@kinqs/brainrouter-mcp-server 0.3.4

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Files changed (337) hide show
  1. package/.env.example +144 -0
  2. package/README.md +56 -0
  3. package/agents/README.md +120 -0
  4. package/agents/code-reviewer.md +97 -0
  5. package/agents/security-auditor.md +101 -0
  6. package/agents/test-engineer.md +95 -0
  7. package/dist/__tests__/agent_mode.test.d.ts +1 -0
  8. package/dist/__tests__/api-routes.test.d.ts +1 -0
  9. package/dist/__tests__/api-routes.test.js +170 -0
  10. package/dist/__tests__/crypto.test.d.ts +1 -0
  11. package/dist/__tests__/crypto.test.js +28 -0
  12. package/dist/__tests__/host-integrations.test.d.ts +1 -0
  13. package/dist/__tests__/host-integrations.test.js +82 -0
  14. package/dist/__tests__/integration.test.d.ts +1 -0
  15. package/dist/__tests__/integration.test.js +50 -0
  16. package/dist/__tests__/loader.test.d.ts +1 -0
  17. package/dist/__tests__/loader.test.js +89 -0
  18. package/dist/__tests__/neural-spark.test.d.ts +1 -0
  19. package/dist/__tests__/neural-spark.test.js +112 -0
  20. package/dist/__tests__/pagination.test.d.ts +1 -0
  21. package/dist/__tests__/pagination.test.js +23 -0
  22. package/dist/__tests__/redaction.test.d.ts +1 -0
  23. package/dist/__tests__/redaction.test.js +17 -0
  24. package/dist/__tests__/registry.test.d.ts +1 -0
  25. package/dist/__tests__/registry.test.js +56 -0
  26. package/dist/__tests__/retry.test.d.ts +1 -0
  27. package/dist/__tests__/retry.test.js +30 -0
  28. package/dist/__tests__/skill-activation.test.d.ts +1 -0
  29. package/dist/__tests__/skill-activation.test.js +112 -0
  30. package/dist/__tests__/working-memory.test.d.ts +1 -0
  31. package/dist/__tests__/working-memory.test.js +200 -0
  32. package/dist/__tests__/workspace-paths.test.d.ts +1 -0
  33. package/dist/__tests__/workspace-paths.test.js +56 -0
  34. package/dist/__tests__/writer.test.d.ts +1 -0
  35. package/dist/__tests__/writer.test.js +94 -0
  36. package/dist/api/auth/crypto.d.ts +4 -0
  37. package/dist/api/auth/crypto.js +54 -0
  38. package/dist/api/middleware/auth.d.ts +12 -0
  39. package/dist/api/middleware/auth.js +90 -0
  40. package/dist/api/pagination.d.ts +18 -0
  41. package/dist/api/pagination.js +32 -0
  42. package/dist/api/routes/auth.d.ts +1 -0
  43. package/dist/api/routes/auth.js +130 -0
  44. package/dist/api/routes/chat-completions.d.ts +7 -0
  45. package/dist/api/routes/chat-completions.js +474 -0
  46. package/dist/api/routes/contradictions.d.ts +1 -0
  47. package/dist/api/routes/contradictions.js +28 -0
  48. package/dist/api/routes/evidence.d.ts +1 -0
  49. package/dist/api/routes/evidence.js +59 -0
  50. package/dist/api/routes/governance.d.ts +1 -0
  51. package/dist/api/routes/governance.js +95 -0
  52. package/dist/api/routes/graph.d.ts +1 -0
  53. package/dist/api/routes/graph.js +25 -0
  54. package/dist/api/routes/hooks.d.ts +1 -0
  55. package/dist/api/routes/hooks.js +88 -0
  56. package/dist/api/routes/memories.d.ts +1 -0
  57. package/dist/api/routes/memories.js +92 -0
  58. package/dist/api/routes/persona.d.ts +1 -0
  59. package/dist/api/routes/persona.js +9 -0
  60. package/dist/api/routes/scenes.d.ts +1 -0
  61. package/dist/api/routes/scenes.js +35 -0
  62. package/dist/api/routes/skills.d.ts +1 -0
  63. package/dist/api/routes/skills.js +14 -0
  64. package/dist/api/routes/stats.d.ts +1 -0
  65. package/dist/api/routes/stats.js +8 -0
  66. package/dist/api/routes/users.d.ts +1 -0
  67. package/dist/api/routes/users.js +82 -0
  68. package/dist/api/routes/working.d.ts +1 -0
  69. package/dist/api/routes/working.js +88 -0
  70. package/dist/index.d.ts +2 -0
  71. package/dist/index.js +492 -0
  72. package/dist/integrations/claude-code.d.ts +12 -0
  73. package/dist/integrations/claude-code.js +35 -0
  74. package/dist/integrations/codex.d.ts +12 -0
  75. package/dist/integrations/codex.js +34 -0
  76. package/dist/integrations/generic-mcp.d.ts +52 -0
  77. package/dist/integrations/generic-mcp.js +118 -0
  78. package/dist/loader.d.ts +29 -0
  79. package/dist/loader.js +200 -0
  80. package/dist/memory/capture.d.ts +35 -0
  81. package/dist/memory/capture.js +230 -0
  82. package/dist/memory/config.d.ts +2 -0
  83. package/dist/memory/config.js +3 -0
  84. package/dist/memory/engine.d.ts +203 -0
  85. package/dist/memory/engine.js +626 -0
  86. package/dist/memory/llm-semaphore.d.ts +41 -0
  87. package/dist/memory/llm-semaphore.js +81 -0
  88. package/dist/memory/memory-type-config.d.ts +11 -0
  89. package/dist/memory/memory-type-config.js +65 -0
  90. package/dist/memory/pipeline/cognitive-contradiction.d.ts +7 -0
  91. package/dist/memory/pipeline/cognitive-contradiction.js +59 -0
  92. package/dist/memory/pipeline/cognitive-dedup.d.ts +23 -0
  93. package/dist/memory/pipeline/cognitive-dedup.js +38 -0
  94. package/dist/memory/pipeline/cognitive-extractor.d.ts +21 -0
  95. package/dist/memory/pipeline/cognitive-extractor.js +183 -0
  96. package/dist/memory/pipeline/contextual-focus-builder.d.ts +13 -0
  97. package/dist/memory/pipeline/contextual-focus-builder.js +135 -0
  98. package/dist/memory/pipeline/focus-direction-shift.d.ts +10 -0
  99. package/dist/memory/pipeline/focus-direction-shift.js +27 -0
  100. package/dist/memory/pipeline/graph-builder.d.ts +11 -0
  101. package/dist/memory/pipeline/graph-builder.js +88 -0
  102. package/dist/memory/pipeline/graph-recall.d.ts +13 -0
  103. package/dist/memory/pipeline/graph-recall.js +55 -0
  104. package/dist/memory/pipeline/identity-distiller.d.ts +15 -0
  105. package/dist/memory/pipeline/identity-distiller.js +40 -0
  106. package/dist/memory/pipeline/l1-contradiction.d.ts +7 -0
  107. package/dist/memory/pipeline/l1-contradiction.js +66 -0
  108. package/dist/memory/pipeline/l1-dedup.d.ts +23 -0
  109. package/dist/memory/pipeline/l1-dedup.js +39 -0
  110. package/dist/memory/pipeline/l1-extractor.d.ts +21 -0
  111. package/dist/memory/pipeline/l1-extractor.js +180 -0
  112. package/dist/memory/pipeline/l2-direction-shift.d.ts +10 -0
  113. package/dist/memory/pipeline/l2-direction-shift.js +27 -0
  114. package/dist/memory/pipeline/l2-scene.d.ts +15 -0
  115. package/dist/memory/pipeline/l2-scene.js +140 -0
  116. package/dist/memory/pipeline/l3-distiller.d.ts +15 -0
  117. package/dist/memory/pipeline/l3-distiller.js +40 -0
  118. package/dist/memory/pipeline/neural-spark.d.ts +27 -0
  119. package/dist/memory/pipeline/neural-spark.js +78 -0
