth.headers, ...options?.headers }\n\t\t\t\t\t\t: undefined,\n\t\t\t});\n\t\t},\n\t\tonPayload: async (payload, _model) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner?.hasHandlers(\"before_provider_request\")) {\n\t\t\t\treturn payload;\n\t\t\t}\n\t\t\treturn runner.emitBeforeProviderRequest(payload);\n\t\t},\n\t\tonResponse: async (response, _model) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner?.hasHandlers(\"after_provider_response\")) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait runner.emit({\n\t\t\t\ttype: \"after_provider_response\",\n\t\t\t\tstatus: response.status,\n\t\t\t\theaders: response.headers,\n\t\t\t});\n\t\t},\n\t\tsessionId: sessionManager.getSessionId(),\n\t\ttransformContext: async (messages) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner) return messages;\n\t\t\treturn runner.emitContext(messages);\n\t\t},\n\t\tsteeringMode: settingsManager.getSteeringMode(),\n\t\tfollowUpMode: settingsManager.getFollowUpMode(),\n\t\ttransport: settingsManager.getTransport(),\n\t\tthinkingBudgets: settingsManager.getThinkingBudgets(),\n\t\tmaxRetryDelayMs: settingsManager.getProviderRetrySettings().maxRetryDelayMs,\n\t});\n\n\t// Restore messages if session has existing data\n\tif (hasExistingSession) {\n\t\tagent.state.messages = existingSession.messages;\n\t\tif (!hasThinkingEntry) {\n\t\t\tsessionManager.appendThinkingLevelChange(thinkingLevel);\n\t\t}\n\t} else {\n\t\t// Save initial model and thinking level for new sessions so they can be restored on resume\n\t\tif (model) {\n\t\t\tsessionManager.appendModelChange(model.provider, model.id);\n\t\t}\n\t\tsessionManager.appendThinkingLevelChange(thinkingLevel);\n\t}\n\n\tconst session = new AgentSession({\n\t\tagent,\n\t\tsessionManager,\n\t\tsettingsManager,\n\t\tcwd,\n\t\tscopedModels: options.scopedModels,\n\t\tresourceLoader,\n\t\tcustomTools: options.customTools,\n\t\tmodelRegistry,\n\t\tinitialActiveToolNames,\n\t\tallowedToolNames,\n\t\textensionRunnerRef,\n\t\tsessionStartEvent: options.sessionStartEvent,\n\t});\n\tconst extensionsResult = resourceLoader.getExtensions();\n\n\treturn {\n\t\tsession,\n\t\textensionsResult,\n\t\tmodelFallbackMessage,\n\t};\n}\n"]}
package/dist/core/sdk.js CHANGED
@@ -12,6 +12,7 @@ import { findInitialModel } from "./model-resolver.js";
12
12
  import { DefaultResourceLoader } from "./resource-loader.js";
13
13
  import { getDefaultSessionDir, SessionManager } from "./session-manager.js";
14
14
  import { SettingsManager } from "./settings-manager.js";
15
+ import { peekSubagentPool } from "./subagent-pool-instance.js";
15
16
  import { isInstallTelemetryEnabled } from "./telemetry.js";
16
17
  import { time } from "./timings.js";
17
18
  import { createBashTool, createCodingTools, createEditTool, createFindTool, createGrepTool, createLsTool, createReadOnlyTools, createReadTool, createWriteTool, withFileMutationQueue, } from "./tools/index.js";
@@ -197,6 +198,11 @@ export async function createAgentSession(options = {}) {
197
198
  convertToLlm: convertToLlmWithBlockImages,
198
199
  createBackgroundResultMessage: createBackgroundTaskMessage,
199
200
  createBackgroundPlaceholder: (toolCall) => createBackgroundPlaceholderText(toolCall),
201
+ // Report in-process background tool load (e.g. background MCP tools) to the
202
+ // subagent lifeguard so it widens its heartbeat/timeout tolerance for
203
+ // concurrently-monitored subagents. Peek (don't create) the pool: background
204
+ // tools can run before any subagent is ever dispatched.
205
+ onBackgroundTaskCountChange: (count) => peekSubagentPool()?.setExternalLoad(count),
200
206
  streamFn: async (model, context, options) => {
201
207
  const auth = await modelRegistry.getApiKeyAndHeaders(model);
202
208
  if (!auth.ok) {
@@ -1 +1 @@
1
- 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{ join } from \"node:path\";\nimport { Agent, type AgentMessage, type ThinkingLevel } from \"@kolisachint/hoocode-agent-core\";\nimport { clampThinkingLevel, type Message, type Model, streamSimple } from \"@kolisachint/hoocode-ai\";\nimport { getAgentDir } from \"../config.js\";\nimport { AgentSession } from \"./agent-session.js\";\nimport { formatNoModelsAvailableMessage } from \"./auth-guidance.js\";\nimport { AuthStorage } from \"./auth-storage.js\";\nimport { DEFAULT_THINKING_LEVEL } from \"./defaults.js\";\nimport type { ExtensionRunner, LoadExtensionsResult, SessionStartEvent, ToolDefinition } from \"./extensions/index.js\";\nimport { convertToLlm, createBackgroundPlaceholderText, createBackgroundTaskMessage } from \"./messages.js\";\nimport { ModelRegistry } from \"./model-registry.js\";\nimport { findInitialModel } from \"./model-resolver.js\";\nimport type { ResourceLoader } from \"./resource-loader.js\";\nimport { DefaultResourceLoader } from \"./resource-loader.js\";\nimport { getDefaultSessionDir, SessionManager } from \"./session-manager.js\";\nimport { SettingsManager } from \"./settings-manager.js\";\nimport { isInstallTelemetryEnabled } from \"./telemetry.js\";\nimport { time } from \"./timings.js\";\nimport {\n\tcreateBashTool,\n\tcreateCodingTools,\n\tcreateEditTool,\n\tcreateFindTool,\n\tcreateGrepTool,\n\tcreateLsTool,\n\tcreateReadOnlyTools,\n\tcreateReadTool,\n\tcreateWriteTool,\n\ttype ToolName,\n\twithFileMutationQueue,\n} from \"./tools/index.js\";\n\nexport interface CreateAgentSessionOptions {\n\t/** Working directory for project-local discovery. Default: process.cwd() */\n\tcwd?: string;\n\t/** Global config directory. Default: ~/.hoocode/agent */\n\tagentDir?: string;\n\n\t/** Auth storage for credentials. Default: AuthStorage.create(agentDir/auth.json) */\n\tauthStorage?: AuthStorage;\n\t/** Model registry. Default: ModelRegistry.create(authStorage, agentDir/models.json) */\n\tmodelRegistry?: ModelRegistry;\n\n\t/** Model to use. Default: from settings, else first available */\n\tmodel?: Model<any>;\n\t/** Thinking level. Default: from settings, else 'medium' (clamped to model capabilities) */\n\tthinkingLevel?: ThinkingLevel;\n\t/** Models available for cycling (Ctrl+P in interactive mode) */\n\tscopedModels?: Array<{ model: Model<any>; thinkingLevel?: ThinkingLevel }>;\n\n\t/**\n\t * Optional default tool suppression mode when no explicit allowlist is provided.\n\t *\n\t * - \"all\": start with no tools enabled\n\t * - \"builtin\": disable the default built-in tools (read, bash, edit, write)\n\t * but keep extension/custom tools enabled\n\t */\n\tnoTools?: \"all\" | \"builtin\";\n\t/**\n\t * Optional allowlist of tool names.\n\t *\n\t * When omitted, hoocode enables the default built-in tools (read, bash, edit, write)\n\t * and leaves extension/custom tools enabled unless `noTools` changes that default.\n\t * When provided, only the listed tool names are enabled.\n\t */\n\ttools?: string[];\n\t/** Custom tools to register (in addition to built-in tools). */\n\tcustomTools?: ToolDefinition[];\n\n\t/** Resource loader. When omitted, DefaultResourceLoader is used. */\n\tresourceLoader?: ResourceLoader;\n\n\t/** Session manager. Default: SessionManager.create(cwd) */\n\tsessionManager?: SessionManager;\n\n\t/** Settings manager. Default: SettingsManager.create(cwd, agentDir) */\n\tsettingsManager?: SettingsManager;\n\t/** Session start event metadata for extension runtime startup. */\n\tsessionStartEvent?: SessionStartEvent;\n}\n\n/** Result from createAgentSession */\nexport interface CreateAgentSessionResult {\n\t/** The created session */\n\tsession: AgentSession;\n\t/** Extensions result (for UI context setup in interactive mode) */\n\textensionsResult: LoadExtensionsResult;\n\t/** Warning if session was restored with a different model than saved */\n\tmodelFallbackMessage?: string;\n}\n\n// Re-exports\n\nexport type { AgentDefinition, AgentSource } from \"./agent-frontmatter.js\";\nexport { AgentRegistry, formatAgentsForPrompt, loadAgentRegistry } from \"./agent-registry.js\";\nexport * from \"./agent-session-runtime.js\";\nexport type {\n\tExtensionAPI,\n\tExtensionCommandContext,\n\tExtensionContext,\n\tExtensionFactory,\n\tSlashCommandInfo,\n\tSlashCommandSource,\n\tToolDefinition,\n} from \"./extensions/index.js\";\nexport type { PromptTemplate } from \"./prompt-templates.js\";\nexport type { Skill } from \"./skills.js\";\nexport type { Tool } from \"./tools/index.js\";\n\nexport {\n\twithFileMutationQueue,\n\t// Tool factories (for custom cwd)\n\tcreateCodingTools,\n\tcreateReadOnlyTools,\n\tcreateReadTool,\n\tcreateBashTool,\n\tcreateEditTool,\n\tcreateWriteTool,\n\tcreateGrepTool,\n\tcreateFindTool,\n\tcreateLsTool,\n};\n\n// Helper Functions\n\nfunction getDefaultAgentDir(): string {\n\treturn getAgentDir();\n}\n\nfunction getAttributionHeaders(\n\tmodel: Model<any>,\n\tsettingsManager: SettingsManager,\n): Record<string, string> | undefined {\n\tif (!isInstallTelemetryEnabled(settingsManager)) {\n\t\treturn undefined;\n\t}\n\n\tif (model.provider === \"openrouter\" || model.baseUrl.includes(\"openrouter.ai\")) {\n\t\treturn {\n\t\t\t\"HTTP-Referer\": \"https://github.com/kolisachint/hoocode\",\n\t\t\t\"X-OpenRouter-Title\": \"hoocode\",\n\t\t\t\"X-OpenRouter-Categories\": \"cli-agent\",\n\t\t};\n\t}\n\n\tif (\n\t\tmodel.provider === \"cloudflare-workers-ai\" ||\n\t\tmodel.provider === \"cloudflare-ai-gateway\" ||\n\t\tmodel.baseUrl.includes(\"api.cloudflare.com\") ||\n\t\tmodel.baseUrl.includes(\"gateway.ai.cloudflare.com\")\n\t) {\n\t\treturn {\n\t\t\t\"User-Agent\": \"hoocode\",\n\t\t};\n\t}\n\n\treturn undefined;\n}\n\n/**\n * Create an AgentSession with the specified options.\n *\n * @example\n * ```typescript\n * // Minimal - uses defaults\n * const { session } = await createAgentSession();\n *\n * // With explicit model\n * import { getModel } from '@kolisachint/hoocode-ai';\n * const { session } = await createAgentSession({\n * model: getModel('anthropic', 'claude-opus-4-5'),\n * thinkingLevel: 'high',\n * });\n *\n * // Continue previous session\n * const { session, modelFallbackMessage } = await createAgentSession({\n * continueSession: true,\n * });\n *\n * // Full control\n * const loader = new DefaultResourceLoader({\n * cwd: process.cwd(),\n * agentDir: getAgentDir(),\n * settingsManager: SettingsManager.create(),\n * });\n * await loader.reload();\n * const { session } = await createAgentSession({\n * model: myModel,\n * tools: [readTool, bashTool],\n * resourceLoader: loader,\n * sessionManager: SessionManager.inMemory(),\n * });\n * ```\n */\nexport async function createAgentSession(options: CreateAgentSessionOptions = {}): Promise<CreateAgentSessionResult> {\n\tconst cwd = options.cwd ?? options.sessionManager?.getCwd() ?? process.cwd();\n\tconst agentDir = options.agentDir ?? getDefaultAgentDir();\n\tlet resourceLoader = options.resourceLoader;\n\n\t// Use provided or create AuthStorage and ModelRegistry\n\tconst authPath = options.agentDir ? join(agentDir, \"auth.json\") : undefined;\n\tconst modelsPath = options.agentDir ? join(agentDir, \"models.json\") : undefined;\n\tconst authStorage = options.authStorage ?? AuthStorage.create(authPath);\n\tconst modelRegistry = options.modelRegistry ?? ModelRegistry.create(authStorage, modelsPath);\n\n\tconst settingsManager = options.settingsManager ?? SettingsManager.create(cwd, agentDir);\n\tconst sessionManager = options.sessionManager ?? SessionManager.create(cwd, getDefaultSessionDir(cwd, agentDir));\n\n\tif (!resourceLoader) {\n\t\tresourceLoader = new DefaultResourceLoader({ cwd, agentDir, settingsManager });\n\t\tawait resourceLoader.reload();\n\t\ttime(\"resourceLoader.reload\");\n\t}\n\n\t// Check if session has existing data to restore\n\tconst existingSession = sessionManager.buildSessionContext();\n\tconst hasExistingSession = existingSession.messages.length > 0;\n\tconst hasThinkingEntry = sessionManager.getBranch().some((entry) => entry.type === \"thinking_level_change\");\n\n\tlet model = options.model;\n\tlet modelFallbackMessage: string | undefined;\n\n\t// If session has data, try to restore model from it\n\tif (!model && hasExistingSession && existingSession.model) {\n\t\tconst restoredModel = modelRegistry.find(existingSession.model.provider, existingSession.model.modelId);\n\t\tif (restoredModel && modelRegistry.hasConfiguredAuth(restoredModel)) {\n\t\t\tmodel = restoredModel;\n\t\t}\n\t\tif (!model) {\n\t\t\tmodelFallbackMessage = `Could not restore model ${existingSession.model.provider}/${existingSession.model.modelId}`;\n\t\t}\n\t}\n\n\t// If still no model, use findInitialModel (checks settings default, then provider defaults)\n\tif (!model) {\n\t\tconst result = await findInitialModel({\n\t\t\tscopedModels: [],\n\t\t\tisContinuing: hasExistingSession,\n\t\t\tdefaultProvider: settingsManager.getDefaultProvider(),\n\t\t\tdefaultModelId: settingsManager.getDefaultModel(),\n\t\t\tdefaultThinkingLevel: settingsManager.getDefaultThinkingLevel(),\n\t\t\tmodelRegistry,\n\t\t});\n\t\tmodel = result.model;\n\t\tif (!model) {\n\t\t\tmodelFallbackMessage = formatNoModelsAvailableMessage();\n\t\t} else if (modelFallbackMessage) {\n\t\t\tmodelFallbackMessage += `. Using ${model.provider}/${model.id}`;\n\t\t}\n\t}\n\n\tlet thinkingLevel = options.thinkingLevel;\n\n\t// If session has data, restore thinking level from it\n\tif (thinkingLevel === undefined && hasExistingSession) {\n\t\tthinkingLevel = hasThinkingEntry\n\t\t\t? (existingSession.thinkingLevel as ThinkingLevel)\n\t\t\t: (settingsManager.getDefaultThinkingLevel() ?? DEFAULT_THINKING_LEVEL);\n\t}\n\n\t// Fall back to settings default\n\tif (thinkingLevel === undefined) {\n\t\tthinkingLevel = settingsManager.getDefaultThinkingLevel() ?? DEFAULT_THINKING_LEVEL;\n\t}\n\n\t// Clamp to model capabilities\n\tif (!model) {\n\t\tthinkingLevel = \"off\";\n\t} else {\n\t\tthinkingLevel = clampThinkingLevel(model, thinkingLevel) as ThinkingLevel;\n\t}\n\n\tconst defaultActiveToolNames: ToolName[] = [\"read\", \"bash\", \"edit\", \"write\"];\n\tconst allowedToolNames = options.tools ?? (options.noTools === \"all\" ? [] : undefined);\n\tconst initialActiveToolNames: string[] = options.tools\n\t\t? [...options.tools]\n\t\t: options.noTools\n\t\t\t? []\n\t\t\t: defaultActiveToolNames;\n\n\tlet agent: Agent;\n\n\t// Create convertToLlm wrapper that filters images if blockImages is enabled (defense-in-depth)\n\tconst convertToLlmWithBlockImages = (messages: AgentMessage[]): Message[] => {\n\t\tconst converted = convertToLlm(messages);\n\t\t// Check setting dynamically so mid-session changes take effect\n\t\tif (!settingsManager.getBlockImages()) {\n\t\t\treturn converted;\n\t\t}\n\t\t// Filter out ImageContent from all messages, replacing with text placeholder\n\t\treturn converted.map((msg) => {\n\t\t\tif (msg.role === \"user\" || msg.role === \"toolResult\") {\n\t\t\t\tconst content = msg.content;\n\t\t\t\tif (Array.isArray(content)) {\n\t\t\t\t\tconst hasImages = content.some((c) => c.type === \"image\");\n\t\t\t\t\tif (hasImages) {\n\t\t\t\t\t\tconst filteredContent = content\n\t\t\t\t\t\t\t.map((c) =>\n\t\t\t\t\t\t\t\tc.type === \"image\" ? { type: \"text\" as const, text: \"Image reading is disabled.\" } : c,\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t.filter(\n\t\t\t\t\t\t\t\t(c, i, arr) =>\n\t\t\t\t\t\t\t\t\t// Dedupe consecutive \"Image reading is disabled.\" texts\n\t\t\t\t\t\t\t\t\t!(\n\t\t\t\t\t\t\t\t\t\tc.type === \"text\" &&\n\t\t\t\t\t\t\t\t\t\tc.text === \"Image reading is disabled.\" &&\n\t\t\t\t\t\t\t\t\t\ti > 0 &&\n\t\t\t\t\t\t\t\t\t\tarr[i - 1].type === \"text\" &&\n\t\t\t\t\t\t\t\t\t\t(arr[i - 1] as { type: \"text\"; text: string }).text === \"Image reading is disabled.\"\n\t\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\treturn { ...msg, content: filteredContent };\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn msg;\n\t\t});\n\t};\n\n\tconst extensionRunnerRef: { current?: ExtensionRunner } = {};\n\n\tagent = new Agent({\n\t\tinitialState: {\n\t\t\tsystemPrompt: \"\",\n\t\t\tmodel,\n\t\t\tthinkingLevel,\n\t\t\ttools: [],\n\t\t},\n\t\tconvertToLlm: convertToLlmWithBlockImages,\n\t\tcreateBackgroundResultMessage: createBackgroundTaskMessage,\n\t\tcreateBackgroundPlaceholder: (toolCall) => createBackgroundPlaceholderText(toolCall),\n\t\tstreamFn: async (model, context, options) => {\n\t\t\tconst auth = await modelRegistry.getApiKeyAndHeaders(model);\n\t\t\tif (!auth.ok) {\n\t\t\t\tthrow new Error(auth.error);\n\t\t\t}\n\t\t\tconst providerRetrySettings = settingsManager.getProviderRetrySettings();\n\t\t\tconst attributionHeaders = getAttributionHeaders(model, settingsManager);\n\t\t\treturn streamSimple(model, context, {\n\t\t\t\t...options,\n\t\t\t\tapiKey: auth.apiKey,\n\t\t\t\ttimeoutMs: options?.timeoutMs ?? providerRetrySettings.timeoutMs,\n\t\t\t\tmaxRetries: options?.maxRetries ?? providerRetrySettings.maxRetries,\n\t\t\t\tmaxRetryDelayMs: options?.maxRetryDelayMs ?? providerRetrySettings.maxRetryDelayMs,\n\t\t\t\theaders:\n\t\t\t\t\tattributionHeaders || auth.headers || options?.headers\n\t\t\t\t\t\t? { ...attributionHeaders, ...auth.headers, ...options?.headers }\n\t\t\t\t\t\t: undefined,\n\t\t\t});\n\t\t},\n\t\tonPayload: async (payload, _model) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner?.hasHandlers(\"before_provider_request\")) {\n\t\t\t\treturn payload;\n\t\t\t}\n\t\t\treturn runner.emitBeforeProviderRequest(payload);\n\t\t},\n\t\tonResponse: async (response, _model) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner?.hasHandlers(\"after_provider_response\")) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait runner.emit({\n\t\t\t\ttype: \"after_provider_response\",\n\t\t\t\tstatus: response.status,\n\t\t\t\theaders: response.headers,\n\t\t\t});\n\t\t},\n\t\tsessionId: sessionManager.getSessionId(),\n\t\ttransformContext: async (messages) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner) return messages;\n\t\t\treturn runner.emitContext(messages);\n\t\t},\n\t\tsteeringMode: settingsManager.getSteeringMode(),\n\t\tfollowUpMode: settingsManager.getFollowUpMode(),\n\t\ttransport: settingsManager.getTransport(),\n\t\tthinkingBudgets: settingsManager.getThinkingBudgets(),\n\t\tmaxRetryDelayMs: settingsManager.getProviderRetrySettings().maxRetryDelayMs,\n\t});\n\n\t// Restore messages if session has existing data\n\tif (hasExistingSession) {\n\t\tagent.state.messages = existingSession.messages;\n\t\tif (!hasThinkingEntry) {\n\t\t\tsessionManager.appendThinkingLevelChange(thinkingLevel);\n\t\t}\n\t} else {\n\t\t// Save initial model and thinking level for new sessions so they can be restored on resume\n\t\tif (model) {\n\t\t\tsessionManager.appendModelChange(model.provider, model.id);\n\t\t}\n\t\tsessionManager.appendThinkingLevelChange(thinkingLevel);\n\t}\n\n\tconst session = new AgentSession({\n\t\tagent,\n\t\tsessionManager,\n\t\tsettingsManager,\n\t\tcwd,\n\t\tscopedModels: options.scopedModels,\n\t\tresourceLoader,\n\t\tcustomTools: options.customTools,\n\t\tmodelRegistry,\n\t\tinitialActiveToolNames,\n\t\tallowedToolNames,\n\t\textensionRunnerRef,\n\t\tsessionStartEvent: options.sessionStartEvent,\n\t});\n\tconst extensionsResult = resourceLoader.getExtensions();\n\n\treturn {\n\t\tsession,\n\t\textensionsResult,\n\t\tmodelFallbackMessage,\n\t};\n}\n"]}
1
