@kitware/vtk.js 23.0.1 → 23.3.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (151) hide show
  1. package/Common/Core/CellArray.d.ts +2 -2
  2. package/Common/Core/DataArray.d.ts +2 -2
  3. package/Common/Core/Endian.d.ts +3 -1
  4. package/Common/Core/ImageHelper.d.ts +1 -1
  5. package/Common/Core/LookupTable.d.ts +2 -2
  6. package/Common/Core/Math.d.ts +1 -1
  7. package/Common/Core/MatrixBuilder.d.ts +1 -1
  8. package/Common/Core/Points.d.ts +2 -2
  9. package/Common/Core/PriorityQueue.d.ts +1 -1
  10. package/Common/Core/ProgressHandler.d.ts +1 -1
  11. package/Common/Core/ScalarsToColors.d.ts +3 -3
  12. package/Common/Core/StringArray.d.ts +1 -1
  13. package/Common/Core/VariantArray.d.ts +1 -1
  14. package/Common/DataModel/Box.d.ts +2 -2
  15. package/Common/DataModel/CardinalSpline1D.d.ts +2 -2
  16. package/Common/DataModel/Cell.d.ts +3 -3
  17. package/Common/DataModel/Cone.d.ts +2 -2
  18. package/Common/DataModel/Cylinder.d.ts +2 -2
  19. package/Common/DataModel/DataSet.d.ts +2 -2
  20. package/Common/DataModel/DataSetAttributes/FieldData.d.ts +1 -1
  21. package/Common/DataModel/DataSetAttributes.d.ts +3 -3
  22. package/Common/DataModel/ImageData.d.ts +2 -2
  23. package/Common/DataModel/KochanekSpline1D.d.ts +1 -1
  24. package/Common/DataModel/Line.d.ts +2 -2
  25. package/Common/DataModel/PiecewiseFunction.d.ts +2 -2
  26. package/Common/DataModel/Plane.d.ts +2 -2
  27. package/Common/DataModel/PointSet.d.ts +3 -3
  28. package/Common/DataModel/PolyData.d.ts +3 -3
  29. package/Common/DataModel/Polygon.d.ts +2 -2
  30. package/Common/DataModel/SelectionNode.d.ts +2 -2
  31. package/Common/DataModel/Sphere.d.ts +2 -2
  32. package/Common/DataModel/Spline1D.d.ts +1 -1
  33. package/Common/DataModel/Spline3D.d.ts +1 -1
  34. package/Common/DataModel/Triangle.d.ts +2 -2
  35. package/Common/Transform/LandmarkTransform.d.ts +2 -2
  36. package/Filters/General/AppendPolyData.d.ts +1 -1
  37. package/Filters/General/ImageCropFilter.d.ts +1 -1
  38. package/Filters/General/ImageOutlineFilter.d.ts +1 -1
  39. package/Filters/General/ImageSliceFilter.d.ts +1 -1
  40. package/Filters/General/ImageStreamline.d.ts +3 -3
  41. package/Filters/General/LineFilter.d.ts +1 -1
  42. package/Filters/General/OutlineFilter.d.ts +1 -1
  43. package/Filters/General/TriangleFilter.d.ts +1 -1
  44. package/Filters/General/TubeFilter.d.ts +2 -2
  45. package/Filters/Sources/Arrow2DSource.d.ts +2 -2
  46. package/Filters/Sources/ArrowSource.d.ts +2 -2
  47. package/Filters/Sources/CircleSource.d.ts +2 -2
  48. package/Filters/Sources/ConeSource.d.ts +2 -2
  49. package/Filters/Sources/CubeSource.d.ts +2 -2
  50. package/Filters/Sources/Cursor3D.d.ts +3 -3
  51. package/Filters/Sources/CylinderSource.d.ts +2 -2
  52. package/Filters/Sources/LineSource.d.ts +2 -2
  53. package/Filters/Sources/PlaneSource.d.ts +2 -2
  54. package/Filters/Sources/PointSource.d.ts +2 -2
  55. package/Filters/Sources/SphereSource.d.ts +2 -2
  56. package/Filters/Texture/TextureMapToPlane.d.ts +1 -1
  57. package/Filters/Texture/TextureMapToSphere.d.ts +1 -1
  58. package/IO/Core/DataAccessHelper.d.ts +4 -4
  59. package/IO/Core/HttpDataSetReader.d.ts +5 -5
  60. package/IO/Core/HttpSceneLoader.d.ts +5 -5
  61. package/IO/Core/ImageStream/DefaultProtocol.d.ts +1 -1
  62. package/IO/Core/ImageStream/ViewStream.d.ts +4 -4
  63. package/IO/Core/ImageStream.d.ts +3 -3
  64. package/IO/Core/WSLinkClient.d.ts +1 -1
  65. package/IO/Geometry/DracoReader.d.ts +5 -5
  66. package/IO/Geometry/PLYReader.d.ts +5 -5
  67. package/IO/Geometry/PLYWriter.d.ts +2 -2
  68. package/IO/Geometry/STLReader.d.ts +5 -5
  69. package/IO/Geometry/STLWriter.d.ts +2 -2
  70. package/IO/Misc/ElevationReader.d.ts +5 -5
  71. package/IO/Misc/ITKImageReader.d.ts +1 -1
  72. package/IO/Misc/ITKPolyDataReader.d.ts +1 -1
  73. package/IO/Misc/JSONNucleoReader.d.ts +5 -5
  74. package/IO/Misc/JSONReader.d.ts +1 -1
  75. package/IO/Misc/MTLReader.d.ts +6 -6
  76. package/IO/Misc/OBJReader.d.ts +5 -5
  77. package/IO/Misc/PDBReader.d.ts +5 -5
  78. package/IO/XML/XMLImageDataReader.d.ts +1 -1
  79. package/IO/XML/XMLPolyDataReader.d.ts +1 -1
  80. package/IO/XML/XMLReader.d.ts +5 -5
  81. package/Imaging/Core/ImageInterpolator.js +181 -6
