@kitware/vtk.js 20.1.2 → 20.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Common/Core/Base64.d.ts +14 -2
- package/Common/Core/Base64.js +31 -2
- package/Common/Core/Math/index.js +3 -3
- package/Common/Core/Math.d.ts +128 -128
- package/Common/Core/Math.js +1 -1
- package/Common/Core/MatrixBuilder.js +39 -41
- package/Common/DataModel/ImageData.js +12 -14
- package/Common/Transform/LandmarkTransform.js +6 -7
- package/Filters/General/PaintFilter/PaintFilter.worker.js +8 -8
- package/Filters/General/PaintFilter.js +11 -11
- package/Filters/Sources/PlaneSource.js +12 -13
- package/IO/Core/BinaryHelper.js +2 -4
- package/IO/Core/DataAccessHelper/HtmlDataAccessHelper.js +1 -1
- package/IO/Core/DataAccessHelper/HttpDataAccessHelper.js +1 -1
- package/IO/Core/DataAccessHelper/JSZipDataAccessHelper.js +2 -2
- package/IO/Core/ZipMultiDataSetReader.js +1 -1
- package/IO/Core/ZipMultiDataSetWriter.js +1 -1
- package/IO/Geometry/STLWriter.js +4 -4
- package/IO/Misc/SkyboxReader.js +1 -1
- package/IO/XML/XMLReader.js +3 -4
- package/IO/XML/XMLWriter.js +5 -6
- package/Imaging/Core/ImageReslice.js +18 -19
- package/Interaction/Manipulators/MouseCameraAxisRotateManipulator.js +27 -28
- package/Interaction/Manipulators/MouseCameraTrackballRollManipulator.js +8 -9
- package/Interaction/Manipulators/MouseCameraTrackballRotateManipulator.js +14 -15
- package/Interaction/Manipulators/MouseCameraUnicamRotateManipulator.js +12 -13
- package/Interaction/Widgets/ImageCroppingRegionsWidget.js +5 -6
- package/Interaction/Widgets/PiecewiseGaussianWidget/ComputeHistogram.worker.js +1 -1
- package/Interaction/Widgets/PiecewiseGaussianWidget.js +2 -2
- package/Interaction/Widgets/ResliceCursor/ResliceCursorRepresentation.js +8 -9
- package/Rendering/Core/Actor.js +3 -4
- package/Rendering/Core/Camera.js +81 -84
- package/Rendering/Core/CellPicker.js +2 -2
- package/Rendering/Core/CubeAxesActor.js +32 -33
- package/Rendering/Core/Follower.js +20 -21
- package/Rendering/Core/Glyph3DMapper.js +30 -32
- package/Rendering/Core/ImageMapper.js +2 -2
- package/Rendering/Core/ImageSlice.js +5 -6
- package/Rendering/Core/Picker.js +5 -6
- package/Rendering/Core/PixelSpaceCallbackMapper.js +3 -4
- package/Rendering/Core/Prop3D.js +24 -25
- package/Rendering/Core/Renderer.js +11 -12
- package/Rendering/Core/ScalarBarActor.js +32 -33
- package/Rendering/Core/Volume.js +3 -4
- package/Rendering/OpenGL/Actor.js +9 -10
- package/Rendering/OpenGL/Camera.js +8 -9
- package/Rendering/OpenGL/CellArrayBufferObject.js +6 -8
- package/Rendering/OpenGL/Glyph3DMapper.js +8 -9
- package/Rendering/OpenGL/ImageMapper.js +7 -7
- package/Rendering/OpenGL/ImageSlice.js +4 -4
- package/Rendering/OpenGL/PolyDataMapper.js +11 -13
- package/Rendering/OpenGL/RenderWindow.d.ts +37 -1
- package/Rendering/OpenGL/ShaderCache.js +1 -1
- package/Rendering/OpenGL/Skybox.js +4 -5
- package/Rendering/OpenGL/SphereMapper.js +2 -2
- package/Rendering/OpenGL/StickMapper.js +3 -4
- package/Rendering/OpenGL/SurfaceLIC/SurfaceLICInterface.js +1 -1
- package/Rendering/OpenGL/Volume.js +6 -7
- package/Rendering/OpenGL/VolumeMapper.js +47 -49
- package/Rendering/OpenGL/glsl/vtkPolyDataFS.glsl.js +1 -1
- package/Rendering/WebGPU/Actor.js +8 -8
- package/Rendering/WebGPU/Camera.js +8 -8
- package/Rendering/WebGPU/ImageMapper.js +18 -19
- package/Rendering/WebGPU/ImageSlice.js +9 -9
- package/Rendering/WebGPU/PolyDataMapper.js +3 -4
- package/Rendering/WebGPU/Renderer.js +6 -7
- package/Rendering/WebGPU/Texture.js +10 -9
- package/Rendering/WebGPU/Volume.js +3 -3
- package/Rendering/WebGPU/VolumePassFSQ.js +10 -10
- package/ThirdParty/index.js +2 -2
- package/Widgets/Manipulators/TrackballManipulator.js +5 -6
- package/Widgets/Representations/ArrowHandleRepresentation.js +10 -12
- package/Widgets/Representations/CircleContextRepresentation.js +4 -5
- package/Widgets/Representations/RectangleContextRepresentation.js +3 -3
- package/Widgets/Widgets3D/EllipseWidget/behavior.js +5 -5
- package/Widgets/Widgets3D/ImageCroppingWidget/helpers.js +6 -8
- package/Widgets/Widgets3D/PaintWidget/behavior.js +2 -2
- package/Widgets/Widgets3D/ResliceCursorWidget.js +6 -7
- package/Widgets/Widgets3D/ShapeWidget/behavior.js +10 -10
- package/Widgets/Widgets3D/SplineWidget/behavior.js +5 -5
- package/_virtual/rollup-plugin-worker-loader__module_Sources/Filters/General/PaintFilter/PaintFilter.worker.js +1 -1
- package/_virtual/rollup-plugin-worker-loader__module_Sources/Interaction/Widgets/PiecewiseGaussianWidget/ComputeHistogram.worker.js +1 -1
- package/package.json +2 -2
- package/vtk.js +2 -2
- package/_vendor/base64-js/index.js_commonjs-exports.js +0 -1
- package/_vendor/blueimp-md5/js/md5.js_commonjs-module.js +0 -3
- package/_vendor/define-properties/index.js_commonjs-proxy.js +0 -1
- package/_vendor/globalthis/implementation.browser.js_commonjs-module.js +0 -3
- package/_vendor/globalthis/implementation.browser.js_commonjs-proxy.js +0 -1
- package/_vendor/globalthis/polyfill.js_commonjs-proxy.js +0 -1
- package/_vendor/globalthis/shim.js_commonjs-proxy.js +0 -2
- package/_vendor/jszip/dist/jszip.min.js_commonjs-module.js +0 -3
- package/_vendor/object-keys/implementation.js_commonjs-proxy.js +0 -1
- package/_vendor/object-keys/index.js_commonjs-proxy.js +0 -1
- package/_vendor/object-keys/isArguments.js_commonjs-proxy.js +0 -1
- package/_vendor/seedrandom/lib/alea.js_commonjs-module.js +0 -3
- package/_vendor/seedrandom/lib/alea.js_commonjs-proxy.js +0 -1
- package/_vendor/seedrandom/lib/tychei.js_commonjs-module.js +0 -3
- package/_vendor/seedrandom/lib/tychei.js_commonjs-proxy.js +0 -1
- package/_vendor/seedrandom/lib/xor128.js_commonjs-module.js +0 -3
- package/_vendor/seedrandom/lib/xor128.js_commonjs-proxy.js +0 -1
- package/_vendor/seedrandom/lib/xor4096.js_commonjs-module.js +0 -3
- package/_vendor/seedrandom/lib/xor4096.js_commonjs-proxy.js +0 -1
- package/_vendor/seedrandom/lib/xorshift7.js_commonjs-module.js +0 -3
- package/_vendor/seedrandom/lib/xorshift7.js_commonjs-proxy.js +0 -1
- package/_vendor/seedrandom/lib/xorwow.js_commonjs-module.js +0 -3
- package/_vendor/seedrandom/lib/xorwow.js_commonjs-proxy.js +0 -1
- package/_vendor/seedrandom/seedrandom.js_commonjs-module.js +0 -3
- package/_vendor/seedrandom/seedrandom.js_commonjs-proxy.js +0 -1
- package/_vendor/webworker-promise/lib/register.js_commonjs-module.js +0 -3
- package/_vendor/webworker-promise/lib/tiny-emitter.js_commonjs-proxy.js +0 -1
- package/_vendor/webworker-promise/src/tiny-emitter.js_commonjs-proxy.js +0 -1
- package/_vendor/xmlbuilder2/lib/xmlbuilder2.min.js_commonjs-module.js +0 -3
- package/_virtual/_rollup_plugin_ignore_empty_module_placeholder_commonjs-proxy.js +0 -6
- package/_virtual/commonjsHelpers.js +0 -22
- package/_virtual/polyfill-node.buffer.js +0 -1971
- package/_virtual/polyfill-node.global.js +0 -5
- package/_virtual/rollup_plugin_ignore_empty_module_placeholder.js +0 -8
- package/vendor/base64-js/index.js +0 -72
- package/vendor/blueimp-md5/js/md5.js +0 -402
- package/vendor/d3-array/src/array.js +0 -1
- package/vendor/d3-array/src/ascending.js +0 -5
- package/vendor/d3-array/src/bin.js +0 -1
- package/vendor/d3-array/src/bisect.js +0 -10
- package/vendor/d3-array/src/bisector.js +0 -46
- package/vendor/d3-array/src/constant.js +0 -1
- package/vendor/d3-array/src/count.js +0 -1
- package/vendor/d3-array/src/cross.js +0 -1
- package/vendor/d3-array/src/cumsum.js +0 -1
- package/vendor/d3-array/src/descending.js +0 -1
- package/vendor/d3-array/src/deviation.js +0 -1
- package/vendor/d3-array/src/difference.js +0 -1
- package/vendor/d3-array/src/disjoint.js +0 -1
- package/vendor/d3-array/src/every.js +0 -1
- package/vendor/d3-array/src/extent.js +0 -1
- package/vendor/d3-array/src/filter.js +0 -1
- package/vendor/d3-array/src/fsum.js +0 -1
- package/vendor/d3-array/src/greatest.js +0 -1
- package/vendor/d3-array/src/greatestIndex.js +0 -1
- package/vendor/d3-array/src/group.js +0 -1
- package/vendor/d3-array/src/groupSort.js +0 -1
- package/vendor/d3-array/src/identity.js +0 -1
- package/vendor/d3-array/src/index.js +0 -1
- package/vendor/d3-array/src/intersection.js +0 -1
- package/vendor/d3-array/src/least.js +0 -1
- package/vendor/d3-array/src/leastIndex.js +0 -1
- package/vendor/d3-array/src/map.js +0 -1
- package/vendor/d3-array/src/max.js +0 -1
- package/vendor/d3-array/src/maxIndex.js +0 -1
- package/vendor/d3-array/src/mean.js +0 -1
- package/vendor/d3-array/src/median.js +0 -1
- package/vendor/d3-array/src/merge.js +0 -1
- package/vendor/d3-array/src/min.js +0 -1
- package/vendor/d3-array/src/minIndex.js +0 -1
- package/vendor/d3-array/src/mode.js +0 -1
- package/vendor/d3-array/src/nice.js +0 -1
- package/vendor/d3-array/src/number.js +0 -5
- package/vendor/d3-array/src/pairs.js +0 -1
- package/vendor/d3-array/src/permute.js +0 -1
- package/vendor/d3-array/src/quantile.js +0 -1
- package/vendor/d3-array/src/quickselect.js +0 -1
- package/vendor/d3-array/src/range.js +0 -1
- package/vendor/d3-array/src/reduce.js +0 -1
- package/vendor/d3-array/src/reverse.js +0 -1
- package/vendor/d3-array/src/scan.js +0 -1
- package/vendor/d3-array/src/set.js +0 -1
- package/vendor/d3-array/src/shuffle.js +0 -1
- package/vendor/d3-array/src/some.js +0 -1
- package/vendor/d3-array/src/sort.js +0 -1
- package/vendor/d3-array/src/subset.js +0 -1
- package/vendor/d3-array/src/sum.js +0 -1
- package/vendor/d3-array/src/superset.js +0 -1
- package/vendor/d3-array/src/threshold/freedmanDiaconis.js +0 -1
- package/vendor/d3-array/src/threshold/scott.js +0 -1
- package/vendor/d3-array/src/threshold/sturges.js +0 -1
- package/vendor/d3-array/src/ticks.js +0 -56
- package/vendor/d3-array/src/transpose.js +0 -1
- package/vendor/d3-array/src/union.js +0 -1
- package/vendor/d3-array/src/variance.js +0 -1
- package/vendor/d3-array/src/zip.js +0 -1
- package/vendor/d3-color/src/color.js +0 -373
- package/vendor/d3-color/src/cubehelix.js +0 -1
- package/vendor/d3-color/src/define.js +0 -12
- package/vendor/d3-color/src/index.js +0 -1
- package/vendor/d3-color/src/lab.js +0 -1
- package/vendor/d3-color/src/math.js +0 -1
- package/vendor/d3-format/src/defaultLocale.js +0 -20
- package/vendor/d3-format/src/exponent.js +0 -7
- package/vendor/d3-format/src/formatDecimal.js +0 -22
- package/vendor/d3-format/src/formatGroup.js +0 -20
- package/vendor/d3-format/src/formatNumerals.js +0 -9
- package/vendor/d3-format/src/formatPrefixAuto.js +0 -18
- package/vendor/d3-format/src/formatRounded.js +0 -13
- package/vendor/d3-format/src/formatSpecifier.js +0 -49
- package/vendor/d3-format/src/formatTrim.js +0 -13
