@kitware/vtk.js 23.0.0 → 23.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Common/Core/CellArray.d.ts +2 -2
- package/Common/Core/DataArray.d.ts +2 -2
- package/Common/Core/Endian.d.ts +3 -1
- package/Common/Core/ImageHelper.d.ts +1 -1
- package/Common/Core/LookupTable.d.ts +2 -2
- package/Common/Core/Math.d.ts +1 -1
- package/Common/Core/MatrixBuilder.d.ts +1 -1
- package/Common/Core/Points.d.ts +2 -2
- package/Common/Core/PriorityQueue.d.ts +1 -1
- package/Common/Core/ProgressHandler.d.ts +1 -1
- package/Common/Core/ScalarsToColors.d.ts +3 -3
- package/Common/Core/StringArray.d.ts +1 -1
- package/Common/Core/VariantArray.d.ts +1 -1
- package/Common/DataModel/Box.d.ts +2 -2
- package/Common/DataModel/CardinalSpline1D.d.ts +2 -2
- package/Common/DataModel/Cell.d.ts +3 -3
- package/Common/DataModel/Cone.d.ts +2 -2
- package/Common/DataModel/Cylinder.d.ts +2 -2
- package/Common/DataModel/DataSet.d.ts +2 -2
- package/Common/DataModel/DataSetAttributes/FieldData.d.ts +1 -1
- package/Common/DataModel/DataSetAttributes.d.ts +3 -3
- package/Common/DataModel/ImageData.d.ts +2 -2
- package/Common/DataModel/KochanekSpline1D.d.ts +1 -1
- package/Common/DataModel/Line.d.ts +2 -2
- package/Common/DataModel/PiecewiseFunction.d.ts +2 -2
- package/Common/DataModel/Plane.d.ts +2 -2
- package/Common/DataModel/PointSet.d.ts +3 -3
- package/Common/DataModel/PolyData.d.ts +3 -3
- package/Common/DataModel/Polygon.d.ts +2 -2
- package/Common/DataModel/SelectionNode.d.ts +2 -2
- package/Common/DataModel/Sphere.d.ts +2 -2
- package/Common/DataModel/Spline1D.d.ts +1 -1
- package/Common/DataModel/Spline3D.d.ts +1 -1
- package/Common/DataModel/Triangle.d.ts +2 -2
- package/Common/Transform/LandmarkTransform.d.ts +2 -2
- package/Filters/General/AppendPolyData.d.ts +1 -1
- package/Filters/General/ImageCropFilter.d.ts +1 -1
- package/Filters/General/ImageOutlineFilter.d.ts +1 -1
- package/Filters/General/ImageSliceFilter.d.ts +1 -1
- package/Filters/General/ImageStreamline.d.ts +3 -3
- package/Filters/General/LineFilter.d.ts +1 -1
- package/Filters/General/OutlineFilter.d.ts +1 -1
- package/Filters/General/TriangleFilter.d.ts +1 -1
- package/Filters/General/TubeFilter.d.ts +2 -2
- package/Filters/Sources/Arrow2DSource.d.ts +2 -2
- package/Filters/Sources/ArrowSource.d.ts +2 -2
- package/Filters/Sources/CircleSource.d.ts +2 -2
- package/Filters/Sources/ConeSource.d.ts +2 -2
- package/Filters/Sources/CubeSource.d.ts +2 -2
- package/Filters/Sources/Cursor3D.d.ts +3 -3
- package/Filters/Sources/CylinderSource.d.ts +2 -2
- package/Filters/Sources/LineSource.d.ts +2 -2
- package/Filters/Sources/PlaneSource.d.ts +2 -2
- package/Filters/Sources/PointSource.d.ts +2 -2
- package/Filters/Sources/SphereSource.d.ts +2 -2
- package/Filters/Texture/TextureMapToPlane.d.ts +1 -1
- package/Filters/Texture/TextureMapToSphere.d.ts +1 -1
- package/IO/Core/DataAccessHelper.d.ts +4 -4
- package/IO/Core/HttpDataSetReader.d.ts +5 -5
- package/IO/Core/HttpSceneLoader.d.ts +5 -5
- package/IO/Core/ImageStream/DefaultProtocol.d.ts +1 -1
- package/IO/Core/ImageStream/ViewStream.d.ts +4 -4
- package/IO/Core/ImageStream.d.ts +3 -3
- package/IO/Core/WSLinkClient.d.ts +1 -1
- package/IO/Geometry/DracoReader.d.ts +5 -5
- package/IO/Geometry/PLYReader.d.ts +5 -5
- package/IO/Geometry/PLYWriter.d.ts +2 -2
- package/IO/Geometry/STLReader.d.ts +5 -5
- package/IO/Geometry/STLWriter.d.ts +2 -2
- package/IO/Misc/ElevationReader.d.ts +5 -5
- package/IO/Misc/ITKImageReader.d.ts +1 -1
- package/IO/Misc/ITKPolyDataReader.d.ts +1 -1
- package/IO/Misc/JSONNucleoReader.d.ts +5 -5
- package/IO/Misc/JSONReader.d.ts +1 -1
- package/IO/Misc/MTLReader.d.ts +6 -6
- package/IO/Misc/OBJReader.d.ts +5 -5
- package/IO/Misc/PDBReader.d.ts +5 -5
- package/IO/XML/XMLImageDataReader.d.ts +1 -1
- package/IO/XML/XMLPolyDataReader.d.ts +1 -1
- package/IO/XML/XMLReader.d.ts +5 -5
- package/Interaction/Manipulators/MouseRangeManipulator.js +55 -1
- package/Interaction/Widgets/OrientationMarkerWidget.d.ts +12 -10
- package/Rendering/Core/AbstractMapper.d.ts +2 -2
- package/Rendering/Core/AbstractMapper3D.d.ts +2 -2
- package/Rendering/Core/AbstractPicker.d.ts +4 -4
- package/Rendering/Core/Actor.d.ts +4 -4
- package/Rendering/Core/Actor2D.d.ts +5 -5
- package/Rendering/Core/AnnotatedCubeActor.d.ts +1 -1
- package/Rendering/Core/AxesActor.d.ts +1 -1
- package/Rendering/Core/Camera.d.ts +2 -2
- package/Rendering/Core/CellPicker.d.ts +5 -5
- package/Rendering/Core/ColorTransferFunction.d.ts +1 -1
- package/Rendering/Core/Coordinate.d.ts +2 -2
- package/Rendering/Core/Follower.d.ts +2 -2
- package/Rendering/Core/Glyph3DMapper.d.ts +2 -2
- package/Rendering/Core/ImageMapper.d.ts +3 -3
- package/Rendering/Core/ImageProperty.d.ts +2 -2
- package/Rendering/Core/ImageSlice.d.ts +4 -4
- package/Rendering/Core/Light.d.ts +2 -2
- package/Rendering/Core/Mapper.d.ts +5 -5
- package/Rendering/Core/Mapper2D.d.ts +4 -3
- package/Rendering/Core/Picker.d.ts +5 -5
- package/Rendering/Core/PixelSpaceCallbackMapper.d.ts +2 -2
- package/Rendering/Core/PointPicker.d.ts +3 -3
- package/Rendering/Core/Prop.d.ts +5 -5
- package/Rendering/Core/Prop3D.d.ts +2 -2
- package/Rendering/Core/Property.d.ts +2 -2
- package/Rendering/Core/Property2D.d.ts +2 -2
- package/Rendering/Core/RenderWindow.d.ts +4 -4
- package/Rendering/Core/RenderWindowInteractor.d.ts +2 -2
- package/Rendering/Core/Renderer.d.ts +12 -11
- package/Rendering/Core/ScalarBarActor.d.ts +3 -3
- package/Rendering/Core/Skybox.d.ts +1 -1
- package/Rendering/Core/SphereMapper.d.ts +1 -1
- package/Rendering/Core/StickMapper.d.ts +1 -1
- package/Rendering/Core/Texture.d.ts +1 -1
- package/Rendering/Core/Viewport.d.ts +4 -4
- package/Rendering/Core/Volume.d.ts +4 -4
- package/Rendering/Core/VolumeMapper.d.ts +2 -2
- package/Rendering/Core/VolumeProperty.d.ts +1 -1
- package/Rendering/Misc/CanvasView.d.ts +2 -2
- package/Rendering/Misc/FullScreenRenderWindow.d.ts +8 -8
- package/Rendering/Misc/GenericRenderWindow.d.ts +6 -6
- package/Rendering/Misc/RemoteView.d.ts +3 -3
- package/Rendering/Misc/RenderWindowWithControlBar.d.ts +2 -2
- package/Rendering/Misc/SynchronizableRenderWindow.d.ts +4 -3
- package/Rendering/Misc/TextureLODsDownloader.d.ts +4 -4
- package/Rendering/OpenGL/ForwardPass.js +7 -3
- package/Rendering/OpenGL/Framebuffer.js +68 -11
- package/Rendering/OpenGL/ImageMapper.js +23 -4
- package/Rendering/OpenGL/OrderIndependentTranslucentPass.js +293 -0
- package/Rendering/OpenGL/PolyDataMapper.js +20 -2
- package/Rendering/OpenGL/RenderWindow.d.ts +18 -18
- package/Rendering/OpenGL/ShaderCache.js +10 -2
- package/Rendering/OpenGL/Texture.js +32 -16
- package/Rendering/OpenGL/glsl/vtkPolyDataFS.glsl.js +1 -1
- package/Rendering/SceneGraph/RenderPass.d.ts +2 -2
