@kiberon-labs/behave-graph-scene 1.0.0

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Files changed (50) hide show
  1. package/package.json +34 -0
  2. package/src/Abstractions/Drivers/DummyScene.ts +79 -0
  3. package/src/Abstractions/IScene.ts +18 -0
  4. package/src/GLTFJson.ts +34 -0
  5. package/src/Nodes/Actions/EaseSceneProperty.ts +162 -0
  6. package/src/Nodes/Actions/SetSceneProperty.ts +35 -0
  7. package/src/Nodes/Events/OnSceneNodeClick.ts +66 -0
  8. package/src/Nodes/Logic/ColorNodes.ts +121 -0
  9. package/src/Nodes/Logic/EulerNodes.ts +115 -0
  10. package/src/Nodes/Logic/Mat3Nodes.ts +202 -0
  11. package/src/Nodes/Logic/Mat4Nodes.ts +257 -0
  12. package/src/Nodes/Logic/QuatNodes.ts +178 -0
  13. package/src/Nodes/Logic/Vec2Nodes.ts +111 -0
  14. package/src/Nodes/Logic/Vec3Nodes.ts +121 -0
  15. package/src/Nodes/Logic/Vec4Nodes.ts +112 -0
  16. package/src/Nodes/Logic/VecElements.ts +34 -0
  17. package/src/Nodes/Queries/GetSceneProperty.ts +35 -0
  18. package/src/Values/ColorValue.ts +22 -0
  19. package/src/Values/EulerValue.ts +22 -0
  20. package/src/Values/Internal/Mat2.ts +214 -0
  21. package/src/Values/Internal/Mat3.ts +422 -0
  22. package/src/Values/Internal/Mat4.ts +831 -0
  23. package/src/Values/Internal/Vec2.ts +97 -0
  24. package/src/Values/Internal/Vec3.ts +244 -0
  25. package/src/Values/Internal/Vec4.ts +350 -0
  26. package/src/Values/Mat3Value.ts +20 -0
  27. package/src/Values/Mat4Value.ts +20 -0
  28. package/src/Values/QuatValue.ts +22 -0
  29. package/src/Values/Vec2Value.ts +14 -0
  30. package/src/Values/Vec3Value.ts +22 -0
  31. package/src/Values/Vec4Value.ts +21 -0
  32. package/src/buildScene.ts +479 -0
  33. package/src/index.ts +38 -0
  34. package/src/loadScene.ts +81 -0
  35. package/src/registerSceneProfile.ts +105 -0
  36. package/tests/graphs/logic/Color.json +53 -0
  37. package/tests/graphs/logic/Euler.json +53 -0
  38. package/tests/graphs/logic/Quaternion.json +56 -0
  39. package/tests/graphs/logic/Vector2.json +50 -0
  40. package/tests/graphs/logic/Vector3.json +53 -0
  41. package/tests/graphs/logic/Vector4.json +56 -0
  42. package/tests/readSceneGraphs.test.ts +57 -0
  43. package/tests/registerSceneProfile.test.ts +62 -0
  44. package/tests/tsconfig.json +11 -0
  45. package/tests/values/internal/Vec2.test.ts +74 -0
  46. package/tests/values/internal/Vec3.test.ts +83 -0
  47. package/tests/values/internal/Vec4.test.ts +91 -0
  48. package/tsconfig.json +55 -0
  49. package/tsdown.config.ts +13 -0
  50. package/vitest.config.ts +15 -0
@@ -0,0 +1,20 @@
1
+ import type { ValueType } from '@kiberon-labs/behave-graph';
2
+
3
+ import {
4
+ Mat4,
5
+ mat4Equals,
6
+ type Mat4JSON,
7
+ mat4Mix,
8
+ mat4Parse
9
+ } from './Internal/Mat4.js';
10
+
11
+ export const Mat4Value: ValueType = {
12