- package/vendor/d3-format/src/formatTypes.js +0 -21
- package/vendor/d3-format/src/identity.js +0 -5
- package/vendor/d3-format/src/index.js +0 -1
- package/vendor/d3-format/src/locale.js +0 -150
- package/vendor/d3-format/src/precisionFixed.js +0 -7
- package/vendor/d3-format/src/precisionPrefix.js +0 -7
- package/vendor/d3-format/src/precisionRound.js +0 -8
- package/vendor/d3-interpolate/src/array.js +0 -19
- package/vendor/d3-interpolate/src/basis.js +0 -1
- package/vendor/d3-interpolate/src/basisClosed.js +0 -1
- package/vendor/d3-interpolate/src/color.js +0 -26
- package/vendor/d3-interpolate/src/constant.js +0 -3
- package/vendor/d3-interpolate/src/cubehelix.js +0 -1
- package/vendor/d3-interpolate/src/date.js +0 -8
- package/vendor/d3-interpolate/src/discrete.js +0 -1
- package/vendor/d3-interpolate/src/hcl.js +0 -1
- package/vendor/d3-interpolate/src/hsl.js +0 -1
- package/vendor/d3-interpolate/src/hue.js +0 -1
- package/vendor/d3-interpolate/src/index.js +0 -1
- package/vendor/d3-interpolate/src/lab.js +0 -1
- package/vendor/d3-interpolate/src/number.js +0 -7
- package/vendor/d3-interpolate/src/numberArray.js +0 -16
- package/vendor/d3-interpolate/src/object.js +0 -25
- package/vendor/d3-interpolate/src/piecewise.js +0 -1
- package/vendor/d3-interpolate/src/quantize.js +0 -1
- package/vendor/d3-interpolate/src/rgb.js +0 -26
- package/vendor/d3-interpolate/src/round.js +0 -7
- package/vendor/d3-interpolate/src/string.js +0 -66
- package/vendor/d3-interpolate/src/transform/decompose.js +0 -1
- package/vendor/d3-interpolate/src/transform/index.js +0 -1
- package/vendor/d3-interpolate/src/transform/parse.js +0 -1
- package/vendor/d3-interpolate/src/value.js +0 -24
- package/vendor/d3-interpolate/src/zoom.js +0 -1
- package/vendor/d3-scale/src/band.js +0 -1
- package/vendor/d3-scale/src/constant.js +0 -7
- package/vendor/d3-scale/src/continuous.js +0 -129
- package/vendor/d3-scale/src/diverging.js +0 -1
- package/vendor/d3-scale/src/identity.js +0 -1
- package/vendor/d3-scale/src/index.js +0 -1
- package/vendor/d3-scale/src/init.js +0 -10
- package/vendor/d3-scale/src/linear.js +0 -72
- package/vendor/d3-scale/src/log.js +0 -1
- package/vendor/d3-scale/src/nice.js +0 -1
- package/vendor/d3-scale/src/number.js +0 -5
- package/vendor/d3-scale/src/ordinal.js +0 -1
- package/vendor/d3-scale/src/pow.js +0 -1
- package/vendor/d3-scale/src/quantile.js +0 -1
- package/vendor/d3-scale/src/quantize.js +0 -1
- package/vendor/d3-scale/src/radial.js +0 -1
- package/vendor/d3-scale/src/sequential.js +0 -1
- package/vendor/d3-scale/src/sequentialQuantile.js +0 -1
- package/vendor/d3-scale/src/symlog.js +0 -1
- package/vendor/d3-scale/src/threshold.js +0 -1
- package/vendor/d3-scale/src/tickFormat.js +0 -35
- package/vendor/d3-scale/src/time.js +0 -1
- package/vendor/d3-scale/src/utcTime.js +0 -1
- package/vendor/d3-time/src/day.js +0 -1
- package/vendor/d3-time/src/duration.js +0 -1
- package/vendor/d3-time/src/hour.js +0 -1
- package/vendor/d3-time/src/index.js +0 -1
- package/vendor/d3-time/src/interval.js +0 -1
- package/vendor/d3-time/src/millisecond.js +0 -1
- package/vendor/d3-time/src/minute.js +0 -1
- package/vendor/d3-time/src/month.js +0 -1
- package/vendor/d3-time/src/second.js +0 -1
- package/vendor/d3-time/src/ticks.js +0 -1
- package/vendor/d3-time/src/utcDay.js +0 -1
- package/vendor/d3-time/src/utcHour.js +0 -1
- package/vendor/d3-time/src/utcMinute.js +0 -1
- package/vendor/d3-time/src/utcMonth.js +0 -1
- package/vendor/d3-time/src/utcWeek.js +0 -1
- package/vendor/d3-time/src/utcYear.js +0 -1
- package/vendor/d3-time/src/week.js +0 -1
- package/vendor/d3-time/src/year.js +0 -1
- package/vendor/d3-time-format/src/defaultLocale.js +0 -1
- package/vendor/d3-time-format/src/index.js +0 -1
- package/vendor/d3-time-format/src/isoFormat.js +0 -1
- package/vendor/d3-time-format/src/isoParse.js +0 -1
- package/vendor/d3-time-format/src/locale.js +0 -1
- package/vendor/define-properties/index.js +0 -60
- package/vendor/gl-matrix/esm/common.js +0 -30
- package/vendor/gl-matrix/esm/index.js +0 -1
- package/vendor/gl-matrix/esm/mat2.js +0 -1
- package/vendor/gl-matrix/esm/mat2d.js +0 -1
- package/vendor/gl-matrix/esm/mat3.js +0 -817
- package/vendor/gl-matrix/esm/mat4.js +0 -1868
- package/vendor/gl-matrix/esm/quat.js +0 -330
- package/vendor/gl-matrix/esm/quat2.js +0 -1
- package/vendor/gl-matrix/esm/vec2.js +0 -1
- package/vendor/gl-matrix/esm/vec3.js +0 -842
- package/vendor/gl-matrix/esm/vec4.js +0 -153
- package/vendor/globalthis/implementation.browser.js +0 -11
- package/vendor/globalthis/index.js +0 -25
- package/vendor/globalthis/polyfill.js +0 -14
- package/vendor/globalthis/shim.js +0 -25
- package/vendor/internmap/src/index.js +0 -1
- package/vendor/jszip/dist/jszip.min.js +0 -11
- package/vendor/object-keys/implementation.js +0 -124
- package/vendor/object-keys/index.js +0 -35
- package/vendor/object-keys/isArguments.js +0 -17
- package/vendor/pako/dist/pako.esm.mjs.js +0 -6707
- package/vendor/seedrandom/index.js +0 -77
- package/vendor/seedrandom/lib/alea.js +0 -117
- package/vendor/seedrandom/lib/tychei.js +0 -105
- package/vendor/seedrandom/lib/xor128.js +0 -84
- package/vendor/seedrandom/lib/xor4096.js +0 -150
- package/vendor/seedrandom/lib/xorshift7.js +0 -101
- package/vendor/seedrandom/lib/xorwow.js +0 -89
- package/vendor/seedrandom/seedrandom.js +0 -256
- package/vendor/webworker-promise/lib/register.js +0 -158
- package/vendor/webworker-promise/lib/tiny-emitter.js +0 -89
- package/vendor/webworker-promise/src/index.js +0 -110
- package/vendor/webworker-promise/src/tiny-emitter.js +0 -51
- package/vendor/xmlbuilder2/lib/xmlbuilder2.min.js +0 -13
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out[7] = a[7];
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|
55
|
-
out[8] = a[8];
|
|
56
|
-
out[9] = a[9];
|
|
57
|
-
out[10] = a[10];
|
|
58
|
-
out[11] = a[11];
|
|
59
|
-
out[12] = a[12];
|
|
60
|
-
out[13] = a[13];
|
|
61
|
-
out[14] = a[14];
|
|
62
|
-
out[15] = a[15];
|
|
63
|
-
return out;
|
|
64
|
-
}
|
|
65
|
-
/**
|
|
66
|
-
* Copy the values from one mat4 to another
|
|
67
|
-
*
|
|
68
|
-
* @param {mat4} out the receiving matrix
|
|
69
|
-
* @param {ReadonlyMat4} a the source matrix
|
|
70
|
-
* @returns {mat4} out
|
|
71
|
-
*/
|
|
72
|
-
|
|
73
|
-
function copy(out, a) {
|
|
74
|
-
out[0] = a[0];
|
|
75
|
-
out[1] = a[1];
|
|
76
|
-
out[2] = a[2];
|
|
77
|
-
out[3] = a[3];
|
|
78
|
-
out[4] = a[4];
|
|
79
|
-
out[5] = a[5];
|
|
80
|
-
out[6] = a[6];
|
|
81
|
-
out[7] = a[7];
|
|
82
|
-
out[8] = a[8];
|
|
83
|
-
out[9] = a[9];
|
|
84
|
-
out[10] = a[10];
|
|
85
|
-
out[11] = a[11];
|
|
86
|
-
out[12] = a[12];
|
|
87
|
-
out[13] = a[13];
|
|
88
|
-
out[14] = a[14];
|
|
89
|
-
out[15] = a[15];
|
|
90
|
-
return out;
|
|
91
|
-
}
|
|
92
|
-
/**
|
|
93
|
-
* Create a new mat4 with the given values
|
|
94
|
-
*
|
|
95
|
-
* @param {Number} m00 Component in column 0, row 0 position (index 0)
|
|
96
|
-
* @param {Number} m01 Component in column 0, row 1 position (index 1)
|
|
97
|
-
* @param {Number} m02 Component in column 0, row 2 position (index 2)
|
|
98
|
-
* @param {Number} m03 Component in column 0, row 3 position (index 3)
|
|
99
|
-
* @param {Number} m10 Component in column 1, row 0 position (index 4)
|
|
100
|
-
* @param {Number} m11 Component in column 1, row 1 position (index 5)
|
|
101
|
-
* @param {Number} m12 Component in column 1, row 2 position (index 6)
|
|
102
|
-
* @param {Number} m13 Component in column 1, row 3 position (index 7)
|
|
103
|
-
* @param {Number} m20 Component in column 2, row 0 position (index 8)
|
|
104
|
-
* @param {Number} m21 Component in column 2, row 1 position (index 9)
|
|
105
|
-
* @param {Number} m22 Component in column 2, row 2 position (index 10)
|
|
106
|
-
* @param {Number} m23 Component in column 2, row 3 position (index 11)
|
|
107
|
-
* @param {Number} m30 Component in column 3, row 0 position (index 12)
|
|
108
|
-
* @param {Number} m31 Component in column 3, row 1 position (index 13)
|
|
109
|
-
* @param {Number} m32 Component in column 3, row 2 position (index 14)
|
|
110
|
-
* @param {Number} m33 Component in column 3, row 3 position (index 15)
|
|
111
|
-
* @returns {mat4} A new mat4
|
|
112
|
-
*/
|
|
113
|
-
|
|
114
|
-
function fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
|
|
115
|
-
var out = new ARRAY_TYPE(16);
|
|
116
|
-
out[0] = m00;
|
|
117
|
-
out[1] = m01;
|
|
118
|
-
out[2] = m02;
|
|
119
|
-
out[3] = m03;
|
|
120
|
-
out[4] = m10;
|
|
121
|
-
out[5] = m11;
|
|
122
|
-
out[6] = m12;
|
|
123
|
-
out[7] = m13;
|
|
124
|
-
out[8] = m20;
|
|
125
|
-
out[9] = m21;
|
|
126
|
-
out[10] = m22;
|
|
127
|
-
out[11] = m23;
|
|
128
|
-
out[12] = m30;
|
|
129
|
-
out[13] = m31;
|
|
130
|
-
out[14] = m32;
|
|
131
|
-
out[15] = m33;
|
|
132
|
-
return out;
|
|
133
|
-
}
|
|
134
|
-
/**
|
|
135
|
-
* Set the components of a mat4 to the given values
|
|
136
|
-
*
|
|
137
|
-
* @param {mat4} out the receiving matrix
|
|
138
|
-
* @param {Number} m00 Component in column 0, row 0 position (index 0)
|
|
139
|
-
* @param {Number} m01 Component in column 0, row 1 position (index 1)
|
|
140
|
-
* @param {Number} m02 Component in column 0, row 2 position (index 2)
|
|
141
|
-
* @param {Number} m03 Component in column 0, row 3 position (index 3)
|
|
142
|
-
* @param {Number} m10 Component in column 1, row 0 position (index 4)
|
|
143
|
-
* @param {Number} m11 Component in column 1, row 1 position (index 5)
|
|
144
|
-
* @param {Number} m12 Component in column 1, row 2 position (index 6)
|
|
145
|
-
* @param {Number} m13 Component in column 1, row 3 position (index 7)
|
|
146
|
-
* @param {Number} m20 Component in column 2, row 0 position (index 8)
|
|
147
|
-
* @param {Number} m21 Component in column 2, row 1 position (index 9)
|
|
148
|
-
* @param {Number} m22 Component in column 2, row 2 position (index 10)
|
|
149
|
-
* @param {Number} m23 Component in column 2, row 3 position (index 11)
|
|
150
|
-
* @param {Number} m30 Component in column 3, row 0 position (index 12)
|
|
151
|
-
* @param {Number} m31 Component in column 3, row 1 position (index 13)
|
|
152
|
-
* @param {Number} m32 Component in column 3, row 2 position (index 14)
|
|
153
|
-
* @param {Number} m33 Component in column 3, row 3 position (index 15)
|
|
154
|
-
* @returns {mat4} out
|
|
155
|
-
*/
|
|
156
|
-
|
|
157
|
-
function set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
|
|
158
|
-
out[0] = m00;
|
|
159
|
-
out[1] = m01;
|
|
160
|
-
out[2] = m02;
|
|
161
|
-
out[3] = m03;
|
|
162
|
-
out[4] = m10;
|
