@kitware/vtk.js 24.0.3 → 24.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -331,9 +331,10 @@ function vtkOpenGLGlyph3DMapper(publicAPI, model) {
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if (cabo.getElementCount()) {
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// are we drawing edges
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model.drawingEdges = drawSurfaceWithEdges && (i === model.primTypes.TrisEdges || i === model.primTypes.TriStripsEdges);
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-
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model.lastBoundBO = model.primitives[i];
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model.primitives[i].updateShaders(ren, actor, publicAPI);
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var program = model.primitives[i].getProgram();
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var mode =
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var mode = model.primitives[i].getOpenGLMode(representation);
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var normalMatrixUsed = program.isUniformUsed('normalMatrix');
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var mcvcMatrixUsed = program.isUniformUsed('MCVCMatrix');
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@@ -413,6 +414,14 @@ function vtkOpenGLGlyph3DMapper(publicAPI, model) {
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return superClass.getNeedToRebuildBufferObjects(ren, actor);
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};
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publicAPI.getNeedToRebuildShaders = function (cellBO, ren, actor) {
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if (superClass.getNeedToRebuildShaders(cellBO, ren, actor) || cellBO.getShaderSourceTime().getMTime() < model.renderable.getMTime() || cellBO.getShaderSourceTime().getMTime() < model.currentInput.getMTime()) {
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return true;
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}
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return false;
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};
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publicAPI.buildBufferObjects = function (ren, actor) {
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if (model.hardwareSupport) {
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// update the buffer objects if needed
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@@ -2,7 +2,18 @@ import macro from '../../macros.js';
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import vtkCellArrayBufferObject from './CellArrayBufferObject.js';
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import vtkShaderProgram from './ShaderProgram.js';
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import vtkVertexArrayObject from './VertexArrayObject.js';
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import { Representation } from '../Core/Property/Constants.js';
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var primTypes = {
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Start: 0,
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Points: 0,
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Lines: 1,
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Tris: 2,
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TriStrips: 3,
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TrisEdges: 4,
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TriStripsEdges: 5,
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End: 6
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}; // ----------------------------------------------------------------------------
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// vtkOpenGLHelper methods
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// ----------------------------------------------------------------------------
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@@ -11,7 +22,8 @@ function vtkOpenGLHelper(publicAPI, model) {
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model.classHierarchy.push('vtkOpenGLHelper');
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publicAPI.setOpenGLRenderWindow = function (win) {
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model.
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model.context = win.getContext();
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model.program.setContext(model.context);
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model.VAO.setOpenGLRenderWindow(win);
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model.CABO.setOpenGLRenderWindow(win);
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};
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@@ -21,12 +33,141 @@ function vtkOpenGLHelper(publicAPI, model) {
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model.CABO.releaseGraphicsResources();
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model.CABO.setElementCount(0);
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};
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publicAPI.drawArrays = function (ren, actor, rep, oglMapper) {
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// Are there any entries
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if (model.CABO.getElementCount()) {
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// are we drawing edges
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var mode = publicAPI.getOpenGLMode(rep);
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var wideLines = publicAPI.haveWideLines(ren, actor);
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var gl = model.context;
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var drawingLines = mode === gl.LINES;
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if (drawingLines && wideLines) {
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publicAPI.updateShaders(ren, actor, oglMapper);
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gl.drawArraysInstanced(mode, 0, model.CABO.getElementCount(), 2 * Math.ceil(actor.getProperty().getLineWidth()));
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} else {
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gl.lineWidth(actor.getProperty().getLineWidth());
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publicAPI.updateShaders(ren, actor, oglMapper);
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gl.drawArrays(mode, 0, model.CABO.getElementCount()); // reset the line width
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gl.lineWidth(1);
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}
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var stride = (mode === gl.POINTS ? 1 : 0) || (mode === gl.LINES ? 2 : 3);
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return model.CABO.getElementCount() / stride;
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}
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return 0;
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};
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publicAPI.getOpenGLMode = function (rep) {
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var type = model.primitiveType;
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if (rep === Representation.POINTS || type === primTypes.Points) {
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return model.context.POINTS;
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}
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if (rep === Representation.WIREFRAME || type === primTypes.Lines || type === primTypes.TrisEdges || type === primTypes.TriStripsEdges) {
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return model.context.LINES;
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}
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return model.context.TRIANGLES;
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};
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publicAPI.haveWideLines = function (ren, actor) {
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if (actor.getProperty().getLineWidth() > 1.0) {
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// we have wide lines, but the OpenGL implementation may
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// actually support them, check the range to see if we
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// really need have to implement our own wide lines
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if (model.CABO.getOpenGLRenderWindow()) {
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if (model.CABO.getOpenGLRenderWindow().getHardwareMaximumLineWidth() >= actor.getProperty().getLineWidth()) {
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return false;
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}
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}
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return true;
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}
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return false;
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};
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publicAPI.getNeedToRebuildShaders = function (ren, actor, oglMapper) {
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// has something changed that would require us to recreate the shader?
