@koda-sl/baker-cli 0.276.0-dev.1f1c09c80 → 0.279.0-dev.1f1c09c80
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package/README.md
CHANGED
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@@ -3648,6 +3648,15 @@ because a video model garbles a wordmark every time:
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the ad needs something other than the client's default.
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- **The spoken language is read off the script** when the spec does not declare it, so a
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Spanish ad is cast from Spanish voices without anyone having to say so.
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- **`sound`** (per beat) — one sound effect for that shot, rendered by ElevenLabs
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alongside the music bed. Most beats should not have one: it belongs where the picture
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shows a specific physical event (a drill, a door, rain on glass), not on a talking head
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or a calm lifestyle shot. A bed plus two well-placed effects beats eight.
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- **A real brand mark is required.** `scaffold-ad` refuses to build without one in
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`src/brand/logos/` (SVG or PNG): the mark is drawn on every frame and on the closing
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card, so a stand-in ships an ad wearing the wrong brand.
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- **An avatar with no pinned voice cannot speak on camera.** Their lines would be read by
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a separately cast voice, which is dubbing and looks like it.
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- **`voiceover: false`** — a music-led ad. No voice, no transcription: the `say` lines
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become on-screen text and are captioned straight from the script, so the words are
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exact. Give it `music` too.
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@@ -9056,6 +9056,11 @@ var voiceSelectNode = delegated({
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age: z34.string().optional(),
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accent: z34.string().optional(),
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language: z34.string().optional(),
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/**
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* A voice already chosen — an Avatar's pinned one. Given, nothing is cast: the
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* ranking is skipped and this id is emitted as-is.
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*/
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voice_id: z34.string().min(1).max(120).optional(),
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limit: z34.number().int().min(1).max(20).optional()
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}).strict(),
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outputs: z34.object({ voice_id: TextRef, candidates: JsonRef }).strict(),
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@@ -9273,4 +9278,4 @@ export {
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defaultRegistry,
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createEngineFromEnv
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};
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-
//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-AUOSDGWY.js.map
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