|
163
|
-
out[5] = m11;
|
|
164
|
-
out[6] = m12;
|
|
165
|
-
out[7] = m13;
|
|
166
|
-
out[8] = m20;
|
|
167
|
-
out[9] = m21;
|
|
168
|
-
out[10] = m22;
|
|
169
|
-
out[11] = m23;
|
|
170
|
-
out[12] = m30;
|
|
171
|
-
out[13] = m31;
|
|
172
|
-
out[14] = m32;
|
|
173
|
-
out[15] = m33;
|
|
174
|
-
return out;
|
|
175
|
-
}
|
|
176
|
-
/**
|
|
177
|
-
* Set a mat4 to the identity matrix
|
|
178
|
-
*
|
|
179
|
-
* @param {mat4} out the receiving matrix
|
|
180
|
-
* @returns {mat4} out
|
|
181
|
-
*/
|
|
182
|
-
|
|
183
|
-
function identity(out) {
|
|
184
|
-
out[0] = 1;
|
|
185
|
-
out[1] = 0;
|
|
186
|
-
out[2] = 0;
|
|
187
|
-
out[3] = 0;
|
|
188
|
-
out[4] = 0;
|
|
189
|
-
out[5] = 1;
|
|
190
|
-
out[6] = 0;
|
|
191
|
-
out[7] = 0;
|
|
192
|
-
out[8] = 0;
|
|
193
|
-
out[9] = 0;
|
|
194
|
-
out[10] = 1;
|
|
195
|
-
out[11] = 0;
|
|
196
|
-
out[12] = 0;
|
|
197
|
-
out[13] = 0;
|
|
198
|
-
out[14] = 0;
|
|
199
|
-
out[15] = 1;
|
|
200
|
-
return out;
|
|
201
|
-
}
|
|
202
|
-
/**
|
|
203
|
-
* Transpose the values of a mat4
|
|
204
|
-
*
|
|
205
|
-
* @param {mat4} out the receiving matrix
|
|
206
|
-
* @param {ReadonlyMat4} a the source matrix
|
|
207
|
-
* @returns {mat4} out
|
|
208
|
-
*/
|
|
209
|
-
|
|
210
|
-
function transpose(out, a) {
|
|
211
|
-
// If we are transposing ourselves we can skip a few steps but have to cache some values
|
|
212
|
-
if (out === a) {
|
|
213
|
-
var a01 = a[1],
|
|
214
|
-
a02 = a[2],
|
|
215
|
-
a03 = a[3];
|
|
216
|
-
var a12 = a[6],
|
|
217
|
-
a13 = a[7];
|
|
218
|
-
var a23 = a[11];
|
|
219
|
-
out[1] = a[4];
|
|
220
|
-
out[2] = a[8];
|
|
221
|
-
out[3] = a[12];
|
|
222
|
-
out[4] = a01;
|
|
223
|
-
out[6] = a[9];
|
|
224
|
-
out[7] = a[13];
|
|
225
|
-
out[8] = a02;
|
|
226
|
-
out[9] = a12;
|
|
227
|
-
out[11] = a[14];
|
|
228
|
-
out[12] = a03;
|
|
229
|
-
out[13] = a13;
|
|
230
|
-
out[14] = a23;
|
|
231
|
-
} else {
|
|
232
|
-
out[0] = a[0];
|
|
233
|
-
out[1] = a[4];
|
|
234
|
-
out[2] = a[8];
|
|
235
|
-
out[3] = a[12];
|
|
236
|
-
out[4] = a[1];
|
|
237
|
-
out[5] = a[5];
|
|
238
|
-
out[6] = a[9];
|
|
239
|
-
out[7] = a[13];
|
|
240
|
-
out[8] = a[2];
|
|
241
|
-
out[9] = a[6];
|
|
242
|
-
out[10] = a[10];
|
|
243
|
-
out[11] = a[14];
|
|
244
|
-
out[12] = a[3];
|
|
245
|
-
out[13] = a[7];
|
|
246
|
-
out[14] = a[11];
|
|
247
|
-
out[15] = a[15];
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
return out;
|
|
251
|
-
}
|
|
252
|
-
/**
|
|
253
|
-
* Inverts a mat4
|
|
254
|
-
*
|
|
255
|
-
* @param {mat4} out the receiving matrix
|
|
256
|
-
* @param {ReadonlyMat4} a the source matrix
|
|
257
|
-
* @returns {mat4} out
|
|
258
|
-
*/
|
|
259
|
-
|
|
260
|
-
function invert(out, a) {
|
|
261
|
-
var a00 = a[0],
|
|
262
|
-
a01 = a[1],
|
|
263
|
-
a02 = a[2],
|
|
264
|
-
a03 = a[3];
|
|
265
|
-
var a10 = a[4],
|
|
266
|
-
a11 = a[5],
|
|
267
|
-
a12 = a[6],
|
|
268
|
-
a13 = a[7];
|
|
269
|
-
var a20 = a[8],
|
|
270
|
-
a21 = a[9],
|
|
271
|
-
a22 = a[10],
|
|
272
|
-
a23 = a[11];
|
|
273
|
-
var a30 = a[12],
|
|
274
|
-
a31 = a[13],
|
|
275
|
-
a32 = a[14],
|
|
276
|
-
a33 = a[15];
|
|
277
|
-
var b00 = a00 * a11 - a01 * a10;
|
|
278
|
-
var b01 = a00 * a12 - a02 * a10;
|
|
279
|
-
var b02 = a00 * a13 - a03 * a10;
|
|
280
|
-
var b03 = a01 * a12 - a02 * a11;
|
|
281
|
-
var b04 = a01 * a13 - a03 * a11;
|
|
282
|
-
var b05 = a02 * a13 - a03 * a12;
|
|
283
|
-
var b06 = a20 * a31 - a21 * a30;
|
|
284
|
-
var b07 = a20 * a32 - a22 * a30;
|
|
285
|
-
var b08 = a20 * a33 - a23 * a30;
|
|
286
|
-
var b09 = a21 * a32 - a22 * a31;
|
|
287
|
-
var b10 = a21 * a33 - a23 * a31;
|
|
288
|
-
var b11 = a22 * a33 - a23 * a32; // Calculate the determinant
|
|
289
|
-
|
|
290
|
-
var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
291
|
-
|
|
292
|
-
if (!det) {
|
|
293
|
-
return null;
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
det = 1.0 / det;
|
|
297
|
-
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
|
|
298
|
-
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
|
|
299
|
-
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
|
|
300
|
-
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
|
|
301
|
-
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
|
|
302
|
-
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
|
|
303
|
-
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
|
|
304
|
-
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
|
|
305
|
-
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
|
|
306
|
-
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
|
|
307
|
-
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
|
|
308
|
-
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
|
|
309
|
-
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
|
|
310
|
-
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
|
|
311
|
-
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
|
|
312
|
-
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
|
|
313
|
-
return out;
|
|
314
|
-
}
|
|
315
|
-
/**
|
|
316
|
-
* Calculates the adjugate of a mat4
|
|
317
|
-
*
|
|
318
|
-
* @param {mat4} out the receiving matrix
|
|
319
|
-
* @param {ReadonlyMat4} a the source matrix
|
|
320
|
-
* @returns {mat4} out
|
|
321
|
-
*/
|
|
322
|
-
|
|
323
|
-
function adjoint(out, a) {
|
|
324
|
-
var a00 = a[0],
|
|
325
|
-
a01 = a[1],
|
|
326
|
-
a02 = a[2],
|
|
327
|
-
a03 = a[3];
|
|
328
|
-
var a10 = a[4],
|
|
329
|
-
a11 = a[5],
|
|
330
|
-
a12 = a[6],
|
|
331
|
-
a13 = a[7];
|
|
332
|
-
var a20 = a[8],
|
|
333
|
-
a21 = a[9],
|
|
334
|
-
a22 = a[10],
|
|
335
|
-
a23 = a[11];
|
|
336
|
-
var a30 = a[12],
|
|
337
|
-
a31 = a[13],
|
|
338
|
-
a32 = a[14],
|
|
339
|
-
a33 = a[15];
|
|
340
|
-
out[0] = a11 * (a22 * a33 - a23 * a32) - a21 * (a12 * a33 - a13 * a32) + a31 * (a12 * a23 - a13 * a22);
|
|
341
|
-
out[1] = -(a01 * (a22 * a33 - a23 * a32) - a21 * (a02 * a33 - a03 * a32) + a31 * (a02 * a23 - a03 * a22));
|
|
342
|
-
out[2] = a01 * (a12 * a33 - a13 * a32) - a11 * (a02 * a33 - a03 * a32) + a31 * (a02 * a13 - a03 * a12);
|
|
343
|
-
out[3] = -(a01 * (a12 * a23 - a13 * a22) - a11 * (a02 * a23 - a03 * a22) + a21 * (a02 * a13 - a03 * a12));
|
|
344
|
-
out[4] = -(a10 * (a22 * a33 - a23 * a32) - a20 * (a12 * a33 - a13 * a32) + a30 * (a12 * a23 - a13 * a22));
|
|
345
|
-
out[5] = a00 * (a22 * a33 - a23 * a32) - a20 * (a02 * a33 - a03 * a32) + a30 * (a02 * a23 - a03 * a22);
|
|
346
|
-
out[6] = -(a00 * (a12 * a33 - a13 * a32) - a10 * (a02 * a33 - a03 * a32) + a30 * (a02 * a13 - a03 * a12));
|
|
347
|
-
out[7] = a00 * (a12 * a23 - a13 * a22) - a10 * (a02 * a23 - a03 * a22) + a20 * (a02 * a13 - a03 * a12);
|
|
348
|
-
out[8] = a10 * (a21 * a33 - a23 * a31) - a20 * (a11 * a33 - a13 * a31) + a30 * (a11 * a23 - a13 * a21);
|
|
349
|
-
out[9] = -(a00 * (a21 * a33 - a23 * a31) - a20 * (a01 * a33 - a03 * a31) + a30 * (a01 * a23 - a03 * a21));
|
|
350
|
-
out[10] = a00 * (a11 * a33 - a13 * a31) - a10 * (a01 * a33 - a03 * a31) + a30 * (a01 * a13 - a03 * a11);
|
|
351
|
-
out[11] = -(a00 * (a11 * a23 - a13 * a21) - a10 * (a01 * a23 - a03 * a21) + a20 * (a01 * a13 - a03 * a11));
|
|
352
|
-
out[12] = -(a10 * (a21 * a32 - a22 * a31) - a20 * (a11 * a32 - a12 * a31) + a30 * (a11 * a22 - a12 * a21));
|
|
353
|
-
out[13] = a00 * (a21 * a32 - a22 * a31) - a20 * (a01 * a32 - a02 * a31) + a30 * (a01 * a22 - a02 * a21);
|
|
354
|
-
out[14] = -(a00 * (a11 * a32 - a12 * a31) - a10 * (a01 * a32 - a02 * a31) + a30 * (a01 * a12 - a02 * a11));
|
|
355
|
-
out[15] = a00 * (a11 * a22 - a12 * a21) - a10 * (a01 * a22 - a02 * a21) + a20 * (a01 * a12 - a02 * a11);
|
|
356
|
-
return out;
|
|
357
|
-
}
|
|
358
|
-
/**
|
|
359
|
-
* Calculates the determinant of a mat4
|
|
360
|
-
*
|
|
361
|
-
* @param {ReadonlyMat4} a the source matrix
|
|
362
|
-
* @returns {Number} determinant of a
|
|
363
|
-
*/
|
|
364
|
-
|
|
365
|
-
function determinant(a) {
|
|
366
|
-
var a00 = a[0],
|
|
367
|
-
a01 = a[1],
|
|
368
|
-
a02 = a[2],
|
|
369
|
-
a03 = a[3];
|
|
370
|
-
var a10 = a[4],
|
|
371
|
-
a11 = a[5],
|
|
372
|
-
a12 = a[6],
|
|
373
|
-
a13 = a[7];
|
|
374
|
-
var a20 = a[8],
|
|
375
|
-
a21 = a[9],
|
|
376
|
-
a22 = a[10],
|
|
377
|
-
a23 = a[11];
|
|
378
|
-
var a30 = a[12],
|
|
379
|
-
a31 = a[13],
|
|
380
|
-
a32 = a[14],
|
|
381
|
-
a33 = a[15];
|
|
382
|
-
var b00 = a00 * a11 - a01 * a10;
|
|
383
|
-
var b01 = a00 * a12 - a02 * a10;
|
|
384
|
-
var b02 = a00 * a13 - a03 * a10;
|
|
385
|
-
var b03 = a01 * a12 - a02 * a11;
|
|
386
|
-
var b04 = a01 * a13 - a03 * a11;
|
|
387
|
-
var b05 = a02 * a13 - a03 * a12;
|
|
388
|
-
var b06 = a20 * a31 - a21 * a30;
|
|
389
|
-
var b07 = a20 * a32 - a22 * a30;
|
|
390
|
-
var b08 = a20 * a33 - a23 * a30;
|
|
391
|
-
var b09 = a21 * a32 - a22 * a31;
|
|
392
|
-
var b10 = a21 * a33 - a23 * a31;
|
|
393
|
-
var b11 = a22 * a33 - a23 * a32; // Calculate the determinant
|
|
394
|
-
|
|
395
|
-
return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
|
|
396
|
-
}
|
|
397
|
-
/**
|
|
398
|
-
* Multiplies two mat4s
|
|
399
|
-
*
|
|
400
|
-
* @param {mat4} out the receiving matrix
|
|
401
|
-
* @param {ReadonlyMat4} a the first operand
|
|
402
|
-
* @param {ReadonlyMat4} b the second operand
|
|
403
|
-
* @returns {mat4} out
|
|
404
|
-
*/
|
|
405
|
-
|
|
406
|
-
function multiply(out, a, b) {
|
|
407
|
-
var a00 = a[0],
|
|
408
|
-
a01 = a[1],
|
|
409
|
-
a02 = a[2],
|
|
410
|
-
a03 = a[3];
|
|
411
|
-
var a10 = a[4],
|
|
412
|
-
a11 = a[5],
|
|
413
|
-
a12 = a[6],
|
|
414
|
-
a13 = a[7];
|
|
415
|
-
var a20 = a[8],
|
|
416
|
-
a21 = a[9],
|
|
417
|
-
a22 = a[10],
|
|
418
|
-
a23 = a[11];
|
|
419
|
-
var a30 = a[12],
|
|
420
|
-
a31 = a[13],
|
|
421
|
-
a32 = a[14],
|
|
422
|
-
a33 = a[15]; // Cache only the current line of the second matrix
|
|
423
|
-
|
|
424
|
-
var b0 = b[0],
|
|
425
|
-
b1 = b[1],
|
|
426
|
-
b2 = b[2],
|
|
427
|
-
b3 = b[3];
|
|
428
|
-
out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
429
|
-
out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
430
|
-
out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
431
|
-
out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
432
|
-
b0 = b[4];
|
|
433
|
-
b1 = b[5];
|
|
434
|
-
b2 = b[6];
|
|
435
|
-
b3 = b[7];
|
|
436
|
-
out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
437
|
-
out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
438
|
-
out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
439
|
-
out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
440
|
-
b0 = b[8];
|
|
441
|
-
b1 = b[9];
|
|
442
|
-
b2 = b[10];
|
|
443
|
-
b3 = b[11];
|
|
444
|
-
out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
