@kolbo/kolbo-code-darwin-x64 1.0.3

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Files changed (47) hide show
  1. package/bin/kolbo +0 -0
  2. package/package.json +14 -0
  3. package/skills/frontend-design/SKILL.md +42 -0
  4. package/skills/kolbo/SKILL.md +216 -0
  5. package/skills/remotion-best-practices/SKILL.md +61 -0
  6. package/skills/remotion-best-practices/rules/3d.md +86 -0
  7. package/skills/remotion-best-practices/rules/animations.md +27 -0
  8. package/skills/remotion-best-practices/rules/assets/charts-bar-chart.tsx +173 -0
  9. package/skills/remotion-best-practices/rules/assets/text-animations-typewriter.tsx +100 -0
  10. package/skills/remotion-best-practices/rules/assets/text-animations-word-highlight.tsx +103 -0
  11. package/skills/remotion-best-practices/rules/assets.md +78 -0
  12. package/skills/remotion-best-practices/rules/audio-visualization.md +198 -0
  13. package/skills/remotion-best-practices/rules/audio.md +169 -0
  14. package/skills/remotion-best-practices/rules/calculate-metadata.md +134 -0
  15. package/skills/remotion-best-practices/rules/can-decode.md +81 -0
  16. package/skills/remotion-best-practices/rules/charts.md +120 -0
  17. package/skills/remotion-best-practices/rules/compositions.md +154 -0
  18. package/skills/remotion-best-practices/rules/display-captions.md +184 -0
  19. package/skills/remotion-best-practices/rules/extract-frames.md +229 -0
  20. package/skills/remotion-best-practices/rules/ffmpeg.md +38 -0
  21. package/skills/remotion-best-practices/rules/fonts.md +152 -0
  22. package/skills/remotion-best-practices/rules/get-audio-duration.md +58 -0
  23. package/skills/remotion-best-practices/rules/get-video-dimensions.md +68 -0
  24. package/skills/remotion-best-practices/rules/get-video-duration.md +60 -0
  25. package/skills/remotion-best-practices/rules/gifs.md +141 -0
  26. package/skills/remotion-best-practices/rules/images.md +134 -0
  27. package/skills/remotion-best-practices/rules/import-srt-captions.md +69 -0
  28. package/skills/remotion-best-practices/rules/light-leaks.md +73 -0
  29. package/skills/remotion-best-practices/rules/lottie.md +70 -0
  30. package/skills/remotion-best-practices/rules/maps.md +412 -0
  31. package/skills/remotion-best-practices/rules/measuring-dom-nodes.md +34 -0
  32. package/skills/remotion-best-practices/rules/measuring-text.md +140 -0
  33. package/skills/remotion-best-practices/rules/parameters.md +109 -0
  34. package/skills/remotion-best-practices/rules/sequencing.md +118 -0
  35. package/skills/remotion-best-practices/rules/sfx.md +30 -0
  36. package/skills/remotion-best-practices/rules/subtitles.md +36 -0
  37. package/skills/remotion-best-practices/rules/tailwind.md +11 -0
  38. package/skills/remotion-best-practices/rules/text-animations.md +20 -0
  39. package/skills/remotion-best-practices/rules/timing.md +179 -0
  40. package/skills/remotion-best-practices/rules/transcribe-captions.md +70 -0
  41. package/skills/remotion-best-practices/rules/transitions.md +197 -0
  42. package/skills/remotion-best-practices/rules/transparent-videos.md +106 -0
  43. package/skills/remotion-best-practices/rules/trimming.md +51 -0
  44. package/skills/remotion-best-practices/rules/videos.md +171 -0
  45. package/skills/remotion-best-practices/rules/voiceover.md +99 -0
  46. package/skills/video-production/SKILL.md +152 -0
  47. package/skills/youtube-clipper/SKILL.md +187 -0
@@ -0,0 +1,118 @@
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+ ---
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+ name: sequencing
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+ description: Sequencing patterns for Remotion - delay, trim, limit duration of items
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+ metadata:
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+ tags: sequence, series, timing, delay, trim
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+ ---
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+
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+ Use `<Sequence>` to delay when an element appears in the timeline.
