@kitware/vtk.js 35.1.0 → 35.2.0
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- package/Common/DataModel/Sphere.d.ts +30 -0
- package/Common/DataModel/Sphere.js +189 -1
- package/package.json +1 -1
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@@ -90,6 +90,34 @@ export function newInstance(initialValues?: ISphereInitialValues): vtkSphere;
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*/
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declare function evaluate(radius: number, center: Vector3, x: Vector3): number;
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/**
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* Approximate bounding sphere for a point set represented as a flat xyz array.
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* Returns `[cx, cy, cz, r]`.
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*
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* @param {Array<number>|TypedArray} pts flat xyz point coordinates
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* @param {number} [numPts] number of points to process
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* @param {number[]} [hints] two point ids expected to be far apart
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*/
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declare function computeBoundingSphere(
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pts: Array<number> | ArrayLike<number>,
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numPts?: number,
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hints?: number[]
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): [number, number, number, number];
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/**
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* Approximate bounding sphere for an array of spheres `[x, y, z, r]`.
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* Returns `[cx, cy, cz, r]`.
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*
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* @param {Array<Vector4>} spheres list of spheres
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* @param {number} [numSpheres] number of spheres to process
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* @param {number[]} [hints] two sphere ids expected to be far apart
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*/
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declare function computeBoundingSphereFromSpheres(
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spheres: Array<[number, number, number, number]>,
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numSpheres?: number,
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hints?: number[]
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): [number, number, number, number];
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/**
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* vtkSphere provides methods for creating a 1D cubic spline object from given
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* parameters, and allows for the calculation of the spline value and derivative
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@@ -99,5 +127,7 @@ export declare const vtkSphere: {
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newInstance: typeof newInstance;
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extend: typeof extend;
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evaluate: typeof evaluate;
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computeBoundingSphere: typeof computeBoundingSphere;
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computeBoundingSphereFromSpheres: typeof computeBoundingSphereFromSpheres;
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};
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export default vtkSphere;
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@@ -1,5 +1,6 @@
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1
1
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import { m as macro } from '../../macros2.js';
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import vtkImplicitFunction from './ImplicitFunction.js';
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import { f as distance2BetweenPoints } from '../Core/Math/index.js';
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// ----------------------------------------------------------------------------
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// Global methods
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@@ -13,13 +14,200 @@ function evaluate(radius, center, xyz) {
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const r = [(xyz[0] - center[0]) / radius[0], (xyz[1] - center[1]) / radius[1], (xyz[2] - center[2]) / radius[2]];
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return r[0] * r[0] + r[1] * r[1] + r[2] * r[2] - 1;
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}
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function setPointFromArray(dst, pts, pointId) {
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const offset = 3 * pointId;
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dst[0] = pts[offset];
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dst[1] = pts[offset + 1];
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dst[2] = pts[offset + 2];
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}
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function copyPoint(dst, src) {
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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}
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function copySphere(dst, src) {
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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dst[3] = src[3];
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}
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// Inspired by Graphics Gems Vol. I ("An Efficient Bounding Sphere" by Jack Ritter).
