@kimap/indoor-positioning-sdk-vue2 5.8.2 → 5.8.3
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- package/package.json +1 -1
- package/src/core/SceneCore.js +9 -5
package/package.json
CHANGED
package/src/core/SceneCore.js
CHANGED
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@@ -421,7 +421,8 @@ SceneCore.prototype._processLoadedModelToGroup = function(object, materials, col
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421
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var box = new THREE.Box3().setFromObject(object);
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var boxHeight = box.max.y - box.min.y;
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-
//
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+
// 逐层累积高度:ALL 模式时,每层 = 前几层高度 + floorHeight 间隙
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425
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// 这样 ALL 有间隙,单层模式时把 group.position.y = -floorY 就贴地了
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var floorY = 0;
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for (var i = 0; i < floorIndex; i++) {
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var prevGroup = self.floorGroups[i];
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@@ -431,14 +432,17 @@ SceneCore.prototype._processLoadedModelToGroup = function(object, materials, col
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}
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}
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// 加固定间隙高度(除第一个楼层外)
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var totalFloorY = floorY + floorIndex * self.floorHeight;
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// 所有楼层的 object 底部(box.min.y)对齐到本地 Y=0,统一基准
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object.position.set(-box.min.x, -box.min.y, -box.min.z);
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-
// ALL 模式时 floorGroup.position.y
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-
floorGroup.position.y =
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// ALL 模式时 floorGroup.position.y 持有含间隙的累积偏移
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floorGroup.position.y = totalFloorY;
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-
//
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-
self.floorOriginalY[floorIndex] =
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// 记录含间隙的总世界 Y 偏移(单层模式 showSingleFloor 用 group.y = -originalY 拽回 Y=0)
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self.floorOriginalY[floorIndex] = totalFloorY;
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// 为该楼层创建独立的文字组
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var textGroup = new THREE.Group();
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