@kitware/vtk.js 28.7.0 → 28.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Common/DataModel/PolyLine.d.ts +27 -2
- package/Common/DataModel/PolyLine.js +8 -5
- package/Rendering/Core/ImageCPRMapper.d.ts +30 -1
- package/Rendering/Core/ImageCPRMapper.js +32 -1
- package/Rendering/OpenGL/ImageCPRMapper.js +25 -2
- package/Widgets/Widgets3D/ResliceCursorWidget/behavior.js +4 -0
- package/package.json +1 -1
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@@ -1,5 +1,5 @@
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import { quat } from 'gl-matrix';
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import { Vector2, Vector3 } from './../../types';
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import { quat, vec3 } from 'gl-matrix';
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import { Nullable, Vector2, Vector3 } from './../../types';
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import vtkCell, { ICellInitialValues } from './Cell';
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import { IIntersectWithLine } from './Line';
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@@ -67,6 +67,31 @@ export interface vtkPolyLine extends vtkCell {
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* @param distance The distance from the first point of the polyline
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*/
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findPointIdAtDistanceFromFirstPoint(distance: number): number;
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/**
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* An array of quaternions used to orient the polyline at each of its point
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* The length of the array has to be the same size as the number of points
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* Defaults to null.
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*/
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getOrientations(): Nullable<quat[]>;
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/**
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* @see getOrientations
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* @param orientations
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*/
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setOrientations(orientations: Nullable<quat[]>): boolean;
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/**
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* The function used in getDistancesToFirstPoint and in findPointIdAtDistanceFromFirstPoint
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* Defaults to vec3.dist of gl-matrix
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*/
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getDistanceFunction(): (a: vec3, b: vec3) => number;
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/**
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* @see getDistanceFunction
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* @param f
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*/
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setDistanceFunction(f: (a: vec3, b: vec3) => number): boolean;
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}
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/**
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@@ -58,7 +58,9 @@ function vtkPolyLine(publicAPI, model) {
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};
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publicAPI.getDistancesToFirstPoint = function () {
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-
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var dTime = model.distancesTime.getMTime();
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if (dTime < model.points.getMTime() || dTime < publicAPI.getMTime()) {
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var numPoints = publicAPI.getNumberOfPoints();
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if (!model.distances) {
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@@ -76,7 +78,7 @@ function vtkPolyLine(publicAPI, model) {
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for (var i = 1; i < numPoints; ++i) {
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model.points.getPoint(i, currentPoint);
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totalDistance +=
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totalDistance += model.distanceFunction(previousPoint, currentPoint);
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model.distances[i] = totalDistance;
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vec3.copy(previousPoint, currentPoint);
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}
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@@ -121,15 +123,16 @@ function vtkPolyLine(publicAPI, model) {
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var DEFAULT_VALUES = {
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orientations: null
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-
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orientations: null,
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// an array of quat or null
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distanceFunction: vec3.dist
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}; // ----------------------------------------------------------------------------
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function extend(publicAPI, model) {
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var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
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Object.assign(model, DEFAULT_VALUES, initialValues);
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vtkCell.extend(publicAPI, model, initialValues);
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macro.setGet(publicAPI, model, ['orientations']);
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macro.setGet(publicAPI, model, ['orientations', 'distanceFunction']);
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model.distancesTime = {};
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macro.obj(model.distancesTime, {
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mtime: 0
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@@ -62,6 +62,21 @@ export interface vtkImageCPRMapper extends vtkAbstractMapper3D {
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*/
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setUseUniformOrientation(useUniformOrientation: boolean): boolean;
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/**
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* A point used to offset each line of pixel in the rendering
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* The line of pixel is offseted such as the center of the line is as close as possible to the center point
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* This can be used in combination with @see getUseUniformOrientation and a custom distance function for @see getOrientedCenterline to visualize a CPR in projected mode or stretched mode
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* Defaults to null.