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// candidates are
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// property modified (representation interpolation and lighting)
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// input modified
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// mapper modified (lighting complexity)
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if (oglMapper.getNeedToRebuildShaders(publicAPI, ren, actor) || publicAPI.getProgram() === 0 || publicAPI.getShaderSourceTime().getMTime() < oglMapper.getMTime() || publicAPI.getShaderSourceTime().getMTime() < actor.getMTime()) {
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return true;
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}
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return false;
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};
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publicAPI.updateShaders = function (ren, actor, oglMapper) {
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// has something changed that would require us to recreate the shader?
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if (publicAPI.getNeedToRebuildShaders(ren, actor, oglMapper)) {
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var shaders = {
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Vertex: null,
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Fragment: null,
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Geometry: null
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};
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oglMapper.buildShaders(shaders, ren, actor); // compile and bind the program if needed
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var newShader = model.CABO.getOpenGLRenderWindow().getShaderCache().readyShaderProgramArray(shaders.Vertex, shaders.Fragment, shaders.Geometry); // if the shader changed reinitialize the VAO
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if (newShader !== publicAPI.getProgram()) {
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publicAPI.setProgram(newShader); // reset the VAO as the shader has changed
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publicAPI.getVAO().releaseGraphicsResources();
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}
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publicAPI.getShaderSourceTime().modified();
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} else {
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model.CABO.getOpenGLRenderWindow().getShaderCache().readyShaderProgram(publicAPI.getProgram());
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}
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publicAPI.getVAO().bind();
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oglMapper.setMapperShaderParameters(publicAPI, ren, actor);
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oglMapper.setPropertyShaderParameters(publicAPI, ren, actor);
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oglMapper.setCameraShaderParameters(publicAPI, ren, actor);
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oglMapper.setLightingShaderParameters(publicAPI, ren, actor);
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oglMapper.invokeShaderCallbacks(publicAPI, ren, actor);
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};
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publicAPI.setMapperShaderParameters = function (ren, actor, size) {
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if (publicAPI.haveWideLines(ren, actor)) {
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publicAPI.getProgram().setUniform2f('viewportSize', size.usize, size.vsize);
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var lineWidth = parseFloat(actor.getProperty().getLineWidth());
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var halfLineWidth = lineWidth / 2.0;
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publicAPI.getProgram().setUniformf('lineWidthStepSize', lineWidth / Math.ceil(lineWidth));
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publicAPI.getProgram().setUniformf('halfLineWidth', halfLineWidth);
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}
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};
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publicAPI.replaceShaderPositionVC = function (shaders, ren, actor) {
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var VSSource = shaders.Vertex; // for lines, make sure we add the width code
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if (publicAPI.getOpenGLMode(actor.getProperty().getRepresentation()) === model.context.LINES && publicAPI.haveWideLines(ren, actor)) {
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VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::PositionVC::Dec', ['//VTK::PositionVC::Dec', 'uniform vec2 viewportSize;', 'uniform float lineWidthStepSize;', 'uniform float halfLineWidth;']).result;
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VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::PositionVC::Impl', ['//VTK::PositionVC::Impl', ' if (halfLineWidth > 0.0)', ' {', ' float offset = float(gl_InstanceID / 2) * lineWidthStepSize - halfLineWidth;', ' vec4 tmpPos = gl_Position;', ' vec3 tmpPos2 = tmpPos.xyz / tmpPos.w;', ' tmpPos2.x = tmpPos2.x + 2.0 * mod(float(gl_InstanceID), 2.0) * offset / viewportSize[0];', ' tmpPos2.y = tmpPos2.y + 2.0 * mod(float(gl_InstanceID + 1), 2.0) * offset / viewportSize[1];', ' gl_Position = vec4(tmpPos2.xyz * tmpPos.w, tmpPos.w);', ' }']).result;
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} // for points make sure to add in the point size
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if (actor.getProperty().getRepresentation() === Representation.POINTS || model.primitiveType === primTypes.Points) {
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VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::PositionVC::Impl', ['//VTK::PositionVC::Impl', " gl_PointSize = ".concat(actor.getProperty().getPointSize(), ".0;")], false).result;
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}
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shaders.Vertex = VSSource;
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};
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} // ----------------------------------------------------------------------------
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// Object factory