  82. package/Imaging/Core/ImageReslice.js +1 -1
  83. package/Interaction/Manipulators/MouseRangeManipulator.js +55 -1
  84. package/Interaction/Widgets/OrientationMarkerWidget.d.ts +12 -10
  85. package/Rendering/Core/AbstractMapper.d.ts +2 -2
  86. package/Rendering/Core/AbstractMapper3D.d.ts +2 -2
  87. package/Rendering/Core/AbstractPicker.d.ts +4 -4
  88. package/Rendering/Core/Actor.d.ts +4 -4
  89. package/Rendering/Core/Actor2D.d.ts +5 -5
  90. package/Rendering/Core/AnnotatedCubeActor.d.ts +1 -1
  91. package/Rendering/Core/AxesActor.d.ts +1 -1
  92. package/Rendering/Core/Camera.d.ts +2 -2
  93. package/Rendering/Core/CellPicker.d.ts +5 -5
  94. package/Rendering/Core/ColorTransferFunction.d.ts +1 -1
  95. package/Rendering/Core/Coordinate.d.ts +2 -2
  96. package/Rendering/Core/Follower.d.ts +2 -2
  97. package/Rendering/Core/Glyph3DMapper.d.ts +2 -2
  98. package/Rendering/Core/ImageMapper.d.ts +3 -3
  99. package/Rendering/Core/ImageProperty.d.ts +2 -2
  100. package/Rendering/Core/ImageSlice.d.ts +4 -4
  101. package/Rendering/Core/Light.d.ts +2 -2
  102. package/Rendering/Core/Mapper.d.ts +5 -5
  103. package/Rendering/Core/Mapper2D.d.ts +4 -3
  104. package/Rendering/Core/Picker.d.ts +5 -5
  105. package/Rendering/Core/PixelSpaceCallbackMapper.d.ts +2 -2
  106. package/Rendering/Core/PointPicker.d.ts +3 -3
  107. package/Rendering/Core/Prop.d.ts +5 -5
  108. package/Rendering/Core/Prop3D.d.ts +2 -2
  109. package/Rendering/Core/Property.d.ts +2 -2
  110. package/Rendering/Core/Property2D.d.ts +2 -2
  111. package/Rendering/Core/RenderWindow.d.ts +4 -4
  112. package/Rendering/Core/RenderWindowInteractor.d.ts +2 -2
  113. package/Rendering/Core/Renderer.d.ts +12 -11
  114. package/Rendering/Core/ScalarBarActor.d.ts +3 -3
  115. package/Rendering/Core/Skybox.d.ts +1 -1
  116. package/Rendering/Core/SphereMapper.d.ts +1 -1
  117. package/Rendering/Core/StickMapper.d.ts +1 -1
  118. package/Rendering/Core/Texture.d.ts +1 -1
  119. package/Rendering/Core/Viewport.d.ts +4 -4
  120. package/Rendering/Core/Volume.d.ts +4 -4
  121. package/Rendering/Core/VolumeMapper.d.ts +2 -2
  122. package/Rendering/Core/VolumeProperty.d.ts +1 -1
  123. package/Rendering/Misc/CanvasView.d.ts +2 -2
  124. package/Rendering/Misc/FullScreenRenderWindow.d.ts +8 -8
  125. package/Rendering/Misc/GenericRenderWindow.d.ts +6 -6
  126. package/Rendering/Misc/RemoteView.d.ts +3 -3
  127. package/Rendering/Misc/RenderWindowWithControlBar.d.ts +2 -2
  128. package/Rendering/Misc/SynchronizableRenderWindow.d.ts +4 -3
  129. package/Rendering/Misc/TextureLODsDownloader.d.ts +4 -4
  130. package/Rendering/OpenGL/ForwardPass.js +7 -3
  131. package/Rendering/OpenGL/Framebuffer.js +68 -11
  132. package/Rendering/OpenGL/ImageMapper.js +23 -4
  133. package/Rendering/OpenGL/OrderIndependentTranslucentPass.js +293 -0
  134. package/Rendering/OpenGL/PolyDataMapper.js +20 -2
  135. package/Rendering/OpenGL/RenderWindow.d.ts +18 -18
  136. package/Rendering/OpenGL/ShaderCache.js +10 -2
  137. package/Rendering/OpenGL/Texture.js +32 -16
  138. package/Rendering/OpenGL/glsl/vtkPolyDataFS.glsl.js +1 -1
  139. package/Rendering/SceneGraph/RenderPass.d.ts +2 -2
  140. package/Rendering/SceneGraph/ViewNode.d.ts +2 -2
  141. package/Rendering/SceneGraph/ViewNodeFactory.d.ts +1 -1
  142. package/Widgets/Manipulators/LineManipulator.d.ts +1 -1
  143. package/Widgets/Manipulators/PlaneManipulator.d.ts +1 -1
  144. package/Widgets/Manipulators/TrackballManipulator.d.ts +1 -1
  145. package/Widgets/Representations/ResliceCursorContextRepresentation.d.ts +1 -1
  146. package/Widgets/Representations/WidgetRepresentation.d.ts +1 -1
  147. package/interfaces.d.ts +4 -4
  148. package/macros.d.ts +1 -1
  149. package/package.json +1 -1
  150. package/types.d.ts +22 -1
  151. package/vtk.d.ts +7 -2
@@ -1,4 +1,4 @@
1
- import { newInstance as newInstance$1, obj, setGet, vtkErrorMacro } from '../../macros.js';
1
+ import { newInstance as newInstance$1, obj, vtkErrorMacro, getArray } from '../../macros.js';
2
2
  import vtkOpenGLTexture from './Texture.js';
3
3
  import { VtkDataTypes } from '../../Common/Core/DataArray/Constants.js';
4
4
  import { Filter } from './Texture/Constants.js';
@@ -23,6 +23,11 @@ function vtkFramebuffer(publicAPI, model) {
23
23
  };
24
24
 
