@kitware/vtk.js 27.5.0 → 28.0.1

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Files changed (46) hide show
  1. package/BREAKING_CHANGES.md +4 -0
  2. package/Common/DataModel/Line.d.ts +24 -2
  3. package/Common/DataModel/Line.js +17 -1
  4. package/Common/DataModel/PolyLine.d.ts +36 -2
  5. package/Common/DataModel/PolyLine.js +80 -10
  6. package/Common/Transform/Transform.d.ts +177 -0
  7. package/Common/Transform/Transform.js +81 -3
  8. package/Proxy/Core/View2DProxy.js +22 -12
  9. package/Rendering/Core/AbstractMapper3D.d.ts +1 -3
  10. package/Rendering/Core/AbstractMapper3D.js +21 -45
  11. package/Rendering/Core/ImageCPRMapper.d.ts +380 -0
  12. package/Rendering/Core/ImageCPRMapper.js +361 -0
  13. package/Rendering/Core/ImageProperty/Constants.js +2 -2
  14. package/Rendering/Core/ImageProperty.js +2 -2
  15. package/Rendering/OpenGL/ImageCPRMapper.js +919 -0
  16. package/Rendering/OpenGL/ImageResliceMapper.js +2 -2
  17. package/Rendering/OpenGL/Profiles/All.js +1 -0
  18. package/Rendering/OpenGL/Profiles/Volume.js +1 -0
  19. package/Rendering/OpenGL/glsl/vtkVolumeFS.glsl.js +1 -1
  20. package/Rendering/Profiles/All.js +1 -0
  21. package/Rendering/Profiles/Volume.js +1 -0
  22. package/Widgets/Core/WidgetManager.js +1 -1
  23. package/Widgets/Manipulators/AbstractManipulator.d.ts +2 -2
  24. package/Widgets/Manipulators/CPRManipulator.js +138 -0
  25. package/Widgets/Manipulators/LineManipulator.js +3 -1
  26. package/Widgets/Manipulators/PlaneManipulator.js +3 -1
  27. package/Widgets/Manipulators/TrackballManipulator.js +3 -1
  28. package/Widgets/Widgets3D/AngleWidget/behavior.js +5 -2
  29. package/Widgets/Widgets3D/DistanceWidget/behavior.js +5 -2
  30. package/Widgets/Widgets3D/ImageCroppingWidget/behavior.js +3 -3
  31. package/Widgets/Widgets3D/ImplicitPlaneWidget.js +3 -1
  32. package/Widgets/Widgets3D/LabelWidget/behavior.js +5 -2
  33. package/Widgets/Widgets3D/LineWidget/behavior.js +4 -2
  34. package/Widgets/Widgets3D/PaintWidget/behavior.js +2 -1
  35. package/Widgets/Widgets3D/PolyLineWidget/behavior.js +2 -1
  36. package/Widgets/Widgets3D/ResliceCursorWidget/Constants.js +2 -1
  37. package/Widgets/Widgets3D/ResliceCursorWidget/behavior.js +72 -34
  38. package/Widgets/Widgets3D/ResliceCursorWidget/cprBehavior.js +92 -0
  39. package/Widgets/Widgets3D/ResliceCursorWidget/helpers.js +64 -18
  40. package/Widgets/Widgets3D/ResliceCursorWidget/state.js +30 -16
  41. package/Widgets/Widgets3D/ResliceCursorWidget.js +43 -20
  42. package/Widgets/Widgets3D/ShapeWidget/behavior.js +4 -2
  43. package/Widgets/Widgets3D/SphereWidget/behavior.js +1 -1
  44. package/Widgets/Widgets3D/SplineWidget/behavior.js +3 -1
  45. package/index.d.ts +2 -0
  46. package/package.json +1 -1
@@ -1,3 +1,7 @@
1
+ ## From 26.x to 27
2
+
3
+ - Change all `handleEvent` signatures of manipulators. Used to be `handleEvent(callData, glRenderWindow): vec3`, it is now `handleEvent(callData, glRenderWindow): { worldCoords: Nullable<vec3>, worldDirection?: mat3 }`.
4
+
1
5
  ## From 25.x to 26
2
6
 
