@kolbo/kolbo-code-linux-arm64-musl 2.4.1 → 2.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bin/kolbo
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package/package.json
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package/skills/kolbo/SKILL.md
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---
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version: 0.
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version: 0.7.1
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name: kolbo
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description: |
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Generate, edit, or analyze creative media via the Kolbo AI MCP server:
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music (Suno), TTS (ElevenLabs), 3D, transcription, Visual DNA (character
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consistency), Marketing Studio (UGC + DTC ads + product photoshoot +
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marketplace cards), Creative Director (multi-scene batches), HTML artifact
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publishing (presentations, landing pages, dashboards),
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publishing (presentations, landing pages, dashboards), AI Docs (project
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documents you author and share), and the App Builder.
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Use when the user wants to generate, create, make, edit, animate, or
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transcribe media: images, video, music, voice/TTS, sound effects, 3D models,
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UGC or TV-spot ads, product / lifestyle / hero shots, Amazon or marketplace
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listings, presentations, landing pages, dashboards, or 'build me an app';
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to reuse a character or brand (Visual DNA, brand kits); or to save a written
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plan / brief / script / research doc into their Kolbo project (AI Docs).
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NOT for: video editing / FFmpeg (use video-production), motion graphics
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(use remotion-best-practices), code editing, or general chat.
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|------|---------|
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| `list_models` / `list_voices` / `check_credits` / `get_generation_status` / `get_session_usage` | Discovery + status |
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| `upload_media` / `list_media` / `get_media` / `get_media_stats` / `favorite_media` / `unfavorite_media` / `delete_media` / `restore_media` / `permanently_delete_media` / `move_media` / `bulk_*_media` / `*_media_folder` | Media library — see `workflows/media-library.md` |
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| `create_visual_dna` / `list_visual_dnas` / `get_visual_dna` / `delete_visual_dna` | Visual DNA — see `workflows/visual-dna.md` |
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| `create_visual_dna` / `generate_character_sheet` / `list_visual_dnas` / `get_visual_dna` / `delete_visual_dna` / `*_visual_dna_folder` (5 folder tools) | Visual DNA (+ character sheet, character folders) — see `workflows/visual-dna.md` |
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| `list_moodboards` / `get_moodboard` / `list_presets` | Style overlays |
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| `search_stock_media` / `get_stock_sources` / `get_stock_categories` / `get_stock_collections` / `get_stock_asset` / `analyze_script_for_stock` / `import_stock_asset` | Stock library (free, no credits) — EXISTING photos / videos / 3D / SFX / music. For stock **music** use `search_stock_media` with `mediaType: "music"` (semantic vibe query, e.g. "uplifting corporate background") → `get_stock_asset` for downloads. The older `*_music_library` tools are deprecated adapters over this — prefer the stock tools. |
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| `list_projects` / `move_session` | Projects: resolve a project NAME → the `project_id` you pass on generation/upload/doc calls; `move_session` relocates a whole session + its media when work landed in the wrong project. NOT the same as `app_builder_list_projects`. See "Projects — Where Work Lands" below. |
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| `create_project` / `update_project` / `archive_project` / `unarchive_project` / `list_sessions` | Project lifecycle + session inventory (deletion stays in-app). Create a project when the user starts new work, then pass its id on EVERY call. |
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| `add_project_context` / `list_project_context` / `delete_project_context` / `get_project_profile` / `regenerate_project_profile` | Project knowledge base (RAG): feed scripts/URLs/notes; `get_project_profile` = the living brief — read it to ground work in the project |
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| `create_moodboard` / `update_moodboard` / `delete_moodboard` | Moodboards from image URLs → AI master style prompt → pass `moodboard_id` to generation tools |
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| `clone_voice` / `import_elevenlabs_voice` / `delete_voice` | Custom voices (clone CHARGES CREDITS — confirm first; new voices show in `list_voices`) |
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| `trim_video` | Frame-accurate trim of a Kolbo-hosted video (tool waits and returns the URL). `edit_video` also gained `remove_background`. |
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| `create_doc` / `list_docs` / `get_doc` / `update_doc` / `share_doc` / `delete_doc` | AI Docs (Magic Pad): YOU author full HTML documents (plans, briefs, scripts, research) saved into the user's project, editable in the Kolbo app. `share_doc` returns a public link. `update_doc` content replaces the WHOLE doc — `get_doc` first. |
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| `chat_send_message` / `chat_list_conversations` / `chat_get_messages` | Kolbo chat with optional `media_urls` (up to 10 per call) |
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| `app_builder_*` (9 tools) | Full React app generation — see `workflows/app-builder.md` |
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| `publish_html_artifact` | Publish HTML / SVG / Mermaid to `sites.kolbo.ai`. Server dedupes by content hash. Strict CSP. |
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Model types for `list_models`: `text_to_img`, `image_editing`, `text_to_video`, `img_to_video`, `draw_to_video`, `video_to_video`, `elements`, `firstlastgenerations`, `lipsync-image`, `lipsync-video`, `music_gen`, `text_to_speech`, `text_to_sound`, `stt`, `text`, `3d_text_to_model`, `3d_image_to_model`, `3d_multi_image_to_model`, `3d_world`.
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## 📁 Projects — Where Work Lands (CRITICAL)
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Everything in Kolbo — sessions, generations, media, docs — lives inside a PROJECT. Getting this wrong is the #1 user complaint ("my work went to the wrong project").
