@kkarum/framework 2.3.23 → 2.3.25

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Files changed (2) hide show
  1. package/README.md +25 -25
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -8,6 +8,7 @@ Codex / AI 工具生成本项目业务代码时必须遵守:
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  - `LayerController` 不查找节点或组件;节点/组件引用定义在对应 `FW.Layer` 中,节点用 `FWPropertyNode`,组件用 `FWPropertyComponent`,变量名与节点名一致。
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  - 默认不要在业务层调用 `invoke()`,除非用户明确要求。
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  - 新增业务 bundle 必须提供 `FW.Registry` 注册表,并在文件末尾调用 `FW.Framework.addRegistry()`;`bundleName` 和 `addRegistry()` 的 key 必须一致,统一使用小写 bundle 名。
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+ - 不需要require对应的Registry
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  Registry 示例:
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@@ -42,23 +43,23 @@ FW.Framework.addRegistry("register", RegisterRegistry);
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  ## 主要模块
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- | 模块 | 说明 |
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- | --- | --- |
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- | `FW.Registry` | bundle 注册表,声明 Logic/Data/Config/Sender/Handle |
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- | `FW.FrameworkBase` | 业务基类,提供依赖获取、性能记录和错误包装 |
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- | `FW.Logic` | 业务流程 |
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- | `FW.Data` | 业务数据 |
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- | `FW.AssetConfig` | 资源配置 |
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- | `FW.LayerController` | UI Layer 控制器 |
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- | `FW.Entry.resMgr` | bundle 和资源加载/释放 |
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- | `FW.Entry.layerMgr` | UI Layer 打开、关闭、队列和栈 |
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- | `FW.Entry.uiMgr` | UI 事件注册、节点查找、按钮状态 |
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- | `FW.Entry.evtMgr` | 框架事件总线 |
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- | `FW.Entry.timeMgr` | 游戏生命周期定时器 |
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- | `FW.Entry.promiseMgr` | 可取消、超时、重试的 Promise |
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- | `FW.Entry.socketMgr` | Socket 连接管理 |
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- | `FW.Entry.objectMgr` | 对象池 |
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- | `FW.Entry.taskMgr` | 分帧任务 |
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+ | 模块 | 说明 |
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+ | --------------------- | --------------------------------------------------- |
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+ | `FW.Registry` | bundle 注册表,声明 Logic/Data/Config/Sender/Handle |
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+ | `FW.FrameworkBase` | 业务基类,提供依赖获取、性能记录和错误包装 |
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+ | `FW.Logic` | 业务流程 |
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+ | `FW.Data` | 业务数据 |
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+ | `FW.AssetConfig` | 资源配置 |
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+ | `FW.LayerController` | UI Layer 控制器 |
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+ | `FW.Entry.resMgr` | bundle 和资源加载/释放 |
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+ | `FW.Entry.layerMgr` | UI Layer 打开、关闭、队列和栈 |
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+ | `FW.Entry.uiMgr` | UI 事件注册、节点查找、按钮状态 |
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+ | `FW.Entry.evtMgr` | 框架事件总线 |
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+ | `FW.Entry.timeMgr` | 游戏生命周期定时器 |
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+ | `FW.Entry.promiseMgr` | 可取消、超时、重试的 Promise |
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+ | `FW.Entry.socketMgr` | Socket 连接管理 |
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+ | `FW.Entry.objectMgr` | 对象池 |
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+ | `FW.Entry.taskMgr` | 分帧任务 |
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  ## 推荐业务结构
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@@ -66,14 +67,13 @@ FW.Framework.addRegistry("register", RegisterRegistry);
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  ```text
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  assets/<bundle>/
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- registry/<Bundle>Registry.ts
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- logic/<Bundle>Logic.ts
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- data/<Bundle>Data.ts
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- config/<Bundle>AssetConfig.ts
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- socket/<Bundle>Sender.ts
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- socket/<Bundle>Handle.ts
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- ui/<Feature>/<Feature>LayerController.ts
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- prefab/<Feature>Layer.prefab
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+ script/config/<Bundle>AssetConfig.ts
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+ script/data/<Bundle>Data.ts
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+ script/logic/<Bundle>Logic.ts
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+ script/<Bundle>Registry.ts
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+ script/controller/<Feature>/<Feature>LayerController.ts
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+ script/layer/<Feature>/<Feature>Layer.ts
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+ res/layer/<Feature>Layer.prefab
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  ```
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  命名必须保留框架后缀,例如 `ShopLogic`、`ShopData`、`ShopAssetConfig`、`ShopSender`、`ShopHandle`。框架会根据类名和 bundle 名自动推断依赖。
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kkarum/framework",
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- "version": "2.3.23",
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+ "version": "2.3.25",
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  "description": "cocoscreator 2.x mvc framework",
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  "main": "index.js",
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  "keywords": [