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// ----------------------------------------------------------------------------
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var DEFAULT_VALUES = {
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context: null,
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program: null,
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shaderSourceTime: null,
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VAO: null,
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@@ -56,7 +197,8 @@ var newInstance = macro.newInstance(extend); // --------------------------------
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var vtkHelper = {
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newInstance: newInstance,
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extend: extend
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extend: extend,
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primTypes: primTypes
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};
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export { vtkHelper as default, extend, newInstance };
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export { vtkHelper as default, extend, newInstance, primTypes };
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@@ -15,16 +15,7 @@ import { registerOverride } from './ViewNodeFactory.js';
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/* eslint-disable no-lonely-if */
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var primTypes =
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Start: 0,
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Points: 0,
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Lines: 1,
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Tris: 2,
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TriStrips: 3,
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TrisEdges: 4,
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TriStripsEdges: 5,
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End: 6
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};
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var primTypes = vtkHelper.primTypes;
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var Representation = vtkProperty.Representation,
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Shading = vtkProperty.Shading;
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var ScalarMode = vtkMapper.ScalarMode;
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@@ -326,7 +317,7 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Normal::Dec', ['uniform mat3 normalMatrix;', 'uniform samplerBuffer textureN;']).result;
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FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Normal::Impl', ['vec3 normalVCVSOutput = normalize(normalMatrix *', ' texelFetchBuffer(textureN, gl_PrimitiveID + PrimitiveIDOffset).xyz);', ' if (gl_FrontFacing == false) { normalVCVSOutput = -normalVCVSOutput; }']).result;
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} else {
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if (
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if (model.lastBoundBO.getOpenGLMode(actor.getProperty().getRepresentation()) === model.context.LINES) {
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// generate a normal for lines, it will be perpendicular to the line
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// and maximally aligned with the camera view direction
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// no clue if this is the best way to do this.
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@@ -361,14 +352,11 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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};
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publicAPI.replaceShaderPositionVC = function (shaders, ren, actor) {
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// replace common shader code
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model.lastBoundBO.replaceShaderPositionVC(shaders, ren, actor);
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var VSSource = shaders.Vertex;
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var GSSource = shaders.Geometry;
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var FSSource = shaders.Fragment; //
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if (actor.getProperty().getRepresentation() === Representation.POINTS || model.lastBoundBO.getPrimitiveType() === primTypes.Points) {
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VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::PositionVC::Impl', ['//VTK::PositionVC::Impl', " gl_PointSize = ".concat(actor.getProperty().getPointSize(), ".0;")], false).result;
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} // do we need the vertex in the shader in View Coordinates
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var FSSource = shaders.Fragment; // do we need the vertex in the shader in View Coordinates
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var lastLightComplexity = model.lastBoundBO.getReferenceByName('lastLightComplexity');
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@@ -556,7 +544,7 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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var cellNormals = poly.getCellData().getNormals();
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var flat = actor.getProperty().getInterpolation() === Shading.FLAT;
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var representation = actor.getProperty().getRepresentation();
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var mode =
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var mode = cellBO.getOpenGLMode(representation, primType); // 1) all surfaces need lighting
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if (mode === model.context.TRIANGLES) {
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needLighting = true; // 2) all cell normals without point normals need lighting
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@@ -628,7 +616,7 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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// light complexity changed
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if (model.lastHaveSeenDepthRequest !== model.haveSeenDepthRequest || cellBO.