+ 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{ join } from \"node:path\";\nimport { Agent, type AgentMessage, type ThinkingLevel } from \"@kolisachint/hoocode-agent-core\";\nimport { clampThinkingLevel, type Message, type Model, streamSimple } from \"@kolisachint/hoocode-ai\";\nimport { getAgentDir } from \"../config.js\";\nimport { AgentSession } from \"./agent-session.js\";\nimport { formatNoModelsAvailableMessage } from \"./auth-guidance.js\";\nimport { AuthStorage } from \"./auth-storage.js\";\nimport { DEFAULT_THINKING_LEVEL } from \"./defaults.js\";\nimport type { ExtensionRunner, LoadExtensionsResult, SessionStartEvent, ToolDefinition } from \"./extensions/index.js\";\nimport { convertToLlm, createBackgroundPlaceholderText, createBackgroundTaskMessage } from \"./messages.js\";\nimport { ModelRegistry } from \"./model-registry.js\";\nimport { findInitialModel } from \"./model-resolver.js\";\nimport type { ResourceLoader } from \"./resource-loader.js\";\nimport { DefaultResourceLoader } from \"./resource-loader.js\";\nimport { getDefaultSessionDir, SessionManager } from \"./session-manager.js\";\nimport { SettingsManager } from \"./settings-manager.js\";\nimport { peekSubagentPool } from \"./subagent-pool-instance.js\";\nimport { isInstallTelemetryEnabled } from \"./telemetry.js\";\nimport { time } from \"./timings.js\";\nimport {\n\tcreateBashTool,\n\tcreateCodingTools,\n\tcreateEditTool,\n\tcreateFindTool,\n\tcreateGrepTool,\n\tcreateLsTool,\n\tcreateReadOnlyTools,\n\tcreateReadTool,\n\tcreateWriteTool,\n\ttype ToolName,\n\twithFileMutationQueue,\n} from \"./tools/index.js\";\n\nexport interface CreateAgentSessionOptions {\n\t/** Working directory for project-local discovery. Default: process.cwd() */\n\tcwd?: string;\n\t/** Global config directory. Default: ~/.hoocode/agent */\n\tagentDir?: string;\n\n\t/** Auth storage for credentials. Default: AuthStorage.create(agentDir/auth.json) */\n\tauthStorage?: AuthStorage;\n\t/** Model registry. Default: ModelRegistry.create(authStorage, agentDir/models.json) */\n\tmodelRegistry?: ModelRegistry;\n\n\t/** Model to use. Default: from settings, else first available */\n\tmodel?: Model<any>;\n\t/** Thinking level. Default: from settings, else 'medium' (clamped to model capabilities) */\n\tthinkingLevel?: ThinkingLevel;\n\t/** Models available for cycling (Ctrl+P in interactive mode) */\n\tscopedModels?: Array<{ model: Model<any>; thinkingLevel?: ThinkingLevel }>;\n\n\t/**\n\t * Optional default tool suppression mode when no explicit allowlist is provided.\n\t *\n\t * - \"all\": start with no tools enabled\n\t * - \"builtin\": disable the default built-in tools (read, bash, edit, write)\n\t * but keep extension/custom tools enabled\n\t */\n\tnoTools?: \"all\" | \"builtin\";\n\t/**\n\t * Optional allowlist of tool names.\n\t *\n\t * When omitted, hoocode enables the default built-in tools (read, bash, edit, write)\n\t * and leaves extension/custom tools enabled unless `noTools` changes that default.\n\t * When provided, only the listed tool names are enabled.\n\t */\n\ttools?: string[];\n\t/** Custom tools to register (in addition to built-in tools). */\n\tcustomTools?: ToolDefinition[];\n\n\t/** Resource loader. When omitted, DefaultResourceLoader is used. */\n\tresourceLoader?: ResourceLoader;\n\n\t/** Session manager. Default: SessionManager.create(cwd) */\n\tsessionManager?: SessionManager;\n\n\t/** Settings manager. Default: SettingsManager.create(cwd, agentDir) */\n\tsettingsManager?: SettingsManager;\n\t/** Session start event metadata for extension runtime startup. */\n\tsessionStartEvent?: SessionStartEvent;\n}\n\n/** Result from createAgentSession */\nexport interface CreateAgentSessionResult {\n\t/** The created session */\n\tsession: AgentSession;\n\t/** Extensions result (for UI context setup in interactive mode) */\n\textensionsResult: LoadExtensionsResult;\n\t/** Warning if session was restored with a different model than saved */\n\tmodelFallbackMessage?: string;\n}\n\n// Re-exports\n\nexport type { AgentDefinition, AgentSource } from \"./agent-frontmatter.js\";\nexport { AgentRegistry, formatAgentsForPrompt, loadAgentRegistry } from \"./agent-registry.js\";\nexport * from \"./agent-session-runtime.js\";\nexport type {\n\tExtensionAPI,\n\tExtensionCommandContext,\n\tExtensionContext,\n\tExtensionFactory,\n\tSlashCommandInfo,\n\tSlashCommandSource,\n\tToolDefinition,\n} from \"./extensions/index.js\";\nexport type { PromptTemplate } from \"./prompt-templates.js\";\nexport type { Skill } from \"./skills.js\";\nexport type { Tool } from \"./tools/index.js\";\n\nexport {\n\twithFileMutationQueue,\n\t// Tool factories (for custom cwd)\n\tcreateCodingTools,\n\tcreateReadOnlyTools,\n\tcreateReadTool,\n\tcreateBashTool,\n\tcreateEditTool,\n\tcreateWriteTool,\n\tcreateGrepTool,\n\tcreateFindTool,\n\tcreateLsTool,\n};\n\n// Helper Functions\n\nfunction getDefaultAgentDir(): string {\n\treturn getAgentDir();\n}\n\nfunction getAttributionHeaders(\n\tmodel: Model<any>,\n\tsettingsManager: SettingsManager,\n): Record<string, string> | undefined {\n\tif (!isInstallTelemetryEnabled(settingsManager)) {\n\t\treturn undefined;\n\t}\n\n\tif (model.provider === \"openrouter\" || model.baseUrl.includes(\"openrouter.ai\")) {\n\t\treturn {\n\t\t\t\"HTTP-Referer\": \"https://github.com/kolisachint/hoocode\",\n\t\t\t\"X-OpenRouter-Title\": \"hoocode\",\n\t\t\t\"X-OpenRouter-Categories\": \"cli-agent\",\n\t\t};\n\t}\n\n\tif (\n\t\tmodel.provider === \"cloudflare-workers-ai\" ||\n\t\tmodel.provider === \"cloudflare-ai-gateway\" ||\n\t\tmodel.baseUrl.includes(\"api.cloudflare.com\") ||\n\t\tmodel.baseUrl.includes(\"gateway.ai.cloudflare.com\")\n\t) {\n\t\treturn {\n\t\t\t\"User-Agent\": \"hoocode\",\n\t\t};\n\t}\n\n\treturn undefined;\n}\n\n/**\n * Create an AgentSession with the specified options.\n *\n * @example\n * ```typescript\n * // Minimal - uses defaults\n * const { session } = await createAgentSession();\n *\n * // With explicit model\n * import { getModel } from '@kolisachint/hoocode-ai';\n * const { session } = await createAgentSession({\n * model: getModel('anthropic', 'claude-opus-4-5'),\n * thinkingLevel: 'high',\n * });\n *\n * // Continue previous session\n * const { session, modelFallbackMessage } = await createAgentSession({\n * continueSession: true,\n * });\n *\n * // Full control\n * const loader = new DefaultResourceLoader({\n * cwd: process.cwd(),\n * agentDir: getAgentDir(),\n * settingsManager: SettingsManager.create(),\n * });\n * await loader.reload();\n * const { session } = await createAgentSession({\n * model: myModel,\n * tools: [readTool, bashTool],\n * resourceLoader: loader,\n * sessionManager: SessionManager.inMemory(),\n * });\n * ```\n */\nexport async function createAgentSession(options: CreateAgentSessionOptions = {}): Promise<CreateAgentSessionResult> {\n\tconst cwd = options.cwd ?? options.sessionManager?.getCwd() ?? process.cwd();\n\tconst agentDir = options.agentDir ?? getDefaultAgentDir();\n\tlet resourceLoader = options.resourceLoader;\n\n\t// Use provided or create AuthStorage and ModelRegistry\n\tconst authPath = options.agentDir ? join(agentDir, \"auth.json\") : undefined;\n\tconst modelsPath = options.agentDir ? join(agentDir, \"models.json\") : undefined;\n\tconst authStorage = options.authStorage ?? AuthStorage.create(authPath);\n\tconst modelRegistry = options.modelRegistry ?? ModelRegistry.create(authStorage, modelsPath);\n\n\tconst settingsManager = options.settingsManager ?? SettingsManager.create(cwd, agentDir);\n\tconst sessionManager = options.sessionManager ?? SessionManager.create(cwd, getDefaultSessionDir(cwd, agentDir));\n\n\tif (!resourceLoader) {\n\t\tresourceLoader = new DefaultResourceLoader({ cwd, agentDir, settingsManager });\n\t\tawait resourceLoader.reload();\n\t\ttime(\"resourceLoader.reload\");\n\t}\n\n\t// Check if session has existing data to restore\n\tconst existingSession = sessionManager.buildSessionContext();\n\tconst hasExistingSession = existingSession.messages.length > 0;\n\tconst hasThinkingEntry = sessionManager.getBranch().some((entry) => entry.type === \"thinking_level_change\");\n\n\tlet model = options.model;\n\tlet modelFallbackMessage: string | undefined;\n\n\t// If session has data, try to restore model from it\n\tif (!model && hasExistingSession && existingSession.model) {\n\t\tconst restoredModel = modelRegistry.find(existingSession.model.provider, existingSession.model.modelId);\n\t\tif (restoredModel && modelRegistry.hasConfiguredAuth(restoredModel)) {\n\t\t\tmodel = restoredModel;\n\t\t}\n\t\tif (!model) {\n\t\t\tmodelFallbackMessage = `Could not restore model ${existingSession.model.provider}/${existingSession.model.modelId}`;\n\t\t}\n\t}\n\n\t// If still no model, use findInitialModel (checks settings default, then provider defaults)\n\tif (!model) {\n\t\tconst result = await findInitialModel({\n\t\t\tscopedModels: [],\n\t\t\tisContinuing: hasExistingSession,\n\t\t\tdefaultProvider: settingsManager.getDefaultProvider(),\n\t\t\tdefaultModelId: settingsManager.getDefaultModel(),\n\t\t\tdefaultThinkingLevel: settingsManager.getDefaultThinkingLevel(),\n\t\t\tmodelRegistry,\n\t\t});\n\t\tmodel = result.model;\n\t\tif (!model) {\n\t\t\tmodelFallbackMessage = formatNoModelsAvailableMessage();\n\t\t} else if (modelFallbackMessage) {\n\t\t\tmodelFallbackMessage += `. Using ${model.provider}/${model.id}`;\n\t\t}\n\t}\n\n\tlet thinkingLevel = options.thinkingLevel;\n\n\t// If session has data, restore thinking level from it\n\tif (thinkingLevel === undefined && hasExistingSession) {\n\t\tthinkingLevel = hasThinkingEntry\n\t\t\t? (existingSession.thinkingLevel as ThinkingLevel)\n\t\t\t: (settingsManager.getDefaultThinkingLevel() ?? DEFAULT_THINKING_LEVEL);\n\t}\n\n\t// Fall back to settings default\n\tif (thinkingLevel === undefined) {\n\t\tthinkingLevel = settingsManager.getDefaultThinkingLevel() ?? DEFAULT_THINKING_LEVEL;\n\t}\n\n\t// Clamp to model capabilities\n\tif (!model) {\n\t\tthinkingLevel = \"off\";\n\t} else {\n\t\tthinkingLevel = clampThinkingLevel(model, thinkingLevel) as ThinkingLevel;\n\t}\n\n\tconst defaultActiveToolNames: ToolName[] = [\"read\", \"bash\", \"edit\", \"write\"];\n\tconst allowedToolNames = options.tools ?? (options.noTools === \"all\" ? [] : undefined);\n\tconst initialActiveToolNames: string[] = options.tools\n\t\t? [...options.tools]\n\t\t: options.noTools\n\t\t\t? []\n\t\t\t: defaultActiveToolNames;\n\n\tlet agent: Agent;\n\n\t// Create convertToLlm wrapper that filters images if blockImages is enabled (defense-in-depth)\n\tconst convertToLlmWithBlockImages = (messages: AgentMessage[]): Message[] => {\n\t\tconst converted = convertToLlm(messages);\n\t\t// Check setting dynamically so mid-session changes take effect\n\t\tif (!settingsManager.getBlockImages()) {\n\t\t\treturn converted;\n\t\t}\n\t\t// Filter out ImageContent from all messages, replacing with text placeholder\n\t\treturn converted.map((msg) => {\n\t\t\tif (msg.role === \"user\" || msg.role === \"toolResult\") {\n\t\t\t\tconst content = msg.content;\n\t\t\t\tif (Array.isArray(content)) {\n\t\t\t\t\tconst hasImages = content.some((c) => c.type === \"image\");\n\t\t\t\t\tif (hasImages) {\n\t\t\t\t\t\tconst filteredContent = content\n\t\t\t\t\t\t\t.map((c) =>\n\t\t\t\t\t\t\t\tc.type === \"image\" ? { type: \"text\" as const, text: \"Image reading is disabled.\" } : c,\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t.filter(\n\t\t\t\t\t\t\t\t(c, i, arr) =>\n\t\t\t\t\t\t\t\t\t// Dedupe consecutive \"Image reading is disabled.\" texts\n\t\t\t\t\t\t\t\t\t!(\n\t\t\t\t\t\t\t\t\t\tc.type === \"text\" &&\n\t\t\t\t\t\t\t\t\t\tc.text === \"Image reading is disabled.\" &&\n\t\t\t\t\t\t\t\t\t\ti > 0 &&\n\t\t\t\t\t\t\t\t\t\tarr[i - 1].type === \"text\" &&\n\t\t\t\t\t\t\t\t\t\t(arr[i - 1] as { type: \"text\"; text: string }).text === \"Image reading is disabled.\"\n\t\t\t\t\t\t\t\t\t),\n\t\t\t\t\t\t\t);\n\t\t\t\t\t\treturn { ...msg, content: filteredContent };\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn msg;\n\t\t});\n\t};\n\n\tconst extensionRunnerRef: { current?: ExtensionRunner } = {};\n\n\tagent = new Agent({\n\t\tinitialState: {\n\t\t\tsystemPrompt: \"\",\n\t\t\tmodel,\n\t\t\tthinkingLevel,\n\t\t\ttools: [],\n\t\t},\n\t\tconvertToLlm: convertToLlmWithBlockImages,\n\t\tcreateBackgroundResultMessage: createBackgroundTaskMessage,\n\t\tcreateBackgroundPlaceholder: (toolCall) => createBackgroundPlaceholderText(toolCall),\n\t\t// Report in-process background tool load (e.g. background MCP tools) to the\n\t\t// subagent lifeguard so it widens its heartbeat/timeout tolerance for\n\t\t// concurrently-monitored subagents. Peek (don't create) the pool: background\n\t\t// tools can run before any subagent is ever dispatched.\n\t\tonBackgroundTaskCountChange: (count) => peekSubagentPool()?.setExternalLoad(count),\n\t\tstreamFn: async (model, context, options) => {\n\t\t\tconst auth = await modelRegistry.getApiKeyAndHeaders(model);\n\t\t\tif (!auth.ok) {\n\t\t\t\tthrow new Error(auth.error);\n\t\t\t}\n\t\t\tconst providerRetrySettings = settingsManager.getProviderRetrySettings();\n\t\t\tconst attributionHeaders = getAttributionHeaders(model, settingsManager);\n\t\t\treturn streamSimple(model, context, {\n\t\t\t\t...options,\n\t\t\t\tapiKey: auth.apiKey,\n\t\t\t\ttimeoutMs: options?.timeoutMs ?? providerRetrySettings.timeoutMs,\n\t\t\t\tmaxRetries: options?.maxRetries ?? providerRetrySettings.maxRetries,\n\t\t\t\tmaxRetryDelayMs: options?.maxRetryDelayMs ?? providerRetrySettings.maxRetryDelayMs,\n\t\t\t\theaders:\n\t\t\t\t\tattributionHeaders || auth.headers || options?.headers\n\t\t\t\t\t\t? { ...attributionHeaders, ...auth.headers, ...options?.headers }\n\t\t\t\t\t\t: undefined,\n\t\t\t});\n\t\t},\n\t\tonPayload: async (payload, _model) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner?.hasHandlers(\"before_provider_request\")) {\n\t\t\t\treturn payload;\n\t\t\t}\n\t\t\treturn runner.emitBeforeProviderRequest(payload);\n\t\t},\n\t\tonResponse: async (response, _model) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner?.hasHandlers(\"after_provider_response\")) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait runner.emit({\n\t\t\t\ttype: \"after_provider_response\",\n\t\t\t\tstatus: response.status,\n\t\t\t\theaders: response.headers,\n\t\t\t});\n\t\t},\n\t\tsessionId: sessionManager.getSessionId(),\n\t\ttransformContext: async (messages) => {\n\t\t\tconst runner = extensionRunnerRef.current;\n\t\t\tif (!runner) return messages;\n\t\t\treturn runner.emitContext(messages);\n\t\t},\n\t\tsteeringMode: settingsManager.getSteeringMode(),\n\t\tfollowUpMode: settingsManager.getFollowUpMode(),\n\t\ttransport: settingsManager.getTransport(),\n\t\tthinkingBudgets: settingsManager.getThinkingBudgets(),\n\t\tmaxRetryDelayMs: settingsManager.getProviderRetrySettings().maxRetryDelayMs,\n\t});\n\n\t// Restore messages if session has existing data\n\tif (hasExistingSession) {\n\t\tagent.state.messages = existingSession.messages;\n\t\tif (!hasThinkingEntry) {\n\t\t\tsessionManager.appendThinkingLevelChange(thinkingLevel);\n\t\t}\n\t} else {\n\t\t// Save initial model and thinking level for new sessions so they can be restored on resume\n\t\tif (model) {\n\t\t\tsessionManager.appendModelChange(model.provider, model.id);\n\t\t}\n\t\tsessionManager.appendThinkingLevelChange(thinkingLevel);\n\t}\n\n\tconst session = new AgentSession({\n\t\tagent,\n\t\tsessionManager,\n\t\tsettingsManager,\n\t\tcwd,\n\t\tscopedModels: options.scopedModels,\n\t\tresourceLoader,\n\t\tcustomTools: options.customTools,\n\t\tmodelRegistry,\n\t\tinitialActiveToolNames,\n\t\tallowedToolNames,\n\t\textensionRunnerRef,\n\t\tsessionStartEvent: options.sessionStartEvent,\n\t});\n\tconst extensionsResult = resourceLoader.getExtensions();\n\n\treturn {\n\t\tsession,\n\t\textensionsResult,\n\t\tmodelFallbackMessage,\n\t};\n}\n"]}
@@ -9,6 +9,12 @@
9
9
  import { SubagentPool } from "./subagent-pool.js";
10
10
  /** Get the shared pool for a given working directory, creating it on first use. */
11
11
  export declare function getSubagentPool(cwd: string): SubagentPool;
12
+ /**
13
+ * Return the shared pool if one already exists, without creating it. Use this for
14
+ * best-effort signaling (e.g. reporting external load) that must not spin up a pool
15
+ * and its lifeguard just because the signal fired before any subagent was dispatched.
16
+ */
17
+ export declare function peekSubagentPool(): SubagentPool | undefined;
12
18
  /**
13
19
  * Update the skill paths forwarded to every subagent.
14
20
  * Call this after the resource loader reloads or extends its skill set.
@@ -1 +1 @@
1
- {"version":3,"file":"subagent-pool-instance.d.ts","sourceRoot":"","sources":["../../src/core/subagent-pool-instance.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAGH,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAQlD,mFAAmF;AACnF,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,YAAY,CAYzD;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAG9D;AAED,mFAAmF;AACnF,wBAAgB,mBAAmB,IAAI,IAAI,CAI1C;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,YAAY,GAAG,SAAS,GAAG,IAAI,CAElF","sourcesContent":["/**\n * Process-wide SubagentPool singleton.\n *\n * The subagent tool and the `/subagent` command both delegate through one pool\n * so concurrency limits, lifeguard monitoring, and token budgets are shared\n * across every delegation in the session. Created lazily on first use and torn\n * down on process exit.\n */\n\nimport { getSubagentSpawnCommand } from \"../config.js\";\nimport { SubagentPool } from \"./subagent-pool.js\";\n\nlet pool: SubagentPool | undefined;\nlet override: SubagentPool | undefined;\nlet exitHandlerRegistered = false;\n/** Latest non-default skill paths to forward to subagents, kept in sync with the resource loader. */\nlet latestSkillPaths: string[] = [];\n\n/** Get the shared pool for a given working directory, creating it on first use. */\nexport function getSubagentPool(cwd: string): SubagentPool {\n\tif (override) return override;\n\tif (!pool) {\n\t\tconst { executable, prefixArgs } = getSubagentSpawnCommand();\n\t\tpool = new SubagentPool({ executable, prefixArgs, cwd, skillPaths: latestSkillPaths });\n\n\t\tif (!exitHandlerRegistered) {\n\t\t\texitHandlerRegistered = true;\n\t\t\tprocess.once(\"exit\", () => pool?.dispose());\n\t\t}\n\t}\n\treturn pool;\n}\n\n/**\n * Update the skill paths forwarded to every subagent.\n * Call this after the resource loader reloads or extends its skill set.\n * If the pool has already been created, updates it immediately.\n * If not, the paths will be passed in when the pool is first created.\n */\nexport function updateSubagentSkillPaths(paths: string[]): void {\n\tlatestSkillPaths = paths;\n\tpool?.updateSkillPaths(paths);\n}\n\n/** Dispose and clear the shared pool. Intended for test isolation and shutdown. */\nexport function disposeSubagentPool(): void {\n\tpool?.dispose();\n\tpool = undefined;\n\tlatestSkillPaths = [];\n}\n\n/**\n * Inject a pool instance for tests, bypassing real child-process spawning.\n * Pass `undefined` to clear the override.\n */\nexport function setSubagentPoolForTesting(testPool: SubagentPool | undefined): void {\n\toverride = testPool;\n}\n"]}
1
+ {"version":3,"file":"subagent-pool-instance.d.ts","sourceRoot":"","sources":["../../src/core/subagent-pool-instance.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAGH,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAQlD,mFAAmF;AACnF,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,YAAY,CAYzD;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,YAAY,GAAG,SAAS,CAE3D;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAG9D;AAED,mFAAmF;AACnF,wBAAgB,mBAAmB,IAAI,IAAI,CAI1C;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,YAAY,GAAG,SAAS,GAAG,IAAI,CAElF","sourcesContent":["/**\n * Process-wide SubagentPool singleton.\n *\n * The subagent tool and the `/subagent` command both delegate through one pool\n * so concurrency limits, lifeguard monitoring, and token budgets are shared\n * across every delegation in the session. Created lazily on first use and torn\n * down on process exit.\n */\n\nimport { getSubagentSpawnCommand } from \"../config.js\";\nimport { SubagentPool } from \"./subagent-pool.js\";\n\nlet pool: SubagentPool | undefined;\nlet override: SubagentPool | undefined;\nlet exitHandlerRegistered = false;\n/** Latest non-default skill paths to forward to subagents, kept in sync with the resource loader. */\nlet latestSkillPaths: string[] = [];\n\n/** Get the shared pool for a given working directory, creating it on first use. */\nexport function getSubagentPool(cwd: string): SubagentPool {\n\tif (override) return override;\n\tif (!pool) {\n\t\tconst { executable, prefixArgs } = getSubagentSpawnCommand();\n\t\tpool = new SubagentPool({ executable, prefixArgs, cwd, skillPaths: latestSkillPaths });\n\n\t\tif (!exitHandlerRegistered) {\n\t\t\texitHandlerRegistered = true;\n\t\t\tprocess.once(\"exit\", () => pool?.dispose());\n\t\t}\n\t}\n\treturn pool;\n}\n\n/**\n * Return the shared pool if one already exists, without creating it. Use this for\n * best-effort signaling (e.g. reporting external load) that must not spin up a pool\n * and its lifeguard just because the signal fired before any subagent was dispatched.\n */\nexport function peekSubagentPool(): SubagentPool | undefined {\n\treturn override ?? pool;\n}\n\n/**\n * Update the skill paths forwarded to every subagent.\n * Call this after the resource loader reloads or extends its skill set.\n * If the pool has already been created, updates it immediately.\n * If not, the paths will be passed in when the pool is first created.\n */\nexport function updateSubagentSkillPaths(paths: string[]): void {\n\tlatestSkillPaths = paths;\n\tpool?.updateSkillPaths(paths);\n}\n\n/** Dispose and clear the shared pool. Intended for test isolation and shutdown. */\nexport function disposeSubagentPool(): void {\n\tpool?.dispose();\n\tpool = undefined;\n\tlatestSkillPaths = [];\n}\n\n/**\n * Inject a pool instance for tests, bypassing real child-process spawning.\n * Pass `undefined` to clear the override.\n */\nexport function setSubagentPoolForTesting(testPool: SubagentPool | undefined): void {\n\toverride = testPool;\n}\n"]}
@@ -27,6 +27,14 @@ export function getSubagentPool(cwd) {
27
27
  }
28
28
  return pool;
29
29
  }
30
+ /**
31
+ * Return the shared pool if one already exists, without creating it. Use this for
32
+ * best-effort signaling (e.g. reporting external load) that must not spin up a pool
33
+ * and its lifeguard just because the signal fired before any subagent was dispatched.