25
25
  publicAPI.saveCurrentBindings = function (modeIn) {
26
+ if (!model.context) {
27
+ vtkErrorMacro('you must set the OpenGLRenderWindow before calling saveCurrentBindings');
28
+ return;
29
+ }
30
+
26
31
  var gl = model.context;
27
32
  model.previousDrawBinding = gl.getParameter(model.context.FRAMEBUFFER_BINDING);
28
33
  model.previousActiveFramebuffer = model.openGLRenderWindow.getActiveFramebuffer();
@@ -38,6 +43,11 @@ function vtkFramebuffer(publicAPI, model) {
38
43
  };
39
44
 
40
45
  publicAPI.restorePreviousBindings = function (modeIn) {
46
+ if (!model.context) {
47
+ vtkErrorMacro('you must set the OpenGLRenderWindow before calling restorePreviousBindings');
48
+ return;
49
+ }
50
+
41
51
  var gl = model.context;
42
52
  gl.bindFramebuffer(gl.FRAMEBUFFER, model.previousDrawBinding);
43
53
  model.openGLRenderWindow.setActiveFramebuffer(model.previousActiveFramebuffer);
@@ -47,16 +57,28 @@ function vtkFramebuffer(publicAPI, model) {
47
57
  };
48
58
 
49
59
  publicAPI.bind = function () {
50
- model.context.bindFramebuffer(model.context.FRAMEBUFFER, model.glFramebuffer);
60
+ var modeArg = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : null;
61
+ var mode = modeArg;
62
+
63
+ if (mode === null) {
64
+ mode = model.context.FRAMEBUFFER;
65
+ }
66
+
67
+ model.context.bindFramebuffer(mode, model.glFramebuffer);
51
68
 
52
- if (model.colorTexture) {
53
- model.colorTexture.bind();
69
+ for (var i = 0; i < model.colorBuffers.length; i++) {
70
+ model.colorBuffers[i].bind();
54
71
  }
55
72
 
56
73
  model.openGLRenderWindow.setActiveFramebuffer(publicAPI);
57
74
  };
58
75
 
59
76
  publicAPI.create = function (width, height) {
77
+ if (!model.context) {
78
+ vtkErrorMacro('you must set the OpenGLRenderWindow before calling create');
79
+ return;
80
+ }
81
+
60
82
  model.glFramebuffer = model.context.createFramebuffer();
61
83
  model.glFramebuffer.width = width;
62
84
  model.glFramebuffer.height = height;
@@ -65,6 +87,12 @@ function vtkFramebuffer(publicAPI, model) {
65
87
  publicAPI.setColorBuffer = function (texture) {
66
88
  var attachment = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
67
89
  var gl = model.context;
90
+
91
+ if (!gl) {
92
+ vtkErrorMacro('you must set the OpenGLRenderWindow before calling setColorBuffer');
93
+ return;
94
+ }
95
+
68
96
  var glAttachment = gl.COLOR_ATTACHMENT0;
69
97
 
70
98
  if (attachment > 0) {
@@ -76,13 +104,19 @@ function vtkFramebuffer(publicAPI, model) {
76
104
  }
77
105
  }
78
106
 
79
- model.colorTexture = texture;
107
+ model.colorBuffers[attachment] = texture;
80
108
  gl.framebufferTexture2D(gl.FRAMEBUFFER, glAttachment, gl.TEXTURE_2D, texture.getHandle(), 0);
81
109
  };
82
110
 
83
111
  publicAPI.removeColorBuffer = function () {
84
112
  var attachment = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
85
113
  var gl = model.context;
114
+
115
+ if (!gl) {
116
+ vtkErrorMacro('you must set the OpenGLRenderWindow before calling removeColorBuffer');
117
+ return;
118
+ }
119
+
86
120
  var glAttachment = gl.COLOR_ATTACHMENT0;
87
121
 
88
122
  if (attachment > 0) {
@@ -95,9 +129,15 @@ function vtkFramebuffer(publicAPI, model) {
95
129
  }
96
130
 
97
131
  gl.framebufferTexture2D(gl.FRAMEBUFFER, glAttachment, gl.TEXTURE_2D, null, 0);
132
+ model.colorBuffers = model.colorBuffers.splice(attachment, 1);
98
133
  };
99
134
 
100
135
  publicAPI.setDepthBuffer = function (texture) {
136
+ if (!model.context) {
137
+ vtkErrorMacro('you must set the OpenGLRenderWindow before calling setDepthBuffer');
138
+ return;
139
+ }
140
+
101
141
  if (model.openGLRenderWindow.getWebgl2()) {
102
142
  var gl = model.context;
103
143
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, texture.getHandle(), 0);
@@ -107,6 +147,11 @@ function vtkFramebuffer(publicAPI, model) {
107
147
  };
108
148
 
109
149
  publicAPI.removeDepthBuffer = function () {
150
+ if (!model.context) {
151
+ vtkErrorMacro('you must set the OpenGLRenderWindow before calling removeDepthBuffer');
152
+ return;
153
+ }
154
+
110
155
  if (model.openGLRenderWindow.getWebgl2()) {
111
156
  var gl = model.context;
112
157
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, null, 0);
@@ -137,10 +182,6 @@ function vtkFramebuffer(publicAPI, model) {
137
182
  if (model.glFramebuffer) {
138
183
  model.context.deleteFramebuffer(model.glFramebuffer);
139
184
  }
140
-
141
- if (model.colorTexture) {
142
- model.colorTexture.releaseGraphicsResources();
143
- }
144
185
  };
145
186
 