3
7
  - **ResliceCursorWidget**: vtkResliceCursorContextRepresentation is deprecated and removed.
@@ -1,4 +1,5 @@
1
- import { Vector3, Vector2 } from './../../types';
1
+ import { quat } from 'gl-matrix';
2
+ import { Vector3, Vector2, Nullable } from './../../types';
2
3
  import vtkCell from './Cell';
3
4
 
4
5
  export enum IntersectionState {
@@ -7,7 +8,9 @@ export enum IntersectionState {
7
8
  ON_LINE,
8
9
  }
9
10
 
10
- interface ILineInitialValues { }
11
+ export interface ILineInitialValues {
12
+ orientations: Nullable<quat[]>;
13
+ }
11
14
 
12
15
  export interface IIntersectWithLine {
13
16
  intersect: number;
@@ -29,6 +32,18 @@ export interface vtkLine extends vtkCell {
29
32
  */
30
33
  getCellDimension(): number;
31
34
 
35
+ /**
36
+ * Get the list of orientations (a list of quat) for each point of the line.
37
+ * Can be null if the line is not oriented
38
+ */
39
+ getOrientations(): Nullable<quat[]>;
40
+
41
+ /**
42
+ * @see getOrientations
43
+ * @param orientations The list of orientation per point of the centerline
44
+ */
45
+ setOrientations(orientations: Nullable<quat[]>): boolean;
46
+
32
47
  /**
33
48
  * Compute the intersection point of the intersection between line and line
34
49
  * defined by p1 and p2. tol Tolerance use for the position evaluation x is
@@ -55,6 +70,13 @@ export interface vtkLine extends vtkCell {
55
70
  * Determine the global coordinates `x' and parametric coordinates `pcoords' in the cell.
56
71
  */
57
72
  evaluateLocation(pcoords: Vector3, x: Vector3, weights: Vector2): void
73
+
74
+ /**
75
+ * Determine the global orientation `q' and parametric coordinates `pcoords' in the cell.
76
+ * Use slerp to interpolate orientation
77
+ * Returns wether the orientation has been set in `q'
78
+ */
79
+ evaluateOrientation(pcoords: Vector3, q: quat, weights: Vector2): boolean
58
80
  }
59
81
 
60
82
  /**
@@ -3,6 +3,7 @@ import macro from '../../macros.js';
3
3
  import Constants from './Line/Constants.js';
4
4
  import vtkCell from './Cell.js';
5
5
  import { d as dot, e as distance2BetweenPoints, s as subtract, g as solveLinearSystem } from '../Core/Math/index.js';
6
+ import { quat } from 'gl-matrix';
6
7
 
7
8
  function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
8
9
 
@@ -242,17 +243,32 @@ function vtkLine(publicAPI, model) {
242
243
  weights[0] = 1.0 - pcoords[0];
243
244
  weights[1] = pcoords[0];
244
245
  };
246
+
247
+ publicAPI.evaluateOrientation = function (pcoords, q, weights) {
248
+ if (model.orientations) {
249
+ quat.slerp(q, model.orientations[0], model.orientations[1], pcoords[0]);
250
+ weights[0] = 1.0 - pcoords[0];
251
+ weights[1] = pcoords[0];
252
+ return true;
253
+ }
254
+
255
+ return false;
256
+ };
245
257
  } // ----------------------------------------------------------------------------
246
258
  // Object factory
247
259
  // ----------------------------------------------------------------------------
248
260
 
249
261
 
250
- var DEFAULT_VALUES = {}; // ----------------------------------------------------------------------------
262
+ var DEFAULT_VALUES = {
263
+ orientations: null // an array of two quat or null
264
+
265
+ }; // ----------------------------------------------------------------------------
251
266
 
252
267
  function extend(publicAPI, model) {
253
268
  var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
254
269
  Object.assign(model, DEFAULT_VALUES, initialValues);
255
270
  vtkCell.extend(publicAPI, model, initialValues);
271
+ macro.setGet(publicAPI, model, ['orientations']);
256
272
  vtkLine(publicAPI, model);
257
273
  } // ----------------------------------------------------------------------------
258
274
 
@@ -1,3 +1,4 @@
1
+ import { quat } from 'gl-matrix';
1
2
  import { Vector2, Vector3 } from './../../types';
2
3
  import vtkCell, { ICellInitialValues } from './Cell';
3
4
  import { IIntersectWithLine } from './Line';
@@ -24,8 +25,8 @@ export interface vtkPolyLine extends vtkCell {
24
25
 