34
+ */
35
+ export function peekSubagentPool() {
36
+ return override ?? pool;
37
+ }
30
38
  /**
31
39
  * Update the skill paths forwarded to every subagent.
32
40
  * Call this after the resource loader reloads or extends its skill set.
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"subagent-pool-instance.js","sourceRoot":"","sources":["../../src/core/subagent-pool-instance.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,cAAc,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,IAAI,IAA8B,CAAC;AACnC,IAAI,QAAkC,CAAC;AACvC,IAAI,qBAAqB,GAAG,KAAK,CAAC;AAClC,qGAAqG;AACrG,IAAI,gBAAgB,GAAa,EAAE,CAAC;AAEpC,mFAAmF;AACnF,MAAM,UAAU,eAAe,CAAC,GAAW,EAAgB;IAC1D,IAAI,QAAQ;QAAE,OAAO,QAAQ,CAAC;IAC9B,IAAI,CAAC,IAAI,EAAE,CAAC;QACX,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,uBAAuB,EAAE,CAAC;QAC7D,IAAI,GAAG,IAAI,YAAY,CAAC,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,EAAE,UAAU,EAAE,gBAAgB,EAAE,CAAC,CAAC;QAEvF,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC5B,qBAAqB,GAAG,IAAI,CAAC;YAC7B,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC;QAC7C,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AAAA,CACZ;AAED;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,GAA6B;IAC5D,OAAO,QAAQ,IAAI,IAAI,CAAC;AAAA,CACxB;AAED;;;;;GAKG;AACH,MAAM,UAAU,wBAAwB,CAAC,KAAe,EAAQ;IAC/D,gBAAgB,GAAG,KAAK,CAAC;IACzB,IAAI,EAAE,gBAAgB,CAAC,KAAK,CAAC,CAAC;AAAA,CAC9B;AAED,mFAAmF;AACnF,MAAM,UAAU,mBAAmB,GAAS;IAC3C,IAAI,EAAE,OAAO,EAAE,CAAC;IAChB,IAAI,GAAG,SAAS,CAAC;IACjB,gBAAgB,GAAG,EAAE,CAAC;AAAA,CACtB;AAED;;;GAGG;AACH,MAAM,UAAU,yBAAyB,CAAC,QAAkC,EAAQ;IACnF,QAAQ,GAAG,QAAQ,CAAC;AAAA,CACpB","sourcesContent":["/**\n * Process-wide SubagentPool singleton.\n *\n * The subagent tool and the `/subagent` command both delegate through one pool\n * so concurrency limits, lifeguard monitoring, and token budgets are shared\n * across every delegation in the session. Created lazily on first use and torn\n * down on process exit.\n */\n\nimport { getSubagentSpawnCommand } from \"../config.js\";\nimport { SubagentPool } from \"./subagent-pool.js\";\n\nlet pool: SubagentPool | undefined;\nlet override: SubagentPool | undefined;\nlet exitHandlerRegistered = false;\n/** Latest non-default skill paths to forward to subagents, kept in sync with the resource loader. */\nlet latestSkillPaths: string[] = [];\n\n/** Get the shared pool for a given working directory, creating it on first use. */\nexport function getSubagentPool(cwd: string): SubagentPool {\n\tif (override) return override;\n\tif (!pool) {\n\t\tconst { executable, prefixArgs } = getSubagentSpawnCommand();\n\t\tpool = new SubagentPool({ executable, prefixArgs, cwd, skillPaths: latestSkillPaths });\n\n\t\tif (!exitHandlerRegistered) {\n\t\t\texitHandlerRegistered = true;\n\t\t\tprocess.once(\"exit\", () => pool?.dispose());\n\t\t}\n\t}\n\treturn pool;\n}\n\n/**\n * Return the shared pool if one already exists, without creating it. Use this for\n * best-effort signaling (e.g. reporting external load) that must not spin up a pool\n * and its lifeguard just because the signal fired before any subagent was dispatched.\n */\nexport function peekSubagentPool(): SubagentPool | undefined {\n\treturn override ?? pool;\n}\n\n/**\n * Update the skill paths forwarded to every subagent.\n * Call this after the resource loader reloads or extends its skill set.\n * If the pool has already been created, updates it immediately.\n * If not, the paths will be passed in when the pool is first created.\n */\nexport function updateSubagentSkillPaths(paths: string[]): void {\n\tlatestSkillPaths = paths;\n\tpool?.updateSkillPaths(paths);\n}\n\n/** Dispose and clear the shared pool. Intended for test isolation and shutdown. */\nexport function disposeSubagentPool(): void {\n\tpool?.dispose();\n\tpool = undefined;\n\tlatestSkillPaths = [];\n}\n\n/**\n * Inject a pool instance for tests, bypassing real child-process spawning.\n * Pass `undefined` to clear the override.\n */\nexport function setSubagentPoolForTesting(testPool: SubagentPool | undefined): void {\n\toverride = testPool;\n}\n"]}
@@ -132,6 +132,13 @@ export declare class SubagentPool extends EventEmitter {
132
132
  constructor(options: SubagentPoolOptions);
133
133
  /** Update the non-default skill paths forwarded to new subagents. */
134
134
  updateSkillPaths(paths: string[]): void;
135
+ /**
136
+ * Report external in-process load (e.g. the number of background MCP tools
137
+ * currently executing in the parent) to the lifeguard. This widens its
138
+ * heartbeat/timeout tolerance so monitored subagents aren't false-positive
139
+ * reaped when the parent's event loop is busy with concurrent background work.
140
+ */
141
+ setExternalLoad(count: number): void;
135
142
  /** Lazily load the agent registry for this pool's cwd. */
136
143
  private getRegistry;
137
144
  /** Priority value: higher numbers run first. */
@@ -1 +1 @@
1
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{ spawn } from \"node:child_process\";\nimport { EventEmitter } from \"node:events\";\nimport { existsSync, mkdirSync, readFileSync, rmSync, writeFileSync } from \"node:fs\";\nimport { dirname, join } from \"node:path\";\nimport { getDispatchTaskDir } from \"../config.js\";\nimport { waitForChildProcess } from \"../utils/child-process.js\";\nimport { MODEL_INHERIT } from \"./agent-frontmatter.js\";\nimport { type AgentRegistry, loadAgentRegistry } from \"./agent-registry.js\";\nimport { DispatchEvaluator } from \"./dispatch-evaluator.js\";\nimport { SubagentLifeguard } from \"./lifeguard.js\";\nimport { OutputVerifier } from \"./output-verifier.js\";\nimport { TokenBudget } from \"./token-budget.js\";\n\nexport interface SubagentPoolTask {\n\ttask_id: string;\n\tagent_type: string;\n\ttask: string;\n\tcontext?: string;\n\ttoken_budget?: number;\n\tcwd?: string;\n\tmodel?: string;\n\tprovider?: string;\n\t/**\n\t * Explicit session file for the child to persist/continue. When omitted the\n\t * child uses its own dispatch dir (`<dispatch>/<task_id>/session.jsonl`).\n\t * Resume reuses the original task's session file to continue the transcript.\n\t */\n\tsessionFile?: string;\n\t/** Internal: retry using the caller's model when a built-in agent's preferred model fails. */\n\tuseInheritedModelFallback?: boolean;\n}\n\nexport interface SubagentSlot {\n\tpid: number;\n\tagent_type: string;\n\ttask_id: string;\n\tspawned_at: number;\n\ttoken_budget: number;\n\tprocess: ReturnType<typeof spawn>;\n}\n\nexport interface SubagentResult {\n\ttask_id: string;\n\tok: boolean;\n\tstdout: string;\n\tstderr: string;\n\texit_code: number | null;\n\terror?: string;\n\t/** True when the task exceeded its token budget and was hard-stopped. */\n\tbudget_exceeded?: boolean;\n\t/** Terminal status derived from how the task finished. */\n\tstatus?: \"complete\" | \"partial\" | \"failed\" | \"stalled\" | \"timeout\";\n\t/** Parsed result.json content when available (e.g. on partial completion). */\n\tresult_data?: Record<string, unknown>;\n\t/** True when this run used the inherited-model fallback (preferred model failed first). */\n\tusedInheritedModelFallback?: boolean;\n}\n\nexport interface TaskResult {\n\t/** True when the evaluator decided the task is simple enough for inline handling. */\n\thandled_inline: boolean;\n\t/** Present when the task was delegated. */\n\ttask_id?: string;\n\tagent_type?: string;\n\treason?: string;\n\t/** Subagent result when delegated. */\n\tresult?: SubagentResult;\n\t/** Duration in milliseconds when delegated. */\n\tduration?: number;\n}\n\nexport interface DispatchOptions {\n\t/** Skip evaluation and force this agent type (user/explicit override).\n\t * Accepts any registry-defined agent name, not just the built-in modes. */\n\tforceAgent?: string;\n\t/** Context distilled from the calling agent, passed to the subagent. */\n\tcontext?: string;\n\t/** Model id for the subagent (defaults to the child's configured default). */\n\tmodel?: string;\n\t/** Provider for the subagent. */\n\tprovider?: string;\n\t/** Explicit session file to persist/continue (used by resume). */\n\tsessionFile?: string;\n}\n\nexport interface SubagentPoolOptions {\n\t/** Path to the hoocode executable (or the runtime, e.g. node, when prefixArgs is set). */\n\texecutable: string;\n\t/** Args inserted before task args (e.g. the CLI entry script for node/tsx). */\n\tprefixArgs?: string[];\n\t/** Maximum concurrent child processes. Defaults to 5. */\n\tmaxConcurrency?: number;\n\t/** Working directory for spawned processes. Defaults to process.cwd(). */\n\tcwd?: string;\n\t/** Environment variables. Defaults to process.env. */\n\tenv?: NodeJS.ProcessEnv;\n\t/** Default token budget per task. Defaults to 0. */\n\tdefaultTokenBudget?: number;\n\t/**\n\t * Non-default skill paths to forward to every spawned subagent via --skill.\n\t * Subagents auto-discover skills from standard locations; only paths that\n\t * won't be found by default discovery need to be forwarded here.\n\t */\n\tskillPaths?: string[];\n}\n\n/**\n * Default hard cap on assistant turns for a spawned subagent when its definition\n * does not set `maxTurns`. The token budget is advisory (it warns but never\n * kills), so this turn cap is the guaranteed hard stop for every subagent.\n */\nexport const DEFAULT_SUBAGENT_MAX_TURNS = 50;\n\n/**\n * Pool for running hoocode subagents as child processes with bounded concurrency,\n * FIFO queuing with priority support, and automatic slot refill.\n *\n * Events:\n * - \"task_done\" – task completed successfully and output was verified\n * - \"task_failed\" – task failed (spawn error, bad exit code, verification failure)\n * - \"task_stalled\" – heartbeat missed past the load-scaled threshold (60s base,\n * widened under concurrency/event-loop lag), process SIGKILLed\n * - \"task_timeout\" – hard timeout exceeded, process was SIGKILLed\n * - \"budget_warning\" – token usage crossed 80% threshold (advisory)\n * - \"budget_exceeded\" – token usage crossed 100% threshold (advisory; never kills)\n */\nexport class SubagentPool extends EventEmitter {\n\tprivate readonly maxConcurrency: number;\n\tprivate readonly executable: string;\n\tprivate readonly prefixArgs: string[];\n\tprivate readonly cwd: string;\n\tprivate readonly env: NodeJS.ProcessEnv;\n\tprivate readonly defaultTokenBudget: number;\n\t/** Non-default skill paths forwarded to every spawned subagent via --skill. */\n\tprivate skillPaths: string[];\n\n\tprivate slots = new Map<string, SubagentSlot>();\n\tprivate queue: SubagentPoolTask[] = [];\n\tprivate completed = new Map<string, SubagentResult>();\n\tprivate waiters = new Map<string, { resolve: (result: SubagentResult) => void; reject: (err: Error) => void }>();\n\tprivate budgets = new Map<string, TokenBudget>();\n\tprivate verifier = new OutputVerifier();\n\tprivate lifeguard: SubagentLifeguard;\n\tprivate disposed = false;\n\t/** Lazily-loaded agent registry (frontmatter definitions) for this pool's cwd. */\n\tprivate registry?: AgentRegistry;\n\t/** Tracks why a task was killed (stalled / timeout) before exit handler fires. */\n\tprivate killReasons = new Map<string, \"stalled\" | \"timeout\">();\n\t/** Persistent terminal status map, survives wait_for consumption. */\n\tprivate taskStatus = new Map<string, \"done\" | \"failed\" | \"stalled\" | \"timeout\">();\n\n\tconstructor(options: SubagentPoolOptions) {\n\t\tsuper();\n\t\tthis.maxConcurrency = options.maxConcurrency ?? 5;\n\t\tthis.executable = options.executable;\n\t\tthis.prefixArgs = options.prefixArgs ?? [];\n\t\tthis.cwd = options.cwd ?? process.cwd();\n\t\tthis.env = options.env ?? process.env;\n\t\tthis.defaultTokenBudget = options.defaultTokenBudget ?? 0;\n\t\tthis.skillPaths = options.skillPaths ? [...options.skillPaths] : [];\n\t\tthis.verifier = new OutputVerifier(this.cwd);\n\t\tthis.lifeguard = new SubagentLifeguard(this.cwd);\n\t\tthis.lifeguard.on(\"stalled\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"stalled\");\n\t\t\tthis.emit(\"task_stalled\", data);\n\t\t});\n\t\tthis.lifeguard.on(\"timeout\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"timeout\");\n\t\t\tthis.emit(\"task_timeout\", data);\n\t\t});\n\t}\n\n\t/** Update the non-default skill paths forwarded to new subagents. */\n\tupdateSkillPaths(paths: string[]): void {\n\t\tthis.skillPaths = [...paths];\n\t}\n\n\t/** Lazily load the agent registry for this pool's cwd. */\n\tprivate getRegistry(): AgentRegistry {\n\t\tif (!this.registry) {\n\t\t\tthis.registry = loadAgentRegistry({ cwd: this.cwd });\n\t\t}\n\t\treturn this.registry;\n\t}\n\n\t/** Priority value: higher numbers run first. */\n\tprivate priorityOf(agent_type: string): number {\n\t\tswitch (agent_type) {\n\t\t\tcase \"explore\":\n\t\t\tcase \"review\":\n\t\t\t\treturn 2;\n\t\t\tcase \"doc\":\n\t\t\t\treturn 0;\n\t\t\tdefault:\n\t\t\t\treturn 1;\n\t\t}\n\t}\n\n\t/** Queue a task. It will run when a slot is free. */\n\tspawn(task: SubagentPoolTask): void {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tif (\n\t\t\tthis.slots.has(task.task_id) ||\n\t\t\tthis.queue.some((t) => t.task_id === task.task_id) ||\n\t\t\tthis.completed.has(task.task_id)\n\t\t) {\n\t\t\tthrow new Error(`Duplicate task_id: ${task.task_id}`);\n\t\t}\n\n\t\tconst p = this.priorityOf(task.agent_type);\n\t\tconst idx = this.queue.findIndex((t) => this.priorityOf(t.agent_type) < p);\n\t\tif (idx === -1) {\n\t\t\tthis.queue.push(task);\n\t\t} else {\n\t\t\tthis.queue.splice(idx, 0, task);\n\t\t}\n\t\tthis.pull();\n\t}\n\n\t/** Current status of a task. */\n\tget_status(task_id: string): \"running\" | \"queued\" | \"done\" | \"failed\" | \"stalled\" | \"timeout\" {\n\t\tif (this.slots.has(task_id)) return \"running\";\n\t\tif (this.queue.some((t) => t.task_id === task_id)) return \"queued\";\n\t\tconst persisted = this.taskStatus.get(task_id);\n\t\tif (persisted) return persisted;\n\t\tconst result = this.completed.get(task_id);\n\t\tif (result) {\n\t\t\tif (result.status === \"stalled\") return \"stalled\";\n\t\t\tif (result.status === \"timeout\") return \"timeout\";\n\t\t\tif (result.ok) return \"done\";\n\t\t\treturn \"failed\";\n\t\t}\n\t\treturn \"failed\";\n\t}\n\n\t/** Wait for a task to complete and return its result. */\n\twait_for(task_id: string): Promise<SubagentResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\n\t\tconst existing = this.completed.get(task_id);\n\t\tif (existing) {\n\t\t\tthis.completed.delete(task_id);\n\t\t\treturn Promise.resolve(existing);\n\t\t}\n\n\t\treturn new Promise((resolve, reject) => {\n\t\t\tthis.waiters.set(task_id, { resolve, reject });\n\t\t});\n\t}\n\n\t/** Number of currently running subagents. */\n\trunning_count(): number {\n\t\treturn this.slots.size;\n\t}\n\n\t/** Number of tasks waiting in the queue. */\n\tqueued_count(): number {\n\t\treturn this.queue.length;\n\t}\n\n\t/**\n\t * Dispatch a task through the evaluator.\n\t *\n\t * - If `options.forceAgent` is provided, skip evaluation and spawn directly.\n\t * - Otherwise evaluate the task. If it should be handled inline, return\n\t * `{ handled_inline: true }` immediately.\n\t * - If delegating, spawn the subagent, wait for completion, write\n\t * `output.json`, and return the result.\n\t */\n\tasync dispatch(task: string, options: DispatchOptions = {}): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\tconst result = await this.wait_for(begin.task_id);\n\t\treturn {\n\t\t\thandled_inline: false,\n\t\t\ttask_id: begin.task_id,\n\t\t\tagent_type: begin.agent_type,\n\t\t\treason: begin.reason,\n\t\t\tresult,\n\t\t\tduration: Date.now() - begin.startTime,\n\t\t};\n\t}\n\n\t/**\n\t * Fire-and-forget dispatch for background agents. Spawns the subagent and\n\t * returns its handle immediately; the caller polls get_status()/collect().\n\t */\n\tdispatchDetached(\n\t\ttask: string,\n\t\toptions: DispatchOptions = {},\n\t): { handled_inline: boolean; task_id?: string; agent_type?: string; reason?: string } {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\treturn { handled_inline: false, task_id: begin.task_id, agent_type: begin.agent_type, reason: begin.reason };\n\t}\n\n\t/**\n\t * Evaluate, log, and spawn a task without waiting. Shared by dispatch()\n\t * (blocking) and dispatchDetached() (background).\n\t */\n\tprivate beginDispatch(\n\t\ttask: string,\n\t\toptions: DispatchOptions,\n\t):\n\t\t| { handled_inline: true; reason?: string }\n\t\t| { handled_inline: false; task_id: string; agent_type: string; reason?: string; startTime: number } {\n\t\tconst { forceAgent, context, model, provider, sessionFile } = options;\n\t\tconst evaluator = new DispatchEvaluator();\n\t\tconst analysis = evaluator.evaluate(task);\n\n\t\tif (!forceAgent && !analysis.should_delegate) {\n\t\t\treturn { handled_inline: true, reason: analysis.reason };\n\t\t}\n\n\t\tconst agent_type = forceAgent ?? \"general-purpose\";\n\t\tconst task_id = `dispatch-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;\n\t\tconst reason = forceAgent ? \"user_override\" : analysis.reason;\n\t\tconst complexity = analysis.estimated_complexity;\n\n\t\t// Pre-dispatch logging. Use stderr: stdout is reserved for the JSON event\n\t\t// stream / TUI render and must not be polluted.\n\t\tconsole.error(`[DISPATCH] agent=${agent_type} reason=${reason} complexity=${complexity} task_id=${task_id}`);\n\t\tthis.writeDispatchLog(task_id, agent_type, reason, complexity, task);\n\n\t\tconst poolTask: SubagentPoolTask = {\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\ttask,\n\t\t\tcontext,\n\t\t\tmodel,\n\t\t\tprovider,\n\t\t\tsessionFile,\n\t\t\tcwd: this.cwd,\n\t\t};\n\t\tconst startTime = Date.now();\n\t\tthis.spawn(poolTask);\n\t\treturn { handled_inline: false, task_id, agent_type, reason, startTime };\n\t}\n\n\t/**\n\t * Non-destructively read a completed task's result (for background polling).\n\t * Returns undefined while the task is still running/queued, or if its result\n\t * was already consumed via wait_for().\n\t */\n\tcollect(task_id: string): SubagentResult | undefined {\n\t\treturn this.completed.get(task_id);\n\t}\n\n\t/** Absolute path of the persisted session file for a task. */\n\tgetSessionFile(task_id: string, cwd: string = this.cwd): string {\n\t\treturn join(getDispatchTaskDir(cwd, task_id), \"session.jsonl\");\n\t}\n\n\t/**\n\t * Resume a previously dispatched subagent, continuing its persisted session\n\t * with a follow-up prompt. Recovers the original agent type from its dispatch\n\t * log. Rejects if no resumable session exists for the task.\n\t */\n\tasync resume(\n\t\ttask_id: string,\n\t\tprompt: string,\n\t\toptions: Omit<DispatchOptions, \"forceAgent\" | \"sessionFile\"> = {},\n\t): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst sessionFile = this.getSessionFile(task_id);\n\t\tif (!existsSync(sessionFile)) {\n\t\t\treturn Promise.reject(new Error(`No resumable session for task \"${task_id}\" (expected ${sessionFile}).`));\n\t\t}\n\t\tconst agent_type = this.readDispatchAgentType(task_id) ?? \"general-purpose\";\n\t\treturn this.dispatch(prompt, { ...options, forceAgent: agent_type, sessionFile });\n\t}\n\n\t/** Recover the agent type a task was dispatched with, from its dispatch log. */\n\tprivate readDispatchAgentType(task_id: string): string | undefined {\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst parsed = JSON.parse(readFileSync(path, \"utf-8\")) as { agent_type?: string };\n\t\t\treturn typeof parsed.agent_type === \"string\" ? parsed.agent_type : undefined;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate writeDispatchLog(\n\t\ttask_id: string,\n\t\tagent_type: string,\n\t\treason: string,\n\t\tcomplexity: string,\n\t\ttask: string,\n\t): void {\n\t\tconst log = {\n\t\t\ttimestamp: new Date().toISOString(),\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\treason,\n\t\t\tcomplexity,\n\t\t\ttask,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(log, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\tprivate writeOutputJson(task_id: string, result: SubagentResult): void {\n\t\tconst output = {\n\t\t\ttask_id: result.task_id,\n\t\t\tok: result.ok,\n\t\t\texit_code: result.exit_code,\n\t\t\tstatus: result.status,\n\t\t\tstdout: result.stdout,\n\t\t\tstderr: result.stderr,\n\t\t\terror: result.error,\n\t\t\tbudget_exceeded: result.budget_exceeded,\n\t\t\tresult_data: result.result_data,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"output.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(output, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\t/**\n\t * Remove a task's dispatch dir after a clean, verified success. Best-effort:\n\t * a cleanup failure must never fail an otherwise successful task.\n\t */\n\tprivate cleanupDispatchDir(task_id: string, cwd: string): void {\n\t\ttry {\n\t\t\trmSync(getDispatchTaskDir(cwd, task_id), { recursive: true, force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup\n\t\t}\n\t}\n\n\t/** Kill all running processes, clear the queue, and reject pending waiters. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tfor (const slot of this.slots.values()) {\n\t\t\tif (!slot.process.killed) {\n\t\t\t\tslot.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\t\tthis.slots.clear();\n\t\tthis.queue = [];\n\n\t\tfor (const [task_id, waiter] of this.waiters) {\n\t\t\twaiter.reject(new Error(\"SubagentPool disposed\"));\n\t\t\tthis.waiters.delete(task_id);\n\t\t}\n\t\tthis.completed.clear();\n\t\tfor (const budget of this.budgets.values()) {\n\t\t\tbudget.removeAllListeners();\n\t\t}\n\t\tthis.budgets.clear();\n\t\tthis.killReasons.clear();\n\t\tthis.taskStatus.clear();\n\t\tthis.lifeguard.dispose();\n\t\tthis.removeAllListeners();\n\t}\n\n\t/** Pull tasks from the queue while slots are available. */\n\tprivate pull(): void {\n\t\twhile (this.slots.size < this.maxConcurrency && this.queue.length > 0) {\n\t\t\tconst task = this.queue.shift()!;\n\t\t\tthis.startTask(task, false);\n\t\t}\n\t}\n\n\t/** Build CLI arguments for a task. */\n\tprivate buildArgs(task: SubagentPoolTask): string[] {\n\t\t// Persist the child's session so a finished/interrupted subagent can be\n\t\t// resumed later (see resume()). SessionManager.open() creates the file on\n\t\t// first run and continues it on subsequent runs.