@kodezen/player 1.0.0
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- package/LICENSE +21 -0
- package/README.md +89 -0
- package/dist/index.cjs +805 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.cts +45 -0
- package/dist/index.d.ts +45 -0
- package/dist/index.js +802 -0
- package/dist/index.js.map +1 -0
- package/dist/react/index.cjs +922 -0
- package/dist/react/index.cjs.map +1 -0
- package/dist/react/index.d.cts +24 -0
- package/dist/react/index.d.ts +24 -0
- package/dist/react/index.js +920 -0
- package/dist/react/index.js.map +1 -0
- package/dist/styles.css +172 -0
- package/dist/types-TFltFgey.d.cts +128 -0
- package/dist/types-TFltFgey.d.ts +128 -0
- package/package.json +77 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 Kodezen
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# @kodezen/player
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A small, framework-agnostic media player core with a custom control bar.
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**Tracking-free by design.** The library plays media, renders controls, emits
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progress events, and accepts a resume position. It never persists anything and
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knows nothing about WordPress, courses, or completion — the host wires progress
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saving, resume, and completion gating on top of its events. That keeps it
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reusable and makes it a clean seam for a future analytics/verification layer.
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## Status
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Phase 1: `html5` (self-hosted / external mp4 & webm) + control bar + React
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adapter. `youtube` and `vimeo` providers implement the same `Provider`
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interface and land in Phase 2 — nothing else changes when they are added.
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## Install
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```bash
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npm install @kodezen/player
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```
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During local development against this repo directly (before a version is
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published), it can also be consumed from disk (e.g. a webpack alias to
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`dist/`):
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```bash
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npm install
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npm run build
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```
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## Vanilla usage
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```js
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import { createPlayer } from '@kodezen/player';
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import '@kodezen/player/styles.css';
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const player = createPlayer(document.getElementById('mount'), {
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source: { type: 'html5', url: 'https://example.com/lesson.mp4' },
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resumeAt: 312, // seconds — host supplies from its own store
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lockSeek: true, // block seeking past the furthest watched point
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speeds: [1, 1.25, 1.5, 2],
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});
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player.on('timeupdate', ({ current, furthest, duration, percent }) => {
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// Host saves this (throttled) to its own backend.
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});
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player.on('ended', () => {/* host may auto-complete */});
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// player.play() / pause() / seek(s) / getState() / destroy()
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```
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## React usage
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```tsx
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import { KodezenPlayer } from '@kodezen/player/react';
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import '@kodezen/player/styles.css';
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<KodezenPlayer
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source={{ type: 'html5', url: lessonUrl }}
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resumeAt={savedPosition}
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lockSeek={gatingEnabled}
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onTimeUpdate={({ percent, current }) => saveProgress(percent, current)}
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onEnded={() => maybeComplete()}
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/>
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```
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## API
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`createPlayer(container, options)` → instance.
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**Options:** `source {type,url,id,poster,mime}`, `resumeAt`, `lockSeek`,
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`autoplay`, `muted`, `speeds[]`, `controls{}`, `className`.
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**Instance:** `play()`, `pause()`, `toggle()`, `seek(s)`, `getState()`,
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`on(event, cb)`, `off(event, cb)`, `destroy()`.
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**Events:** `ready`, `play`, `pause`, `timeupdate`, `durationchange`, `ended`,
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`error`. `timeupdate` payload: `{ current, furthest, duration, percent }`
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(`percent` = furthest / duration, so it reflects watched coverage, not the
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scrub position).
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## Host integration notes
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- **Resume** = pass `resumeAt`; player seeks on `ready` unless within 2s of end.
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- **Watch gate** = enable `lockSeek` and read `percent` from `timeupdate`; the
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furthest-position measure is only honest while seeking is locked.
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- **Completion** = the host decides (e.g. auto-complete at a threshold or on
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`ended`); the library stays out of it.
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