@kitware/vtk.js 26.1.0 → 26.1.1
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@@ -1,3 +1,4 @@
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1
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import _slicedToArray from '@babel/runtime/helpers/slicedToArray';
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1
2
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import _defineProperty from '@babel/runtime/helpers/defineProperty';
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3
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import { newInstance as newInstance$1, obj, setGet, chain, vtkWarningMacro as vtkWarningMacro$1, vtkErrorMacro as vtkErrorMacro$1 } from '../../macros.js';
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4
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import { mat4, mat3, vec3 } from 'gl-matrix';
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@@ -534,9 +535,28 @@ function vtkOpenGLVolumeMapper(publicAPI, model) {
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534
535
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if (actor.getProperty().getUseLabelOutline()) {
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535
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var image = model.currentInput;
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var worldToIndex = image.getWorldToIndex();
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537
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-
program.setUniformMatrix('vWCtoIDX', worldToIndex);
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538
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program.setUniformMatrix('vWCtoIDX', worldToIndex);
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539
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var camera = ren.getActiveCamera();
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538
540
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539
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-
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541
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var _camera$getClippingRa = camera.getClippingRange(),
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542
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_camera$getClippingRa2 = _slicedToArray(_camera$getClippingRa, 2),
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543
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cRange0 = _camera$getClippingRa2[0],
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544
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cRange1 = _camera$getClippingRa2[1];
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545
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546
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var distance = camera.getDistance(); // set the clipping range to be model.distance and model.distance + 0.1
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547
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// since we use the in the keyMats.wcpc (world to projection) matrix
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548
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// the projection matrix calculation relies on the clipping range to be
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549
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// set correctly. This is done inside the interactorStyleMPRSlice which
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550
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// limits use cases where the interactor style is not used.
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551
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552
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camera.setClippingRange(distance, distance + 0.1);
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553
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var labelOutlineKeyMats = model.openGLCamera.getKeyMatrices(ren); // Get the projection coordinate to world coordinate transformation matrix.
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554
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555
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mat4.invert(model.projectionToWorld, labelOutlineKeyMats.wcpc); // reset the clipping range since the keyMats are cached
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556
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557
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camera.setClippingRange(cRange0, cRange1); // to re compute the matrices for the current camera and cache them
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558
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559
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model.openGLCamera.getKeyMatrices(ren);
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540
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program.setUniformMatrix('PCWCMatrix', model.projectionToWorld);
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541
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var size = publicAPI.getRenderTargetSize();
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542
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program.setUniformf('vpWidth', size[0]);
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