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+
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+ ```tsx
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+ import { Sequence } from "remotion";
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+
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+ const {fps} = useVideoConfig();
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+
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+ <Sequence from={1 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
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+ <Title />
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+ </Sequence>
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+ <Sequence from={2 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
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+ <Subtitle />
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+ </Sequence>
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+ ```
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+
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+ This will by default wrap the component in an absolute fill element.
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+ If the items should not be wrapped, use the `layout` prop:
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+
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+ ```tsx
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+ <Sequence layout="none">
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+ <Title />
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+ </Sequence>
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+ ```
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+
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+ ## Premounting
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+
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+ This loads the component in the timeline before it is actually played.
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+ Always premount any `<Sequence>`!
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+
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+ ```tsx
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+ <Sequence premountFor={1 * fps}>
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+ <Title />
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+ </Sequence>
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+ ```
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+
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+ ## Series
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+
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+ Use `<Series>` when elements should play one after another without overlap.
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+
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+ ```tsx
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+ import { Series } from "remotion";
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+
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+ <Series>
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+ <Series.Sequence durationInFrames={45}>
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+ <Intro />
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+ </Series.Sequence>
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+ <Series.Sequence durationInFrames={60}>
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+ <MainContent />
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+ </Series.Sequence>
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+ <Series.Sequence durationInFrames={30}>
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+ <Outro />
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+ </Series.Sequence>
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+ </Series>;
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+ ```
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+
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+ Same as with `<Sequence>`, the items will be wrapped in an absolute fill element by default when using `<Series.Sequence>`, unless the `layout` prop is set to `none`.
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+
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+ ### Series with overlaps
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+
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+ Use negative offset for overlapping sequences:
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+
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+ ```tsx
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+ <Series>
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+ <Series.Sequence durationInFrames={60}>
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+ <SceneA />
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+ </Series.Sequence>
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+ <Series.Sequence offset={-15} durationInFrames={60}>
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+ {/* Starts 15 frames before SceneA ends */}
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+ <SceneB />
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+ </Series.Sequence>
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+ </Series>
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+ ```
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+
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+ ## Frame References Inside Sequences
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+
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+ Inside a Sequence, `useCurrentFrame()` returns the local frame (starting from 0):
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+
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+ ```tsx
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+ <Sequence from={60} durationInFrames={30}>
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+ <MyComponent />
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+ {/* Inside MyComponent, useCurrentFrame() returns 0-29, not 60-89 */}
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+ </Sequence>
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+ ```
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+
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+ ## Nested Sequences
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+
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+ Sequences can be nested for complex timing:
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+
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+ ```tsx
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+ <Sequence from={0} durationInFrames={120}>
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+ <Background />
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+ <Sequence from={15} durationInFrames={90} layout="none">
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+ <Title />
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+ </Sequence>
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+ <Sequence from={45} durationInFrames={60} layout="none">
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+ <Subtitle />
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+ </Sequence>
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+ </Sequence>
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+ ```
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+
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+ ## Nesting compositions within another
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+
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+ To add a composition within another composition, you can use the `<Sequence>` component with a `width` and `height` prop to specify the size of the composition.