445
|
-
out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
446
|
-
out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
447
|
-
out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
448
|
-
b0 = b[12];
|
|
449
|
-
b1 = b[13];
|
|
450
|
-
b2 = b[14];
|
|
451
|
-
b3 = b[15];
|
|
452
|
-
out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30;
|
|
453
|
-
out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31;
|
|
454
|
-
out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32;
|
|
455
|
-
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
|
|
456
|
-
return out;
|
|
457
|
-
}
|
|
458
|
-
/**
|
|
459
|
-
* Translate a mat4 by the given vector
|
|
460
|
-
*
|
|
461
|
-
* @param {mat4} out the receiving matrix
|
|
462
|
-
* @param {ReadonlyMat4} a the matrix to translate
|
|
463
|
-
* @param {ReadonlyVec3} v vector to translate by
|
|
464
|
-
* @returns {mat4} out
|
|
465
|
-
*/
|
|
466
|
-
|
|
467
|
-
function translate(out, a, v) {
|
|
468
|
-
var x = v[0],
|
|
469
|
-
y = v[1],
|
|
470
|
-
z = v[2];
|
|
471
|
-
var a00, a01, a02, a03;
|
|
472
|
-
var a10, a11, a12, a13;
|
|
473
|
-
var a20, a21, a22, a23;
|
|
474
|
-
|
|
475
|
-
if (a === out) {
|
|
476
|
-
out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
|
|
477
|
-
out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
|
|
478
|
-
out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
|
|
479
|
-
out[15] = a[3] * x + a[7] * y + a[11] * z + a[15];
|
|
480
|
-
} else {
|
|
481
|
-
a00 = a[0];
|
|
482
|
-
a01 = a[1];
|
|
483
|
-
a02 = a[2];
|
|
484
|
-
a03 = a[3];
|
|
485
|
-
a10 = a[4];
|
|
486
|
-
a11 = a[5];
|
|
487
|
-
a12 = a[6];
|
|
488
|
-
a13 = a[7];
|
|
489
|
-
a20 = a[8];
|
|
490
|
-
a21 = a[9];
|
|
491
|
-
a22 = a[10];
|
|
492
|
-
a23 = a[11];
|
|
493
|
-
out[0] = a00;
|
|
494
|
-
out[1] = a01;
|
|
495
|
-
out[2] = a02;
|
|
496
|
-
out[3] = a03;
|
|
497
|
-
out[4] = a10;
|
|
498
|
-
out[5] = a11;
|
|
499
|
-
out[6] = a12;
|
|
500
|
-
out[7] = a13;
|
|
501
|
-
out[8] = a20;
|
|
502
|
-
out[9] = a21;
|
|
503
|
-
out[10] = a22;
|
|
504
|
-
out[11] = a23;
|
|
505
|
-
out[12] = a00 * x + a10 * y + a20 * z + a[12];
|
|
506
|
-
out[13] = a01 * x + a11 * y + a21 * z + a[13];
|
|
507
|
-
out[14] = a02 * x + a12 * y + a22 * z + a[14];
|
|
508
|
-
out[15] = a03 * x + a13 * y + a23 * z + a[15];
|
|
509
|
-
}
|
|
510
|
-
|
|
511
|
-
return out;
|
|
512
|
-
}
|
|
513
|
-
/**
|
|
514
|
-
* Scales the mat4 by the dimensions in the given vec3 not using vectorization
|
|
515
|
-
*
|
|
516
|
-
* @param {mat4} out the receiving matrix
|
|
517
|
-
* @param {ReadonlyMat4} a the matrix to scale
|
|
518
|
-
* @param {ReadonlyVec3} v the vec3 to scale the matrix by
|
|
519
|
-
* @returns {mat4} out
|
|
520
|
-
**/
|
|
521
|
-
|
|
522
|
-
function scale(out, a, v) {
|
|
523
|
-
var x = v[0],
|
|
524
|
-
y = v[1],
|
|
525
|
-
z = v[2];
|
|
526
|
-
out[0] = a[0] * x;
|
|
527
|
-
out[1] = a[1] * x;
|
|
528
|
-
out[2] = a[2] * x;
|
|
529
|
-
out[3] = a[3] * x;
|
|
530
|
-
out[4] = a[4] * y;
|
|
531
|
-
out[5] = a[5] * y;
|
|
532
|
-
out[6] = a[6] * y;
|
|
533
|
-
out[7] = a[7] * y;
|
|
534
|
-
out[8] = a[8] * z;
|
|
535
|
-
out[9] = a[9] * z;
|
|
536
|
-
out[10] = a[10] * z;
|
|
537
|
-
out[11] = a[11] * z;
|
|
538
|
-
out[12] = a[12];
|
|
539
|
-
out[13] = a[13];
|
|
540
|
-
out[14] = a[14];
|
|
541
|
-
out[15] = a[15];
|
|
542
|
-
return out;
|
|
543
|
-
}
|
|
544
|
-
/**
|
|
545
|
-
* Rotates a mat4 by the given angle around the given axis
|
|
546
|
-
*
|
|
547
|
-
* @param {mat4} out the receiving matrix
|
|
548
|
-
* @param {ReadonlyMat4} a the matrix to rotate
|
|
549
|
-
* @param {Number} rad the angle to rotate the matrix by
|
|
550
|
-
* @param {ReadonlyVec3} axis the axis to rotate around
|
|
551
|
-
* @returns {mat4} out
|
|
552
|
-
*/
|
|
553
|
-
|
|
554
|
-
function rotate(out, a, rad, axis) {
|
|
555
|
-
var x = axis[0],
|
|
556
|
-
y = axis[1],
|
|
557
|
-
z = axis[2];
|
|
558
|
-
var len = Math.hypot(x, y, z);
|
|
559
|
-
var s, c, t;
|
|
560
|
-
var a00, a01, a02, a03;
|
|
561
|
-
var a10, a11, a12, a13;
|
|
562
|
-
var a20, a21, a22, a23;
|
|
563
|
-
var b00, b01, b02;
|
|
564
|
-
var b10, b11, b12;
|
|
565
|
-
var b20, b21, b22;
|
|
566
|
-
|
|
567
|
-
if (len < EPSILON) {
|
|
568
|
-
return null;
|
|
569
|
-
}
|
|
570
|
-
|
|
571
|
-
len = 1 / len;
|
|
572
|
-
x *= len;
|
|
573
|
-
y *= len;
|
|
574
|
-
z *= len;
|
|
575
|
-
s = Math.sin(rad);
|
|
576
|
-
c = Math.cos(rad);
|
|
577
|
-
t = 1 - c;
|
|
578
|
-
a00 = a[0];
|
|
579
|
-
a01 = a[1];
|
|
580
|
-
a02 = a[2];
|
|
581
|
-
a03 = a[3];
|
|
582
|
-
a10 = a[4];
|
|
583
|
-
a11 = a[5];
|
|
584
|
-
a12 = a[6];
|
|
585
|
-
a13 = a[7];
|
|
586
|
-
a20 = a[8];
|
|
587
|
-
a21 = a[9];
|
|
588
|
-
a22 = a[10];
|
|
589
|
-
a23 = a[11]; // Construct the elements of the rotation matrix
|
|
590
|
-
|
|
591
|
-
b00 = x * x * t + c;
|
|
592
|
-
b01 = y * x * t + z * s;
|
|
593
|
-
b02 = z * x * t - y * s;
|
|
594
|
-
b10 = x * y * t - z * s;
|
|
595
|
-
b11 = y * y * t + c;
|
|
596
|
-
b12 = z * y * t + x * s;
|
|
597
|
-
b20 = x * z * t + y * s;
|
|
598
|
-
b21 = y * z * t - x * s;
|
|
599
|
-
b22 = z * z * t + c; // Perform rotation-specific matrix multiplication
|
|
600
|
-
|
|
601
|
-
out[0] = a00 * b00 + a10 * b01 + a20 * b02;
|
|
602
|
-
out[1] = a01 * b00 + a11 * b01 + a21 * b02;
|
|
603
|
-
out[2] = a02 * b00 + a12 * b01 + a22 * b02;
|
|
604
|
-
out[3] = a03 * b00 + a13 * b01 + a23 * b02;
|
|
605
|
-
out[4] = a00 * b10 + a10 * b11 + a20 * b12;
|
|
606
|
-
out[5] = a01 * b10 + a11 * b11 + a21 * b12;
|
|
607
|
-
out[6] = a02 * b10 + a12 * b11 + a22 * b12;
|
|
608
|
-
out[7] = a03 * b10 + a13 * b11 + a23 * b12;
|
|
609
|
-
out[8] = a00 * b20 + a10 * b21 + a20 * b22;
|
|
610
|
-
out[9] = a01 * b20 + a11 * b21 + a21 * b22;
|
|
611
|
-
out[10] = a02 * b20 + a12 * b21 + a22 * b22;
|
|
612
|
-
out[11] = a03 * b20 + a13 * b21 + a23 * b22;
|
|
613
|
-
|
|
614
|
-
if (a !== out) {
|
|
615
|
-
// If the source and destination differ, copy the unchanged last row
|
|
616
|
-
out[12] = a[12];
|
|
617
|
-
out[13] = a[13];
|
|
618
|
-
out[14] = a[14];
|
|
619
|
-
out[15] = a[15];
|
|
620
|
-
}
|
|
621
|
-
|
|
622
|
-
return out;
|
|
623
|
-
}
|
|
624
|
-
/**
|
|
625
|
-
* Rotates a matrix by the given angle around the X axis
|
|
626
|
-
*
|
|
627
|
-
* @param {mat4} out the receiving matrix
|
|
628
|
-
* @param {ReadonlyMat4} a the matrix to rotate
|
|
629
|
-
* @param {Number} rad the angle to rotate the matrix by
|
|
630
|
-
* @returns {mat4} out
|
|
631
|
-
*/
|
|
632
|
-
|
|
633
|
-
function rotateX(out, a, rad) {
|
|
634
|
-
var s = Math.sin(rad);
|
|
635
|
-
var c = Math.cos(rad);
|
|
636
|
-
var a10 = a[4];
|
|
637
|
-
var a11 = a[5];
|
|
638
|
-
var a12 = a[6];
|
|
639
|
-
var a13 = a[7];
|
|
640
|
-
var a20 = a[8];
|
|
641
|
-
var a21 = a[9];
|
|
642
|
-
var a22 = a[10];
|
|
643
|
-
var a23 = a[11];
|
|
644
|
-
|
|
645
|
-
if (a !== out) {
|
|
646
|
-
// If the source and destination differ, copy the unchanged rows
|
|
647
|
-
out[0] = a[0];
|
|
648
|
-
out[1] = a[1];
|
|
649
|
-
out[2] = a[2];
|
|
650
|
-
out[3] = a[3];
|
|
651
|
-
out[12] = a[12];
|
|
652
|
-
out[13] = a[13];
|
|
653
|
-
out[14] = a[14];
|
|
654
|
-
out[15] = a[15];
|
|
655
|
-
} // Perform axis-specific matrix multiplication
|
|
656
|
-
|
|
657
|
-
|
|
658
|
-
out[4] = a10 * c + a20 * s;
|
|
659
|
-
out[5] = a11 * c + a21 * s;
|
|
660
|
-
out[6] = a12 * c + a22 * s;
|
|
661
|
-
out[7] = a13 * c + a23 * s;
|
|
662
|
-
out[8] = a20 * c - a10 * s;
|
|
663
|
-
out[9] = a21 * c - a11 * s;
|
|
664
|
-
out[10] = a22 * c - a12 * s;
|
|
665
|
-
out[11] = a23 * c - a13 * s;
|
|
666
|
-
return out;
|
|
667
|
-
}
|
|
668
|
-
/**
|
|
669
|
-
* Rotates a matrix by the given angle around the Y axis
|
|
670
|
-
*
|
|
671
|
-
* @param {mat4} out the receiving matrix
|
|
672
|
-
* @param {ReadonlyMat4} a the matrix to rotate
|
|
673
|
-
* @param {Number} rad the angle to rotate the matrix by
|
|
674
|
-
* @returns {mat4} out
|
|
675
|
-
*/
|
|
676
|
-
|
|
677
|
-
function rotateY(out, a, rad) {
|
|
678
|
-
var s = Math.sin(rad);
|
|
679
|
-
var c = Math.cos(rad);
|
|
680
|
-
var a00 = a[0];
|
|
681
|
-
var a01 = a[1];
|
|
682
|
-
var a02 = a[2];
|
|
683
|
-
var a03 = a[3];
|
|
684
|
-
var a20 = a[8];
|
|
685
|
-
var a21 = a[9];
|
|
686
|
-
var a22 = a[10];
|
|
687
|
-
var a23 = a[11];
|
|
688
|
-
|
|
689
|
-
if (a !== out) {
|
|
690
|
-
// If the source and destination differ, copy the unchanged rows
|
|
691
|
-
out[4] = a[4];
|
|
692
|
-
out[5] = a[5];
|
|
693
|
-
out[6] = a[6];
|
|
694
|
-
out[7] = a[7];
|
|
695
|
-
out[12] = a[12];
|
|
696
|
-
out[13] = a[13];
|
|
697
|
-
out[14] = a[14];
|
|
698
|
-
out[15] = a[15];
|
|
699
|
-
} // Perform axis-specific matrix multiplication
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
out[0] = a00 * c - a20 * s;
|
|
703
|
-
out[1] = a01 * c - a21 * s;
|
|
704
|
-
out[2] = a02 * c - a22 * s;
|
|
705
|
-
out[3] = a03 * c - a23 * s;
|
|
706
|
-
out[8] = a00 * s + a20 * c;
|
|
707
|
-
out[9] = a01 * s + a21 * c;
|
|
708
|
-
out[10] = a02 * s + a22 * c;
|
|
709
|
-
out[11] = a03 * s + a23 * c;
|
|
710
|
-
return out;
|
|
711
|
-
}
|
|
712
|
-
/**
|
|
713
|
-
* Rotates a matrix by the given angle around the Z axis
|
|
714
|
-
*
|
|
715
|
-
* @param {mat4} out the receiving matrix
|
|
716
|
-
* @param {ReadonlyMat4} a the matrix to rotate
|
|
717
|
-
* @param {Number} rad the angle to rotate the matrix by
|
|
718
|
-
* @returns {mat4} out
|
|
719
|
-
*/
|
|
720
|
-
|
|
721
|
-
function rotateZ(out, a, rad) {
|
|
722
|
-
var s = Math.sin(rad);
|
|
723
|
-
var c = Math.cos(rad);
|
|
724
|
-
var a00 = a[0];
|
|
725
|
-
var a01 = a[1];
|
|
726
|
-
var a02 = a[2];
|
|
727
|
-
var a03 = a[3];
|
|
728
|
-
var a10 = a[4];
|
|
729
|
-
var a11 = a[5];
|
|
730
|
-
var a12 = a[6];
|
|
731
|
-
var a13 = a[7];
|
|
732
|
-
|
|
733
|
-
if (a !== out) {
|
|
734
|
-
// If the source and destination differ, copy the unchanged last row
|
|
735
|
-
out[8] = a[8];
|
|
736
|
-
out[9] = a[9];
|
|
737
|
-
out[10] = a[10];
|
|
738
|
-
out[11] = a[11];
|
|
739
|
-
out[12] = a[12];
|
|
740
|
-
out[13] = a[13];
|
|
741
|
-
out[14] = a[14];
|
|
742
|
-
out[15] = a[15];
|
|
743
|
-
} // Perform axis-specific matrix multiplication
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
out[0] = a00 * c + a10 * s;
|
|
747
|
-
out[1] = a01 * c + a11 * s;
|
|
748
|
-
out[2] = a02 * c + a12 * s;
|
|
749
|
-
out[3] = a03 * c + a13 * s;
|
|
750
|
-
out[4] = a10 * c - a00 * s;
|
|
751
|
-
out[5] = a11 * c - a01 * s;
|
|
752
|
-
out[6] = a12 * c - a02 * s;
|
|
753
|
-
out[7] = a13 * c - a03 * s;
