@kimap/indoor-positioning-sdk-vue2 3.9.3 → 3.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/KimapCore.browser.js +5 -7
- package/src/KimapCore.js +5 -5
package/package.json
CHANGED
package/src/KimapCore.browser.js
CHANGED
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@@ -340,19 +340,17 @@
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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-
// 设置输出色彩空间为sRGB
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+
// 设置输出色彩空间为sRGB(与3D预览保持一致)
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this.renderer.outputColorSpace = THREE.SRGBColorSpace;
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-
//
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-
this.renderer.toneMapping = THREE.CineonToneMapping;
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-
this.renderer.toneMappingExposure = 1.0;
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// 不使用toneMapping,与3D预览保持一致
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// this.renderer.toneMapping = THREE.CineonToneMapping;
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// this.renderer.toneMappingExposure = 1.0;
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console.log('🖼️ 渲染器配置:', {
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outputColorSpace: this.renderer.outputColorSpace,
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shadowMapEnabled: this.renderer.shadowMap.enabled,
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-
shadowMapType: this.renderer.shadowMap.type
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toneMapping: this.renderer.toneMapping,
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-
toneMappingExposure: this.renderer.toneMappingExposure
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+
shadowMapType: this.renderer.shadowMap.type
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});
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this.container.appendChild(this.renderer.domElement);
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package/src/KimapCore.js
CHANGED
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@@ -370,7 +370,7 @@ SceneCore.prototype.setCameraPosition = function() {
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};
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SceneCore.prototype.initRenderer = function() {
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-
this.renderer = new THREE.WebGLRenderer({ antialias: true });
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this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
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this.renderer.setPixelRatio(window.devicePixelRatio);
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@@ -378,12 +378,12 @@ SceneCore.prototype.initRenderer = function() {
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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-
// 设置输出色彩空间为sRGB
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+
// 设置输出色彩空间为sRGB(与3D预览保持一致)
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this.renderer.outputColorSpace = THREE.SRGBColorSpace;
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//
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-
this.renderer.toneMapping = THREE.CineonToneMapping;
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-
this.renderer.toneMappingExposure = 1.0;
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+
// 不使用toneMapping,与3D预览保持一致
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// this.renderer.toneMapping = THREE.CineonToneMapping;
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// this.renderer.toneMappingExposure = 1.0;
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this.container.appendChild(this.renderer.domElement);
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};
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