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+
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+ ```tsx
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+ <AbsoluteFill>
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+ <Sequence width={COMPOSITION_WIDTH} height={COMPOSITION_HEIGHT}>
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+ <CompositionComponent />
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+ </Sequence>
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+ </AbsoluteFill>
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+ ```
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+ ---
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+ name: sfx
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+ description: Including sound effects
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+ metadata:
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+ tags: sfx, sound, effect, audio
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+ ---
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+
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+ To include a sound effect, use the `<Audio>` tag:
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+
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+ ```tsx
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+ import { Audio } from "@remotion/sfx";
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+
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+ <Audio src={"https://remotion.media/whoosh.wav"} />;
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+ ```
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+
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+ The following sound effects are available:
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+
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+ - `https://remotion.media/whoosh.wav`
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+ - `https://remotion.media/whip.wav`
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+ - `https://remotion.media/page-turn.wav`
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+ - `https://remotion.media/switch.wav`
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+ - `https://remotion.media/mouse-click.wav`
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+ - `https://remotion.media/shutter-modern.wav`
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+ - `https://remotion.media/shutter-old.wav`
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+ - `https://remotion.media/ding.wav`
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+ - `https://remotion.media/bruh.wav`
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+ - `https://remotion.media/vine-boom.wav`
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+ - `https://remotion.media/windows-xp-error.wav`
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+
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+ For more sound effects, search the internet. A good resource is https://github.com/kapishdima/soundcn/tree/main/assets.
@@ -0,0 +1,36 @@
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+ ---
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+ name: subtitles
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+ description: subtitles and caption rules
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+ metadata:
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+ tags: subtitles, captions, remotion, json
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+ ---
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+
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+ All captions must be processed in JSON. The captions must use the `Caption` type which is the following:
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+
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+ ```ts
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+ import type { Caption } from "@remotion/captions";
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+ ```
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+
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+ This is the definition:
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+
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+ ```ts
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+ type Caption = {
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+ text: string;
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+ startMs: number;
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+ endMs: number;
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+ timestampMs: number | null;
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+ confidence: number | null;
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+ };
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+ ```
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+
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+ ## Generating captions
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+
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+ To transcribe video and audio files to generate captions, load the [./transcribe-captions.md](./transcribe-captions.md) file for more instructions.
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+
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+ ## Displaying captions
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+
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+ To display captions in your video, load the [./display-captions.md](./display-captions.md) file for more instructions.
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+
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+ ## Importing captions
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+
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+ To import captions from a .srt file, load the [./import-srt-captions.md](./import-srt-captions.md) file for more instructions.
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+ ---
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+ name: tailwind
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+ description: Using TailwindCSS in Remotion.
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+ metadata:
5
+ ---
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+
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+ You can and should use TailwindCSS in Remotion, if TailwindCSS is installed in the project.
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+
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+ Don't use `transition-*` or `animate-*` classes - always animate using the `useCurrentFrame()` hook.
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+
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+ Tailwind must be installed and enabled first in a Remotion project - fetch https://www.remotion.dev/docs/tailwind using WebFetch for instructions.
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+ ---
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+ name: text-animations
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+ description: Typography and text animation patterns for Remotion.
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+ metadata:
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+ tags: typography, text, typewriter, highlighter ken
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+ ---
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+
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+ ## Text animations
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+
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+ Based on `useCurrentFrame()`, reduce the string character by character to create a typewriter effect.
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+
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+ ## Typewriter Effect
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+
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+ See [Typewriter](assets/text-animations-typewriter.tsx) for an advanced example with a blinking cursor and a pause after the first sentence.
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+
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+ Always use string slicing for typewriter effects. Never use per-character opacity.
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+
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+ ## Word Highlighting
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+
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+ See [Word Highlight](assets/text-animations-word-highlight.tsx) for an example for how a word highlight is animated, like with a highlighter pen.
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+ ---
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+ name: timing
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+ description: Interpolation curves in Remotion - linear, easing, spring animations
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+ metadata:
5
+ tags: spring, bounce, easing, interpolation
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+ ---
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+
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+ A simple linear interpolation is done using the `interpolate` function.
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+
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+ ```ts title="Going from 0 to 1 over 100 frames"
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+ import { interpolate } from "remotion";
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+
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+ const opacity = interpolate(frame, [0, 100], [0, 1]);
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+ ```
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+
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+ By default, the values are not clamped, so the value can go outside the range [0, 1].