25
26
  /**
26
27
  * Determine global coordinate (x[3]) from subId and parametric coordinates.
27
- * Also returns interpolation weights. (The number of weights is equal to
28
- * the number of points in the cell.)
28
+ * Also set interpolation weights. (There are two weights for the two
29
+ * points of the line segment specified by subId)
29
30
  *
30
31
  * @param {number} subId
31
32
  * @param {Vector3} pcoords The parametric coordinates
@@ -33,6 +34,39 @@ export interface vtkPolyLine extends vtkCell {
33
34
  * @param {Vector2} weights The interpolation weights
34
35
  */
35
36
  evaluateLocation(subId: number, pcoords: Vector3, x: Vector3, weights: Vector2): void
37
+
38
+ /**
39
+ * Determine global orientation (q[3]) from subId and parametric coordinates.
40
+ * This uses the same algorithm as vtkLine (interpolates using slerp).
41
+ * Also set interpolation weights. (There are two weights for the two
42
+ * points of the line segment specified by subId)
43
+ *
44
+ * @param {number} subId
45
+ * @param {Vector3} pcoords The parametric coordinates
46
+ * @param {Vector3} q The global orientation
47
+ * @param {Vector2} weights The interpolation weights
48
+ * @returns {boolean} Wether the orientation has been set in `q'
49
+ */
50
+ evaluateOrientation(subId: number, pcoords: Vector3, q: quat, weights: Vector2): boolean
51
+
52
+ /**
53
+ * Returns an array containing for each pointIdx between 0 (included) and
54
+ * numberOfPoints (excluded) the distance from the first point of the
55
+ * polyline to the point at pointIdx
56
+ * In particular if tda = publicAPI.getDistancesToFirstPoint(), then tda[0] = 0
57
+ * and tda[tda.length - 1] is the total length of the polyline
58
+ */
59
+ getDistancesToFirstPoint(): number[]
60
+
61
+ /**
62
+ * Returns the subId of the segment at the given distance from the first
63
+ * point of the polyline
64
+ * If the distance is negative or greater than the total length of the
65
+ * polyline, returns -1
66
+ *
67
+ * @param distance The distance from the first point of the polyline
68
+ */
69
+ findPointIdAtDistanceFromFirstPoint(distance: number): number;
36
70
  }
37
71
 
38
72
  /**
@@ -1,17 +1,10 @@
1
- import _defineProperty from '@babel/runtime/helpers/defineProperty';
2
1
  import macro from '../../macros.js';
3
2
  import vtkCell from './Cell.js';
4
3
  import vtkLine from './Line.js';
5
-
6
- function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; }
7
-
8
- function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { _defineProperty(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; }
4
+ import { vec3 } from 'gl-matrix';
9
5
 
10
6
  function vtkPolyLine(publicAPI, model) {
11
7
  model.classHierarchy.push('vtkPolyLine');
12
-
13
- var superClass = _objectSpread({}, publicAPI);
14
-
15
8
  var line = vtkLine.newInstance();
16
9
  line.getPoints().setNumberOfPoints(2);
17
10
 
@@ -26,7 +19,7 @@ function vtkPolyLine(publicAPI, model) {
26
19
  subId: 0,
27
20
  betweenPoints: null
28
21
  };
29
- var numLines = superClass.getPoints().getNumberOfPoints() - 1;
22
+ var numLines = publicAPI.getNumberOfPoints() - 1;
30
23
  var pDistMin = Number.MAX_VALUE;
31
24
 
