@koda-sl/baker-cli 0.296.0-dev.f25aa60dd → 0.298.0-dev.52a1f12f8

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package/dist/cli.js CHANGED
@@ -38223,6 +38223,15 @@ var scaffoldStaticAdCommand = defineCommand110({
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  }
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  });
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+ // src/commands/studio/avatarModel.ts
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+ function pinnedModelHint(input) {
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+ if (!input.avatar || !input.model) return null;
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+ if (input.model === DEFAULT_VIDEO_GENERATE_MODEL) return null;
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+ const speaks = input.generateAudio ?? true;
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+ if (!speaks) return null;
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+ return `You pinned --model ${input.model} on a speaking avatar. Without it this clip routes to ${DEFAULT_VIDEO_GENERATE_MODEL}, which was chosen for exactly this case: the better picture, both orientations, and audio always on. Drop --model unless the user asked for a specific one \u2014 and note ${input.model} may not take the length or the reference you are counting on.`;
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+ }
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+
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  // src/commands/canvas/scaffold-ad.ts
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  import { copyFile, cp, mkdir as mkdir7, readFile as readFile16, stat as stat4, writeFile as writeFile9 } from "fs/promises";
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  import path24 from "path";
@@ -38954,6 +38963,10 @@ function resolveShippedCanvasDir(name, startDir, exists2 = existsSync5, maxDepth
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  }
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  // src/commands/canvas/scaffold-ad.ts
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+ function pinnedOnAvatar(handle, model) {
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+ const hint = pinnedModelHint({ avatar: handle ?? void 0, model, generateAudio: true });
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+ return hint ? [hint] : [];
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+ }
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  var AD_IMAGE_MODEL = "openai/gpt-image-2.5-sunburst";
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  var SHIPPED_COMPOSITION_DIR = resolveShippedCanvasDir("video-overlay-composition", import.meta.dirname);
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  var SHIPPED_CAPTIONS_DIR = resolveShippedCanvasDir("tiktok-captions-composition", import.meta.dirname);
@@ -38971,6 +38984,12 @@ registerSchema({
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  required: false,
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  description: "Cast this avatar as the ad's recurring person \u2014 the same flag, the same word and the same meaning as on `baker studio generate` and `baker studio animate`. Every beat they appear in is grounded on their identity sheet and their subject description is copied verbatim, so it is one face throughout and the same face as the rest of the company's work. Overrides `cast.avatar` in the spec. `baker avatars list` shows who there is."
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  },
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+ "no-brand": {
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+ type: "boolean",
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+ description: "Build the ad with no logo and no closing card. For a company that has no mark yet, or an ad they asked to keep plain. Never a way past a missing file: if they HAVE a logo, put it in src/brand/logos/ instead \u2014 an ad wearing a drawn or stand-in mark is a different company's ad.",
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+ required: false,
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+ default: false
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+ },
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  "video-model": {
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  type: "string",
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  required: false,
@@ -39002,6 +39021,12 @@ var scaffoldAdCommand = defineCommand111({
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  required: false,
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  description: "Which curated video model renders the shots. Defaults to the one the lane picks; pass this only to compare models on the same brief, because mixing models across a campaign changes how the same face reads. `baker canvas catalog` lists what each one takes."
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  },
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+ "no-brand": {
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+ type: "boolean",
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+ required: false,
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+ default: false,
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+ description: "Build the ad with no logo and no closing card. For a company with no mark yet, or an ad they asked to keep plain \u2014 never a way past a missing file."
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+ },
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  slug: {
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  type: "string",
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  required: false,
@@ -39140,19 +39165,20 @@ var scaffoldAdCommand = defineCommand111({
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  }
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  const resolvedLogo = spec.data.brand?.logo?.trim();
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  const logoExists = resolvedLogo ? await stat4(resolvedLogo).then(() => true, () => false) : false;
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- if (!logoExists) {
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+ const noBrand = Boolean(args["no-brand"]);
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+ if (!logoExists && !noBrand) {
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  writeJson({
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  ok: false,
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  error: {
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  code: "VALIDATION_ERROR",
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  message: resolvedLogo ? `The brand mark at \`${resolvedLogo}\` does not exist, so this ad has no logo to put on screen.` : `This company has no brand mark in \`${BRAND_DIR}/logos/\`, so an ad cannot carry its logo.`,
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- fix: `Put the client's real mark in \`${BRAND_DIR}/logos/\` \u2014 an SVG is best, a PNG is fine \u2014 and run this again. Ask them for it if you have to; do NOT draw one, and do not pass a placeholder. The mark is drawn on every frame and on the closing card, so a stand-in ships an ad wearing the wrong brand.`
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+ fix: `Put the client's real mark in \`${BRAND_DIR}/logos/\` \u2014 an SVG is best, a PNG is fine \u2014 and run this again. Ask them for it if you have to; do NOT draw one, and do not pass a placeholder. The mark is drawn on every frame and on the closing card, so a stand-in ships an ad wearing the wrong brand. If this ad genuinely carries no brand \u2014 they have no logo yet, or they asked for it plain \u2014 pass \`--no-brand\` and say in your reply that it went out unbranded.`
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  }
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  });
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  process.exit(1);
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  return;
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  }
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- if (resolvedLogo?.toLowerCase().endsWith(".svg")) {
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+ if (!noBrand && resolvedLogo?.toLowerCase().endsWith(".svg")) {
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  const svg = await readFile16(resolvedLogo, "utf-8").catch(() => null);
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  if (svg === null) {
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  writeJson({
@@ -39276,6 +39302,13 @@ var scaffoldAdCommand = defineCommand111({
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  ok: true,
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  data: { canvas: outPath, beats: spec.data.beats.length, slug },
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  hints: [
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+ ...noBrand ? [
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+ "Built with NO brand mark and no closing card, because you passed --no-brand. Say that in your reply: the user is getting an unbranded ad and should know it, not discover it. When they do have a logo, put it in `src/brand/logos/` and re-run without the flag."
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+ ] : [],
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+ // Same reasoning as `studio animate`: a cast avatar that speaks routes to the
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+ // default model on purpose, and pinning one discards that silently. An ad's
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+ // beats always speak, so there is no silent case to exclude here.
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+ ...pinnedOnAvatar(handle, requestedModel),
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  // `--until frames` on anything carrying a face or a mark, because that is where
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  // getting it wrong is expensive: the pictures cost a fraction of the clips, and
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  // every defect anyone has caught in a finished ad was visible in them. The run
@@ -57382,15 +57415,6 @@ import { defineCommand as defineCommand208 } from "citty";
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  // src/commands/studio/animate.ts
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  import { defineCommand as defineCommand200 } from "citty";
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- // src/commands/studio/avatarModel.ts
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- function pinnedModelHint(input) {
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- if (!input.avatar || !input.model) return null;
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- if (input.model === DEFAULT_VIDEO_GENERATE_MODEL) return null;
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- const speaks = input.generateAudio ?? true;
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- if (!speaks) return null;
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- return `You pinned --model ${input.model} on a speaking avatar. Without it this clip routes to ${DEFAULT_VIDEO_GENERATE_MODEL}, which was chosen for exactly this case: the better picture, both orientations, and audio always on. Drop --model unless the user asked for a specific one \u2014 and note ${input.model} may not take the length or the reference you are counting on.`;
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- }
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-
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  // src/commands/studio/batch.ts
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  function projectBatch(generation, full) {
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  const compact3 = {