\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, task.cwd ?? this.cwd);\n\t\tconst args: string[] = [\n\t\t\t...this.prefixArgs,\n\t\t\t\"--mode\",\n\t\t\t\"json\",\n\t\t\t\"--session\",\n\t\t\tsessionFile,\n\t\t\t\"--task-id\",\n\t\t\ttask.task_id,\n\t\t];\n\n\t\t// Prefer the data-driven agent definition from the registry; fall back to the\n\t\t// built-in mode prompt/allowlist for legacy modes not present in the registry.\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\n\t\tif (task.agent_type) {\n\t\t\tconst systemPrompt = def?.prompt;\n\t\t\tif (systemPrompt) {\n\t\t\t\targs.push(\"--system-prompt\", systemPrompt);\n\t\t\t}\n\t\t\t// Tool allowlist comes from the agent definition's frontmatter `tools`\n\t\t\t// field (read-only built-ins declare their own sandbox). When omitted, no\n\t\t\t// --tools is passed and the subagent inherits all parent tools.\n\t\t\tconst tools = def?.tools;\n\t\t\tif (tools && tools.length > 0) {\n\t\t\t\targs.push(\"--tools\", tools.join(\",\"));\n\t\t\t}\n\t\t}\n\n\t\t// Model precedence: a definition's explicit model wins (unless it is the\n\t\t// `inherit` sentinel), otherwise use the caller-provided model. Built-in\n\t\t// agents can retry with the inherited model when their preferred model is\n\t\t// unavailable or quota-limited.\n\t\tconst explicitModel =\n\t\t\t!task.useInheritedModelFallback && def?.model && def.model !== MODEL_INHERIT ? def.model : undefined;\n\t\tconst modelToUse = explicitModel ?? task.model;\n\t\tif (modelToUse) {\n\t\t\targs.push(\"--model\", modelToUse);\n\t\t}\n\t\tif (task.provider) {\n\t\t\targs.push(\"--provider\", task.provider);\n\t\t}\n\n\t\t// Always give subagents a hard turn cap. With the token budget now advisory\n\t\t// (warn-only), this is the guaranteed hard stop for a runaway subagent.\n\t\tconst maxTurns = def?.maxTurns && def.maxTurns > 0 ? def.maxTurns : DEFAULT_SUBAGENT_MAX_TURNS;\n\t\targs.push(\"--max-turns\", String(maxTurns));\n\n\t\t// Forward non-default skill paths so the subagent has access to all parent skills.\n\t\t// Standard discovery locations (~/.hoocode/, .hoocode/, .claude/) are found automatically.\n\t\tfor (const skillPath of this.skillPaths) {\n\t\t\targs.push(\"--skill\", skillPath);\n\t\t}\n\n\t\tconst prompt = task.context?.trim()\n\t\t\t? `Context from the calling agent:\\n\\n${task.context.trim()}\\n\\nTask: ${task.task.trim()}`\n\t\t\t: `Task: ${task.task.trim()}`;\n\t\targs.push(prompt);\n\n\t\treturn args;\n\t}\n\n\t/** Start a task in a child process, with one retry on failure. */\n\tprivate startTask(task: SubagentPoolTask, isRetry: boolean): void {\n\t\t// Get or create a TokenBudget tracker. On retry, reuse the existing one\n\t\t// so cumulative usage persists across retries.\n\t\tlet budget = this.budgets.get(task.task_id);\n\t\tif (!budget) {\n\t\t\tbudget = new TokenBudget(task.task_id, task.agent_type, {\n\t\t\t\tlimit: task.token_budget,\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t});\n\t\t\tbudget.on(\"budget_warning\", (data: { task_id: string; message: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_warning\", data);\n\t\t\t});\n\t\t\t// The token budget is advisory: surface telemetry but never kill. The\n\t\t\t// guaranteed hard stop is the per-subagent turn cap (--max-turns); see\n\t\t\t// DEFAULT_SUBAGENT_MAX_TURNS.\n\t\t\tbudget.on(\"budget_exceeded\", (data: { task_id: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_exceeded\", data);\n\t\t\t});\n\t\t\tthis.budgets.set(task.task_id, budget);\n\t\t}\n\n\t\tlet proc: ReturnType<typeof spawn>;\n\t\ttry {\n\t\t\tproc = spawn(this.executable, this.buildArgs(task), {\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t\t// Mark the child as a subagent so its own DispatchEvaluator refuses to\n\t\t\t\t// spawn further subagents (depth guard).\n\t\t\t\tenv: { ...this.env, HOOCODE_SUBAGENT_DEPTH: \"1\" },\n\t\t\t\tshell: false,\n\t\t\t\tstdio: [\"ignore\", \"pipe\", \"pipe\"],\n\t\t\t});\n\t\t} catch {\n\t\t\tif (!isRetry) {\n\t\t\t\tthis.startTask(task, true);\n\t\t\t} else {\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout: \"\",\n\t\t\t\t\tstderr: \"\",\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t});\n\t\t\t\tthis.pull();\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst slot: SubagentSlot = {\n\t\t\tpid: proc.pid ?? 0,\n\t\t\tagent_type: task.agent_type,\n\t\t\ttask_id: task.task_id,\n\t\t\tspawned_at: Date.now(),\n\t\t\ttoken_budget: task.token_budget ?? this.defaultTokenBudget,\n\t\t\tprocess: proc,\n\t\t};\n\n\t\tthis.slots.set(task.task_id, slot);\n\t\tthis.lifeguard.monitor(task.task_id, task.agent_type, proc);\n\n\t\tlet stdout = \"\";\n\t\tlet stderr = \"\";\n\n\t\tproc.stdout?.on(\"data\", (data: Buffer) => {\n\t\t\tconst chunk = data.toString();\n\t\t\tstdout += chunk;\n\t\t\tbudget.processStdout(chunk);\n\n\t\t\t// Any output proves the child is alive and working, so treat it as a\n\t\t\t// heartbeat. The dedicated {\"ping\":true} line below still matters for\n\t\t\t// quiet phases (e.g. a long single model turn that emits nothing), but\n\t\t\t// relying on it alone falsely reaps subagents that are busily streaming\n\t\t\t// events while the parent's event loop is starved by concurrent load.\n\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\n\t\t\t// Heartbeat detection: look for {\"ping\":true} JSON lines\n\t\t\tfor (const raw of chunk.split(\"\\n\")) {\n\t\t\t\tconst line = raw.trim();\n\t\t\t\tif (!line.startsWith(\"{\")) continue;\n\t\t\t\ttry {\n\t\t\t\t\tconst parsed = JSON.parse(line) as Record<string, unknown>;\n\t\t\t\t\tif (parsed.ping === true) {\n\t\t\t\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\t\t\t\t\t}\n\t\t\t\t} catch {\n\t\t\t\t\t// Not a ping line, ignore\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t\tproc.stderr?.on(\"data\", (data: Buffer) => {\n\t\t\tstderr += data.toString();\n\t\t});\n\n\t\twaitForChildProcess(proc)\n\t\t\t.then((code) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\n\t\t\t\tconst killReason = this.killReasons.get(task.task_id);\n\t\t\t\tthis.killReasons.delete(task.task_id);\n\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tconst budgetExceeded = budget.isExceeded();\n\n\t\t\t\t// If killed by lifeguard, override exit handling\n\t\t\t\tif (killReason === \"stalled\" || killReason === \"timeout\") {\n\t\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tok: false,\n\t\t\t\t\t\tstdout,\n\t\t\t\t\t\tstderr,\n\t\t\t\t\t\texit_code: code,\n\t\t\t\t\t\tstatus: killReason,\n\t\t\t\t\t};\n\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\tthis.emit(`task_${killReason}`, {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: code === 0,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: code,\n\t\t\t\t\t// Advisory telemetry only: exceeding the budget never fails the task.\n\t\t\t\t\tbudget_exceeded: budgetExceeded,\n\t\t\t\t\tstatus: code === 0 ? \"complete\" : \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\n\t\t\t\tif (result.ok) {\n\t\t\t\t\tconst verification = this.verifier.verify(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\t\tif (!verification.valid) {\n\t\t\t\t\t\tresult.ok = false;\n\t\t\t\t\t\tresult.error = verification.reason;\n\t\t\t\t\t\tresult.status = \"failed\";\n\t\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\t\tduration,\n\t\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\t\terror: verification.reason,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\t// Attach the verified result.json so callers can read the summary\n\t\t\t\t\t// without parsing the raw event stream.\n\t\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\t// Clean success: discard the per-task dispatch dir entirely\n\t\t\t\t\t// (session.jsonl, result.json, dispatch-log.json, budget.json). The\n\t\t\t\t\t// in-memory result already carries result_data, so callers lose\n\t\t\t\t\t// nothing. Trade-off: resume() only works for non-successful tasks.\n\t\t\t\t\tthis.cleanupDispatchDir(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\tthis.emit(\"task_done\", {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\tstatus: \"complete\",\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Failure path: keep the dispatch dir for debugging and persist output.\n\t\t\t\t// Attach the child's result.json (if any) and derive a concrete failure\n\t\t\t\t// reason so callers see the real cause (e.g. a provider usage/quota\n\t\t\t\t// error) instead of a generic \"subagent failed\".\n\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\tif (!result.error) {\n\t\t\t\t\tresult.error = this.deriveFailureReason(result);\n\t\t\t\t}\n\t\t\t\tif (this.shouldRetryWithInheritedModel(task, result)) {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`[DISPATCH] agent=${task.agent_type} task_id=${task.task_id} preferred model failed; retrying with inherited model`,\n\t\t\t\t\t);\n\t\t\t\t\tthis.cleanupRetryArtifacts(task);\n\t\t\t\t\tthis.queue.unshift({ ...task, useInheritedModelFallback: true });\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror: result.error ?? `Exited with code ${code}`,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.catch((err) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tif (!isRetry) {\n\t\t\t\t\tthis.startTask(task, true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst error = err instanceof Error ? err.message : String(err);\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror,\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.finally(() => {\n\t\t\t\tbudget.removeAllListeners();\n\t\t\t\tthis.budgets.delete(task.task_id);\n\t\t\t\tthis.pull();\n\t\t\t});\n\t}\n\n\t/** Whether a failed built-in subagent should be retried with `model: inherit`. */\n\tprivate shouldRetryWithInheritedModel(task: SubagentPoolTask, result: SubagentResult): boolean {\n\t\tif (task.useInheritedModelFallback) return false;\n\t\tif (task.sessionFile) return false;\n\t\tif (!task.model || !task.provider) return false;\n\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\t\tif (def?.source !== \"builtin\") return false;\n\t\tif (!def.model || def.model === MODEL_INHERIT) return false;\n\n\t\treturn this.isInheritedModelFallbackError(result);\n\t}\n\n\t/** Detect provider/model failures where inheriting the parent model can recover. */\n\tprivate isInheritedModelFallbackError(result: SubagentResult): boolean {\n\t\tconst text = [result.error, result.stderr, JSON.stringify(result.result_data ?? {})]\n\t\t\t.filter((part): part is string => typeof part === \"string\" && part.length > 0)\n\t\t\t.join(\"\\n\");\n\n\t\treturn /usage[_\\s-]?limit|subscription|quota|rate.?limit|too many requests|429|insufficient|out of credit|credit balance|billing|payment required|402|model[^\\n]*(not found|unavailable|not available|does not exist|invalid|unsupported)|no api key|no auth configured|authentication|unauthorized|forbidden|permission/i.test(\n\t\t\ttext,\n\t\t);\n\t}\n\n\t/** Remove failed attempt artifacts before rerunning the same task id. */\n\tprivate cleanupRetryArtifacts(task: SubagentPoolTask): void {\n\t\tconst cwd = task.cwd ?? this.cwd;\n\t\tconst taskDir = getDispatchTaskDir(cwd, task.task_id);\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, cwd);\n\t\ttry {\n\t\t\trmSync(sessionFile, { force: true });\n\t\t\trmSync(join(taskDir, \"result.json\"), { force: true });\n\t\t\trmSync(join(taskDir, \"output.json\"), { force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup; retry can still proceed with existing artifacts.\n\t\t}\n\t}\n\n\t/**\n\t * Best-effort concrete failure reason for a non-zero-exit subagent. Prefers\n\t * the child's result.json summary (which carries the provider/model error\n\t * message on failure), then the tail of stderr, then the exit code.\n\t */\n\tprivate deriveFailureReason(result: SubagentResult): string {\n\t\tconst summary = (result.result_data as { summary?: string } | undefined)?.summary?.trim();\n\t\tif (summary) {\n\t\t\treturn summary;\n\t\t}\n\t\tconst stderrTail = result.stderr\n\t\t\t.split(\"\\n\")\n\t\t\t.map((line) => line.trim())\n\t\t\t.filter((line) => line.length > 0)\n\t\t\t.slice(-5)\n\t\t\t.join(\"\\n\");\n\t\tif (stderrTail) {\n\t\t\treturn stderrTail;\n\t\t}\n\t\treturn `Exited with code ${result.exit_code}`;\n\t}\n\n\tprivate tryReadResultJson(task_id: string, cwd: string): Record<string, unknown> | undefined {\n\t\tconst path = join(getDispatchTaskDir(cwd, task_id), \"result.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst raw = readFileSync(path, \"utf-8\");\n\t\t\treturn JSON.parse(raw) as Record<string, unknown>;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate resolveWaiter(task_id: string, result: SubagentResult): void {\n\t\t// Persist terminal status for get_status() even after wait_for consumes the result\n\t\tif (result.status === \"stalled\") this.taskStatus.set(task_id, \"stalled\");\n\t\telse if (result.status === \"timeout\") this.taskStatus.set(task_id, \"timeout\");\n\t\telse if (result.ok) this.taskStatus.set(task_id, \"done\");\n\t\telse this.taskStatus.set(task_id, \"failed\");\n\n\t\tconst waiter = this.waiters.get(task_id);\n\t\tif (waiter) {\n\t\t\twaiter.resolve(result);\n\t\t\tthis.waiters.delete(task_id);\n\t\t\treturn;\n\t\t}\n\t\tthis.completed.set(task_id, result);\n\t}\n}\n"]}
1
+ 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{ spawn } from \"node:child_process\";\nimport { EventEmitter } from \"node:events\";\nimport { existsSync, mkdirSync, readFileSync, rmSync, writeFileSync } from \"node:fs\";\nimport { dirname, join } from \"node:path\";\nimport { getDispatchTaskDir } from \"../config.js\";\nimport { waitForChildProcess } from \"../utils/child-process.js\";\nimport { MODEL_INHERIT } from \"./agent-frontmatter.js\";\nimport { type AgentRegistry, loadAgentRegistry } from \"./agent-registry.js\";\nimport { DispatchEvaluator } from \"./dispatch-evaluator.js\";\nimport { SubagentLifeguard } from \"./lifeguard.js\";\nimport { OutputVerifier } from \"./output-verifier.js\";\nimport { TokenBudget } from \"./token-budget.js\";\n\nexport interface SubagentPoolTask {\n\ttask_id: string;\n\tagent_type: string;\n\ttask: string;\n\tcontext?: string;\n\ttoken_budget?: number;\n\tcwd?: string;\n\tmodel?: string;\n\tprovider?: string;\n\t/**\n\t * Explicit session file for the child to persist/continue. When omitted the\n\t * child uses its own dispatch dir (`<dispatch>/<task_id>/session.jsonl`).\n\t * Resume reuses the original task's session file to continue the transcript.\n\t */\n\tsessionFile?: string;\n\t/** Internal: retry using the caller's model when a built-in agent's preferred model fails. */\n\tuseInheritedModelFallback?: boolean;\n}\n\nexport interface SubagentSlot {\n\tpid: number;\n\tagent_type: string;\n\ttask_id: string;\n\tspawned_at: number;\n\ttoken_budget: number;\n\tprocess: ReturnType<typeof spawn>;\n}\n\nexport interface SubagentResult {\n\ttask_id: string;\n\tok: boolean;\n\tstdout: string;\n\tstderr: string;\n\texit_code: number | null;\n\terror?: string;\n\t/** True when the task exceeded its token budget and was hard-stopped. */\n\tbudget_exceeded?: boolean;\n\t/** Terminal status derived from how the task finished. */\n\tstatus?: \"complete\" | \"partial\" | \"failed\" | \"stalled\" | \"timeout\";\n\t/** Parsed result.json content when available (e.g. on partial completion). */\n\tresult_data?: Record<string, unknown>;\n\t/** True when this run used the inherited-model fallback (preferred model failed first). */\n\tusedInheritedModelFallback?: boolean;\n}\n\nexport interface TaskResult {\n\t/** True when the evaluator decided the task is simple enough for inline handling. */\n\thandled_inline: boolean;\n\t/** Present when the task was delegated. */\n\ttask_id?: string;\n\tagent_type?: string;\n\treason?: string;\n\t/** Subagent result when delegated. */\n\tresult?: SubagentResult;\n\t/** Duration in milliseconds when delegated. */\n\tduration?: number;\n}\n\nexport interface DispatchOptions {\n\t/** Skip evaluation and force this agent type (user/explicit override).\n\t * Accepts any registry-defined agent name, not just the built-in modes. */\n\tforceAgent?: string;\n\t/** Context distilled from the calling agent, passed to the subagent. */\n\tcontext?: string;\n\t/** Model id for the subagent (defaults to the child's configured default). */\n\tmodel?: string;\n\t/** Provider for the subagent. */\n\tprovider?: string;\n\t/** Explicit session file to persist/continue (used by resume). */\n\tsessionFile?: string;\n}\n\nexport interface SubagentPoolOptions {\n\t/** Path to the hoocode executable (or the runtime, e.g. node, when prefixArgs is set). */\n\texecutable: string;\n\t/** Args inserted before task args (e.g. the CLI entry script for node/tsx). */\n\tprefixArgs?: string[];\n\t/** Maximum concurrent child processes. Defaults to 5. */\n\tmaxConcurrency?: number;\n\t/** Working directory for spawned processes. Defaults to process.cwd(). */\n\tcwd?: string;\n\t/** Environment variables. Defaults to process.env. */\n\tenv?: NodeJS.ProcessEnv;\n\t/** Default token budget per task. Defaults to 0. */\n\tdefaultTokenBudget?: number;\n\t/**\n\t * Non-default skill paths to forward to every spawned subagent via --skill.\n\t * Subagents auto-discover skills from standard locations; only paths that\n\t * won't be found by default discovery need to be forwarded here.\n\t */\n\tskillPaths?: string[];\n}\n\n/**\n * Default hard cap on assistant turns for a spawned subagent when its definition\n * does not set `maxTurns`. The token budget is advisory (it warns but never\n * kills), so this turn cap is the guaranteed hard stop for every subagent.\n */\nexport const DEFAULT_SUBAGENT_MAX_TURNS = 50;\n\n/**\n * Pool for running hoocode subagents as child processes with bounded concurrency,\n * FIFO queuing with priority support, and automatic slot refill.\n *\n * Events:\n * - \"task_done\" – task completed successfully and output was verified\n * - \"task_failed\" – task failed (spawn error, bad exit code, verification failure)\n * - \"task_stalled\" – heartbeat missed past the load-scaled threshold (60s base,\n * widened under concurrency/event-loop lag), process SIGKILLed\n * - \"task_timeout\" – hard timeout exceeded, process was SIGKILLed\n * - \"budget_warning\" – token usage crossed 80% threshold (advisory)\n * - \"budget_exceeded\" – token usage crossed 100% threshold (advisory; never kills)\n */\nexport class SubagentPool extends EventEmitter {\n\tprivate readonly maxConcurrency: number;\n\tprivate readonly executable: string;\n\tprivate readonly prefixArgs: string[];\n\tprivate readonly cwd: string;\n\tprivate readonly env: NodeJS.ProcessEnv;\n\tprivate readonly defaultTokenBudget: number;\n\t/** Non-default skill paths forwarded to every spawned subagent via --skill. */\n\tprivate skillPaths: string[];\n\n\tprivate slots = new Map<string, SubagentSlot>();\n\tprivate queue: SubagentPoolTask[] = [];\n\tprivate completed = new Map<string, SubagentResult>();\n\tprivate waiters = new Map<string, { resolve: (result: SubagentResult) => void; reject: (err: Error) => void }>();\n\tprivate budgets = new Map<string, TokenBudget>();\n\tprivate verifier = new OutputVerifier();\n\tprivate lifeguard: SubagentLifeguard;\n\tprivate disposed = false;\n\t/** Lazily-loaded agent registry (frontmatter definitions) for this pool's cwd. */\n\tprivate registry?: AgentRegistry;\n\t/** Tracks why a task was killed (stalled / timeout) before exit handler fires. */\n\tprivate killReasons = new Map<string, \"stalled\" | \"timeout\">();\n\t/** Persistent terminal status map, survives wait_for consumption. */\n\tprivate taskStatus = new Map<string, \"done\" | \"failed\" | \"stalled\" | \"timeout\">();\n\n\tconstructor(options: SubagentPoolOptions) {\n\t\tsuper();\n\t\tthis.maxConcurrency = options.maxConcurrency ?? 5;\n\t\tthis.executable = options.executable;\n\t\tthis.prefixArgs = options.prefixArgs ?? [];\n\t\tthis.cwd = options.cwd ?? process.cwd();\n\t\tthis.env = options.env ?? process.env;\n\t\tthis.defaultTokenBudget = options.defaultTokenBudget ?? 0;\n\t\tthis.skillPaths = options.skillPaths ? [...options.skillPaths] : [];\n\t\tthis.verifier = new OutputVerifier(this.cwd);\n\t\tthis.lifeguard = new SubagentLifeguard(this.cwd);\n\t\tthis.lifeguard.on(\"stalled\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"stalled\");\n\t\t\tthis.emit(\"task_stalled\", data);\n\t\t});\n\t\tthis.lifeguard.on(\"timeout\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"timeout\");\n\t\t\tthis.emit(\"task_timeout\", data);\n\t\t});\n\t}\n\n\t/** Update the non-default skill paths forwarded to new subagents. */\n\tupdateSkillPaths(paths: string[]): void {\n\t\tthis.skillPaths = [...paths];\n\t}\n\n\t/**\n\t * Report external in-process load (e.g. the number of background MCP tools\n\t * currently executing in the parent) to the lifeguard. This widens its\n\t * heartbeat/timeout tolerance so monitored subagents aren't false-positive\n\t * reaped when the parent's event loop is busy with concurrent background work.\n\t */\n\tsetExternalLoad(count: number): void {\n\t\tthis.lifeguard.setExternalLoad(count);\n\t}\n\n\t/** Lazily load the agent registry for this pool's cwd. */\n\tprivate getRegistry(): AgentRegistry {\n\t\tif (!this.registry) {\n\t\t\tthis.registry = loadAgentRegistry({ cwd: this.cwd });\n\t\t}\n\t\treturn this.registry;\n\t}\n\n\t/** Priority value: higher numbers run first. */\n\tprivate priorityOf(agent_type: string): number {\n\t\tswitch (agent_type) {\n\t\t\tcase \"explore\":\n\t\t\tcase \"review\":\n\t\t\t\treturn 2;\n\t\t\tcase \"doc\":\n\t\t\t\treturn 0;\n\t\t\tdefault:\n\t\t\t\treturn 1;\n\t\t}\n\t}\n\n\t/** Queue a task. It will run when a slot is free. */\n\tspawn(task: SubagentPoolTask): void {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tif (\n\t\t\tthis.slots.has(task.task_id) ||\n\t\t\tthis.queue.some((t) => t.task_id === task.task_id) ||\n\t\t\tthis.completed.has(task.task_id)\n\t\t) {\n\t\t\tthrow new Error(`Duplicate task_id: ${task.task_id}`);\n\t\t}\n\n\t\tconst p = this.priorityOf(task.agent_type);\n\t\tconst idx = this.queue.findIndex((t) => this.priorityOf(t.agent_type) < p);\n\t\tif (idx === -1) {\n\t\t\tthis.queue.push(task);\n\t\t} else {\n\t\t\tthis.queue.splice(idx, 0, task);\n\t\t}\n\t\tthis.pull();\n\t}\n\n\t/** Current status of a task. */\n\tget_status(task_id: string): \"running\" | \"queued\" | \"done\" | \"failed\" | \"stalled\" | \"timeout\" {\n\t\tif (this.slots.has(task_id)) return \"running\";\n\t\tif (this.queue.some((t) => t.task_id === task_id)) return \"queued\";\n\t\tconst persisted = this.taskStatus.get(task_id);\n\t\tif (persisted) return persisted;\n\t\tconst result = this.completed.get(task_id);\n\t\tif (result) {\n\t\t\tif (result.status === \"stalled\") return \"stalled\";\n\t\t\tif (result.status === \"timeout\") return \"timeout\";\n\t\t\tif (result.ok) return \"done\";\n\t\t\treturn \"failed\";\n\t\t}\n\t\treturn \"failed\";\n\t}\n\n\t/** Wait for a task to complete and return its result. */\n\twait_for(task_id: string): Promise<SubagentResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\n\t\tconst existing = this.completed.get(task_id);\n\t\tif (existing) {\n\t\t\tthis.completed.delete(task_id);\n\t\t\treturn Promise.resolve(existing);\n\t\t}\n\n\t\treturn new Promise((resolve, reject) => {\n\t\t\tthis.waiters.set(task_id, { resolve, reject });\n\t\t});\n\t}\n\n\t/** Number of currently running subagents. */\n\trunning_count(): number {\n\t\treturn this.slots.size;\n\t}\n\n\t/** Number of tasks waiting in the queue. */\n\tqueued_count(): number {\n\t\treturn this.queue.length;\n\t}\n\n\t/**\n\t * Dispatch a task through the evaluator.