- package/Rendering/SceneGraph/ViewNode.d.ts +2 -2
- package/Rendering/SceneGraph/ViewNodeFactory.d.ts +1 -1
- package/Rendering/WebGPU/HardwareSelectionPass.js +0 -1
- package/Rendering/WebGPU/OrderIndependentTranslucentPass.js +1 -3
- package/Rendering/WebGPU/RenderEncoder.js +1 -4
- package/Widgets/Manipulators/LineManipulator.d.ts +1 -1
- package/Widgets/Manipulators/PlaneManipulator.d.ts +1 -1
- package/Widgets/Manipulators/TrackballManipulator.d.ts +1 -1
- package/Widgets/Representations/ResliceCursorContextRepresentation.d.ts +1 -1
- package/Widgets/Representations/WidgetRepresentation.d.ts +1 -1
- package/interfaces.d.ts +4 -4
- package/macros.d.ts +1 -1
- package/package.json +1 -1
- package/types.d.ts +22 -1
- package/vtk.d.ts +7 -2
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import _toConsumableArray from '@babel/runtime/helpers/toConsumableArray';
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import macro from '../../macros.js';
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import vtkOpenGLTexture from './Texture.js';
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import vtkOpenGLFramebuffer from './Framebuffer.js';
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import vtkRenderPass from '../SceneGraph/RenderPass.js';
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import vtkDataArray from '../../Common/Core/DataArray.js';
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import vtkHelper from './Helper.js';
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import vtkProperty from '../Core/Property.js';
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import vtkShaderProgram from './ShaderProgram.js';
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import vtkVertexArrayObject from './VertexArrayObject.js';
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var Representation = vtkProperty.Representation;
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var vtkErrorMacro = macro.vtkErrorMacro; // ----------------------------------------------------------------------------
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function translucentShaderReplacement(shaders) {
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var substituteRes = vtkShaderProgram.substitute(shaders.Fragment, '//VTK::RenderPassFragmentShader::Impl', "\n float weight = gl_FragData[0].a * pow(max(1.1 - gl_FragCoord.z, 0.0), 2.0);\n gl_FragData[0] = vec4(gl_FragData[0].rgb*weight, gl_FragData[0].a);\n gl_FragData[1].r = weight;\n ", false);
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shaders.Fragment = substituteRes.result;
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}
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var oitpFragTemplate = "//VTK::System::Dec\n\nin vec2 tcoord;\n\nuniform sampler2D translucentRTexture;\nuniform sampler2D translucentRGBATexture;\n\n// the output of this shader\n//VTK::Output::Dec\n\nvoid main()\n{\n vec4 t1Color = texture(translucentRGBATexture, tcoord);\n float t2Color = texture(translucentRTexture, tcoord).r;\n gl_FragData[0] = vec4(t1Color.rgb/max(t2Color,0.01), 1.0 - t1Color.a);\n}\n";
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function vtkOpenGLOrderIndependentTranslucentPass(publicAPI, model) {
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// Set our className
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model.classHierarchy.push('vtkOpenGLOrderIndependentTranslucentPass'); // build vertices etc
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publicAPI.createVertexBuffer = function () {
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// 4 corner points in clipping space in order (x, y, z) where z is always set to -1
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// prettier-ignore
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var ptsArray = new Float32Array([-1, -1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1]); // 4 corresponding corner points in texture space in order (x, y)
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var tcoordArray = new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]); // a square defined as cell relation ship in order (cell_size, v1, v2, v3, v4)
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var cellArray = new Uint16Array([4, 0, 1, 3, 2]);
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var points = vtkDataArray.newInstance({
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numberOfComponents: 3,
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values: ptsArray
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});
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points.setName('points');
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var tcoords = vtkDataArray.newInstance({
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numberOfComponents: 2,
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values: tcoordArray
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});
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tcoords.setName('tcoords');
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var cells = vtkDataArray.newInstance({
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numberOfComponents: 1,
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values: cellArray
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});
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model.tris.getCABO().createVBO(cells, 'polys', Representation.SURFACE, {
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points: points,
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tcoords: tcoords,
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cellOffset: 0
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});
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model.VBOBuildTime.modified();
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};
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publicAPI.createFramebuffer = function (viewNode) {
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var _model$framebuffer;
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var size = viewNode.getSize();
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var gl = viewNode.getContext();
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model.framebuffer = vtkOpenGLFramebuffer.newInstance();
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model.framebuffer.setOpenGLRenderWindow(viewNode);
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(_model$framebuffer = model.framebuffer).create.apply(_model$framebuffer, _toConsumableArray(size));
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model.framebuffer.saveCurrentBindingsAndBuffers();