+ name: 'mat4',
13
+ creator: () => new Mat4(),
14
+ deserialize: (value: string | Mat4JSON) =>
15
+ typeof value === 'string' ? mat4Parse(value) : new Mat4(value),
16
+ serialize: (value) => value.elements as Mat4JSON,
17
+ lerp: (start: Mat4, end: Mat4, t: number) => mat4Mix(start, end, t),
18
+ equals: (a: Mat4, b: Mat4) => mat4Equals(a, b),
19
+ clone: (value: Mat4) => value.clone()
20
+ };
@@ -0,0 +1,22 @@
1
+ import type { ValueType } from '@kiberon-labs/behave-graph';
2
+
3
+ import {
4
+ quatSlerp,
5
+ Vec4,
6
+ vec4Equals,
7
+ type Vec4JSON,
8
+ vec4Parse
9
+ } from './Internal/Vec4.js';
10
+
11
+ export const QuatValue: ValueType = {
12
+ name: 'quat',
13
+ creator: () => new Vec4(),
14
+ deserialize: (value: string | Vec4JSON) =>
15
+ typeof value === 'string'
16
+ ? vec4Parse(value)
17
+ : new Vec4(value[0], value[1], value[2], value[3]),
18
+ serialize: (value) => [value.x, value.y, value.z, value.w] as Vec4JSON,
19
+ lerp: (start: Vec4, end: Vec4, t: number) => quatSlerp(start, end, t),
20
+ equals: (a: Vec4, b: Vec4) => vec4Equals(a, b),
21
+ clone: (value: Vec4) => value.clone()
22
+ };
@@ -0,0 +1,14 @@
1
+ import type { ValueType } from '@kiberon-labs/behave-graph';
2
+
3
+ import { Vec2, type Vec2JSON, vec2Mix, vec2Parse } from './Internal/Vec2.js';
4
+
5
+ export const Vec2Value: ValueType = {
6
+ name: 'vec2',
7
+ creator: () => new Vec2(),
8
+ deserialize: (value: string | Vec2JSON) =>
9
+ typeof value === 'string' ? vec2Parse(value) : new Vec2(value[0], value[1]),
10
+ serialize: (value) => [value.x, value.y] as Vec2JSON,
11
+ lerp: (start: Vec2, end: Vec2, t: number) => vec2Mix(start, end, t),
12
+ equals: (a: Vec2, b: Vec2) => a.x === b.x && a.y === b.y,
13
+ clone: (value: Vec2) => value.clone()
14
+ };
@@ -0,0 +1,22 @@
1
+ import type { ValueType } from '@kiberon-labs/behave-graph';
2
+
3
+ import {
4
+ Vec3,
5
+ vec3Equals,
6
+ type Vec3JSON,
7
+ vec3Mix,
8
+ vec3Parse
9
+ } from './Internal/Vec3.js';
10
+
11
+ export const Vec3Value: ValueType = {
12
+ name: 'vec3',
13
+ creator: () => new Vec3(),
14
+ deserialize: (value: string | Vec3JSON) =>
15
+ typeof value === 'string'
16
+ ? vec3Parse(value)
17
+ : new Vec3(value[0], value[1], value[2]),
18
+ serialize: (value) => [value.x, value.y, value.z] as Vec3JSON,
19
+ lerp: (start: Vec3, end: Vec3, t: number) => vec3Mix(start, end, t),
20
+ equals: (a: Vec3, b: Vec3) => vec3Equals(a, b),
21
+ clone: (value: Vec3) => value.clone()
22
+ };
@@ -0,0 +1,21 @@
1
+ import type { ValueType } from '@kiberon-labs/behave-graph';
2
+
3
+ import {
4
+ Vec4,
5
+ vec4Equals,
6
+ type Vec4JSON,
7
+ vec4Mix,
8
+ vec4Parse
9
+ } from './Internal/Vec4.js';
10
+ export const Vec4Value: ValueType = {
11
+ name: 'vec4',
12
+ creator: () => new Vec4(),
13
+ deserialize: (value: string | Vec4JSON) =>
14
