@kimap/indoor-positioning-sdk-vue2 3.4.2 → 3.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/KimapCore.browser.js +3 -4
- package/src/KimapCore.js +7 -5
package/package.json
CHANGED
package/src/KimapCore.browser.js
CHANGED
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@@ -691,13 +691,12 @@
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691
691
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};
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// 定位策略:
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694
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-
//
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695
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-
// 2. Y方向:将模型底部(box.min.y)对齐到origin.y(通常是地面)
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694
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+
// 将模型左上角(min.x, min.z)对齐到原点,使(0,0)在左上角
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var origin = this.coordinateSystem.origin;
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this.mapModel.position.set(
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698
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origin.x -
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697
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+
origin.x - box.min.x, // X方向:左边界对齐
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origin.y - box.min.y, // Y方向:底部对齐地面
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-
origin.z -
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699
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+
origin.z - box.min.z // Z方向:上边界对齐
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);
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console.log('📦 模型包围盒:');
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package/src/KimapCore.js
CHANGED
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@@ -555,13 +555,14 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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box.getCenter(center);
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var origin = self.coordinateSystem.origin;
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+
// 将模型左上角(min.x, min.z)对齐到原点,而不是居中
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self.mapModel.position.set(
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-
origin.x -
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+
origin.x - box.min.x, // X方向:左边界对齐
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origin.y - box.min.y, // Y方向:底部对齐地面
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561
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-
origin.z -
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562
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+
origin.z - box.min.z // Z方向:上边界对齐
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);
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-
console.log('✅
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console.log('✅ 模型左上角已对齐到原点');
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// 统计模型信息
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var meshCount = 0;
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@@ -735,10 +736,11 @@ SceneCore.prototype.loadMap = function(OBJLoader, MTLLoader) {
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box.getCenter(center);
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var origin = self.coordinateSystem.origin;
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+
// 将模型左上角(min.x, min.z)对齐到原点,而不是居中
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self.mapModel.position.set(
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-
origin.x -
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+
origin.x - box.min.x, // X方向:左边界对齐
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origin.y - box.min.y, // Y方向:底部对齐地面
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-
origin.z -
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+
origin.z - box.min.z // Z方向:上边界对齐
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);
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console.log('✅ 模型已居中对齐到原点');
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