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model.framebuffer.bind();
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model.translucentRGBATexture = vtkOpenGLTexture.newInstance();
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model.translucentRGBATexture.setInternalFormat(gl.RGBA16F);
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model.translucentRGBATexture.setFormat(gl.RGBA);
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model.translucentRGBATexture.setOpenGLDataType(gl.HALF_FLOAT);
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model.translucentRGBATexture.setOpenGLRenderWindow(viewNode);
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model.translucentRGBATexture.create2DFromRaw(size[0], size[1], 4, 'Float32Array', null);
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model.translucentRTexture = vtkOpenGLTexture.newInstance();
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model.translucentRTexture.setInternalFormat(gl.R16F);
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model.translucentRTexture.setFormat(gl.RED);
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model.translucentRTexture.setOpenGLDataType(gl.HALF_FLOAT);
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model.translucentRTexture.setOpenGLRenderWindow(viewNode);
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model.translucentRTexture.create2DFromRaw(size[0], size[1], 1, 'Float32Array', null);
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model.translucentZTexture = vtkOpenGLTexture.newInstance();
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model.translucentZTexture.setOpenGLRenderWindow(viewNode);
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model.translucentZTexture.createDepthFromRaw(size[0], size[1], 'Float32Array', null);
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model.framebuffer.setColorBuffer(model.translucentRGBATexture, 0);
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model.framebuffer.setColorBuffer(model.translucentRTexture, 1);
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model.framebuffer.setDepthBuffer(model.translucentZTexture);
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};
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publicAPI.createCopyShader = function (viewNode) {
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model.copyShader = viewNode.getShaderCache().readyShaderProgramArray(['//VTK::System::Dec', 'attribute vec4 vertexDC;', 'attribute vec2 tcoordTC;', 'varying vec2 tcoord;', 'void main() { tcoord = tcoordTC; gl_Position = vertexDC; }'].join('\n'), oitpFragTemplate, '');
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};
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publicAPI.createVBO = function (viewNode) {
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var gl = viewNode.getContext();
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model.tris.setOpenGLRenderWindow(viewNode);
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publicAPI.createVertexBuffer();
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var program = model.copyShader; // prepare the vertex and triangle data for the image plane to render to
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model.tris.getCABO().bind();
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if (!model.copyVAO.addAttributeArray(program, model.tris.getCABO(), 'vertexDC', model.tris.getCABO().getVertexOffset(), model.tris.getCABO().getStride(), gl.FLOAT, 3, gl.FALSE)) {
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vtkErrorMacro('Error setting vertexDC in copy shader VAO.');
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}
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if (!model.copyVAO.addAttributeArray(program, model.tris.getCABO(), 'tcoordTC', model.tris.getCABO().getTCoordOffset(), model.tris.getCABO().getStride(), gl.FLOAT, 2, gl.FALSE)) {
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vtkErrorMacro('Error setting vertexDC in copy shader VAO.');
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}
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};
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publicAPI.traverse = function (viewNode, renNode, forwardPass) {
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if (model.deleted) {
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return;
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}
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var size = viewNode.getSize();
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var gl = viewNode.getContext();
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if (gl === null) {
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// nothing to do -> no render context
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// traverse delegate passes -> has to be done in order for the vtk render-pipeline to work correctly
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model.delegates.forEach(function (val) {
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val.traverse(viewNode, publicAPI);
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});
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return;
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} // if we lack the webgl2 and half floatsupport just do
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// basic alpha blending
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if (!viewNode.getWebgl2() || !gl.getExtension('EXT_color_buffer_half_float') && !gl.getExtension('EXT_color_buffer_float')) {
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console.log('fallback');
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publicAPI.setCurrentOperation('translucentPass');
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renNode.traverse(publicAPI);
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return;
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} // prepare framebuffer // allocate framebuffer if needed and bind it
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if (model.framebuffer === null) {
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publicAPI.createFramebuffer(viewNode);
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} else {
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var fbSize = model.framebuffer.getSize();
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if (fbSize === null || fbSize[0] !== size[0] || fbSize[1] !== size[1]) {
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model.framebuffer.releaseGraphicsResources();