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if (model.lastHaveSeenDepthRequest !== model.haveSeenDepthRequest || cellBO.getShaderSourceTime().getMTime() < model.renderable.getMTime() || cellBO.getShaderSourceTime().getMTime() < model.currentInput.getMTime() || needRebuild) {
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model.lastHaveSeenDepthRequest = model.haveSeenDepthRequest;
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return true;
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}
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@@ -636,36 +624,7 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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return false;
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};
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publicAPI.
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model.lastBoundBO = cellBO; // has something changed that would require us to recreate the shader?
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if (publicAPI.getNeedToRebuildShaders(cellBO, ren, actor)) {
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var shaders = {
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Vertex: null,
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Fragment: null,
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Geometry: null
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};
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publicAPI.buildShaders(shaders, ren, actor); // compile and bind the program if needed
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var newShader = model._openGLRenderWindow.getShaderCache().readyShaderProgramArray(shaders.Vertex, shaders.Fragment, shaders.Geometry); // if the shader changed reinitialize the VAO
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652
|
-
|
|
653
|
-
if (newShader !== cellBO.getProgram()) {
|
|
654
|
-
cellBO.setProgram(newShader); // reset the VAO as the shader has changed
|
|
655
|
-
|
|
656
|
-
cellBO.getVAO().releaseGraphicsResources();
|
|
657
|
-
}
|
|
658
|
-
|
|
659
|
-
cellBO.getShaderSourceTime().modified();
|
|
660
|
-
} else {
|
|
661
|
-
model._openGLRenderWindow.getShaderCache().readyShaderProgram(cellBO.getProgram());
|
|
662
|
-
}
|
|
663
|
-
|
|
664
|
-
cellBO.getVAO().bind();
|
|
665
|
-
publicAPI.setMapperShaderParameters(cellBO, ren, actor);
|
|
666
|
-
publicAPI.setPropertyShaderParameters(cellBO, ren, actor);
|
|
667
|
-
publicAPI.setCameraShaderParameters(cellBO, ren, actor);
|
|
668
|
-
publicAPI.setLightingShaderParameters(cellBO, ren, actor);
|
|
627
|
+
publicAPI.invokeShaderCallbacks = function (cellBO, ren, actor) {
|
|
669
628
|
var listCallbacks = model.renderable.getViewSpecificProperties().ShadersCallbacks;
|
|
670
629
|
|
|
671
630
|
if (listCallbacks) {
|
|
@@ -783,8 +742,10 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
|
|
|
783
742
|
if (cellBO.getProgram().isUniformUsed('cfactor')) {
|
|
784
743
|
cellBO.getProgram().setUniformf('cfactor', cp.factor);
|
|
785
744
|
}
|
|
786
|
-
}
|
|
745
|
+
} // handle wide lines
|
|
746
|
+
|
|
787
747
|
|
|
748
|
+
cellBO.setMapperShaderParameters(ren, actor, model.openGLRenderer.getTiledSizeAndOrigin());
|
|
788
749
|
var selector = model.openGLRenderer.getSelector();
|
|
789
750
|
cellBO.getProgram().setUniform3fArray('mapperIndex', selector ? selector.getPropColorValue() : [0.0, 0.0, 0.0]);
|
|
790
751
|
cellBO.getProgram().setUniformi('picking', selector ? selector.getCurrentPass() + 1 : 0);
|
|
@@ -997,9 +958,7 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
|
|
|
997
958
|
|
|
998
959
|
publicAPI.renderPieceDraw = function (ren, actor) {
|
|
999
960
|
var representation = actor.getProperty().getRepresentation();
|
|
1000
|
-
var
|
|
1001
|
-
var drawSurfaceWithEdges = actor.getProperty().getEdgeVisibility() && representation === Representation.SURFACE;
|
|
1002
|
-
gl.lineWidth(actor.getProperty().getLineWidth()); // for every primitive type
|
|
961
|
+
var drawSurfaceWithEdges = actor.getProperty().getEdgeVisibility() && representation === Representation.SURFACE; // for every primitive type
