@kitware/vtk.js 20.2.0 → 20.2.1

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@@ -424,15 +424,15 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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  if (tus && tus.length >= 1) {
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  switch (tNumComp) {
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  case 1:
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- FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', ['vec4 tcolor = texture2D(texture1, tcoordVCVSOutput);', 'gl_FragData[0] = clamp(gl_FragData[0],0.0,1.0)*', ' vec4(tcolor.r,tcolor.r,tcolor.r,1.0);']).result;
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+ FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', [' vec4 tcolor = texture2D(texture1, tcoordVCVSOutput);', ' ambientColor = ambientColor*tcolor.r;', ' diffuseColor = diffuseColor*tcolor.r;']).result;
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  break;
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  case 2:
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- FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', ['vec4 tcolor = texture2D(texture1, tcoordVCVSOutput);', 'gl_FragData[0] = clamp(gl_FragData[0],0.0,1.0)*', ' vec4(tcolor.r,tcolor.r,tcolor.r,tcolor.g);']).result;
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+ FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', [' vec4 tcolor = texture2D(texture1, tcoordVCVSOutput);', ' ambientColor = ambientColor*tcolor.r;', ' diffuseColor = diffuseColor*tcolor.r;', ' opacity = opacity * tcolor.g;']).result;
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  break;
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  default:
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- FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', 'gl_FragData[0] = clamp(gl_FragData[0],0.0,1.0)*texture2D(texture1, tcoordVCVSOutput.st);').result;
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+ FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', [' vec4 tcolor = texture2D(texture1, tcoordVCVSOutput);', ' ambientColor = ambientColor*tcolor.rgb;', ' diffuseColor = diffuseColor*tcolor.rgb;', ' opacity = opacity * tcolor.a;']).result;
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  }
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  }
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  } else {
@@ -443,15 +443,15 @@ function vtkOpenGLPolyDataMapper(publicAPI, model) {
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  switch (tNumComp) {
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  case 1:
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- FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', ['vec4 tcolor = textureCube(texture1, tcoordVCVSOutput);', 'gl_FragData[0] = clamp(gl_FragData[0],0.0,1.0)*', ' vec4(tcolor.r,tcolor.r,tcolor.r,1.0);']).result;
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+ FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', [' vec4 tcolor = textureCube(texture1, tcoordVCVSOutput);', ' ambientColor = ambientColor*tcolor.r;', ' diffuseColor = diffuseColor*tcolor.r;']).result;
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  break;
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  case 2:
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- FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', ['vec4 tcolor = textureCube(texture1, tcoordVCVSOutput);', 'gl_FragData[0] = clamp(gl_FragData[0],0.0,1.0)*', ' vec4(tcolor.r,tcolor.r,tcolor.r,tcolor.g);']).result;
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+ FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', [' vec4 tcolor = textureCube(texture1, tcoordVCVSOutput);', ' ambientColor = ambientColor*tcolor.r;', ' diffuseColor = diffuseColor*tcolor.r;', ' opacity = opacity * tcolor.g;']).result;
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  break;
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  default:
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- FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', 'gl_FragData[0] = clamp(gl_FragData[0],0.0,1.0)*textureCube(texture1, tcoordVCVSOutput);').result;
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+ FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::TCoord::Impl', [' vec4 tcolor = textureCube(texture1, tcoordVCVSOutput);', ' ambientColor = ambientColor*tcolor.rgb;', ' diffuseColor = diffuseColor*tcolor.rgb;', ' opacity = opacity * tcolor.a;']).result;
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  }
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  }
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@@ -1,3 +1,3 @@
