@kitware/vtk.js 21.1.5 → 21.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Common/Transform/LandmarkTransform.d.ts +1 -1
- package/Filters/Sources/Arrow2DSource.d.ts +14 -13
- package/Filters/Sources/ArrowSource.d.ts +9 -8
- package/Filters/Sources/CircleSource.d.ts +15 -14
- package/Filters/Sources/ConeSource.d.ts +18 -17
- package/Filters/Sources/CubeSource.d.ts +19 -19
- package/Filters/Sources/Cursor3D.d.ts +19 -16
- package/Filters/Sources/CylinderSource.d.ts +15 -14
- package/Filters/Sources/LineSource.d.ts +1 -1
- package/Filters/Sources/PlaneSource.d.ts +29 -28
- package/Filters/Sources/PointSource.d.ts +9 -8
- package/Filters/Sources/SphereSource.d.ts +9 -8
- package/Rendering/Core/AbstractMapper.js +1 -0
- package/Rendering/Core/Light.d.ts +277 -234
- package/Rendering/Core/Property.d.ts +43 -43
- package/Rendering/Core/Property2D.d.ts +21 -5
- package/Rendering/Core/RenderWindowInteractor.js +7 -7
- package/Rendering/Core/Volume.d.ts +9 -0
- package/Rendering/OpenGL/ImageMapper.js +1 -1
- package/Rendering/OpenGL/PolyDataMapper.js +5 -17
- package/Rendering/OpenGL/RenderWindow.js +190 -106
- package/Rendering/OpenGL/ShaderProgram.js +0 -12
- package/interfaces.d.ts +66 -24
- package/package.json +1 -1
- package/types.d.ts +4 -1
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import { vtkObject } from '@kitware/vtk.js/interfaces';
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import {
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import { RGBColor } from '@kitware/vtk.js/types';
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export enum Shading {
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FLAT,
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PHONG,
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}
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interface
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color?:
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ambientColor?:
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diffuseColor?:
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specularColor?:
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edgeColor?:
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export interface IPropertyInitialValues {
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color?: RGBColor;
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ambientColor?: RGBColor;
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diffuseColor?: RGBColor;
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specularColor?: RGBColor;
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edgeColor?: RGBColor;
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ambient?: number;
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diffuse?: number;
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specular?: number;
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* and diffuse colors. From a physical standpoint it really doesn't make too
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* much sense to have both. For the rendering libraries that don't support
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* both, the diffuse color is used.
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* @return {
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* @return {RGBColor} Array of RGB color.
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*/
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getAmbientColor():
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getAmbientColor(): RGBColor;
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/**
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*
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* Get the ambient surface color.
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*/
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getAmbientColorByReference():
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getAmbientColorByReference(): RGBColor;
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/**
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*
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/**
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* Get the color of the object.the color of the object
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*/
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getColor():
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getColor(): RGBColor;
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/**
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* Get the diffuse lighting coefficient.
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/**
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* Get the diffuse surface color.
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* @return {
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* @return {RGBColor} Array of RGB color.
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*/
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getDiffuseColor():
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getDiffuseColor(): RGBColor;
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/**
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*
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*/
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getDiffuseColorByReference():
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getDiffuseColorByReference(): RGBColor;
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/**
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*
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*/
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getEdgeColor():
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getEdgeColor(): RGBColor;
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/**
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*
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*/
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getEdgeColorByReference():
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getEdgeColorByReference(): RGBColor;
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/**
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*
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/**
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* Get the specular surface color.
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* @return {RGBColor} Array of RGB color.
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*/
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getSpecularColor():
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getSpecularColor(): RGBColor;
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/**
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*
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* Get the specular surface color.
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*/
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getSpecularColorByReference():
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getSpecularColorByReference(): RGBColor;
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/**
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* Get the specular power.
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* ambient and diffuse colors. From a physical standpoint it really
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* doesn't make too much sense to have both. For the rendering
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* libraries that don’t support both, the diffuse color is used.