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* @returns the center point
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*/
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getCenterPoint(): Nullable<vec3>;
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/**
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* @see getCenterPoint
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* @param point
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*/
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setCenterPoint(point: Nullable<vec3>): boolean;
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/**
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* This flag indicates wether the GPU should use half float or not
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* When true, will use half float
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@@ -191,6 +206,17 @@ export interface vtkImageCPRMapper extends vtkAbstractMapper3D {
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*/
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preRenderCheck(): boolean;
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/**
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* Configure the mapper and the centerline to be in straightened CPR mode
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*/
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useStraightenedMode(): void;
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/**
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* Configure the mapper and the centerline to be in strectched CPR mode
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* @param centerPoint The center point, optional, default to the first point of the centerline or [0, 0, 0]
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*/
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useStretchedMode(centerPoint?: Nullable<vec3>): void;
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/**
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* Set the polydata used as a centerline
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* You can also use `publicAPI.setInputData(centerlineData, 1);`
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@@ -346,7 +372,10 @@ export function newInstance(initialValues?: IImageCPRMapperInitialValues): vtkIm
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/**
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* CPR in vtkImageCPRMapper stands for Curved Planar Reformation. This mapper
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* can be used to visualize tubular structures such as blood vessels.
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* can be used to visualize tubular structures such as blood vessels. It can be
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* used in projected mode, stretched mode or straightened mode depending on the
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* settings @see getUseUniformOrientation , @see getCenterPoint and the distance
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* function of @see getOrientedCenterline .
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*
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* This specialised mapper takes as input a vtkImageData representing a volume
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* ( @see setImageData ) and a vtkPolyData representing a centerline
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@@ -293,6 +293,36 @@ function vtkImageCPRMapper(publicAPI, model) {
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return true;
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};
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publicAPI.useStraightenedMode = function () {
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publicAPI.setCenterPoint(null);
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publicAPI.setUseUniformOrientation(false);
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publicAPI.getOrientedCenterline().setDistanceFunction(vec3.dist);
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};
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publicAPI.useStretchedMode = function (centerPoint) {
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var centerline = publicAPI.getOrientedCenterline(); // Set center point
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if (!centerPoint) {
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// Get the first point of the centerline if there is one
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var centerlinePoints = centerline.getPoints();
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var newCenterPoint = centerlinePoints.getNumberOfTuples() > 0 ? centerlinePoints.getPoint(0) : [0, 0, 0];
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publicAPI.setCenterPoint(newCenterPoint);
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} else {
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publicAPI.setCenterPoint(centerPoint);
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} // Enable uniform orientation
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publicAPI.setUseUniformOrientation(true); // Change distance function
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centerline.setDistanceFunction(function (a, b) {
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var direction = publicAPI.getUniformDirection();
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var vec = vec3.subtract([], a, b);
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var d2 = vec3.squaredLength(vec);
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var x = vec3.dot(direction, vec);
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return Math.sqrt(d2 - x * x);
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});
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};
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publicAPI.setCenterlineData = function (centerlineData) {
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return publicAPI.setInputData(centerlineData, 1);
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};
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width: 10,
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uniformOrientation: [0, 0, 0, 1],
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useUniformOrientation: false,
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centerPoint: null,
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preferSizeOverAccuracy: false,
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orientationArrayName: null,
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tangentDirection: [1, 0, 0],
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}); // Setters and getters
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macro.setGet(publicAPI, model, ['width', 'uniformOrientation', 'useUniformOrientation', 'preferSizeOverAccuracy', 'orientationArrayName', 'tangentDirection', 'bitangentDirection', 'normalDirection']);
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macro.setGet(publicAPI, model, ['width', 'uniformOrientation', 'useUniformOrientation', 'centerPoint', 'preferSizeOverAccuracy', 'orientationArrayName', 'tangentDirection', 'bitangentDirection', 'normalDirection']);
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CoincidentTopologyHelper.implementCoincidentTopologyMethods(publicAPI, model); // Object methods
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vtkImageCPRMapper(publicAPI, model);
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publicAPI.getNeedToRebuildShaders = function (cellBO, ren, actor) {
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// has something changed that would require us to recreate the shader?
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// candidates are
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// presence of centerPoint
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// value of useUniformOrientation
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// property modified (representation interpolation and lighting)
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// input modified
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// light complexity changed
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// render pass shader replacement changed
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var tNumComp = model.volumeTexture.getComponents();
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var iComp = actor.getProperty().getIndependentComponents();
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var useCenterPoint = !!model.renderable.getCenterPoint();
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var useUniformOrientation = model.renderable.getUseUniformOrientation();
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if (model.
