@khanacademy/kmath 0.0.5 → 0.0.7

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package/dist/index.js CHANGED
@@ -1,2 +1,512 @@
1
- "use strict";function t(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}Object.defineProperty(exports,"__esModule",{value:!0});var n=t(require("underscore"));const r=Math.pow(2,-42);function e(t){return n.default.isNumber(t)&&!n.default.isNaN(t)}function o(t,n,r){return null==t||null==n?t===n:t===n||(null==r&&(r=1e-9),Math.abs(t-n)<r)}function u(t,n){const r=Math.pow(10,n);return Math.round(t*r)/r}function a(t,n){return Math.round(t/n)*n}function c(t,n){return Math.floor(t/n)*n}function i(t,n){return Math.ceil(t/n)*n}var f=Object.freeze({__proto__:null,DEFAULT_TOLERANCE:1e-9,EPSILON:r,is:e,equal:o,sign:function(t,n){return o(t,0,n)?0:Math.abs(t)/t},isInteger:function(t,n){return o(Math.round(t),t,n)},round:u,roundTo:a,floorTo:c,ceilTo:i,toFraction:function(t){let n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:r,e=arguments.length>2&&void 0!==arguments[2]?arguments[2]:1e3,u=[1,0],a=[0,1],c=Math.floor(t),i=t-c;for(;a[0]<=e;){if(o(u[0]/a[0],t,n))return[u[0],a[0]];u=[c*u[0]+u[1],u[0]],a=[c*a[0]+a[1],a[0]],c=Math.floor(1/i),i=1/i-c}return[t,1]}});function l(t){return t.reduce(((t,n)=>t+n),0)}function d(t){return t.reduce(((t,n)=>t*n),1)}function s(t,r){return!!n.default.isArray(t)&&((void 0===r||t.length===r)&&t.every(e))}function p(t){return v(t,1/h(t))}function h(t){return Math.sqrt(g(t,t))}function g(t,r){return l(n.default.zip(t,r).map(d))}function _(){const t=n.default.zip(...arguments);return t.map(l)}function m(t,r){return n.default.zip(t,r).map((t=>t[0]-t[1]))}function M(t){return t.map((t=>-t))}function v(t,n){return t.map((t=>t*n))}function T(t,r,e){return n.default.zip(t,r).every((t=>o(t[0],t[1],e)))}function b(t,n,r){return!(!o(h(t),0,r)&&!o(h(n),0,r))||T(t=p(t),n=p(n),r)}function P(t,n,r){return b(t,n,r)||b(t,M(n),r)}function z(t){const n=h(t);let r=Math.atan2(t[1],t[0]);return r<0&&(r+=2*Math.PI),[n,r]}function F(t){const n=z(t);return[n[0],180*n[1]/Math.PI]}function O(t){let n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0;return[t*Math.cos(n),t*Math.sin(n)]}function j(t){let n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0;return O(t,n*Math.PI/180)}function D(t,n){const r=z(t),e=r[1]+n;return O(r[0],e)}function R(t,n){const r=F(t),e=r[1]+n;return j(r[0],e)}function q(t,n){return Math.acos(g(t,n)/(h(t)*h(n)))}function x(t,n){return v(n,g(t,n)/g(n,n))}function y(t,n){return t.map(((t,r)=>u(t,n[r]||n)))}function I(t,n){return t.map(((t,r)=>a(t,n[r]||n)))}function C(t,n){return t.map(((t,r)=>c(t,n[r]||n)))}function L(t,n){return t.map(((t,r)=>i(t,n[r]||n)))}var N=Object.freeze({__proto__:null,is:s,normalize:p,length:h,dot:g,add:_,subtract:m,negate:M,scale:v,equal:T,codirectional:b,collinear:P,polarRadFromCart:z,polarDegFromCart:F,cartFromPolarRad:O,cartFromPolarDeg:j,rotateRad:D,rotateDeg:R,angleRad:q,angleDeg:function(t,n){return 180*q(t,n)/Math.PI},projection:x,round:y,roundTo:I,floorTo:C,ceilTo:L});function E(t,n){const r=m(n[1],n[0]),e=m(t,n[0]);return h(m(x(e,r),e))}function A(t,n){const r=m(n[1],n[0]),e=m(t,n[0]),o=m(v(x(e,r),2),e);return _(n[0],o)}const V=s,w=_,S=_,U=m,k=T,B=z,G=F,H=O,J=j,K=y,Q=I,W=C,X=L;var Y=Object.freeze({__proto__:null,rotateRad:function(t,n,r){return void 0===r?D(t,n):_(r,D(m(t,r),n))},rotateDeg:function(t,n,r){return void 0===r?R(t,n):_(r,R(m(t,r),n))},distanceToPoint:function(t,n){return h(m(t,n))},distanceToLine:E,reflectOverLine:A,compare:function(t,n,r){if(t.length!==n.length)return t.length-n.length;for(let e=0;e<t.length;e++)if(!o(t[e],n[e],r))return t[e]-n[e];return 0},is:V,addVector:w,addVectors:S,subtractVector:U,equal:k,polarRadFromCart:B,polarDegFromCart:G,cartFromPolarRad:H,cartFromPolarDeg:J,round:K,roundTo:Q,floorTo:W,ceilTo:X});var Z=Object.freeze({__proto__:null,distanceToPoint:function(t,n){return E(n,t)},reflectPoint:function(t,n){return A(n,t)},midpoint:function(t){return[(t[0][0]+t[1][0])/2,(t[0][1]+t[1][1])/2]},equal:function(t,n,r){const e=m(t[1],t[0]);return!!P(e,m(n[1],n[0]),r)&&(!!k(t[0],n[0])||P(e,m(n[0],t[0]),r))}});var $=Object.freeze({__proto__:null,equal:function(t,n,r){const e=m(t[1],t[0]),o=m(n[1],n[0]),u=k(t[0],n[0]),a=b(e,o,r);return u&&a}});exports.line=Z,exports.number=f,exports.point=Y,exports.ray=$,exports.vector=N;
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+ 'use strict';
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+
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+ Object.defineProperty(exports, '__esModule', { value: true });
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+
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+ var _ = require('underscore');
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+
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+ function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; }
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+
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+ var ___default = /*#__PURE__*/_interopDefaultLegacy(_);
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+
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+ /**
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+ * Number Utils
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+ * A number is a js-number, e.g. 5.12
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+ */
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+ const DEFAULT_TOLERANCE = 1e-9; // TODO: Should this just be Number.Epsilon
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+
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+ const EPSILON = Math.pow(2, -42);
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+ function is$2(x) {
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+ return ___default["default"].isNumber(x) && !___default["default"].isNaN(x);
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+ }
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+ function equal$4(x, y, tolerance) {
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+ // Checking for undefined makes this function behave nicely
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+ // with vectors of different lengths that are _.zip'd together
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+ if (x == null || y == null) {
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+ return x === y;
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+ } // We check === here so that +/-Infinity comparisons work correctly
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+
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+
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+ if (x === y) {
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+ return true;
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+ }
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+
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+ if (tolerance == null) {
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+ tolerance = DEFAULT_TOLERANCE;
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+ }
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+
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+ return Math.abs(x - y) < tolerance;
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+ }
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+ function sign(x, tolerance)
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+ /* Should be: 0 | 1 | -1 */
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+ {
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+ return equal$4(x, 0, tolerance) ? 0 : Math.abs(x) / x;
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+ }
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+ function isInteger(num, tolerance) {
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+ return equal$4(Math.round(num), num, tolerance);
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+ } // Round a number to a certain number of decimal places
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+
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+ function round$2(num, precision) {
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+ const factor = Math.pow(10, precision);
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+ return Math.round(num * factor) / factor;
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+ } // Round num to the nearest multiple of increment
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+ // i.e. roundTo(83, 5) -> 85
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+
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+ function roundTo$2(num, increment) {
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+ return Math.round(num / increment) * increment;
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+ }
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+ function floorTo$2(num, increment) {
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+ return Math.floor(num / increment) * increment;
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+ }
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+ function ceilTo$2(num, increment) {
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+ return Math.ceil(num / increment) * increment;
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+ }
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+ /**
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+ * toFraction
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+ *
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+ * Returns a [numerator, denominator] array rational representation
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+ * of `decimal`
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+ *
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+ * See http://en.wikipedia.org/wiki/Continued_fraction for implementation
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+ * details