\n\t *\n\t * - If `options.forceAgent` is provided, skip evaluation and spawn directly.\n\t * - Otherwise evaluate the task. If it should be handled inline, return\n\t * `{ handled_inline: true }` immediately.\n\t * - If delegating, spawn the subagent, wait for completion, write\n\t * `output.json`, and return the result.\n\t */\n\tasync dispatch(task: string, options: DispatchOptions = {}): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\tconst result = await this.wait_for(begin.task_id);\n\t\treturn {\n\t\t\thandled_inline: false,\n\t\t\ttask_id: begin.task_id,\n\t\t\tagent_type: begin.agent_type,\n\t\t\treason: begin.reason,\n\t\t\tresult,\n\t\t\tduration: Date.now() - begin.startTime,\n\t\t};\n\t}\n\n\t/**\n\t * Fire-and-forget dispatch for background agents. Spawns the subagent and\n\t * returns its handle immediately; the caller polls get_status()/collect().\n\t */\n\tdispatchDetached(\n\t\ttask: string,\n\t\toptions: DispatchOptions = {},\n\t): { handled_inline: boolean; task_id?: string; agent_type?: string; reason?: string } {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\treturn { handled_inline: false, task_id: begin.task_id, agent_type: begin.agent_type, reason: begin.reason };\n\t}\n\n\t/**\n\t * Evaluate, log, and spawn a task without waiting. Shared by dispatch()\n\t * (blocking) and dispatchDetached() (background).\n\t */\n\tprivate beginDispatch(\n\t\ttask: string,\n\t\toptions: DispatchOptions,\n\t):\n\t\t| { handled_inline: true; reason?: string }\n\t\t| { handled_inline: false; task_id: string; agent_type: string; reason?: string; startTime: number } {\n\t\tconst { forceAgent, context, model, provider, sessionFile } = options;\n\t\tconst evaluator = new DispatchEvaluator();\n\t\tconst analysis = evaluator.evaluate(task);\n\n\t\tif (!forceAgent && !analysis.should_delegate) {\n\t\t\treturn { handled_inline: true, reason: analysis.reason };\n\t\t}\n\n\t\tconst agent_type = forceAgent ?? \"general-purpose\";\n\t\tconst task_id = `dispatch-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;\n\t\tconst reason = forceAgent ? \"user_override\" : analysis.reason;\n\t\tconst complexity = analysis.estimated_complexity;\n\n\t\t// Pre-dispatch logging. Use stderr: stdout is reserved for the JSON event\n\t\t// stream / TUI render and must not be polluted.\n\t\tconsole.error(`[DISPATCH] agent=${agent_type} reason=${reason} complexity=${complexity} task_id=${task_id}`);\n\t\tthis.writeDispatchLog(task_id, agent_type, reason, complexity, task);\n\n\t\tconst poolTask: SubagentPoolTask = {\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\ttask,\n\t\t\tcontext,\n\t\t\tmodel,\n\t\t\tprovider,\n\t\t\tsessionFile,\n\t\t\tcwd: this.cwd,\n\t\t};\n\t\tconst startTime = Date.now();\n\t\tthis.spawn(poolTask);\n\t\treturn { handled_inline: false, task_id, agent_type, reason, startTime };\n\t}\n\n\t/**\n\t * Non-destructively read a completed task's result (for background polling).\n\t * Returns undefined while the task is still running/queued, or if its result\n\t * was already consumed via wait_for().\n\t */\n\tcollect(task_id: string): SubagentResult | undefined {\n\t\treturn this.completed.get(task_id);\n\t}\n\n\t/** Absolute path of the persisted session file for a task. */\n\tgetSessionFile(task_id: string, cwd: string = this.cwd): string {\n\t\treturn join(getDispatchTaskDir(cwd, task_id), \"session.jsonl\");\n\t}\n\n\t/**\n\t * Resume a previously dispatched subagent, continuing its persisted session\n\t * with a follow-up prompt. Recovers the original agent type from its dispatch\n\t * log. Rejects if no resumable session exists for the task.\n\t */\n\tasync resume(\n\t\ttask_id: string,\n\t\tprompt: string,\n\t\toptions: Omit<DispatchOptions, \"forceAgent\" | \"sessionFile\"> = {},\n\t): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst sessionFile = this.getSessionFile(task_id);\n\t\tif (!existsSync(sessionFile)) {\n\t\t\treturn Promise.reject(new Error(`No resumable session for task \"${task_id}\" (expected ${sessionFile}).`));\n\t\t}\n\t\tconst agent_type = this.readDispatchAgentType(task_id) ?? \"general-purpose\";\n\t\treturn this.dispatch(prompt, { ...options, forceAgent: agent_type, sessionFile });\n\t}\n\n\t/** Recover the agent type a task was dispatched with, from its dispatch log. */\n\tprivate readDispatchAgentType(task_id: string): string | undefined {\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst parsed = JSON.parse(readFileSync(path, \"utf-8\")) as { agent_type?: string };\n\t\t\treturn typeof parsed.agent_type === \"string\" ? parsed.agent_type : undefined;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate writeDispatchLog(\n\t\ttask_id: string,\n\t\tagent_type: string,\n\t\treason: string,\n\t\tcomplexity: string,\n\t\ttask: string,\n\t): void {\n\t\tconst log = {\n\t\t\ttimestamp: new Date().toISOString(),\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\treason,\n\t\t\tcomplexity,\n\t\t\ttask,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(log, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\tprivate writeOutputJson(task_id: string, result: SubagentResult): void {\n\t\tconst output = {\n\t\t\ttask_id: result.task_id,\n\t\t\tok: result.ok,\n\t\t\texit_code: result.exit_code,\n\t\t\tstatus: result.status,\n\t\t\tstdout: result.stdout,\n\t\t\tstderr: result.stderr,\n\t\t\terror: result.error,\n\t\t\tbudget_exceeded: result.budget_exceeded,\n\t\t\tresult_data: result.result_data,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"output.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(output, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\t/**\n\t * Remove a task's dispatch dir after a clean, verified success. Best-effort:\n\t * a cleanup failure must never fail an otherwise successful task.\n\t */\n\tprivate cleanupDispatchDir(task_id: string, cwd: string): void {\n\t\ttry {\n\t\t\trmSync(getDispatchTaskDir(cwd, task_id), { recursive: true, force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup\n\t\t}\n\t}\n\n\t/** Kill all running processes, clear the queue, and reject pending waiters. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tfor (const slot of this.slots.values()) {\n\t\t\tif (!slot.process.killed) {\n\t\t\t\tslot.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\t\tthis.slots.clear();\n\t\tthis.queue = [];\n\n\t\tfor (const [task_id, waiter] of this.waiters) {\n\t\t\twaiter.reject(new Error(\"SubagentPool disposed\"));\n\t\t\tthis.waiters.delete(task_id);\n\t\t}\n\t\tthis.completed.clear();\n\t\tfor (const budget of this.budgets.values()) {\n\t\t\tbudget.removeAllListeners();\n\t\t}\n\t\tthis.budgets.clear();\n\t\tthis.killReasons.clear();\n\t\tthis.taskStatus.clear();\n\t\tthis.lifeguard.dispose();\n\t\tthis.removeAllListeners();\n\t}\n\n\t/** Pull tasks from the queue while slots are available. */\n\tprivate pull(): void {\n\t\twhile (this.slots.size < this.maxConcurrency && this.queue.length > 0) {\n\t\t\tconst task = this.queue.shift()!;\n\t\t\tthis.startTask(task, false);\n\t\t}\n\t}\n\n\t/** Build CLI arguments for a task. */\n\tprivate buildArgs(task: SubagentPoolTask): string[] {\n\t\t// Persist the child's session so a finished/interrupted subagent can be\n\t\t// resumed later (see resume()). SessionManager.open() creates the file on\n\t\t// first run and continues it on subsequent runs.\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, task.cwd ?? this.cwd);\n\t\tconst args: string[] = [\n\t\t\t...this.prefixArgs,\n\t\t\t\"--mode\",\n\t\t\t\"json\",\n\t\t\t\"--session\",\n\t\t\tsessionFile,\n\t\t\t\"--task-id\",\n\t\t\ttask.task_id,\n\t\t];\n\n\t\t// Prefer the data-driven agent definition from the registry; fall back to the\n\t\t// built-in mode prompt/allowlist for legacy modes not present in the registry.\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\n\t\tif (task.agent_type) {\n\t\t\tconst systemPrompt = def?.prompt;\n\t\t\tif (systemPrompt) {\n\t\t\t\targs.push(\"--system-prompt\", systemPrompt);\n\t\t\t}\n\t\t\t// Tool allowlist comes from the agent definition's frontmatter `tools`\n\t\t\t// field (read-only built-ins declare their own sandbox). When omitted, no\n\t\t\t// --tools is passed and the subagent inherits all parent tools.\n\t\t\tconst tools = def?.tools;\n\t\t\tif (tools && tools.length > 0) {\n\t\t\t\targs.push(\"--tools\", tools.join(\",\"));\n\t\t\t}\n\t\t}\n\n\t\t// Model precedence: a definition's explicit model wins (unless it is the\n\t\t// `inherit` sentinel), otherwise use the caller-provided model. Built-in\n\t\t// agents can retry with the inherited model when their preferred model is\n\t\t// unavailable or quota-limited.\n\t\tconst explicitModel =\n\t\t\t!task.useInheritedModelFallback && def?.model && def.model !== MODEL_INHERIT ? def.model : undefined;\n\t\tconst modelToUse = explicitModel ?? task.model;\n\t\tif (modelToUse) {\n\t\t\targs.push(\"--model\", modelToUse);\n\t\t}\n\t\tif (task.provider) {\n\t\t\targs.push(\"--provider\", task.provider);\n\t\t}\n\n\t\t// Always give subagents a hard turn cap. With the token budget now advisory\n\t\t// (warn-only), this is the guaranteed hard stop for a runaway subagent.\n\t\tconst maxTurns = def?.maxTurns && def.maxTurns > 0 ? def.maxTurns : DEFAULT_SUBAGENT_MAX_TURNS;\n\t\targs.push(\"--max-turns\", String(maxTurns));\n\n\t\t// Forward non-default skill paths so the subagent has access to all parent skills.\n\t\t// Standard discovery locations (~/.hoocode/, .hoocode/, .claude/) are found automatically.\n\t\tfor (const skillPath of this.skillPaths) {\n\t\t\targs.push(\"--skill\", skillPath);\n\t\t}\n\n\t\tconst prompt = task.context?.trim()\n\t\t\t? `Context from the calling agent:\\n\\n${task.context.trim()}\\n\\nTask: ${task.task.trim()}`\n\t\t\t: `Task: ${task.task.trim()}`;\n\t\targs.push(prompt);\n\n\t\treturn args;\n\t}\n\n\t/** Start a task in a child process, with one retry on failure. */\n\tprivate startTask(task: SubagentPoolTask, isRetry: boolean): void {\n\t\t// Get or create a TokenBudget tracker. On retry, reuse the existing one\n\t\t// so cumulative usage persists across retries.\n\t\tlet budget = this.budgets.get(task.task_id);\n\t\tif (!budget) {\n\t\t\tbudget = new TokenBudget(task.task_id, task.agent_type, {\n\t\t\t\tlimit: task.token_budget,\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t});\n\t\t\tbudget.on(\"budget_warning\", (data: { task_id: string; message: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_warning\", data);\n\t\t\t});\n\t\t\t// The token budget is advisory: surface telemetry but never kill. The\n\t\t\t// guaranteed hard stop is the per-subagent turn cap (--max-turns); see\n\t\t\t// DEFAULT_SUBAGENT_MAX_TURNS.\n\t\t\tbudget.on(\"budget_exceeded\", (data: { task_id: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_exceeded\", data);\n\t\t\t});\n\t\t\tthis.budgets.set(task.task_id, budget);\n\t\t}\n\n\t\tlet proc: ReturnType<typeof spawn>;\n\t\ttry {\n\t\t\tproc = spawn(this.executable, this.buildArgs(task), {\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t\t// Mark the child as a subagent so its own DispatchEvaluator refuses to\n\t\t\t\t// spawn further subagents (depth guard).\n\t\t\t\tenv: { ...this.env, HOOCODE_SUBAGENT_DEPTH: \"1\" },\n\t\t\t\tshell: false,\n\t\t\t\tstdio: [\"ignore\", \"pipe\", \"pipe\"],\n\t\t\t});\n\t\t} catch {\n\t\t\tif (!isRetry) {\n\t\t\t\tthis.startTask(task, true);\n\t\t\t} else {\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout: \"\",\n\t\t\t\t\tstderr: \"\",\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t});\n\t\t\t\tthis.pull();\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst slot: SubagentSlot = {\n\t\t\tpid: proc.pid ?? 0,\n\t\t\tagent_type: task.agent_type,\n\t\t\ttask_id: task.task_id,\n\t\t\tspawned_at: Date.now(),\n\t\t\ttoken_budget: task.token_budget ?? this.defaultTokenBudget,\n\t\t\tprocess: proc,\n\t\t};\n\n\t\tthis.slots.set(task.task_id, slot);\n\t\tthis.lifeguard.monitor(task.task_id, task.agent_type, proc);\n\n\t\tlet stdout = \"\";\n\t\tlet stderr = \"\";\n\n\t\tproc.stdout?.on(\"data\", (data: Buffer) => {\n\t\t\tconst chunk = data.toString();\n\t\t\tstdout += chunk;\n\t\t\tbudget.processStdout(chunk);\n\n\t\t\t// Any output proves the child is alive and working, so treat it as a\n\t\t\t// heartbeat. The dedicated {\"ping\":true} line below still matters for\n\t\t\t// quiet phases (e.g. a long single model turn that emits nothing), but\n\t\t\t// relying on it alone falsely reaps subagents that are busily streaming\n\t\t\t// events while the parent's event loop is starved by concurrent load.\n\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\n\t\t\t// Heartbeat detection: look for {\"ping\":true} JSON lines\n\t\t\tfor (const raw of chunk.split(\"\\n\")) {\n\t\t\t\tconst line = raw.trim();\n\t\t\t\tif (!line.startsWith(\"{\")) continue;\n\t\t\t\ttry {\n\t\t\t\t\tconst parsed = JSON.parse(line) as Record<string, unknown>;\n\t\t\t\t\tif (parsed.ping === true) {\n\t\t\t\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\t\t\t\t\t}\n\t\t\t\t} catch {\n\t\t\t\t\t// Not a ping line, ignore\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t\tproc.stderr?.on(\"data\", (data: Buffer) => {\n\t\t\tstderr += data.toString();\n\t\t});\n\n\t\twaitForChildProcess(proc)\n\t\t\t.then((code) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\n\t\t\t\tconst killReason = this.killReasons.get(task.task_id);\n\t\t\t\tthis.killReasons.delete(task.task_id);\n\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tconst budgetExceeded = budget.isExceeded();\n\n\t\t\t\t// If killed by lifeguard, override exit handling\n\t\t\t\tif (killReason === \"stalled\" || killReason === \"timeout\") {\n\t\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tok: false,\n\t\t\t\t\t\tstdout,\n\t\t\t\t\t\tstderr,\n\t\t\t\t\t\texit_code: code,\n\t\t\t\t\t\tstatus: killReason,\n\t\t\t\t\t};\n\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\tthis.emit(`task_${killReason}`, {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: code === 0,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: code,\n\t\t\t\t\t// Advisory telemetry only: exceeding the budget never fails the task.\n\t\t\t\t\tbudget_exceeded: budgetExceeded,\n\t\t\t\t\tstatus: code === 0 ? \"complete\" : \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\n\t\t\t\tif (result.ok) {\n\t\t\t\t\tconst verification = this.verifier.verify(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\t\tif (!verification.valid) {\n\t\t\t\t\t\tresult.ok = false;\n\t\t\t\t\t\tresult.error = verification.reason;\n\t\t\t\t\t\tresult.status = \"failed\";\n\t\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\t\tduration,\n\t\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\t\terror: verification.reason,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\t// Attach the verified result.json so callers can read the summary\n\t\t\t\t\t// without parsing the raw event stream.\n\t\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\t// Clean success: discard the per-task dispatch dir entirely\n\t\t\t\t\t// (session.jsonl, result.json, dispatch-log.json, budget.json). The\n\t\t\t\t\t// in-memory result already carries result_data, so callers lose\n\t\t\t\t\t// nothing. Trade-off: resume() only works for non-successful tasks.\n\t\t\t\t\tthis.cleanupDispatchDir(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\tthis.emit(\"task_done\", {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\tstatus: \"complete\",\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Failure path: keep the dispatch dir for debugging and persist output.\n\t\t\t\t// Attach the child's result.json (if any) and derive a concrete failure\n\t\t\t\t// reason so callers see the real cause (e.g. a provider usage/quota\n\t\t\t\t// error) instead of a generic \"subagent failed\".\n\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\tif (!result.error) {\n\t\t\t\t\tresult.error = this.deriveFailureReason(result);\n\t\t\t\t}\n\t\t\t\tif (this.shouldRetryWithInheritedModel(task, result)) {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`[DISPATCH] agent=${task.agent_type} task_id=${task.task_id} preferred model failed; retrying with inherited model`,\n\t\t\t\t\t);\n\t\t\t\t\tthis.cleanupRetryArtifacts(task);\n\t\t\t\t\tthis.queue.unshift({ ...task, useInheritedModelFallback: true });\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror: result.error ?? `Exited with code ${code}`,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.catch((err) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tif (!isRetry) {\n\t\t\t\t\tthis.startTask(task, true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst error = err instanceof Error ? err.message : String(err);\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror,\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.finally(() => {\n\t\t\t\tbudget.removeAllListeners();\n\t\t\t\tthis.budgets.delete(task.task_id);\n\t\t\t\tthis.pull();\n\t\t\t});\n\t}\n\n\t/** Whether a failed built-in subagent should be retried with `model: inherit`. */\n\tprivate shouldRetryWithInheritedModel(task: SubagentPoolTask, result: SubagentResult): boolean {\n\t\tif (task.useInheritedModelFallback) return false;\n\t\tif (task.sessionFile) return false;\n\t\tif (!task.model || !task.provider) return false;\n\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\t\tif (def?.source !== \"builtin\") return false;\n\t\tif (!def.model || def.model === MODEL_INHERIT) return false;\n\n\t\treturn this.isInheritedModelFallbackError(result);\n\t}\n\n\t/** Detect provider/model failures where inheriting the parent model can recover. */\n\tprivate isInheritedModelFallbackError(result: SubagentResult): boolean {\n\t\tconst text = [result.error, result.stderr, JSON.stringify(result.result_data ?? {})]\n\t\t\t.filter((part): part is string => typeof part === \"string\" && part.length > 0)\n\t\t\t.join(\"\\n\");\n\n\t\treturn /usage[_\\s-]?limit|subscription|quota|rate.?limit|too many requests|429|insufficient|out of credit|credit balance|billing|payment required|402|model[^\\n]*(not found|unavailable|not available|does not exist|invalid|unsupported)|no api key|no auth configured|authentication|unauthorized|forbidden|permission/i.test(\n\t\t\ttext,\n\t\t);\n\t}\n\n\t/** Remove failed attempt artifacts before rerunning the same task id. */\n\tprivate cleanupRetryArtifacts(task: SubagentPoolTask): void {\n\t\tconst cwd = task.cwd ?? this.cwd;\n\t\tconst taskDir = getDispatchTaskDir(cwd, task.task_id);\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, cwd);\n\t\ttry {\n\t\t\trmSync(sessionFile, { force: true });\n\t\t\trmSync(join(taskDir, \"result.json\"), { force: true });\n\t\t\trmSync(join(taskDir, \"output.json\"), { force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup; retry can still proceed with existing artifacts.\n\t\t}\n\t}\n\n\t/**\n\t * Best-effort concrete failure reason for a non-zero-exit subagent. Prefers\n\t * the child's result.json summary (which carries the provider/model error\n\t * message on failure), then the tail of stderr, then the exit code.\n\t */\n\tprivate deriveFailureReason(result: SubagentResult): string {\n\t\tconst summary = (result.result_data as { summary?: string } | undefined)?.summary?.trim();\n\t\tif (summary) {\n\t\t\treturn summary;\n\t\t}\n\t\tconst stderrTail = result.stderr\n\t\t\t.split(\"\\n\")\n\t\t\t.map((line) => line.trim())\n\t\t\t.filter((line) => line.length > 0)\n\t\t\t.slice(-5)\n\t\t\t.join(\"\\n\");\n\t\tif (stderrTail) {\n\t\t\treturn stderrTail;\n\t\t}\n\t\treturn `Exited with code ${result.exit_code}`;\n\t}\n\n\tprivate tryReadResultJson(task_id: string, cwd: string): Record<string, unknown> | undefined {\n\t\tconst path = join(getDispatchTaskDir(cwd, task_id), \"result.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst raw = readFileSync(path, \"utf-8\");\n\t\t\treturn JSON.parse(raw) as Record<string, unknown>;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate resolveWaiter(task_id: string, result: SubagentResult): void {\n\t\t// Persist terminal status for get_status() even after wait_for consumes the result\n\t\tif (result.status === \"stalled\") this.taskStatus.set(task_id, \"stalled\");\n\t\telse if (result.status === \"timeout\") this.taskStatus.set(task_id, \"timeout\");\n\t\telse if (result.ok) this.taskStatus.set(task_id, \"done\");\n\t\telse this.taskStatus.set(task_id, \"failed\");\n\n\t\tconst waiter = this.waiters.get(task_id);\n\t\tif (waiter) {\n\t\t\twaiter.resolve(result);\n\t\t\tthis.waiters.delete(task_id);\n\t\t\treturn;\n\t\t}\n\t\tthis.completed.set(task_id, result);\n\t}\n}\n"]}
@@ -76,6 +76,15 @@ export class SubagentPool extends EventEmitter {
76
76
  updateSkillPaths(paths) {
77
77
  this.skillPaths = [...paths];
78
78
  }
79
+ /**
80
+ * Report external in-process load (e.g. the number of background MCP tools
81
+ * currently executing in the parent) to the lifeguard. This widens its
82
+ * heartbeat/timeout tolerance so monitored subagents aren't false-positive
83
+ * reaped when the parent's event loop is busy with concurrent background work.