+ typeof value === 'string'
15
+ ? vec4Parse(value)
16
+ : new Vec4(value[0], value[1], value[2], value[3]),
17
+ serialize: (value) => [value.x, value.y, value.z, value.w] as Vec4JSON,
18
+ lerp: (start: Vec4, end: Vec4, t: number) => vec4Mix(start, end, t),
19
+ equals: (a: Vec4, b: Vec4) => vec4Equals(a, b),
20
+ clone: (value: Vec4) => value.clone()
21
+ };
@@ -0,0 +1,479 @@
1
+ import { type Choices, EventEmitter } from '@kiberon-labs/behave-graph';
2
+ import {
3
+ type Event,
4
+ Material,
5
+ MeshBasicMaterial,
6
+ Object3D,
7
+ Quaternion,
8
+ Vector3,
9
+ Vector4
10
+ } from 'three';
11
+ import type { GLTF } from 'three-stdlib';
12
+
13
+ import type { IScene } from './Abstractions/IScene.js';
14
+ import type { GLTFJson } from './GLTFJson.js';
15
+ import { Vec3 } from './Values/Internal/Vec3.js';
16
+ import { Vec4 } from './Values/Internal/Vec4.js';
17
+
18
+ const Resource = {
19
+ nodes: 'nodes',
20
+ materials: 'materials',
21
+ animations: 'animations'
22
+ } as const;
23
+
24
+ type Resource = (typeof Resource)[keyof typeof Resource];
25
+
26
+ function toVec3(value: Vector3): Vec3 {
27
+ return new Vec3(value.x, value.y, value.z);
28
+ }
29
+ function toVec4(value: Vector4 | Quaternion): Vec4 {
30
+ return new Vec4(value.x, value.y, value.z, value.w);
31
+ }
32
+
33
+ export declare type ObjectMap = {
34
+ nodes: {
35
+ [name: string]: Object3D;
36
+ };
37
+ materials: {
38
+ [name: string]: Material;
39
+ };
40
+ };
41
+
42
+ const shortPathRegEx = /^\/?(?<resource>[^/]+)\/(?<index>\d+)$/;
43
+ const jsonPathRegEx =
44
+ /^\/?(?<resource>[^/]+)\/(?<index>\d+)\/(?<property>[^/]+)$/;
45
+
46
+ export type Optional<T> = {
47
+ [K in keyof T]: T[K] | undefined;
48
+ };
49
+
50
+ export type Path = {
51
+ resource: Resource;
52
+ index: number;
53
+ property: string;
54
+ };
55
+
56
+ export function toJsonPathString(
57
+ { index, property, resource: resourceType }: Optional<Path>,
58
+ short: boolean
59
+ ) {
60
+ if (short) {
61
+ if (!resourceType || index === undefined) return;
62
+ return `${resourceType}/${index}`;
63
+ } else {
64
+ if (!resourceType || index === undefined || !property) return;
65
+ return `${resourceType}/${index}/${property}`;
66
+ }
67
+ }
68
+
69
+ export function parseJsonPath(jsonPath: string, short = false): Path {
70
+ // hack = for now we see if there are 2 segments to know if its short
71
+ const regex = short ? shortPathRegEx : jsonPathRegEx;
72
+ const matches = regex.exec(jsonPath);
73
+ if (matches === null) throw new Error(`can not parse jsonPath: ${jsonPath}`);
74
+ if (matches.groups === undefined)
75
+ throw new Error(`can not parse jsonPath (no groups): ${jsonPath}`);
76
+ return {
77
+ resource: matches.groups.resource as Resource,
78
+ index: +matches.groups.index!,
79
+ property: matches.groups.property!