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if (cellBO.getProgram() === 0 || model.lastUseCenterPoint !== useCenterPoint || model.lastUseUniformOrientation !== useUniformOrientation || model.lastHaveSeenDepthRequest !== model.haveSeenDepthRequest || model.lastTextureComponents !== tNumComp || model.lastIndependentComponents !== iComp) {
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model.lastUseCenterPoint = useCenterPoint;
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model.lastUseUniformOrientation = useUniformOrientation;
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model.lastHaveSeenDepthRequest = model.haveSeenDepthRequest;
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model.lastTextureComponents = tNumComp;
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model.lastIndependentComponents = iComp;
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@@ -521,6 +527,12 @@ function vtkOpenGLImageCPRMapper(publicAPI, model) {
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tcoordFSDec.push('in vec3 centerlineTopDirVSOutput;', 'in vec3 centerlineBotDirVSOutput;', 'in float centerlineAngleVSOutput;');
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}
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var centerPoint = model.renderable.getCenterPoint();
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if (centerPoint) {
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tcoordFSDec.push('uniform vec3 globalCenterPoint;');
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}
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if (iComps) {
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for (var comp = 1; comp < tNumComp; comp++) {
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tcoordFSDec = tcoordFSDec.concat([// color shift and scale
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tcoordFSImpl.push('vec3 interpolatedCenterlineDir;', 'if (centerlineAngleVSOutput < 0.0) {', ' // Lerp', ' interpolatedCenterlineDir = quadOffsetVSOutput.y * centerlineTopDirVSOutput + (1.0 - quadOffsetVSOutput.y) * centerlineBotDirVSOutput;', '} else {', ' // Slerp', ' float topInterpolationAngle = quadOffsetVSOutput.y * centerlineAngleVSOutput;', ' float botInterpolationAngle = centerlineAngleVSOutput - topInterpolationAngle;', ' interpolatedCenterlineDir = sin(topInterpolationAngle) * centerlineTopDirVSOutput + sin(botInterpolationAngle) * centerlineBotDirVSOutput;', '}', '// Slerp should give a normalized vector but when sin(angle) is small, rounding error occurs', '// Normalize for both lerp and slerp', 'interpolatedCenterlineDir = normalize(interpolatedCenterlineDir);');
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}
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if (centerPoint) {
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tcoordFSImpl.push('float baseOffset = dot(interpolatedCenterlineDir, globalCenterPoint - centerlinePosVSOutput);', 'float horizontalOffset = quadOffsetVSOutput.x + baseOffset;');
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} else {
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tcoordFSImpl.push('float horizontalOffset = quadOffsetVSOutput.x;');
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}
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tcoordFSImpl.push('vec3 volumePosMC = centerlinePosVSOutput + horizontalOffset * interpolatedCenterlineDir;', 'vec3 volumePosTC = (MCTCMatrix * vec4(volumePosMC, 1.0)).xyz;', 'if (any(lessThan(volumePosTC, vec3(0.0))) || any(greaterThan(volumePosTC, vec3(1.0))))', '{', ' // set the background color and exit', ' gl_FragData[0] = backgroundColor;', ' return;', '}', 'vec4 tvalue = texture(volumeTexture, volumePosTC);');
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if (iComps) {
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var rgba = ['r', 'g', 'b', 'a'];
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if (cellBO.getProgram().isUniformUsed('centerlineDirection')) {
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var uniformDirection = model.renderable.getUniformDirection();
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cellBO.getProgram().setUniform3fArray('centerlineDirection', uniformDirection);
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}
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if (cellBO.getProgram().isUniformUsed('globalCenterPoint')) {
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var centerPoint = model.renderable.getCenterPoint();
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cellBO.getProgram().setUniform3fArray('globalCenterPoint', centerPoint);
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} // Model coordinates to image space
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// getWorldToIndex is badly named and is in fact modelToIndex
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// MCIC -> Model coordinates to index coordinates
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var _manipulator$handleEv3 = manipulator.handleEvent(calldata, model._apiSpecificRenderWindow),
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worldCoords = _manipulator$handleEv3.worldCoords;
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if (!worldCoords || !worldCoords.length) {
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return;
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}
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var center = model.widgetState.getCenter();
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var currentVectorToOrigin = [0, 0, 0];
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subtract(worldCoords, center, currentVectorToOrigin);
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