32
25
  for (var subId = 0; subId < numLines; subId++) {
@@ -53,17 +46,94 @@ function vtkPolyLine(publicAPI, model) {
53
46
  line.getPoints().getData().set(model.points.getData().subarray(3 * subId, 3 * (subId + 2)));
54
47
  return line.evaluateLocation(pcoords, x, weights);
55
48
  };
49
+
50
+ publicAPI.evaluateOrientation = function (subId, pcoords, q, weights) {
51
+ if (model.orientations) {
52
+ line.setOrientations([model.orientations[subId], model.orientations[subId + 1]]);
53
+ } else {
54
+ line.setOrientations(null);
55
+ }
56
+
57
+ return line.evaluateOrientation(pcoords, q, weights);
58
+ };
59
+
60
+ publicAPI.getDistancesToFirstPoint = function () {
61
+ if (model.distancesTime.getMTime() < model.points.getMTime()) {
62
+ var numPoints = publicAPI.getNumberOfPoints();
63
+
64
+ if (!model.distances) {
65
+ model.distances = new Array(numPoints);
66
+ } else {
67
+ model.distances.length = numPoints;
68
+ }
69
+
70
+ if (numPoints > 0) {
71
+ var previousPoint = new Array(3);
72
+ var currentPoint = new Array(3);
73
+ var totalDistance = 0;
74
+ model.distances[0] = totalDistance;
75
+ model.points.getPoint(0, previousPoint);
76
+
77
+ for (var i = 1; i < numPoints; ++i) {
78
+ model.points.getPoint(i, currentPoint);
79
+ totalDistance += vec3.dist(previousPoint, currentPoint);
80
+ model.distances[i] = totalDistance;
81
+ vec3.copy(previousPoint, currentPoint);
82
+ }
83
+ }
84
+
85
+ model.distancesTime.modified();
86
+ }
87
+
88
+ return model.distances;
89
+ };
90
+
91
+ publicAPI.findPointIdAtDistanceFromFirstPoint = function (distance) {
92
+ var distances = publicAPI.getDistancesToFirstPoint(); // At least two points to return an ID
93
+
94
+ if (distances.length < 2) {
95
+ return -1;
96
+ } // Binary search in the distance array
97
+
98
+
99
+ var minId = 0;
100
+ var maxId = distances.length - 1;
101
+
102
+ if (distance < distances[minId] || distance > distances[maxId] || distances[maxId] === 0) {
103
+ return -1;
104
+ }
105
+
106
+ while (maxId - minId > 1) {
107
+ var midId = Math.floor((minId + maxId) / 2);
108
+
109
+ if (distances[midId] <= distance) {
110
+ minId = midId;
111
+ } else {
112
+ maxId = midId;
113
+ }
114
+ }
115
+
116
+ return minId;
117
+ };
56
118
  } // ----------------------------------------------------------------------------
57
119
  // Object factory
58
120
  // ----------------------------------------------------------------------------
59
121
 
60
122
 
61
- var DEFAULT_VALUES = {}; // ----------------------------------------------------------------------------
123
+ var DEFAULT_VALUES = {
124
+ orientations: null // an array of quat or null
125
+
126
+ }; // ----------------------------------------------------------------------------
62
127
 
63
128
  function extend(publicAPI, model) {
64
129
  var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
65
130
  Object.assign(model, DEFAULT_VALUES, initialValues);
66
131
  vtkCell.extend(publicAPI, model, initialValues);
132
+ macro.setGet(publicAPI, model, ['orientations']);
133
+ model.distancesTime = {};
134
+ macro.obj(model.distancesTime, {
135
+ mtime: 0
136
+ });
67
137
  vtkPolyLine(publicAPI, model);
68
138
  } // ----------------------------------------------------------------------------
69
139
 