  120. package/dist/memory/pipeline/skill-prewarm.d.ts +63 -0
  121. package/dist/memory/pipeline/skill-prewarm.js +127 -0
  122. package/dist/memory/pipeline/task-queue.d.ts +54 -0
  123. package/dist/memory/pipeline/task-queue.js +117 -0
  124. package/dist/memory/prompts/cognitive-contradiction.d.ts +1 -0
  125. package/dist/memory/prompts/cognitive-contradiction.js +25 -0
  126. package/dist/memory/prompts/cognitive-extraction.d.ts +10 -0
  127. package/dist/memory/prompts/cognitive-extraction.js +114 -0
  128. package/dist/memory/prompts/core-identity.d.ts +6 -0
  129. package/dist/memory/prompts/core-identity.js +60 -0
  130. package/dist/memory/prompts/focus-direction-shift.d.ts +5 -0
  131. package/dist/memory/prompts/focus-direction-shift.js +32 -0
  132. package/dist/memory/prompts/focus-scene-cluster.d.ts +2 -0
  133. package/dist/memory/prompts/focus-scene-cluster.js +33 -0
  134. package/dist/memory/prompts/focus-scene.d.ts +7 -0
  135. package/dist/memory/prompts/focus-scene.js +40 -0
  136. package/dist/memory/prompts/graph-extraction-batch.d.ts +14 -0
  137. package/dist/memory/prompts/graph-extraction-batch.js +54 -0
  138. package/dist/memory/prompts/graph-extraction.d.ts +2 -0
  139. package/dist/memory/prompts/graph-extraction.js +53 -0
  140. package/dist/memory/prompts/l1-contradiction-batch.d.ts +16 -0
  141. package/dist/memory/prompts/l1-contradiction-batch.js +47 -0
  142. package/dist/memory/prompts/l1-contradiction.d.ts +1 -0
  143. package/dist/memory/prompts/l1-contradiction.js +25 -0
  144. package/dist/memory/prompts/l1-extraction.d.ts +10 -0
  145. package/dist/memory/prompts/l1-extraction.js +114 -0
  146. package/dist/memory/prompts/l2-direction-shift.d.ts +5 -0
  147. package/dist/memory/prompts/l2-direction-shift.js +32 -0
  148. package/dist/memory/prompts/l2-scene-cluster.d.ts +2 -0
  149. package/dist/memory/prompts/l2-scene-cluster.js +33 -0
  150. package/dist/memory/prompts/l2-scene.d.ts +7 -0
  151. package/dist/memory/prompts/l2-scene.js +40 -0
  152. package/dist/memory/prompts/l3-persona.d.ts +6 -0
  153. package/dist/memory/prompts/l3-persona.js +60 -0
  154. package/dist/memory/recall.d.ts +47 -0
  155. package/dist/memory/recall.js +427 -0
  156. package/dist/memory/redaction.d.ts +1 -0
  157. package/dist/memory/redaction.js +24 -0
  158. package/dist/memory/retry.d.ts +13 -0
  159. package/dist/memory/retry.js +53 -0
  160. package/dist/memory/scheduler.d.ts +9 -0
  161. package/dist/memory/scheduler.js +16 -0
  162. package/dist/memory/skill-hints-loader.d.ts +30 -0
  163. package/dist/memory/skill-hints-loader.js +100 -0
  164. package/dist/memory/store/embedding.d.ts +16 -0
  165. package/dist/memory/store/embedding.js +68 -0
  166. package/dist/memory/store/reranker.d.ts +24 -0
  167. package/dist/memory/store/reranker.js +83 -0
  168. package/dist/memory/store/sqlite.d.ts +167 -0
  169. package/dist/memory/store/sqlite.js +1816 -0
  170. package/dist/memory/store/types.d.ts +101 -0
  171. package/dist/memory/store/types.js +1 -0
  172. package/dist/memory/types.d.ts +207 -0
  173. package/dist/memory/types.js +7 -0
  174. package/dist/memory/validation.d.ts +441 -0
  175. package/dist/memory/validation.js +129 -0
  176. package/dist/memory/working/canvas.d.ts +5 -0
  177. package/dist/memory/working/canvas.js +43 -0
  178. package/dist/memory/working/offload.d.ts +71 -0
  179. package/dist/memory/working/offload.js +211 -0
  180. package/dist/memory/working/step-log.d.ts +16 -0
  181. package/dist/memory/working/step-log.js +35 -0
  182. package/dist/registry.d.ts +34 -0
  183. package/dist/registry.js +305 -0
  184. package/dist/resolver.d.ts +17 -0
  185. package/dist/resolver.js +126 -0
  186. package/dist/scripts/validate-foreign-workspace-path.d.ts +1 -0
  187. package/dist/scripts/validate-foreign-workspace-path.js +39 -0
  188. package/dist/tools/agent_memory_tools.d.ts +485 -0
  189. package/dist/tools/agent_memory_tools.js +793 -0
  190. package/dist/tools/create_skill.d.ts +46 -0
  191. package/dist/tools/create_skill.js +46 -0
  192. package/dist/tools/get_doc.d.ts +21 -0
  193. package/dist/tools/get_doc.js +24 -0
  194. package/dist/tools/get_persona.d.ts +15 -0
  195. package/dist/tools/get_persona.js +20 -0
  196. package/dist/tools/get_reference.d.ts +15 -0
  197. package/dist/tools/get_reference.js +20 -0
  198. package/dist/tools/get_skill.d.ts +34 -0
  199. package/dist/tools/get_skill.js +65 -0
  200. package/dist/tools/get_template_doc.d.ts +21 -0
  201. package/dist/tools/get_template_doc.js +24 -0
  202. package/dist/tools/list_docs.d.ts +15 -0
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  204. package/dist/tools/list_skills.d.ts +18 -0
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  206. package/dist/tools/list_template_docs.d.ts +15 -0
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  208. package/dist/tools/memory-engineering.d.ts +225 -0
  209. package/dist/tools/memory-engineering.js +284 -0
  210. package/dist/tools/memory-explain.d.ts +34 -0
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  212. package/dist/tools/memory-governance.d.ts +171 -0
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  214. package/dist/tools/memory-hooks.d.ts +67 -0
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  216. package/dist/tools/memory-working.d.ts +98 -0
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  218. package/dist/tools/memory_capture_turn.d.ts +66 -0
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  220. package/dist/tools/memory_consolidate.d.ts +55 -0
  221. package/dist/tools/memory_consolidate.js +176 -0
  222. package/dist/tools/memory_contradictions.d.ts +53 -0
  223. package/dist/tools/memory_contradictions.js +52 -0
  224. package/dist/tools/memory_graph_query.d.ts +51 -0
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  226. package/dist/tools/memory_mark_cited.d.ts +43 -0
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  228. package/dist/tools/memory_recall.d.ts +77 -0
  229. package/dist/tools/memory_recall.js +81 -0
  230. package/dist/tools/memory_register_skill_hints.d.ts +49 -0
  231. package/dist/tools/memory_register_skill_hints.js +55 -0
  232. package/dist/tools/memory_resolve_session.d.ts +24 -0
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  234. package/dist/tools/memory_search.d.ts +146 -0
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  236. package/dist/tools/search_skills.d.ts +18 -0