146
187
  publicAPI.getSize = function () {
@@ -155,6 +196,11 @@ function vtkFramebuffer(publicAPI, model) {
155
196
  };
156
197
 
157
198
  publicAPI.populateFramebuffer = function () {
199
+ if (!model.context) {
200
+ vtkErrorMacro('you must set the OpenGLRenderWindow before calling populateFrameBuffer');
201
+ return;
202
+ }
203
+
158
204
  publicAPI.bind();
159
205
  var gl = model.context;
160
206
  var texture = vtkOpenGLTexture.newInstance();
@@ -169,6 +215,11 @@ function vtkFramebuffer(publicAPI, model) {
169
215
  gl.bindRenderbuffer(gl.RENDERBUFFER, model.depthTexture);
170
216
  gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, model.glFramebuffer.width, model.glFramebuffer.height);
171
217
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, model.depthTexture);
218
+ }; // For backwards compatibility. Use getColorBuffers()[0] going forward.
219
+
220
+
221
+ publicAPI.getColorTexture = function () {
222
+ return model.colorBuffers[0];
172
223
  };
173
224
  } // ----------------------------------------------------------------------------
174
225
  // Object factory
@@ -178,7 +229,7 @@ function vtkFramebuffer(publicAPI, model) {
178
229
  var DEFAULT_VALUES = {
179
230
  openGLRenderWindow: null,
180
231
  glFramebuffer: null,
181
- colorTexture: null,
232
+ colorBuffers: null,
182
233
  depthTexture: null,
183
234
  previousDrawBinding: 0,
184
235
  previousReadBinding: 0,
@@ -192,7 +243,13 @@ function extend(publicAPI, model) {
192
243
  Object.assign(model, DEFAULT_VALUES, initialValues); // Build VTK API
193
244
 
194
245
  obj(publicAPI, model);
195
- setGet(publicAPI, model, ['colorTexture']); // For more macro methods, see "Sources/macros.js"
246
+
247
+ if (model.colorBuffers) {
248
+ vtkErrorMacro('you cannot initialize colorBuffers through the constructor. You should call setColorBuffer() instead.');
249
+ }
250
+
251
+ model.colorBuffers = [];
252
+ getArray(publicAPI, model, ['colorBuffers']); // For more macro methods, see "Sources/macros.js"
196
253
  // Object specific methods
197
254
 
198
255
  vtkFramebuffer(publicAPI, model);
@@ -41,6 +41,7 @@ function vtkOpenGLImageMapper(publicAPI, model) {
41
41
 
42
42
  publicAPI.buildPass = function (prepass) {
43
43
  if (prepass) {
44
+ model.currentRenderPass = null;
44
45
  model.openGLImageSlice = publicAPI.getFirstAncestorOfType('vtkOpenGLImageSlice');
45
46
  model.openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
46
47
  model.openGLRenderWindow = model.openGLRenderer.getParent();
@@ -58,8 +59,9 @@ function vtkOpenGLImageMapper(publicAPI, model) {
58
59
  }
59
60
  };
60
61
 
61
- publicAPI.translucentPass = function (prepass) {
62
+ publicAPI.translucentPass = function (prepass, renderPass) {
62
63
  if (prepass) {
64
+ model.currentRenderPass = renderPass;
63
65
  publicAPI.render();
64
66
  }
65
67
  };
@@ -95,7 +97,12 @@ function vtkOpenGLImageMapper(publicAPI, model) {
95
97
  };
96
98
 
97
99
  publicAPI.buildShaders = function (shaders, ren, actor) {
98
- publicAPI.getShaderTemplate(shaders, ren, actor);
100
+ publicAPI.getShaderTemplate(shaders, ren, actor); // apply any renderPassReplacements
101
+
102
+ if (model.lastRenderPassShaderReplacement) {
103
+ model.lastRenderPassShaderReplacement(shaders);
104
+ }
105
+
99
106
  publicAPI.replaceShaderValues(shaders, ren, actor);
100
107
  };
101
108
 
@@ -240,9 +247,21 @@ function vtkOpenGLImageMapper(publicAPI, model) {
240
247
  // input modified
241
248
  // light complexity changed
242
249
  var tNumComp = model.openGLTexture.getComponents();
243
- var iComp = actor.getProperty().getIndependentComponents();
250
+ var iComp = actor.getProperty().getIndependentComponents(); // has the render pass shader replacement changed? Two options
251
+
252
+ var needRebuild = false;
253
+
254
+ if (!model.currentRenderPass && model.lastRenderPassShaderReplacement) {
255
+ needRebuild = true;
256
+ model.lastRenderPassShaderReplacement = null;
257
+ }
258
+
259
+ if (model.currentRenderPass && model.currentRenderPass.getShaderReplacement() !== model.lastRenderPassShaderReplacement) {
260
+ model.lastRenderPassShaderReplacement = model.currentRenderPass.getShaderReplacement();
261
+ needRebuild = true;
262
+ }
244
263
 