@@ -0,0 +1,177 @@
1
+ import { mat4, vec3 } from 'gl-matrix';
2
+ import { vtkObject } from './../../interfaces';
3
+ import { TypedArray } from './../../types';
4
+
5
+ export interface ITransformInitialValues {
6
+ preMultiplyFlag?: boolean;
7
+ matrix?: number[];
8
+ }
9
+
10
+ type TSlicableArray = number[] | TypedArray;
11
+
12
+
13
+ export interface vtkTransform extends vtkObject {
14
+
15
+ /**
16
+ * Mat4 matrix, used by vtkTransform to transform points, vertices, matrices...
17
+ * Default is identity.
18
+ */
19
+ getMatrix(): mat4;
20
+
21
+ /**
22
+ * @see getMatrix
23
+ * @param {mat4} matrix
24
+ */
25
+ setMatrix(matrix: mat4): boolean;
26
+
27
+ /**
28
+ * @see getMatrix
29
+ * Matrix is stored using gl-matrix conventions: column major
30
+ * @param e00
31
+ * @param e01
32
+ * @param e02
33
+ * @param e03
34
+ * @param e10
35
+ * @param e11
36
+ * @param e12
37
+ * @param e13
38
+ * @param e20
39
+ * @param e21
40
+ * @param e22
41
+ * @param e23
42
+ * @param e30
43
+ * @param e31
44
+ * @param e32
45
+ * @param e33
46
+ */
47
+ setMatrix(e00: number, e01: number, e02: number, e03: number, e10: number, e11: number, e12: number, e13: number, e20: number, e21: number, e22: number, e23: number, e30: number, e31: number, e32: number, e33: number): boolean;
48
+
49
+ /**
50
+ * The value of preMultiplyFlag indicates how matrix multiplications should occur.
51
+ *
52
+ * When in premultiply mode:
53
+ * All subsequent operations will occur before those already represented in the current transformation.
54
+ * In homogeneous matrix notation, M = M*A where M is the current transformation matrix and A is the applied matrix.
55
+ *
56
+ * When in postmultiply mode:
57
+ * All subsequent operations will occur after those already represented in the current transformation.
58
+ * In homogeneous matrix notation, M = A*M where M is the current transformation matrix and A is the applied matrix.
59
+ *
60
+ * This flag is also used in @see transformMatrix and @see transformMatrices to indicate how transform is applied to matrices:
61
+ * Premultiply: O_i = M * A_i
62
+ * Postmultiply: O_i = A_i * M
63
+ * where M is the current transformation matrix, A_i are the matrices in argument, O_i are the output matrices.
64
+ *
65
+ * The default is PreMultiply.
66
+ */
67
+ getPreMultiplyFlag(): boolean;
68
+
69
+ /**
70
+ * @see getPreMultiplyFlag
71
+ * @param preMultiplyFlag
72
+ */
73
+ setPreMultiplyFlag(preMultiplyFlag: boolean): boolean;
74
+
75
+ /**
76
+ * Set preMultiplyFlag to true
77
+ * @see getPreMultiplyFlag
78
+ */
79
+ preMultiply(): void;
80
+
81
+ /**
82
+ * Set preMultiplyFlag to false
83
+ * @see getPreMultiplyFlag
84
+ */
85
+ postMultiply(): void;
86
+
87
+ /**
88
+ * Transform a single point using the internal transform matrix
89
+ * The resulting point is: Pout = M * Pin where M is the internal matrix, Pin and Pout the in and out points
90
+ * @param point The point to transform, is not modified (except if point === out)
91
+ * @param out The receiving output point, is modified, can be the same as point
92
+ * @returns The out parameter
93
+ */
94
+ transformPoint(point: vec3, out: vec3): vec3;
95
+
96
+ /**
97
+ * Transform multiple points using the internal transform matrix
98
+ * See @see transformPoint for more info
99
+ * Modify the out array only
100
+ * @param points An array (typed or not) containing n*3 elements or of shape (n, 3)
101
+ * @param out An array (typed or not) containing n*3 elements or of shape (n, 3)
102
+ */
103
+ transformPoints(points: TSlicableArray, out: TSlicableArray): TSlicableArray;
104
+
105
+
106
+ /**
107
+ * Transform a single matrix using the internal transform matrix
108
+ * The resulting matrix is:
109
+ * Mout = M * Min when in premultiply mode
110
+ * Mout = Min * M when in postmultiply mode
111