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function computeBoundingSphere(pts, numPts, hints) {
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const actualNumPts = numPts ?? Math.floor(pts.length / 3);
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const sphere = [0, 0, 0, 0];
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if (actualNumPts < 1) {
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return sphere;
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}
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const d1 = [0, 0, 0];
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const d2 = [0, 0, 0];
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if (hints && hints.length >= 2) {
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setPointFromArray(d1, pts, hints[0]);
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setPointFromArray(d2, pts, hints[1]);
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} else {
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const xMin = [Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE];
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const yMin = [Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE];
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const zMin = [Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE];
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const xMax = [-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE];
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const yMax = [-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE];
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const zMax = [-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE];
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const p = [0, 0, 0];
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for (let i = 0; i < actualNumPts; i++) {
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setPointFromArray(p, pts, i);
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if (p[0] < xMin[0]) copyPoint(xMin, p);
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if (p[0] > xMax[0]) copyPoint(xMax, p);
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if (p[1] < yMin[1]) copyPoint(yMin, p);
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if (p[1] > yMax[1]) copyPoint(yMax, p);
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if (p[2] < zMin[2]) copyPoint(zMin, p);
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if (p[2] > zMax[2]) copyPoint(zMax, p);
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}
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const xSpan = distance2BetweenPoints(xMax, xMin);
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const ySpan = distance2BetweenPoints(yMax, yMin);
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const zSpan = distance2BetweenPoints(zMax, zMin);
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if (xSpan > ySpan) {
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if (xSpan > zSpan) {
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copyPoint(d1, xMin);
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copyPoint(d2, xMax);
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} else {
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copyPoint(d1, zMin);
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copyPoint(d2, zMax);
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}
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} else if (ySpan > zSpan) {
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copyPoint(d1, yMin);
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copyPoint(d2, yMax);
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} else {
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copyPoint(d1, zMin);
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copyPoint(d2, zMax);
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}
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}
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sphere[0] = (d1[0] + d2[0]) / 2;
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sphere[1] = (d1[1] + d2[1]) / 2;
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sphere[2] = (d1[2] + d2[2]) / 2;
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let r2 = distance2BetweenPoints(d1, d2) / 4;
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sphere[3] = Math.sqrt(r2);
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const p = [0, 0, 0];
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for (let i = 0; i < actualNumPts; i++) {
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setPointFromArray(p, pts, i);
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const dist2 = distance2BetweenPoints(p, sphere);
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if (dist2 > r2) {
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const dist = Math.sqrt(dist2);
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sphere[3] = (sphere[3] + dist) / 2;
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r2 = sphere[3] * sphere[3];
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const delta = dist - sphere[3];
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sphere[0] = (sphere[3] * sphere[0] + delta * p[0]) / dist;
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sphere[1] = (sphere[3] * sphere[1] + delta * p[1]) / dist;
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sphere[2] = (sphere[3] * sphere[2] + delta * p[2]) / dist;
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}
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}
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return sphere;
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}
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function computeBoundingSphereFromSpheres(spheres, numSpheres, hints) {
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const actualNumSpheres = numSpheres ?? spheres.length;
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const sphere = [0, 0, 0, 0];
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if (actualNumSpheres < 1) {
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return sphere;
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}
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if (actualNumSpheres === 1) {
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copySphere(sphere, spheres[0]);
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return sphere;
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}
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const s1 = [0, 0, 0, 0];
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const s2 = [0, 0, 0, 0];
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if (hints && hints.length >= 2) {
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copySphere(s1, spheres[hints[0]]);
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copySphere(s2, spheres[hints[1]]);
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} else {
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const xMin = [Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE, 0];
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const yMin = [Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE, 0];
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const zMin = [Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE, 0];
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const xMax = [-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE, 0];
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const yMax = [-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE, 0];