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+ *
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+ * toFraction(4/8) => [1, 2]
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+ * toFraction(0.66) => [33, 50]
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+ * toFraction(0.66, 0.01) => [2/3]
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+ * toFraction(283 + 1/3) => [850, 3]
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+ */
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+
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+ function toFraction(decimal) {
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+ let tolerance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : EPSILON;
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+ let maxDenominator = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1000;
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+ // Initialize everything to compute successive terms of
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+ // continued-fraction approximations via recurrence relation
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+ let n = [1, 0];
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+ let d = [0, 1];
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+ let a = Math.floor(decimal);
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+ let rem = decimal - a;
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+
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+ while (d[0] <= maxDenominator) {
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+ if (equal$4(n[0] / d[0], decimal, tolerance)) {
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+ return [n[0], d[0]];
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+ }
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+
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+ n = [a * n[0] + n[1], n[0]];
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+ d = [a * d[0] + d[1], d[0]];
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+ a = Math.floor(1 / rem);
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+ rem = 1 / rem - a;
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+ } // We failed to find a nice rational representation,
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+ // so return an irrational "fraction"
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+
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+
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+ return [decimal, 1];
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+ }
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+
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+ var number = /*#__PURE__*/Object.freeze({
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+ __proto__: null,
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+ DEFAULT_TOLERANCE: DEFAULT_TOLERANCE,
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+ EPSILON: EPSILON,
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+ is: is$2,
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+ equal: equal$4,
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+ sign: sign,
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+ isInteger: isInteger,
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+ round: round$2,
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+ roundTo: roundTo$2,
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+ floorTo: floorTo$2,
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+ ceilTo: ceilTo$2,
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+ toFraction: toFraction
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+ });
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+
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+ /**
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+ * Vector Utils
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+ * A vector is an array of numbers e.g. [0, 3, 4].
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+ */
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+
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+ function arraySum(array) {
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+ return array.reduce((memo, arg) => memo + arg, 0);
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+ }
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+
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+ function arrayProduct(array) {
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+ return array.reduce((memo, arg) => memo * arg, 1);
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+ }
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+ /**
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+ * Checks if the given vector contains only numbers and, optionally, is of the
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+ * right dimension (length).
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+ *
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+ * is([1, 2, 3]) -> true
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+ * is([1, "Hello", 3]) -> false
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+ * is([1, 2, 3], 1) -> false
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+ */
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+
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+
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+ function is$1(vec, dimension) {
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+ if (!___default["default"].isArray(vec)) {
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+ return false;
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+ }
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+
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+ if (dimension !== undefined && vec.length !== dimension) {
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+ return false;
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+ }
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+
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+ return vec.every(is$2);
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+ } // Normalize to a unit vector
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+
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+ function normalize(v) {
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+ return scale(v, 1 / length(v));
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+ } // Length/magnitude of a vector
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+
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+ function length(v) {
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+ return Math.sqrt(dot(v, v));
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+ } // Dot product of two vectors
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+
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+ function dot(a, b) {
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+ // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray
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+ const zipped = ___default["default"].zip(a, b);
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+
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+ const multiplied = zipped.map(arrayProduct);
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+ return arraySum(multiplied);
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+ }
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+ /* vector-add multiple [x, y] coords/vectors
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+ *
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+ * add([1, 2], [3, 4]) -> [4, 6]
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+ */
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+
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+ function add() {
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+ // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray
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+ const zipped = ___default["default"].zip(...arguments);
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+
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+ return zipped.map(arraySum);
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+ }
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+ function subtract(v1, v2) {
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+ // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray
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+ return ___default["default"].zip(v1, v2).map(dim => dim[0] - dim[1]);
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+ }
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+ function negate(v) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return v.map(x => {
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+ return -x;
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+ });
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+ } // Scale a vector
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+
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+ function scale(v1, scalar) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return v1.map(x => {
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+ return x * scalar;
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+ });
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+ }
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+ function equal$3(v1, v2, tolerance) {
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+ // _.zip will nicely deal with the lengths, going through
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+ // the length of the longest vector. knumber.equal then
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+ // returns false for any number compared to the undefined
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+ // passed in if one of the vectors is shorter.