|
|
1003
962
|
|
|
1004
963
|
for (var i = primTypes.Start; i < primTypes.End; i++) {
|
|
1005
964
|
// if there are entries
|
|
@@ -1008,32 +967,13 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
|
|
|
1008
967
|
if (cabo.getElementCount()) {
|
|
1009
968
|
// are we drawing edges
|
|
1010
969
|
model.drawingEdges = drawSurfaceWithEdges && (i === primTypes.TrisEdges || i === primTypes.TriStripsEdges);
|
|
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|
-
var mode = publicAPI.getOpenGLMode(representation, i);
|
|
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970
|
|
|
1013
971
|
if (!model.drawingEdges || !model.renderDepth) {
|
|
1014
|
-
|
|
1015
|
-
|
|
972
|
+
model.lastBoundBO = model.primitives[i];
|
|
973
|
+
model.primitiveIDOffset += model.primitives[i].drawArrays(ren, actor, representation, publicAPI);
|
|
1016
974
|
}
|
|
1017
|
-
|
|
1018
|
-
var stride = (mode === gl.POINTS ? 1 : 0) || (mode === gl.LINES ? 2 : 3);
|
|
1019
|
-
model.primitiveIDOffset += cabo.getElementCount() / stride;
|
|
1020
975
|
}
|
|
1021
|
-
} // reset the line width
|
|
1022
|
-
|
|
1023
|
-
|
|
1024
|
-
gl.lineWidth(1);
|
|
1025
|
-
};
|
|
1026
|
-
|
|
1027
|
-
publicAPI.getOpenGLMode = function (rep, type) {
|
|
1028
|
-
if (rep === Representation.POINTS || type === primTypes.Points) {
|
|
1029
|
-
return model.context.POINTS;
|
|
1030
976
|
}
|
|
1031
|
-
|
|
1032
|
-
if (rep === Representation.WIREFRAME || type === primTypes.Lines || type === primTypes.TrisEdges || type === primTypes.TriStripsEdges) {
|
|
1033
|
-
return model.context.LINES;
|
|
1034
|
-
}
|
|
1035
|
-
|
|
1036
|
-
return model.context.TRIANGLES;
|
|
1037
977
|
};
|
|
1038
978
|
|
|
1039
979
|
publicAPI.renderPieceFinish = function (ren, actor) {
|
|
@@ -1299,10 +1239,9 @@ var newInstance = newInstance$1(extend, 'vtkOpenGLPolyDataMapper'); // ---------
|
|
|
1299
1239
|
|
|
1300
1240
|
var vtkOpenGLPolyDataMapper$1 = {
|
|
1301
1241
|
newInstance: newInstance,
|
|
1302
|
-
extend: extend
|
|
1303
|
-
primTypes: primTypes
|
|
1242
|
+
extend: extend
|
|
1304
1243
|
}; // Register ourself to OpenGL backend if imported
|
|
1305
1244
|
|
|
1306
1245
|
registerOverride('vtkMapper', newInstance);
|
|
1307
1246
|
|
|
1308
|
-
export { vtkOpenGLPolyDataMapper$1 as default, extend, newInstance
|
|
1247
|
+
export { vtkOpenGLPolyDataMapper$1 as default, extend, newInstance };
|
|
@@ -2,7 +2,6 @@ import { mat4 } from 'gl-matrix';
|
|
|
2
2
|
import { newInstance as newInstance$1, setGet, obj, vtkErrorMacro as vtkErrorMacro$1 } from '../../macros.js';
|
|
3
3
|
import vtkHelper from './Helper.js';
|
|
4
4
|
import vtkMapper2D from '../Core/Mapper2D.js';
|
|
5
|
-
import vtkOpenGLPolyDataMapper from './PolyDataMapper.js';
|
|
6
5
|
import vtkPoints from '../../Common/Core/Points.js';
|
|
7
6
|
import { v as vtkPolyData2DFS } from './glsl/vtkPolyData2DFS.glsl.js';
|
|
8
7
|
import { v as vtkPolyData2DVS } from './glsl/vtkPolyData2DVS.glsl.js';
|
|
@@ -10,12 +9,11 @@ import vtkReplacementShaderMapper from './ReplacementShaderMapper.js';
|
|
|
10
9
|
import vtkShaderProgram from './ShaderProgram.js';
|
|
11
10
|
import vtkViewNode from '../SceneGraph/ViewNode.js';
|
|
12
11
|
import { K as round } from '../../Common/Core/Math/index.js';
|
|
13
|
-
import { Representation } from '../Core/Property/Constants.js';
|
|
14
12
|
import { DisplayLocation } from '../Core/Property2D/Constants.js';
|
|
15
13
|
import { registerOverride } from './ViewNodeFactory.js';
|
|
16
14
|
|
|
17
15
|
// import { mat3, mat4, vec3 } from 'gl-matrix';
|
|
18
|
-
var primTypes =
|
|
16
|
+
var primTypes = vtkHelper.primTypes;
|
|
19
17
|
var ScalarMode = vtkMapper2D.ScalarMode;
|
|
20
18
|
var vtkErrorMacro = vtkErrorMacro$1;
|
|
21
19
|
var StartEvent = {
|
|
@@ -146,7 +144,7 @@ function vtkOpenGLPolyDataMapper2D(publicAPI, model) {
|
|
|
146
144
|
// property modified (representation interpolation and lighting)
|
|
147
145
|
// input modified
|
|
148
146
|
// light complexity changed
|
|
149
|
-
if (cellBO.