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model.translucentRGBATexture.releaseGraphicsResources(viewNode);
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model.translucentRTexture.releaseGraphicsResources(viewNode);
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model.translucentZTexture.releaseGraphicsResources(viewNode);
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publicAPI.createFramebuffer(viewNode);
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} else {
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// store framebuffer bindings to restore them later
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model.framebuffer.saveCurrentBindingsAndBuffers();
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model.framebuffer.bind();
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}
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}
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gl.drawBuffers([gl.COLOR_ATTACHMENT0]);
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gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]);
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gl.clearBufferfv(gl.DEPTH, 0, [1.0]);
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gl.colorMask(false, false, false, false); // rerender the opaque pass to set the depth buffer
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// TODO remove when webgl1 is deprecated and instead
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// have the forward pass use a texture backed zbuffer
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if (forwardPass.getOpaqueActorCount() > 0) {
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forwardPass.setCurrentOperation('opaquePass');
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renNode.traverse(forwardPass);
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}
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gl.colorMask(true, true, true, true);
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gl.drawBuffers([gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
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gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 1.0]);
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gl.clearBufferfv(gl.COLOR, 1, [0.0, 0.0, 0.0, 0.0]);
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gl.enable(gl.DEPTH_TEST);
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gl.enable(gl.BLEND); // basic gist is we accumulate color into RGB We compute final opacity
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// into A We store accumulated opacity into R of the R texture.
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gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ZERO, gl.ONE_MINUS_SRC_ALPHA); // now do the translucent rendering
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publicAPI.setCurrentOperation('translucentPass');
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renNode.traverse(publicAPI);
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gl.drawBuffers([gl.NONE]);
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model.framebuffer.restorePreviousBindingsAndBuffers(); // gl.drawBuffers([gl.BACK]);
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// make sure the copy shader is ready
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if (model.copyShader === null) {
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publicAPI.createCopyShader(viewNode);
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} else {
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viewNode.getShaderCache().readyShaderProgram(model.copyShader);
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} // make sure we have a VAO
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if (!model.copyVAO) {
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model.copyVAO = vtkVertexArrayObject.newInstance();
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model.copyVAO.setOpenGLRenderWindow(viewNode);
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}
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model.copyVAO.bind(); // make sure the VBO is up to date
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if (model.VBOBuildTime.getMTime() < publicAPI.getMTime()) {
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publicAPI.createVBO(viewNode);
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}
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gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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gl.depthMask(false);
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gl.depthFunc(gl.ALWAYS);
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gl.viewport(0, 0, size[0], size[1]);
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gl.scissor(0, 0, size[0], size[1]); // activate texture
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model.translucentRGBATexture.activate();
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model.copyShader.setUniformi('translucentRGBATexture', model.translucentRGBATexture.getTextureUnit());
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model.translucentRTexture.activate();
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model.copyShader.setUniformi('translucentRTexture', model.translucentRTexture.getTextureUnit()); // render quad
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gl.drawArrays(gl.TRIANGLES, 0, model.tris.getCABO().getElementCount());
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gl.depthMask(true);
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gl.depthFunc(gl.LEQUAL);
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model.translucentRGBATexture.deactivate();
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model.translucentRTexture.deactivate();
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};
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publicAPI.getShaderReplacement = function () {
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return translucentShaderReplacement;
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};
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publicAPI.releaseGraphicsResources = function (viewNode) {
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if (model.framebuffer) {
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model.framebuffer.releaseGraphicsResources(viewNode);
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model.framebuffer = null;
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}
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if (model.translucentRGBATexture) {