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+ // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray
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+ return ___default["default"].zip(v1, v2).every(pair => equal$4(pair[0], pair[1], tolerance));
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+ }
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+ function codirectional(v1, v2, tolerance) {
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+ // The origin is trivially codirectional with all other vectors.
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+ // This gives nice semantics for codirectionality between points when
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+ // comparing their difference vectors.
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+ if (equal$4(length(v1), 0, tolerance) || equal$4(length(v2), 0, tolerance)) {
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+ return true;
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+ }
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+
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+ v1 = normalize(v1);
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+ v2 = normalize(v2);
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+ return equal$3(v1, v2, tolerance);
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+ }
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+ function collinear(v1, v2, tolerance) {
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+ return codirectional(v1, v2, tolerance) || codirectional(v1, negate(v2), tolerance);
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+ } // TODO(jeremy) These coordinate conversion functions really only handle 2D points (ie. [number, number])
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+ // Convert a cartesian coordinate into a radian polar coordinate
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+
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+ function polarRadFromCart$1(v) {
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+ const radius = length(v);
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+ let theta = Math.atan2(v[1], v[0]); // Convert angle range from [-pi, pi] to [0, 2pi]
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+
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+ if (theta < 0) {
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+ theta += 2 * Math.PI;
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+ }
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+
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+ return [radius, theta];
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+ } // Converts a cartesian coordinate into a degree polar coordinate
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+
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+ function polarDegFromCart$1(v)
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+ /* TODO: convert to tuple/Point */
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+ {
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+ const polar = polarRadFromCart$1(v);
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+ return [polar[0], polar[1] * 180 / Math.PI];
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+ }
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+ /* Convert a polar coordinate into a cartesian coordinate
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+ *
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+ * Examples:
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+ * cartFromPolarRad(5, Math.PI)
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+ */
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+
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+ function cartFromPolarRad$1(radius)
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+ /* TODO: convert to tuple/Point */
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+ {
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+ let theta = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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+ return [radius * Math.cos(theta), radius * Math.sin(theta)];
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+ }
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+ /* Convert a polar coordinate into a cartesian coordinate
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+ *
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+ * Examples:
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+ * cartFromPolarDeg(5, 30)
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+ */
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+
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+ function cartFromPolarDeg$1(radius) {
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+ let theta = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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+ return cartFromPolarRad$1(radius, theta * Math.PI / 180);
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+ } // Rotate vector
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+
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+ function rotateRad$1(v, theta) {
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+ const polar = polarRadFromCart$1(v);
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+ const angle = polar[1] + theta;
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+ return cartFromPolarRad$1(polar[0], angle);
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+ }
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+ function rotateDeg$1(v, theta) {
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+ const polar = polarDegFromCart$1(v);
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+ const angle = polar[1] + theta;
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+ return cartFromPolarDeg$1(polar[0], angle);
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+ } // Angle between two vectors
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+
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+ function angleRad(v1, v2) {
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+ return Math.acos(dot(v1, v2) / (length(v1) * length(v2)));
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+ }
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+ function angleDeg(v1, v2) {
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+ return angleRad(v1, v2) * 180 / Math.PI;
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+ } // Vector projection of v1 onto v2
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+
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+ function projection(v1, v2) {
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+ const scalar = dot(v1, v2) / dot(v2, v2);
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+ return scale(v2, scalar);
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+ } // Round each number to a certain number of decimal places
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+
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+ function round$1(vec, precision) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return vec.map((elem, i) => // $FlowFixMe[prop-missing]
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+ // $FlowFixMe[incompatible-call]
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+ round$2(elem, precision[i] || precision));
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+ } // Round each number to the nearest increment
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+
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+ function roundTo$1(vec, increment) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return vec.map((elem, i) => // $FlowFixMe[prop-missing]
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+ // $FlowFixMe[incompatible-call]
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+ roundTo$2(elem, increment[i] || increment));
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+ }
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+ function floorTo$1(vec, increment) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return vec.map((elem, i) => // $FlowFixMe[prop-missing]
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+ // $FlowFixMe[incompatible-call]
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+ floorTo$2(elem, increment[i] || increment));
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+ }
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+ function ceilTo$1(vec, increment) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return vec.map((elem, i) => // $FlowFixMe[prop-missing]
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+ // $FlowFixMe[incompatible-call]
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+ ceilTo$2(elem, increment[i] || increment));
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+ }
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+
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+ var vector = /*#__PURE__*/Object.freeze({
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+ __proto__: null,
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+ is: is$1,
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+ normalize: normalize,
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+ length: length,
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+ dot: dot,
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+ add: add,
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+ subtract: subtract,
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+ negate: negate,
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+ scale: scale,
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+ equal: equal$3,
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+ codirectional: codirectional,
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+ collinear: collinear,
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+ polarRadFromCart: polarRadFromCart$1,
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+ polarDegFromCart: polarDegFromCart$1,
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+ cartFromPolarRad: cartFromPolarRad$1,
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+ cartFromPolarDeg: cartFromPolarDeg$1,
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+ rotateRad: rotateRad$1,
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+ rotateDeg: rotateDeg$1,
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+ angleRad: angleRad,
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+ angleDeg: angleDeg,
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+ projection: projection,
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+ round: round$1,
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+ roundTo: roundTo$1,
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+ floorTo: floorTo$1,
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+ ceilTo: ceilTo$1
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+ });
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+
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+ /**
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+ * Point Utils
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+ * A point is an array of two numbers e.g. [0, 0].
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+ */
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+
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+ // Rotate point (around origin unless a center is specified)
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+ function rotateRad(point, theta, center) {
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+ if (center === undefined) {
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+ return rotateRad$1(point, theta);
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+ } else {
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+ return add(center, rotateRad$1(subtract(point, center), theta));
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+ }
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+ }
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+ function rotateDeg(point, theta, center) {
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+ if (center === undefined) {
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+ return rotateDeg$1(point, theta);
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+ } else {
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+ return add(center, rotateDeg$1(subtract(point, center), theta));
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+ }
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+ } // Distance between two points
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+
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+ function distanceToPoint$1(point1, point2) {
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+ return length(subtract(point1, point2));
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+ } // Distance between point and line
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+
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+ function distanceToLine(point, line) {
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+ const lv = subtract(line[1], line[0]);
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+ const pv = subtract(point, line[0]);
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+ const projectedPv = projection(pv, lv);
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+ const distancePv = subtract(projectedPv, pv);
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+ return length(distancePv);
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+ } // Reflect point over line
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+
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+ function reflectOverLine(point, line) {
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+ const lv = subtract(line[1], line[0]);
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+ const pv = subtract(point, line[0]);
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+ const projectedPv = projection(pv, lv);
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+ const reflectedPv = subtract(scale(projectedPv, 2), pv);
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+ return add(line[0], reflectedPv);
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+ }
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+ /**
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+ * Compares two points, returning -1, 0, or 1, for use with
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+ * Array.prototype.sort
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+ *
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+ * Note: This technically doesn't satisfy the total-ordering
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+ * requirements of Array.prototype.sort unless equalityTolerance
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+ * is 0. In some cases very close points that compare within a
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+ * few equalityTolerances could appear in the wrong order.