84
+ */
85
+ setExternalLoad(count) {
86
+ this.lifeguard.setExternalLoad(count);
87
+ }
79
88
  /** Lazily load the agent registry for this pool's cwd. */
80
89
  getRegistry() {
81
90
  if (!this.registry) {
@@ -1 +1 @@
1
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When omitted the\n\t * child uses its own dispatch dir (`<dispatch>/<task_id>/session.jsonl`).\n\t * Resume reuses the original task's session file to continue the transcript.\n\t */\n\tsessionFile?: string;\n\t/** Internal: retry using the caller's model when a built-in agent's preferred model fails. */\n\tuseInheritedModelFallback?: boolean;\n}\n\nexport interface SubagentSlot {\n\tpid: number;\n\tagent_type: string;\n\ttask_id: string;\n\tspawned_at: number;\n\ttoken_budget: number;\n\tprocess: ReturnType<typeof spawn>;\n}\n\nexport interface SubagentResult {\n\ttask_id: string;\n\tok: boolean;\n\tstdout: string;\n\tstderr: string;\n\texit_code: number | null;\n\terror?: string;\n\t/** True when the task exceeded its token budget and was hard-stopped. */\n\tbudget_exceeded?: boolean;\n\t/** Terminal status derived from how the task finished. */\n\tstatus?: \"complete\" | \"partial\" | \"failed\" | \"stalled\" | \"timeout\";\n\t/** Parsed result.json content when available (e.g. on partial completion). */\n\tresult_data?: Record<string, unknown>;\n\t/** True when this run used the inherited-model fallback (preferred model failed first). */\n\tusedInheritedModelFallback?: boolean;\n}\n\nexport interface TaskResult {\n\t/** True when the evaluator decided the task is simple enough for inline handling. */\n\thandled_inline: boolean;\n\t/** Present when the task was delegated. */\n\ttask_id?: string;\n\tagent_type?: string;\n\treason?: string;\n\t/** Subagent result when delegated. */\n\tresult?: SubagentResult;\n\t/** Duration in milliseconds when delegated. */\n\tduration?: number;\n}\n\nexport interface DispatchOptions {\n\t/** Skip evaluation and force this agent type (user/explicit override).\n\t * Accepts any registry-defined agent name, not just the built-in modes. */\n\tforceAgent?: string;\n\t/** Context distilled from the calling agent, passed to the subagent. */\n\tcontext?: string;\n\t/** Model id for the subagent (defaults to the child's configured default). */\n\tmodel?: string;\n\t/** Provider for the subagent. */\n\tprovider?: string;\n\t/** Explicit session file to persist/continue (used by resume). */\n\tsessionFile?: string;\n}\n\nexport interface SubagentPoolOptions {\n\t/** Path to the hoocode executable (or the runtime, e.g. node, when prefixArgs is set). */\n\texecutable: string;\n\t/** Args inserted before task args (e.g. the CLI entry script for node/tsx). */\n\tprefixArgs?: string[];\n\t/** Maximum concurrent child processes. Defaults to 5. */\n\tmaxConcurrency?: number;\n\t/** Working directory for spawned processes. Defaults to process.cwd(). */\n\tcwd?: string;\n\t/** Environment variables. Defaults to process.env. */\n\tenv?: NodeJS.ProcessEnv;\n\t/** Default token budget per task. Defaults to 0. */\n\tdefaultTokenBudget?: number;\n\t/**\n\t * Non-default skill paths to forward to every spawned subagent via --skill.\n\t * Subagents auto-discover skills from standard locations; only paths that\n\t * won't be found by default discovery need to be forwarded here.\n\t */\n\tskillPaths?: string[];\n}\n\n/**\n * Default hard cap on assistant turns for a spawned subagent when its definition\n * does not set `maxTurns`. The token budget is advisory (it warns but never\n * kills), so this turn cap is the guaranteed hard stop for every subagent.\n */\nexport const DEFAULT_SUBAGENT_MAX_TURNS = 50;\n\n/**\n * Pool for running hoocode subagents as child processes with bounded concurrency,\n * FIFO queuing with priority support, and automatic slot refill.\n *\n * Events:\n * - \"task_done\" – task completed successfully and output was verified\n * - \"task_failed\" – task failed (spawn error, bad exit code, verification failure)\n * - \"task_stalled\" – heartbeat missed past the load-scaled threshold (60s base,\n * widened under concurrency/event-loop lag), process SIGKILLed\n * - \"task_timeout\" – hard timeout exceeded, process was SIGKILLed\n * - \"budget_warning\" – token usage crossed 80% threshold (advisory)\n * - \"budget_exceeded\" – token usage crossed 100% threshold (advisory; never kills)\n */\nexport class SubagentPool extends EventEmitter {\n\tprivate readonly maxConcurrency: number;\n\tprivate readonly executable: string;\n\tprivate readonly prefixArgs: string[];\n\tprivate readonly cwd: string;\n\tprivate readonly env: NodeJS.ProcessEnv;\n\tprivate readonly defaultTokenBudget: number;\n\t/** Non-default skill paths forwarded to every spawned subagent via --skill. */\n\tprivate skillPaths: string[];\n\n\tprivate slots = new Map<string, SubagentSlot>();\n\tprivate queue: SubagentPoolTask[] = [];\n\tprivate completed = new Map<string, SubagentResult>();\n\tprivate waiters = new Map<string, { resolve: (result: SubagentResult) => void; reject: (err: Error) => void }>();\n\tprivate budgets = new Map<string, TokenBudget>();\n\tprivate verifier = new OutputVerifier();\n\tprivate lifeguard: SubagentLifeguard;\n\tprivate disposed = false;\n\t/** Lazily-loaded agent registry (frontmatter definitions) for this pool's cwd. */\n\tprivate registry?: AgentRegistry;\n\t/** Tracks why a task was killed (stalled / timeout) before exit handler fires. */\n\tprivate killReasons = new Map<string, \"stalled\" | \"timeout\">();\n\t/** Persistent terminal status map, survives wait_for consumption. */\n\tprivate taskStatus = new Map<string, \"done\" | \"failed\" | \"stalled\" | \"timeout\">();\n\n\tconstructor(options: SubagentPoolOptions) {\n\t\tsuper();\n\t\tthis.maxConcurrency = options.maxConcurrency ?? 5;\n\t\tthis.executable = options.executable;\n\t\tthis.prefixArgs = options.prefixArgs ?? [];\n\t\tthis.cwd = options.cwd ?? process.cwd();\n\t\tthis.env = options.env ?? process.env;\n\t\tthis.defaultTokenBudget = options.defaultTokenBudget ?? 0;\n\t\tthis.skillPaths = options.skillPaths ? [...options.skillPaths] : [];\n\t\tthis.verifier = new OutputVerifier(this.cwd);\n\t\tthis.lifeguard = new SubagentLifeguard(this.cwd);\n\t\tthis.lifeguard.on(\"stalled\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"stalled\");\n\t\t\tthis.emit(\"task_stalled\", data);\n\t\t});\n\t\tthis.lifeguard.on(\"timeout\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"timeout\");\n\t\t\tthis.emit(\"task_timeout\", data);\n\t\t});\n\t}\n\n\t/** Update the non-default skill paths forwarded to new subagents. */\n\tupdateSkillPaths(paths: string[]): void {\n\t\tthis.skillPaths = [...paths];\n\t}\n\n\t/** Lazily load the agent registry for this pool's cwd. */\n\tprivate getRegistry(): AgentRegistry {\n\t\tif (!this.registry) {\n\t\t\tthis.registry = loadAgentRegistry({ cwd: this.cwd });\n\t\t}\n\t\treturn this.registry;\n\t}\n\n\t/** Priority value: higher numbers run first. */\n\tprivate priorityOf(agent_type: string): number {\n\t\tswitch (agent_type) {\n\t\t\tcase \"explore\":\n\t\t\tcase \"review\":\n\t\t\t\treturn 2;\n\t\t\tcase \"doc\":\n\t\t\t\treturn 0;\n\t\t\tdefault:\n\t\t\t\treturn 1;\n\t\t}\n\t}\n\n\t/** Queue a task. It will run when a slot is free. */\n\tspawn(task: SubagentPoolTask): void {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tif (\n\t\t\tthis.slots.has(task.task_id) ||\n\t\t\tthis.queue.some((t) => t.task_id === task.task_id) ||\n\t\t\tthis.completed.has(task.task_id)\n\t\t) {\n\t\t\tthrow new Error(`Duplicate task_id: ${task.task_id}`);\n\t\t}\n\n\t\tconst p = this.priorityOf(task.agent_type);\n\t\tconst idx = this.queue.findIndex((t) => this.priorityOf(t.agent_type) < p);\n\t\tif (idx === -1) {\n\t\t\tthis.queue.push(task);\n\t\t} else {\n\t\t\tthis.queue.splice(idx, 0, task);\n\t\t}\n\t\tthis.pull();\n\t}\n\n\t/** Current status of a task. */\n\tget_status(task_id: string): \"running\" | \"queued\" | \"done\" | \"failed\" | \"stalled\" | \"timeout\" {\n\t\tif (this.slots.has(task_id)) return \"running\";\n\t\tif (this.queue.some((t) => t.task_id === task_id)) return \"queued\";\n\t\tconst persisted = this.taskStatus.get(task_id);\n\t\tif (persisted) return persisted;\n\t\tconst result = this.completed.get(task_id);\n\t\tif (result) {\n\t\t\tif (result.status === \"stalled\") return \"stalled\";\n\t\t\tif (result.status === \"timeout\") return \"timeout\";\n\t\t\tif (result.ok) return \"done\";\n\t\t\treturn \"failed\";\n\t\t}\n\t\treturn \"failed\";\n\t}\n\n\t/** Wait for a task to complete and return its result. */\n\twait_for(task_id: string): Promise<SubagentResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\n\t\tconst existing = this.completed.get(task_id);\n\t\tif (existing) {\n\t\t\tthis.completed.delete(task_id);\n\t\t\treturn Promise.resolve(existing);\n\t\t}\n\n\t\treturn new Promise((resolve, reject) => {\n\t\t\tthis.waiters.set(task_id, { resolve, reject });\n\t\t});\n\t}\n\n\t/** Number of currently running subagents. */\n\trunning_count(): number {\n\t\treturn this.slots.size;\n\t}\n\n\t/** Number of tasks waiting in the queue. */\n\tqueued_count(): number {\n\t\treturn this.queue.length;\n\t}\n\n\t/**\n\t * Dispatch a task through the evaluator.\n\t *\n\t * - If `options.forceAgent` is provided, skip evaluation and spawn directly.\n\t * - Otherwise evaluate the task. If it should be handled inline, return\n\t * `{ handled_inline: true }` immediately.\n\t * - If delegating, spawn the subagent, wait for completion, write\n\t * `output.json`, and return the result.\n\t */\n\tasync dispatch(task: string, options: DispatchOptions = {}): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\tconst result = await this.wait_for(begin.task_id);\n\t\treturn {\n\t\t\thandled_inline: false,\n\t\t\ttask_id: begin.task_id,\n\t\t\tagent_type: begin.agent_type,\n\t\t\treason: begin.reason,\n\t\t\tresult,\n\t\t\tduration: Date.now() - begin.startTime,\n\t\t};\n\t}\n\n\t/**\n\t * Fire-and-forget dispatch for background agents. Spawns the subagent and\n\t * returns its handle immediately; the caller polls get_status()/collect().\n\t */\n\tdispatchDetached(\n\t\ttask: string,\n\t\toptions: DispatchOptions = {},\n\t): { handled_inline: boolean; task_id?: string; agent_type?: string; reason?: string } {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\treturn { handled_inline: false, task_id: begin.task_id, agent_type: begin.agent_type, reason: begin.reason };\n\t}\n\n\t/**\n\t * Evaluate, log, and spawn a task without waiting. Shared by dispatch()\n\t * (blocking) and dispatchDetached() (background).\n\t */\n\tprivate beginDispatch(\n\t\ttask: string,\n\t\toptions: DispatchOptions,\n\t):\n\t\t| { handled_inline: true; reason?: string }\n\t\t| { handled_inline: false; task_id: string; agent_type: string; reason?: string; startTime: number } {\n\t\tconst { forceAgent, context, model, provider, sessionFile } = options;\n\t\tconst evaluator = new DispatchEvaluator();\n\t\tconst analysis = evaluator.evaluate(task);\n\n\t\tif (!forceAgent && !analysis.should_delegate) {\n\t\t\treturn { handled_inline: true, reason: analysis.reason };\n\t\t}\n\n\t\tconst agent_type = forceAgent ?? \"general-purpose\";\n\t\tconst task_id = `dispatch-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;\n\t\tconst reason = forceAgent ? \"user_override\" : analysis.reason;\n\t\tconst complexity = analysis.estimated_complexity;\n\n\t\t// Pre-dispatch logging. Use stderr: stdout is reserved for the JSON event\n\t\t// stream / TUI render and must not be polluted.\n\t\tconsole.error(`[DISPATCH] agent=${agent_type} reason=${reason} complexity=${complexity} task_id=${task_id}`);\n\t\tthis.writeDispatchLog(task_id, agent_type, reason, complexity, task);\n\n\t\tconst poolTask: SubagentPoolTask = {\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\ttask,\n\t\t\tcontext,\n\t\t\tmodel,\n\t\t\tprovider,\n\t\t\tsessionFile,\n\t\t\tcwd: this.cwd,\n\t\t};\n\t\tconst startTime = Date.now();\n\t\tthis.spawn(poolTask);\n\t\treturn { handled_inline: false, task_id, agent_type, reason, startTime };\n\t}\n\n\t/**\n\t * Non-destructively read a completed task's result (for background polling).\n\t * Returns undefined while the task is still running/queued, or if its result\n\t * was already consumed via wait_for().\n\t */\n\tcollect(task_id: string): SubagentResult | undefined {\n\t\treturn this.completed.get(task_id);\n\t}\n\n\t/** Absolute path of the persisted session file for a task. */\n\tgetSessionFile(task_id: string, cwd: string = this.cwd): string {\n\t\treturn join(getDispatchTaskDir(cwd, task_id), \"session.jsonl\");\n\t}\n\n\t/**\n\t * Resume a previously dispatched subagent, continuing its persisted session\n\t * with a follow-up prompt. Recovers the original agent type from its dispatch\n\t * log. Rejects if no resumable session exists for the task.\n\t */\n\tasync resume(\n\t\ttask_id: string,\n\t\tprompt: string,\n\t\toptions: Omit<DispatchOptions, \"forceAgent\" | \"sessionFile\"> = {},\n\t): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst sessionFile = this.getSessionFile(task_id);\n\t\tif (!existsSync(sessionFile)) {\n\t\t\treturn Promise.reject(new Error(`No resumable session for task \"${task_id}\" (expected ${sessionFile}).`));\n\t\t}\n\t\tconst agent_type = this.readDispatchAgentType(task_id) ?? \"general-purpose\";\n\t\treturn this.dispatch(prompt, { ...options, forceAgent: agent_type, sessionFile });\n\t}\n\n\t/** Recover the agent type a task was dispatched with, from its dispatch log. */\n\tprivate readDispatchAgentType(task_id: string): string | undefined {\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst parsed = JSON.parse(readFileSync(path, \"utf-8\")) as { agent_type?: string };\n\t\t\treturn typeof parsed.agent_type === \"string\" ? parsed.agent_type : undefined;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate writeDispatchLog(\n\t\ttask_id: string,\n\t\tagent_type: string,\n\t\treason: string,\n\t\tcomplexity: string,\n\t\ttask: string,\n\t): void {\n\t\tconst log = {\n\t\t\ttimestamp: new Date().toISOString(),\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\treason,\n\t\t\tcomplexity,\n\t\t\ttask,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(log, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\tprivate writeOutputJson(task_id: string, result: SubagentResult): void {\n\t\tconst output = {\n\t\t\ttask_id: result.task_id,\n\t\t\tok: result.ok,\n\t\t\texit_code: result.exit_code,\n\t\t\tstatus: result.status,\n\t\t\tstdout: result.stdout,\n\t\t\tstderr: result.stderr,\n\t\t\terror: result.error,\n\t\t\tbudget_exceeded: result.budget_exceeded,\n\t\t\tresult_data: result.result_data,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"output.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(output, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\t/**\n\t * Remove a task's dispatch dir after a clean, verified success. Best-effort:\n\t * a cleanup failure must never fail an otherwise successful task.\n\t */\n\tprivate cleanupDispatchDir(task_id: string, cwd: string): void {\n\t\ttry {\n\t\t\trmSync(getDispatchTaskDir(cwd, task_id), { recursive: true, force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup\n\t\t}\n\t}\n\n\t/** Kill all running processes, clear the queue, and reject pending waiters. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tfor (const slot of this.slots.values()) {\n\t\t\tif (!slot.process.killed) {\n\t\t\t\tslot.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\t\tthis.slots.clear();\n\t\tthis.queue = [];\n\n\t\tfor (const [task_id, waiter] of this.waiters) {\n\t\t\twaiter.reject(new Error(\"SubagentPool disposed\"));\n\t\t\tthis.waiters.delete(task_id);\n\t\t}\n\t\tthis.completed.clear();\n\t\tfor (const budget of this.budgets.values()) {\n\t\t\tbudget.removeAllListeners();\n\t\t}\n\t\tthis.budgets.clear();\n\t\tthis.killReasons.clear();\n\t\tthis.taskStatus.clear();\n\t\tthis.lifeguard.dispose();\n\t\tthis.removeAllListeners();\n\t}\n\n\t/** Pull tasks from the queue while slots are available. */\n\tprivate pull(): void {\n\t\twhile (this.slots.size < this.maxConcurrency && this.queue.length > 0) {\n\t\t\tconst task = this.queue.shift()!;\n\t\t\tthis.startTask(task, false);\n\t\t}\n\t}\n\n\t/** Build CLI arguments for a task. */\n\tprivate buildArgs(task: SubagentPoolTask): string[] {\n\t\t// Persist the child's session so a finished/interrupted subagent can be\n\t\t// resumed later (see resume()). SessionManager.open() creates the file on\n\t\t// first run and continues it on subsequent runs.\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, task.cwd ?? this.cwd);\n\t\tconst args: string[] = [\n\t\t\t...this.prefixArgs,\n\t\t\t\"--mode\",\n\t\t\t\"json\",\n\t\t\t\"--session\",\n\t\t\tsessionFile,\n\t\t\t\"--task-id\",\n\t\t\ttask.task_id,\n\t\t];\n\n\t\t// Prefer the data-driven agent definition from the registry; fall back to the\n\t\t// built-in mode prompt/allowlist for legacy modes not present in the registry.\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\n\t\tif (task.agent_type) {\n\t\t\tconst systemPrompt = def?.prompt;\n\t\t\tif (systemPrompt) {\n\t\t\t\targs.push(\"--system-prompt\", systemPrompt);\n\t\t\t}\n\t\t\t// Tool allowlist comes from the agent definition's frontmatter `tools`\n\t\t\t// field (read-only built-ins declare their own sandbox). When omitted, no\n\t\t\t// --tools is passed and the subagent inherits all parent tools.\n\t\t\tconst tools = def?.tools;\n\t\t\tif (tools && tools.length > 0) {\n\t\t\t\targs.push(\"--tools\", tools.join(\",\"));\n\t\t\t}\n\t\t}\n\n\t\t// Model precedence: a definition's explicit model wins (unless it is the\n\t\t// `inherit` sentinel), otherwise use the caller-provided model. Built-in\n\t\t// agents can retry with the inherited model when their preferred model is\n\t\t// unavailable or quota-limited.\n\t\tconst explicitModel =\n\t\t\t!task.useInheritedModelFallback && def?.model && def.model !== MODEL_INHERIT ? def.model : undefined;\n\t\tconst modelToUse = explicitModel ?? task.model;\n\t\tif (modelToUse) {\n\t\t\targs.push(\"--model\", modelToUse);\n\t\t}\n\t\tif (task.provider) {\n\t\t\targs.push(\"--provider\", task.provider);\n\t\t}\n\n\t\t// Always give subagents a hard turn cap. With the token budget now advisory\n\t\t// (warn-only), this is the guaranteed hard stop for a runaway subagent.\n\t\tconst maxTurns = def?.maxTurns && def.maxTurns > 0 ? def.maxTurns : DEFAULT_SUBAGENT_MAX_TURNS;\n\t\targs.push(\"--max-turns\", String(maxTurns));\n\n\t\t// Forward non-default skill paths so the subagent has access to all parent skills.\n\t\t// Standard discovery locations (~/.hoocode/, .hoocode/, .claude/) are found automatically.\n\t\tfor (const skillPath of this.skillPaths) {\n\t\t\targs.push(\"--skill\", skillPath);\n\t\t}\n\n\t\tconst prompt = task.context?.trim()\n\t\t\t? `Context from the calling agent:\\n\\n${task.context.trim()}\\n\\nTask: ${task.task.trim()}`\n\t\t\t: `Task: ${task.task.trim()}`;\n\t\targs.push(prompt);\n\n\t\treturn args;\n\t}\n\n\t/** Start a task in a child process, with one retry on failure. */\n\tprivate startTask(task: SubagentPoolTask, isRetry: boolean): void {\n\t\t// Get or create a TokenBudget tracker. On retry, reuse the existing one\n\t\t// so cumulative usage persists across retries.\n\t\tlet budget = this.budgets.get(task.task_id);\n\t\tif (!budget) {\n\t\t\tbudget = new TokenBudget(task.task_id, task.agent_type, {\n\t\t\t\tlimit: task.token_budget,\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t});\n\t\t\tbudget.on(\"budget_warning\", (data: { task_id: string; message: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_warning\", data);\n\t\t\t});\n\t\t\t// The token budget is advisory: surface telemetry but never kill. The\n\t\t\t// guaranteed hard stop is the per-subagent turn cap (--max-turns); see\n\t\t\t// DEFAULT_SUBAGENT_MAX_TURNS.\n\t\t\tbudget.on(\"budget_exceeded\", (data: { task_id: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_exceeded\", data);\n\t\t\t});\n\t\t\tthis.budgets.set(task.task_id, budget);\n\t\t}\n\n\t\tlet proc: ReturnType<typeof spawn>;\n\t\ttry {\n\t\t\tproc = spawn(this.executable, this.buildArgs(task), {\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t\t// Mark the child as a subagent so its own DispatchEvaluator refuses to\n\t\t\t\t// spawn further subagents (depth guard).\n\t\t\t\tenv: { ...this.env, HOOCODE_SUBAGENT_DEPTH: \"1\" },\n\t\t\t\tshell: false,\n\t\t\t\tstdio: [\"ignore\", \"pipe\", \"pipe\"],\n\t\t\t});\n\t\t} catch {\n\t\t\tif (!isRetry) {\n\t\t\t\tthis.startTask(task, true);\n\t\t\t} else {\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout: \"\",\n\t\t\t\t\tstderr: \"\",\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t});\n\t\t\t\tthis.pull();\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst slot: SubagentSlot = {\n\t\t\tpid: proc.pid ?? 