80
+ };
81
+ }
82
+
83
+ export function applyPropertyToModel(
84
+ { resource, index, property }: Path,
85
+ gltf: GLTF & ObjectMap,
86
+ value: any,
87
+ properties: Properties,
88
+ setActiveAnimations:
89
+ | ((animation: string, active: boolean) => void)
90
+ | undefined
91
+ ) {
92
+ const nodeName = getResourceName({ resource, index }, properties);
93
+ if (!nodeName) throw new Error(`could not get node at index ${index}`);
94
+ if (resource === Resource.nodes) {
95
+ const node = gltf.nodes[nodeName] as unknown as Object3D | undefined;
96
+
97
+ if (!node) {
98
+ console.error(`no node at path ${nodeName}`);
99
+ return;
100
+ }
101
+
102
+ applyNodeModifier(property, node, value);
103
+
104
+ return;
105
+ }
106
+ if (resource === Resource.materials) {
107
+ const node = gltf.materials[nodeName] as unknown as Material | undefined;
108
+
109
+ if (!node) {
110
+ console.error(`no node at path ${nodeName}`);
111
+ return;
112
+ }
113
+
114
+ applyMaterialModifier(property, node, value);
115
+
116
+ return;
117
+ }
118
+
119
+ if (resource === Resource.animations) {
120
+ if (!setActiveAnimations) {
121
+ console.error(
122
+ 'cannot apply animation property without setActiveAnimations'
123
+ );
124
+ return;
125
+ }
126
+
127
+ setActiveAnimations(nodeName, value as boolean);
128
+ return;
129
+ }
130
+
131
+ console.error(`unknown resource type ${resource}`);
132
+ }
133
+
134
+ const getResourceName = (
135
+ { resource, index }: Pick<Path, 'resource' | 'index'>,
136
+ properties: Properties
137
+ ) => {
138
+ return properties[resource]?.options[index]?.name;
139
+ };
140
+
141
+ const getPropertyFromModel = (
142
+ { resource, index, property }: Path,
143
+ gltf: GLTF & ObjectMap,
144
+ properties: Properties
145
+ ) => {
146
+ if (resource === Resource.nodes) {
147
+ const nodeName = getResourceName({ resource, index }, properties);
148
+ if (!nodeName) throw new Error(`could not get node at index ${index}`);
149
+ const node = gltf.nodes[nodeName] as unknown as Object3D | undefined;
150
+
151
+ if (!node) {
152
+ console.error(`no node at path ${nodeName}`);
153
+ return;
154
+ }
155
+
156
+ getPropertyValue(property, node);
157
+
158
+ return;
159
+ }
160
+ };
161
+
162
+ function applyNodeModifier(property: string, objectRef: Object3D, value: any) {
163
+ switch (property) {
164
+ case 'visible': {
165
+ objectRef.visible = value as boolean;
166
+ break;
167
+ }
168
+ case 'translation': {
169
+ const v = value as Vec3;
170
+ objectRef.position.set(v.x, v.y, v.z);
171
+ break;
172
+ }
173
+ case 'scale': {
174
+ const v = value as Vec3;
175
+ console.log(v.x);
176
+ objectRef.scale.set(v.x, v.y, v.z);
177
+ break;
178
+ }
179
+ case 'rotation': {
180
+ const v = value as Vec4;
181
+ objectRef.quaternion.set(v.x, v.y, v.z, v.w);
182
+ break;
183
+ }
184
+ }
185
+ }
186
+
187
+ function applyMaterialModifier(
188
+ property: string,
189
+ materialRef: Material,
190
+ value: any
191
+ ) {
192
+ switch (property) {
193
+ case 'color': {
194
+ const basic = materialRef as MeshBasicMaterial;
195
+
196
+ if (basic.color) {
197
+ const v = value as Vec3;
198
+ basic.color.setRGB(v.x, v.y, v.z);
199
+ basic.needsUpdate = true;
200
+ }
201
+ break;
202
+ }
203
+ }
204
+ }
205
+
206
+ function getPropertyValue(property: string, objectRef: Object3D<Event>) {
207
+ switch (property) {
208
+ case 'visible': {
209
+ return objectRef.visible;
210
+ }
211
+ case 'translation': {
212
+ return toVec3(objectRef.position);
213
+ }
214
+ case 'scale': {
215
+ return toVec3(objectRef.scale);
216
+ }
217
+ case 'rotation': {
218
+ return toVec4(objectRef.quaternion);
219
+ }
220
+ default:
221
+ throw new Error(`unrecognized property: ${property}`);
222
+ }
223
+ }
224
+
225
+ export type ResourceOption = {
226
+ name: string;
227
+ index: number;
228
+ };
229
+
230
+ export type ResourceProperties = {
231
+ options: ResourceOption[];
232
+ properties: string[];
233
+ };
234
+
235
+ type Properties = {
236
+ [key in Resource]?: ResourceProperties;
237
+ };
238
+
239
+ export type ParsableScene = GLTF &
240
+ ObjectMap & {
241
+ json?: GLTFJson;
242
+ };
243
+
244
+ export const extractProperties = (gltf: ParsableScene): Properties => {
245
+ const nodeProperties = [
246
+ 'visible',
247
+ 'translation',
248
+ 'scale',
249
+ 'rotation',
250
+ 'color'
251
+ ];
252
+ const animationProperties = ['playing'];
253
+ const materialProperties = ['color'];
254
+
255
+ const gltfJson = gltf.parser.json as GLTFJson;
256
+
257
+ const nodeOptions = gltfJson.nodes?.map(({ name }, index) => ({
258
+ name: name || index.toString(),
259
+ index
260
+ }));
261
+ const materialOptions = gltfJson.materials?.map(({ name }, index) => ({
262
+ name: name || index.toString(),
263
+ index
264
+ }));
265
+ const animationOptions = gltf.animations?.map(({ name }, index) => ({
266
+ name: name || index.toString(),
267
+ index
268
+ }));
269
+
270
+ const properties: Properties = {};
271
+
272
+ properties.nodes = { options: nodeOptions, properties: nodeProperties };
273
+
274
+ if (materialOptions) {
275
+ properties.materials = {
276
+ options: materialOptions,
277
+ properties: materialProperties
278
+ };
279
+ }
280
+
281
+ if (animationOptions) {
282
+ properties.animations = {
283
+ options: animationOptions,
284
+ properties: animationProperties
285
+ };
286
+ }
287
+
288
+ return properties;
289
+ };
290
+
291
+ function createPropertyChoice(
292
+ resource: string,
293
+ name: string,
294
+ property: string,
295
+ index: number
296
+ ): { text: string; value: any } {
297
+ return {
298
+ text: `${resource}/${name}/${property}`,
299
+ value: `${resource}/${index}/${property}`
300
+ };
301
+ }
302
+
303
+ function generateChoicesForProperty(
304
+ property: ResourceProperties | undefined,
305
+ resource: Resource
306
+ ) {
307
+ if (!property) return [];
308
+ const choices: { text: string; value: any }[] = [];
309
+
310
+ property.options.forEach(({ index, name }) => {
311
+ property.properties.forEach((property) => {
312
+ choices.push(createPropertyChoice(resource, name, property, index));
313
+ });
314
+ });
315
+
316
+ return choices;
317
+ }
318
+
319
+ export function generateSettableChoices(properties: Properties): Choices {
320
+ const choices: { text: string; value: any }[] = [
321
+ ...generateChoicesForProperty(properties.nodes, Resource.nodes),
322
+ ...generateChoicesForProperty(properties.materials, Resource.materials),
323
+ ...generateChoicesForProperty(properties.animations, Resource.animations)
324
+ ];
325
+
326
+ return choices;
327
+ }
328
+
329
+ export function generateRaycastableChoices(properties: Properties): Choices {
330
+ const choices: { text: string; value: any }[] = [];
331
+
332
+ properties.nodes?.options.forEach(({ index, name }) => {
333
+ choices.push({
334
+ text: `nodes/${name}`,
335
+ value: `nodes/${index}`
336
+ });
337
+ });
338
+
339
+ return choices;
340
+ }
341
+
342
+ export type OnClickCallback = (jsonPath: string) => void;
343
+
344
+ export type OnClickListener = {
345
+ path: Path;
346
+ elementName: string;
347
+ callbacks: OnClickCallback[];
348
+ };
349
+
350
+ export type OnClickListeners = {
351
+ [jsonPath: string]: OnClickListener;
352
+ };
353
+
354
+ export const buildScene = ({
355
+ gltf,
356
+ setOnClickListeners,
357