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+ */
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+
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+ function compare(point1, point2, equalityTolerance)
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+ /* TODO: convert to -1 | 0 | 1 type */
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+ {
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+ if (point1.length !== point2.length) {
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+ return point1.length - point2.length;
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+ }
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+
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+ for (let i = 0; i < point1.length; i++) {
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+ if (!equal$4(point1[i], point2[i], equalityTolerance)) {
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+ return point1[i] - point2[i];
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+ }
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+ }
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+
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+ return 0;
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+ } // Check if a value is a point
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+
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+ const is = is$1; // Add and subtract vector(s)
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+
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+ const addVector = add;
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+ const addVectors = add;
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+ const subtractVector = subtract;
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+ const equal$2 = equal$3; // Convert from cartesian to polar and back
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+
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+ const polarRadFromCart = polarRadFromCart$1;
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+ const polarDegFromCart = polarDegFromCart$1;
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+ const cartFromPolarRad = cartFromPolarRad$1;
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+ const cartFromPolarDeg = cartFromPolarDeg$1; // Rounding
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+
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+ const round = round$1;
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+ const roundTo = roundTo$1;
418
+ const floorTo = floorTo$1;
419
+ const ceilTo = ceilTo$1;
420
+
421
+ var point = /*#__PURE__*/Object.freeze({
422
+ __proto__: null,
423
+ rotateRad: rotateRad,
424
+ rotateDeg: rotateDeg,
425
+ distanceToPoint: distanceToPoint$1,
426
+ distanceToLine: distanceToLine,
427
+ reflectOverLine: reflectOverLine,
428
+ compare: compare,
429
+ is: is,
430
+ addVector: addVector,
431
+ addVectors: addVectors,
432
+ subtractVector: subtractVector,
433
+ equal: equal$2,
434
+ polarRadFromCart: polarRadFromCart,
435
+ polarDegFromCart: polarDegFromCart,
436
+ cartFromPolarRad: cartFromPolarRad,
437
+ cartFromPolarDeg: cartFromPolarDeg,
438
+ round: round,
439
+ roundTo: roundTo,
440
+ floorTo: floorTo,
441
+ ceilTo: ceilTo
442
+ });
443
+
444
+ /**
445
+ * Line Utils
446
+ * A line is an array of two points e.g. [[-5, 0], [5, 0]].
447
+ */
448
+ function distanceToPoint(line, point$1) {
449
+ return distanceToLine(point$1, line);
450
+ }
451
+ function reflectPoint(line, point$1) {
452
+ return reflectOverLine(point$1, line);
453
+ }
454
+ function midpoint(line) {
455
+ return [(line[0][0] + line[1][0]) / 2, (line[0][1] + line[1][1]) / 2];
456
+ }
457
+ function equal$1(line1, line2, tolerance) {
458
+ // TODO: A nicer implementation might just check collinearity of
459
+ // vectors using underscore magick
460
+ // Compare the directions of the lines
461
+ const v1 = subtract(line1[1], line1[0]);
462
+ const v2 = subtract(line2[1], line2[0]);
463
+
464
+ if (!collinear(v1, v2, tolerance)) {
465
+ return false;
466
+ } // If the start point is the same for the two lines, then they are the same
467
+
468
+
469
+ if (equal$2(line1[0], line2[0])) {
470
+ return true;
471
+ } // Make sure that the direction to get from line1 to
472
+ // line2 is the same as the direction of the lines
473
+
474
+
475
+ const line1ToLine2Vector = subtract(line2[0], line1[0]);
476
+ return collinear(v1, line1ToLine2Vector, tolerance);
477
+ }
478
+
479
+ var line = /*#__PURE__*/Object.freeze({
480
+ __proto__: null,
481
+ distanceToPoint: distanceToPoint,
482
+ reflectPoint: reflectPoint,
483
+ midpoint: midpoint,
484
+ equal: equal$1
485
+ });
486
+
487
+ /**
488
+ * Ray Utils
489
+ * A ray (→) is an array of an endpoint and another point along the ray.
490
+ * For example, [[0, 0], [1, 0]] is the ray starting at the origin and
491
+ * traveling along the positive x-axis.
