@kody-ade/kody-engine 0.4.81 → 0.4.82

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package/dist/bin/kody.js CHANGED
@@ -868,7 +868,7 @@ var init_loadPriorArt = __esm({
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  // package.json
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  var package_default = {
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  name: "@kody-ade/kody-engine",
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- version: "0.4.81",
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+ version: "0.4.82",
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  description: "kody \u2014 autonomous development engine. Single-session Claude Code agent behind a generic executor + declarative executable profiles.",
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  license: "MIT",
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  type: "module",
@@ -49,10 +49,14 @@ for state_file in "${state_files[@]}"; do
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  # dispatch" rather than "origin/<defaultBranch> at goal activation", which
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  # is better for short-lived QA-style goals where main may have moved on.
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- # Run the tick. Top-level kody invocation is `kody <executable>`
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- # there's no `dispatch` subcommand. A non-zero exit logs and continues
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- # so one stuck goal doesn't starve the rest of the schedule.
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- if ! kody goal-tick --goal "$goal_id"; then
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+ # Run the tick. The published CLI bin is `kody-engine` (see package.json
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+ # "bin") NOT `kody`. Calling bare `kody` here failed with
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+ # `kody: command not found`, so every active goal silently failed to
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+ # advance. `kody-engine` is on PATH because the workflow invokes the
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+ # engine via `npx -p @kody-ade/kody-engine ... kody-engine`, and child
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+ # processes inherit that PATH. A non-zero exit logs and continues so one
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+ # stuck goal doesn't starve the rest of the schedule.
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+ if ! kody-engine goal-tick --goal "$goal_id"; then
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  echo "[goal-scheduler] tick $goal_id failed (continuing)"
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  fi
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  done
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kody-ade/kody-engine",
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- "version": "0.4.81",
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+ "version": "0.4.82",
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  "description": "kody — autonomous development engine. Single-session Claude Code agent behind a generic executor + declarative executable profiles.",
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  "license": "MIT",
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  "type": "module",