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* @param {
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* @param {RGBColor} ambientColor An Array of the RGB color.
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*/
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setAmbientColor(ambientColor:
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setAmbientColor(ambientColor: RGBColor): boolean;
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/**
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* Set the ambient surface color from an RGB array
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* @param {
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* @param {RGBColor} ambientColor An Array of the RGB color.
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*/
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setAmbientColorFrom(ambientColor:
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setAmbientColorFrom(ambientColor: RGBColor): boolean;
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/**
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* Turn on/off fast culling of polygons based on orientation of normal
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* Set the color of the object. Has the side effect of setting the
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* ambient diffuse and specular colors as well. This is basically
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* a quick overall color setting method.
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* @param {
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* @param {RGBColor} color An Array of the RGB color.
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*/
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setColor(color:
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setColor(color: RGBColor): boolean;
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/**
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* Set the diffuse lighting coefficient.
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/**
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* Set the diffuse surface color.
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* @param {
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* @param {RGBColor} diffuseColor An Array of the RGB color.
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*/
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setDiffuseColor(diffuseColor:
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setDiffuseColor(diffuseColor: RGBColor): boolean;
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/**
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* Set the diffuse surface color from an RGB array
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* @param {
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* @param {RGBColor} diffuseColor An Array of the RGB color.
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*/
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setDiffuseColorFrom(diffuseColor:
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setDiffuseColorFrom(diffuseColor: RGBColor): boolean;
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/**
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* Set the color of primitive edges (if edge visibility is enabled).
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/**
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* Set the color of primitive edges (if edge visibility is enabled).
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* @param {
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* @param {RGBColor} edgeColor An Array of the RGB color.
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setEdgeColor(edgeColor:
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setEdgeColor(edgeColor: RGBColor): boolean;
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* Set the color of primitive edges from an RGB array.
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* @param {RGBColor} edgeColor An Array of the RGB color.
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setEdgeColorFrom(edgeColor:
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setEdgeColorFrom(edgeColor: RGBColor): boolean;
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* Turn on/off the visibility of edges. On some renderers it is
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/**
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* Set the specular surface color from an RGB array
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* @param {RGBColor} specularColor An Array of the RGB color.
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setSpecularColor(specularColor:
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setSpecularColor(specularColor: RGBColor): boolean;
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* Set the specular surface color from an RGB array
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* @param {RGBColor} specularColor An Array of the RGB color.
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setSpecularColorFrom(specularColor: RGBColor): boolean;
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*
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* @param publicAPI object on which methods will be bounds (public)
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* @param model object on which data structure will be bounds (protected)
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* @param {IPropertyInitialValues} [initialValues] (default: {})
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export function extend(publicAPI: object, model: object, initialValues?:
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export function extend(publicAPI: object, model: object, initialValues?: IPropertyInitialValues): void;
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/**
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* Method use to create a new instance of vtkProperty with object color, ambient color, diffuse color,
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* specular color, and edge color white; ambient coefficient=0; diffuse
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* coefficient=0; specular coefficient=0; specular power=1; Gouraud shading;
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* and surface representation. Backface and frontface culling are off.