492
+ */
493
+ function equal(ray1, ray2, tolerance) {
494
+ // Compare the directions of the rays
495
+ const v1 = subtract(ray1[1], ray1[0]);
496
+ const v2 = subtract(ray2[1], ray2[0]);
497
+ const sameOrigin = equal$2(ray1[0], ray2[0]);
498
+ const codirectional$1 = codirectional(v1, v2, tolerance);
499
+ return sameOrigin && codirectional$1;
500
+ }
501
+
502
+ var ray = /*#__PURE__*/Object.freeze({
503
+ __proto__: null,
504
+ equal: equal
505
+ });
506
+
507
+ exports.line = line;
508
+ exports.number = number;
509
+ exports.point = point;
510
+ exports.ray = ray;
511
+ exports.vector = vector;
2
512
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../src/number.js","../src/vector.js","../src/point.js","../src/line.js","../src/ray.js"],"sourcesContent":["// @flow\n/**\n * Number Utils\n * A number is a js-number, e.g. 5.12\n */\n\nimport _ from \"underscore\";\n\nexport const DEFAULT_TOLERANCE: number = 1e-9;\n\n// TODO: Should this just be Number.Epsilon\nexport const EPSILON: number = Math.pow(2, -42);\n\nexport function is(x: any): boolean {\n return _.isNumber(x) && !_.isNaN(x);\n}\n\nexport function equal(x: number, y: number, tolerance?: number): boolean {\n // Checking for undefined makes this function behave nicely\n // with vectors of different lengths that are _.zip'd together\n if (x == null || y == null) {\n return x === y;\n }\n // We check === here so that +/-Infinity comparisons work correctly\n if (x === y) {\n return true;\n }\n if (tolerance == null) {\n tolerance = DEFAULT_TOLERANCE;\n }\n return Math.abs(x - y) < tolerance;\n}\n\nexport function sign(\n x: number,\n tolerance?: number,\n): number /* Should be: 0 | 1 | -1 */ {\n return equal(x, 0, tolerance) ? 0 : Math.abs(x) / x;\n}\n\nexport function isInteger(num: number, tolerance?: number): boolean {\n return equal(Math.round(num), num, tolerance);\n}\n\n// Round a number to a certain number of decimal places\nexport function round(num: number, precision: number): number {\n const factor = Math.pow(10, precision);\n return Math.round(num * factor) / factor;\n}\n\n// Round num to the nearest multiple of increment\n// i.e. roundTo(83, 5) -> 85\nexport function roundTo(num: number, increment: number): number {\n return Math.round(num / increment) * increment;\n}\n\nexport function floorTo(num: number, increment: number): number {\n return Math.floor(num / increment) * increment;\n}\n\nexport function ceilTo(num: number, increment: number): number {\n return Math.ceil(num / increment) * increment;\n}\n\n/**\n * toFraction\n *\n * Returns a [numerator, denominator] array rational representation\n * of `decimal`\n *\n * See http://en.wikipedia.org/wiki/Continued_fraction for implementation\n * details\n *\n * toFraction(4/8) => [1, 2]\n * toFraction(0.66) => [33, 50]\n * toFraction(0.66, 0.01) => [2/3]\n * toFraction(283 + 1/3) => [850, 3]\n */\nexport function toFraction(\n decimal: number,\n tolerance: number = EPSILON, // can't be 0\n maxDenominator: number = 1000,\n): [number, number] {\n // Initialize everything to compute successive terms of\n // continued-fraction approximations via recurrence relation\n let n = [1, 0];\n let d = [0, 1];\n let a = Math.floor(decimal);\n let rem = decimal - a;\n\n while (d[0] <= maxDenominator) {\n if (equal(n[0] / d[0], decimal, tolerance)) {\n return [n[0], d[0]];\n }\n n = [a * n[0] + n[1], n[0]];\n d = [a * d[0] + d[1], d[0]];\n a = Math.floor(1 / rem);\n rem = 1 / rem - a;\n }\n\n // We failed to find a nice rational representation,\n // so return an irrational \"fraction\"\n return [decimal, 1];\n}\n","// @flow\n/**\n * Vector Utils\n * A vector is an array of numbers e.g. [0, 3, 4].\n */\n\nimport _ from \"underscore\";\nimport * as knumber from \"./number.js\";\n\ntype Vector = $ReadOnlyArray<number>;\n\nfunction arraySum(array: $ReadOnlyArray<number>): number {\n return array.reduce((memo, arg) => memo + arg, 0);\n}\n\nfunction arrayProduct(array: $ReadOnlyArray<number>): number {\n return array.reduce((memo, arg) => memo * arg, 1);\n}\n\n/**\n * Checks if the given vector contains only numbers and, optionally, is of the\n * right dimension (length).\n *\n * is([1, 2, 3]) -> true\n * is([1, \"Hello\", 3]) -> false\n * is([1, 2, 3], 1) -> false\n */\nexport function is<T>(vec: $ReadOnlyArray<T>, dimension?: number): boolean {\n if (!_.isArray(vec)) {\n return false;\n }\n if (dimension !== undefined && vec.length !== dimension) {\n return false;\n }\n return vec.every(knumber.is);\n}\n\n// Normalize to a unit vector\nexport function normalize<V: Vector>(v: V): V {\n return scale(v, 1 / length(v));\n}\n\n// Length/magnitude of a vector\nexport function length(v: Vector): number {\n return Math.sqrt(dot(v, v));\n}\n// Dot product of two vectors\nexport function dot(a: Vector, b: Vector): number {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n const zipped = _.zip(a, b);\n const multiplied = zipped.map(arrayProduct);\n return arraySum(multiplied);\n}\n\n/* vector-add multiple [x, y] coords/vectors\n *\n * add([1, 2], [3, 4]) -> [4, 6]\n */\nexport function add<V: Vector>(...vecs: $ReadOnlyArray<V>): V {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n const zipped = _.zip(...vecs);\n return zipped.map(arraySum);\n}\n\nexport function subtract<V: Vector>(v1: V, v2: V): V {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n return _.zip(v1, v2).map((dim) => dim[0] - dim[1]);\n}\n\nexport function negate<V: Vector>(v: V): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return v.map((x) => {\n return -x;\n });\n}\n\n// Scale a vector\nexport function scale<V: Vector>(v1: V, scalar: number): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return v1.map((x) => {\n return x * scalar;\n });\n}\n\nexport function equal(v1: Vector, v2: Vector, tolerance?: number): boolean {\n // _.zip will nicely deal with the lengths, going through\n // the length of the longest vector. knumber.equal then\n // returns false for any number compared to the undefined\n // passed in if one of the vectors is shorter.