@kitware/vtk.js 33.0.2 → 33.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Interaction/Manipulators/MouseCameraTrackballFirstPersonManipulator.js +3 -45
- package/Interaction/Style/InteractorStyleManipulator.d.ts +4 -3
- package/Interaction/Style/InteractorStyleManipulator.js +15 -8
- package/Rendering/Core/ColorTransferFunction.d.ts +24 -0
- package/Rendering/Core/Mapper.js +7 -3
- package/Rendering/Core/RenderWindowInteractor/Constants.d.ts +7 -0
- package/Rendering/Core/RenderWindowInteractor/Constants.js +8 -2
- package/Rendering/Core/RenderWindowInteractor.d.ts +2 -1
- package/Rendering/Core/RenderWindowInteractor.js +3 -1
- package/package.json +1 -1
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@@ -13,77 +13,35 @@ function vtkMouseCameraTrackballFirstPersonManipulator(publicAPI, model) {
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model.classHierarchy.push('vtkMouseCameraTrackballFirstPersonManipulator');
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const internal = {
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interactor: null,
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renderer: null
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previousPosition: null
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renderer: null
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};
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//--------------------------------------------------------------------------
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publicAPI.onButtonDown = (interactor, renderer, position) => {
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internal.previousPosition = position;
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if (model.usePointerLock && !interactor.isPointerLocked()) {
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Object.assign(internal, {
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interactor,
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renderer
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});
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interactor.requestPointerLock();
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publicAPI.startPointerLockInteraction();
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}
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};
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//--------------------------------------------------------------------------
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publicAPI.startPointerLockInteraction = () => {
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const {
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interactor
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} = internal;
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-
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// TODO: at some point, this should perhaps be done in
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// RenderWindowInteractor instead of here.
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// We need to hook into mousemove directly for two reasons:
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// 1. We need to keep receiving mouse move events after the mouse button
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// is released. This is currently not possible with
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// vtkInteractorStyleManipulator.
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// 2. Since the mouse is stationary in pointer lock mode, we need the
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// event.movementX and event.movementY info, which are not currently
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// passed via interactor.onMouseMove.
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document.addEventListener('mousemove', publicAPI.onPointerLockMove);
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let subscription = null;
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const endInteraction = () => {
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document.removeEventListener('mousemove', publicAPI.onPointerLockMove);
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subscription.unsubscribe();
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};
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subscription = interactor.onEndPointerLock(endInteraction);
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};
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-
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//--------------------------------------------------------------------------
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-
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publicAPI.onPointerLockMove = e => {
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const sensitivity = model.sensitivity;
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const yaw = -1 * e.movementX * sensitivity;
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const pitch = -1 * e.movementY * sensitivity;
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publicAPI.moveCamera(yaw, pitch);
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};
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-
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//--------------------------------------------------------------------------
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-
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publicAPI.onMouseMove = (interactor, renderer, position) => {
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// This is currently only being called for non pointer lock mode
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if (!position) {
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return;
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}
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const {
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previousPosition
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} = internal;
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const sensitivity = model.sensitivity;
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const yaw =
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const pitch =
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const yaw = -position.movementX * sensitivity;
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const pitch = -position.movementY * sensitivity;
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Object.assign(internal, {
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interactor,
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renderer
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});
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publicAPI.moveCamera(yaw, pitch);
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internal.previousPosition = position;
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};
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//--------------------------------------------------------------------------
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@@ -6,6 +6,7 @@ import vtkInteractorStyle from './../../Rendering/Core/InteractorStyle';
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import {
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Device,
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Input,
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MouseButton,
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} from './../../Rendering/Core/RenderWindowInteractor/Constants';
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import { Nullable, Vector3 } from './../../types';
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@@ -120,7 +121,7 @@ export interface vtkInteractorStyleManipulator extends vtkInteractorStyle {
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* @param alt alt enabled
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*/
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findMouseManipulator(
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button:
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button: MouseButton,
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shift: boolean,
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scroll: boolean,
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alt: boolean
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@@ -285,13 +286,13 @@ export interface vtkInteractorStyleManipulator extends vtkInteractorStyle {
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* @param button which button
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* @param callData event data
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*/
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onButtonDown(button:
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onButtonDown(button: MouseButton, callData: unknown): void;
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/**
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* Handles a button up event.