245
- if (model.lastHaveSeenDepthRequest !== model.haveSeenDepthRequest || cellBO.getProgram() === 0 || model.lastTextureComponents !== tNumComp || model.lastIndependentComponents !== iComp) {
264
+ if (needRebuild || model.lastHaveSeenDepthRequest !== model.haveSeenDepthRequest || cellBO.getProgram() === 0 || model.lastTextureComponents !== tNumComp || model.lastIndependentComponents !== iComp) {
246
265
  model.lastHaveSeenDepthRequest = model.haveSeenDepthRequest;
247
266
  model.lastTextureComponents = tNumComp;
248
267
  model.lastIndependentComponents = iComp;
@@ -0,0 +1,293 @@
1
+ import _toConsumableArray from '@babel/runtime/helpers/toConsumableArray';
2
+ import macro from '../../macros.js';
3
+ import vtkOpenGLTexture from './Texture.js';
4
+ import vtkOpenGLFramebuffer from './Framebuffer.js';
5
+ import vtkRenderPass from '../SceneGraph/RenderPass.js';
6
+ import vtkDataArray from '../../Common/Core/DataArray.js';
7
+ import vtkHelper from './Helper.js';
8
+ import vtkProperty from '../Core/Property.js';
9
+ import vtkShaderProgram from './ShaderProgram.js';
10
+ import vtkVertexArrayObject from './VertexArrayObject.js';
11
+
12
+ var Representation = vtkProperty.Representation;
13
+ var vtkErrorMacro = macro.vtkErrorMacro; // ----------------------------------------------------------------------------
14
+
15
+ function translucentShaderReplacement(shaders) {
16
+ var substituteRes = vtkShaderProgram.substitute(shaders.Fragment, '//VTK::RenderPassFragmentShader::Impl', "\n float weight = gl_FragData[0].a * pow(max(1.1 - gl_FragCoord.z, 0.0), 2.0);\n gl_FragData[0] = vec4(gl_FragData[0].rgb*weight, gl_FragData[0].a);\n gl_FragData[1].r = weight;\n ", false);
17
+ shaders.Fragment = substituteRes.result;
18
+ }
19
+
20
+ var oitpFragTemplate = "//VTK::System::Dec\n\nin vec2 tcoord;\n\nuniform sampler2D translucentRTexture;\nuniform sampler2D translucentRGBATexture;\n\n// the output of this shader\n//VTK::Output::Dec\n\nvoid main()\n{\n vec4 t1Color = texture(translucentRGBATexture, tcoord);\n float t2Color = texture(translucentRTexture, tcoord).r;\n gl_FragData[0] = vec4(t1Color.rgb/max(t2Color,0.01), 1.0 - t1Color.a);\n}\n";
21
+
22
+ function vtkOpenGLOrderIndependentTranslucentPass(publicAPI, model) {
23
+ // Set our className
24
+ model.classHierarchy.push('vtkOpenGLOrderIndependentTranslucentPass'); // build vertices etc
25
+
26
+ publicAPI.createVertexBuffer = function () {
27
+ // 4 corner points in clipping space in order (x, y, z) where z is always set to -1
28
+ // prettier-ignore
29
+ var ptsArray = new Float32Array([-1, -1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1]); // 4 corresponding corner points in texture space in order (x, y)
30
+
31
+ var tcoordArray = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]); // a square defined as cell relation ship in order (cell_size, v1, v2, v3, v4)
32
+
33
+ var cellArray = new Uint16Array([4, 0, 1, 3, 2]);
34
+ var points = vtkDataArray.newInstance({
35
+ numberOfComponents: 3,
36
+ values: ptsArray
37
+ });
38
+ points.setName('points');
39
+ var tcoords = vtkDataArray.newInstance({
40
+ numberOfComponents: 2,
41
+ values: tcoordArray
42
+ });
43
+ tcoords.setName('tcoords');
44
+ var cells = vtkDataArray.newInstance({
45
+ numberOfComponents: 1,
46
+ values: cellArray
47
+ });
48
+ model.tris.getCABO().createVBO(cells, 'polys', Representation.SURFACE, {
49
+ points: points,
50
+ tcoords: tcoords,
51
+ cellOffset: 0
52
+ });
53
+ model.VBOBuildTime.modified();
54
+ };
55
+
56
+ publicAPI.createFramebuffer = function (viewNode) {
57
+ var _model$framebuffer;
58
+
59
+ var size = viewNode.getSize();
60
+ var gl = viewNode.getContext();
61
+ model.framebuffer = vtkOpenGLFramebuffer.newInstance();
62
+ model.framebuffer.setOpenGLRenderWindow(viewNode);
63
+
64
+ (_model$framebuffer = model.framebuffer).create.apply(_model$framebuffer, _toConsumableArray(size));
65
+
66
+ model.framebuffer.saveCurrentBindingsAndBuffers();
67
+ model.framebuffer.bind();
68
+ model.translucentRGBATexture = vtkOpenGLTexture.newInstance();
69
+ model.translucentRGBATexture.setInternalFormat(gl.RGBA16F);
70
+ model.translucentRGBATexture.setFormat(gl.RGBA);
71
+ model.translucentRGBATexture.setOpenGLDataType(gl.HALF_FLOAT);
72
+ model.translucentRGBATexture.setOpenGLRenderWindow(viewNode);
73
+ model.translucentRGBATexture.create2DFromRaw(size[0], size[1], 4, 'Float32Array', null);
74
+ model.translucentRTexture = vtkOpenGLTexture.newInstance();
75
+ model.translucentRTexture.setInternalFormat(gl.R16F);
76
+ model.translucentRTexture.setFormat(gl.RED);
77
+ model.translucentRTexture.setOpenGLDataType(gl.HALF_FLOAT);
78
+ model.translucentRTexture.setOpenGLRenderWindow(viewNode);
79
+ model.translucentRTexture.create2DFromRaw(size[0], size[1], 1, 'Float32Array', null);
80
+ model.translucentZTexture = vtkOpenGLTexture.newInstance();
81
+ model.translucentZTexture.setOpenGLRenderWindow(viewNode);
82
+ model.translucentZTexture.createDepthFromRaw(size[0], size[1], 'Float32Array', null);
83
+ model.framebuffer.setColorBuffer(model.translucentRGBATexture, 0);
84
+ model.framebuffer.setColorBuffer(model.translucentRTexture, 1);
85
+ model.framebuffer.setDepthBuffer(model.translucentZTexture);
86
+ };
87
+
88
+ publicAPI.createCopyShader = function (viewNode) {
89
+ model.copyShader = viewNode.getShaderCache().readyShaderProgramArray(['//VTK::System::Dec', 'attribute vec4 vertexDC;', 'attribute vec2 tcoordTC;', 'varying vec2 tcoord;', 'void main() { tcoord = tcoordTC; gl_Position = vertexDC; }'].join('\n'), oitpFragTemplate, '');
90
+ };
91
+
92
+ publicAPI.createVBO = function (viewNode) {
93
+ var gl = viewNode.getContext();
94
+ model.tris.setOpenGLRenderWindow(viewNode);
95
+ publicAPI.createVertexBuffer();
96
+ var program = model.copyShader; // prepare the vertex and triangle data for the image plane to render to
97
+
98
+ model.tris.getCABO().bind();
99
+
100
+ if (!model.copyVAO.addAttributeArray(program, model.tris.getCABO(), 'vertexDC', model.tris.getCABO().getVertexOffset(), model.tris.getCABO().getStride(), gl.FLOAT, 3, gl.FALSE)) {
101
+ vtkErrorMacro('Error setting vertexDC in copy shader VAO.');
102
+ }
103
+
104
+ if (!model.copyVAO.addAttributeArray(program, model.tris.getCABO(), 'tcoordTC', model.tris.getCABO().getTCoordOffset(), model.tris.getCABO().getStride(), gl.FLOAT, 2, gl.FALSE)) {
105
+ vtkErrorMacro('Error setting vertexDC in copy shader VAO.');
106
+ }
107
+ };
108
+
109
+ publicAPI.traverse = function (viewNode, renNode, forwardPass) {
110
+ if (model.deleted) {
111
+ return;
112
+ }
113
+
114
+ var size = viewNode.getSize();
115
+ var gl = viewNode.getContext();
116
+
117
+ if (gl === null) {
118
+ // nothing to do -> no render context
119
+ // traverse delegate passes -> has to be done in order for the vtk render-pipeline to work correctly