\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n return _.zip(v1, v2).every((pair) =>\n knumber.equal(pair[0], pair[1], tolerance),\n );\n}\n\nexport function codirectional(\n v1: Vector,\n v2: Vector,\n tolerance?: number,\n): boolean {\n // The origin is trivially codirectional with all other vectors.\n // This gives nice semantics for codirectionality between points when\n // comparing their difference vectors.\n if (\n knumber.equal(length(v1), 0, tolerance) ||\n knumber.equal(length(v2), 0, tolerance)\n ) {\n return true;\n }\n\n v1 = normalize(v1);\n v2 = normalize(v2);\n\n return equal(v1, v2, tolerance);\n}\n\nexport function collinear(v1: Vector, v2: Vector, tolerance?: number): boolean {\n return (\n codirectional(v1, v2, tolerance) ||\n codirectional(v1, negate(v2), tolerance)\n );\n}\n\n// Convert a cartesian coordinate into a radian polar coordinate\nexport function polarRadFromCart(\n v: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> {\n const radius = length(v);\n let theta = Math.atan2(v[1], v[0]);\n\n // Convert angle range from [-pi, pi] to [0, 2pi]\n if (theta < 0) {\n theta += 2 * Math.PI;\n }\n\n return [radius, theta];\n}\n\n// Converts a cartesian coordinate into a degree polar coordinate\nexport function polarDegFromCart(\n v: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> /* TODO: convert to tuple/Point */ {\n const polar = polarRadFromCart(v);\n return [polar[0], (polar[1] * 180) / Math.PI];\n}\n\n/* Convert a polar coordinate into a cartesian coordinate\n *\n * Examples:\n * cartFromPolarRad(5, Math.PI)\n * cartFromPolarRad([5, Math.PI])\n */\nexport function cartFromPolarRad(\n radius: number,\n theta?: number = 0,\n): $ReadOnlyArray<number> /* TODO: convert to tuple/Point */ {\n return [radius * Math.cos(theta), radius * Math.sin(theta)];\n}\n\n/* Convert a polar coordinate into a cartesian coordinate\n *\n * Examples:\n * cartFromPolarDeg(5, 30)\n * cartFromPolarDeg([5, 30])\n */\nexport function cartFromPolarDeg(\n radius: number,\n theta?: number = 0,\n): $ReadOnlyArray<number> {\n return cartFromPolarRad(radius, (theta * Math.PI) / 180);\n}\n\n// Rotate vector\nexport function rotateRad(\n v: $ReadOnlyArray<number>,\n theta: number,\n): $ReadOnlyArray<number> {\n const polar = polarRadFromCart(v);\n const angle = polar[1] + theta;\n return cartFromPolarRad(polar[0], angle);\n}\n\nexport function rotateDeg(\n v: $ReadOnlyArray<number>,\n theta: number,\n): $ReadOnlyArray<number> {\n const polar = polarDegFromCart(v);\n const angle = polar[1] + theta;\n return cartFromPolarDeg(polar[0], angle);\n}\n\n// Angle between two vectors\nexport function angleRad(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n): number {\n return Math.acos(dot(v1, v2) / (length(v1) * length(v2)));\n}\n\nexport function angleDeg(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n): number {\n return (angleRad(v1, v2) * 180) / Math.PI;\n}\n\n// Vector projection of v1 onto v2\nexport function projection(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> {\n const scalar = dot(v1, v2) / dot(v2, v2);\n return scale(v2, scalar);\n}\n\n// Round each number to a certain number of decimal places\nexport function round<V: Vector>(vec: V, precision: V | number): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.round(elem, precision[i] || precision),\n );\n}\n\n// Round each number to the nearest increment\nexport function roundTo<V: Vector>(vec: V, increment: V | number): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.roundTo(elem, increment[i] || increment),\n );\n}\n\nexport function floorTo<V: Vector>(vec: V, increment: V | number): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.floorTo(elem, increment[i] || increment),\n );\n}\n\nexport function ceilTo<V: Vector>(vec: V, increment: V | number): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.ceilTo(elem, increment[i] || increment),\n );\n}\n","// @flow\n/**\n * Point Utils\n * A point is an array of two numbers e.g. [0, 0].\n */\n\nimport _ from \"underscore\";\n\nimport * as kvector from \"./vector.js\";\nimport * as knumber from \"./number.js\";\n\n// A point, in 2D, 3D, or nD space.\nexport type Point = $ReadOnlyArray<number>;\n\n// Rotate point (around origin unless a center is specified)\nexport function rotateRad(point: Point, theta: number, center: Point): Point {\n if (center === undefined) {\n return kvector.rotateRad(point, theta);\n } else {\n return kvector.add(\n center,\n kvector.rotateRad(kvector.subtract(point, center), theta),\n );\n }\n}\n\nexport function rotateDeg(point: Point, theta: number, center: Point): Point {\n if (center === undefined) {\n return kvector.rotateDeg(point, theta);\n } else {\n return kvector.add(\n center,\n kvector.rotateDeg(kvector.subtract(point, center), theta),\n );\n }\n}\n\n// Distance between two points\nexport function distanceToPoint(point1: Point, point2: Point): number {\n return kvector.length(kvector.subtract(point1, point2));\n}\n\n// Distance between point and line\nexport function distanceToLine(point: Point, line: [Point, Point]): number {\n const lv = kvector.subtract(line[1], line[0]);\n const pv = kvector.subtract(point, line[0]);\n const projectedPv = kvector.projection(pv, lv);\n const distancePv = kvector.subtract(projectedPv, pv);\n return kvector.length(distancePv);\n}\n\n// Reflect point over line\nexport function reflectOverLine(point: Point, line: [Point, Point]): Point {\n const lv = kvector.subtract(line[1], line[0]);\n const pv = kvector.subtract(point, line[0]);\n const projectedPv = kvector.projection(pv, lv);\n const reflectedPv = kvector.subtract(kvector.scale(projectedPv, 2), pv);\n return kvector.add(line[0], reflectedPv);\n}\n\n/**\n * Compares two points, returning -1, 0, or 1, for use with\n * Array.prototype.sort\n *\n * Note: This technically doesn't satisfy the total-ordering\n * requirements of Array.prototype.sort unless equalityTolerance\n * is 0. In some cases very close points that compare within a\n * few equalityTolerances could appear in the wrong order.\n */\nexport function compare(\n point1: Point,\n point2: Point,\n equalityTolerance?: number,\n): number /* TODO: convert to -1 | 0 | 1 type */ {\n if (point1.length !