@kitware/vtk.js 34.8.1 → 34.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -0,0 +1,120 @@
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import { m as macro } from '../../macros2.js';
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import vtkMouseCameraTrackballPanManipulator from './MouseCameraTrackballPanManipulator.js';
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import { mat4, vec3 } from 'gl-matrix';
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// ----------------------------------------------------------------------------
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// Helper functions for center of rotation adjustment
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// ----------------------------------------------------------------------------
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/**
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* Transforms a vector by the transformation delta between two matrices.
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*
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* @param {Object} tempObjects - Temporary matrices/vectors for computation
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* @param {mat4} beforeMatrix - Matrix before transformation
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* @param {mat4} afterMatrix - Matrix after transformation
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* @param {Array} vector - Vector to transform [x, y, z]
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* @returns {Array} Transformed vector [x, y, z]
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*/
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function transformVectorByTransformation(tempObjects, beforeMatrix, afterMatrix, vector) {
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const {
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matrixA,
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matrixB,
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newCenter
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} = tempObjects;
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// The view matrix from vtk.js is row-major, but gl-matrix expects column-major.
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// We need to transpose them before use.
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mat4.transpose(matrixA, beforeMatrix);
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mat4.transpose(matrixB, afterMatrix);
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mat4.invert(matrixB, matrixB);
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// Compute delta transformation matrix
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mat4.multiply(matrixA, matrixB, matrixA);
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vec3.transformMat4(newCenter, vector, matrixA);
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return newCenter;
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}
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/**
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* Computes the new center of rotation based on camera movement.
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* When the camera moves (pan), the center of rotation should move
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* by the same transformation.
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*
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* @param {Object} tempObjects - Temporary matrices/vectors for computation
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* @param {Object} renderer - VTK renderer
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* @param {mat4} beforeCameraMatrix - Camera view matrix before movement
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* @param {Array} oldCenterOfRotation - Previous center of rotation [x, y, z]
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* @returns {Array} New center of rotation [x, y, z]
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*/
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function computeNewCenterOfRotation(tempObjects, renderer, beforeCameraMatrix, oldCenterOfRotation) {
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const cam = renderer.getActiveCamera();
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if (!cam || !beforeCameraMatrix) {
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return oldCenterOfRotation;
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}
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const afterMatrixRowMajor = cam.getViewMatrix();
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return transformVectorByTransformation(tempObjects, beforeCameraMatrix, afterMatrixRowMajor, oldCenterOfRotation);
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}
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function getCameraMatrix(renderer, tempMatrix) {
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const cam = renderer.getActiveCamera();
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if (cam) {
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mat4.copy(tempMatrix, cam.getViewMatrix());
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return tempMatrix;
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}
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return null;
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}
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function vtkMouseCameraTrackballPanManipulatorAutoCenter(publicAPI, model) {
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model.classHierarchy.push('vtkMouseCameraTrackballPanManipulatorAutoCenter');
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const tempCameraMatrix = mat4.create();
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const tempComputeObjects = {
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matrixA: mat4.create(),
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matrixB: mat4.create(),
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newCenter: vec3.create()
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};
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const superOnMouseMove = publicAPI.onMouseMove;
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publicAPI.onMouseMove = (interactor, renderer, position) => {
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if (!position) {
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return;
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}
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const beforeCameraMatrix = getCameraMatrix(renderer, tempCameraMatrix);
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superOnMouseMove(interactor, renderer, position);
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if (beforeCameraMatrix && model.center) {