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  238. package/dist/tools/update_doc.d.ts +24 -0
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  240. package/dist/tools/update_skill.d.ts +30 -0
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  244. package/dist/writer.d.ts +30 -0
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  246. package/docs/TEMPLATE ONLY +1 -0
  247. package/docs/api/API.md +64 -0
  248. package/docs/api/security/SECURITY.md +58 -0
  249. package/docs/deployment/DockerDeployment.md +30 -0
  250. package/docs/design/Design.md +59 -0
  251. package/docs/design/themes/apple.md +101 -0
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  257. package/docs/hooks/Hooks.md +30 -0
  258. package/docs/schema/Schema.md +35 -0
  259. package/docs/strategy/ScalingStrategy.md +19 -0
  260. package/package.json +88 -0
  261. package/references/accessibility-checklist.md +160 -0
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  266. package/skills/agent/adr-skill/SKILL.md +299 -0
  267. package/skills/agent/agentic-engineering-workflow/SKILL.md +95 -0
  268. package/skills/agent/bootstrap-skill/SKILL.md +103 -0
  269. package/skills/agent/context-engineering/SKILL.md +307 -0
  270. package/skills/agent/debugging-and-error-recovery/SKILL.md +308 -0
  271. package/skills/agent/developer-growth-analysis/SKILL.md +328 -0
  272. package/skills/agent/doubt-driven-skill/SKILL.md +249 -0
  273. package/skills/agent/handover-skill/SKILL.md +112 -0
  274. package/skills/agent/idea-refine-skill/SKILL.md +185 -0
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  278. package/skills/agent/interview-skill/SKILL.md +226 -0
  279. package/skills/agent/planning-skill/SKILL.md +270 -0
  280. package/skills/agent/skill-authoring/SKILL.md +189 -0
  281. package/skills/agent/source-driven-skill/SKILL.md +197 -0
  282. package/skills/agent/spec-driven-skill/SKILL.md +221 -0
  283. package/skills/agent/sync-skill/SKILL.md +92 -0
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  285. package/skills/api/a11y-skill/SKILL.md +88 -0
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  290. package/skills/api/testing-skill/SKILL.md +100 -0
  291. package/skills/codebase/code-review-and-quality/SKILL.md +228 -0
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  328. package/skills/devops/ci-cd-skill/SKILL.md +402 -0
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  335. package/skills/memory/agent-memory/SKILL.md +122 -0
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+ ---
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+ name: stitch-skill
3
+ description: Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
4
+ hints:
5
+ - "Produce highly detailed, descriptive DESIGN.md rules mapping tokens to concrete hex parameters."
6
+ - "Calibrate colors with a single accent under 80% saturation, strictly banning neon or purple glow elements."
7
+ - "Define custom display typography constraints, banning default Inter and generic serif configurations."
8
+ - "Implement signature layout structures like inline visual typography inside macro headlines."
9
+ - "Mandate weight-calibrated spring physics and staggered children mounting for lists."
10
+ ---
11
+
12
+ # Stitch Design Taste — Semantic Design System Skill
13
+
14
+ ## Overview
15
+ This skill generates `DESIGN.md` files optimized for Google Stitch screen generation. It translates the battle-tested anti-slop frontend engineering directives into Stitch's native semantic design language — descriptive, natural-language rules paired with precise values that Stitch's AI agent can interpret to produce premium, non-generic interfaces.
16
+
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+ The generated `DESIGN.md` serves as the **single source of truth** for prompting Stitch to generate new screens that align with a curated, high-agency design language. Stitch interprets design through **"Visual Descriptions"** supported by specific color values, typography specs, and component behaviors.
18
+
19
+ ## Prerequisites
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+ - Access to Google Stitch via [labs.google.com/stitch](https://labs.google.com/stitch)
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+ - Optionally: Stitch MCP Server for programmatic integration with Cursor, Antigravity, or Gemini CLI
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+
23
+ ## The Goal
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+ Generate a `DESIGN.md` file that encodes:
25
+ 1. **Visual atmosphere** — the mood, density, and design philosophy
26
+ 2. **Color calibration** — neutrals, accents, and banned patterns with hex codes
27
+ 3. **Typographic architecture** — font stacks, scale hierarchy, and anti-patterns
28
+ 4. **Component behaviors** — buttons, cards, inputs with interaction states
29
+ 5. **Layout principles** — grid systems, spacing philosophy, responsive strategy
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+ 6. **Motion philosophy** — animation engine specs, spring physics, perpetual micro-interactions
31
+ 7. **Anti-patterns** — explicit list of banned AI design clichés
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+
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+ ## Analysis & Synthesis Instructions
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+
35
+ ### 1. Define the Atmosphere
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+ Evaluate the target project's intent. Use evocative adjectives from the taste spectrum:
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+ - **Density:** "Art Gallery Airy" (1–3) → "Daily App Balanced" (4–7) → "Cockpit Dense" (8–10)
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+ - **Variance:** "Predictable Symmetric" (1–3) → "Offset Asymmetric" (4–7) → "Artsy Chaotic" (8–10)
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+ - **Motion:** "Static Restrained" (1–3) → "Fluid CSS" (4–7) → "Cinematic Choreography" (8–10)
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+
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+ Default baseline: Variance 8, Motion 6, Density 4. Adapt dynamically based on user's vibe description.
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+
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+ ### 2. Map the Color Palette
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+ For each color provide: **Descriptive Name** + **Hex Code** + **Functional Role**.