== point2.length) {\n return point1.length - point2.length;\n }\n for (let i = 0; i < point1.length; i++) {\n if (!knumber.equal(point1[i], point2[i], equalityTolerance)) {\n return point1[i] - point2[i];\n }\n }\n return 0;\n}\n\n// Check if a value is a point\nexport const is = kvector.is;\n\n// Add and subtract vector(s)\nexport const addVector = kvector.add;\nexport const addVectors = kvector.add;\nexport const subtractVector = kvector.subtract;\nexport const equal = kvector.equal;\n\n// Convert from cartesian to polar and back\nexport const polarRadFromCart = kvector.polarRadFromCart;\nexport const polarDegFromCart = kvector.polarDegFromCart;\nexport const cartFromPolarRad = kvector.cartFromPolarRad;\nexport const cartFromPolarDeg = kvector.cartFromPolarDeg;\n\n// Rounding\nexport const round = kvector.round;\nexport const roundTo = kvector.roundTo;\nexport const floorTo = kvector.floorTo;\nexport const ceilTo = kvector.ceilTo;\n","// @flow\n/**\n * Line Utils\n * A line is an array of two points e.g. [[-5, 0], [5, 0]].\n */\n\nimport * as kpoint from \"./point.js\";\nimport * as kvector from \"./vector.js\";\n\nimport type {Point} from \"./point.js\";\n\nexport type Line = [Point, Point];\n\nexport function distanceToPoint(line: Line, point: Point): number {\n return kpoint.distanceToLine(point, line);\n}\n\nexport function reflectPoint(line: Line, point: Point): Point {\n return kpoint.reflectOverLine(point, line);\n}\n\nexport function midpoint(line: Line): Point {\n return [(line[0][0] + line[1][0]) / 2, (line[0][1] + line[1][1]) / 2];\n}\n\nexport function equal(line1: Line, line2: Line, tolerance?: number): boolean {\n // TODO: A nicer implementation might just check collinearity of\n // vectors using underscore magick\n // Compare the directions of the lines\n const v1 = kvector.subtract(line1[1], line1[0]);\n const v2 = kvector.subtract(line2[1], line2[0]);\n if (!kvector.collinear(v1, v2, tolerance)) {\n return false;\n }\n // If the start point is the same for the two lines, then they are the same\n if (kpoint.equal(line1[0], line2[0])) {\n return true;\n }\n // Make sure that the direction to get from line1 to\n // line2 is the same as the direction of the lines\n const line1ToLine2Vector = kvector.subtract(line2[0], line1[0]);\n return kvector.collinear(v1, line1ToLine2Vector, tolerance);\n}\n","// @flow\n/**\n * Ray Utils\n * A ray (→) is an array of an endpoint and another point along the ray.\n * For example, [[0, 0], [1, 0]] is the ray starting at the origin and\n * traveling along the positive x-axis.\n */\n\nimport * as kvector from \"./vector.js\";\nimport * as kpoint from \"./point.js\";\n\nimport type {Point} from \"./point\";\n\nexport type Ray = [Point, Point];\n\nexport function equal(ray1: Ray, ray2: Ray, tolerance: number): boolean {\n // Compare the directions of the rays\n const v1 = kvector.subtract(ray1[1], ray1[0]);\n const v2 = kvector.subtract(ray2[1], ray2[0]);\n\n const sameOrigin = kpoint.equal(ray1[0], ray2[0]);\n const codirectional = kvector.codirectional(v1, v2, tolerance);\n\n return sameOrigin && 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a;\n\n while (d[0] <= maxDenominator) {\n if (equal(n[0] / d[0], decimal, tolerance)) {\n return [n[0], d[0]];\n }\n n = [a * n[0] + n[1], n[0]];\n d = [a * d[0] + d[1], d[0]];\n a = Math.floor(1 / rem);\n rem = 1 / rem - a;\n }\n\n // We failed to find a nice rational representation,\n // so return an irrational \"fraction\"\n return [decimal, 1];\n}\n","// @flow\n/**\n * Vector Utils\n * A vector is an array of numbers e.g. [0, 3, 4].\n */\n\nimport _ from \"underscore\";\n\nimport * as knumber from \"./number.js\";\n\ntype Vector = $ReadOnlyArray<number>;\n\nfunction arraySum(array: $ReadOnlyArray<number>): number {\n return array.reduce((memo, arg) => memo + arg, 0);\n}\n\nfunction arrayProduct(array: $ReadOnlyArray<number>): number {\n return array.reduce((memo, arg) => memo * arg, 1);\n}\n\n/**\n * Checks if the given vector contains only numbers and, optionally, is of the\n * right dimension (length).\n *\n * is([1, 2, 3]) -> true\n * is([1, \"Hello\", 3]) -> false\n * is([1, 2, 3], 1) -> false\n */\nexport function is<T>(vec: $ReadOnlyArray<T>, dimension?: number): boolean {\n if (!_.isArray(vec)) {\n return false;\n }\n if (dimension !== undefined && vec.length !== dimension) {\n return false;\n }\n return vec.every(knumber.is);\n}\n\n// Normalize to a unit vector\nexport function normalize<V: Vector>(v: V): V {\n return scale(v, 1 / length(v));\n}\n\n// Length/magnitude of a vector\nexport function length(v: Vector): number {\n return Math.sqrt(dot(v, v));\n}\n// Dot product of two vectors\nexport function dot(a: Vector, b: Vector): number {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n const zipped = _.zip(a, b);\n const multiplied = zipped.map(arrayProduct);\n return arraySum(multiplied);\n}\n\n/* vector-add multiple [x, y] coords/vectors\n *\n * add([1, 2], [3, 4]) -> [4, 6]\n */\nexport function add<V: Vector>(...vecs: $ReadOnlyArray<V>): V {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n const zipped = _.zip(...vecs);\n return zipped.map(arraySum);\n}\n\nexport function subtract<V: Vector>(v1: V, v2: V): V {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n return _.zip(v1, v2).map((dim) => dim[0] - dim[1]);\n}\n\nexport function negate<V: Vector>(v: V): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return v.map((x) => {\n return -x;\n });\n}\n\n// Scale a vector\nexport function scale<V: Vector>(v1: V, scalar: number): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return v1.map((x) => {\n return x * scalar;\n });\n}\n\nexport function equal(v1: Vector, v2: Vector, tolerance?: number): boolean {\n // _.zip will nicely deal with the lengths, going through\n // the length of the longest vector. knumber.equal then\n // returns false for any number compared to the undefined\n // passed in if one of the vectors is shorter.\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n return _.zip(v1, v2).every((pair) =>\n knumber.equal(pair[0], pair[1], tolerance),\n );\n}\n\nexport function codirectional(\n v1: Vector,\n v2: Vector,\n tolerance?: number,\n): boolean {\n // The origin is trivially codirectional with all other vectors.