@kolbo/kolbo-code-linux-arm64-musl 2.2.1 → 2.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/kolbo +0 -0
- package/package.json +1 -1
- package/skills/kolbo/SKILL.md +22 -0
package/bin/kolbo
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Binary file
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package/package.json
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package/skills/kolbo/SKILL.md
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@@ -1335,6 +1335,28 @@ Sync audio to a face — works for **both image-lipsync and video-lipsync**, the
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### Reference inputs combine freely
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`visual_dna_ids` + `reference_images` + (where supported) `reference_videos` + `audio_url` are **additive** across all video tools that accept them. The same matrix from "Mixing References, Visual DNAs, and Moodboards" applies: DNA owns identity, reference_images own composition/style, audio_url drives sync, video references provide motion or scene context.
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### ⚠️ Sound on/off — `sound_enabled` (MANDATORY when the user mentions audio)
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All six video tools — `generate_video`, `generate_video_from_image`, `generate_elements`, `generate_first_last_frame`, `generate_video_from_video`, `generate_creative_director` (with `workflow_type: "video"`) — accept an optional **`sound_enabled: boolean`** parameter that controls whether the model produces AI-generated synced audio (ambient/foley/dialogue) on the output video.
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**When to pass it:**
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| User phrasing | Pass |
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| "no sound", "silent", "mute", "without audio", "אל תוסיף סאונד", "בלי קול" | `sound_enabled: false` |
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| "with sound", "add audio", "include the sound", "עם סאונד" | `sound_enabled: true` |
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| Did not mention sound at all | **OMIT the field** — the model's `sound_enabled_by_default` applies |
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**Before passing**, check the model's capability via `list_models`:
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- `sound_generation_type: "native"` → flag is honored (Veo 3.1, Kling V3/2.6/O3, PixVerse V6).
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- `sound_generation_type: "none"` → flag is silently ignored (Sora 2, Hailuo, Seedance, Grok Imagine, Wan, Hedra, Runway). If the user asked for sound on a model that can't produce it, tell them and offer to switch models (e.g. "Sora 2 doesn't emit audio — want me to use Veo 3.1 instead?").
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- `sound_enabled_by_default: true` means sound is ON unless you explicitly pass `false`. **This is why the user complaints exist** — Veo 3.1 defaults to sound-on. If the user said "no sound", you MUST pass `sound_enabled: false`; omitting it is NOT the same as disabling it.
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- `sound_credit_multiplier > 1` means enabling sound costs more credits per output. Mention the extra cost when quoting (per the "Quote real cost" rule).
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**Production-log entries** must record the sound state (`sound-on` / `sound-off`) alongside resolution + duration — see "Always log the resolution / duration / sound choices".
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**Do NOT** try to "remove" sound after the fact with `edit_video` if you can prevent it at generation time — passing `sound_enabled: false` upfront is the only correct path.
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### UGC / Short-Form Vertical Video — Defaults
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When the user asks for **UGC ads, TikTok content, Reels, Shorts, or any "creator-style" video**, snap to these defaults unless they explicitly override:
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