+ * @param matrix The matrix to transform, is not modified (except if matrix === out)
112
+ * @param out The receiving output matrix, is modified, can be the same as matrix
113
+ * @returns The out parameter
114
+ */
115
+ transformMatrix(matrix: mat4, out: mat4): mat4;
116
+
117
+ /**
118
+ * Transform multiple matrices using the internal transform matrix
119
+ * See @see transformMatrix for more info
120
+ * Modify the out array only
121
+ * @param matrices An array (typed or not) containing n*16 elements or of shape (n, 16)
122
+ * @param out An array (typed or not) containing n*16 elements or of shape (n, 16)
123
+ */
124
+ transformMatrices(matrices: TSlicableArray, out: TSlicableArray): TSlicableArray;
125
+
126
+ /**
127
+ * @returns A new transform with an inversed internal matrix. Also copy the premultiply flag @see getPreMultiplyFlag.
128
+ */
129
+ getInverse(): vtkTransform;
130
+ }
131
+
132
+ /**
133
+ * Method used to decorate a given object (publicAPI+model) with vtkTransform characteristics.
134
+ *
135
+ * @param publicAPI object on which methods will be bounds (public)
136
+ * @param model object on which data structure will be bounds (protected)
137
+ * @param {ITransformInitialValues} [initialValues] (default: {})
138
+ */
139
+ export function extend(publicAPI: object, model: object, initialValues?: ITransformInitialValues): void;
140
+
141
+ /**
142
+ * Method used to create a new instance of vtkTransform.
143
+ * @param {ITransformInitialValues} [initialValues] for pre-setting some of its content
144
+ */
145
+ export function newInstance(initialValues?: ITransformInitialValues): vtkTransform;
146
+
147
+
148
+ /**
149
+ * vtkTransform describes linear transformations via a 4x4 matrix.
150
+ *
151
+ * A vtkTransform can be used to describe the full range of linear (also known as affine) coordinate transformations in three dimensions, which are internally represented as a 4x4 homogeneous transformation matrix. When you create a new vtkTransform, it is always initialized to the identity transformation.
152
+ *
153
+ * Most of the methods for manipulating this transformation (e.g. transformMatrices, transformMatrix) (TODO: Translate, Rotate, Concatenate...) can operate in either PreMultiply (the default) or PostMultiply mode. In PreMultiply mode, the translation, concatenation, etc. will occur before any transformations which are represented by the current matrix. In PostMultiply mode, the additional transformation will occur after any transformations represented by the current matrix.
154
+ *
155
+ * This class performs all of its operations in a right handed coordinate system with right handed rotations. Some other graphics libraries use left handed coordinate systems and rotations.
156
+ *
157
+ * @example
158
+ * ```js
159
+ * import vtkTransform from '@kitware/vtk.js/Common/Transform/Transform';
160
+ * import vtkMatrixBuilder from '@kitware/vtk.js/Common/Core/MatrixBuilder';
161
+ *
162
+ * const transform = vtkTransform.newInstance();
163
+ * const matrix = vtkMatrixBuilder
164
+ * .buildFromDegree()
165
+ * .rotateZ(45)
166
+ * .getMatrix();
167
+ * transform.setMatrix(matrix);
168
+ * const pointsIn = [[1, 2, 3], [4, 5, 6]];
169
+ * const pointsOut = new Float32Array(6);
170
+ * transform.transformPoints(pointsIn, pointsOut);
171
+ * ```
172
+ */
173
+ export declare const vtkTransform: {
174
+ newInstance: typeof newInstance,
175
+ extend: typeof extend;
176
+ };
177
+ export default vtkTransform;
@@ -1,8 +1,8 @@
1
1
  import _toConsumableArray from '@babel/runtime/helpers/toConsumableArray';
2
- import { vec3 } from 'gl-matrix';
2
+ import { IDENTITY } from '../Core/Math/Constants.js';
3
+ import { vec3, mat4 } from 'gl-matrix';
3
4
  import macro from '../../macros.js';
4
5
  import { f as vtkMath } from '../Core/Math/index.js';
5
- import { IDENTITY } from '../Core/Math/Constants.js';
6
6
 