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+
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+ **Mandatory constraints:**
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+ - Maximum 1 accent color. Saturation below 80%
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+ - The "AI Purple/Blue Neon" aesthetic is strictly BANNED — no purple button glows, no neon gradients
49
+ - Use absolute neutral bases (Zinc/Slate) with high-contrast singular accents
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+ - Stick to one palette for the entire output — no warm/cool gray fluctuation
51
+ - Never use pure black (`#000000`) — use Off-Black, Zinc-950, or Charcoal
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+
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+ ### 3. Establish Typography Rules
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+ - **Display/Headlines:** Track-tight, controlled scale. Not screaming. Hierarchy through weight and color, not just massive size
55
+ - **Body:** Relaxed leading, max 65 characters per line
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+ - **Font Selection:** `Inter` is BANNED for premium/creative contexts. Force unique character: `Geist`, `Outfit`, `Cabinet Grotesk`, or `Satoshi`
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+ - **Serif Ban:** Generic serif fonts (`Times New Roman`, `Georgia`, `Garamond`, `Palatino`) are BANNED. If serif is needed for editorial/creative contexts, use only distinctive modern serifs: `Fraunces`, `Gambarino`, `Editorial New`, or `Instrument Serif`. Serif is always BANNED in dashboards or software UIs
58
+ - **Dashboard Constraint:** Use Sans-Serif pairings exclusively (`Geist` + `Geist Mono` or `Satoshi` + `JetBrains Mono`)
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+ - **High-Density Override:** When density exceeds 7, all numbers must use Monospace
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+
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+ ### 4. Define the Hero Section
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+ The Hero is the first impression and must be creative, striking, and never generic:
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+ - **Inline Image Typography:** Embed small, contextual photos or visuals directly between words or letters in the headline. Images sit inline at type-height, rounded, acting as visual punctuation. This is the signature creative technique
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+ - **No Overlapping:** Text must never overlap images or other text. Every element occupies its own clean spatial zone
65
+ - **No Filler Text:** "Scroll to explore", "Swipe down", scroll arrow icons, bouncing chevrons are BANNED. The content should pull users in naturally
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+ - **Asymmetric Structure:** Centered Hero layouts BANNED when variance exceeds 4
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+ - **CTA Restraint:** Maximum one primary CTA. No secondary "Learn more" links
68
+
69
+ ### 5. Describe Component Stylings
70
+ For each component type, describe shape, color, shadow depth, and interaction behavior:
71
+ - **Buttons:** Tactile push feedback on active state. No neon outer glows. No custom mouse cursors
72
+ - **Cards:** Use ONLY when elevation communicates hierarchy. Tint shadows to background hue. For high-density layouts, replace cards with border-top dividers or negative space
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+ - **Inputs/Forms:** Label above input, helper text optional, error text below. Standard gap spacing
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+ - **Loading States:** Skeletal loaders matching layout dimensions — no generic circular spinners
75
+ - **Empty States:** Composed compositions indicating how to populate data
76
+ - **Error States:** Clear, inline error reporting
77
+
78
+ ### 6. Define Layout Principles
79
+ - No overlapping elements — every element occupies its own clear spatial zone. No absolute-positioned content stacking
80
+ - Centered Hero sections are BANNED when variance exceeds 4 — force Split Screen, Left-Aligned, or Asymmetric Whitespace
81
+ - The generic "3 equal cards horizontally" feature row is BANNED — use 2-column Zig-Zag, asymmetric grid, or horizontal scroll
82
+ - CSS Grid over Flexbox math — never use `calc()` percentage hacks
83
+ - Contain layouts using max-width constraints (e.g., 1400px centered)
84
+ - Full-height sections must use `min-h-[100dvh]` — never `h-screen` (iOS Safari catastrophic jump)
85
+
86
+ ### 7. Define Responsive Rules
87
+ Every design must work across all viewports:
88
+ - **Mobile-First Collapse (< 768px):** All multi-column layouts collapse to single column. No exceptions
89
+ - **No Horizontal Scroll:** Horizontal overflow on mobile is a critical failure
90
+ - **Typography Scaling:** Headlines scale via `clamp()`. Body text minimum `1rem`/`14px`
91
+ - **Touch Targets:** All interactive elements minimum `44px` tap target
92
+ - **Image Behavior:** Inline typography images (photos between words) stack below headline on mobile
93
+ - **Navigation:** Desktop horizontal nav collapses to clean mobile menu
94
+ - **Spacing:** Vertical section gaps reduce proportionally (`clamp(3rem, 8vw, 6rem)`)
95
+
96
+ ### 8. Encode Motion Philosophy
97
+ - **Spring Physics default:** `stiffness: 100, damping: 20` — premium, weighty feel. No linear easing
98
+ - **Perpetual Micro-Interactions:** Every active component should have an infinite loop state (Pulse, Typewriter, Float, Shimmer)
99
+ - **Staggered Orchestration:** Never mount lists instantly — use cascade delays for waterfall reveals
100
+ - **Performance:** Animate exclusively via `transform` and `opacity`. Never animate `top`, `left`, `width`, `height`. Grain/noise filters on fixed pseudo-elements only
101
+
102
+ ### 9. List Anti-Patterns (AI Tells)
103
+ Encode these as explicit "NEVER DO" rules in the DESIGN.md:
104
+ - No emojis anywhere
105
+ - No `Inter` font
106
+ - No generic serif fonts (`Times New Roman`, `Georgia`, `Garamond`) — distinctive modern serifs only if needed
107
+ - No pure black (`#000000`)
108
+ - No neon/outer glow shadows
109
+ - No oversaturated accents
110
+ - No excessive gradient text on large headers
111
+ - No custom mouse cursors
112
+ - No overlapping elements — clean spatial separation always
113
+ - No 3-column equal card layouts
114
+ - No generic names ("John Doe", "Acme", "Nexus")
115
+ - No fake round numbers (`99.99%`, `50%`)
116
+ - No AI copywriting clichés ("Elevate", "Seamless", "Unleash", "Next-Gen")
117
+ - No filler UI text: "Scroll to explore", "Swipe down", scroll arrows, bouncing chevrons
118
+ - No broken Unsplash links — use `picsum.photos` or SVG avatars
119
+ - No centered Hero sections (for high-variance projects)
120
+
121
+ ## Output Format (DESIGN.md Structure)
122
+
123
+ ```markdown
124
+ # Design System: [Project Title]
125
+
126
+ ## 1. Visual Theme & Atmosphere
127
+ (Evocative description of the mood, density, variance, and motion intensity.
128
+ Example: "A restrained, gallery-airy interface with confident asymmetric layouts
129
+ and fluid spring-physics motion. The atmosphere is clinical yet warm — like a
130
+ well-lit architecture studio.")
131
+
132
+ ## 2. Color Palette & Roles
133
+ - **Canvas White** (#F9FAFB) — Primary background surface
134
+ - **Pure Surface** (#FFFFFF) — Card and container fill
135
+ - **Charcoal Ink** (#18181B) — Primary text, Zinc-950 depth
136
+ - **Muted Steel** (#71717A) — Secondary text, descriptions, metadata
137
+ - **Whisper Border** (rgba(226,232,240,0.5)) — Card borders, 1px structural lines
138
+ - **[Accent Name]** (#XXXXXX) — Single accent for CTAs, active states, focus rings
139
+ (Max 1 accent. Saturation < 80%. No purple/neon.)
140
+
141
+ ## 3. Typography Rules
142
+ - **Display:** [Font Name] — Track-tight, controlled scale, weight-driven hierarchy
143
+ - **Body:** [Font Name] — Relaxed leading, 65ch max-width, neutral secondary color
144
+ - **Mono:** [Font Name] — For code, metadata, timestamps, high-density numbers
145
+ - **Banned:** Inter, generic system fonts for premium contexts. Serif fonts banned in dashboards.
146
+
147
+ ## 4. Component Stylings
148
+ * **Buttons:** Flat, no outer glow. Tactile -1px translate on active. Accent fill for primary, ghost/outline for secondary.
149
+ * **Cards:** Generously rounded corners (2.5rem). Diffused whisper shadow. Used only when elevation serves hierarchy. High-density: replace with border-top dividers.
150
+ * **Inputs:** Label above, error below. Focus ring in accent color. No floating labels.
151
+ * **Loaders:** Skeletal shimmer matching exact layout dimensions. No circular spinners.
152
+ * **Empty States:** Composed, illustrated compositions — not just "No data" text.
153
+
154
+ ## 5. Layout Principles
155
+ (Grid-first responsive architecture. Asymmetric splits for Hero sections.
156
+ Strict single-column collapse below 768px. Max-width containment.
157
+ No flexbox percentage math. Generous internal padding.)
158
+
159
+ ## 6. Motion & Interaction
160
+ (Spring physics for all interactive elements. Staggered cascade reveals.
161
+ Perpetual micro-loops on active dashboard components. Hardware-accelerated
162
+ transforms only. Isolated Client Components for CPU-heavy animations.)
163
+
164
+ ## 7. Anti-Patterns (Banned)
165
+ (Explicit list of forbidden patterns: no emojis, no Inter, no pure black,
166
+ no neon glows, no 3-column equal grids, no AI copywriting clichés,
167
+ no generic placeholder names, no broken image links.)