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model.translucentRGBATexture.releaseGraphicsResources(viewNode);
|
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model.translucentRGBATexture = null;
|
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|
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}
|
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|
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if (model.translucentRTexture) {
|
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|
+
model.translucentRTexture.releaseGraphicsResources(viewNode);
|
|
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|
+
model.translucentRTexture = null;
|
|
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|
+
}
|
|
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|
+
|
|
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|
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if (model.translucentZTexture) {
|
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|
+
model.translucentZTexture.releaseGraphicsResources(viewNode);
|
|
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|
+
model.translucentZTexture = null;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
if (model.copyVAO) {
|
|
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|
+
model.copyVAO.releaseGraphicsResources(viewNode);
|
|
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|
+
model.copyVAO = null;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
if (model.copyShader) {
|
|
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|
+
model.copyShader.releaseGraphicsResources(viewNode);
|
|
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|
+
model.copyShader = null;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
if (model.tris) {
|
|
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|
+
model.tris.releaseGraphicsResources(viewNode);
|
|
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|
+
model.tris = null;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
publicAPI.modified();
|
|
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|
+
};
|
|
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|
+
} // ----------------------------------------------------------------------------
|
|
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|
+
// Object factory
|
|
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|
+
// ----------------------------------------------------------------------------
|
|
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|
+
|
|
264
|
+
|
|
265
|
+
var DEFAULT_VALUES = {
|
|
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|
+
framebuffer: null,
|
|
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|
+
copyShader: null,
|
|
268
|
+
tris: null
|
|
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|
+
}; // ----------------------------------------------------------------------------
|
|
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|
+
|
|
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|
+
function extend(publicAPI, model) {
|
|
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|
+
var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
|
|
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|
+
Object.assign(model, DEFAULT_VALUES, initialValues); // Build VTK API
|
|
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|
+
|
|
275
|
+
vtkRenderPass.extend(publicAPI, model, initialValues);
|
|
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|
+
model.VBOBuildTime = {};
|
|
277
|
+
macro.obj(model.VBOBuildTime, {
|
|
278
|
+
mtime: 0
|
|
279
|
+
});
|
|
280
|
+
model.tris = vtkHelper.newInstance();
|
|
281
|
+
macro.get(publicAPI, model, ['framebuffer']); // Object methods
|
|
282
|
+
|
|
283
|
+
vtkOpenGLOrderIndependentTranslucentPass(publicAPI, model);
|
|
284
|
+
} // ----------------------------------------------------------------------------
|
|
285
|
+
|
|
286
|
+
var newInstance = macro.newInstance(extend, 'vtkOpenGLOrderIndependentTranslucentPass'); // ----------------------------------------------------------------------------
|
|
287
|
+
|
|
288
|
+
var vtkOpenGLOrderIndependentTranslucentPass$1 = {
|
|
289
|
+
newInstance: newInstance,
|
|
290
|
+
extend: extend
|
|
291
|
+
};
|
|
292
|
+
|
|
293
|
+
export { vtkOpenGLOrderIndependentTranslucentPass$1 as default, extend, newInstance };
|
|
@@ -46,6 +46,7 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
|
|
|
46
46
|
|
|
47
47
|
publicAPI.buildPass = function (prepass) {
|
|
48
48
|
if (prepass) {
|
|
49
|
+
model.currentRenderPass = null;
|
|
49
50
|
model.openGLActor = publicAPI.getFirstAncestorOfType('vtkOpenGLActor');
|
|
50
51
|
model.openGLRenderer = model.openGLActor.getFirstAncestorOfType('vtkOpenGLRenderer');
|
|
51
52
|
model.openGLRenderWindow = model.openGLRenderer.getParent();
|
|
@@ -54,8 +55,9 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
|
|
|
54
55
|
}; // Renders myself
|
|
55
56
|
|
|
56
57
|
|
|
57
|
-
publicAPI.translucentPass = function (prepass) {
|
|
58
|
+
publicAPI.translucentPass = function (prepass, renderPass) {
|
|
58
59
|
if (prepass) {
|
|
60
|
+
model.currentRenderPass = renderPass;
|
|
59
61
|
publicAPI.render();
|
|
60
62
|
}
|
|
61
63
|
};
|
|
@@ -92,7 +94,12 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
|
|
|
92
94
|
};
|
|
93
95
|
|
|
94
96
|
publicAPI.buildShaders = function (shaders, ren, actor) {
|
|
95
|
-
publicAPI.getShaderTemplate(shaders, ren, actor); //
|
|
97
|
+
publicAPI.getShaderTemplate(shaders, ren, actor); // apply any renderPassReplacements
|
|
98
|
+
|
|
99
|
+
if (model.lastRenderPassShaderReplacement) {
|
|
100
|
+
model.lastRenderPassShaderReplacement(shaders);
|
|
101
|
+
} // user specified pre replacements
|
|
102
|
+
|
|
96
103
|
|
|
97
104
|
var openGLSpec = model.renderable.getViewSpecificProperties().OpenGL;
|
|
98
105
|
var shaderReplacements = null;
|
|
@@ -603,6 +610,17 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
|
|
|
603
610
|
lastLightCount: numberOfLights
|
|
604
611
|
}, true);
|
|
605
612
|
needRebuild = true;
|
|
613
|
+
} // has the render pass shader replacement changed? Two options
|
|
614
|
+
|
|
615
|
+
|
|
616
|
+
if (!model.currentRenderPass && model.lastRenderPassShaderReplacement) {
|
|
617
|
+
needRebuild = true;
|
|
618
|
+
model.lastRenderPassShaderReplacement = null;
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
if (model.currentRenderPass && model.currentRenderPass.getShaderReplacement() !== model.lastRenderPassShaderReplacement) {
|
|
622
|
+
model.lastRenderPassShaderReplacement = model.currentRenderPass.getShaderReplacement();
|
|
623
|
+
needRebuild = true;
|
|
606
624
|
} // has something changed that would require us to recreate the shader?