+ setActiveAnimations
358
+ }: {
359
+ gltf: GLTF & ObjectMap;
360
+ setOnClickListeners:
361
+ | ((cb: (existing: OnClickListeners) => OnClickListeners) => void)
362
+ | undefined;
363
+ setActiveAnimations:
364
+ | ((animation: string, active: boolean) => void)
365
+ | undefined;
366
+ }) => {
367
+ const properties = extractProperties(gltf);
368
+
369
+ const onSceneChanged = new EventEmitter<void>();
370
+
371
+ const addOnClickedListener = (
372
+ jsonPath: string,
373
+ callback: (jsonPath: string) => void
374
+ ) => {
375
+ if (!setOnClickListeners) return;
376
+ const path = parseJsonPath(jsonPath, true);
377
+
378
+ setOnClickListeners((existing) => {
379
+ const listenersForPath = existing[jsonPath] || {
380
+ path,
381
+ elementName: getResourceName(
382
+ { resource: path.resource, index: path.index },
383
+ properties
384
+ )!,
385
+ callbacks: []
386
+ };
387
+
388
+ const updatedListeners: OnClickListener = {
389
+ ...listenersForPath,
390
+ callbacks: [...listenersForPath.callbacks, callback]
391
+ };
392
+
393
+ const result: OnClickListeners = {
394
+ ...existing,
395
+ [jsonPath]: updatedListeners
396
+ };
397
+
398
+ return result;
399
+ });
400
+ };
401
+
402
+ const removeOnClickedListener = (
403
+ jsonPath: string,
404
+ callback: (jsonPath: string) => void
405
+ ) => {
406
+ if (!setOnClickListeners) return;
407
+ setOnClickListeners((existing) => {
408
+ const listenersForPath = existing[jsonPath];
409
+
410
+ if (!listenersForPath) return existing;
411
+
412
+ const updatedCallbacks = listenersForPath.callbacks.filter(
413
+ (x) => x !== callback
414
+ );
415
+
416
+ if (updatedCallbacks.length > 0) {
417
+ const updatedListeners = {
418
+ ...listenersForPath,
419
+ callback: updatedCallbacks
420
+ };
421
+
422
+ return {
423
+ ...existing,
424
+ [jsonPath]: updatedListeners
425
+ };
426
+ }
427
+
428
+ const result = {
429
+ ...existing
430
+ };
431
+
432
+ delete result[jsonPath];
433
+
434
+ return result;
435
+ });
436
+ };
437
+
438
+ const getProperty = (jsonPath: string, _valueTypeName: string) => {
439
+ const path = parseJsonPath(jsonPath);
440
+
441
+ return getPropertyFromModel(path, gltf, properties);
442
+ };
443
+
444
+ const setProperty = (jsonPath: string, valueTypeName: string, value: any) => {
445
+ const path = parseJsonPath(jsonPath);
446
+
447
+ applyPropertyToModel(path, gltf, value, properties, setActiveAnimations);
448
+
449
+ onSceneChanged.emit();
450
+ };
451
+
452
+ const settableChoices = generateSettableChoices(properties);
453
+ const raycastableChoices = generateRaycastableChoices(properties);
454
+
455
+ const addOnSceneChangedListener: IScene['addOnSceneChangedListener'] = (
456
+ listener
457
+ ) => {
458
+ onSceneChanged.addListener(listener);
459
+ };
460
+
461
+ const removeOnSceneChangedListener: IScene['removeOnSceneChangedListener'] = (
462
+ listener
463
+ ) => {
464
+ onSceneChanged.removeListener(listener);
465
+ };
466
+
467
+ const scene: IScene = {
468
+ getProperty,
469
+ setProperty,
470
+ getProperties: () => settableChoices,
471
+ getRaycastableProperties: () => raycastableChoices,
472
+ addOnClickedListener,
473
+ removeOnClickedListener,
474
+ addOnSceneChangedListener,
475
+ removeOnSceneChangedListener
476
+ };
477
+
478
+ return scene;
479
+ };
package/src/index.ts ADDED
@@ -0,0 +1,38 @@
1
+ // scene profile
2
+ export * from './Abstractions/IScene.js';
3
+ export * from './Abstractions/Drivers/DummyScene.js';
4
+
5
+ export * from './Values/Internal/Mat3.js';
6
+ export * from './Values/Internal/Mat4.js';
7
+ export * from './Values/Internal/Vec2.js';
8
+ export * from './Values/Internal/Vec3.js';
9