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const newCenter = computeNewCenterOfRotation(tempComputeObjects, renderer, beforeCameraMatrix, model.center);
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publicAPI.setCenter(newCenter);
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const style = interactor.getInteractorStyle();
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if (style && style.setCenterOfRotation) {
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style.setCenterOfRotation(newCenter);
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}
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}
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};
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}
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// ----------------------------------------------------------------------------
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// Object factory
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// ----------------------------------------------------------------------------
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const DEFAULT_VALUES = {};
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// ----------------------------------------------------------------------------
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function extend(publicAPI, model) {
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let initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
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Object.assign(model, DEFAULT_VALUES, initialValues);
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// Inheritance
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vtkMouseCameraTrackballPanManipulator.extend(publicAPI, model, initialValues);
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// Object specific methods
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vtkMouseCameraTrackballPanManipulatorAutoCenter(publicAPI, model);
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}
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// ----------------------------------------------------------------------------
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const newInstance = macro.newInstance(extend, 'vtkMouseCameraTrackballPanManipulatorAutoCenter');
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// ----------------------------------------------------------------------------
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var index = {
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newInstance,
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extend
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};
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export { index as default, extend, newInstance };
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@@ -1,7 +1,6 @@
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import { m as macro } from '../../macros2.js';
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import { MouseButton } from '../../Rendering/Core/RenderWindowInteractor/Constants.js';
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import vtkInteractorStyle from '../../Rendering/Core/InteractorStyle.js';
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import { mat4, vec3 } from 'gl-matrix';
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const {
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vtkDebugMacro
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@@ -102,62 +101,6 @@ function dollyByFactor(interactor, renderer, factor) {
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renderer.updateLightsGeometryToFollowCamera();
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}
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}
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function getCameraMatrix(renderer, tempMatrix) {
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const cam = renderer.getActiveCamera();
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if (cam) {
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mat4.copy(tempMatrix, cam.getViewMatrix());
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return tempMatrix;
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}
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return null;
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}
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/**
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* Transforms a vector by the transformation delta between two matrices.
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*
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* @param {Object} tempObjects - Temporary matrices/vectors for computation
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* @param {mat4} beforeMatrix - Matrix before transformation
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* @param {mat4} afterMatrix - Matrix after transformation
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* @param {Array} vector - Vector to transform [x, y, z]
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* @returns {Array} Transformed vector [x, y, z]
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*/
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function transformVectorByTransformation(tempObjects, beforeMatrix, afterMatrix, vector) {
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const {
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matrixA,
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matrixB,
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newCenter
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} = tempObjects;
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// The view matrix from vtk.js is row-major, but gl-matrix expects column-major.
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// We need to transpose them before use.
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mat4.transpose(matrixA, beforeMatrix);
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mat4.transpose(matrixB, afterMatrix);
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mat4.invert(matrixB, matrixB);
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// Compute delta transformation matrix
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mat4.multiply(matrixA, matrixB, matrixA);
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vec3.transformMat4(newCenter, vector, matrixA);
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return newCenter;
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}
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/**
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* Computes the new center of rotation based on camera movement.
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* When the camera moves (pan), the center of rotation should move
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* by the same transformation to maintain consistent rotation behavior.