7
7
  // vtkTransform methods
8
8
  // ----------------------------------------------------------------------------
@@ -19,9 +19,85 @@ function vtkTransform(publicAPI, model) {
19
19
  return out;
20
20
  };
21
21
 
22
+ publicAPI.transformPoints = function (points, out) {
23
+ var inPoint = new Float64Array(3);
24
+ var outPoint = new Float64Array(3);
25
+
26
+ for (var i = 0; i < points.length; i += 3) {
27
+ inPoint[0] = points[i];
28
+ inPoint[1] = points[i + 1];
29
+ inPoint[2] = points[i + 2];
30
+ vec3.transformMat4(outPoint, inPoint, model.matrix);
31
+ out[i] = outPoint[0];
32
+ out[i + 1] = outPoint[1];
33
+ out[i + 2] = outPoint[2];
34
+ }
35
+
36
+ return out;
37
+ };
38
+ /**
39
+ * Sets the internal state of the transform to PreMultiply.
40
+ * All subsequent operations will occur before those already represented in the current transformation.
41
+ * In homogeneous matrix notation, M = M*A where M is the current transformation matrix and A is the applied matrix.
42
+ * The default is PreMultiply.
43
+ */
44
+
45
+
46
+ publicAPI.preMultiply = function () {
47
+ publicAPI.setPreMultiplyFlag(true);
48
+ };
49
+ /**
50
+ * Sets the internal state of the transform to PostMultiply.
51
+ * All subsequent operations will occur after those already represented in the current transformation.
52
+ * In homogeneous matrix notation, M = A*M where M is the current transformation matrix and A is the applied matrix.
53
+ * The default is PreMultiply.
54
+ */
55
+
56
+
57
+ publicAPI.postMultiply = function () {
58
+ publicAPI.setPreMultiplyFlag(false);
59
+ };
60
+
61
+ publicAPI.transformMatrix = function (matrix, out) {
62
+ if (model.preMultiplyFlag) {
63
+ mat4.multiply(out, model.matrix, matrix);
64
+ } else {
65
+ mat4.multiply(out, matrix, model.matrix);
66
+ }
67
+
68
+ return out;
69
+ }; // Apply the transform to each matrix in the same way as transformMatrix
70
+ // `matrices` can be a contiguous array of float or an array of array
71
+
72
+
73
+ publicAPI.transformMatrices = function (matrices, out) {
74
+ var inMat = new Float64Array(16);
75
+ var outMat = new Float64Array(16);
76
+ var transform = model.preMultiplyFlag ? function () {
77
+ return mat4.multiply(outMat, model.matrix, inMat);
78
+ } : function () {
79
+ return mat4.multiply(outMat, inMat, model.matrix);
80
+ };
81
+
82
+ for (var i = 0; i < matrices.length; i += 16) {
83
+ for (var j = 0; j < 16; ++j) {
84
+ inMat[j] = matrices[i + j];
85
+ }
86
+
87
+ transform();
88
+
89
+ for (var _j = 0; _j < 16; ++_j) {
90
+ out[i + _j] = outMat[_j];
91
+ }
92
+ }
93
+
94
+ return out;
95
+ };
96
+
22
97
  publicAPI.getInverse = function () {
23
98
  return newInstance({
24
- matrix: vtkMath.invertMatrix(Array.from(model.matrix), [], 4)
99
+ matrix: vtkMath.invertMatrix(Array.from(model.matrix), [], 4),
100
+ preMultiplyFlag: model.preMultiplyFlag
25
101
  });
26
102
  };
27
103
  } // ----------------------------------------------------------------------------
@@ -30,6 +106,7 @@ function vtkTransform(publicAPI, model) {
30
106
 
31
107
 
32
108
  var DEFAULT_VALUES = {
109
+ preMultiplyFlag: false,
33
110
  matrix: _toConsumableArray(IDENTITY)
34
111
  }; // ----------------------------------------------------------------------------
35
112
 
@@ -37,6 +114,7 @@ function extend(publicAPI, model) {
37
114
  var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
38
115
  Object.assign(model, DEFAULT_VALUES, initialValues);
39
116
  macro.obj(publicAPI, model);
117
+ macro.setGet(publicAPI, model, ['preMultiplyFlag']);
40
118
  macro.setGetArray(publicAPI, model, ['matrix'], 16);
41
119
  vtkTransform(publicAPI, model);
42
120
  } // ----------------------------------------------------------------------------
@@ -2,7 +2,7 @@ import _toConsumableArray from '@babel/runtime/helpers/toConsumableArray';
2
2
  import macro from '../../macros.js';
3
3
  import vtkMouseRangeManipulator from '../../Interaction/Manipulators/MouseRangeManipulator.js';
4
4
  import vtkViewProxy from './ViewProxy.js';
5
- import { j as cross, E as getMajorAxisIndex } from '../../Common/Core/Math/index.js';
5
+ import { j as cross, E as getMajorAxisIndex, r as radiansFromDegrees } from '../../Common/Core/Math/index.js';
6
6
  import { mat4, vec3 } from 'gl-matrix';
7
7
  import vtkBoundingBox from '../../Common/DataModel/BoundingBox.js';
8
8
 