17
+ Here is how they can be clamped:
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+
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+ ```ts title="Going from 0 to 1 over 100 frames with extrapolation"
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+ const opacity = interpolate(frame, [0, 100], [0, 1], {
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+ extrapolateRight: "clamp",
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+ extrapolateLeft: "clamp",
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+ });
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+ ```
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+
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+ ## Spring animations
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+
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+ Spring animations have a more natural motion.
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+ They go from 0 to 1 over time.
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+
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+ ```ts title="Spring animation from 0 to 1 over 100 frames"
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+ import { spring, useCurrentFrame, useVideoConfig } from "remotion";
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+
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+ const frame = useCurrentFrame();
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+ const { fps } = useVideoConfig();
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+
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+ const scale = spring({
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+ frame,
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+ fps,
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+ });
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+ ```
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+
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+ ### Physical properties
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+
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+ The default configuration is: `mass: 1, damping: 10, stiffness: 100`.
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+ This leads to the animation having a bit of bounce before it settles.
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+
48
+ The config can be overwritten like this:
49
+
50
+ ```ts
51
+ const scale = spring({
52
+ frame,
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+ fps,
54
+ config: { damping: 200 },
55
+ });
56
+ ```
57
+
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+ The recommended configuration for a natural motion without a bounce is: `{ damping: 200 }`.
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+
60
+ Here are some common configurations:
61
+
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+ ```tsx
63
+ const smooth = { damping: 200 }; // Smooth, no bounce (subtle reveals)
64
+ const snappy = { damping: 20, stiffness: 200 }; // Snappy, minimal bounce (UI elements)
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+ const bouncy = { damping: 8 }; // Bouncy entrance (playful animations)
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+ const heavy = { damping: 15, stiffness: 80, mass: 2 }; // Heavy, slow, small bounce
67
+ ```
68
+
69
+ ### Delay
70
+
71
+ The animation starts immediately by default.
72
+ Use the `delay` parameter to delay the animation by a number of frames.
73
+
74
+ ```tsx
75
+ const entrance = spring({
76
+ frame: frame - ENTRANCE_DELAY,
77
+ fps,
78
+ delay: 20,
79
+ });
80
+ ```
81
+
82
+ ### Duration
83
+
84
+ A `spring()` has a natural duration based on the physical properties.
85
+ To stretch the animation to a specific duration, use the `durationInFrames` parameter.
86
+
87
+ ```tsx
88
+ const spring = spring({
89
+ frame,
90
+ fps,
91
+ durationInFrames: 40,
92
+ });
93
+ ```
94
+
95
+ ### Combining spring() with interpolate()
96
+
97
+ Map spring output (0-1) to custom ranges:
98
+
99
+ ```tsx
100
+ const springProgress = spring({
101
+ frame,
102
+ fps,
103
+ });
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+
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+ // Map to rotation
106
+ const rotation = interpolate(springProgress, [0, 1], [0, 360]);
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+
108
+ <div style={{ rotate: rotation + "deg" }} />;
109
+ ```
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+
111
+ ### Adding springs
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+
113
+ Springs return just numbers, so math can be performed:
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+
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+ ```tsx
116
+ const frame = useCurrentFrame();
117
+ const { fps, durationInFrames } = useVideoConfig();
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+
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+ const inAnimation = spring({
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+ frame,
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+ fps,
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+ });
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+ const outAnimation = spring({
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+ frame,
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+ fps,
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+ durationInFrames: 1 * fps,
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+ delay: durationInFrames - 1 * fps,
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+ });
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+
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+ const scale = inAnimation - outAnimation;
131
+ ```
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+
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+ ## Easing
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+
135
+ Easing can be added to the `interpolate` function:
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+
137
+ ```ts
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+ import { interpolate, Easing } from "remotion";
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+
140
+ const value1 = interpolate(frame, [0, 100], [0, 1], {
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+ easing: Easing.inOut(Easing.quad),
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+ extrapolateLeft: "clamp",
143
+ extrapolateRight: "clamp",
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+ });
145
+ ```
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+
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+ The default easing is `Easing.linear`.
