@kimap/indoor-positioning-sdk-vue2 3.4.2 → 3.4.3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@kimap/indoor-positioning-sdk-vue2",
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- "version": "3.4.2",
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+ "version": "3.4.3",
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  "description": "Vue2自包含室内定位SDK - 完全兼容Webpack3+Babel6 | Vue2 Self-Contained Indoor Positioning SDK",
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  "main": "index.js",
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  "files": [
@@ -691,13 +691,12 @@
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  };
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  // 定位策略:
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- // 1. XZ平面:将模型中心对齐到origin的XZ位置
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- // 2. Y方向:将模型底部(box.min.y)对齐到origin.y(通常是地面)
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+ // 将模型左上角(min.x, min.z)对齐到原点,使(0,0)在左上角
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  var origin = this.coordinateSystem.origin;
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  this.mapModel.position.set(
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- origin.x - center.x, // X方向居中
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+ origin.x - box.min.x, // X方向:左边界对齐
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  origin.y - box.min.y, // Y方向:底部对齐地面
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- origin.z - center.z // Z方向居中
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+ origin.z - box.min.z // Z方向:上边界对齐
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  );
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  console.log('📦 模型包围盒:');
package/src/KimapCore.js CHANGED
@@ -555,13 +555,14 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  box.getCenter(center);
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  var origin = self.coordinateSystem.origin;
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+ // 将模型左上角(min.x, min.z)对齐到原点,而不是居中
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  self.mapModel.position.set(
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- origin.x - center.x, // X方向居中
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+ origin.x - box.min.x, // X方向:左边界对齐
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  origin.y - box.min.y, // Y方向:底部对齐地面
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- origin.z - center.z // Z方向居中
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+ origin.z - box.min.z // Z方向:上边界对齐
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  );
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- console.log('✅ 模型已居中对齐到原点');
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+ console.log('✅ 模型左上角已对齐到原点');
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  // 统计模型信息
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  var meshCount = 0;
@@ -735,10 +736,11 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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  box.getCenter(center);
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  var origin = self.coordinateSystem.origin;
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+ // 将模型左上角(min.x, min.z)对齐到原点,而不是居中
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  self.mapModel.position.set(
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- origin.x - center.x, // X方向居中
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+ origin.x - box.min.x, // X方向:左边界对齐
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  origin.y - box.min.y, // Y方向:底部对齐地面
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- origin.z - center.z // Z方向居中
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+ origin.z - box.min.z // Z方向:上边界对齐
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  );
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  console.log('✅ 模型已居中对齐到原点');