|
|
607
625
|
// candidates are
|
|
608
626
|
// property modified (representation interpolation and lighting)
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { vtkAlgorithm, vtkObject } from '
|
|
2
|
-
import { Size, Vector2, Vector3 } from '
|
|
3
|
-
import { vtkRenderer } from '
|
|
4
|
-
import { VtkDataTypes } from '
|
|
5
|
-
import vtkTexture from '
|
|
6
|
-
import vtkViewStream from '
|
|
1
|
+
import { vtkAlgorithm, vtkObject } from '../../interfaces';
|
|
2
|
+
import { Nullable, Size, Vector2, Vector3 } from '../../types';
|
|
3
|
+
import { vtkRenderer } from '../../Rendering/Core/Renderer';
|
|
4
|
+
import { VtkDataTypes } from '../../Common/Core/DataArray';
|
|
5
|
+
import vtkTexture from '../Core/Texture';
|
|
6
|
+
import vtkViewStream from '../../IO/Core/ImageStream/ViewStream';
|
|
7
7
|
|
|
8
8
|
/**
|
|
9
9
|
*
|
|
@@ -199,7 +199,7 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
|
|
|
199
199
|
*
|
|
200
200
|
* @param options
|
|
201
201
|
*/
|
|
202
|
-
get3DContext(options: object): WebGLRenderingContext
|
|
202
|
+
get3DContext(options: object): Nullable<WebGLRenderingContext>;
|
|
203
203
|
|
|
204
204
|
/**
|
|
205
205
|
*
|
|
@@ -241,20 +241,20 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
|
|
|
241
241
|
|
|
242
242
|
/**
|
|
243
243
|
*
|
|
244
|
-
* @param vtktype
|
|
245
|
-
* @param numComps
|
|
246
|
-
* @param useFloat
|
|
244
|
+
* @param {VtkDataTypes} vtktype
|
|
245
|
+
* @param {Number} numComps
|
|
246
|
+
* @param {Boolean} useFloat
|
|
247
247
|
*/
|
|
248
248
|
getDefaultTextureInternalFormat(vtktype: VtkDataTypes, numComps: number, useFloat: boolean): void;
|
|
249
249
|
|
|
250
250
|
/**
|
|
251
|
-
*
|
|
252
|
-
* @param {HTMLImageElement} img
|
|
251
|
+
*
|
|
252
|
+
* @param {HTMLImageElement} img The background image.
|
|
253
253
|
*/
|
|
254
254
|
setBackgroundImage(img: HTMLImageElement): void;
|
|
255
255
|
|
|
256
256
|
/**
|
|
257
|
-
*
|
|
257
|
+
*
|
|
258
258
|
* @param {Boolean} value
|
|
259
259
|
*/
|
|
260
260
|
setUseBackgroundImage(value: boolean): void;
|
|
@@ -273,7 +273,7 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
|
|
|
273
273
|
* @param {String} format
|
|
274
274
|
* @param {IOptions} options
|
|
275
275
|
*/
|
|
276
|
-
captureNextImage(format: string, options: IOptions): Promise<string
|
|
276
|
+
captureNextImage(format: string, options: IOptions): Nullable<Promise<string>>;
|
|
277
277
|
|
|
278
278
|
/**
|
|
279
279
|
*
|
|
@@ -297,20 +297,20 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
|
|
|
297
297
|
|
|
298
298
|
/**
|
|
299
299
|
*
|
|
300
|
-
* @param stream
|
|
300
|
+
* @param {vtkViewStream} stream The vtkViewStream instance.
|
|
301
301
|
*/
|
|
302
302
|
setViewStream(stream: vtkViewStream): boolean;
|
|
303
303
|
|
|
304
304
|
/**
|
|
305
305
|
*
|
|
306
|
-
* @param {Vector2} size
|
|
306
|
+
* @param {Vector2} size
|
|
307
307
|
*/
|
|
308
308
|
setSize(size: Vector2): void;
|
|
309
309
|
|
|
310
310
|
/**
|
|
311
311
|
*
|
|
312
|
-
* @param {Number} x
|
|
313
|
-
* @param {Number} y
|
|
312
|
+
* @param {Number} x
|
|
313
|
+
* @param {Number} y
|
|
314
314
|
*/
|
|
315
315
|
setSize(x: number, y: number): void;
|
|
316
316
|
|
|
@@ -46,8 +46,16 @@ function vtkShaderCache(publicAPI, model) {
|
|
|
46
46
|
if (gl2) {
|
|
47
47
|
nVSSource = vtkShaderProgram.substitute(nVSSource, 'varying', 'out').result;
|
|
48
48
|
nFSSource = vtkShaderProgram.substitute(nFSSource, 'varying', 'in').result;
|
|
49
|
-
|
|
50
|
-
|
|
49
|
+
var shaderOutputs = '';
|
|
50
|
+
var outputCount = 0;
|
|
51
|
+
|
|
52
|
+
while (nFSSource.includes("gl_FragData[".concat(outputCount, "]"))) {
|
|
53
|
+
nFSSource = vtkShaderProgram.substitute(nFSSource, "gl_FragData\\[".concat(outputCount, "\\]"), "fragOutput".concat(outputCount)).result;
|
|
54
|
+
shaderOutputs += "layout(location = ".concat(outputCount, ") out vec4 fragOutput").concat(outputCount, ";\n");
|
|
55
|
+
outputCount++;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
nFSSource = vtkShaderProgram.substitute(nFSSource, '//VTK::Output::Dec', shaderOutputs).result;
|
|
51
59
|
} // nFSSource = ShaderProgram.substitute(nFSSource, 'gl_FragData\\[0\\]',
|
|
52
60
|
// 'gl_FragColor').result;
|
|
53
61
|
|
|
@@ -456,7 +456,11 @@ function vtkOpenGLTexture(publicAPI, model) {
|
|
|
456
456
|
|
|
457
457
|
publicAPI.getOpenGLDataType = function (vtkScalarType) {
|
|
458
458
|
var useHalfFloatType = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
|
|
459
|
-
|
|
459
|
+
|
|
460
|
+
if (!model.openGLDataType) {
|
|
461
|
+
model.openGLDataType = publicAPI.getDefaultDataType(vtkScalarType, useHalfFloatType);
|
|
462
|
+
}
|
|
463