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* @param {IPropertyInitialValues} [initialValues] for pre-setting some of its content
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export function newInstance(initialValues?:
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export function newInstance(initialValues?: IPropertyInitialValues): vtkProperty;
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import { vtkObject } from '@kitware/vtk.js/interfaces';
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import { RGBColor } from '@kitware/vtk.js/types';
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interface IProperty2DInitialValues{
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setColor(r: number, g: number, b: number): boolean;
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* Set the color of the object. Has the side effect of setting the
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*/
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publicAPI.render = function () {
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}; // create the generic Event methods
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@@ -121,6 +121,15 @@ export function newInstance(initialValues?: IVolumeInitialValues): vtkVolume;
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*
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* @example
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* ```js
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* // Load the rendering pieces we want to use (for both WebGL and WebGPU)
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* import 'vtk.js/Sources/Rendering/Profiles/Volume';
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*
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* import vtkColorTransferFunction from '@kitware/vtk.js/Rendering/Core/ColorTransferFunction';
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* import vtkHttpDataSetReader from '@kitware/vtk.js/IO/Core/HttpDataSetReader';
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*
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* import vtkVolume from '@kitware/vtk.js/Rendering/Core/Volume';
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* import vtkVolumeMapper from '@kitware/vtk.js/Rendering/Core/VolumeMapper';
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* const vol = vtkVolume.newInstance();
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* const mapper = vtkVolumeMapper.newInstance();
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* mapper.setSampleDistance(2.0);
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@@ -396,7 +396,7 @@ function vtkOpenGLImageMapper(publicAPI, model) {
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}
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cellBO.getProgram().setUniformi('numClipPlanes', numClipPlanes);
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cellBO.getProgram().setUniform4fv('clipPlanes',
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cellBO.getProgram().setUniform4fv('clipPlanes', planeEquations);
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}
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};
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@@ -467,16 +467,10 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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if (model.renderable.getNumberOfClippingPlanes()) {
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var numClipPlanes = model.renderable.getNumberOfClippingPlanes();
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if (numClipPlanes
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}
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VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::Clip::Dec', ['uniform int numClipPlanes;', 'uniform vec4 clipPlanes[6];', 'varying float clipDistancesVSOutput[6];']).result;
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VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::Clip::Impl', ['for (int planeNum = 0; planeNum < 6; planeNum++)', ' {', ' if (planeNum >= numClipPlanes)', ' {', ' break;', ' }', ' clipDistancesVSOutput[planeNum] = dot(clipPlanes[planeNum], vertexMC);', ' }']).result;
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FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Clip::Dec', ['uniform int numClipPlanes;', 'varying float clipDistancesVSOutput[6];']).result;
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FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Clip::Impl', ['for (int planeNum = 0; planeNum < 6; planeNum++)', ' {', ' if (planeNum >= numClipPlanes)', ' {', ' break;', ' }', ' if (clipDistancesVSOutput[planeNum] < 0.0) discard;', ' }']).result;
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VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::Clip::Dec', ['uniform int numClipPlanes;', "uniform vec4 clipPlanes[".concat(numClipPlanes, "];"), "varying float clipDistancesVSOutput[".concat(numClipPlanes, "];")]).result;
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VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::Clip::Impl', ["for (int planeNum = 0; planeNum < ".concat(numClipPlanes, "; planeNum++)"), ' {', ' if (planeNum >= numClipPlanes)', ' {', ' break;', ' }', ' clipDistancesVSOutput[planeNum] = dot(clipPlanes[planeNum], vertexMC);', ' }']).result;
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FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Clip::Dec', ['uniform int numClipPlanes;', "varying float clipDistancesVSOutput[".concat(numClipPlanes, "];")]).result;
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473
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FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Clip::Impl', ["for (int planeNum = 0; planeNum < ".concat(numClipPlanes, "; planeNum++)"), ' {', ' if (planeNum >= numClipPlanes)', ' {', ' break;', ' }', ' if (clipDistancesVSOutput[planeNum] < 0.0) discard;', ' }']).result;
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}
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shaders.Vertex = VSSource;
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@@ -715,12 +709,6 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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if (model.renderable.getNumberOfClippingPlanes()) {
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// add all the clipping planes
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var numClipPlanes = model.renderable.getNumberOfClippingPlanes();
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if (numClipPlanes > 6) {
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vtkErrorMacro$1('OpenGL has a limit of 6 clipping planes');
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numClipPlanes = 6;
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}
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var planeEquations = [];
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for (var i = 0; i < numClipPlanes; i++) {
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@@ -733,7 +721,7 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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}
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cellBO.getProgram().setUniformi('numClipPlanes', numClipPlanes);
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cellBO.getProgram().setUniform4fv('clipPlanes',
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cellBO.getProgram().setUniform4fv('clipPlanes', planeEquations);
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}
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if (model.internalColorTexture && cellBO.getProgram().isUniformUsed('texture1')) {
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