|
|
147
|
+
if (cellBO.getShaderSourceTime().getMTime() < model.renderable.getMTime() || cellBO.getShaderSourceTime().getMTime() < model.currentInput.getMTime()) {
|
|
150
148
|
return true;
|
|
151
149
|
}
|
|
152
150
|
|
|
@@ -172,18 +170,6 @@ function vtkOpenGLPolyDataMapper2D(publicAPI, model) {
|
|
|
172
170
|
return false;
|
|
173
171
|
};
|
|
174
172
|
|
|
175
|
-
publicAPI.getOpenGLMode = function (rep, type) {
|
|
176
|
-
if (rep === Representation.POINTS || type === primTypes.Points) {
|
|
177
|
-
return model.context.POINTS;
|
|
178
|
-
}
|
|
179
|
-
|
|
180
|
-
if (rep === Representation.WIREFRAME || type === primTypes.Lines || type === primTypes.TrisEdges || type === primTypes.TriStripsEdges) {
|
|
181
|
-
return model.context.LINES;
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
return model.context.TRIANGLES;
|
|
185
|
-
};
|
|
186
|
-
|
|
187
173
|
publicAPI.buildBufferObjects = function (ren, actor) {
|
|
188
174
|
var poly = model.currentInput;
|
|
189
175
|
|
|
@@ -252,9 +238,7 @@ function vtkOpenGLPolyDataMapper2D(publicAPI, model) {
|
|
|
252
238
|
|
|
253
239
|
publicAPI.renderPieceDraw = function (ren, actor) {
|
|
254
240
|
var representation = actor.getProperty().getRepresentation();
|
|
255
|
-
var drawSurfaceWithEdges = false;
|
|
256
241
|
var gl = model.context;
|
|
257
|
-
gl.lineWidth(actor.getProperty().getLineWidth());
|
|
258
242
|
gl.depthMask(true); // for every primitive type
|
|
259
243
|
|
|
260
244
|
for (var i = primTypes.Start; i < primTypes.End; i++) {
|
|
@@ -262,27 +246,15 @@ function vtkOpenGLPolyDataMapper2D(publicAPI, model) {
|
|
|
262
246
|
var cabo = model.primitives[i].getCABO();
|
|
263
247
|
|
|
264
248
|
if (cabo.getElementCount()) {
|
|
265
|
-
|
|
266
|
-
model.
|
|
267
|
-
var mode = publicAPI.getOpenGLMode(representation, i);
|
|
268
|
-
|
|
269
|
-
if (!model.drawingEdges || !model.renderDepth) {
|
|
270
|
-
publicAPI.updateShaders(model.primitives[i], ren, actor);
|
|
271
|
-
gl.drawArrays(mode, 0, cabo.getElementCount());
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
var stride = (mode === gl.POINTS ? 1 : 0) || (mode === gl.LINES ? 2 : 3);
|
|
275
|
-
model.primitiveIDOffset += cabo.getElementCount() / stride;
|
|
249
|
+
model.lastBoundBO = model.primitives[i];
|
|
250
|
+
model.primitiveIDOffset += model.primitives[i].drawArrays(ren, actor, representation, publicAPI);
|
|
276
251
|
}
|
|
277
|
-
}
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
gl.lineWidth(1);
|
|
252
|
+
}
|
|
281
253
|
};
|
|
282
254
|
|
|
283
255
|
publicAPI.renderPieceFinish = function (ren, actor) {
|
|
284
|
-
if (model.