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+ There are various other convexities:
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+
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+ - `Easing.in` for starting slow and accelerating
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+ - `Easing.out` for starting fast and slowing down
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+ - `Easing.inOut`
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+
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+ and curves (sorted from most linear to most curved):
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+
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+ - `Easing.quad`
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+ - `Easing.sin`
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+ - `Easing.exp`
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+ - `Easing.circle`
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+
161
+ Convexities and curves need be combined for an easing function:
162
+
163
+ ```ts
164
+ const value1 = interpolate(frame, [0, 100], [0, 1], {
165
+ easing: Easing.inOut(Easing.quad),
166
+ extrapolateLeft: "clamp",
167
+ extrapolateRight: "clamp",
168
+ });
169
+ ```
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+
171
+ Cubic bezier curves are also supported:
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+
173
+ ```ts
174
+ const value1 = interpolate(frame, [0, 100], [0, 1], {
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+ easing: Easing.bezier(0.8, 0.22, 0.96, 0.65),
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+ extrapolateLeft: "clamp",
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+ extrapolateRight: "clamp",
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+ });
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+ ```
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+ ---
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+ name: transcribe-captions
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+ description: Transcribing audio to generate captions in Remotion
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+ metadata:
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+ tags: captions, transcribe, whisper, audio, speech-to-text
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+ ---
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+
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+ # Transcribing audio
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+
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+ To transcribe audio to generate captions in Remotion, you can use the [`transcribe()`](https://www.remotion.dev/docs/install-whisper-cpp/transcribe) function from the [`@remotion/install-whisper-cpp`](https://www.remotion.dev/docs/install-whisper-cpp) package.
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+
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+ ## Prerequisites
13
+
14
+ First, the @remotion/install-whisper-cpp package needs to be installed.
15
+ If it is not installed, use the following command:
16
+
17
+ ```bash
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+ npx remotion add @remotion/install-whisper-cpp
19
+ ```
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+
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+ ## Transcribing
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+
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+ Make a Node.js script to download Whisper.cpp and a model, and transcribe the audio.
24
+
25
+ ```ts
26
+ import path from "path";
27
+ import {
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+ downloadWhisperModel,
29
+ installWhisperCpp,
30
+ transcribe,
31
+ toCaptions,
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+ } from "@remotion/install-whisper-cpp";
33
+ import fs from "fs";
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+
35
+ const to = path.join(process.cwd(), "whisper.cpp");
36
+
37
+ await installWhisperCpp({
38
+ to,
39
+ version: "1.5.5",
40
+ });
41
+
42
+ await downloadWhisperModel({
43
+ model: "medium.en",
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+ folder: to,
45
+ });
46
+
47
+ // Convert the audio to a 16KHz wav file first if needed:
48
+ // import {execSync} from 'child_process';
49
+ // execSync('ffmpeg -i /path/to/audio.mp4 -ar 16000 /path/to/audio.wav -y');
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+
51
+ const whisperCppOutput = await transcribe({
52
+ model: "medium.en",
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+ whisperPath: to,
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+ whisperCppVersion: "1.5.5",
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+ inputPath: "/path/to/audio123.wav",
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+ tokenLevelTimestamps: true,
57
+ });
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+
59
+ // Optional: Apply our recommended postprocessing
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+ const { captions } = toCaptions({
61
+ whisperCppOutput,
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+ });
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+
64
+ // Write it to the public/ folder so it can be fetched from Remotion
65
+ fs.writeFileSync("captions123.json", JSON.stringify(captions, null, 2));
66
+ ```
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+
68
+ Transcribe each clip individually and create multiple JSON files.
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+
70
+ See [Displaying captions](display-captions.md) for how to display the captions in Remotion.
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+ ---
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+ name: transitions
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+ description: Scene transitions and overlays for Remotion using TransitionSeries.