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* @param button which button
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*/
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onButtonUp(button:
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onButtonUp(button: MouseButton): void;
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/**
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* Sets the rotation factor.
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@@ -1,4 +1,5 @@
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import { m as macro } from '../../macros2.js';
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import { MouseButton } from '../../Rendering/Core/RenderWindowInteractor/Constants.js';
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import vtkInteractorStyle from '../../Rendering/Core/InteractorStyle.js';
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const {
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@@ -225,19 +226,19 @@ function vtkInteractorStyleManipulator(publicAPI, model) {
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//-------------------------------------------------------------------------
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publicAPI.handleLeftButtonPress = callData => {
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model.previousPosition = callData.position;
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publicAPI.onButtonDown(
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publicAPI.onButtonDown(MouseButton.LeftButton, callData);
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};
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//-------------------------------------------------------------------------
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publicAPI.handleMiddleButtonPress = callData => {
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model.previousPosition = callData.position;
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publicAPI.onButtonDown(
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publicAPI.onButtonDown(MouseButton.MiddleButton, callData);
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};
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//-------------------------------------------------------------------------
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publicAPI.handleRightButtonPress = callData => {
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model.previousPosition = callData.position;
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publicAPI.onButtonDown(
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publicAPI.onButtonDown(MouseButton.RightButton, callData);
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};
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//-------------------------------------------------------------------------
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@@ -330,17 +331,17 @@ function vtkInteractorStyleManipulator(publicAPI, model) {
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//-------------------------------------------------------------------------
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publicAPI.handleLeftButtonRelease = () => {
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publicAPI.onButtonUp(
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publicAPI.onButtonUp(MouseButton.LeftButton);
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};
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//-------------------------------------------------------------------------
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publicAPI.handleMiddleButtonRelease = () => {
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publicAPI.onButtonUp(
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publicAPI.onButtonUp(MouseButton.MiddleButton);
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};
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//-------------------------------------------------------------------------
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publicAPI.handleRightButtonRelease = () => {
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publicAPI.onButtonUp(
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publicAPI.onButtonUp(MouseButton.RightButton);
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};
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//-------------------------------------------------------------------------
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@@ -351,12 +352,18 @@ function vtkInteractorStyleManipulator(publicAPI, model) {
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if (model.currentManipulator.getButton && model.currentManipulator.getButton() === button) {
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model.currentManipulator.onButtonUp(model._interactor);
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model.currentManipulator.endInteraction();
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model.
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if (!model._interactor.isPointerLocked()) {
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model.currentManipulator = null;
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}
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publicAPI.invokeEndInteractionEvent(END_INTERACTION_EVENT);
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}
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};
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//-------------------------------------------------------------------------
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publicAPI.handleEndPointerLock = () => {
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model.currentManipulator = null;
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};
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//-------------------------------------------------------------------------
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publicAPI.handleStartMouseWheel = callData => {
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// Must not be processing a wheel interaction to start another.
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@@ -312,6 +312,30 @@ export interface vtkColorTransferFunction extends vtkScalarsToColors {
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* @param colorMap
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*/
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applyColorMap(colorMap: any): void;
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/**
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* Get the color space of the color transfer function.
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* @returns {ColorSpace}
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*/
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getColorSpace(): ColorSpace;
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/**
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* Set the color space of the color transfer function.
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* @param {ColorSpace} colorSpace
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*/
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setColorSpace(colorSpace: ColorSpace): void;
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/**
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* Get the scale of the color transfer function.
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* @returns {Scale}
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*/
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getScale(): Scale;
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/**
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* Set the scale of the color transfer function.
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* @param {Scale} scale
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*/
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setScale(scale: Scale): void;
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}
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/**
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package/Rendering/Core/Mapper.js
CHANGED
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* @param {vtkDataArray} input The input data array used for coloring
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* @param {Number} component The component of the input data array that is used for coloring (-1 for magnitude of the vectors)
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* @param {Range} range The range of the scalars
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* @param {boolean} useLogScale Should the values be transformed to logarithmic scale. When true, the range must already be in logarithmic scale.