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1. **User names a project** ("in my Acme project", "for the film") → call `list_projects` ONCE to resolve the name to an ObjectId, then pass that id as `project_id` on **EVERY** subsequent `generate_*` / `upload_media` / `create_doc` / `chat_send_message` call in the conversation. It is **per-call, NOT sticky** — any call that omits it silently lands in the default "API Generations" bucket (`is_default: true`).
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2. **No project mentioned** → omit `project_id`; the default bucket is correct. Don't ask unless intent is ambiguous.
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3. **`list_projects` ≠ `app_builder_list_projects`** — the latter scopes App Builder coding sessions only.
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4. **Work landed in the wrong project? MOVE it, never regenerate**: `move_session` relocates a whole session + all its media (works for any session type — the `session_id` from generation responses, chats, transcriptions); `move_media` / `bulk_move_media` / `move_folder_contents` relocate individual media items.
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## Cost Awareness — Quick Rules
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Full tables + formulas in `references/workflows/cost-and-validation.md`. Quick rules:
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package/skills/kolbo/VERSION
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0.7.1
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| "Restore it" / "undelete" / "bring it back from trash" | `restore_media` |
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| "Permanently delete" / "wipe it forever" / "free up space" | **confirm with user** → `permanently_delete_media` |
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| "Move this to project X" | `move_media` |
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| "Move this whole session/chat to project X" / "this landed in the wrong project" | `move_session` (moves the session + ALL its media in one call — prefer over per-item `move_media`) |
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| "Clean up old [type]" / "delete everything from [time period]" | `list_media` (find ids) → **confirm** → `bulk_delete_media` |
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| "Restore all from trash" | `list_media include_deleted=true` → `bulk_restore_media` |
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| "Empty my trash" / "purge deleted items" | `list_media include_deleted=true` → **show count, confirm** → `bulk_permanently_delete_media` |
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1. **"Delete" is soft by default.** Use `delete_media` / `bulk_delete_media` for normal "delete" intent — items go to trash for 30 days and are recoverable. Only use `permanently_delete_media` / `bulk_permanently_delete_media` when the user explicitly asks for unrecoverable deletion ("permanently", "forever", "wipe", "free up space"). **Always confirm before either permanent variant.**
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2. **Confirm before destructive folder ops.** `delete_media_folder` detaches items (they stay in the library) but the folder itself is gone — no undo. Confirm with the user.
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3. **`bulk_move_media` is atomic.** If you get a "not all items owned by you" error, do NOT retry partially. Surface the error to the user and let them pick a smaller batch.
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4. **`upload_media` accepts `project_id`** — when the user works in a named project, pass it on uploads too (resolve via `list_projects`), or the file lands outside the project.
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5. **Prefer `list_media` filters over post-filtering.** Pass `project_id` / `folder_id` / `category` / `type` / `search` to the backend; don't fetch the whole library and filter client-side.
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6. **`is_favorited` is per-user.** On shared projects, an item can be favorited by you and not by your teammates — the value reflects the calling user only.
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7. **"Empty trash" flow:** `list_media` with `include_deleted=true` → show the count → confirm → `bulk_permanently_delete_media`. Never call the bulk-permanent endpoint without listing first so the user knows the scope.
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8. **Bulk caps:** 1000 ids for `bulk_delete_media` / `bulk_restore_media` / `bulk_permanently_delete_media` / `bulk_move_media`; 500 ids for `add_media_to_folder` / `remove_media_from_folder`. Split larger jobs into successive calls.
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9. **Folder share resolution:** `share_media_folder` takes emails; users not found come back in `not_found`. Report those to the user — don't assume the share succeeded silently. Members can list/add/remove items but cannot delete the folder or reshare it.
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10. **`get_media` accepts a generation_id as a fallback** for the `media_id` arg, so you can chase down items the user references by their original generation rather than by library id.
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- **Animating an image** → `generate_video_from_image`; the source image IS the reference, don't add `visual_dna_ids`.
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- **Video DNA support is limited to `generate_elements`** (Seedance 2, Kling O3 Reference, Grok Imagine). `generate_video`, `generate_video_from_image`, and `generate_first_last_frame` all ignore `visual_dna_ids` — for character-consistent video, route through `generate_elements`.
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## Folders — organizing a large cast
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Tools: `list_visual_dna_folders`, `create_visual_dna_folder` (`name`, optional hex `color`), `update_visual_dna_folder`, `delete_visual_dna_folder`, `move_visual_dna_to_folder`.
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- Folders are user-scoped and flat; names are unique per user (409 on duplicate).
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- **Personal DNAs only** — global presets must be imported first; organization DNAs cannot go in personal folders (server rejects with a clear message).
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- **Deleting a folder never deletes DNAs** — contents move back to root (`items_moved_to_root` in the response). Mention this instead of asking for confirmation on non-empty folders.
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- **Creating many characters for one production?** Create the folder FIRST, then `move_visual_dna_to_folder` each DNA right after `create_visual_dna` — don't leave a big cast unsorted at root.
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- To list a folder's contents: `list_visual_dnas` and filter by each profile's `folder_id` (there is no server-side folder filter).
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## Character sheet — offer it for character DNAs
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`generate_character_sheet` builds a multi-angle turnaround from reference image URLs — the strongest consistency booster for a character DNA. It CHARGES CREDITS, so:
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- When the user is about to create a **character** DNA, proactively OFFER it: "want me to generate a character sheet first? It makes the character far more consistent and costs a few credits." Run it only on a yes.
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- Flow: `generate_character_sheet {image_urls}` → show the sheet → `create_visual_dna {name, images, character_sheet_url: <url>}`.
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- For non-character DNAs (style/product/environment), skip it.
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