|
|
754
|
-
return out;
|
|
755
|
-
}
|
|
756
|
-
/**
|
|
757
|
-
* Creates a matrix from a vector translation
|
|
758
|
-
* This is equivalent to (but much faster than):
|
|
759
|
-
*
|
|
760
|
-
* mat4.identity(dest);
|
|
761
|
-
* mat4.translate(dest, dest, vec);
|
|
762
|
-
*
|
|
763
|
-
* @param {mat4} out mat4 receiving operation result
|
|
764
|
-
* @param {ReadonlyVec3} v Translation vector
|
|
765
|
-
* @returns {mat4} out
|
|
766
|
-
*/
|
|
767
|
-
|
|
768
|
-
function fromTranslation(out, v) {
|
|
769
|
-
out[0] = 1;
|
|
770
|
-
out[1] = 0;
|
|
771
|
-
out[2] = 0;
|
|
772
|
-
out[3] = 0;
|
|
773
|
-
out[4] = 0;
|
|
774
|
-
out[5] = 1;
|
|
775
|
-
out[6] = 0;
|
|
776
|
-
out[7] = 0;
|
|
777
|
-
out[8] = 0;
|
|
778
|
-
out[9] = 0;
|
|
779
|
-
out[10] = 1;
|
|
780
|
-
out[11] = 0;
|
|
781
|
-
out[12] = v[0];
|
|
782
|
-
out[13] = v[1];
|
|
783
|
-
out[14] = v[2];
|
|
784
|
-
out[15] = 1;
|
|
785
|
-
return out;
|
|
786
|
-
}
|
|
787
|
-
/**
|
|
788
|
-
* Creates a matrix from a vector scaling
|
|
789
|
-
* This is equivalent to (but much faster than):
|
|
790
|
-
*
|
|
791
|
-
* mat4.identity(dest);
|
|
792
|
-
* mat4.scale(dest, dest, vec);
|
|
793
|
-
*
|
|
794
|
-
* @param {mat4} out mat4 receiving operation result
|
|
795
|
-
* @param {ReadonlyVec3} v Scaling vector
|
|
796
|
-
* @returns {mat4} out
|
|
797
|
-
*/
|
|
798
|
-
|
|
799
|
-
function fromScaling(out, v) {
|
|
800
|
-
out[0] = v[0];
|
|
801
|
-
out[1] = 0;
|
|
802
|
-
out[2] = 0;
|
|
803
|
-
out[3] = 0;
|
|
804
|
-
out[4] = 0;
|
|
805
|
-
out[5] = v[1];
|
|
806
|
-
out[6] = 0;
|
|
807
|
-
out[7] = 0;
|
|
808
|
-
out[8] = 0;
|
|
809
|
-
out[9] = 0;
|
|
810
|
-
out[10] = v[2];
|
|
811
|
-
out[11] = 0;
|
|
812
|
-
out[12] = 0;
|
|
813
|
-
out[13] = 0;
|
|
814
|
-
out[14] = 0;
|
|
815
|
-
out[15] = 1;
|
|
816
|
-
return out;
|
|
817
|
-
}
|
|
818
|
-
/**
|
|
819
|
-
* Creates a matrix from a given angle around a given axis
|
|
820
|
-
* This is equivalent to (but much faster than):
|
|
821
|
-
*
|
|
822
|
-
* mat4.identity(dest);
|
|
823
|
-
* mat4.rotate(dest, dest, rad, axis);
|
|
824
|
-
*
|
|
825
|
-
* @param {mat4} out mat4 receiving operation result
|
|
826
|
-
* @param {Number} rad the angle to rotate the matrix by
|
|
827
|
-
* @param {ReadonlyVec3} axis the axis to rotate around
|
|
828
|
-
* @returns {mat4} out
|
|
829
|
-
*/
|
|
830
|
-
|
|
831
|
-
function fromRotation(out, rad, axis) {
|
|
832
|
-
var x = axis[0],
|
|
833
|
-
y = axis[1],
|
|
834
|
-
z = axis[2];
|
|
835
|
-
var len = Math.hypot(x, y, z);
|
|
836
|
-
var s, c, t;
|
|
837
|
-
|
|
838
|
-
if (len < EPSILON) {
|
|
839
|
-
return null;
|
|
840
|
-
}
|
|
841
|
-
|
|
842
|
-
len = 1 / len;
|
|
843
|
-
x *= len;
|
|
844
|
-
y *= len;
|
|
845
|
-
z *= len;
|
|
846
|
-
s = Math.sin(rad);
|
|
847
|
-
c = Math.cos(rad);
|
|
848
|
-
t = 1 - c; // Perform rotation-specific matrix multiplication
|
|
849
|
-
|
|
850
|
-
out[0] = x * x * t + c;
|
|
851
|
-
out[1] = y * x * t + z * s;
|
|
852
|
-
out[2] = z * x * t - y * s;
|
|
853
|
-
out[3] = 0;
|
|
854
|
-
out[4] = x * y * t - z * s;
|
|
855
|
-
out[5] = y * y * t + c;
|
|
856
|
-
out[6] = z * y * t + x * s;
|
|
857
|
-
out[7] = 0;
|
|
858
|
-
out[8] = x * z * t + y * s;
|
|
859
|
-
out[9] = y * z * t - x * s;
|
|
860
|
-
out[10] = z * z * t + c;
|
|
861
|
-
out[11] = 0;
|
|
862
|
-
out[12] = 0;
|
|
863
|
-
out[13] = 0;
|
|
864
|
-
out[14] = 0;
|
|
865
|
-
out[15] = 1;
|
|
866
|
-
return out;
|
|
867
|
-
}
|
|
868
|
-
/**
|
|
869
|
-
* Creates a matrix from the given angle around the X axis
|
|
870
|
-
* This is equivalent to (but much faster than):
|
|
871
|
-
*
|
|
872
|
-
* mat4.identity(dest);
|
|
873
|
-
* mat4.rotateX(dest, dest, rad);
|
|
874
|
-
*
|
|
875
|
-
* @param {mat4} out mat4 receiving operation result
|
|
876
|
-
* @param {Number} rad the angle to rotate the matrix by
|
|
877
|
-
* @returns {mat4} out
|
|
878
|
-
*/
|
|
879
|
-
|
|
880
|
-
function fromXRotation(out, rad) {
|
|
881
|
-
var s = Math.sin(rad);
|
|
882
|
-
var c = Math.cos(rad); // Perform axis-specific matrix multiplication
|
|
883
|
-
|
|
884
|
-
out[0] = 1;
|
|
885
|
-
out[1] = 0;
|
|
886
|
-
out[2] = 0;
|
|
887
|
-
out[3] = 0;
|
|
888
|
-
out[4] = 0;
|
|
889
|
-
out[5] = c;
|
|
890
|
-
out[6] = s;
|
|
891
|
-
out[7] = 0;
|
|
892
|
-
out[8] = 0;
|
|
893
|
-
out[9] = -s;
|
|
894
|
-
out[10] = c;
|
|
895
|
-
out[11] = 0;
|
|
896
|
-
out[12] = 0;
|
|
897
|
-
out[13] = 0;
|
|
898
|
-
out[14] = 0;
|
|
899
|
-
out[15] = 1;
|
|
900
|
-
return out;
|
|
901
|
-
}
|
|
902
|
-
/**
|
|
903
|
-
* Creates a matrix from the given angle around the Y axis
|
|
904
|
-
* This is equivalent to (but much faster than):
|
|
905
|
-
*
|
|
906
|
-
* mat4.identity(dest);
|
|
907
|
-
* mat4.rotateY(dest, dest, rad);
|
|
908
|
-
*
|
|
909
|
-
* @param {mat4} out mat4 receiving operation result
|
|
910
|
-
* @param {Number} rad the angle to rotate the matrix by
|
|
911
|
-
* @returns {mat4} out
|
|
912
|
-
*/
|
|
913
|
-
|
|
914
|
-
function fromYRotation(out, rad) {
|
|
915
|
-
var s = Math.sin(rad);
|
|
916
|
-
var c = Math.cos(rad); // Perform axis-specific matrix multiplication
|
|
917
|
-
|
|
918
|
-
out[0] = c;
|
|
919
|
-
out[1] = 0;
|
|
920
|
-
out[2] = -s;
|
|
921
|
-
out[3] = 0;
|
|
922
|
-
out[4] = 0;
|
|
923
|
-
out[5] = 1;
|
|
924
|
-
out[6] = 0;
|
|
925
|
-
out[7] = 0;
|
|
926
|
-
out[8] = s;
|
|
927
|
-
out[9] = 0;
|
|
928
|
-
out[10] = c;
|
|
929
|
-
out[11] = 0;
|
|
930
|
-
out[12] = 0;
|
|
931
|
-
out[13] = 0;
|
|
932
|
-
out[14] = 0;
|
|
933
|
-
out[15] = 1;
|
|
934
|
-
return out;
|
|
935
|
-
}
|
|
936
|
-
/**
|
|
937
|
-
* Creates a matrix from the given angle around the Z axis
|
|
938
|
-
* This is equivalent to (but much faster than):
|
|
939
|
-
*
|
|
940
|
-
* mat4.identity(dest);
|
|
941
|
-
* mat4.rotateZ(dest, dest, rad);
|
|
942
|
-
*
|
|
943
|
-
* @param {mat4} out mat4 receiving operation result
|
|
944
|
-
* @param {Number} rad the angle to rotate the matrix by
|
|
945
|
-
* @returns {mat4} out
|
|
946
|
-
*/
|
|
947
|
-
|
|
948
|
-
function fromZRotation(out, rad) {
|
|
949
|
-
var s = Math.sin(rad);
|
|
950
|
-
var c = Math.cos(rad); // Perform axis-specific matrix multiplication
|
|
951
|
-
|
|
952
|
-
out[0] = c;
|
|
953
|
-
out[1] = s;
|
|
954
|
-
out[2] = 0;
|
|
955
|
-
out[3] = 0;
|
|
956
|
-
out[4] = -s;
|
|
957
|
-
out[5] = c;
|
|
958
|
-
out[6] = 0;
|
|
959
|
-
out[7] = 0;
|
|
960
|
-
out[8] = 0;
|
|
961
|
-
out[9] = 0;
|
|
962
|
-
out[10] = 1;
|
|
963
|
-
out[11] = 0;
|
|
964
|
-
out[12] = 0;
|
|
965
|
-
out[13] = 0;
|
|
966
|
-
out[14] = 0;
|
|
967
|
-
out[15] = 1;
|
|
968
|
-
return out;
|
|
969
|
-
}
|
|
970
|
-
/**
|
|
971
|
-
* Creates a matrix from a quaternion rotation and vector translation
|
|
972
|
-
* This is equivalent to (but much faster than):
|
|
973
|
-
*
|
|
974
|
-
* mat4.identity(dest);
|
|
975
|
-
* mat4.translate(dest, vec);
|
|
976
|
-
* let quatMat = mat4.create();
|
|
977
|
-
* quat4.toMat4(quat, quatMat);
|
|
978
|
-
* mat4.multiply(dest, quatMat);
|
|
979
|
-
*
|
|
980
|
-
* @param {mat4} out mat4 receiving operation result
|
|
981
|
-
* @param {quat4} q Rotation quaternion
|
|
982
|
-
* @param {ReadonlyVec3} v Translation vector
|
|
983
|
-
* @returns {mat4} out
|
|
984
|
-
*/
|
|
985
|
-
|
|
986
|
-
function fromRotationTranslation(out, q, v) {
|
|
987
|
-
// Quaternion math
|
|
988
|
-
var x = q[0],
|
|
989
|
-
y = q[1],
|
|
990
|
-
z = q[2],
|
|
991
|
-
w = q[3];
|
|
992
|
-
var x2 = x + x;
|
|
993
|
-
var y2 = y + y;
|
|
994
|
-
var z2 = z + z;
|
|
995
|
-
var xx = x * x2;
|
|
996
|
-
var xy = x * y2;
|
|
997
|
-
var xz = x * z2;
|
|
998
|
-
var yy = y * y2;
|
|
999
|
-
var yz = y * z2;
|
|
1000
|
-
var zz = z * z2;
|
|
1001
|
-
var wx = w * x2;
|
|
1002
|
-
var wy = w * y2;
|
|
1003
|
-
var wz = w * z2;
|
|
1004
|
-
out[0] = 1 - (yy + zz);
|
|
1005
|
-
out[1] = xy + wz;
|
|
1006
|
-
out[2] = xz - wy;
|
|
1007
|
-
out[3] = 0;
|
|
1008
|
-
out[4] = xy - wz;
|
|
1009
|
-
out[5] = 1 - (xx + zz);
|
|
1010
|
-
out[6] = yz + wx;
|
|
1011
|
-
out[7] = 0;
|
|
1012
|
-
out[8] = xz + wy;
|
|
1013
|
-
out[9] = yz - wx;
|
|
1014
|
-
out[10] = 1 - (xx + yy);
|
|
1015
|
-
out[11] = 0;
|
|
1016
|
-
out[12] = v[0];
|
|
1017
|
-
out[13] = v[1];
|
|
1018
|
-
out[14] = v[2];
|
|
1019
|
-
out[15] = 1;
|
|
1020
|
-
return out;
|
|
1021
|
-
}
|
|
1022
|
-
/**
|
|
1023
|
-
* Creates a new mat4 from a dual quat.
|
|
1024
|
-
*
|
|
1025
|
-
* @param {mat4} out Matrix
|
|
1026
|
-
* @param {ReadonlyQuat2} a Dual Quaternion
|
|
1027
|
-
* @returns {mat4} mat4 receiving operation result
|
|
1028
|
-
*/
|
|
1029
|
-
|
|
1030
|
-
function fromQuat2(out, a) {
|
|
1031
|
-
var translation = new ARRAY_TYPE(3);
|
|
1032
|
-
var bx = -a[0],
|
|
1033
|
-
by = -a[1],
|
|
1034
|
-
bz = -a[2],
|
|
1035
|
-
bw = a[3],
|
|
1036
|
-
ax = a[4],
|
|
1037
|
-
ay = a[5],
|
|
1038
|
-
az = a[6],
|
|
1039
|
-
aw = a[7];
|
|
1040
|
-
var magnitude = bx * bx + by * by + bz * bz + bw * bw; //Only scale if it makes sense
|
|
1041
|
-
|
|
1042
|
-
if (magnitude > 0) {
|
|
1043
|
-
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude;
|
|
1044
|
-
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude;
|
|
1045
|
-
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude;
|
|
1046
|
-
} else {
|
|
1047
|
-
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2;
|
|
1048
|
-
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2;
|
|
1049
|
-
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
|
|
1050
|
-
}
|
|
1051
|
-
|
|
1052
|
-
fromRotationTranslation(out, a, translation);
|
|
1053
|
-
return out;
|
|
1054
|
-
}
|
|
1055
|
-
/**
|
|
1056
|
-
* Returns the translation vector component of a transformation
|
|
1057
|
-
* matrix. If a matrix is built with fromRotationTranslation,
|
|
1058
|
-
* the returned vector will be the same as the translation vector
|
|
1059
|
-
* originally supplied.
|
|
1060
|
-
* @param {vec3} out Vector to receive translation component
|
|
1061
|
-
* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
|
|
1062
|
-
* @return {vec3} out
|
|
1063
|
-
*/
|
|
1064
|
-
|
|
1065
|
-
function getTranslation(out, mat) {
|
|
1066
|
-
out[0] = mat[12];
|
|
1067
|
-
out[1] = mat[13];
|
|
1068
|
-
out[2] = mat[14];
|
|
1069
|
-
return out;
|
|
1070
|
-
}
|
|
1071
|
-
/**
|
|
1072
|
-
* Returns the scaling factor component of a transformation
|
|
1073
|
-
* matrix. If a matrix is built with fromRotationTranslationScale
|
|
1074
|
-
* with a normalized Quaternion paramter, the returned vector will be
|
|
1075
|
-
* the same as the scaling vector
|
|
1076
|
-
* originally supplied.