120
+ model.delegates.forEach(function (val) {
121
+ val.traverse(viewNode, publicAPI);
122
+ });
123
+ return;
124
+ } // if we lack the webgl2 and half floatsupport just do
125
+ // basic alpha blending
126
+
127
+
128
+ if (!viewNode.getWebgl2() || !gl.getExtension('EXT_color_buffer_half_float') && !gl.getExtension('EXT_color_buffer_float')) {
129
+ console.log('fallback');
130
+ publicAPI.setCurrentOperation('translucentPass');
131
+ renNode.traverse(publicAPI);
132
+ return;
133
+ } // prepare framebuffer // allocate framebuffer if needed and bind it
134
+
135
+
136
+ if (model.framebuffer === null) {
137
+ publicAPI.createFramebuffer(viewNode);
138
+ } else {
139
+ var fbSize = model.framebuffer.getSize();
140
+
141
+ if (fbSize === null || fbSize[0] !== size[0] || fbSize[1] !== size[1]) {
142
+ model.framebuffer.releaseGraphicsResources();
143
+ model.translucentRGBATexture.releaseGraphicsResources(viewNode);
144
+ model.translucentRTexture.releaseGraphicsResources(viewNode);
145
+ model.translucentZTexture.releaseGraphicsResources(viewNode);
146
+ publicAPI.createFramebuffer(viewNode);
147
+ } else {
148
+ // store framebuffer bindings to restore them later
149
+ model.framebuffer.saveCurrentBindingsAndBuffers();
150
+ model.framebuffer.bind();
151
+ }
152
+ }
153
+
154
+ gl.drawBuffers([gl.COLOR_ATTACHMENT0]);
155
+ gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]);
156
+ gl.clearBufferfv(gl.DEPTH, 0, [1.0]);
157
+ gl.colorMask(false, false, false, false); // rerender the opaque pass to set the depth buffer
158
+ // TODO remove when webgl1 is deprecated and instead
159
+ // have the forward pass use a texture backed zbuffer
160
+
161
+ if (forwardPass.getOpaqueActorCount() > 0) {
162
+ forwardPass.setCurrentOperation('opaquePass');
163
+ renNode.traverse(forwardPass);
164
+ }
165
+
166
+ gl.colorMask(true, true, true, true);
167
+ gl.drawBuffers([gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
168
+ gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 1.0]);
169
+ gl.clearBufferfv(gl.COLOR, 1, [0.0, 0.0, 0.0, 0.0]);
170
+ gl.enable(gl.DEPTH_TEST);
171
+ gl.enable(gl.BLEND); // basic gist is we accumulate color into RGB We compute final opacity
172
+ // into A We store accumulated opacity into R of the R texture.
173
+
174
+ gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ZERO, gl.ONE_MINUS_SRC_ALPHA); // now do the translucent rendering
175
+
176
+ publicAPI.setCurrentOperation('translucentPass');
177
+ renNode.traverse(publicAPI);
178
+ gl.drawBuffers([gl.NONE]);
179
+ model.framebuffer.restorePreviousBindingsAndBuffers(); // gl.drawBuffers([gl.BACK]);
180
+ // make sure the copy shader is ready
181
+
182
+ if (model.copyShader === null) {
183
+ publicAPI.createCopyShader(viewNode);
184
+ } else {
185
+ viewNode.getShaderCache().readyShaderProgram(model.copyShader);
186
+ } // make sure we have a VAO
187
+
188
+
189
+ if (!model.copyVAO) {
190
+ model.copyVAO = vtkVertexArrayObject.newInstance();
191
+ model.copyVAO.setOpenGLRenderWindow(viewNode);
192
+ }
193
+
194
+ model.copyVAO.bind(); // make sure the VBO is up to date
195
+
196
+ if (model.VBOBuildTime.getMTime() < publicAPI.getMTime()) {
197
+ publicAPI.createVBO(viewNode);
198
+ }
199
+
200
+ gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
201
+ gl.depthMask(false);
202
+ gl.depthFunc(gl.ALWAYS);
203
+ gl.viewport(0, 0, size[0], size[1]);
204
+ gl.scissor(0, 0, size[0], size[1]); // activate texture
205
+
206
+ model.translucentRGBATexture.activate();
207
+ model.copyShader.setUniformi('translucentRGBATexture', model.translucentRGBATexture.getTextureUnit());
208
+ model.translucentRTexture.activate();
209
+ model.copyShader.setUniformi('translucentRTexture', model.translucentRTexture.getTextureUnit()); // render quad
210
+
211
+ gl.drawArrays(gl.TRIANGLES, 0, model.tris.getCABO().getElementCount());
212
+ gl.depthMask(true);
213
+ gl.depthFunc(gl.LEQUAL);
214
+ model.translucentRGBATexture.deactivate();
215
+ model.translucentRTexture.deactivate();
216
+ };
217
+
218
+ publicAPI.getShaderReplacement = function () {
219
+ return translucentShaderReplacement;
220
+ };
221
+
222
+ publicAPI.releaseGraphicsResources = function (viewNode) {
223
+ if (model.framebuffer) {
224
+ model.framebuffer.releaseGraphicsResources(viewNode);
225
+ model.framebuffer = null;
226
+ }
227
+
228
+ if (model.translucentRGBATexture) {
229
+ model.translucentRGBATexture.releaseGraphicsResources(viewNode);
230
+ model.translucentRGBATexture = null;
231
+ }
232
+
233
+ if (model.translucentRTexture) {
234
+ model.translucentRTexture.releaseGraphicsResources(viewNode);
235
+ model.translucentRTexture = null;
236
+ }
237
+
238
+ if (model.translucentZTexture) {
239
+ model.translucentZTexture.releaseGraphicsResources(viewNode);
240
+ model.translucentZTexture = null;
241
+ }
242
+
243
+ if (model.copyVAO) {
244
+ model.copyVAO.releaseGraphicsResources(viewNode);
245
+ model.copyVAO = null;
246
+ }
247
+
248
+ if (model.copyShader) {
249
+ model.copyShader.releaseGraphicsResources(viewNode);
250
+ model.copyShader = null;
251
+ }
252
+
253
+ if (model.tris) {
254
+ model.tris.releaseGraphicsResources(viewNode);
255
+ model.tris = null;
256
+ }
257
+
258
+ publicAPI.modified();
259
+ };
260
+ } // ----------------------------------------------------------------------------
261
+ // Object factory
262
+ // ----------------------------------------------------------------------------
263
+
264
+
265
+ var DEFAULT_VALUES = {
266
+ framebuffer: null,
267
+ copyShader: null,
268
+ tris: null
269
+ }; // ----------------------------------------------------------------------------
270
+
271
+ function extend(publicAPI, model) {
272
+ var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
273
+ Object.assign(model, DEFAULT_VALUES, initialValues); // Build VTK API
274
+
275
+ vtkRenderPass.extend(publicAPI, model, initialValues);
276
+ model.VBOBuildTime = {};
277
+ macro.obj(model.VBOBuildTime, {
278
+ mtime: 0
279
+ });
280
+ model.tris = vtkHelper.newInstance();
281
+ macro.get(publicAPI, model, ['framebuffer']); // Object methods
282
+
283
+ vtkOpenGLOrderIndependentTranslucentPass(publicAPI, model);
284
+ } // ----------------------------------------------------------------------------
285
+
286
+ var newInstance = macro.newInstance(extend, 'vtkOpenGLOrderIndependentTranslucentPass'); // ----------------------------------------------------------------------------
287
+
288
+ var vtkOpenGLOrderIndependentTranslucentPass$1 = {
289
+ newInstance: newInstance,
290
+ extend: extend
291
+ };
292
+
293
+ export { vtkOpenGLOrderIndependentTranslucentPass$1 as default, extend, newInstance };
@@ -46,6 +46,7 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
46
46
 