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- var vtkPolyDataFS = "//VTK::System::Dec\n\n/*=========================================================================\n\n Program: Visualization Toolkit\n Module: vtkPolyDataFS.glsl\n\n Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen\n All rights reserved.\n See Copyright.txt or http://www.kitware.com/Copyright.htm for details.\n\n This software is distributed WITHOUT ANY WARRANTY; without even\n the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR\n PURPOSE. See the above copyright notice for more information.\n\n=========================================================================*/\n// Template for the polydata mappers fragment shader\n\nuniform int PrimitiveIDOffset;\n\n// VC position of this fragment\n//VTK::PositionVC::Dec\n\n// optional color passed in from the vertex shader, vertexColor\n//VTK::Color::Dec\n\n// optional surface normal declaration\n//VTK::Normal::Dec\n\n// extra lighting parameters\n//VTK::Light::Dec\n\n// Texture coordinates\n//VTK::TCoord::Dec\n\n// picking support\n//VTK::Picking::Dec\n\n// Depth Peeling Support\n//VTK::DepthPeeling::Dec\n\n// clipping plane vars\n//VTK::Clip::Dec\n\n// the output of this shader\n//VTK::Output::Dec\n\n// Apple Bug\n//VTK::PrimID::Dec\n\n// handle coincident offsets\n//VTK::Coincident::Dec\n\n//VTK::ZBuffer::Dec\n\nvoid main()\n{\n // VC position of this fragment. This should not branch/return/discard.\n //VTK::PositionVC::Impl\n\n // Place any calls that require uniform flow (e.g. dFdx) here.\n //VTK::UniformFlow::Impl\n\n // Set gl_FragDepth here (gl_FragCoord.z by default)\n //VTK::Depth::Impl\n\n // Early depth peeling abort:\n //VTK::DepthPeeling::PreColor\n\n // Apple Bug\n //VTK::PrimID::Impl\n\n //VTK::Clip::Impl\n\n //VTK::Color::Impl\n\n // Generate the normal if we are not passed in one\n //VTK::Normal::Impl\n\n //VTK::Light::Impl\n\n //VTK::TCoord::Impl\n\n if (gl_FragData[0].a <= 0.0)\n {\n discard;\n }\n\n //VTK::DepthPeeling::Impl\n\n //VTK::Picking::Impl\n\n // handle coincident offsets\n //VTK::Coincident::Impl\n\n //VTK::ZBuffer::Impl\n}\n";
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+ var vtkPolyDataFS = "//VTK::System::Dec\n\n/*=========================================================================\n\n Program: Visualization Toolkit\n Module: vtkPolyDataFS.glsl\n\n Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen\n All rights reserved.\n See Copyright.txt or http://www.kitware.com/Copyright.htm for details.\n\n This software is distributed WITHOUT ANY WARRANTY; without even\n the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR\n PURPOSE. See the above copyright notice for more information.\n\n=========================================================================*/\n// Template for the polydata mappers fragment shader\n\nuniform int PrimitiveIDOffset;\n\n// VC position of this fragment\n//VTK::PositionVC::Dec\n\n// optional color passed in from the vertex shader, vertexColor\n//VTK::Color::Dec\n\n// optional surface normal declaration\n//VTK::Normal::Dec\n\n// extra lighting parameters\n//VTK::Light::Dec\n\n// Texture coordinates\n//VTK::TCoord::Dec\n\n// picking support\n//VTK::Picking::Dec\n\n// Depth Peeling Support\n//VTK::DepthPeeling::Dec\n\n// clipping plane vars\n//VTK::Clip::Dec\n\n// the output of this shader\n//VTK::Output::Dec\n\n// Apple Bug\n//VTK::PrimID::Dec\n\n// handle coincident offsets\n//VTK::Coincident::Dec\n\n//VTK::ZBuffer::Dec\n\nvoid main()\n{\n // VC position of this fragment. This should not branch/return/discard.\n //VTK::PositionVC::Impl\n\n // Place any calls that require uniform flow (e.g. dFdx) here.\n //VTK::UniformFlow::Impl\n\n // Set gl_FragDepth here (gl_FragCoord.z by default)\n //VTK::Depth::Impl\n\n // Early depth peeling abort:\n //VTK::DepthPeeling::PreColor\n\n // Apple Bug\n //VTK::PrimID::Impl\n\n //VTK::Clip::Impl\n\n //VTK::Color::Impl\n\n // Generate the normal if we are not passed in one\n //VTK::Normal::Impl\n\n //VTK::TCoord::Impl\n\n //VTK::Light::Impl\n\n if (gl_FragData[0].a <= 0.0)\n {\n discard;\n }\n\n //VTK::DepthPeeling::Impl\n\n //VTK::Picking::Impl\n\n // handle coincident offsets\n //VTK::Coincident::Impl\n\n //VTK::ZBuffer::Impl\n}\n";
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  export { vtkPolyDataFS as v };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kitware/vtk.js",
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- "version": "20.2.0",
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+ "version": "20.2.1",
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  "description": "Visualization Toolkit for the Web",
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  "keywords": [
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  "3d",