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*
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* @param {Object} tempObjects - Temporary matrices/vectors for computation
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* @param {Object} renderer - VTK renderer
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* @param {mat4} beforeCameraMatrix - Camera view matrix before movement
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* @param {Array} oldCenterOfRotation - Previous center of rotation [x, y, z]
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* @returns {Array} New center of rotation [x, y, z]
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*/
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function computeNewCenterOfRotation(tempObjects, renderer, beforeCameraMatrix, oldCenterOfRotation) {
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const cam = renderer.getActiveCamera();
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if (!cam || !beforeCameraMatrix) {
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return oldCenterOfRotation;
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}
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const afterMatrixRowMajor = cam.getViewMatrix();
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return transformVectorByTransformation(tempObjects, beforeCameraMatrix, afterMatrixRowMajor, oldCenterOfRotation);
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}
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// ----------------------------------------------------------------------------
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// Static API
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@@ -176,14 +119,6 @@ const STATIC = {
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function vtkInteractorStyleManipulator(publicAPI, model) {
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// Set our className
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model.classHierarchy.push('vtkInteractorStyleManipulator');
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// Initialize temporary objects to reduce garbage collection
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const tempCameraMatrix = mat4.create();
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const tempComputeObjects = {
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matrixA: mat4.create(),
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matrixB: mat4.create(),
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newCenter: vec3.create()
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};
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model.currentVRManipulators = new Map();
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model.mouseManipulators = [];
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model.keyboardManipulators = [];
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@@ -480,11 +415,7 @@ function vtkInteractorStyleManipulator(publicAPI, model) {
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publicAPI.handleMouseMove = callData => {
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model.cachedMousePosition = callData.position;
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if (model.currentManipulator && model.currentManipulator.onMouseMove) {
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const beforeCameraMatrix = getCameraMatrix(renderer, tempCameraMatrix);
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model.currentManipulator.onMouseMove(model._interactor, renderer, callData.position);
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const newCenter = computeNewCenterOfRotation(tempComputeObjects, renderer, beforeCameraMatrix, model.centerOfRotation);
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publicAPI.setCenterOfRotation(newCenter);
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model.currentManipulator.onMouseMove(model._interactor, model.getRenderer(callData), callData.position);
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publicAPI.invokeInteractionEvent(INTERACTION_EVENT);
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}
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};
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//----------------------------------------------------------------------------
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publicAPI.handlePan = callData => {
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const renderer = model.getRenderer(callData);
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const beforeCameraMatrix = getCameraMatrix(renderer, tempCameraMatrix);
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let count = model.gestureManipulators.length;
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let actionCount = 0;
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while (count--) {
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@@ -638,8 +568,6 @@ function vtkInteractorStyleManipulator(publicAPI, model) {
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}
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}
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if (actionCount) {
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const newCenter = computeNewCenterOfRotation(tempComputeObjects, renderer, beforeCameraMatrix, model.centerOfRotation);
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publicAPI.setCenterOfRotation(newCenter);
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publicAPI.invokeInteractionEvent(INTERACTION_EVENT);
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}
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};
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package/README.md
CHANGED
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@@ -48,8 +48,8 @@ In general VTK tries to be as portable as possible; the specific configurations
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vtk.js supports the following development environments:
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- Node
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- NPM
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- Node 22+
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- NPM 10+
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and we use [@babel/preset-env](https://www.npmjs.com/package/@babel/preset-env) with the [defaults](https://github.com/Kitware/vtk-js/blob/master/.browserslistrc) set of [browsers target](https://browserl.ist/?q=defaults).
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But when built from source this could be adjusted to support any browser as long they provide WebGL.
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@@ -78,4 +78,3 @@ See [Copyright.txt][] for details.
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## Contributing
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See [CONTRIBUTING.md](CONTRIBUTING.md) for instructions on how to contribute.
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@@ -186,12 +186,23 @@ function vtkWidgetManager(publicAPI, model) {
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model._interactor.render();
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}
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}
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const deactivateAllWidgets = () => {
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let wantRender = false;
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for (let i = 0; i < model.widgets.length; i++) {
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const w = model.widgets[i];
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wantRender ||= !!w.getActiveState();
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w.deactivateAllHandles();
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}
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if (wantRender) model._interactor.render();
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};
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const handleEvent = async function (callData) {
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let fromTouchEvent = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
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if (!model.isAnimating && model.pickingEnabled && callData.pokedRenderer === model._renderer) {
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const callID = Symbol('UpdateSelection');
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model._currentUpdateSelectionCallID = callID;
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await updateSelection(callData, fromTouchEvent, callID);
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} else {
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deactivateAllWidgets();
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}
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};
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function updateWidgetForRender(w) {
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package/package.json
CHANGED
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{
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"name": "@kitware/vtk.js",
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"version": "34.
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"version": "34.9.1",
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"description": "Visualization Toolkit for the Web",
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"keywords": [
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"3d",
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"publishConfig": {
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"access": "public"
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},
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"type": "module",
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"types": "./index.d.ts"
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}
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