168
+ ```
169
+
170
+ ## Best Practices
171
+ - **Be Descriptive:** "Deep Charcoal Ink (#18181B)" — not just "dark text"
172
+ - **Be Functional:** Explain what each element is used for
173
+ - **Be Consistent:** Same terminology throughout the document
174
+ - **Be Precise:** Include exact hex codes, rem values, pixel values in parentheses
175
+ - **Be Opinionated:** This is not a neutral template — it enforces a specific, premium aesthetic
176
+
177
+ ## Tips for Success
178
+ 1. Start with the atmosphere — understand the vibe before detailing tokens
179
+ 2. Look for patterns — identify consistent spacing, sizing, and styling
180
+ 3. Think semantically — name colors by purpose, not just appearance
181
+ 4. Consider hierarchy — document how visual weight communicates importance
182
+ 5. Encode the bans — anti-patterns are as important as the rules themselves
183
+
184
+ ## Common Pitfalls to Avoid
185
+ - Using technical jargon without translation ("rounded-xl" instead of "generously rounded corners")
186
+ - Omitting hex codes or using only descriptive names
187
+ - Forgetting functional roles of design elements
188
+ - Being too vague in atmosphere descriptions
189
+ - Ignoring the anti-pattern list — these are what make the output premium
190
+ - Defaulting to generic "safe" designs instead of enforcing the curated aesthetic
191
+
192
+ ## When to Use
193
+ - **Use when:** Working with Google Stitch, authoring premium design guidelines inside standard folders to guide AI generations, or standardizing UI directives for agent-driven frontends.
194
+ - **NOT for:** Designing simple code snippets that do not require external guidelines, or when writing styling configurations in pure code without building a design documentation layout.
195
+
196
+ ## Workflow
197
+ 1. **Audit Mood & Density:** Select numerical values for density, variance, and motion.
198
+ 2. **Standardize Palette:** Write hex codes and roles for canvas, surface, ink, and a single accent.
199
+ 3. **Map Typography:** Select unique display and body fonts, explicitly banning Inter.
200
+ 4. **Draft Component States:** Document button translations, nested card rules, input offsets, and loading skeletons.
201
+ 5. **Output DESIGN.md:** Export the complete, structured design specification file to the project folder.
202
+
203
+ ## Common Rationalizations
204
+ | Rationalization | Reality |
205
+ |---|---|
206
+ | A short list of colors is enough for the agent | The agent needs absolute constraints (like hex codes, roles, and explicit bans) to prevent returning standard AI blue/purple layouts. |
207
+ | Writing standard Tailwind rules is fine | Stitch works best with natural-language architectural visual descriptions supported by precise tokens. |
208
+ | I can skip listing the banned patterns | Listing the explicit bans prevents the agent from falling back on its statistical defaults during subsequent screen generation steps. |
209
+
210
+ ## Red Flags
211
+ - Presence of generic placeholders or empty lists in generated `DESIGN.md` assets.
212
+ - Suggestions of Inter or Times New Roman in premium UI specifications.
213
+ - Allowing multiple distinct accent colors or glowing shadows in the instructions.
214
+ - Lack of mobile collapse strategies or single-column directives in the layout section.
215
+
216
+ ## Verification
217
+ After completing the skill, confirm:
218
+ - [ ] A complete `DESIGN.md` was generated with all required sections populated.
219
+ - [ ] Only one accent color is defined with saturation explicitly limited.
220
+ - [ ] An explicit section detailing anti-patterns and AI tells is included.
221
+ - [ ] The generated system focuses on descriptive, high-agency typography and layout rules.
222
+ - [ ] Automatic mobile-first collapse rules are documented.
@@ -0,0 +1,269 @@
1
+ ---
2
+ name: taste-skill
3
+ description: Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.
4
+ hints:
5
+ - "Apply all directives based on configurable DESIGN_VARIANCE, MOTION_INTENSITY, and VISUAL_DENSITY knobs before writing code."
6
+ - "Verify dependencies in package.json before importing any 3rd party library."
7
+ - "Default to React Server Components with isolated 'use client' islands for interactivity and animations."
8
+ - "Use CSS Grid exclusively over flexbox percentage math for multi-column structures."
9
+ - "Animate only transform and opacity properties; never animate top, left, width, or height."
10
+ ---
11
+
12
+ # High-Agency Frontend Skill
13
+
14
+ ## 1. ACTIVE BASELINE CONFIGURATION
15
+ * DESIGN_VARIANCE: 8 (1=Perfect Symmetry, 10=Artsy Chaos)
16
+ * MOTION_INTENSITY: 6 (1=Static/No movement, 10=Cinematic/Magic Physics)
17
+ * VISUAL_DENSITY: 4 (1=Art Gallery/Airy, 10=Pilot Cockpit/Packed Data)
18
+
19
+ **AI Instruction:** The standard baseline for all generations is strictly set to these values (8, 6, 4). Do not ask the user to edit this file. Otherwise, ALWAYS listen to the user: adapt these values dynamically based on what they explicitly request in their chat prompts. Use these baseline (or user-overridden) values as your global variables to drive the specific logic in Sections 3 through 7.
20
+
21
+ ## 2. DEFAULT ARCHITECTURE & CONVENTIONS
22
+ Unless the user explicitly specifies a different stack, adhere to these structural constraints to maintain consistency:
23
+
24
+ * **DOCUMENTATION VERIFICATION [MANDATORY]:** Before making design decisions, you MUST run `list_template_docs` and use `get_template_doc` to read target design or theme constraints (e.g., from `docs/design` or `docs/theme`). The design documentation must guide your architectural choices.
25
+ * **DEPENDENCY VERIFICATION [MANDATORY]:** Before importing ANY 3rd party library (e.g. `framer-motion`, `lucide-react`, `zustand`), you MUST check `package.json`. If the package is missing, you MUST output the installation command (e.g. `npm install package-name`) before providing the code. **Never** assume a library exists.
26
+ * **Framework & Interactivity:** React or Next.js. Default to Server Components (`RSC`).
27
+ * **RSC SAFETY:** Global state works ONLY in Client Components. In Next.js, wrap providers in a `"use client"` component.
28
+ * **INTERACTIVITY ISOLATION:** If Sections 4 or 7 (Motion/Liquid Glass) are active, the specific interactive UI component MUST be extracted as an isolated leaf component with `'use client'` at the very top. Server Components must exclusively render static layouts.
29
+ * **State Management:** Use local `useState`/`useReducer` for isolated UI. Use global state strictly for deep prop-drilling avoidance.
30
+ * **Styling Policy:** Use Tailwind CSS (v3/v4) for 90% of styling.
31
+ * **TAILWIND VERSION LOCK:** Check `package.json` first. Do not use v4 syntax in v3 projects.
32
+ * **T4 CONFIG GUARD:** For v4, do NOT use `tailwindcss` plugin in `postcss.config.js`. Use `@tailwindcss/postcss` or the Vite plugin.
33
+ * **ANTI-EMOJI POLICY [CRITICAL]:** NEVER use emojis in code, markup, text content, or alt text. Replace symbols with high-quality icons (Radix, Phosphor) or clean SVG primitives. Emojis are BANNED.
34
+ * **Responsiveness & Spacing:**
35
+ * Standardize breakpoints (`sm`, `md`, `lg`, `xl`).
36
+ * Contain page layouts using `max-w-[1400px] mx-auto` or `max-w-7xl`.
37
+ * **Viewport Stability [CRITICAL]:** NEVER use `h-screen` for full-height Hero sections. ALWAYS use `min-h-[100dvh]` to prevent catastrophic layout jumping on mobile browsers (iOS Safari).
38
+ * **Grid over Flex-Math:** NEVER use complex flexbox percentage math (`w-[calc(33%-1rem)]`). ALWAYS use CSS Grid (`grid grid-cols-1 md:grid-cols-3 gap-6`) for reliable structures.
39
+ * **Icons:** You MUST use exactly `@phosphor-icons/react` or `@radix-ui/react-icons` as the import paths (check installed version). Standardize `strokeWidth` globally (e.g., exclusively use `1.5` or `2.0`).
40
+
41
+
42
+ ## 3. DESIGN ENGINEERING DIRECTIVES (Bias Correction)
43
+ LLMs have statistical biases toward specific UI cliché patterns. Proactively construct premium interfaces using these engineered rules:
44
+
45
+ **Rule 1: Deterministic Typography**
46
+ * **Display/Headlines:** Default to `text-4xl md:text-6xl tracking-tighter leading-none`.