|
+
|
|
460
464
|
return model.openGLDataType;
|
|
461
465
|
};
|
|
462
466
|
|
|
@@ -561,13 +565,17 @@ function vtkOpenGLTexture(publicAPI, model) {
|
|
|
561
565
|
|
|
562
566
|
if (dataType !== VtkDataTypes.FLOAT && model.openGLDataType === model.context.FLOAT) {
|
|
563
567
|
for (var idx = 0; idx < data.length; idx++) {
|
|
564
|
-
|
|
568
|
+
if (data[idx]) {
|
|
569
|
+
var newArray = new Float32Array(pixCount);
|
|
565
570
|
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
571
|
+
for (var i = 0; i < pixCount; i++) {
|
|
572
|
+
newArray[i] = data[idx][i];
|
|
573
|
+
}
|
|
569
574
|
|
|
570
|
-
|
|
575
|
+
pixData.push(newArray);
|
|
576
|
+
} else {
|
|
577
|
+
pixData.push(null);
|
|
578
|
+
}
|
|
571
579
|
}
|
|
572
580
|
} // if the opengl data type is ubyte
|
|
573
581
|
// then the data array must be u8, we currently simply truncate the data
|
|
@@ -575,13 +583,17 @@ function vtkOpenGLTexture(publicAPI, model) {
|
|
|
575
583
|
|
|
576
584
|
if (dataType !== VtkDataTypes.UNSIGNED_CHAR && model.openGLDataType === model.context.UNSIGNED_BYTE) {
|
|
577
585
|
for (var _idx = 0; _idx < data.length; _idx++) {
|
|
578
|
-
|
|
586
|
+
if (data[_idx]) {
|
|
587
|
+
var _newArray = new Uint8Array(pixCount);
|
|
579
588
|
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
589
|
+
for (var _i = 0; _i < pixCount; _i++) {
|
|
590
|
+
_newArray[_i] = data[_idx][_i];
|
|
591
|
+
}
|
|
583
592
|
|
|
584
|
-
|
|
593
|
+
pixData.push(_newArray);
|
|
594
|
+
} else {
|
|
595
|
+
pixData.push(null);
|
|
596
|
+
}
|
|
585
597
|
}
|
|
586
598
|
} // if the opengl data type is half float
|
|
587
599
|
// then the data array must be u16
|
|
@@ -592,13 +604,17 @@ function vtkOpenGLTexture(publicAPI, model) {
|
|
|
592
604
|
|
|
593
605
|
if (halfFloat) {
|
|
594
606
|
for (var _idx2 = 0; _idx2 < data.length; _idx2++) {
|
|
595
|
-
|
|
607
|
+
if (data[_idx2]) {
|
|
608
|
+
var _newArray2 = new Uint16Array(pixCount);
|
|
596
609
|
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
610
|
+
for (var _i2 = 0; _i2 < pixCount; _i2++) {
|
|
611
|
+
_newArray2[_i2] = HalfFloat.toHalf(data[_idx2][_i2]);
|
|
612
|
+
}
|
|
600
613
|
|
|
601
|
-
|
|
614
|
+
pixData.push(_newArray2);
|
|
615
|
+
} else {
|
|
616
|
+
pixData.push(null);
|
|
617
|
+
}
|
|
602
618
|
}
|
|
603
619
|
} // The output has to be filled
|
|
604
620
|
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
var vtkPolyDataFS = "//VTK::System::Dec\n\n/*=========================================================================\n\n Program: Visualization Toolkit\n Module: vtkPolyDataFS.glsl\n\n Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen\n All rights reserved.\n See Copyright.txt or http://www.kitware.com/Copyright.htm for details.\n\n This software is distributed WITHOUT ANY WARRANTY; without even\n the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR\n PURPOSE. See the above copyright notice for more information.\n\n=========================================================================*/\n// Template for the polydata mappers fragment shader\n\nuniform int PrimitiveIDOffset;\n\n// VC position of this fragment\n//VTK::PositionVC::Dec\n\n// optional color passed in from the vertex shader, vertexColor\n//VTK::Color::Dec\n\n// optional surface normal declaration\n//VTK::Normal::Dec\n\n// extra lighting parameters\n//VTK::Light::Dec\n\n// Texture coordinates\n//VTK::TCoord::Dec\n\n// picking support\n//VTK::Picking::Dec\n\n// Depth Peeling Support\n//VTK::DepthPeeling::Dec\n\n// clipping plane vars\n//VTK::Clip::Dec\n\n// the output of this shader\n//VTK::Output::Dec\n\n// Apple Bug\n//VTK::PrimID::Dec\n\n// handle coincident offsets\n//VTK::Coincident::Dec\n\n//VTK::ZBuffer::Dec\n\nvoid main()\n{\n // VC position of this fragment. This should not branch/return/discard.\n //VTK::PositionVC::Impl\n\n // Place any calls that require uniform flow (e.g. dFdx) here.\n //VTK::UniformFlow::Impl\n\n // Set gl_FragDepth here (gl_FragCoord.z by default)\n //VTK::Depth::Impl\n\n // Early depth peeling abort:\n //VTK::DepthPeeling::PreColor\n\n // Apple Bug\n //VTK::PrimID::Impl\n\n //VTK::Clip::Impl\n\n //VTK::Color::Impl\n\n // Generate the normal if we are not passed in one\n //VTK::Normal::Impl\n\n //VTK::TCoord::Impl\n\n //VTK::Light::Impl\n\n if (gl_FragData[0].a <= 0.0)\n {\n discard;\n }\n\n //VTK::DepthPeeling::Impl\n\n //VTK::Picking::Impl\n\n // handle coincident offsets\n //VTK::Coincident::Impl\n\n //VTK::ZBuffer::Impl\n}\n";
|
|
1
|
+