47
47
  publicAPI.buildPass = function (prepass) {
48
48
  if (prepass) {
49
+ model.currentRenderPass = null;
49
50
  model.openGLActor = publicAPI.getFirstAncestorOfType('vtkOpenGLActor');
50
51
  model.openGLRenderer = model.openGLActor.getFirstAncestorOfType('vtkOpenGLRenderer');
51
52
  model.openGLRenderWindow = model.openGLRenderer.getParent();
@@ -54,8 +55,9 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
54
55
  }; // Renders myself
55
56
 
56
57
 
57
- publicAPI.translucentPass = function (prepass) {
58
+ publicAPI.translucentPass = function (prepass, renderPass) {
58
59
  if (prepass) {
60
+ model.currentRenderPass = renderPass;
59
61
  publicAPI.render();
60
62
  }
61
63
  };
@@ -92,7 +94,12 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
92
94
  };
93
95
 
94
96
  publicAPI.buildShaders = function (shaders, ren, actor) {
95
- publicAPI.getShaderTemplate(shaders, ren, actor); // user specified pre replacements
97
+ publicAPI.getShaderTemplate(shaders, ren, actor); // apply any renderPassReplacements
98
+
99
+ if (model.lastRenderPassShaderReplacement) {
100
+ model.lastRenderPassShaderReplacement(shaders);
101
+ } // user specified pre replacements
102
+
96
103
 