47
+ * **ANTI-SLOP:** Discourage `Inter` for "Premium" or "Creative" vibes. Force unique character using `Geist`, `Outfit`, `Cabinet Grotesk`, or `Satoshi`.
48
+ * **TECHNICAL UI RULE:** Serif fonts are strictly BANNED for Dashboard/Software UIs. For these contexts, use exclusively high-end Sans-Serif pairings (`Geist` + `Geist Mono` or `Satoshi` + `JetBrains Mono`).
49
+ * **Body/Paragraphs:** Default to `text-base text-gray-600 leading-relaxed max-w-[65ch]`.
50
+
51
+ **Rule 2: Color Calibration**
52
+ * **Constraint:** Max 1 Accent Color. Saturation < 80%.
53
+ * **THE LILA BAN:** The "AI Purple/Blue" aesthetic is strictly BANNED. No purple button glows, no neon gradients. Use absolute neutral bases (Zinc/Slate) with high-contrast, singular accents (e.g. Emerald, Electric Blue, or Deep Rose).
54
+ * **COLOR CONSISTENCY:** Stick to one palette for the entire output. Do not fluctuate between warm and cool grays within the same project.
55
+
56
+ **Rule 3: Layout Diversification**
57
+ * **ANTI-CENTER BIAS:** Centered Hero/H1 sections are strictly BANNED when `LAYOUT_VARIANCE > 4`. Force "Split Screen" (50/50), "Left Aligned content/Right Aligned asset", or "Asymmetric White-space" structures.
58
+
59
+ **Rule 4: Materiality, Shadows, and "Anti-Card Overuse"**
60
+ * **DASHBOARD HARDENING:** For `VISUAL_DENSITY > 7`, generic card containers are strictly BANNED. Use logic-grouping via `border-t`, `divide-y`, or purely negative space. Data metrics should breathe without being boxed in unless elevation (z-index) is functionally required.
61
+ * **Execution:** Use cards ONLY when elevation communicates hierarchy. When a shadow is used, tint it to the background hue.
62
+
63
+ **Rule 5: Interactive UI States**
64
+ * **Mandatory Generation:** LLMs naturally generate "static" successful states. You MUST implement full interaction cycles:
65
+ * **Loading:** Skeletal loaders matching layout sizes (avoid generic circular spinners).
66
+ * **Empty States:** Beautifully composed empty states indicating how to populate data.
67
+ * **Error States:** Clear, inline error reporting (e.g., forms).
68
+ * **Tactile Feedback:** On `:active`, use `-translate-y-[1px]` or `scale-[0.98]` to simulate a physical push indicating success/action.
69
+
70
+ **Rule 6: Data & Form Patterns**
71
+ * **Forms:** Label MUST sit above input. Helper text is optional but should exist in markup. Error text below input. Use a standard `gap-2` for input blocks.
72
+
73
+ ## 4. CREATIVE PROACTIVITY (Anti-Slop Implementation)
74
+ To actively combat generic AI designs, systematically implement these high-end coding concepts as your baseline:
75
+ * **"Liquid Glass" Refraction:** When glassmorphism is needed, go beyond `backdrop-blur`. Add a 1px inner border (`border-white/10`) and a subtle inner shadow (`shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]`) to simulate physical edge refraction.
76
+ * **Magnetic Micro-physics (If MOTION_INTENSITY > 5):** Implement buttons that pull slightly toward the mouse cursor. **CRITICAL:** NEVER use React `useState` for magnetic hover or continuous animations. Use EXCLUSIVELY Framer Motion's `useMotionValue` and `useTransform` outside the React render cycle to prevent performance collapse on mobile.
77
+ * **Perpetual Micro-Interactions:** When `MOTION_INTENSITY > 5`, embed continuous, infinite micro-animations (Pulse, Typewriter, Float, Shimmer, Carousel) in standard components (avatars, status dots, backgrounds). Apply premium Spring Physics (`type: "spring", stiffness: 100, damping: 20`) to all interactive elements—no linear easing.
78
+ * **Layout Transitions:** Always utilize Framer Motion's `layout` and `layoutId` props for smooth re-ordering, resizing, and shared element transitions across state changes.
79
+ * **Staggered Orchestration:** Do not mount lists or grids instantly. Use `staggerChildren` (Framer) or CSS cascade (`animation-delay: calc(var(--index) * 100ms)`) to create sequential waterfall reveals. **CRITICAL:** For `staggerChildren`, the Parent (`variants`) and Children MUST reside in the identical Client Component tree. If data is fetched asynchronously, pass the data as props into a centralized Parent Motion wrapper.
80
+
81
+ ## 5. PERFORMANCE GUARDRAILS
82
+ * **DOM Cost:** Apply grain/noise filters exclusively to fixed, pointer-event-none pseudo-elements (e.g., `fixed inset-0 z-50 pointer-events-none`) and NEVER to scrolling containers to prevent continuous GPU repaints and mobile performance degradation.
83
+ * **Hardware Acceleration:** Never animate `top`, `left`, `width`, or `height`. Animate exclusively via `transform` and `opacity`.
84
+ * **Z-Index Restraint:** NEVER spam arbitrary `z-50` or `z-10` unprompted. Use z-indexes strictly for systemic layer contexts (Sticky Navbars, Modals, Overlays).
85
+
86
+ ## 6. TECHNICAL REFERENCE (Dial Definitions)
87
+
88
+ ### DESIGN_VARIANCE (Level 1-10)
89
+ * **1-3 (Predictable):** Flexbox `justify-center`, strict 12-column symmetrical grids, equal paddings.
90
+ * **4-7 (Offset):** Use `margin-top: -2rem` overlapping, varied image aspect ratios (e.g., 4:3 next to 16:9), left-aligned headers over center-aligned data.
91
+ * **8-10 (Asymmetric):** Masonry layouts, CSS Grid with fractional units (e.g., `grid-template-columns: 2fr 1fr 1fr`), massive empty zones (`padding-left: 20vw`).
92
+ * **MOBILE OVERRIDE:** For levels 4-10, any asymmetric layout above `md:` MUST aggressively fall back to a strict, single-column layout (`w-full`, `px-4`, `py-8`) on viewports `< 768px` to prevent horizontal scrolling and layout breakage.
93
+
94
+ ### MOTION_INTENSITY (Level 1-10)
95
+ * **1-3 (Static):** No automatic animations. CSS `:hover` and `:active` states only.
96
+ * **4-7 (Fluid CSS):** Use `transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1)`. Use `animation-delay` cascades for load-ins. Focus strictly on `transform` and `opacity`. Use `will-change: transform` sparingly.
97
+ * **8-10 (Advanced Choreography):** Complex scroll-triggered reveals or parallax. Use Framer Motion hooks. NEVER use `window.addEventListener('scroll')`.
98
+
99
+ ### VISUAL_DENSITY (Level 1-10)
100
+ * **1-3 (Art Gallery Mode):** Lots of white space. Huge section gaps. Everything feels very expensive and clean.
101
+ * **4-7 (Daily App Mode):** Normal spacing for standard web apps.
102
+ * **8-10 (Cockpit Mode):** Tiny paddings. No card boxes; just 1px lines to separate data. Everything is packed. **Mandatory:** Use Monospace (`font-mono`) for all numbers.
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+
104
+ ## 7. AI TELLS (Forbidden Patterns)
105
+ To guarantee a premium, non-generic output, you MUST strictly avoid these common AI design signatures unless explicitly requested:
106
+
107
+ ### Visual & CSS
108
+ * **NO Neon/Outer Glows:** Do not use default `box-shadow` glows or auto-glows. Use inner borders or subtle tinted shadows.