\n // This gives nice semantics for codirectionality between points when\n // comparing their difference vectors.\n if (\n knumber.equal(length(v1), 0, tolerance) ||\n knumber.equal(length(v2), 0, tolerance)\n ) {\n return true;\n }\n\n v1 = normalize(v1);\n v2 = normalize(v2);\n\n return equal(v1, v2, tolerance);\n}\n\nexport function collinear(v1: Vector, v2: Vector, tolerance?: number): boolean {\n return (\n codirectional(v1, v2, tolerance) ||\n codirectional(v1, negate(v2), tolerance)\n );\n}\n\n// TODO(jeremy) These coordinate conversion functions really only handle 2D points (ie. [number, number])\n\n// Convert a cartesian coordinate into a radian polar coordinate\nexport function polarRadFromCart(\n v: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> {\n const radius = length(v);\n let theta = Math.atan2(v[1], v[0]);\n\n // Convert angle range from [-pi, pi] to [0, 2pi]\n if (theta < 0) {\n theta += 2 * Math.PI;\n }\n\n return [radius, theta];\n}\n\n// Converts a cartesian coordinate into a degree polar coordinate\nexport function polarDegFromCart(\n v: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> /* TODO: convert to tuple/Point */ {\n const polar = polarRadFromCart(v);\n return [polar[0], (polar[1] * 180) / Math.PI];\n}\n\n/* Convert a polar coordinate into a cartesian coordinate\n *\n * Examples:\n * cartFromPolarRad(5, Math.PI)\n */\nexport function cartFromPolarRad(\n radius: number,\n theta?: number = 0,\n): $ReadOnlyArray<number> /* TODO: convert to tuple/Point */ {\n return [radius * Math.cos(theta), radius * Math.sin(theta)];\n}\n\n/* Convert a polar coordinate into a cartesian coordinate\n *\n * Examples:\n * cartFromPolarDeg(5, 30)\n */\nexport function cartFromPolarDeg(\n radius: number,\n theta?: number = 0,\n): $ReadOnlyArray<number> {\n return cartFromPolarRad(radius, (theta * Math.PI) / 180);\n}\n\n// Rotate vector\nexport function rotateRad(\n v: $ReadOnlyArray<number>,\n theta: number,\n): $ReadOnlyArray<number> {\n const polar = polarRadFromCart(v);\n const angle = polar[1] + theta;\n return cartFromPolarRad(polar[0], angle);\n}\n\nexport function rotateDeg(\n v: $ReadOnlyArray<number>,\n theta: number,\n): $ReadOnlyArray<number> {\n const polar = polarDegFromCart(v);\n const angle = polar[1] + theta;\n return cartFromPolarDeg(polar[0], angle);\n}\n\n// Angle between two vectors\nexport function angleRad(v1: Vector, v2: Vector): number {\n return Math.acos(dot(v1, v2) / (length(v1) * length(v2)));\n}\n\nexport function angleDeg(v1: Vector, v2: Vector): number {\n return (angleRad(v1, v2) * 180) / Math.PI;\n}\n\n// 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libdef is lacking\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.floorTo(elem, increment[i] || increment),\n );\n}\n\nexport function ceilTo<V: Vector>(vec: V, increment: V | number): V {\n // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.ceilTo(elem, increment[i] || increment),\n );\n}\n","// @flow\n/**\n * Point Utils\n * A point is an array of two numbers e.g. [0, 0].\n */\n\nimport _ from \"underscore\";\n\nimport * as knumber from \"./number.js\";\nimport * as kvector from \"./vector.js\";\n\n// A point, in 2D, 3D, or nD space.\nexport type Point = $ReadOnlyArray<number>;\n\n// Rotate point (around origin unless a center is specified)\nexport function rotateRad(point: Point, theta: number, center?: Point): Point {\n if (center === undefined) {\n return kvector.rotateRad(point, theta);\n } else {\n return kvector.add(\n center,\n kvector.rotateRad(kvector.subtract(point, center), theta),\n );\n }\n}\n\nexport function rotateDeg(point: Point, theta: number, center?: Point): Point {\n if (center === undefined) {\n return kvector.rotateDeg(point, theta);\n } else {\n return kvector.add(\n center,\n kvector.rotateDeg(kvector.subtract(point, center), theta),\n );\n }\n}\n\n// Distance between two points\nexport function distanceToPoint(point1: Point, point2: Point): number {\n return kvector.length(kvector.subtract(point1, point2));\n}\n\n// Distance between point and line\nexport function distanceToLine(point: Point, line: [Point, Point]): number {\n const lv = kvector.subtract(line[1], line[0]);\n const pv = kvector.subtract(point, line[0]);\n const projectedPv = kvector.projection(pv, lv);\n const distancePv = kvector.subtract(projectedPv, pv);\n return kvector.length(distancePv);\n}\n\n// Reflect point over line\nexport function reflectOverLine<P: Point>(point: P, line: [P, P]): P {\n const lv = kvector.subtract(line[1], line[0]);\n const pv = kvector.subtract(point, line[0]);\n const projectedPv = kvector.projection(pv, lv);\n const reflectedPv = kvector.subtract(kvector.scale(projectedPv, 2), pv);\n return kvector.add(line[0], reflectedPv);\n}\n\n/**\n * Compares two points, returning -1, 0, or 1, for use with\n * Array.prototype.sort\n *\n * Note: This technically doesn't satisfy the total-ordering\n * requirements of Array.prototype.sort unless equalityTolerance\n * is 0. 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kvector.cartFromPolarRad;\nexport const cartFromPolarDeg = kvector.cartFromPolarDeg;\n\n// Rounding\nexport const round = kvector.round;\nexport const roundTo = kvector.roundTo;\nexport const floorTo = kvector.floorTo;\nexport const ceilTo = kvector.ceilTo;\n","// @flow\n/**\n * Line Utils\n * A line is an array of two points e.g. [[-5, 0], [5, 0]].\n */\n\nimport * as kpoint from \"./point.js\";\nimport * as kvector from \"./vector.js\";\n\nimport type {Point} from \"./point.js\";\n\nexport type Line = [Point, Point];\n\nexport function distanceToPoint(line: Line, point: Point): number {\n return kpoint.distanceToLine(point, line);\n}\n\nexport function reflectPoint(line: Line, point: Point): Point {\n return kpoint.reflectOverLine(point, line);\n}\n\nexport function midpoint(line: Line): Point {\n return [(line[0][0] + line[1][0]) / 2, (line[0][1] + line[1][1]) / 2];\n}\n\nexport function equal(line1: Line, line2: Line, tolerance?: number): boolean {\n // TODO: A nicer implementation 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