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const zMax = [-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE, 0];
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for (let i = 0; i < actualNumSpheres; i++) {
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const s = spheres[i];
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if (s[0] - s[3] < xMin[0] - xMin[3]) copySphere(xMin, s);
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if (s[0] + s[3] > xMax[0] + xMax[3]) copySphere(xMax, s);
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if (s[1] - s[3] < yMin[1] - yMin[3]) copySphere(yMin, s);
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if (s[1] + s[3] > yMax[1] + yMax[3]) copySphere(yMax, s);
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if (s[2] - s[3] < zMin[2] - zMin[3]) copySphere(zMin, s);
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if (s[2] + s[3] > zMax[2] + zMax[3]) copySphere(zMax, s);
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}
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const xSpan = (xMax[0] + xMax[3] - (xMin[0] - xMin[3])) * (xMax[0] + xMax[3] - (xMin[0] - xMin[3])) + (xMax[1] + xMax[3] - (xMin[1] - xMin[3])) * (xMax[1] + xMax[3] - (xMin[1] - xMin[3])) + (xMax[2] + xMax[3] - (xMin[2] - xMin[3])) * (xMax[2] + xMax[3] - (xMin[2] - xMin[3]));
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const ySpan = (yMax[0] + yMax[3] - (yMin[0] - yMin[3])) * (yMax[0] + yMax[3] - (yMin[0] - yMin[3])) + (yMax[1] + yMax[3] - (yMin[1] - yMin[3])) * (yMax[1] + yMax[3] - (yMin[1] - yMin[3])) + (yMax[2] + yMax[3] - (yMin[2] - yMin[3])) * (yMax[2] + yMax[3] - (yMin[2] - yMin[3]));
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const zSpan = (zMax[0] + zMax[3] - (zMin[0] - zMin[3])) * (zMax[0] + zMax[3] - (zMin[0] - zMin[3])) + (zMax[1] + zMax[3] - (zMin[1] - zMin[3])) * (zMax[1] + zMax[3] - (zMin[1] - zMin[3])) + (zMax[2] + zMax[3] - (zMin[2] - zMin[3])) * (zMax[2] + zMax[3] - (zMin[2] - zMin[3]));
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if (xSpan > ySpan) {
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if (xSpan > zSpan) {
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copySphere(s1, xMin);
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copySphere(s2, xMax);
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} else {
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copySphere(s1, zMin);
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copySphere(s2, zMax);
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}
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} else if (ySpan > zSpan) {
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copySphere(s1, yMin);
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copySphere(s2, yMax);
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} else {
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copySphere(s1, zMin);
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copySphere(s2, zMax);
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}
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}
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let r2 = distance2BetweenPoints(s1, s2) / 4;
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sphere[3] = r2 > 0 ? Math.sqrt(r2) : s1[3];
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const t1 = -s1[3] / (2 * sphere[3]);
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const t2 = 1 + s2[3] / (2 * sphere[3]);
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const v = [0, 0, 0];
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for (let i = 0; i < 3; i++) {
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v[i] = s2[i] - s1[i];
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const tmp = s1[i] + t1 * v[i];
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s2[i] = s1[i] + t2 * v[i];
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s1[i] = tmp;
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sphere[i] = (s1[i] + s2[i]) / 2;
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}
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r2 = distance2BetweenPoints(s1, s2) / 4;
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if (r2 > 0) {
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sphere[3] = Math.sqrt(r2);
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} else {
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sphere[3] = s1[3];
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r2 = sphere[3] * sphere[3];
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}
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for (let i = 0; i < actualNumSpheres; i++) {
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const s = spheres[i];
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const sR2 = s[3] * s[3];
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let dist2 = distance2BetweenPoints(s, sphere);
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if (dist2 <= 0) {
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dist2 = s[3];
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}
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const fac = sR2 > dist2 ? 2 * sR2 : 2 * dist2;
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if (dist2 + fac + sR2 > r2) {
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const dist = Math.sqrt(dist2);
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if ((dist + s[3]) * (dist + s[3]) > r2) {
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for (let j = 0; j < 3; j++) {
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v[j] = s[j] - sphere[j];
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s1[j] = sphere[j] - sphere[3] / dist * v[j];
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s2[j] = sphere[j] + (1 + s[3] / dist) * v[j];
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sphere[j] = (s1[j] + s2[j]) / 2;
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}
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r2 = distance2BetweenPoints(s1, s2) / 4;
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if (r2 > 0) {
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sphere[3] = Math.sqrt(r2);
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} else {
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sphere[3] = Math.max(s1[3], sphere[3]);
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r2 = sphere[3] * sphere[3];
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}
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}
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}
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}
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return sphere;
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}
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// ----------------------------------------------------------------------------
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// Static API
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// ----------------------------------------------------------------------------
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const STATIC = {
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evaluate
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evaluate,
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computeBoundingSphere,
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computeBoundingSphereFromSpheres
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};
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// ----------------------------------------------------------------------------
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