97
104
  var openGLSpec = model.renderable.getViewSpecificProperties().OpenGL;
98
105
  var shaderReplacements = null;
@@ -603,6 +610,17 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
603
610
  lastLightCount: numberOfLights
604
611
  }, true);
605
612
  needRebuild = true;
613
+ } // has the render pass shader replacement changed? Two options
614
+
615
+
616
+ if (!model.currentRenderPass && model.lastRenderPassShaderReplacement) {
617
+ needRebuild = true;
618
+ model.lastRenderPassShaderReplacement = null;
619
+ }
620
+
621
+ if (model.currentRenderPass && model.currentRenderPass.getShaderReplacement() !== model.lastRenderPassShaderReplacement) {
622
+ model.lastRenderPassShaderReplacement = model.currentRenderPass.getShaderReplacement();
623
+ needRebuild = true;
606
624
  } // has something changed that would require us to recreate the shader?
607
625
  // candidates are
608
626
  // property modified (representation interpolation and lighting)
@@ -1,9 +1,9 @@
1
- import { vtkAlgorithm, vtkObject } from '@kitware/vtk.js/interfaces';
2
- import { Size, Vector2, Vector3 } from '@kitware/vtk.js/types';
3
- import { vtkRenderer } from '@kitware/vtk.js/Rendering/Core/Renderer';
4
- import { VtkDataTypes } from '@kitware/vtk.js/Common/Core/DataArray';
5
- import vtkTexture from '@kitware/vtk.js/Rendering/Core/Texture';
6
- import vtkViewStream from '@kitware/vtk.js/IO/Core/ImageStream/ViewStream';
1
+ import { vtkAlgorithm, vtkObject } from '../../interfaces';
2
+ import { Nullable, Size, Vector2, Vector3 } from '../../types';
3
+ import { vtkRenderer } from '../../Rendering/Core/Renderer';
4
+ import { VtkDataTypes } from '../../Common/Core/DataArray';
5
+ import vtkTexture from '../Core/Texture';
6
+ import vtkViewStream from '../../IO/Core/ImageStream/ViewStream';
7
7
 
8
8
  /**
9
9
  *
@@ -199,7 +199,7 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
199
199
  *
200
200
  * @param options
201
201
  */
202
- get3DContext(options: object): WebGLRenderingContext | null;
202
+ get3DContext(options: object): Nullable<WebGLRenderingContext>;
203
203
 
204
204
  /**
205
205
  *
@@ -241,20 +241,20 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
241
241
 
242
242
  /**
243
243
  *
244
- * @param vtktype
245
- * @param numComps
246
- * @param useFloat
244
+ * @param {VtkDataTypes} vtktype
245
+ * @param {Number} numComps
246
+ * @param {Boolean} useFloat
247
247
  */
248
248
  getDefaultTextureInternalFormat(vtktype: VtkDataTypes, numComps: number, useFloat: boolean): void;
249
249
 
250
250
  /**
251
- *
252
- * @param {HTMLImageElement} img
251
+ *
252
+ * @param {HTMLImageElement} img The background image.
253
253
  */
254
254
  setBackgroundImage(img: HTMLImageElement): void;
255
255
 
256
256
  /**
257
- *
257
+ *
258
258
  * @param {Boolean} value
259
259
  */
260
260
  setUseBackgroundImage(value: boolean): void;
@@ -273,7 +273,7 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
273
273
  * @param {String} format
274
274
  * @param {IOptions} options
275
275
  */
276
- captureNextImage(format: string, options: IOptions): Promise<string> | null;
276
+ captureNextImage(format: string, options: IOptions): Nullable<Promise<string>>;
277
277
 
278
278
  /**
279
279
  *
@@ -297,20 +297,20 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
297
297
 
298
298
  /**
299
299
  *
300
- * @param stream
300
+ * @param {vtkViewStream} stream The vtkViewStream instance.
301
301
  */
302
302
  setViewStream(stream: vtkViewStream): boolean;
303
303
 
304
304
  /**
305
305
  *
306
- * @param {Vector2} size
306
+ * @param {Vector2} size
307
307
  */
308
308
  setSize(size: Vector2): void;
309
309
 
310
310
  /**
311
311
  *
312
- * @param {Number} x
313
- * @param {Number} y
312
+ * @param {Number} x
313
+ * @param {Number} y
314
314
  */
315
315
  setSize(x: number, y: number): void;
316
316
 
@@ -46,8 +46,16 @@ function vtkShaderCache(publicAPI, model) {
46
46
  if (gl2) {
47
47
  nVSSource = vtkShaderProgram.substitute(nVSSource, 'varying', 'out').result;
48
48
  nFSSource = vtkShaderProgram.substitute(nFSSource, 'varying', 'in').result;
49
- nFSSource = vtkShaderProgram.substitute(nFSSource, 'gl_FragData\\[0\\]', 'fragOutput0').result;
50
- nFSSource = vtkShaderProgram.substitute(nFSSource, '//VTK::Output::Dec', 'layout(location = 0) out vec4 fragOutput0;').result;
49
+ var shaderOutputs = '';
50
+ var outputCount = 0;
51
+
52
+ while (nFSSource.includes("gl_FragData[".concat(outputCount, "]"))) {
53
+ nFSSource = vtkShaderProgram.substitute(nFSSource, "gl_FragData\\[".concat(outputCount, "\\]"), "fragOutput".concat(outputCount)).result;
54
+ shaderOutputs += "layout(location = ".concat(outputCount, ") out vec4 fragOutput").concat(outputCount, ";\n");
55
+ outputCount++;
56
+ }
57
+
58
+ nFSSource = vtkShaderProgram.substitute(nFSSource, '//VTK::Output::Dec', shaderOutputs).result;
51
59
  } // nFSSource = ShaderProgram.substitute(nFSSource, 'gl_FragData\\[0\\]',
52
60
  // 'gl_FragColor').result;
53
61