4
+ metadata:
5
+ tags: transitions, overlays, fade, slide, wipe, scenes
6
+ ---
7
+
8
+ ## TransitionSeries
9
+
10
+ `<TransitionSeries>` arranges scenes and supports two ways to enhance the cut point between them:
11
+
12
+ - **Transitions** (`<TransitionSeries.Transition>`) — crossfade, slide, wipe, etc. between two scenes. Shortens the timeline because both scenes play simultaneously during the transition.
13
+ - **Overlays** (`<TransitionSeries.Overlay>`) — render an effect (e.g. a light leak) on top of the cut point without shortening the timeline.
14
+
15
+ Children are absolutely positioned.
16
+
17
+ ## Prerequisites
18
+
19
+ ```bash
20
+ npx remotion add @remotion/transitions
21
+ ```
22
+
23
+ ## Transition example
24
+
25
+ ```tsx
26
+ import { TransitionSeries, linearTiming } from "@remotion/transitions";
27
+ import { fade } from "@remotion/transitions/fade";
28
+
29
+ <TransitionSeries>
30
+ <TransitionSeries.Sequence durationInFrames={60}>
31
+ <SceneA />
32
+ </TransitionSeries.Sequence>
33
+ <TransitionSeries.Transition
34
+ presentation={fade()}
35
+ timing={linearTiming({ durationInFrames: 15 })}
36
+ />
37
+ <TransitionSeries.Sequence durationInFrames={60}>
38
+ <SceneB />
39
+ </TransitionSeries.Sequence>
40
+ </TransitionSeries>;
41
+ ```
42
+
43
+ ## Overlay example
44
+
45
+ Any React component can be used as an overlay. For a ready-made effect, see the **light-leaks** rule.
46
+
47
+ ```tsx
48
+ import { TransitionSeries } from "@remotion/transitions";
49
+ import { LightLeak } from "@remotion/light-leaks";
50
+
51
+ <TransitionSeries>
52
+ <TransitionSeries.Sequence durationInFrames={60}>
53
+ <SceneA />
54
+ </TransitionSeries.Sequence>
55
+ <TransitionSeries.Overlay durationInFrames={20}>
56
+ <LightLeak />
57
+ </TransitionSeries.Overlay>
58
+ <TransitionSeries.Sequence durationInFrames={60}>
59
+ <SceneB />
60
+ </TransitionSeries.Sequence>
61
+ </TransitionSeries>;
62
+ ```
63
+
64
+ ## Mixing transitions and overlays
65
+
66
+ Transitions and overlays can coexist in the same `<TransitionSeries>`, but an overlay cannot be adjacent to a transition or another overlay.
67
+
68
+ ```tsx
69
+ import { TransitionSeries, linearTiming } from "@remotion/transitions";
70
+ import { fade } from "@remotion/transitions/fade";
71
+ import { LightLeak } from "@remotion/light-leaks";
72
+
73
+ <TransitionSeries>
74
+ <TransitionSeries.Sequence durationInFrames={60}>
75
+ <SceneA />
76
+ </TransitionSeries.Sequence>
77
+ <TransitionSeries.Overlay durationInFrames={30}>
78
+ <LightLeak />
79
+ </TransitionSeries.Overlay>
80
+ <TransitionSeries.Sequence durationInFrames={60}>
81
+ <SceneB />
82
+ </TransitionSeries.Sequence>
83
+ <TransitionSeries.Transition
84
+ presentation={fade()}
85
+ timing={linearTiming({ durationInFrames: 15 })}
86
+ />
87
+ <TransitionSeries.Sequence durationInFrames={60}>
88
+ <SceneC />
89
+ </TransitionSeries.Sequence>
90
+ </TransitionSeries>;
91
+ ```
92
+
93
+ ## Transition props
94
+
95
+ `<TransitionSeries.Transition>` requires:
96
+
97
+ - `presentation` — the visual effect (e.g. `fade()`, `slide()`, `wipe()`).