|
|
1077
|
-
* @param {vec3} out Vector to receive scaling factor component
|
|
1078
|
-
* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
|
|
1079
|
-
* @return {vec3} out
|
|
1080
|
-
*/
|
|
1081
|
-
|
|
1082
|
-
function getScaling(out, mat) {
|
|
1083
|
-
var m11 = mat[0];
|
|
1084
|
-
var m12 = mat[1];
|
|
1085
|
-
var m13 = mat[2];
|
|
1086
|
-
var m21 = mat[4];
|
|
1087
|
-
var m22 = mat[5];
|
|
1088
|
-
var m23 = mat[6];
|
|
1089
|
-
var m31 = mat[8];
|
|
1090
|
-
var m32 = mat[9];
|
|
1091
|
-
var m33 = mat[10];
|
|
1092
|
-
out[0] = Math.hypot(m11, m12, m13);
|
|
1093
|
-
out[1] = Math.hypot(m21, m22, m23);
|
|
1094
|
-
out[2] = Math.hypot(m31, m32, m33);
|
|
1095
|
-
return out;
|
|
1096
|
-
}
|
|
1097
|
-
/**
|
|
1098
|
-
* Returns a quaternion representing the rotational component
|
|
1099
|
-
* of a transformation matrix. If a matrix is built with
|
|
1100
|
-
* fromRotationTranslation, the returned quaternion will be the
|
|
1101
|
-
* same as the quaternion originally supplied.
|
|
1102
|
-
* @param {quat} out Quaternion to receive the rotation component
|
|
1103
|
-
* @param {ReadonlyMat4} mat Matrix to be decomposed (input)
|
|
1104
|
-
* @return {quat} out
|
|
1105
|
-
*/
|
|
1106
|
-
|
|
1107
|
-
function getRotation(out, mat) {
|
|
1108
|
-
var scaling = new ARRAY_TYPE(3);
|
|
1109
|
-
getScaling(scaling, mat);
|
|
1110
|
-
var is1 = 1 / scaling[0];
|
|
1111
|
-
var is2 = 1 / scaling[1];
|
|
1112
|
-
var is3 = 1 / scaling[2];
|
|
1113
|
-
var sm11 = mat[0] * is1;
|
|
1114
|
-
var sm12 = mat[1] * is2;
|
|
1115
|
-
var sm13 = mat[2] * is3;
|
|
1116
|
-
var sm21 = mat[4] * is1;
|
|
1117
|
-
var sm22 = mat[5] * is2;
|
|
1118
|
-
var sm23 = mat[6] * is3;
|
|
1119
|
-
var sm31 = mat[8] * is1;
|
|
1120
|
-
var sm32 = mat[9] * is2;
|
|
1121
|
-
var sm33 = mat[10] * is3;
|
|
1122
|
-
var trace = sm11 + sm22 + sm33;
|
|
1123
|
-
var S = 0;
|
|
1124
|
-
|
|
1125
|
-
if (trace > 0) {
|
|
1126
|
-
S = Math.sqrt(trace + 1.0) * 2;
|
|
1127
|
-
out[3] = 0.25 * S;
|
|
1128
|
-
out[0] = (sm23 - sm32) / S;
|
|
1129
|
-
out[1] = (sm31 - sm13) / S;
|
|
1130
|
-
out[2] = (sm12 - sm21) / S;
|
|
1131
|
-
} else if (sm11 > sm22 && sm11 > sm33) {
|
|
1132
|
-
S = Math.sqrt(1.0 + sm11 - sm22 - sm33) * 2;
|
|
1133
|
-
out[3] = (sm23 - sm32) / S;
|
|
1134
|
-
out[0] = 0.25 * S;
|
|
1135
|
-
out[1] = (sm12 + sm21) / S;
|
|
1136
|
-
out[2] = (sm31 + sm13) / S;
|
|
1137
|
-
} else if (sm22 > sm33) {
|
|
1138
|
-
S = Math.sqrt(1.0 + sm22 - sm11 - sm33) * 2;
|
|
1139
|
-
out[3] = (sm31 - sm13) / S;
|
|
1140
|
-
out[0] = (sm12 + sm21) / S;
|
|
1141
|
-
out[1] = 0.25 * S;
|
|
1142
|
-
out[2] = (sm23 + sm32) / S;
|
|
1143
|
-
} else {
|
|
1144
|
-
S = Math.sqrt(1.0 + sm33 - sm11 - sm22) * 2;
|
|
1145
|
-
out[3] = (sm12 - sm21) / S;
|
|
1146
|
-
out[0] = (sm31 + sm13) / S;
|
|
1147
|
-
out[1] = (sm23 + sm32) / S;
|
|
1148
|
-
out[2] = 0.25 * S;
|
|
1149
|
-
}
|
|
1150
|
-
|
|
1151
|
-
return out;
|
|
1152
|
-
}
|
|
1153
|
-
/**
|
|
1154
|
-
* Creates a matrix from a quaternion rotation, vector translation and vector scale
|
|
1155
|
-
* This is equivalent to (but much faster than):
|
|
1156
|
-
*
|
|
1157
|
-
* mat4.identity(dest);
|
|
1158
|
-
* mat4.translate(dest, vec);
|
|
1159
|
-
* let quatMat = mat4.create();
|
|
1160
|
-
* quat4.toMat4(quat, quatMat);
|
|
1161
|
-
* mat4.multiply(dest, quatMat);
|
|
1162
|
-
* mat4.scale(dest, scale)
|
|
1163
|
-
*
|
|
1164
|
-
* @param {mat4} out mat4 receiving operation result
|
|
1165
|
-
* @param {quat4} q Rotation quaternion
|
|
1166
|
-
* @param {ReadonlyVec3} v Translation vector
|
|
1167
|
-
* @param {ReadonlyVec3} s Scaling vector
|
|
1168
|
-
* @returns {mat4} out
|
|
1169
|
-
*/
|
|
1170
|
-
|
|
1171
|
-
function fromRotationTranslationScale(out, q, v, s) {
|
|
1172
|
-
// Quaternion math
|
|
1173
|
-
var x = q[0],
|
|
1174
|
-
y = q[1],
|
|
1175
|
-
z = q[2],
|
|
1176
|
-
w = q[3];
|
|
1177
|
-
var x2 = x + x;
|
|
1178
|
-
var y2 = y + y;
|
|
1179
|
-
var z2 = z + z;
|
|
1180
|
-
var xx = x * x2;
|
|
1181
|
-
var xy = x * y2;
|
|
1182
|
-
var xz = x * z2;
|
|
1183
|
-
var yy = y * y2;
|
|
1184
|
-
var yz = y * z2;
|
|
1185
|
-
var zz = z * z2;
|
|
1186
|
-
var wx = w * x2;
|
|
1187
|
-
var wy = w * y2;
|
|
1188
|
-
var wz = w * z2;
|
|
1189
|
-
var sx = s[0];
|
|
1190
|
-
var sy = s[1];
|
|
1191
|
-
var sz = s[2];
|
|
1192
|
-
out[0] = (1 - (yy + zz)) * sx;
|
|
1193
|
-
out[1] = (xy + wz) * sx;
|
|
1194
|
-
out[2] = (xz - wy) * sx;
|
|
1195
|
-
out[3] = 0;
|
|
1196
|
-
out[4] = (xy - wz) * sy;
|
|
1197
|
-
out[5] = (1 - (xx + zz)) * sy;
|
|
1198
|
-
out[6] = (yz + wx) * sy;
|
|
1199
|
-
out[7] = 0;
|
|
1200
|
-
out[8] = (xz + wy) * sz;
|
|
1201
|
-
out[9] = (yz - wx) * sz;
|
|
1202
|
-
out[10] = (1 - (xx + yy)) * sz;
|
|
1203
|
-
out[11] = 0;
|
|
1204
|
-
out[12] = v[0];
|
|
1205
|
-
out[13] = v[1];
|
|
1206
|
-
out[14] = v[2];
|
|
1207
|
-
out[15] = 1;
|
|
1208
|
-
return out;
|
|
1209
|
-
}
|
|
1210
|
-
/**
|
|
1211
|
-
* Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
|
|
1212
|
-
* This is equivalent to (but much faster than):
|
|
1213
|
-
*
|
|
1214
|
-
* mat4.identity(dest);
|
|
1215
|
-
* mat4.translate(dest, vec);
|
|
1216
|
-
* mat4.translate(dest, origin);
|
|
1217
|
-
* let quatMat = mat4.create();
|
|
1218
|
-
* quat4.toMat4(quat, quatMat);
|
|
1219
|
-
* mat4.multiply(dest, quatMat);
|
|
1220
|
-
* mat4.scale(dest, scale)
|
|
1221
|
-
* mat4.translate(dest, negativeOrigin);
|
|
1222
|
-
*
|
|
1223
|
-
* @param {mat4} out mat4 receiving operation result
|
|
1224
|
-
* @param {quat4} q Rotation quaternion
|
|
1225
|
-
* @param {ReadonlyVec3} v Translation vector
|
|
1226
|
-
* @param {ReadonlyVec3} s Scaling vector
|
|
1227
|
-
* @param {ReadonlyVec3} o The origin vector around which to scale and rotate
|
|
1228
|
-
* @returns {mat4} out
|
|
1229
|
-
*/
|
|
1230
|
-
|
|
1231
|
-
function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
|
|
1232
|
-
// Quaternion math
|
|
1233
|
-
var x = q[0],
|
|
1234
|
-
y = q[1],
|
|
1235
|
-
z = q[2],
|
|
1236
|
-
w = q[3];
|
|
1237
|
-
var x2 = x + x;
|
|
1238
|
-
var y2 = y + y;
|
|
1239
|
-
var z2 = z + z;
|
|
1240
|
-
var xx = x * x2;
|
|
1241
|
-
var xy = x * y2;
|
|
1242
|
-
var xz = x * z2;
|
|
1243
|
-
var yy = y * y2;
|
|
1244
|
-
var yz = y * z2;
|
|
1245
|
-
var zz = z * z2;
|
|
1246
|
-
var wx = w * x2;
|
|
1247
|
-
var wy = w * y2;
|
|
1248
|
-
var wz = w * z2;
|
|
1249
|
-
var sx = s[0];
|
|
1250
|
-
var sy = s[1];
|
|
1251
|
-
var sz = s[2];
|
|
1252
|
-
var ox = o[0];
|
|
1253
|
-
var oy = o[1];
|
|
1254
|
-
var oz = o[2];
|
|
1255
|
-
var out0 = (1 - (yy + zz)) * sx;
|
|
1256
|
-
var out1 = (xy + wz) * sx;
|
|
1257
|
-
var out2 = (xz - wy) * sx;
|
|
1258
|
-
var out4 = (xy - wz) * sy;
|
|
1259
|
-
var out5 = (1 - (xx + zz)) * sy;
|
|
1260
|
-
var out6 = (yz + wx) * sy;
|
|
1261
|
-
var out8 = (xz + wy) * sz;
|
|
1262
|
-
var out9 = (yz - wx) * sz;
|
|
1263
|
-
var out10 = (1 - (xx + yy)) * sz;
|
|
1264
|
-
out[0] = out0;
|
|
1265
|
-
out[1] = out1;
|
|
1266
|
-
out[2] = out2;
|
|
1267
|
-
out[3] = 0;
|
|
1268
|
-
out[4] = out4;
|
|
1269
|
-
out[5] = out5;
|
|
1270
|
-
out[6] = out6;
|
|
1271
|
-
out[7] = 0;
|
|
1272
|
-
out[8] = out8;
|
|
1273
|
-
out[9] = out9;
|
|
1274
|
-
out[10] = out10;
|
|
1275
|
-
out[11] = 0;
|
|
1276
|
-
out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz);
|
|
1277
|
-
out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz);
|
|
1278
|
-
out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz);
|
|
1279
|
-
out[15] = 1;
|
|
1280
|
-
return out;
|
|
1281
|
-
}
|
|
1282
|
-
/**
|
|
1283
|
-
* Calculates a 4x4 matrix from the given quaternion
|
|
1284
|
-
*
|
|
1285
|
-
* @param {mat4} out mat4 receiving operation result
|
|
1286
|
-
* @param {ReadonlyQuat} q Quaternion to create matrix from
|
|
1287
|
-
*
|
|
1288
|
-
* @returns {mat4} out
|
|
1289
|
-
*/
|
|
1290
|
-
|
|
1291
|
-
function fromQuat(out, q) {
|
|
1292
|
-
var x = q[0],
|
|
1293
|
-
y = q[1],
|
|
1294
|
-
z = q[2],
|
|
1295
|
-
w = q[3];
|
|
1296
|
-
var x2 = x + x;
|
|
1297
|
-
var y2 = y + y;
|
|
1298
|
-
var z2 = z + z;
|
|
1299
|
-
var xx = x * x2;
|
|
1300
|
-
var yx = y * x2;
|
|
1301
|
-
var yy = y * y2;
|
|
1302
|
-
var zx = z * x2;
|
|
1303
|
-
var zy = z * y2;
|
|
1304
|
-
var zz = z * z2;
|
|
1305
|
-
var wx = w * x2;
|
|
1306
|
-
var wy = w * y2;
|
|
1307
|
-
var wz = w * z2;
|
|
1308
|
-
out[0] = 1 - yy - zz;
|
|
1309
|
-
out[1] = yx + wz;
|
|
1310
|
-
out[2] = zx - wy;
|
|
1311
|
-
out[3] = 0;
|
|
1312
|
-
out[4] = yx - wz;
|
|
1313
|
-
out[5] = 1 - xx - zz;
|
|
1314
|
-
out[6] = zy + wx;
|
|
1315
|
-
out[7] = 0;
|
|
1316
|
-
out[8] = zx + wy;
|
|
1317
|
-
out[9] = zy - wx;
|
|
1318
|
-
out[10] = 1 - xx - yy;
|
|
1319
|
-
out[11] = 0;
|
|
1320
|
-
out[12] = 0;
|
|
1321
|
-
out[13] = 0;
|
|
1322
|
-
out[14] = 0;
|
|
1323
|
-
out[15] = 1;
|
|
1324
|
-
return out;
|
|
1325
|
-
}
|
|
1326
|
-
/**
|
|
1327
|
-
* Generates a frustum matrix with the given bounds
|
|
1328
|
-
*
|
|
1329
|
-
* @param {mat4} out mat4 frustum matrix will be written into
|
|
1330
|
-
* @param {Number} left Left bound of the frustum
|
|
1331
|
-
* @param {Number} right Right bound of the frustum
|
|
1332
|
-
* @param {Number} bottom Bottom bound of the frustum
|
|
1333
|
-
* @param {Number} top Top bound of the frustum
|
|
1334
|
-
* @param {Number} near Near bound of the frustum
|
|
1335
|
-
* @param {Number} far Far bound of the frustum
|
|
1336
|
-
* @returns {mat4} out
|
|
1337
|
-
*/
|
|
1338
|
-
|
|
1339
|
-
function frustum(out, left, right, bottom, top, near, far) {
|
|
1340
|
-
var rl = 1 / (right - left);
|
|
1341
|
-
var tb = 1 / (top - bottom);
|
|
1342
|
-
var nf = 1 / (near - far);
|
|
1343
|
-
out[0] = near * 2 * rl;
|
|
1344
|
-
out[1] = 0;
|
|
1345
|
-
out[2] = 0;
|
|
1346
|
-
out[3] = 0;
|
|
1347
|
-
out[4] = 0;
|
|
1348
|
-
out[5] = near * 2 * tb;
|
|
1349
|
-
out[6] = 0;
|
|
1350
|
-
out[7] = 0;
|
|
1351
|
-
out[8] = (right + left) * rl;
|
|
1352
|
-
out[9] = (top + bottom) * tb;
|
|
1353
|
-
out[10] = (far + near) * nf;
|
|
1354
|
-
out[11] = -1;
|
|
1355
|
-
out[12] = 0;
|
|
1356
|
-
out[13] = 0;
|
|
1357
|
-
out[14] = far * near * 2 * nf;
|
|
1358
|
-
out[15] = 0;
|
|
1359
|
-
return out;
|
|
1360
|
-
}
|
|
1361
|
-
/**
|
|
1362
|
-
* Generates a perspective projection matrix with the given bounds.
