@kimap/indoor-positioning-sdk-vue2 3.9.4 → 3.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kimap/indoor-positioning-sdk-vue2",
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- "version": "3.9.4",
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+ "version": "3.9.6",
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  "description": "Vue2自包含室内定位SDK - 完全兼容Webpack3+Babel6 | Vue2 Self-Contained Indoor Positioning SDK",
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  "main": "index.js",
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  "files": [
@@ -378,12 +378,12 @@
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  };
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  SceneCore.prototype.setupLights = function() {
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- // 环境光
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+ // 环境光(与3D预览保持一致)
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  var ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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  this.scene.add(ambientLight);
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- // 主光源(从上方)
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- var directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.75);
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+ // 主光源(从上方,与3D预览保持一致)
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+ var directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.8);
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  directionalLight1.position.set(10, 20, 10);
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  directionalLight1.castShadow = true;
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  directionalLight1.shadow.camera.left = -50;
@@ -392,13 +392,13 @@
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  directionalLight1.shadow.camera.bottom = -50;
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  this.scene.add(directionalLight1);
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- // 辅助光源
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- var directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.15);
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+ // 辅助光源(与3D预览保持一致)
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+ var directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.4);
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  directionalLight2.position.set(-10, 15, -10);
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  this.scene.add(directionalLight2);
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- // 半球光
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- var hemisphereLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.15);
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+ // 半球光(与3D预览保持一致)
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+ var hemisphereLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.4);
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  this.scene.add(hemisphereLight);
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  };
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@@ -619,20 +619,21 @@
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  var transparent = opacity < 1.0;
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  // 根据材质名称判断元素类型,设置对应的PBR参数
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- var roughness = 0.7;
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- var metalness = 0.1;
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+ // 与3D预览保持一致:高粗糙度、低金属度,减少反光
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+ var roughness = 0.95;
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+ var metalness = 0;
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  if (child.material.name.startsWith('Area_')) {
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- roughness = 0.05; // 区域材质非常光滑
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- metalness = 0.3; // 适度金属感
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+ roughness = 0.95;
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+ metalness = 0;
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  transparent = true; // 区域支持透明
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  } else if (child.material.name.startsWith('Wall_')) {
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- roughness = 0.55; // 墙体材质
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- metalness = 0.1;
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+ roughness = 0.95;
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+ metalness = 0;
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  } else if (child.material.name.startsWith('Shape_') ||
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  child.material.name.startsWith('Stair_')) {
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- roughness = 0.7;
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- metalness = 0.3;
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+ roughness = 0.95;
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+ metalness = 0;
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  }
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  // 创建新的PBR材质
@@ -668,10 +669,11 @@
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  }
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  console.log('⚪ 创建默认材质 for', child.name || child.parent.name);
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+ // 与3D预览保持一致:高粗糙度、低金属度
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  child.material = new THREE.MeshStandardMaterial({
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  color: meshColor,
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- roughness: 0.7,
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- metalness: 0.1,
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+ roughness: 0.95,
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+ metalness: 0,
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  side: THREE.DoubleSide
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  });
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  }
package/src/KimapCore.js CHANGED
@@ -403,12 +403,12 @@ SceneCore.prototype.initControls = function(OrbitControls) {
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  };
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  SceneCore.prototype.setupLights = function() {
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- // 环境光
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+ // 环境光(与3D预览保持一致)
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  var ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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  this.scene.add(ambientLight);
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- // 主光源(从上方)
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- var directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.75);
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+ // 主光源(从上方,与3D预览保持一致)
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+ var directionalLight1 = new THREE.DirectionalLight(0xffffff, 0.8);
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  directionalLight1.position.set(10, 20, 10);
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  directionalLight1.castShadow = true;
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  directionalLight1.shadow.camera.left = -50;
@@ -417,13 +417,13 @@ SceneCore.prototype.setupLights = function() {
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  directionalLight1.shadow.camera.bottom = -50;
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  this.scene.add(directionalLight1);
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- // 辅助光源
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- var directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.15);
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+ // 辅助光源(与3D预览保持一致)
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+ var directionalLight2 = new THREE.DirectionalLight(0xffffff, 0.4);
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  directionalLight2.position.set(-10, 15, -10);
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  this.scene.add(directionalLight2);
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- // 半球光
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- var hemisphereLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.15);
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+ // 半球光(与3D预览保持一致)
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+ var hemisphereLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.4);
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  this.scene.add(hemisphereLight);
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  };
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@@ -602,20 +602,21 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  var transparent = opacity < 1.0;
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  // 根据材质名称判断元素类型,设置对应的PBR参数
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- var roughness = 0.7;
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- var metalness = 0.1;
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+ // 与3D预览保持一致:高粗糙度、低金属度,减少反光
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+ var roughness = 0.95;
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+ var metalness = 0;
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  if (child.material.name.startsWith('Area_')) {
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- roughness = 0.05;
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- metalness = 0.3;
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+ roughness = 0.95;
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+ metalness = 0;
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  transparent = true;
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  } else if (child.material.name.startsWith('Wall_')) {
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- roughness = 0.55;
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- metalness = 0.1;
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+ roughness = 0.95;
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+ metalness = 0;
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  } else if (child.material.name.startsWith('Shape_') ||
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  child.material.name.startsWith('Stair_')) {
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- roughness = 0.7;
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- metalness = 0.3;
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+ roughness = 0.95;
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+ metalness = 0;
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  }
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  // 创建新的PBR材质
@@ -641,11 +642,11 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  }
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  console.log('⚪ 创建默认材质 for', child.name || child.parent.name);
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- // 设置材质
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+ // 设置材质(与3D预览保持一致)
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  child.material = new THREE.MeshStandardMaterial({
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  color: meshColor,
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- roughness: 0.7,
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- metalness: 0.1,
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+ roughness: 0.95,
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+ metalness: 0,
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  side: THREE.DoubleSide
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  });
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  }
@@ -781,17 +782,18 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  var opacity = child.material.opacity !== undefined ? child.material.opacity : 1.0;
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  var transparent = opacity < 1.0;
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- var roughness = 0.7;
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- var metalness = 0.1;
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+ // 与3D预览保持一致:高粗糙度、低金属度,减少反光
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+ var roughness = 0.95;
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+ var metalness = 0;
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  if (child.material.name.startsWith('Area_')) {
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- roughness = 0.9;
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- metalness = 0.1;
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+ roughness = 0.95;
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+ metalness = 0;
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  transparent = true;
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  } else if (child.material.name.startsWith('Shape_') ||
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  child.material.name.startsWith('Stair_')) {
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- roughness = 0.7;
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- metalness = 0.3;
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+ roughness = 0.95;
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+ metalness = 0;
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  }
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  child.material = new THREE.MeshStandardMaterial({
@@ -803,11 +805,11 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  side: THREE.DoubleSide
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  });
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  } else {
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- // 设置默认材质
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+ // 设置默认材质(与3D预览保持一致)
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  child.material = new THREE.MeshStandardMaterial({
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  color: 0xdddddd,
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- roughness: 0.7,
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- metalness: 0.1,
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+ roughness: 0.95,
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+ metalness: 0,
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  side: THREE.DoubleSide
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  });
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  }