var vtkPolyDataFS = "//VTK::System::Dec\n\n/*=========================================================================\n\n Program: Visualization Toolkit\n Module: vtkPolyDataFS.glsl\n\n Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen\n All rights reserved.\n See Copyright.txt or http://www.kitware.com/Copyright.htm for details.\n\n This software is distributed WITHOUT ANY WARRANTY; without even\n the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR\n PURPOSE. See the above copyright notice for more information.\n\n=========================================================================*/\n// Template for the polydata mappers fragment shader\n\nuniform int PrimitiveIDOffset;\n\n// VC position of this fragment\n//VTK::PositionVC::Dec\n\n// optional color passed in from the vertex shader, vertexColor\n//VTK::Color::Dec\n\n// optional surface normal declaration\n//VTK::Normal::Dec\n\n// extra lighting parameters\n//VTK::Light::Dec\n\n// Texture coordinates\n//VTK::TCoord::Dec\n\n// picking support\n//VTK::Picking::Dec\n\n// Depth Peeling Support\n//VTK::DepthPeeling::Dec\n\n// clipping plane vars\n//VTK::Clip::Dec\n\n// the output of this shader\n//VTK::Output::Dec\n\n// Apple Bug\n//VTK::PrimID::Dec\n\n// handle coincident offsets\n//VTK::Coincident::Dec\n\n//VTK::ZBuffer::Dec\n\nvoid main()\n{\n // VC position of this fragment. This should not branch/return/discard.\n //VTK::PositionVC::Impl\n\n // Place any calls that require uniform flow (e.g. dFdx) here.\n //VTK::UniformFlow::Impl\n\n // Set gl_FragDepth here (gl_FragCoord.z by default)\n //VTK::Depth::Impl\n\n // Early depth peeling abort:\n //VTK::DepthPeeling::PreColor\n\n // Apple Bug\n //VTK::PrimID::Impl\n\n //VTK::Clip::Impl\n\n //VTK::Color::Impl\n\n // Generate the normal if we are not passed in one\n //VTK::Normal::Impl\n\n //VTK::TCoord::Impl\n\n //VTK::Light::Impl\n\n if (gl_FragData[0].a <= 0.0)\n {\n discard;\n }\n\n //VTK::DepthPeeling::Impl\n\n //VTK::Picking::Impl\n\n // handle coincident offsets\n //VTK::Coincident::Impl\n\n //VTK::ZBuffer::Impl\n\n //VTK::RenderPassFragmentShader::Impl\n}\n";
|
|
2
2
|
|
|
3
3
|
export { vtkPolyDataFS as v };
|
|
@@ -85,7 +85,6 @@ function vtkWebGPUHardwareSelectionPass(publicAPI, model) {
|
|
|
85
85
|
});
|
|
86
86
|
var renDesc = model.selectionRenderEncoder.getDescription();
|
|
87
87
|
renDesc.colorAttachments[0].clearValue = [0.0, 0.0, 0.0, 0.0];
|
|
88
|
-
renDesc.depthStencilAttachment.stencilLoadOp = 'load';
|
|
89
88
|
model.selectionRenderEncoder.setPipelineSettings({
|
|
90
89
|
primitive: {
|
|
91
90
|
cullMode: 'none'
|
|
@@ -108,9 +108,7 @@ function vtkWebGPUOrderIndependentTranslucentPass(publicAPI, model) {
|
|
|
108
108
|
rDesc.depthStencilAttachment = {
|
|
109
109
|
view: undefined,
|
|
110
110
|
depthLoadOp: 'load',
|
|
111
|
-
depthStoreOp: 'store'
|
|
112
|
-
stencilLoadOp: 'load',
|
|
113
|
-
stencilStoreOp: 'store'
|
|
111
|
+
depthStoreOp: 'store'
|
|
114
112
|
};
|
|
115
113
|
model.translucentRenderEncoder.setReplaceShaderCodeFunction(function (pipeline) {
|
|
116
114
|
var fDesc = pipeline.getShaderDescription('fragment');
|
|
@@ -145,10 +145,7 @@ function extend(publicAPI, model) {
|
|
|
145
145
|
view: undefined,
|
|
146
146
|
depthLoadOp: 'clear',
|
|
147
147
|
depthClearValue: 0.0,
|
|
148
|
-
depthStoreOp: 'store'
|
|
149
|
-
stencilLoadOp: 'clear',
|
|
150
|
-
stencilClearValue: 0,
|
|
151
|
-
stencilStoreOp: 'store'
|
|
148
|
+
depthStoreOp: 'store'
|
|
152
149
|
}
|
|
153
150
|
}; // default shader code just writes out the computedColor
|
|
154
151
|
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {vtkWidgetRepresentation, IWidgetRepresentationInitialValues} from '
|
|
1
|
+
import {vtkWidgetRepresentation, IWidgetRepresentationInitialValues} from './WidgetRepresentation';
|
|
2
2
|
|
|
3
3
|
export interface IResliceCursorContextRepresentationInitialValues extends IWidgetRepresentationInitialValues {
|
|
4
4
|
axis1Name?: string,
|
package/interfaces.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import vtkDataArray from '
|
|
2
|
-
import vtkImageData from '
|
|
3
|
-
import vtkPolyData from '
|
|
4
|
-
import { vtkPipelineConnection } from '
|
|
1
|
+
import vtkDataArray from '././Common/Core/DataArray';
|
|
2
|
+
import vtkImageData from '././Common/DataModel/ImageData';
|
|
3
|
+
import vtkPolyData from '././Common/DataModel/PolyData';
|
|
4
|
+
import { vtkPipelineConnection } from '././types';
|
|
5
5
|
|
|
6
6
|
/**
|
|
7
7
|
* Object returned on any subscription call
|
package/macros.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { vtkSubscription, vtkDebouncedFunction, vtkProperty, vtkPropertyDomain } from '
|
|
1
|
+
import { vtkSubscription, vtkDebouncedFunction, vtkProperty, vtkPropertyDomain } from '././interfaces';
|
|
2
2
|
|
|
3
3
|
/**
|
|
4
4
|
* Allow user to redefine vtkXXXMacro method call.
|