|
|
1363
|
-
* Passing null/undefined/no value for far will generate infinite projection matrix.
|
|
1364
|
-
*
|
|
1365
|
-
* @param {mat4} out mat4 frustum matrix will be written into
|
|
1366
|
-
* @param {number} fovy Vertical field of view in radians
|
|
1367
|
-
* @param {number} aspect Aspect ratio. typically viewport width/height
|
|
1368
|
-
* @param {number} near Near bound of the frustum
|
|
1369
|
-
* @param {number} far Far bound of the frustum, can be null or Infinity
|
|
1370
|
-
* @returns {mat4} out
|
|
1371
|
-
*/
|
|
1372
|
-
|
|
1373
|
-
function perspective(out, fovy, aspect, near, far) {
|
|
1374
|
-
var f = 1.0 / Math.tan(fovy / 2),
|
|
1375
|
-
nf;
|
|
1376
|
-
out[0] = f / aspect;
|
|
1377
|
-
out[1] = 0;
|
|
1378
|
-
out[2] = 0;
|
|
1379
|
-
out[3] = 0;
|
|
1380
|
-
out[4] = 0;
|
|
1381
|
-
out[5] = f;
|
|
1382
|
-
out[6] = 0;
|
|
1383
|
-
out[7] = 0;
|
|
1384
|
-
out[8] = 0;
|
|
1385
|
-
out[9] = 0;
|
|
1386
|
-
out[11] = -1;
|
|
1387
|
-
out[12] = 0;
|
|
1388
|
-
out[13] = 0;
|
|
1389
|
-
out[15] = 0;
|
|
1390
|
-
|
|
1391
|
-
if (far != null && far !== Infinity) {
|
|
1392
|
-
nf = 1 / (near - far);
|
|
1393
|
-
out[10] = (far + near) * nf;
|
|
1394
|
-
out[14] = 2 * far * near * nf;
|
|
1395
|
-
} else {
|
|
1396
|
-
out[10] = -1;
|
|
1397
|
-
out[14] = -2 * near;
|
|
1398
|
-
}
|
|
1399
|
-
|
|
1400
|
-
return out;
|
|
1401
|
-
}
|
|
1402
|
-
/**
|
|
1403
|
-
* Generates a perspective projection matrix with the given field of view.
|
|
1404
|
-
* This is primarily useful for generating projection matrices to be used
|
|
1405
|
-
* with the still experiemental WebVR API.
|
|
1406
|
-
*
|
|
1407
|
-
* @param {mat4} out mat4 frustum matrix will be written into
|
|
1408
|
-
* @param {Object} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
|
|
1409
|
-
* @param {number} near Near bound of the frustum
|
|
1410
|
-
* @param {number} far Far bound of the frustum
|
|
1411
|
-
* @returns {mat4} out
|
|
1412
|
-
*/
|
|
1413
|
-
|
|
1414
|
-
function perspectiveFromFieldOfView(out, fov, near, far) {
|
|
1415
|
-
var upTan = Math.tan(fov.upDegrees * Math.PI / 180.0);
|
|
1416
|
-
var downTan = Math.tan(fov.downDegrees * Math.PI / 180.0);
|
|
1417
|
-
var leftTan = Math.tan(fov.leftDegrees * Math.PI / 180.0);
|
|
1418
|
-
var rightTan = Math.tan(fov.rightDegrees * Math.PI / 180.0);
|
|
1419
|
-
var xScale = 2.0 / (leftTan + rightTan);
|
|
1420
|
-
var yScale = 2.0 / (upTan + downTan);
|
|
1421
|
-
out[0] = xScale;
|
|
1422
|
-
out[1] = 0.0;
|
|
1423
|
-
out[2] = 0.0;
|
|
1424
|
-
out[3] = 0.0;
|
|
1425
|
-
out[4] = 0.0;
|
|
1426
|
-
out[5] = yScale;
|
|
1427
|
-
out[6] = 0.0;
|
|
1428
|
-
out[7] = 0.0;
|
|
1429
|
-
out[8] = -((leftTan - rightTan) * xScale * 0.5);
|
|
1430
|
-
out[9] = (upTan - downTan) * yScale * 0.5;
|
|
1431
|
-
out[10] = far / (near - far);
|
|
1432
|
-
out[11] = -1.0;
|
|
1433
|
-
out[12] = 0.0;
|
|
1434
|
-
out[13] = 0.0;
|
|
1435
|
-
out[14] = far * near / (near - far);
|
|
1436
|
-
out[15] = 0.0;
|
|
1437
|
-
return out;
|
|
1438
|
-
}
|
|
1439
|
-
/**
|
|
1440
|
-
* Generates a orthogonal projection matrix with the given bounds
|
|
1441
|
-
*
|
|
1442
|
-
* @param {mat4} out mat4 frustum matrix will be written into
|
|
1443
|
-
* @param {number} left Left bound of the frustum
|
|
1444
|
-
* @param {number} right Right bound of the frustum
|
|
1445
|
-
* @param {number} bottom Bottom bound of the frustum
|
|
1446
|
-
* @param {number} top Top bound of the frustum
|
|
1447
|
-
* @param {number} near Near bound of the frustum
|
|
1448
|
-
* @param {number} far Far bound of the frustum
|
|
1449
|
-
* @returns {mat4} out
|
|
1450
|
-
*/
|
|
1451
|
-
|
|
1452
|
-
function ortho(out, left, right, bottom, top, near, far) {
|
|
1453
|
-
var lr = 1 / (left - right);
|
|
1454
|
-
var bt = 1 / (bottom - top);
|
|
1455
|
-
var nf = 1 / (near - far);
|
|
1456
|
-
out[0] = -2 * lr;
|
|
1457
|
-
out[1] = 0;
|
|
1458
|
-
out[2] = 0;
|
|
1459
|
-
out[3] = 0;
|
|
1460
|
-
out[4] = 0;
|
|
1461
|
-
out[5] = -2 * bt;
|
|
1462
|
-
out[6] = 0;
|
|
1463
|
-
out[7] = 0;
|
|
1464
|
-
out[8] = 0;
|
|
1465
|
-
out[9] = 0;
|
|
1466
|
-
out[10] = 2 * nf;
|
|
1467
|
-
out[11] = 0;
|
|
1468
|
-
out[12] = (left + right) * lr;
|
|
1469
|
-
out[13] = (top + bottom) * bt;
|
|
1470
|
-
out[14] = (far + near) * nf;
|
|
1471
|
-
out[15] = 1;
|
|
1472
|
-
return out;
|
|
1473
|
-
}
|
|
1474
|
-
/**
|
|
1475
|
-
* Generates a look-at matrix with the given eye position, focal point, and up axis.
|
|
1476
|
-
* If you want a matrix that actually makes an object look at another object, you should use targetTo instead.
|
|
1477
|
-
*
|
|
1478
|
-
* @param {mat4} out mat4 frustum matrix will be written into
|
|
1479
|
-
* @param {ReadonlyVec3} eye Position of the viewer
|
|
1480
|
-
* @param {ReadonlyVec3} center Point the viewer is looking at
|
|
1481
|
-
* @param {ReadonlyVec3} up vec3 pointing up
|
|
1482
|
-
* @returns {mat4} out
|
|
1483
|
-
*/
|
|
1484
|
-
|
|
1485
|
-
function lookAt(out, eye, center, up) {
|
|
1486
|
-
var x0, x1, x2, y0, y1, y2, z0, z1, z2, len;
|
|
1487
|
-
var eyex = eye[0];
|
|
1488
|
-
var eyey = eye[1];
|
|
1489
|
-
var eyez = eye[2];
|
|
1490
|
-
var upx = up[0];
|
|
1491
|
-
var upy = up[1];
|
|
1492
|
-
var upz = up[2];
|
|
1493
|
-
var centerx = center[0];
|
|
1494
|
-
var centery = center[1];
|
|
1495
|
-
var centerz = center[2];
|
|
1496
|
-
|
|
1497
|
-
if (Math.abs(eyex - centerx) < EPSILON && Math.abs(eyey - centery) < EPSILON && Math.abs(eyez - centerz) < EPSILON) {
|
|
1498
|
-
return identity(out);
|
|
1499
|
-
}
|
|
1500
|
-
|
|
1501
|
-
z0 = eyex - centerx;
|
|
1502
|
-
z1 = eyey - centery;
|
|
1503
|
-
z2 = eyez - centerz;
|
|
1504
|
-
len = 1 / Math.hypot(z0, z1, z2);
|
|
1505
|
-
z0 *= len;
|
|
1506
|
-
z1 *= len;
|
|
1507
|
-
z2 *= len;
|
|
1508
|
-
x0 = upy * z2 - upz * z1;
|
|
1509
|
-
x1 = upz * z0 - upx * z2;
|
|
1510
|
-
x2 = upx * z1 - upy * z0;
|
|
1511
|
-
len = Math.hypot(x0, x1, x2);
|
|
1512
|
-
|
|
1513
|
-
if (!len) {
|
|
1514
|
-
x0 = 0;
|
|
1515
|
-
x1 = 0;
|
|
1516
|
-
x2 = 0;
|
|
1517
|
-
} else {
|
|
1518
|
-
len = 1 / len;
|
|
1519
|
-
x0 *= len;
|
|
1520
|
-
x1 *= len;
|
|
1521
|
-
x2 *= len;
|
|
1522
|
-
}
|
|
1523
|
-
|
|
1524
|
-
y0 = z1 * x2 - z2 * x1;
|
|
1525
|
-
y1 = z2 * x0 - z0 * x2;
|
|
1526
|
-
y2 = z0 * x1 - z1 * x0;
|
|
1527
|
-
len = Math.hypot(y0, y1, y2);
|
|
1528
|
-
|
|
1529
|
-
if (!len) {
|
|
1530
|
-
y0 = 0;
|
|
1531
|
-
y1 = 0;
|
|
1532
|
-
y2 = 0;
|
|
1533
|
-
} else {
|
|
1534
|
-
len = 1 / len;
|
|
1535
|
-
y0 *= len;
|
|
1536
|
-
y1 *= len;
|
|
1537
|
-
y2 *= len;
|
|
1538
|
-
}
|
|
1539
|
-
|
|
1540
|
-
out[0] = x0;
|
|
1541
|
-
out[1] = y0;
|
|
1542
|
-
out[2] = z0;
|
|
1543
|
-
out[3] = 0;
|
|
1544
|
-
out[4] = x1;
|
|
1545
|
-
out[5] = y1;
|
|
1546
|
-
out[6] = z1;
|
|
1547
|
-
out[7] = 0;
|
|
1548
|
-
out[8] = x2;
|
|
1549
|
-
out[9] = y2;
|
|
1550
|
-
out[10] = z2;
|
|
1551
|
-
out[11] = 0;
|
|
1552
|
-
out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez);
|
|
1553
|
-
out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez);
|
|
1554
|
-
out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez);
|
|
1555
|
-
out[15] = 1;
|
|
1556
|
-
return out;
|
|
1557
|
-
}
|
|
1558
|
-
/**
|
|
1559
|
-
* Generates a matrix that makes something look at something else.
