@kitware/vtk.js 20.4.0 → 20.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/Rendering/Core/RenderWindow.js +1 -1
- package/Rendering/OpenGL/Actor.js +2 -2
- package/Rendering/OpenGL/Actor2D.js +2 -2
- package/Rendering/OpenGL/ImageSlice.js +3 -7
- package/Rendering/OpenGL/RenderWindow.d.ts +0 -10
- package/Rendering/OpenGL/RenderWindow.js +0 -15
- package/Rendering/OpenGL/Renderer.js +2 -2
- package/Rendering/OpenGL/Skybox.js +1 -1
- package/Rendering/OpenGL/Volume.js +3 -6
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -48,8 +48,8 @@ In general VTK tries to be as portable as possible; the specific configurations
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vtk.js supports the following development environments:
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-
- Node
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- NPM
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- Node 14+
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- NPM 7+
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and we use [@babel/preset-env](https://www.npmjs.com/package/@babel/preset-env) with the [defaults](https://github.com/Kitware/vtk-js/blob/master/.browserslistrc) set of [browsers target](https://browserl.ist/?q=defaults).
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But when built from source this could be adjusted to support any browser as long they provide WebGL.
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@@ -1,6 +1,6 @@
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import macro from '../../macros.js';
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-
var DEFAULT_VIEW_API =
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var DEFAULT_VIEW_API = 'WebGL';
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var VIEW_CONSTRUCTORS = Object.create(null); // ----------------------------------------------------------------------------
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// static methods
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// ----------------------------------------------------------------------------
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@@ -109,7 +109,7 @@ function vtkOpenGLActor(publicAPI, model) {
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publicAPI.opaquePass = function (prepass, renderPass) {
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if (prepass) {
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model.
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model.context.depthMask(true);
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publicAPI.activateTextures();
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} else if (model.activeTextures) {
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for (var index = 0; index < model.activeTextures.length; index++) {
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@@ -121,7 +121,7 @@ function vtkOpenGLActor(publicAPI, model) {
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publicAPI.translucentPass = function (prepass, renderPass) {
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if (prepass) {
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model.
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model.context.depthMask(false);
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publicAPI.activateTextures();
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} else if (model.activeTextures) {
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for (var index = 0; index < model.activeTextures.length; index++) {
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@@ -15,7 +15,9 @@ function vtkOpenGLActor2D(publicAPI, model) {
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return;
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}
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model.openGLRenderWindow = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow');
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model.openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
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model.context = model.openGLRenderWindow.getContext();
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publicAPI.prepareNodes();
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publicAPI.addMissingNodes(model.renderable.getTextures());
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publicAPI.addMissingNode(model.renderable.getMapper());
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@@ -70,7 +72,6 @@ function vtkOpenGLActor2D(publicAPI, model) {
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publicAPI.opaquePass = function (prepass, renderPass) {
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if (prepass) {
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model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
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model.context.depthMask(true);
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publicAPI.activateTextures();
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} else {
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@@ -84,7 +85,6 @@ function vtkOpenGLActor2D(publicAPI, model) {
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publicAPI.translucentPass = function (prepass, renderPass) {
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if (prepass) {
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model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
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model.context.depthMask(false);
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publicAPI.activateTextures();
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} else {
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@@ -20,7 +20,9 @@ function vtkOpenGLImageSlice(publicAPI, model) {
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return;
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}
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model.openGLRenderWindow = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow');
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model.openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
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model.context = model.openGLRenderWindow.getContext();
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publicAPI.prepareNodes();
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publicAPI.addMissingNode(model.renderable.getMapper());
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publicAPI.removeUnusedNodes();
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@@ -78,19 +80,13 @@ function vtkOpenGLImageSlice(publicAPI, model) {
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publicAPI.opaquePass = function (prepass, renderPass) {
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if (prepass) {
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model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
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model.context.depthMask(true);
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}
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}; // Renders myself
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publicAPI.translucentPass = function (prepass, renderPass) {
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model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
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model.context.depthMask(false);
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} else {
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model.context.depthMask(true);
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}
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model.context.depthMask(!prepass);
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};
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publicAPI.getKeyMatrices = function () {
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@@ -273,16 +273,6 @@ export interface vtkOpenGLRenderWindow extends vtkOpenGLRenderWindowBase {
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*/
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traverseAllPasses(): void;
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/**
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*
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*/
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disableDepthMask(): void;
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/**
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*
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*/
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enableDepthMask(): void;
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/**
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*
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*/
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@@ -621,20 +621,6 @@ function vtkOpenGLRenderWindow(publicAPI, model) {
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}
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};
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publicAPI.disableDepthMask = function () {
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if (model.depthMaskEnabled) {
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model.context.depthMask(false);
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model.depthMaskEnabled = false;
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}
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};
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publicAPI.enableDepthMask = function () {
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if (!model.depthMaskEnabled) {
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model.context.depthMask(true);
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model.depthMaskEnabled = true;
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}
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};
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publicAPI.disableCullFace = function () {
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if (model.cullFaceEnabled) {
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model.context.disable(model.context.CULL_FACE);
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@@ -688,7 +674,6 @@ function vtkOpenGLRenderWindow(publicAPI, model) {
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var DEFAULT_VALUES = {
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cullFaceEnabled: false,
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depthMaskEnabled: true,
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shaderCache: null,
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initialized: false,
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context: null,
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@@ -57,7 +57,7 @@ function vtkOpenGLRenderer(publicAPI, model) {
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if (!model.renderable.getPreserveDepthBuffer()) {
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gl.clearDepth(1.0);
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clearMask |= gl.DEPTH_BUFFER_BIT;
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model.context.depthMask(true);
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}
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var ts = publicAPI.getTiledSizeAndOrigin();
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if (!model.renderable.getPreserveDepthBuffer()) {
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gl.clearDepth(1.0);
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clearMask |= gl.DEPTH_BUFFER_BIT;
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model.context.depthMask(true);
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}
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gl.colorMask(true, true, true, true);
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publicAPI.opaquePass = function (prepass, renderPass) {
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if (prepass && !model.openGLRenderer.getSelector()) {
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publicAPI.updateBufferObjects();
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model.context.depthMask(true);
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model.openGLRenderWindow.getShaderCache().readyShaderProgram(model.tris.getProgram());
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model.openGLTexture.render(model.openGLRenderWindow);
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var texUnit = model.openGLTexture.getTextureUnit();
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}
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if (prepass) {
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model.openGLRenderWindow = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow');
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model.openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
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model.context = model.openGLRenderWindow.getContext();
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publicAPI.prepareNodes();
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publicAPI.addMissingNode(model.renderable.getMapper());
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publicAPI.removeUnusedNodes();
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return;
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}
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model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
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model.context.depthMask(false);
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} else {
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model.context.depthMask(true);
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}
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model.context.depthMask(!prepass);
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};
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publicAPI.getKeyMatrices = function () {
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