109
+ * **NO Pure Black:** Never use `#000000`. Use Off-Black, Zinc-950, or Charcoal.
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+ * **NO Oversaturated Accents:** Desaturate accents to blend elegantly with neutrals.
111
+ * **NO Excessive Gradient Text:** Do not use text-fill gradients for large headers.
112
+ * **NO Custom Mouse Cursors:** They are outdated and ruin performance/accessibility.
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+
114
+ ### Typography
115
+ * **NO Inter Font:** Banned. Use `Geist`, `Outfit`, `Cabinet Grotesk`, or `Satoshi`.
116
+ * **NO Oversized H1s:** The first heading should not scream. Control hierarchy with weight and color, not just massive scale.
117
+ * **Serif Constraints:** Use Serif fonts ONLY for creative/editorial designs. **NEVER** use Serif on clean Dashboards.
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+
119
+ ### Layout & Spacing
120
+ * **Align & Space Perfectly:** Ensure padding and margins are mathematically perfect. Avoid floating elements with awkward gaps.
121
+ * **NO 3-Column Card Layouts:** The generic "3 equal cards horizontally" feature row is BANNED. Use a 2-column Zig-Zag, asymmetric grid, or horizontal scrolling approach instead.
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+
123
+ ### Content & Data (The "Jane Doe" Effect)
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+ * **NO Generic Names:** "John Doe", "Sarah Chan", or "Jack Su" are banned. Use highly creative, realistic-sounding names.
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+ * **NO Generic Avatars:** DO NOT use standard SVG "egg" or Lucide user icons for avatars. Use creative, believable photo placeholders or specific styling.
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+ * **NO Fake Numbers:** Avoid predictable outputs like `99.99%`, `50%`, or basic phone numbers (`1234567`). Use organic, messy data (`47.2%`, `+1 (312) 847-1928`).
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+ * **NO Startup Slop Names:** "Acme", "Nexus", "SmartFlow". Invent premium, contextual brand names.
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+ * **NO Filler Words:** Avoid AI copywriting clichés like "Elevate", "Seamless", "Unleash", or "Next-Gen". Use concrete verbs.
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+
130
+ ### External Resources & Components
131
+ * **NO Broken Unsplash Links:** Do not use Unsplash. Use absolute, reliable placeholders like `https://picsum.photos/seed/{random_string}/800/600` or SVG UI Avatars.
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+ * **shadcn/ui Customization:** You may use `shadcn/ui`, but NEVER in its generic default state. You MUST customize the radii, colors, and shadows to match the high-end project aesthetic.
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+ * **Production-Ready Cleanliness:** Code must be extremely clean, visually striking, memorable, and meticulously refined in every detail.
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+
135
+ ## 8. THE CREATIVE ARSENAL (High-End Inspiration)
136
+ Do not default to generic UI. Pull from this library of advanced concepts to ensure the output is visually striking and memorable. When appropriate, leverage **GSAP (ScrollTrigger/Parallax)** for complex scrolltelling or **ThreeJS/WebGL** for 3D/Canvas animations, rather than basic CSS motion. **CRITICAL:** Never mix GSAP/ThreeJS with Framer Motion in the same component tree. Default to Framer Motion for UI/Bento interactions. Use GSAP/ThreeJS EXCLUSIVELY for isolated full-page scrolltelling or canvas backgrounds, wrapped in strict useEffect cleanup blocks.
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+
138
+ ### The Standard Hero Paradigm
139
+ * Stop doing centered text over a dark image. Try asymmetric Hero sections: Text cleanly aligned to the left or right. The background should feature a high-quality, relevant image with a subtle stylistic fade (darkening or lightening gracefully into the background color depending on if it is Light or Dark mode).
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+
141
+ ### Navigation & Menüs
142
+ * **Mac OS Dock Magnification:** Nav-bar at the edge; icons scale fluidly on hover.
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+ * **Magnetic Button:** Buttons that physically pull toward the cursor.
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+ * **Gooey Menu:** Sub-items detach from the main button like a viscous liquid.
145
+ * **Dynamic Island:** A pill-shaped UI component that morphs to show status/alerts.
146
+ * **Contextual Radial Menu:** A circular menu expanding exactly at the click coordinates.
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+ * **Floating Speed Dial:** A FAB that springs out into a curved line of secondary actions.
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+ * **Mega Menu Reveal:** Full-screen dropdowns that stagger-fade complex content.
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+
150
+ ### Layout & Grids
151
+ * **Bento Grid:** Asymmetric, tile-based grouping (e.g., Apple Control Center).
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+ * **Masonry Layout:** Staggered grid without fixed row heights (e.g., Pinterest).
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+ * **Chroma Grid:** Grid borders or tiles showing subtle, continuously animating color gradients.
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+ * **Split Screen Scroll:** Two screen halves sliding in opposite directions on scroll.
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+ * **Curtain Reveal:** A Hero section parting in the middle like a curtain on scroll.
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+
157
+ ### Cards & Containers
158
+ * **Parallax Tilt Card:** A 3D-tilting card tracking the mouse coordinates.
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+ * **Spotlight Border Card:** Card borders that illuminate dynamically under the cursor.
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+ * **Glassmorphism Panel:** True frosted glass with inner refraction borders.
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+ * **Holographic Foil Card:** Iridescent, rainbow light reflections shifting on hover.
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+ * **Tinder Swipe Stack:** A physical stack of cards the user can swipe away.
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+ * **Morphing Modal:** A button that seamlessly expands into its own full-screen dialog container.
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+
165
+ ### Scroll-Animations
166
+ * **Sticky Scroll Stack:** Cards that stick to the top and physically stack over each other.
167
+ * **Horizontal Scroll Hijack:** Vertical scroll translates into a smooth horizontal gallery pan.
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+ * **Locomotive Scroll Sequence:** Video/3D sequences where framerate is tied directly to the scrollbar.
169
+ * **Zoom Parallax:** A central background image zooming in/out seamlessly as you scroll.
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+ * **Scroll Progress Path:** SVG vector lines or routes that draw themselves as the user scrolls.
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+ * **Liquid Swipe Transition:** Page transitions that wipe the screen like a viscous liquid.
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+
173
+ ### Galleries & Media
174
+ * **Dome Gallery:** A 3D gallery feeling like a panoramic dome.
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+ * **Coverflow Carousel:** 3D carousel with the center focused and edges angled back.
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+ * **Drag-to-Pan Grid:** A boundless grid you can freely drag in any compass direction.
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+ * **Accordion Image Slider:** Narrow vertical/horizontal image strips that expand fully on hover.
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+ * **Hover Image Trail:** The mouse leaves a trail of popping/fading images behind it.
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+ * **Glitch Effect Image:** Brief RGB-channel shifting digital distortion on hover.
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+
181
+ ### Typography & Text
182
+ * **Kinetic Marquee:** Endless text bands that reverse direction or speed up on scroll.
183
+ * **Text Mask Reveal:** Massive typography acting as a transparent window to a video background.
184
+ * **Text Scramble Effect:** Matrix-style character decoding on load or hover.
185
+ * **Circular Text Path:** Text curved along a spinning circular path.
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+ * **Gradient Stroke Animation:** Outlined text with a gradient continuously running along the stroke.
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+ * **Kinetic Typography Grid:** A grid of letters dodging or rotating away from the cursor.
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+
189
+ ### Micro-Interactions & Effects
190
+ * **Particle Explosion Button:** CTAs that shatter into particles upon success.
191
+ * **Liquid Pull-to-Refresh:** Mobile reload indicators acting like detaching water droplets.