0,\n\t\t\tagent_type: task.agent_type,\n\t\t\ttask_id: task.task_id,\n\t\t\tspawned_at: Date.now(),\n\t\t\ttoken_budget: task.token_budget ?? this.defaultTokenBudget,\n\t\t\tprocess: proc,\n\t\t};\n\n\t\tthis.slots.set(task.task_id, slot);\n\t\tthis.lifeguard.monitor(task.task_id, task.agent_type, proc);\n\n\t\tlet stdout = \"\";\n\t\tlet stderr = \"\";\n\n\t\tproc.stdout?.on(\"data\", (data: Buffer) => {\n\t\t\tconst chunk = data.toString();\n\t\t\tstdout += chunk;\n\t\t\tbudget.processStdout(chunk);\n\n\t\t\t// Any output proves the child is alive and working, so treat it as a\n\t\t\t// heartbeat. The dedicated {\"ping\":true} line below still matters for\n\t\t\t// quiet phases (e.g. a long single model turn that emits nothing), but\n\t\t\t// relying on it alone falsely reaps subagents that are busily streaming\n\t\t\t// events while the parent's event loop is starved by concurrent load.\n\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\n\t\t\t// Heartbeat detection: look for {\"ping\":true} JSON lines\n\t\t\tfor (const raw of chunk.split(\"\\n\")) {\n\t\t\t\tconst line = raw.trim();\n\t\t\t\tif (!line.startsWith(\"{\")) continue;\n\t\t\t\ttry {\n\t\t\t\t\tconst parsed = JSON.parse(line) as Record<string, unknown>;\n\t\t\t\t\tif (parsed.ping === true) {\n\t\t\t\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\t\t\t\t\t}\n\t\t\t\t} catch {\n\t\t\t\t\t// Not a ping line, ignore\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t\tproc.stderr?.on(\"data\", (data: Buffer) => {\n\t\t\tstderr += data.toString();\n\t\t});\n\n\t\twaitForChildProcess(proc)\n\t\t\t.then((code) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\n\t\t\t\tconst killReason = this.killReasons.get(task.task_id);\n\t\t\t\tthis.killReasons.delete(task.task_id);\n\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tconst budgetExceeded = budget.isExceeded();\n\n\t\t\t\t// If killed by lifeguard, override exit handling\n\t\t\t\tif (killReason === \"stalled\" || killReason === \"timeout\") {\n\t\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tok: false,\n\t\t\t\t\t\tstdout,\n\t\t\t\t\t\tstderr,\n\t\t\t\t\t\texit_code: code,\n\t\t\t\t\t\tstatus: killReason,\n\t\t\t\t\t};\n\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\tthis.emit(`task_${killReason}`, {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: code === 0,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: code,\n\t\t\t\t\t// Advisory telemetry only: exceeding the budget never fails the task.\n\t\t\t\t\tbudget_exceeded: budgetExceeded,\n\t\t\t\t\tstatus: code === 0 ? \"complete\" : \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\n\t\t\t\tif (result.ok) {\n\t\t\t\t\tconst verification = this.verifier.verify(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\t\tif (!verification.valid) {\n\t\t\t\t\t\tresult.ok = false;\n\t\t\t\t\t\tresult.error = verification.reason;\n\t\t\t\t\t\tresult.status = \"failed\";\n\t\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\t\tduration,\n\t\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\t\terror: verification.reason,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\t// Attach the verified result.json so callers can read the summary\n\t\t\t\t\t// without parsing the raw event stream.\n\t\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\t// Clean success: discard the per-task dispatch dir entirely\n\t\t\t\t\t// (session.jsonl, result.json, dispatch-log.json, budget.json). The\n\t\t\t\t\t// in-memory result already carries result_data, so callers lose\n\t\t\t\t\t// nothing. Trade-off: resume() only works for non-successful tasks.\n\t\t\t\t\tthis.cleanupDispatchDir(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\tthis.emit(\"task_done\", {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\tstatus: \"complete\",\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Failure path: keep the dispatch dir for debugging and persist output.\n\t\t\t\t// Attach the child's result.json (if any) and derive a concrete failure\n\t\t\t\t// reason so callers see the real cause (e.g. a provider usage/quota\n\t\t\t\t// error) instead of a generic \"subagent failed\".\n\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\tif (!result.error) {\n\t\t\t\t\tresult.error = this.deriveFailureReason(result);\n\t\t\t\t}\n\t\t\t\tif (this.shouldRetryWithInheritedModel(task, result)) {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`[DISPATCH] agent=${task.agent_type} task_id=${task.task_id} preferred model failed; retrying with inherited model`,\n\t\t\t\t\t);\n\t\t\t\t\tthis.cleanupRetryArtifacts(task);\n\t\t\t\t\tthis.queue.unshift({ ...task, useInheritedModelFallback: true });\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror: result.error ?? `Exited with code ${code}`,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.catch((err) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tif (!isRetry) {\n\t\t\t\t\tthis.startTask(task, true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst error = err instanceof Error ? err.message : String(err);\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror,\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.finally(() => {\n\t\t\t\tbudget.removeAllListeners();\n\t\t\t\tthis.budgets.delete(task.task_id);\n\t\t\t\tthis.pull();\n\t\t\t});\n\t}\n\n\t/** Whether a failed built-in subagent should be retried with `model: inherit`. */\n\tprivate shouldRetryWithInheritedModel(task: SubagentPoolTask, result: SubagentResult): boolean {\n\t\tif (task.useInheritedModelFallback) return false;\n\t\tif (task.sessionFile) return false;\n\t\tif (!task.model || !task.provider) return false;\n\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\t\tif (def?.source !== \"builtin\") return false;\n\t\tif (!def.model || def.model === MODEL_INHERIT) return false;\n\n\t\treturn this.isInheritedModelFallbackError(result);\n\t}\n\n\t/** Detect provider/model failures where inheriting the parent model can recover. */\n\tprivate isInheritedModelFallbackError(result: SubagentResult): boolean {\n\t\tconst text = [result.error, result.stderr, JSON.stringify(result.result_data ?? {})]\n\t\t\t.filter((part): part is string => typeof part === \"string\" && part.length > 0)\n\t\t\t.join(\"\\n\");\n\n\t\treturn /usage[_\\s-]?limit|subscription|quota|rate.?limit|too many requests|429|insufficient|out of credit|credit balance|billing|payment required|402|model[^\\n]*(not found|unavailable|not available|does not exist|invalid|unsupported)|no api key|no auth configured|authentication|unauthorized|forbidden|permission/i.test(\n\t\t\ttext,\n\t\t);\n\t}\n\n\t/** Remove failed attempt artifacts before rerunning the same task id. */\n\tprivate cleanupRetryArtifacts(task: SubagentPoolTask): void {\n\t\tconst cwd = task.cwd ?? this.cwd;\n\t\tconst taskDir = getDispatchTaskDir(cwd, task.task_id);\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, cwd);\n\t\ttry {\n\t\t\trmSync(sessionFile, { force: true });\n\t\t\trmSync(join(taskDir, \"result.json\"), { force: true });\n\t\t\trmSync(join(taskDir, \"output.json\"), { force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup; retry can still proceed with existing artifacts.\n\t\t}\n\t}\n\n\t/**\n\t * Best-effort concrete failure reason for a non-zero-exit subagent. Prefers\n\t * the child's result.json summary (which carries the provider/model error\n\t * message on failure), then the tail of stderr, then the exit code.\n\t */\n\tprivate deriveFailureReason(result: SubagentResult): string {\n\t\tconst summary = (result.result_data as { summary?: string } | undefined)?.summary?.trim();\n\t\tif (summary) {\n\t\t\treturn summary;\n\t\t}\n\t\tconst stderrTail = result.stderr\n\t\t\t.split(\"\\n\")\n\t\t\t.map((line) => line.trim())\n\t\t\t.filter((line) => line.length > 0)\n\t\t\t.slice(-5)\n\t\t\t.join(\"\\n\");\n\t\tif (stderrTail) {\n\t\t\treturn stderrTail;\n\t\t}\n\t\treturn `Exited with code ${result.exit_code}`;\n\t}\n\n\tprivate tryReadResultJson(task_id: string, cwd: string): Record<string, unknown> | undefined {\n\t\tconst path = join(getDispatchTaskDir(cwd, task_id), \"result.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst raw = readFileSync(path, \"utf-8\");\n\t\t\treturn JSON.parse(raw) as Record<string, unknown>;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate resolveWaiter(task_id: string, result: SubagentResult): void {\n\t\t// Persist terminal status for get_status() even after wait_for consumes the result\n\t\tif (result.status === \"stalled\") this.taskStatus.set(task_id, \"stalled\");\n\t\telse if (result.status === \"timeout\") this.taskStatus.set(task_id, \"timeout\");\n\t\telse if (result.ok) this.taskStatus.set(task_id, \"done\");\n\t\telse this.taskStatus.set(task_id, \"failed\");\n\n\t\tconst waiter = this.waiters.get(task_id);\n\t\tif (waiter) {\n\t\t\twaiter.resolve(result);\n\t\t\tthis.waiters.delete(task_id);\n\t\t\treturn;\n\t\t}\n\t\tthis.completed.set(task_id, result);\n\t}\n}\n"]}
1
+ 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When omitted the\n\t * child uses its own dispatch dir (`<dispatch>/<task_id>/session.jsonl`).\n\t * Resume reuses the original task's session file to continue the transcript.\n\t */\n\tsessionFile?: string;\n\t/** Internal: retry using the caller's model when a built-in agent's preferred model fails. */\n\tuseInheritedModelFallback?: boolean;\n}\n\nexport interface SubagentSlot {\n\tpid: number;\n\tagent_type: string;\n\ttask_id: string;\n\tspawned_at: number;\n\ttoken_budget: number;\n\tprocess: ReturnType<typeof spawn>;\n}\n\nexport interface SubagentResult {\n\ttask_id: string;\n\tok: boolean;\n\tstdout: string;\n\tstderr: string;\n\texit_code: number | null;\n\terror?: string;\n\t/** True when the task exceeded its token budget and was hard-stopped. */\n\tbudget_exceeded?: boolean;\n\t/** Terminal status derived from how the task finished. */\n\tstatus?: \"complete\" | \"partial\" | \"failed\" | \"stalled\" | \"timeout\";\n\t/** Parsed result.json content when available (e.g. on partial completion). */\n\tresult_data?: Record<string, unknown>;\n\t/** True when this run used the inherited-model fallback (preferred model failed first). */\n\tusedInheritedModelFallback?: boolean;\n}\n\nexport interface TaskResult {\n\t/** True when the evaluator decided the task is simple enough for inline handling. */\n\thandled_inline: boolean;\n\t/** Present when the task was delegated. */\n\ttask_id?: string;\n\tagent_type?: string;\n\treason?: string;\n\t/** Subagent result when delegated. */\n\tresult?: SubagentResult;\n\t/** Duration in milliseconds when delegated. */\n\tduration?: number;\n}\n\nexport interface DispatchOptions {\n\t/** Skip evaluation and force this agent type (user/explicit override).\n\t * Accepts any registry-defined agent name, not just the built-in modes. */\n\tforceAgent?: string;\n\t/** Context distilled from the calling agent, passed to the subagent. */\n\tcontext?: string;\n\t/** Model id for the subagent (defaults to the child's configured default). */\n\tmodel?: string;\n\t/** Provider for the subagent. */\n\tprovider?: string;\n\t/** Explicit session file to persist/continue (used by resume). */\n\tsessionFile?: string;\n}\n\nexport interface SubagentPoolOptions {\n\t/** Path to the hoocode executable (or the runtime, e.g. node, when prefixArgs is set). */\n\texecutable: string;\n\t/** Args inserted before task args (e.g. the CLI entry script for node/tsx). */\n\tprefixArgs?: string[];\n\t/** Maximum concurrent child processes. Defaults to 5. */\n\tmaxConcurrency?: number;\n\t/** Working directory for spawned processes. Defaults to process.cwd(). */\n\tcwd?: string;\n\t/** Environment variables. Defaults to process.env. */\n\tenv?: NodeJS.ProcessEnv;\n\t/** Default token budget per task. Defaults to 0. */\n\tdefaultTokenBudget?: number;\n\t/**\n\t * Non-default skill paths to forward to every spawned subagent via --skill.\n\t * Subagents auto-discover skills from standard locations; only paths that\n\t * won't be found by default discovery need to be forwarded here.\n\t */\n\tskillPaths?: string[];\n}\n\n/**\n * Default hard cap on assistant turns for a spawned subagent when its definition\n * does not set `maxTurns`. The token budget is advisory (it warns but never\n * kills), so this turn cap is the guaranteed hard stop for every subagent.\n */\nexport const DEFAULT_SUBAGENT_MAX_TURNS = 50;\n\n/**\n * Pool for running hoocode subagents as child processes with bounded concurrency,\n * FIFO queuing with priority support, and automatic slot refill.\n *\n * Events:\n * - \"task_done\" – task completed successfully and output was verified\n * - \"task_failed\" – task failed (spawn error, bad exit code, verification failure)\n * - \"task_stalled\" – heartbeat missed past the load-scaled threshold (60s base,\n * widened under concurrency/event-loop lag), process SIGKILLed\n * - \"task_timeout\" – hard timeout exceeded, process was SIGKILLed\n * - \"budget_warning\" – token usage crossed 80% threshold (advisory)\n * - \"budget_exceeded\" – token usage crossed 100% threshold (advisory; never kills)\n */\nexport class SubagentPool extends EventEmitter {\n\tprivate readonly maxConcurrency: number;\n\tprivate readonly executable: string;\n\tprivate readonly prefixArgs: string[];\n\tprivate readonly cwd: string;\n\tprivate readonly env: NodeJS.ProcessEnv;\n\tprivate readonly defaultTokenBudget: number;\n\t/** Non-default skill paths forwarded to every spawned subagent via --skill. */\n\tprivate skillPaths: string[];\n\n\tprivate slots = new Map<string, SubagentSlot>();\n\tprivate queue: SubagentPoolTask[] = [];\n\tprivate completed = new Map<string, SubagentResult>();\n\tprivate waiters = new Map<string, { resolve: (result: SubagentResult) => void; reject: (err: Error) => void }>();\n\tprivate budgets = new Map<string, TokenBudget>();\n\tprivate verifier = new OutputVerifier();\n\tprivate lifeguard: SubagentLifeguard;\n\tprivate disposed = false;\n\t/** Lazily-loaded agent registry (frontmatter definitions) for this pool's cwd. */\n\tprivate registry?: AgentRegistry;\n\t/** Tracks why a task was killed (stalled / timeout) before exit handler fires. */\n\tprivate killReasons = new Map<string, \"stalled\" | \"timeout\">();\n\t/** Persistent terminal status map, survives wait_for consumption. */\n\tprivate taskStatus = new Map<string, \"done\" | \"failed\" | \"stalled\" | \"timeout\">();\n\n\tconstructor(options: SubagentPoolOptions) {\n\t\tsuper();\n\t\tthis.maxConcurrency = options.maxConcurrency ?? 5;\n\t\tthis.executable = options.executable;\n\t\tthis.prefixArgs = options.prefixArgs ?? [];\n\t\tthis.cwd = options.cwd ?? process.cwd();\n\t\tthis.env = options.env ?? process.env;\n\t\tthis.defaultTokenBudget = options.defaultTokenBudget ?? 0;\n\t\tthis.skillPaths = options.skillPaths ? [...options.skillPaths] : [];\n\t\tthis.verifier = new OutputVerifier(this.cwd);\n\t\tthis.lifeguard = new SubagentLifeguard(this.cwd);\n\t\tthis.lifeguard.on(\"stalled\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"stalled\");\n\t\t\tthis.emit(\"task_stalled\", data);\n\t\t});\n\t\tthis.lifeguard.on(\"timeout\", (data: { task_id: string; pid: number }) => {\n\t\t\tthis.killReasons.set(data.task_id, \"timeout\");\n\t\t\tthis.emit(\"task_timeout\", data);\n\t\t});\n\t}\n\n\t/** Update the non-default skill paths forwarded to new subagents. */\n\tupdateSkillPaths(paths: string[]): void {\n\t\tthis.skillPaths = [...paths];\n\t}\n\n\t/**\n\t * Report external in-process load (e.g. the number of background MCP tools\n\t * currently executing in the parent) to the lifeguard. This widens its\n\t * heartbeat/timeout tolerance so monitored subagents aren't false-positive\n\t * reaped when the parent's event loop is busy with concurrent background work.\n\t */\n\tsetExternalLoad(count: number): void {\n\t\tthis.lifeguard.setExternalLoad(count);\n\t}\n\n\t/** Lazily load the agent registry for this pool's cwd. */\n\tprivate getRegistry(): AgentRegistry {\n\t\tif (!this.registry) {\n\t\t\tthis.registry = loadAgentRegistry({ cwd: this.cwd });\n\t\t}\n\t\treturn this.registry;\n\t}\n\n\t/** Priority value: higher numbers run first. */\n\tprivate priorityOf(agent_type: string): number {\n\t\tswitch (agent_type) {\n\t\t\tcase \"explore\":\n\t\t\tcase \"review\":\n\t\t\t\treturn 2;\n\t\t\tcase \"doc\":\n\t\t\t\treturn 0;\n\t\t\tdefault:\n\t\t\t\treturn 1;\n\t\t}\n\t}\n\n\t/** Queue a task. It will run when a slot is free. */\n\tspawn(task: SubagentPoolTask): void {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tif (\n\t\t\tthis.slots.has(task.task_id) ||\n\t\t\tthis.queue.some((t) => t.task_id === task.task_id) ||\n\t\t\tthis.completed.has(task.task_id)\n\t\t) {\n\t\t\tthrow new Error(`Duplicate task_id: ${task.task_id}`);\n\t\t}\n\n\t\tconst p = this.priorityOf(task.agent_type);\n\t\tconst idx = this.queue.findIndex((t) => this.priorityOf(t.agent_type) < p);\n\t\tif (idx === -1) {\n\t\t\tthis.queue.push(task);\n\t\t} else {\n\t\t\tthis.queue.splice(idx, 0, task);\n\t\t}\n\t\tthis.pull();\n\t}\n\n\t/** Current status of a task. */\n\tget_status(task_id: string): \"running\" | \"queued\" | \"done\" | \"failed\" | \"stalled\" | \"timeout\" {\n\t\tif (this.slots.has(task_id)) return \"running\";\n\t\tif (this.queue.some((t) => t.task_id === task_id)) return \"queued\";\n\t\tconst persisted = this.taskStatus.get(task_id);\n\t\tif (persisted) return persisted;\n\t\tconst result = this.completed.get(task_id);\n\t\tif (result) {\n\t\t\tif (result.status === \"stalled\") return \"stalled\";\n\t\t\tif (result.status === \"timeout\") return \"timeout\";\n\t\t\tif (result.ok) return \"done\";\n\t\t\treturn \"failed\";\n\t\t}\n\t\treturn \"failed\";\n\t}\n\n\t/** Wait for a task to complete and return its result. */\n\twait_for(task_id: string): Promise<SubagentResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\n\t\tconst existing = this.completed.get(task_id);\n\t\tif (existing) {\n\t\t\tthis.completed.delete(task_id);\n\t\t\treturn Promise.resolve(existing);\n\t\t}\n\n\t\treturn new Promise((resolve, reject) => {\n\t\t\tthis.waiters.set(task_id, { resolve, reject });\n\t\t});\n\t}\n\n\t/** Number of currently running subagents. */\n\trunning_count(): number {\n\t\treturn this.slots.size;\n\t}\n\n\t/** Number of tasks waiting in the queue. */\n\tqueued_count(): number {\n\t\treturn this.queue.length;\n\t}\n\n\t/**\n\t * Dispatch a task through the evaluator.\n\t *\n\t * - If `options.forceAgent` is provided, skip evaluation and spawn directly.\n\t * - Otherwise evaluate the task. If it should be handled inline, return\n\t * `{ handled_inline: true }` immediately.\n\t * - If delegating, spawn the subagent, wait for completion, write\n\t * `output.json`, and return the result.\n\t */\n\tasync dispatch(task: string, options: DispatchOptions = {}): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\tconst result = await this.wait_for(begin.task_id);\n\t\treturn {\n\t\t\thandled_inline: false,\n\t\t\ttask_id: begin.task_id,\n\t\t\tagent_type: begin.agent_type,\n\t\t\treason: begin.reason,\n\t\t\tresult,\n\t\t\tduration: Date.now() - begin.startTime,\n\t\t};\n\t}\n\n\t/**\n\t * Fire-and-forget dispatch for background agents. Spawns the subagent and\n\t * returns its handle immediately; the caller polls get_status()/collect().\n\t */\n\tdispatchDetached(\n\t\ttask: string,\n\t\toptions: DispatchOptions = {},\n\t): { handled_inline: boolean; task_id?: string; agent_type?: string; reason?: string } {\n\t\tif (this.disposed) {\n\t\t\tthrow new Error(\"SubagentPool has been disposed\");\n\t\t}\n\t\tconst begin = this.beginDispatch(task, options);\n\t\tif (begin.handled_inline) {\n\t\t\treturn { handled_inline: true, reason: begin.reason };\n\t\t}\n\t\treturn { handled_inline: false, task_id: begin.task_id, agent_type: begin.agent_type, reason: begin.reason };\n\t}\n\n\t/**\n\t * Evaluate, log, and spawn a task without waiting. Shared by dispatch()\n\t * (blocking) and dispatchDetached() (background).\n\t */\n\tprivate beginDispatch(\n\t\ttask: string,\n\t\toptions: DispatchOptions,\n\t):\n\t\t| { handled_inline: true; reason?: string }\n\t\t| { handled_inline: false; task_id: string; agent_type: string; reason?: string; startTime: number } {\n\t\tconst { forceAgent, context, model, provider, sessionFile } = options;\n\t\tconst evaluator = new DispatchEvaluator();\n\t\tconst analysis = evaluator.evaluate(task);\n\n\t\tif (!forceAgent && !analysis.should_delegate) {\n\t\t\treturn { handled_inline: true, reason: analysis.reason };\n\t\t}\n\n\t\tconst agent_type = forceAgent ?? \"general-purpose\";\n\t\tconst task_id = `dispatch-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;\n\t\tconst reason = forceAgent ? \"user_override\" : analysis.reason;\n\t\tconst complexity = analysis.estimated_complexity;\n\n\t\t// Pre-dispatch logging. Use stderr: stdout is reserved for the JSON event\n\t\t// stream / TUI render and must not be polluted.