@kimap/indoor-positioning-sdk-vue2 4.0.0 → 4.0.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kimap/indoor-positioning-sdk-vue2",
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- "version": "4.0.0",
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+ "version": "4.0.1",
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  "description": "Vue2自包含室内定位SDK - 完全兼容Webpack3+Babel6 | Vue2 Self-Contained Indoor Positioning SDK",
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  "main": "index.js",
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  "files": [
@@ -623,6 +623,7 @@
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  // 根据材质名称判断元素类型,设置对应的PBR参数
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  var roughness = 0.15; // 家具默认
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  var metalness = 0;
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+ var finalColor = mtlColor;
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  if (child.material.name.startsWith('Area_')) {
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  roughness = 0.5;
@@ -635,11 +636,18 @@
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  child.material.name.startsWith('Stair_')) {
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  roughness = 0.25;
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  metalness = 0;
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+ // Shape图形设置透明度0.6,与3D绘制平台一致
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+ opacity = 0.6;
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+ transparent = true;
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+ // 让颜色更浅一点(混合白色)
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+ var color = new THREE.Color(mtlColor);
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+ color.lerp(new THREE.Color(0xffffff), 0.3); // 混合30%白色
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+ finalColor = color.getHex();
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  }
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  // 创建新的PBR材质
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  child.material = new THREE.MeshStandardMaterial({
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- color: mtlColor,
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+ color: finalColor,
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  opacity: opacity,
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  transparent: transparent,
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  roughness: roughness,
package/src/KimapCore.js CHANGED
@@ -604,6 +604,7 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  // 根据材质名称判断元素类型,设置对应的PBR参数
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  var roughness = 0.15; // 家具默认
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  var metalness = 0;
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+ var finalColor = mtlColor;
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  if (child.material.name.startsWith('Area_')) {
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  roughness = 0.5;
@@ -616,11 +617,18 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  child.material.name.startsWith('Stair_')) {
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  roughness = 0.25;
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  metalness = 0;
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+ // Shape图形设置透明度0.6,与3D绘制平台一致
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+ opacity = 0.6;
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+ transparent = true;
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+ // 让颜色更浅一点(混合白色)
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+ var color = new THREE.Color(mtlColor);
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+ color.lerp(new THREE.Color(0xffffff), 0.3); // 混合30%白色
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+ finalColor = color.getHex();
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  }
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  // 创建新的PBR材质
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  child.material = new THREE.MeshStandardMaterial({
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- color: mtlColor,
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+ color: finalColor,
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  opacity: opacity,
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  transparent: transparent,
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  roughness: roughness,
@@ -783,6 +791,7 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  var roughness = 0.15; // 家具默认
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  var metalness = 0;
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+ var finalColor = mtlColor;
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  if (child.material.name.startsWith('Area_')) {
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  roughness = 0.5;
@@ -795,10 +804,17 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  child.material.name.startsWith('Stair_')) {
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  roughness = 0.25;
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  metalness = 0;
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+ // Shape图形设置透明度0.6,与3D绘制平台一致
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+ opacity = 0.6;
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+ transparent = true;
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+ // 让颜色更浅一点(混合白色)
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+ var color = new THREE.Color(mtlColor);
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+ color.lerp(new THREE.Color(0xffffff), 0.3); // 混合30%白色
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+ finalColor = color.getHex();
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  }
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  child.material = new THREE.MeshStandardMaterial({
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- color: mtlColor,
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+ color: finalColor,
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  opacity: opacity,
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  transparent: transparent,
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  roughness: roughness,