98
+ - `timing` — controls speed and easing (e.g. `linearTiming()`, `springTiming()`).
99
+
100
+ ## Overlay props
101
+
102
+ `<TransitionSeries.Overlay>` accepts:
103
+
104
+ - `durationInFrames` — how long the overlay is visible (positive integer).
105
+ - `offset?` — shifts the overlay relative to the cut point center. Positive = later, negative = earlier. Default: `0`.
106
+
107
+ ## Available transition types
108
+
109
+ Import transitions from their respective modules:
110
+
111
+ ```tsx
112
+ import { fade } from "@remotion/transitions/fade";
113
+ import { slide } from "@remotion/transitions/slide";
114
+ import { wipe } from "@remotion/transitions/wipe";
115
+ import { flip } from "@remotion/transitions/flip";
116
+ import { clockWipe } from "@remotion/transitions/clock-wipe";
117
+ ```
118
+
119
+ ## Slide transition with direction
120
+
121
+ ```tsx
122
+ import { slide } from "@remotion/transitions/slide";
123
+
124
+ <TransitionSeries.Transition
125
+ presentation={slide({ direction: "from-left" })}
126
+ timing={linearTiming({ durationInFrames: 20 })}
127
+ />;
128
+ ```
129
+
130
+ Directions: `"from-left"`, `"from-right"`, `"from-top"`, `"from-bottom"`
131
+
132
+ ## Timing options
133
+
134
+ ```tsx
135
+ import { linearTiming, springTiming } from "@remotion/transitions";
136
+
137
+ // Linear timing - constant speed
138
+ linearTiming({ durationInFrames: 20 });
139
+
140
+ // Spring timing - organic motion
141
+ springTiming({ config: { damping: 200 }, durationInFrames: 25 });
142
+ ```
143
+
144
+ ## Duration calculation
145
+
146
+ Transitions overlap adjacent scenes, so the total composition length is **shorter** than the sum of all sequence durations. Overlays do **not** affect the total duration.
147
+
148
+ For example, with two 60-frame sequences and a 15-frame transition:
149
+
150
+ - Without transitions: `60 + 60 = 120` frames
151
+ - With transition: `60 + 60 - 15 = 105` frames
152
+
153
+ Adding an overlay between two other sequences does not change the total.
154
+
155
+ ### Getting the duration of a transition
156
+
157
+ Use the `getDurationInFrames()` method on the timing object:
158
+
159
+ ```tsx
160
+ import { linearTiming, springTiming } from "@remotion/transitions";
161
+
162
+ const linearDuration = linearTiming({
163
+ durationInFrames: 20,
164
+ }).getDurationInFrames({ fps: 30 });
165
+ // Returns 20
166
+
167
+ const springDuration = springTiming({
168
+ config: { damping: 200 },
169
+ }).getDurationInFrames({ fps: 30 });
170
+ // Returns calculated duration based on spring physics
171
+ ```
172
+
173
+ For `springTiming` without an explicit `durationInFrames`, the duration depends on `fps` because it calculates when the spring animation settles.
174
+
175
+ ### Calculating total composition duration
176
+
177
+ ```tsx
178
+ import { linearTiming } from "@remotion/transitions";
179
+
180
+ const scene1Duration = 60;
181
+ const scene2Duration = 60;
182
+ const scene3Duration = 60;
183
+
184
+ const timing1 = linearTiming({ durationInFrames: 15 });
185
+ const timing2 = linearTiming({ durationInFrames: 20 });
186
+
187
+ const transition1Duration = timing1.getDurationInFrames({ fps: 30 });
188
+ const transition2Duration = timing2.getDurationInFrames({ fps: 30 });
189
+
190
+ const totalDuration =
191
+ scene1Duration +
192
+ scene2Duration +
193
+ scene3Duration -
194
+ transition1Duration -
195
+ transition2Duration;
196
+ // 60 + 60 + 60 - 15 - 20 = 145 frames
197
+ ```