192
+ * **Skeleton Shimmer:** Shifting light reflections moving across placeholder boxes.
193
+ * **Directional Hover Aware Button:** Hover fill entering from the exact side the mouse entered.
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+ * **Ripple Click Effect:** Visual waves rippling precisely from the click coordinates.
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+ * **Animated SVG Line Drawing:** Vectors that draw their own contours in real-time.
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+ * **Mesh Gradient Background:** Organic, lava-lamp-like animated color blobs.
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+ * **Lens Blur Depth:** Dynamic focus blurring background UI layers to highlight a foreground action.
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+
199
+ ## 9. THE "MOTION-ENGINE" BENTO PARADIGM
200
+ When generating modern SaaS dashboards or feature sections, you MUST utilize the following "Bento 2.0" architecture and motion philosophy. This goes beyond static cards and enforces a "Vercel-core meets Dribbble-clean" aesthetic heavily reliant on perpetual physics.
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+
202
+ ### A. Core Design Philosophy
203
+ * **Aesthetic:** High-end, minimal, and functional.
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+ * **Palette:** Background in `#f9fafb`. Cards are pure white (`#ffffff`) with a 1px border of `border-slate-200/50`.
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+ * **Surfaces:** Use `rounded-[2.5rem]` for all major containers. Apply a "diffusion shadow" (a very light, wide-spreading shadow, e.g., `shadow-[0_20px_40px_-15px_rgba(0,0,0,0.05)]`) to create depth without clutter.
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+ * **Typography:** Strict `Geist`, `Satoshi`, or `Cabinet Grotesk` font stack. Use subtle tracking (`tracking-tight`) for headers.
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+ * **Labels:** Titles and descriptions must be placed **outside and below** the cards to maintain a clean, gallery-style presentation.
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+ * **Pixel-Perfection:** Use generous `p-8` or `p-10` padding inside cards.
209
+
210
+ ### B. The Animation Engine Specs (Perpetual Motion)
211
+ All cards must contain **"Perpetual Micro-Interactions."** Use the following Framer Motion principles:
212
+ * **Spring Physics:** No linear easing. Use `type: "spring", stiffness: 100, damping: 20` for a premium, weighty feel.
213
+ * **Layout Transitions:** Heavily utilize the `layout` and `layoutId` props to ensure smooth re-ordering, resizing, and shared element state transitions.
214
+ * **Infinite Loops:** Every card must have an "Active State" that loops infinitely (Pulse, Typewriter, Float, or Carousel) to ensure the dashboard feels "alive".
215
+ * **Performance:** Wrap dynamic lists in `<AnimatePresence>` and optimize for 60fps. **PERFORMANCE CRITICAL:** Any perpetual motion or infinite loop MUST be memoized (React.memo) and completely isolated in its own microscopic Client Component. Never trigger re-renders in the parent layout.
216
+
217
+ ### C. The 5-Card Archetypes (Micro-Animation Specs)
218
+ Implement these specific micro-animations when constructing Bento grids (e.g., Row 1: 3 cols | Row 2: 2 cols split 70/30):
219
+ 1. **The Intelligent List:** A vertical stack of items with an infinite auto-sorting loop. Items swap positions using `layoutId`, simulating an AI prioritizing tasks in real-time.
220
+ 2. **The Command Input:** A search/AI bar with a multi-step Typewriter Effect. It cycles through complex prompts, including a blinking cursor and a "processing" state with a shimmering loading gradient.
221
+ 3. **The Live Status:** A scheduling interface with "breathing" status indicators. Include a pop-up notification badge that emerges with an "Overshoot" spring effect, stays for 3 seconds, and vanishes.
222
+ 4. **The Wide Data Stream:** A horizontal "Infinite Carousel" of data cards or metrics. Ensure the loop is seamless (using `x: ["0%", "-100%"]`) with a speed that feels effortless.
223
+ 5. **The Contextual UI (Focus Mode):** A document view that animates a staggered highlight of a text block, followed by a "Float-in" of a floating action toolbar with micro-icons.
224
+
225
+ ## Required Checks
226
+ Evaluate your code against this matrix before outputting. This is the **last** filter you apply to your logic.
227
+ - [ ] Is global state used appropriately to avoid deep prop-drilling rather than arbitrarily?
228
+ - [ ] Is mobile layout collapse (`w-full`, `px-4`, `max-w-7xl mx-auto`) guaranteed for high-variance designs?
229
+ - [ ] Do full-height sections safely use `min-h-[100dvh]` instead of the bugged `h-screen`?
230
+ - [ ] Do `useEffect` animations contain strict cleanup functions?
231
+ - [ ] Are empty, loading, and error states provided?
232
+ - [ ] Are cards omitted in favor of spacing where possible?
233
+ - [ ] Did you strictly isolate CPU-heavy perpetual animations in their own Client Components?
234
+
235
+ ## Overview
236
+ This skill acts as the primary high-agency frontend design system for React/Next.js projects. It overrides statistical LLM bias patterns, enforces correct performance guardrails, and provides precise stylistic guidelines that produce premium, non-generic UI implementations.
237
+
238
+ ## When to Use
239
+ - **Use when:** Creating new application interfaces, upgrading existing product page designs, building SaaS dashboards, developer tool UIs, or brand-forward product landing pages.
240
+ - **NOT for:** Simple CLI tools or server-only scripts with no UI layer, basic markdown files or READMEs, or raw terminal emulators where design variance is prohibited.
241
+
242
+ ## Workflow
243
+ 1. **Read Design Docs:** Run `list_template_docs` and check `docs/design` or `docs/theme` for any existing design constraints.
244
+ 2. **Set the Dials:** Confirm or adapt the `DESIGN_VARIANCE`, `MOTION_INTENSITY`, and `VISUAL_DENSITY` values based on the project context.
245
+ 3. **Verify Dependencies:** Check `package.json` before importing any third-party package. Only import what is installed.
246
+ 4. **Architect Components:** Apply the defined rules to the design (color, typography, grid, interactive states) as code.
247
+ 5. **Performance Audit:** Scan animated elements for disallowed layout properties and isolate all heavy Client Components.
248
+
249
+ ## Common Rationalizations
250
+ | Rationalization | Reality |
251
+ |---|---|
252
+ | Using Inter font keeps things clean | Inter signals generic AI-generated output. Geist, Outfit, or Satoshi add distinct character without sacrificing legibility. |
253
+ | `h-screen` works fine for most cases | On iOS Safari, `h-screen` shifts when the browser chrome hides, causing layout jumps. `min-h-[100dvh]` is required. |
254
+ | Framer Motion can be placed in a Server Component | Framer Motion requires DOM access. All interactive or animated components must be isolated in `'use client'` leaf components. |
255
+
256
+ ## Red Flags
257
+ - Multiple accent colors used across the same project page.
258
+ - Purple or neon blue gradient glows applied as primary brand elements.
259
+ - Animated motion using `top`, `left`, `width`, or `height` properties instead of `transform`.
260
+ - Inline SVG icon eggs used as avatar placeholders without contextual personalization.
261
+ - Global state providers placed inside Server Components.
262
+
263
+ ## Verification
264
+ After completing the skill, confirm:
265
+ - [ ] All dependencies used in the output are confirmed to exist in `package.json`.
266
+ - [ ] Interactivity and animations are isolated in Client Components.
267
+ - [ ] No banned fonts (Inter), icons, or layout patterns from Section 7 are present.
268
+ - [ ] Full mobile collapse behavior is verified (single-column, `w-full`, `px-4`, `min-h-[100dvh]`).
269
+ - [ ] Loading, empty, and error states have been implemented for all data-dependent components.