@kitware/vtk.js 25.2.2 → 25.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -239,7 +239,7 @@ function vtkWebGPUCellArrayMapper(publicAPI, model) {
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' var fresnel: f32 = schlickFresnelIOR(V, normal, ior, k); // Fresnel', ' fresnel = min(1, fresnel);', ' // This could be controlled with its own variable (that isnt base color) for better artistic control', ' var fresnelMetallic: vec3<f32> = schlickFresnelRGB(V, normal, baseColor); // Fresnel for metal, takes color into account', ' var kS: vec3<f32> = mix(vec3<f32>(fresnel), fresnelMetallic, metallic);', ' kS = min(vec3<f32>(1), kS);', ' var kD: vec3<f32> = (1.0 - kS) * (1.0 - metallic);', ' var PBR: vec3<f32> = mapperUBO.DiffuseIntensity*kD*diffuse + kS*specular;', ' PBR += emission;', ' computedColor = vec4<f32>(PBR, mapperUBO.Opacity);']).result;
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fDesc.setCode(code); // If theres no normals, just set the specular color to be flat
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} else {
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code = vtkWebGPUShaderCache.substitute(code, '//VTK::Light::Impl', [' var diffuse: vec3<f32> = diffuseColor.rgb;', ' var specular: vec3<f32> = mapperUBO.SpecularColor.rgb * mapperUBO.SpecularColor.a;', ' computedColor = vec4<f32>(diffuse, mapperUBO.Opacity);']).result;
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code = vtkWebGPUShaderCache.substitute(code, '//VTK::Light::Impl', [' var diffuse: vec3<f32> = diffuseColor.rgb;', ' var specular: vec3<f32> = mapperUBO.SpecularColor.rgb * mapperUBO.SpecularColor.a;', ' computedColor = vec4<f32>(diffuse * _diffuseMap.rgb, mapperUBO.Opacity);']).result;
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fDesc.setCode(code);
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}
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};
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@@ -290,7 +290,6 @@ function vtkWebGPUCellArrayMapper(publicAPI, model) {
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code = vtkWebGPUShaderCache.substitute(code, '//VTK::TCoord::Impl', [' output.tcoordVS = tcoord;' // Ensure that UV coordinates are always between 0-1
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]).result;
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vDesc.setCode(code);
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if (model.is2D) return;
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var fDesc = pipeline.getShaderDescription('fragment');
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code = fDesc.getCode();
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var actor = model.WebGPUActor.getRenderable();
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@@ -605,36 +604,41 @@ function vtkWebGPUCellArrayMapper(publicAPI, model) {
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textures.push(_pair);
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}
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if (
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var _pair2 = ['
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if (model.colorTexture) {
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var _pair2 = ['Diffuse', model.colorTexture];
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textures.push(_pair2);
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}
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if ((_actor$getProperty$
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var _pair3 = ['
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if ((_actor$getProperty$ge15 = (_actor$getProperty9 = actor.getProperty()).getRoughnessTexture) !== null && _actor$getProperty$ge15 !== void 0 && _actor$getProperty$ge15.call(_actor$getProperty9)) {
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var _pair3 = ['Roughness', actor.getProperty().getRoughnessTexture()];
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textures.push(_pair3);
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}
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if ((_actor$getProperty$
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var _pair4 = ['
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if ((_actor$getProperty$ge16 = (_actor$getProperty10 = actor.getProperty()).getMetallicTexture) !== null && _actor$getProperty$ge16 !== void 0 && _actor$getProperty$ge16.call(_actor$getProperty10)) {
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var _pair4 = ['Metallic', actor.getProperty().getMetallicTexture()];
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textures.push(_pair4);
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}
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if ((_actor$getProperty$
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var _pair5 = ['
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if ((_actor$getProperty$ge17 = (_actor$getProperty11 = actor.getProperty()).getNormalTexture) !== null && _actor$getProperty$ge17 !== void 0 && _actor$getProperty$ge17.call(_actor$getProperty11)) {
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var _pair5 = ['Normal', actor.getProperty().getNormalTexture()];
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textures.push(_pair5);
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}
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if ((_actor$getProperty$
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var _pair6 = ['
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if ((_actor$getProperty$ge18 = (_actor$getProperty12 = actor.getProperty()).getAmbientOcclusionTexture) !== null && _actor$getProperty$ge18 !== void 0 && _actor$getProperty$ge18.call(_actor$getProperty12)) {
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var _pair6 = ['AmbientOcclusion', actor.getProperty().getAmbientOcclusionTexture()];
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textures.push(_pair6);
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}
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if ((
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var _pair7 = ['
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if ((_actor$getProperty$ge19 = (_actor$getProperty13 = actor.getProperty()).getEmissionTexture) !== null && _actor$getProperty$ge19 !== void 0 && _actor$getProperty$ge19.call(_actor$getProperty13)) {
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var _pair7 = ['Emission', actor.getProperty().getEmissionTexture()];
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textures.push(_pair7);
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}
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if ((_renderer$getBackgrou = renderer.getBackgroundTexture) !== null && _renderer$getBackgrou !== void 0 && _renderer$getBackgrou.call(renderer)) {
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var _pair8 = ['Background', renderer.getBackgroundTexture()];
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textures.push(_pair8);
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}
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for (var i = 0; i < textures.length; i++) {
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if (textures[i][1].getInputData() || textures[i][1].getJsImageData() || textures[i][1].getCanvas()) {
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newTextures.push(textures[i]);
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