@@ -68,6 +68,10 @@ function getPropCoarseHull(prop) {
68
68
  // It gives a more accurate hull than computing the corners of a transformed bounding box
69
69
 
70
70
 
71
+ if (!vtkBoundingBox.isValid(finestBounds)) {
72
+ return [];
73
+ }
74
+
71
75
  var corners = [];
72
76
  vtkBoundingBox.getCorners(finestBounds, corners);
73
77
 
@@ -192,6 +196,10 @@ function vtkView2DProxy(publicAPI, model) {
192
196
  return visiblePoints.push.apply(visiblePoints, _toConsumableArray(getPropCoarseHull(prop)));
193
197
  });
194
198
  });
199
+ }
200
+
201
+ if (!visiblePoints) {
202
+ return initialReset;
195
203
  } // Get the bounds in view coordinates
196
204
 
197
205
 
@@ -203,26 +211,28 @@ function vtkView2DProxy(publicAPI, model) {
203
211
  var point = visiblePoints[i];
204
212
  vec3.transformMat4(point, point, viewMatrix);
205
213
  vtkBoundingBox.addPoint.apply(vtkBoundingBox, [viewBounds].concat(_toConsumableArray(point)));
206
- } // Compute focal point and position
214
+ } // Compute parallel scale
207
215
 
208
216
 
217
+ var view = model.renderer.getRenderWindow().getViews()[0];
218
+ var dims = view.getViewportSize(model.renderer);
219
+ var aspect = dims[1] && dims[0] ? dims[0] / dims[1] : 1;
220
+ var xLength = vtkBoundingBox.getLength(viewBounds, 0);
221
+ var yLength = vtkBoundingBox.getLength(viewBounds, 1);
222
+ var parallelScale = 0.5 * Math.max(yLength, xLength / aspect); // Compute focal point and position
223
+
209
224
  var viewFocalPoint = vtkBoundingBox.getCenter(viewBounds); // Camera position in view coordinates is the center of the bounds in XY
210
- // and the maximum bound + 1 in Z
225
+ // and is (the maximum bound) + (the distance to see the bounds in perspective) in Z
211
226
 
212
- var viewPosition = [viewFocalPoint[0], viewFocalPoint[1], viewBounds[5] + 1];
227
+ var perspectiveAngle = radiansFromDegrees(model.camera.getViewAngle());
228
+ var distance = parallelScale / Math.tan(perspectiveAngle * 0.5);
229
+ var viewPosition = [viewFocalPoint[0], viewFocalPoint[1], viewBounds[5] + distance];
213
230
  var inverseViewMatrix = new Float64Array(16);
214
231
  var worldFocalPoint = new Float64Array(3);
215
232
  var worldPosition = new Float64Array(3);
216
233
  mat4.invert(inverseViewMatrix, viewMatrix);
217
234
  vec3.transformMat4(worldFocalPoint, viewFocalPoint, inverseViewMatrix);
218
- vec3.transformMat4(worldPosition, viewPosition, inverseViewMatrix); // Compute parallel scale
219
-
220
- var view = model.renderer.getRenderWindow().getViews()[0];
221
- var dims = view.getViewportSize(model.renderer);
222
- var aspect = dims[0] / dims[1];
223
- var xLength = vtkBoundingBox.getLength(viewBounds, 0);
224
- var yLength = vtkBoundingBox.getLength(viewBounds, 1);
225
- var parallelScale = 0.5 * Math.max(yLength, xLength / aspect);
235
+ vec3.transformMat4(worldPosition, viewPosition, inverseViewMatrix);
226
236
 
227
237
  if (parallelScale <= 0) {
228
238
  return initialReset;
@@ -17,19 +17,17 @@ export interface vtkAbstractMapper3D extends vtkAbstractMapper {
17
17
  */
18
18
  getBounds(): Bounds;
19
19
 
20
-
21
20
  /**
22
21
  * Get the center of this mapper’s data.
23
22
  * @return {Vector3} The center of the mapper's data.
24
23
  */
25
24
  getCenter(): Vector3;
26
-
25
+
27
26
  /**
28
27
  * Get the diagonal length of this mappers bounding box.
29
28
  * @return {Number} The diagonal length of mapper bounding box.
30
29
  */
31
30
  getLength(): number;
32
-
33
31
  }
34
32
 
35
33
  /**