+ export * from './Values/Internal/Vec4.js';
10
+
11
+ export * from './Values/ColorValue.js';
12
+ export * from './Values/EulerValue.js';
13
+ export * from './Values/Mat3Value.js';
14
+ export * from './Values/Mat4Value.js';
15
+ export * from './Values/Vec2Value.js';
16
+ export * from './Values/Vec3Value.js';
17
+ export * from './Values/Vec4Value.js';
18
+ export * from './Values/QuatValue.js';
19
+
20
+ export * from './Nodes/Actions/SetSceneProperty.js';
21
+ export * from './Nodes/Actions/EaseSceneProperty.js';
22
+
23
+ export * from './Nodes/Events/OnSceneNodeClick.js';
24
+
25
+ export * as ColorNodes from './Nodes/Logic/ColorNodes.js';
26
+ export * as EulerNodes from './Nodes/Logic/EulerNodes.js';
27
+ export * as Mat3Nodes from './Nodes/Logic/Mat3Nodes.js';
28
+ export * as Mat4Nodes from './Nodes/Logic/Mat4Nodes.js';
29
+ export * as Vec2Nodes from './Nodes/Logic/Vec2Nodes.js';
30
+ export * as Vec3Nodes from './Nodes/Logic/Vec3Nodes.js';
31
+ export * as Vec4Nodes from './Nodes/Logic/Vec4Nodes.js';
32
+ export * as QuatNodes from './Nodes/Logic/QuatNodes.js';
33
+ export * from './Nodes/Logic/VecElements.js';
34
+
35
+ export * from './Nodes/Queries/GetSceneProperty.js';
36
+
37
+ export * from './registerSceneProfile.js';
38
+ export * from './buildScene.js';
@@ -0,0 +1,81 @@
1
+ import { Group } from 'three';
2
+ import { DRACOLoader, type GLTF, GLTFLoader } from 'three-stdlib';
3
+
4
+ import type { IScene } from './Abstractions/IScene.js';
5
+ import { buildScene, type ObjectMap } from './buildScene.js';
6
+
7
+ // Taken from react-three-fiber
8
+ // Collects nodes and materials from a THREE.Object3D
9
+ export function buildGraph(object: Group) {
10
+ const data: ObjectMap = { nodes: {}, materials: {} };
11
+ if (object) {
12
+ object.traverse((obj: any) => {
13
+ if (obj.name) data.nodes[obj.name] = obj;
14
+ if (obj.material && !data.materials[obj.material.name])
15
+ data.materials[obj.material.name] = obj.material;
16
+ });
17
+ }
18
+ return data;
19
+ }
20
+
21
+ type ThreeSceneReturn = {
22
+ scene: IScene;
23
+ gltf: GLTF & ObjectMap;
24
+ };
25
+
26
+ /**
27
+ * Loads a gltf, and corresponding IScene from a url
28
+ * @param url
29
+ * @param onProgress invoked on progress of loading the gltf
30
+ * @returns
31
+ */
32
+ export const loadGltfAndBuildScene = (
33
+ url: string,
34
+ onProgress?: (progress: number) => void
35
+ ): Promise<ThreeSceneReturn> => {
36
+ const loader = new GLTFLoader();
37
+
38
+ // Optional: Provide a DRACOLoader instance to decode compressed mesh data
39
+ const dracoLoader = new DRACOLoader();
40
+ dracoLoader.setDecoderPath(
41
+ 'https://www.gstatic.com/draco/versioned/decoders/1.4.3/'
42
+ );
43
+ loader.setDRACOLoader(dracoLoader);
44
+
45
+ // Load a glTF resource
46
+
47
+ // eslint-disable-next-line promise/avoid-new
48
+ const result = new Promise<ThreeSceneReturn>((resolve, reject) => {
49
+ loader.load(
50
+ // resource URL
51
+ url,
52
+ // called when the resource is loaded
53
+ function (gltf) {
54
+ Object.assign(gltf, buildGraph(gltf.scene));
55
+ const asObjectMap = gltf as GLTF & ObjectMap;
56
+
57
+ const scene = buildScene({
58
+ gltf: asObjectMap,
59
+ setOnClickListeners: undefined,
60
+ setActiveAnimations: undefined
61
+ });
62
+
63
+ resolve({
64
+ scene,
65
+ gltf: asObjectMap
66
+ });
67
+ },
68
+ // called while loading is progressing
69
+ function (xhr) {
70
+ const progress = (xhr.loaded / xhr.total) * 100;
71
+ if (onProgress) onProgress(progress);
72
+ },
73
+ // called when loading has errors
74
+ function (error) {
75
+ reject(error);
76
+ }
77
+ );
78
+ });
79
+
80
+ return result;
81
+ };