|
|
285
|
-
model.
|
|
256
|
+
if (model.lastBoundBO) {
|
|
257
|
+
model.lastBoundBO.getVAO().release();
|
|
286
258
|
}
|
|
287
259
|
};
|
|
288
260
|
|
|
@@ -402,48 +374,11 @@ function vtkOpenGLPolyDataMapper2D(publicAPI, model) {
|
|
|
402
374
|
};
|
|
403
375
|
|
|
404
376
|
publicAPI.replaceShaderPositionVC = function (shaders, ren, actor) {
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
var FSSource = shaders.Fragment; // for points make sure to add in the point size
|
|
408
|
-
|
|
409
|
-
if (actor.getProperty().getRepresentation() === Representation.POINTS || model.lastBoundBO.getPrimitiveType() === primTypes.Points) {
|
|
410
|
-
VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::PositionVC::Impl', ['//VTK::PositionVC::Impl', " gl_PointSize = ".concat(actor.getProperty().getPointSize(), ".0;")], false).result;
|
|
411
|
-
}
|
|
412
|
-
|
|
413
|
-
shaders.Vertex = VSSource;
|
|
414
|
-
shaders.Geometry = GSSource;
|
|
415
|
-
shaders.Fragment = FSSource;
|
|
377
|
+
// replace common shader code
|
|
378
|
+
model.lastBoundBO.replaceShaderPositionVC(shaders, ren, actor);
|
|
416
379
|
};
|
|
417
380
|
|
|
418
|
-
publicAPI.
|
|
419
|
-
model.lastBoundBO = cellBO; // has something changed that would require us to recreate the shader?
|
|
420
|
-
|
|
421
|
-
if (publicAPI.getNeedToRebuildShaders(cellBO, ren, actor)) {
|
|
422
|
-
var shaders = {
|
|
423
|
-
Vertex: null,
|
|
424
|
-
Fragment: null,
|
|
425
|
-
Geometry: null
|
|
426
|
-
};
|
|
427
|
-
publicAPI.buildShaders(shaders, ren, actor); // compile and bind the program if needed
|
|
428
|
-
|
|
429
|
-
var newShader = model._openGLRenderWindow.getShaderCache().readyShaderProgramArray(shaders.Vertex, shaders.Fragment, shaders.Geometry); // if the shader changed reinitialize the VAO
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
if (newShader !== cellBO.getProgram()) {
|
|
433
|
-
cellBO.setProgram(newShader); // reset the VAO as the shader has changed
|
|
434
|
-
|
|
435
|
-
cellBO.getVAO().releaseGraphicsResources();
|
|
436
|
-
}
|
|
437
|
-
|
|
438
|
-
cellBO.getShaderSourceTime().modified();
|
|
439
|
-
} else {
|
|
440
|
-
model._openGLRenderWindow.getShaderCache().readyShaderProgram(cellBO.getProgram());
|
|
441
|
-
}
|
|
442
|
-
|
|
443
|
-
cellBO.getVAO().bind();
|
|
444
|
-
publicAPI.setMapperShaderParameters(cellBO, ren, actor);
|
|
445
|
-
publicAPI.setPropertyShaderParameters(cellBO, ren, actor);
|
|
446
|
-
publicAPI.setCameraShaderParameters(cellBO, ren, actor);
|
|
381
|
+
publicAPI.invokeShaderCallbacks = function (cellBO, ren, actor) {
|
|
447
382
|
var listCallbacks = model.renderable.getViewSpecificProperties().ShadersCallbacks;
|
|
448
383
|
|
|
449
384
|
if (listCallbacks) {
|
|
@@ -501,15 +436,7 @@ function vtkOpenGLPolyDataMapper2D(publicAPI, model) {
|
|
|
501
436
|
} // handle wide lines
|
|
502
437
|
|
|
503
438
|
|
|
504
|
-
|
|
505
|
-
var gl = model.context;
|
|
506
|
-