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* @param {Number} numberOfColorsInRange The number of colors that are used in the range
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* @param {vec3} dimensions The dimensions of the texture
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* @param {boolean} useZigzagPattern If a zigzag pattern should be used. Otherwise 1 row for colors (including min and max) and 1 row for NaN are used.
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* @returns A vtkDataArray containing the texture coordinates (2D or 3D)
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*/
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function getOrCreateColorTextureCoordinates(input, component, range, numberOfColorsInRange, dimensions, useZigzagPattern) {
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function getOrCreateColorTextureCoordinates(input, component, range, useLogScale, numberOfColorsInRange, dimensions, useZigzagPattern) {
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// Caching using the "arguments" special object (because it is a pure function)
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const argStrings = new Array(arguments.length);
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for (let argIndex = 0; argIndex < arguments.length; ++argIndex) {
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} else {
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scalarValue = inputV[inputIdx + component];
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}
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if (useLogScale) {
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scalarValue = Math.log10(scalarValue);
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}
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inputIdx += numComps;
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// Convert to texture coordinates and update output
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const range = model.lookupTable.getRange();
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const useLogScale = model.lookupTable.usingLogScale();
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const origAlpha = model.lookupTable.getAlpha();
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const scaledRange = useLogScale ? [Math.log10(range[0]), Math.log10(range[1])] : range;
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// Get rid of vertex color array. Only texture or vertex coloring
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// can be active at one time. The existence of the array is the
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const numberOfNonSpecialColors = model.numberOfColorsInRange;
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const numberOfNonNaNColors = numberOfNonSpecialColors + 2;
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const textureCoordinates = [0, 0, 0];
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const scaledRange = useLogScale ? [Math.log10(range[0]), Math.log10(range[1])] : range;
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const rangeMin = scaledRange[0];
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const rangeDifference = scaledRange[1] - scaledRange[0];
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for (let i = 0; i < numberOfNonNaNColors; ++i) {
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// A zigzag pattern can be used with cell data, as there will be no texture coordinates interpolation
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// The texture generated using a zigzag pattern in one dimension is the same as without zigzag
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// Therefore, the same code can be used for texture generation of point/cell data but not for texture coordinates
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model.colorCoordinates = getOrCreateColorTextureCoordinates(scalars, scalarComponent,
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model.colorCoordinates = getOrCreateColorTextureCoordinates(scalars, scalarComponent, scaledRange, useLogScale, model.numberOfColorsInRange, model.colorTextureMap.getDimensions(), cellFlag);
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};
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publicAPI.getIsOpaque = () => {
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const input = publicAPI.getInputData();
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ThumbstickY = 4,
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}
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export declare enum MouseButton {
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LeftButton = 1,
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MiddleButton = 2,
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RightButton = 3,
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}
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declare const _default: {
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Device: typeof Device;
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Input: typeof Input;
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Axis: typeof Axis;
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MouseButton: typeof MouseButton;
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};
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export default _default;
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const MouseButton = {
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LeftButton: 1,
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MiddleButton: 2,
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RightButton: 3
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};
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var Constants = {
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Device,
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Input,
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Axis
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Axis,
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MouseButton
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};
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export { Axis, Device, Input, Constants as default };
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export { Axis, Device, Input, MouseButton, Constants as default };
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import { vtkObject, vtkSubscription } from './../../interfaces';
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import { Nullable } from './../../types';
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import vtkRenderer from './Renderer';
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import { Axis, Device, Input } from './RenderWindowInteractor/Constants';
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import { Axis, Device, Input, MouseButton } from './RenderWindowInteractor/Constants';
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declare enum handledEvents {
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'StartAnimation',
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export default vtkRenderWindowInteractor;
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@@ -136,7 +136,9 @@ function vtkRenderWindowInteractor(publicAPI, model) {
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const position = {
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x: scaleX * (source.clientX - bounds.left),
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y: scaleY * (bounds.height - source.clientY + bounds.top),
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z: 0
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z: 0,
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+
movementX: scaleX * source.movementX,
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+
movementY: scaleY * source.movementY
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};
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// if multitouch, do not update the current renderer
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