|
|
1560
|
-
*
|
|
1561
|
-
* @param {mat4} out mat4 frustum matrix will be written into
|
|
1562
|
-
* @param {ReadonlyVec3} eye Position of the viewer
|
|
1563
|
-
* @param {ReadonlyVec3} center Point the viewer is looking at
|
|
1564
|
-
* @param {ReadonlyVec3} up vec3 pointing up
|
|
1565
|
-
* @returns {mat4} out
|
|
1566
|
-
*/
|
|
1567
|
-
|
|
1568
|
-
function targetTo(out, eye, target, up) {
|
|
1569
|
-
var eyex = eye[0],
|
|
1570
|
-
eyey = eye[1],
|
|
1571
|
-
eyez = eye[2],
|
|
1572
|
-
upx = up[0],
|
|
1573
|
-
upy = up[1],
|
|
1574
|
-
upz = up[2];
|
|
1575
|
-
var z0 = eyex - target[0],
|
|
1576
|
-
z1 = eyey - target[1],
|
|
1577
|
-
z2 = eyez - target[2];
|
|
1578
|
-
var len = z0 * z0 + z1 * z1 + z2 * z2;
|
|
1579
|
-
|
|
1580
|
-
if (len > 0) {
|
|
1581
|
-
len = 1 / Math.sqrt(len);
|
|
1582
|
-
z0 *= len;
|
|
1583
|
-
z1 *= len;
|
|
1584
|
-
z2 *= len;
|
|
1585
|
-
}
|
|
1586
|
-
|
|
1587
|
-
var x0 = upy * z2 - upz * z1,
|
|
1588
|
-
x1 = upz * z0 - upx * z2,
|
|
1589
|
-
x2 = upx * z1 - upy * z0;
|
|
1590
|
-
len = x0 * x0 + x1 * x1 + x2 * x2;
|
|
1591
|
-
|
|
1592
|
-
if (len > 0) {
|
|
1593
|
-
len = 1 / Math.sqrt(len);
|
|
1594
|
-
x0 *= len;
|
|
1595
|
-
x1 *= len;
|
|
1596
|
-
x2 *= len;
|
|
1597
|
-
}
|
|
1598
|
-
|
|
1599
|
-
out[0] = x0;
|
|
1600
|
-
out[1] = x1;
|
|
1601
|
-
out[2] = x2;
|
|
1602
|
-
out[3] = 0;
|
|
1603
|
-
out[4] = z1 * x2 - z2 * x1;
|
|
1604
|
-
out[5] = z2 * x0 - z0 * x2;
|
|
1605
|
-
out[6] = z0 * x1 - z1 * x0;
|
|
1606
|
-
out[7] = 0;
|
|
1607
|
-
out[8] = z0;
|
|
1608
|
-
out[9] = z1;
|
|
1609
|
-
out[10] = z2;
|
|
1610
|
-
out[11] = 0;
|
|
1611
|
-
out[12] = eyex;
|
|
1612
|
-
out[13] = eyey;
|
|
1613
|
-
out[14] = eyez;
|
|
1614
|
-
out[15] = 1;
|
|
1615
|
-
return out;
|
|
1616
|
-
}
|
|
1617
|
-
/**
|
|
1618
|
-
* Returns a string representation of a mat4
|
|
1619
|
-
*
|
|
1620
|
-
* @param {ReadonlyMat4} a matrix to represent as a string
|
|
1621
|
-
* @returns {String} string representation of the matrix
|
|
1622
|
-
*/
|
|
1623
|
-
|
|
1624
|
-
function str(a) {
|
|
1625
|
-
return "mat4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ", " + a[9] + ", " + a[10] + ", " + a[11] + ", " + a[12] + ", " + a[13] + ", " + a[14] + ", " + a[15] + ")";
|
|
1626
|
-
}
|
|
1627
|
-
/**
|
|
1628
|
-
* Returns Frobenius norm of a mat4
|
|
1629
|
-
*
|
|
1630
|
-
* @param {ReadonlyMat4} a the matrix to calculate Frobenius norm of
|
|
1631
|
-
* @returns {Number} Frobenius norm
|
|
1632
|
-
*/
|
|
1633
|
-
|
|
1634
|
-
function frob(a) {
|
|
1635
|
-
return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14], a[15]);
|
|
1636
|
-
}
|
|
1637
|
-
/**
|
|
1638
|
-
* Adds two mat4's
|
|
1639
|
-
*
|
|
1640
|
-
* @param {mat4} out the receiving matrix
|
|
1641
|
-
* @param {ReadonlyMat4} a the first operand
|
|
1642
|
-
* @param {ReadonlyMat4} b the second operand
|
|
1643
|
-
* @returns {mat4} out
|
|
1644
|
-
*/
|
|
1645
|
-
|
|
1646
|
-
function add(out, a, b) {
|
|
1647
|
-
out[0] = a[0] + b[0];
|
|
1648
|
-
out[1] = a[1] + b[1];
|
|
1649
|
-
out[2] = a[2] + b[2];
|
|
1650
|
-
out[3] = a[3] + b[3];
|
|
1651
|
-
out[4] = a[4] + b[4];
|
|
1652
|
-
out[5] = a[5] + b[5];
|
|
1653
|
-
out[6] = a[6] + b[6];
|
|
1654
|
-
out[7] = a[7] + b[7];
|
|
1655
|
-
out[8] = a[8] + b[8];
|
|
1656
|
-
out[9] = a[9] + b[9];
|
|
1657
|
-
out[10] = a[10] + b[10];
|
|
1658
|
-
out[11] = a[11] + b[11];
|
|
1659
|
-
out[12] = a[12] + b[12];
|
|
1660
|
-
out[13] = a[13] + b[13];
|
|
1661
|
-
out[14] = a[14] + b[14];
|
|
1662
|
-
out[15] = a[15] + b[15];
|
|
1663
|
-
return out;
|
|
1664
|
-
}
|
|
1665
|
-
/**
|
|
1666
|
-
* Subtracts matrix b from matrix a
|
|
1667
|
-
*
|
|
1668
|
-
* @param {mat4} out the receiving matrix
|
|
1669
|
-
* @param {ReadonlyMat4} a the first operand
|
|
1670
|
-
* @param {ReadonlyMat4} b the second operand
|
|
1671
|
-
* @returns {mat4} out
|
|
1672
|
-
*/
|
|
1673
|
-
|
|
1674
|
-
function subtract(out, a, b) {
|
|
1675
|
-
out[0] = a[0] - b[0];
|
|
1676
|
-
out[1] = a[1] - b[1];
|
|
1677
|
-
out[2] = a[2] - b[2];
|
|
1678
|
-
out[3] = a[3] - b[3];
|
|
1679
|
-
out[4] = a[4] - b[4];
|
|
1680
|
-
out[5] = a[5] - b[5];
|
|
1681
|
-
out[6] = a[6] - b[6];
|
|
1682
|
-
out[7] = a[7] - b[7];
|
|
1683
|
-
out[8] = a[8] - b[8];
|
|
1684
|
-
out[9] = a[9] - b[9];
|
|
1685
|
-
out[10] = a[10] - b[10];
|
|
1686
|
-
out[11] = a[11] - b[11];
|
|
1687
|
-
out[12] = a[12] - b[12];
|
|
1688
|
-
out[13] = a[13] - b[13];
|
|
1689
|
-
out[14] = a[14] - b[14];
|
|
1690
|
-
out[15] = a[15] - b[15];
|
|
1691
|
-
return out;
|
|
1692
|
-
}
|
|
1693
|
-
/**
|
|
1694
|
-
* Multiply each element of the matrix by a scalar.
|
|
1695
|
-
*
|
|
1696
|
-
* @param {mat4} out the receiving matrix
|
|
1697
|
-
* @param {ReadonlyMat4} a the matrix to scale
|
|
1698
|
-
* @param {Number} b amount to scale the matrix's elements by
|
|
1699
|
-
* @returns {mat4} out
|
|
1700
|
-
*/
|
|
1701
|
-
|
|
1702
|
-
function multiplyScalar(out, a, b) {
|
|
1703
|
-
out[0] = a[0] * b;
|
|
1704
|
-
out[1] = a[1] * b;
|
|
1705
|
-
out[2] = a[2] * b;
|
|
1706
|
-
out[3] = a[3] * b;
|
|
1707
|
-
out[4] = a[4] * b;
|
|
1708
|
-
out[5] = a[5] * b;
|
|
1709
|
-
out[6] = a[6] * b;
|
|
1710
|
-
out[7] = a[7] * b;
|
|
1711
|
-
out[8] = a[8] * b;
|
|
1712
|
-
out[9] = a[9] * b;
|
|
1713
|
-
out[10] = a[10] * b;
|
|
1714
|
-
out[11] = a[11] * b;
|
|
1715
|
-
out[12] = a[12] * b;
|
|
1716
|
-
out[13] = a[13] * b;
|
|
1717
|
-
out[14] = a[14] * b;
|
|
1718
|
-
out[15] = a[15] * b;
|
|
1719
|
-
return out;
|
|
1720
|
-
}
|
|
1721
|
-
/**
|
|
1722
|
-
* Adds two mat4's after multiplying each element of the second operand by a scalar value.
|
|
1723
|
-
*
|
|
1724
|
-
* @param {mat4} out the receiving vector
|
|
1725
|
-
* @param {ReadonlyMat4} a the first operand
|
|
1726
|
-
* @param {ReadonlyMat4} b the second operand
|
|
1727
|
-
* @param {Number} scale the amount to scale b's elements by before adding
|
|
1728
|
-
* @returns {mat4} out
|
|
1729
|
-
*/
|
|
1730
|
-
|
|
1731
|
-
function multiplyScalarAndAdd(out, a, b, scale) {
|
|
1732
|
-
out[0] = a[0] + b[0] * scale;
|
|
1733
|
-
out[1] = a[1] + b[1] * scale;
|
|
1734
|
-
out[2] = a[2] + b[2] * scale;
|
|
1735
|
-
out[3] = a[3] + b[3] * scale;
|
|
1736
|
-
out[4] = a[4] + b[4] * scale;
|
|
1737
|
-
out[5] = a[5] + b[5] * scale;
|
|
1738
|
-
out[6] = a[6] + b[6] * scale;
|
|
1739
|
-
out[7] = a[7] + b[7] * scale;
|
|
1740
|
-
out[8] = a[8] + b[8] * scale;
|
|
1741
|
-
out[9] = a[9] + b[9] * scale;
|
|
1742
|
-
out[10] = a[10] + b[10] * scale;
|
|
1743
|
-
out[11] = a[11] + b[11] * scale;
|
|
1744
|
-
out[12] = a[12] + b[12] * scale;
|
|
1745
|
-
out[13] = a[13] + b[13] * scale;
|
|
1746
|
-
out[14] = a[14] + b[14] * scale;
|
|
1747
|
-
out[15] = a[15] + b[15] * scale;
|
|
1748
|
-
return out;
|
|
1749
|
-
}
|
|
1750
|
-
/**
|
|
1751
|
-
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
|
|
1752
|
-
*
|
|
1753
|
-
* @param {ReadonlyMat4} a The first matrix.
|
|
1754
|
-
* @param {ReadonlyMat4} b The second matrix.
|
|
1755
|
-
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
1756
|
-
*/
|
|
1757
|
-
|
|
1758
|
-
function exactEquals(a, b) {
|
|
1759
|
-
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15];
|
|
1760
|
-
}
|
|
1761
|
-
/**
|
|
1762
|
-
* Returns whether or not the matrices have approximately the same elements in the same position.
|
|
1763
|
-
*
|
|
1764
|
-
* @param {ReadonlyMat4} a The first matrix.
|
|
1765
|
-
* @param {ReadonlyMat4} b The second matrix.
|
|
1766
|
-
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
1767
|
-
*/
|
|
1768
|
-
|
|
1769
|
-
function equals(a, b) {
|
|
1770
|
-
var a0 = a[0],
|
|
1771
|
-
a1 = a[1],
|
|
1772
|
-
a2 = a[2],
|
|
1773
|
-
a3 = a[3];
|
|
1774
|
-
var a4 = a[4],
|
|
1775
|
-
a5 = a[5],
|
|
1776
|
-
a6 = a[6],
|
|
1777
|
-
a7 = a[7];
|
|
1778
|
-
var a8 = a[8],
|
|
1779
|
-
a9 = a[9],
|
|
1780
|
-
a10 = a[10],
|
|
1781
|
-
a11 = a[11];
|
|
1782
|
-
var a12 = a[12],
|
|
1783
|
-
a13 = a[13],
|
|
1784
|
-
a14 = a[14],
|
|
1785
|
-
a15 = a[15];
|
|
1786
|
-
var b0 = b[0],
|
|
1787
|
-
b1 = b[1],
|
|
1788
|
-
b2 = b[2],
|
|
1789
|
-
b3 = b[3];
|
|
1790
|
-
var b4 = b[4],
|
|
1791
|
-
b5 = b[5],
|
|
1792
|
-
b6 = b[6],
|
|
1793
|
-
b7 = b[7];
|
|
1794
|
-
var b8 = b[8],
|
|
1795
|
-
b9 = b[9],
|
|
1796
|
-
b10 = b[10],
|
|
1797
|
-
b11 = b[11];
|
|
1798
|
-
var b12 = b[12],
|
|
1799
|
-
b13 = b[13],
|
|
1800
|
-
b14 = b[14],
|
|
1801
|
-
b15 = b[15];
|
|
1802
|
-
return Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= EPSILON * Math.max(1.0, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= EPSILON * Math.max(1.0, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= EPSILON * Math.max(1.0, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= EPSILON * Math.max(1.0, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= EPSILON * Math.max(1.0, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= EPSILON * Math.max(1.0, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= EPSILON * Math.max(1.0, Math.abs(a15), Math.abs(b15));
|
|
1803
|
-
}
|
|
1804
|
-
/**
|
|
1805
|
-
* Alias for {@link mat4.multiply}
|
|
1806
|
-
* @function
|
|
1807
|
-
*/
|
|
1808
|
-
|
|
1809
|
-
var mul = multiply;
|
|
1810
|
-
/**
|
|
1811
|
-
* Alias for {@link mat4.subtract}
|
|
1812
|
-
* @function
|
|
1813
|
-
*/
|
|
1814
|
-
|
|
1815
|
-
var sub = subtract;
|
|
1816
|
-
|
|
1817
|
-
var mat4 = /*#__PURE__*/Object.freeze({
|
|
1818
|
-
__proto__: null,
|
|
1819
|
-
create: create,
|
|
1820
|
-
clone: clone,
|
|
1821
|
-
copy: copy,
|
|
1822
|
-
fromValues: fromValues,
|
|
1823
|
-
set: set,
|
|
1824
|
-
identity: identity,
|
|
1825
|
-
transpose: transpose,
|
|
1826
|
-
invert: invert,
|
|
1827
|
-
adjoint: adjoint,
|
|
1828
|
-
determinant: determinant,
|
|
1829
|
-
multiply: multiply,
|
|
1830
|
-
translate: translate,
|
|
1831
|
-
scale: scale,
|
|
1832
|
-
rotate: rotate,
|
|
1833
|
-
rotateX: rotateX,
|
|
1834
|
-
rotateY: rotateY,
|
|
1835
|
-
rotateZ: rotateZ,
|
|
1836
|
-
fromTranslation: fromTranslation,
|
|
1837
|
-
fromScaling: fromScaling,
|
|
1838
|
-
fromRotation: fromRotation,
|
|
1839
|
-
fromXRotation: fromXRotation,
|
|
1840
|
-
fromYRotation: fromYRotation,
|
|
1841
|
-
fromZRotation: fromZRotation,
|
|
1842
|
-
fromRotationTranslation: fromRotationTranslation,
|
|
1843
|
-
fromQuat2: fromQuat2,
|
|
1844
|
-
getTranslation: getTranslation,
|
|
1845
|
-
getScaling: getScaling,
|
|
1846
|
-
getRotation: getRotation,
|
|
1847
|
-
fromRotationTranslationScale: fromRotationTranslationScale,
|
|
1848
|
-
fromRotationTranslationScaleOrigin: fromRotationTranslationScaleOrigin,
|
|
1849
|
-
fromQuat: fromQuat,
|
|
1850
|
-
frustum: frustum,
|
|
1851
|
-
perspective: perspective,
|
|
1852
|
-
perspectiveFromFieldOfView: perspectiveFromFieldOfView,
|
|
1853
|
-
ortho: ortho,
|
|
1854
|
-
lookAt: lookAt,
|
|
1855
|
-
targetTo: targetTo,
|
|
1856
|
-
str: str,
|
|
1857
|
-
frob: frob,
|
|
1858
|
-
add: add,
|
|
1859
|
-
subtract: subtract,
|
|
1860
|
-
multiplyScalar: multiplyScalar,
|
|
1861
|
-
multiplyScalarAndAdd: multiplyScalarAndAdd,
|
|
1862
|
-
exactEquals: exactEquals,
|
|
1863
|
-
equals: equals,
|
|
1864
|
-
mul: mul,
|
|
1865
|
-
sub: sub
|
|
1866
|
-
});
|
|
1867
|
-
|
|
1868
|
-
export { rotateX as a, rotateY as b, rotateZ as c, copy as d, fromTranslation as e, fromRotation as f, invert as g, exactEquals as h, identity as i, transpose as j, fromQuat as k, lookAt as l, multiply as m, getRotation as n, ortho as o, fromRotationTranslationScale as p, mat4 as q, rotate as r, scale as s, translate as t };
|