var vp = gl.getParameter(gl.VIEWPORT);
|
|
507
|
-
var lineWidth = [1, 1];
|
|
508
|
-
lineWidth[0] = 2.0 * actor.getProperty().getLineWidth() / vp[2];
|
|
509
|
-
lineWidth[1] = 2.0 * actor.getProperty().getLineWidth() / vp[3];
|
|
510
|
-
cellBO.getProgram().setUniform2f('lineWidthNVC', lineWidth);
|
|
511
|
-
}
|
|
512
|
-
|
|
439
|
+
cellBO.setMapperShaderParameters(ren, actor, model.openGLRenderer.getTiledSizeAndOrigin());
|
|
513
440
|
var selector = model.openGLRenderer.getSelector();
|
|
514
441
|
cellBO.getProgram().setUniform3fArray('mapperIndex', selector ? selector.getPropColorValue() : [0.0, 0.0, 0.0]);
|
|
515
442
|
cellBO.getProgram().setUniformi('picking', selector ? selector.getCurrentPass() + 1 : 0);
|
|
@@ -529,6 +456,9 @@ function vtkOpenGLPolyDataMapper2D(publicAPI, model) {
|
|
|
529
456
|
}
|
|
530
457
|
};
|
|
531
458
|
|
|
459
|
+
publicAPI.setLightingShaderParameters = function (cellBO, ren, actor) {// no-op
|
|
460
|
+
};
|
|
461
|
+
|
|
532
462
|
function safeMatrixMultiply(matrixArray, matrixType, tmpMat) {
|
|
533
463
|
matrixType.identity(tmpMat);
|
|
534
464
|
return matrixArray.reduce(function (res, matrix, index) {
|
|
@@ -598,20 +528,6 @@ function vtkOpenGLPolyDataMapper2D(publicAPI, model) {
|
|
|
598
528
|
mat4.transpose(tmpMat4, tmpMat4);
|
|
599
529
|
program.setUniformMatrix('WCVCMatrix', safeMatrixMultiply([tmpMat4, inverseShiftScaleMatrix], mat4, model.tmpMat4));
|
|
600
530
|
};
|
|
601
|
-
|
|
602
|
-
publicAPI.haveWideLines = function (ren, actor) {
|
|
603
|
-
if (model.lastBoundBO === model.lines && actor.getProperty().getLineWidth() > 1.0) {
|
|
604
|
-
// we have wide lines, but the OpenGL implementation may
|
|
605
|
-
// actually support them, check the range to see if we
|
|
606
|
-
// really need have to implement our own wide lines
|
|
607
|
-
// vtkOpenGLRenderWindow* renWin = vtkOpenGLRenderWindow::SafeDownCast(ren->GetVTKWindow());
|
|
608
|
-
// return !(
|
|
609
|
-
// renWin && renWin->GetMaximumHardwareLineWidth() >= actor->GetProperty()->GetLineWidth());
|
|
610
|
-
return true;
|
|
611
|
-
}
|
|
612
|
-
|
|
613
|
-
return false;
|
|
614
|
-
};
|
|
615
531
|
} // ----------------------------------------------------------------------------
|
|
616
532
|
// Object factory
|
|
617
533
|
// ----------------------------------------------------------------------------
|
|
@@ -737,6 +737,12 @@ function vtkOpenGLRenderWindow(publicAPI, model) {
|
|
|
737
737
|
});
|
|
738
738
|
};
|
|
739
739
|
|
|
740
|
+
publicAPI.getHardwareMaximumLineWidth = function () {
|
|
741
|
+
var gl = publicAPI.get3DContext();
|
|
742
|
+
var lineWidthRange = gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE);
|
|
743
|
+
return lineWidthRange[1];
|
|
744
|
+
};
|
|
745
|
+
|
|
740
746
|
publicAPI.getGLInformations = function () {
|
|
741
747
|
var gl = publicAPI.get3DContext();
|
|
742
748
|
var glTextureFloat = gl.getExtension('OES_texture_float');
|