\n\t\tconsole.error(`[DISPATCH] agent=${agent_type} reason=${reason} complexity=${complexity} task_id=${task_id}`);\n\t\tthis.writeDispatchLog(task_id, agent_type, reason, complexity, task);\n\n\t\tconst poolTask: SubagentPoolTask = {\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\ttask,\n\t\t\tcontext,\n\t\t\tmodel,\n\t\t\tprovider,\n\t\t\tsessionFile,\n\t\t\tcwd: this.cwd,\n\t\t};\n\t\tconst startTime = Date.now();\n\t\tthis.spawn(poolTask);\n\t\treturn { handled_inline: false, task_id, agent_type, reason, startTime };\n\t}\n\n\t/**\n\t * Non-destructively read a completed task's result (for background polling).\n\t * Returns undefined while the task is still running/queued, or if its result\n\t * was already consumed via wait_for().\n\t */\n\tcollect(task_id: string): SubagentResult | undefined {\n\t\treturn this.completed.get(task_id);\n\t}\n\n\t/** Absolute path of the persisted session file for a task. */\n\tgetSessionFile(task_id: string, cwd: string = this.cwd): string {\n\t\treturn join(getDispatchTaskDir(cwd, task_id), \"session.jsonl\");\n\t}\n\n\t/**\n\t * Resume a previously dispatched subagent, continuing its persisted session\n\t * with a follow-up prompt. Recovers the original agent type from its dispatch\n\t * log. Rejects if no resumable session exists for the task.\n\t */\n\tasync resume(\n\t\ttask_id: string,\n\t\tprompt: string,\n\t\toptions: Omit<DispatchOptions, \"forceAgent\" | \"sessionFile\"> = {},\n\t): Promise<TaskResult> {\n\t\tif (this.disposed) {\n\t\t\treturn Promise.reject(new Error(\"SubagentPool has been disposed\"));\n\t\t}\n\t\tconst sessionFile = this.getSessionFile(task_id);\n\t\tif (!existsSync(sessionFile)) {\n\t\t\treturn Promise.reject(new Error(`No resumable session for task \"${task_id}\" (expected ${sessionFile}).`));\n\t\t}\n\t\tconst agent_type = this.readDispatchAgentType(task_id) ?? \"general-purpose\";\n\t\treturn this.dispatch(prompt, { ...options, forceAgent: agent_type, sessionFile });\n\t}\n\n\t/** Recover the agent type a task was dispatched with, from its dispatch log. */\n\tprivate readDispatchAgentType(task_id: string): string | undefined {\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst parsed = JSON.parse(readFileSync(path, \"utf-8\")) as { agent_type?: string };\n\t\t\treturn typeof parsed.agent_type === \"string\" ? parsed.agent_type : undefined;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate writeDispatchLog(\n\t\ttask_id: string,\n\t\tagent_type: string,\n\t\treason: string,\n\t\tcomplexity: string,\n\t\ttask: string,\n\t): void {\n\t\tconst log = {\n\t\t\ttimestamp: new Date().toISOString(),\n\t\t\ttask_id,\n\t\t\tagent_type,\n\t\t\treason,\n\t\t\tcomplexity,\n\t\t\ttask,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"dispatch-log.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(log, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\tprivate writeOutputJson(task_id: string, result: SubagentResult): void {\n\t\tconst output = {\n\t\t\ttask_id: result.task_id,\n\t\t\tok: result.ok,\n\t\t\texit_code: result.exit_code,\n\t\t\tstatus: result.status,\n\t\t\tstdout: result.stdout,\n\t\t\tstderr: result.stderr,\n\t\t\terror: result.error,\n\t\t\tbudget_exceeded: result.budget_exceeded,\n\t\t\tresult_data: result.result_data,\n\t\t};\n\t\tconst path = join(getDispatchTaskDir(this.cwd, task_id), \"output.json\");\n\t\ttry {\n\t\t\tmkdirSync(dirname(path), { recursive: true });\n\t\t\twriteFileSync(path, JSON.stringify(output, null, 2));\n\t\t} catch {\n\t\t\t// Best-effort persistence\n\t\t}\n\t}\n\n\t/**\n\t * Remove a task's dispatch dir after a clean, verified success. Best-effort:\n\t * a cleanup failure must never fail an otherwise successful task.\n\t */\n\tprivate cleanupDispatchDir(task_id: string, cwd: string): void {\n\t\ttry {\n\t\t\trmSync(getDispatchTaskDir(cwd, task_id), { recursive: true, force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup\n\t\t}\n\t}\n\n\t/** Kill all running processes, clear the queue, and reject pending waiters. */\n\tdispose(): void {\n\t\tif (this.disposed) return;\n\t\tthis.disposed = true;\n\n\t\tfor (const slot of this.slots.values()) {\n\t\t\tif (!slot.process.killed) {\n\t\t\t\tslot.process.kill(\"SIGTERM\");\n\t\t\t}\n\t\t}\n\t\tthis.slots.clear();\n\t\tthis.queue = [];\n\n\t\tfor (const [task_id, waiter] of this.waiters) {\n\t\t\twaiter.reject(new Error(\"SubagentPool disposed\"));\n\t\t\tthis.waiters.delete(task_id);\n\t\t}\n\t\tthis.completed.clear();\n\t\tfor (const budget of this.budgets.values()) {\n\t\t\tbudget.removeAllListeners();\n\t\t}\n\t\tthis.budgets.clear();\n\t\tthis.killReasons.clear();\n\t\tthis.taskStatus.clear();\n\t\tthis.lifeguard.dispose();\n\t\tthis.removeAllListeners();\n\t}\n\n\t/** Pull tasks from the queue while slots are available. */\n\tprivate pull(): void {\n\t\twhile (this.slots.size < this.maxConcurrency && this.queue.length > 0) {\n\t\t\tconst task = this.queue.shift()!;\n\t\t\tthis.startTask(task, false);\n\t\t}\n\t}\n\n\t/** Build CLI arguments for a task. */\n\tprivate buildArgs(task: SubagentPoolTask): string[] {\n\t\t// Persist the child's session so a finished/interrupted subagent can be\n\t\t// resumed later (see resume()). SessionManager.open() creates the file on\n\t\t// first run and continues it on subsequent runs.\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, task.cwd ?? this.cwd);\n\t\tconst args: string[] = [\n\t\t\t...this.prefixArgs,\n\t\t\t\"--mode\",\n\t\t\t\"json\",\n\t\t\t\"--session\",\n\t\t\tsessionFile,\n\t\t\t\"--task-id\",\n\t\t\ttask.task_id,\n\t\t];\n\n\t\t// Prefer the data-driven agent definition from the registry; fall back to the\n\t\t// built-in mode prompt/allowlist for legacy modes not present in the registry.\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\n\t\tif (task.agent_type) {\n\t\t\tconst systemPrompt = def?.prompt;\n\t\t\tif (systemPrompt) {\n\t\t\t\targs.push(\"--system-prompt\", systemPrompt);\n\t\t\t}\n\t\t\t// Tool allowlist comes from the agent definition's frontmatter `tools`\n\t\t\t// field (read-only built-ins declare their own sandbox). When omitted, no\n\t\t\t// --tools is passed and the subagent inherits all parent tools.\n\t\t\tconst tools = def?.tools;\n\t\t\tif (tools && tools.length > 0) {\n\t\t\t\targs.push(\"--tools\", tools.join(\",\"));\n\t\t\t}\n\t\t}\n\n\t\t// Model precedence: a definition's explicit model wins (unless it is the\n\t\t// `inherit` sentinel), otherwise use the caller-provided model. Built-in\n\t\t// agents can retry with the inherited model when their preferred model is\n\t\t// unavailable or quota-limited.\n\t\tconst explicitModel =\n\t\t\t!task.useInheritedModelFallback && def?.model && def.model !== MODEL_INHERIT ? def.model : undefined;\n\t\tconst modelToUse = explicitModel ?? task.model;\n\t\tif (modelToUse) {\n\t\t\targs.push(\"--model\", modelToUse);\n\t\t}\n\t\tif (task.provider) {\n\t\t\targs.push(\"--provider\", task.provider);\n\t\t}\n\n\t\t// Always give subagents a hard turn cap. With the token budget now advisory\n\t\t// (warn-only), this is the guaranteed hard stop for a runaway subagent.\n\t\tconst maxTurns = def?.maxTurns && def.maxTurns > 0 ? def.maxTurns : DEFAULT_SUBAGENT_MAX_TURNS;\n\t\targs.push(\"--max-turns\", String(maxTurns));\n\n\t\t// Forward non-default skill paths so the subagent has access to all parent skills.\n\t\t// Standard discovery locations (~/.hoocode/, .hoocode/, .claude/) are found automatically.\n\t\tfor (const skillPath of this.skillPaths) {\n\t\t\targs.push(\"--skill\", skillPath);\n\t\t}\n\n\t\tconst prompt = task.context?.trim()\n\t\t\t? `Context from the calling agent:\\n\\n${task.context.trim()}\\n\\nTask: ${task.task.trim()}`\n\t\t\t: `Task: ${task.task.trim()}`;\n\t\targs.push(prompt);\n\n\t\treturn args;\n\t}\n\n\t/** Start a task in a child process, with one retry on failure. */\n\tprivate startTask(task: SubagentPoolTask, isRetry: boolean): void {\n\t\t// Get or create a TokenBudget tracker. On retry, reuse the existing one\n\t\t// so cumulative usage persists across retries.\n\t\tlet budget = this.budgets.get(task.task_id);\n\t\tif (!budget) {\n\t\t\tbudget = new TokenBudget(task.task_id, task.agent_type, {\n\t\t\t\tlimit: task.token_budget,\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t});\n\t\t\tbudget.on(\"budget_warning\", (data: { task_id: string; message: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_warning\", data);\n\t\t\t});\n\t\t\t// The token budget is advisory: surface telemetry but never kill. The\n\t\t\t// guaranteed hard stop is the per-subagent turn cap (--max-turns); see\n\t\t\t// DEFAULT_SUBAGENT_MAX_TURNS.\n\t\t\tbudget.on(\"budget_exceeded\", (data: { task_id: string; used: number; limit: number }) => {\n\t\t\t\tthis.emit(\"budget_exceeded\", data);\n\t\t\t});\n\t\t\tthis.budgets.set(task.task_id, budget);\n\t\t}\n\n\t\tlet proc: ReturnType<typeof spawn>;\n\t\ttry {\n\t\t\tproc = spawn(this.executable, this.buildArgs(task), {\n\t\t\t\tcwd: task.cwd ?? this.cwd,\n\t\t\t\t// Mark the child as a subagent so its own DispatchEvaluator refuses to\n\t\t\t\t// spawn further subagents (depth guard).\n\t\t\t\tenv: { ...this.env, HOOCODE_SUBAGENT_DEPTH: \"1\" },\n\t\t\t\tshell: false,\n\t\t\t\tstdio: [\"ignore\", \"pipe\", \"pipe\"],\n\t\t\t});\n\t\t} catch {\n\t\t\tif (!isRetry) {\n\t\t\t\tthis.startTask(task, true);\n\t\t\t} else {\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout: \"\",\n\t\t\t\t\tstderr: \"\",\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror: \"Spawn failed synchronously\",\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t});\n\t\t\t\tthis.pull();\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tconst slot: SubagentSlot = {\n\t\t\tpid: proc.pid ?? 0,\n\t\t\tagent_type: task.agent_type,\n\t\t\ttask_id: task.task_id,\n\t\t\tspawned_at: Date.now(),\n\t\t\ttoken_budget: task.token_budget ?? this.defaultTokenBudget,\n\t\t\tprocess: proc,\n\t\t};\n\n\t\tthis.slots.set(task.task_id, slot);\n\t\tthis.lifeguard.monitor(task.task_id, task.agent_type, proc);\n\n\t\tlet stdout = \"\";\n\t\tlet stderr = \"\";\n\n\t\tproc.stdout?.on(\"data\", (data: Buffer) => {\n\t\t\tconst chunk = data.toString();\n\t\t\tstdout += chunk;\n\t\t\tbudget.processStdout(chunk);\n\n\t\t\t// Any output proves the child is alive and working, so treat it as a\n\t\t\t// heartbeat. The dedicated {\"ping\":true} line below still matters for\n\t\t\t// quiet phases (e.g. a long single model turn that emits nothing), but\n\t\t\t// relying on it alone falsely reaps subagents that are busily streaming\n\t\t\t// events while the parent's event loop is starved by concurrent load.\n\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\n\t\t\t// Heartbeat detection: look for {\"ping\":true} JSON lines\n\t\t\tfor (const raw of chunk.split(\"\\n\")) {\n\t\t\t\tconst line = raw.trim();\n\t\t\t\tif (!line.startsWith(\"{\")) continue;\n\t\t\t\ttry {\n\t\t\t\t\tconst parsed = JSON.parse(line) as Record<string, unknown>;\n\t\t\t\t\tif (parsed.ping === true) {\n\t\t\t\t\t\tthis.lifeguard.recordHeartbeat(task.task_id);\n\t\t\t\t\t}\n\t\t\t\t} catch {\n\t\t\t\t\t// Not a ping line, ignore\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t\tproc.stderr?.on(\"data\", (data: Buffer) => {\n\t\t\tstderr += data.toString();\n\t\t});\n\n\t\twaitForChildProcess(proc)\n\t\t\t.then((code) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\n\t\t\t\tconst killReason = this.killReasons.get(task.task_id);\n\t\t\t\tthis.killReasons.delete(task.task_id);\n\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tconst budgetExceeded = budget.isExceeded();\n\n\t\t\t\t// If killed by lifeguard, override exit handling\n\t\t\t\tif (killReason === \"stalled\" || killReason === \"timeout\") {\n\t\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tok: false,\n\t\t\t\t\t\tstdout,\n\t\t\t\t\t\tstderr,\n\t\t\t\t\t\texit_code: code,\n\t\t\t\t\t\tstatus: killReason,\n\t\t\t\t\t};\n\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\tthis.emit(`task_${killReason}`, {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: code === 0,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: code,\n\t\t\t\t\t// Advisory telemetry only: exceeding the budget never fails the task.\n\t\t\t\t\tbudget_exceeded: budgetExceeded,\n\t\t\t\t\tstatus: code === 0 ? \"complete\" : \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\n\t\t\t\tif (result.ok) {\n\t\t\t\t\tconst verification = this.verifier.verify(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\t\tif (!verification.valid) {\n\t\t\t\t\t\tresult.ok = false;\n\t\t\t\t\t\tresult.error = verification.reason;\n\t\t\t\t\t\tresult.status = \"failed\";\n\t\t\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\t\tduration,\n\t\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\t\terror: verification.reason,\n\t\t\t\t\t\t});\n\t\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\t// Attach the verified result.json so callers can read the summary\n\t\t\t\t\t// without parsing the raw event stream.\n\t\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\t// Clean success: discard the per-task dispatch dir entirely\n\t\t\t\t\t// (session.jsonl, result.json, dispatch-log.json, budget.json). The\n\t\t\t\t\t// in-memory result already carries result_data, so callers lose\n\t\t\t\t\t// nothing. Trade-off: resume() only works for non-successful tasks.\n\t\t\t\t\tthis.cleanupDispatchDir(task.task_id, task.cwd ?? this.cwd);\n\n\t\t\t\t\tthis.emit(\"task_done\", {\n\t\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\t\tduration,\n\t\t\t\t\t\ttokens_used,\n\t\t\t\t\t\tstatus: \"complete\",\n\t\t\t\t\t});\n\t\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\t// Failure path: keep the dispatch dir for debugging and persist output.\n\t\t\t\t// Attach the child's result.json (if any) and derive a concrete failure\n\t\t\t\t// reason so callers see the real cause (e.g. a provider usage/quota\n\t\t\t\t// error) instead of a generic \"subagent failed\".\n\t\t\t\tresult.result_data = this.tryReadResultJson(task.task_id, task.cwd ?? this.cwd);\n\t\t\t\tif (!result.error) {\n\t\t\t\t\tresult.error = this.deriveFailureReason(result);\n\t\t\t\t}\n\t\t\t\tif (this.shouldRetryWithInheritedModel(task, result)) {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`[DISPATCH] agent=${task.agent_type} task_id=${task.task_id} preferred model failed; retrying with inherited model`,\n\t\t\t\t\t);\n\t\t\t\t\tthis.cleanupRetryArtifacts(task);\n\t\t\t\t\tthis.queue.unshift({ ...task, useInheritedModelFallback: true });\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror: result.error ?? `Exited with code ${code}`,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.catch((err) => {\n\t\t\t\tthis.slots.delete(task.task_id);\n\t\t\t\tbudget.flush();\n\t\t\t\tconst duration = Date.now() - slot.spawned_at;\n\t\t\t\tconst tokens_used = budget.getUsed();\n\t\t\t\tif (!isRetry) {\n\t\t\t\t\tthis.startTask(task, true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst error = err instanceof Error ? err.message : String(err);\n\t\t\t\tconst result: SubagentResult = {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tok: false,\n\t\t\t\t\tstdout,\n\t\t\t\t\tstderr,\n\t\t\t\t\texit_code: null,\n\t\t\t\t\terror,\n\t\t\t\t\tstatus: \"failed\",\n\t\t\t\t\tusedInheritedModelFallback: task.useInheritedModelFallback === true,\n\t\t\t\t};\n\t\t\t\tthis.writeOutputJson(task.task_id, result);\n\t\t\t\tthis.emit(\"task_failed\", {\n\t\t\t\t\ttask_id: task.task_id,\n\t\t\t\t\tagent_type: task.agent_type,\n\t\t\t\t\tduration,\n\t\t\t\t\ttokens_used,\n\t\t\t\t\terror,\n\t\t\t\t});\n\t\t\t\tthis.resolveWaiter(task.task_id, result);\n\t\t\t})\n\t\t\t.finally(() => {\n\t\t\t\tbudget.removeAllListeners();\n\t\t\t\tthis.budgets.delete(task.task_id);\n\t\t\t\tthis.pull();\n\t\t\t});\n\t}\n\n\t/** Whether a failed built-in subagent should be retried with `model: inherit`. */\n\tprivate shouldRetryWithInheritedModel(task: SubagentPoolTask, result: SubagentResult): boolean {\n\t\tif (task.useInheritedModelFallback) return false;\n\t\tif (task.sessionFile) return false;\n\t\tif (!task.model || !task.provider) return false;\n\n\t\tconst def = task.agent_type ? this.getRegistry().get(task.agent_type) : undefined;\n\t\tif (def?.source !== \"builtin\") return false;\n\t\tif (!def.model || def.model === MODEL_INHERIT) return false;\n\n\t\treturn this.isInheritedModelFallbackError(result);\n\t}\n\n\t/** Detect provider/model failures where inheriting the parent model can recover. */\n\tprivate isInheritedModelFallbackError(result: SubagentResult): boolean {\n\t\tconst text = [result.error, result.stderr, JSON.stringify(result.result_data ?? {})]\n\t\t\t.filter((part): part is string => typeof part === \"string\" && part.length > 0)\n\t\t\t.join(\"\\n\");\n\n\t\treturn /usage[_\\s-]?limit|subscription|quota|rate.?limit|too many requests|429|insufficient|out of credit|credit balance|billing|payment required|402|model[^\\n]*(not found|unavailable|not available|does not exist|invalid|unsupported)|no api key|no auth configured|authentication|unauthorized|forbidden|permission/i.test(\n\t\t\ttext,\n\t\t);\n\t}\n\n\t/** Remove failed attempt artifacts before rerunning the same task id. */\n\tprivate cleanupRetryArtifacts(task: SubagentPoolTask): void {\n\t\tconst cwd = task.cwd ?? this.cwd;\n\t\tconst taskDir = getDispatchTaskDir(cwd, task.task_id);\n\t\tconst sessionFile = task.sessionFile ?? this.getSessionFile(task.task_id, cwd);\n\t\ttry {\n\t\t\trmSync(sessionFile, { force: true });\n\t\t\trmSync(join(taskDir, \"result.json\"), { force: true });\n\t\t\trmSync(join(taskDir, \"output.json\"), { force: true });\n\t\t} catch {\n\t\t\t// Best-effort cleanup; retry can still proceed with existing artifacts.\n\t\t}\n\t}\n\n\t/**\n\t * Best-effort concrete failure reason for a non-zero-exit subagent. Prefers\n\t * the child's result.json summary (which carries the provider/model error\n\t * message on failure), then the tail of stderr, then the exit code.\n\t */\n\tprivate deriveFailureReason(result: SubagentResult): string {\n\t\tconst summary = (result.result_data as { summary?: string } | undefined)?.summary?.trim();\n\t\tif (summary) {\n\t\t\treturn summary;\n\t\t}\n\t\tconst stderrTail = result.stderr\n\t\t\t.split(\"\\n\")\n\t\t\t.map((line) => line.trim())\n\t\t\t.filter((line) => line.length > 0)\n\t\t\t.slice(-5)\n\t\t\t.join(\"\\n\");\n\t\tif (stderrTail) {\n\t\t\treturn stderrTail;\n\t\t}\n\t\treturn `Exited with code ${result.exit_code}`;\n\t}\n\n\tprivate tryReadResultJson(task_id: string, cwd: string): Record<string, unknown> | undefined {\n\t\tconst path = join(getDispatchTaskDir(cwd, task_id), \"result.json\");\n\t\tif (!existsSync(path)) return undefined;\n\t\ttry {\n\t\t\tconst raw = readFileSync(path, \"utf-8\");\n\t\t\treturn JSON.parse(raw) as Record<string, unknown>;\n\t\t} catch {\n\t\t\treturn undefined;\n\t\t}\n\t}\n\n\tprivate resolveWaiter(task_id: string, result: SubagentResult): void {\n\t\t// Persist terminal status for get_status() even after wait_for consumes the result\n\t\tif (result.status === \"stalled\") this.taskStatus.set(task_id, \"stalled\");\n\t\telse if (result.status === \"timeout\") this.taskStatus.set(task_id, \"timeout\");\n\t\telse if (result.ok) this.taskStatus.set(task_id, \"done\");\n\t\telse this.taskStatus.set(task_id, \"failed\");\n\n\t\tconst waiter = this.waiters.get(task_id);\n\t\tif (waiter) {\n\t\t\twaiter.resolve(result);\n\t\t\tthis.waiters.delete(task_id);\n\t\t\treturn;\n\t\t}\n\t\tthis.completed.set(task_id, result);\n\t}\n}\n"]}
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@kolisachint/hoocode-extension-custom-provider-anthropic",
3
3
  "private": true,
4
- "version": "0.2.37",
4
+ "version": "0.2.38",
5
5
  "type": "module",
6
6
  "engines": {
7
7
  "bun": ">=1.0.0"
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@kolisachint/hoocode-extension-custom-provider-gitlab-duo",
3
3
  "private": true,
4
- "version": "0.2.37",
4
+ "version": "0.2.38",
5
5
  "type": "module",
6
6
  "engines": {
7
7
  "bun": ">=1.0.0"
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@kolisachint/hoocode-extension-sandbox",
3
3
  "private": true,
4
- "version": "0.2.37",
4
+ "version": "0.2.38",
5
5
  "type": "module",
6
6
  "engines": {
7
7
  "bun": ">=1.0.0"
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@kolisachint/hoocode-extension-with-deps",
3
3
  "private": true,
4
- "version": "0.2.37",
4
+ "version": "0.2.38",
5
5
  "type": "module",
6
6
  "engines": {
7
7
  "bun": ">=1.0.0"
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@kolisachint/hoocode-agent",
3
- "version": "0.4.39",
3
+ "version": "0.4.40",
4
4
  "description": "Coding agent CLI with read, bash, edit, write tools and session management",
5
5
  "type": "module",
6
6
  "hoocodeConfig": {
@@ -44,9 +44,9 @@
44
44
  "prepublishOnly": "npm run clean && npm run build"
45
45
  },
46
46
  "dependencies": {
47
- "@kolisachint/hoocode-agent-core": "^0.4.39",
48
- "@kolisachint/hoocode-ai": "^0.4.39",
49
- "@kolisachint/hoocode-tui": "^0.4.39",
47
+ "@kolisachint/hoocode-agent-core": "^0.4.40",
48
+ "@kolisachint/hoocode-ai": "^0.4.40",
49
+ "@kolisachint/hoocode-tui": "^0.4.40",
50
50
  "@silvia-odwyer/photon-node": "^0.3.4",
51
51
  "chalk": "^5.5.0",
52
52
  "cli-highlight": "^2.1.11",