@kitware/vtk.js 22.0.0 → 22.0.1

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@@ -119,7 +119,7 @@ declare function buildFromRadian(): Transform;
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  * @example
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  * ```js
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  * let point = [2,5,12];
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- * vtkMatrixBuilder.buildfromDegree().translate(1,0,2).rotateZ(45).apply(point);
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+ * vtkMatrixBuilder.buildFromDegree().translate(1,0,2).rotateZ(45).apply(point);
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  * ```
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  *
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  * The vtkMatrixBuilder class has two functions, `vtkMatrixBuilder.buildFromDegree()` and
@@ -381,7 +381,7 @@ function vtkRenderWindowInteractor(publicAPI, model) {
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  publicAPI.updateXRGamepads = function (xrSession, xrFrame, xrRefSpace) {
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  // watch for when buttons change state and fire events
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  xrSession.inputSources.forEach(function (inputSource) {
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- var pose = xrFrame.getPose(inputSource.gripSpace, xrRefSpace);
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+ var gripPose = inputSource.gripSpace == null ? null : xrFrame.getPose(inputSource.gripSpace, xrRefSpace);
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  var gp = inputSource.gamepad;
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  var hand = inputSource.handedness;
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@@ -402,11 +402,11 @@ function vtkRenderWindowInteractor(publicAPI, model) {
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  model.lastGamepadValues[gp.index][hand].buttons[b] = false;
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  }
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- if (model.lastGamepadValues[gp.index][hand].buttons[b] !== gp.buttons[b].pressed) {
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+ if (model.lastGamepadValues[gp.index][hand].buttons[b] !== gp.buttons[b].pressed && gripPose != null) {
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  publicAPI.button3DEvent({
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  gamepad: gp,
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- position: pose.transform.position,
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- orientation: pose.transform.orientation,
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+ position: gripPose.transform.position,
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+ orientation: gripPose.transform.orientation,
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  pressed: gp.buttons[b].pressed,
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  device: inputSource.handedness === 'left' ? Device.LeftController : Device.RightController,
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  input: deviceInputMap[gp.mapping] && deviceInputMap[gp.mapping][b] ? deviceInputMap[gp.mapping][b] : Input.Trigger
@@ -414,11 +414,11 @@ function vtkRenderWindowInteractor(publicAPI, model) {
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  model.lastGamepadValues[gp.index][hand].buttons[b] = gp.buttons[b].pressed;
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  }
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- if (model.lastGamepadValues[gp.index][hand].buttons[b]) {
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+ if (model.lastGamepadValues[gp.index][hand].buttons[b] && gripPose != null) {
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  publicAPI.move3DEvent({
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  gamepad: gp,
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- position: pose.transform.position,
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- orientation: pose.transform.orientation,
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+ position: gripPose.transform.position,
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+ orientation: gripPose.transform.orientation,
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  device: inputSource.handedness === 'left' ? Device.LeftController : Device.RightController
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  });
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kitware/vtk.js",
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- "version": "22.0.0",
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+ "version": "22.0.1",
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  "description": "Visualization Toolkit for the Web",
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  "keywords": [
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  "3d",
@@ -115,7 +115,6 @@
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  "semantic-release": "18.0.1",
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  "string-replace-loader": "3.1.0",
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  "style-loader": "3.3.1",
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- "tap-markdown": "1.2.1",
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  "tap-spec": "5.0.0",
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  "tape": "5.4.0",
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  "tape-catch": "1.0.6",