@khanacademy/kmath 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/es/index.js CHANGED
@@ -1,2 +1,500 @@
1
- import r from"underscore";var n=Math.pow(2,-42);function t(n){return r.isNumber(n)&&!r.isNaN(n)}function o(r,n,t){return null==r||null==n?r===n:r===n||(null==t&&(t=1e-9),Math.abs(r-n)<t)}function e(r,n){var t=Math.pow(10,n);return Math.round(r*t)/t}function u(r,n){return Math.round(r/n)*n}function a(r,n){return Math.floor(r/n)*n}function i(r,n){return Math.ceil(r/n)*n}var c=Object.freeze({__proto__:null,DEFAULT_TOLERANCE:1e-9,EPSILON:n,is:t,equal:o,sign:function(r,n){return o(r,0,n)?0:Math.abs(r)/r},isInteger:function(r,n){return o(Math.round(r),r,n)},round:e,roundTo:u,floorTo:a,ceilTo:i,toFraction:function(r){for(var t=arguments.length>1&&void 0!==arguments[1]?arguments[1]:n,e=arguments.length>2&&void 0!==arguments[2]?arguments[2]:1e3,u=[1,0],a=[0,1],i=Math.floor(r),c=r-i;a[0]<=e;){if(o(u[0]/a[0],r,t))return[u[0],a[0]];u=[i*u[0]+u[1],u[0]],a=[i*a[0]+a[1],a[0]],c=1/c-(i=Math.floor(1/c))}return[r,1]}});function f(r){return r.reduce(((r,n)=>r+n),0)}function l(r){return r.reduce(((r,n)=>r*n),1)}function d(n,o){return!!r.isArray(n)&&((void 0===o||n.length===o)&&n.every(t))}function h(r){return _(r,1/v(r))}function v(r){return Math.sqrt(p(r,r))}function p(n,t){return f(r.zip(n,t).map(l))}function g(){var n=r.zip(...arguments);return n.map(f)}function m(n,t){return r.zip(n,t).map((r=>r[0]-r[1]))}function s(r){return r.map((r=>-r))}function _(r,n){return r.map((r=>r*n))}function M(n,t,e){return r.zip(n,t).every((r=>o(r[0],r[1],e)))}function T(r,n,t){return!(!o(v(r),0,t)&&!o(v(n),0,t))||M(r=h(r),n=h(n),t)}function P(r,n,t){return T(r,n,t)||T(r,s(n),t)}function b(r){var n=v(r),t=Math.atan2(r[1],r[0]);return t<0&&(t+=2*Math.PI),[n,t]}function z(r){var n=b(r);return[n[0],180*n[1]/Math.PI]}function F(r){var n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0;return[r*Math.cos(n),r*Math.sin(n)]}function D(r){var n=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0;return F(r,n*Math.PI/180)}function O(r,n){var t=b(r),o=t[1]+n;return F(t[0],o)}function R(r,n){var t=z(r),o=t[1]+n;return D(t[0],o)}function j(r,n){return Math.acos(p(r,n)/(v(r)*v(n)))}function q(r,n){return _(n,p(r,n)/p(n,n))}function I(r,n){return r.map(((r,t)=>e(r,n[t]||n)))}function C(r,n){return r.map(((r,t)=>u(r,n[t]||n)))}function L(r,n){return r.map(((r,t)=>a(r,n[t]||n)))}function N(r,n){return r.map(((r,t)=>i(r,n[t]||n)))}var E=Object.freeze({__proto__:null,is:d,normalize:h,length:v,dot:p,add:g,subtract:m,negate:s,scale:_,equal:M,codirectional:T,collinear:P,polarRadFromCart:b,polarDegFromCart:z,cartFromPolarRad:F,cartFromPolarDeg:D,rotateRad:O,rotateDeg:R,angleRad:j,angleDeg:function(r,n){return 180*j(r,n)/Math.PI},projection:q,round:I,roundTo:C,floorTo:L,ceilTo:N});function y(r,n){var t=m(n[1],n[0]),o=m(r,n[0]);return v(m(q(o,t),o))}function A(r,n){var t=m(n[1],n[0]),o=m(r,n[0]),e=m(_(q(o,t),2),o);return g(n[0],e)}var V=d,w=g,x=g,S=m,U=M,k=b,B=z,G=F,H=D,J=I,K=C,Q=L,W=N,X=Object.freeze({__proto__:null,rotateRad:function(r,n,t){return void 0===t?O(r,n):g(t,O(m(r,t),n))},rotateDeg:function(r,n,t){return void 0===t?R(r,n):g(t,R(m(r,t),n))},distanceToPoint:function(r,n){return v(m(r,n))},distanceToLine:y,reflectOverLine:A,compare:function(r,n,t){if(r.length!==n.length)return r.length-n.length;for(var e=0;e<r.length;e++)if(!o(r[e],n[e],t))return r[e]-n[e];return 0},is:V,addVector:w,addVectors:x,subtractVector:S,equal:U,polarRadFromCart:k,polarDegFromCart:B,cartFromPolarRad:G,cartFromPolarDeg:H,round:J,roundTo:K,floorTo:Q,ceilTo:W});var Y=Object.freeze({__proto__:null,distanceToPoint:function(r,n){return y(n,r)},reflectPoint:function(r,n){return A(n,r)},midpoint:function(r){return[(r[0][0]+r[1][0])/2,(r[0][1]+r[1][1])/2]},equal:function(r,n,t){var o=m(r[1],r[0]);return!!P(o,m(n[1],n[0]),t)&&(!!U(r[0],n[0])||P(o,m(n[0],r[0]),t))}});var Z=Object.freeze({__proto__:null,equal:function(r,n,t){var o=m(r[1],r[0]),e=m(n[1],n[0]),u=U(r[0],n[0]),a=T(o,e,t);return u&&a}});export{Y as line,c as number,X as point,Z as ray,E as vector};
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+ import _ from 'underscore';
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+
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+ /**
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+ * Number Utils
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+ * A number is a js-number, e.g. 5.12
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+ */
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+ var DEFAULT_TOLERANCE = 1e-9; // TODO: Should this just be Number.Epsilon
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+
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+ var EPSILON = Math.pow(2, -42);
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+ function is$2(x) {
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+ return _.isNumber(x) && !_.isNaN(x);
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+ }
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+ function equal$4(x, y, tolerance) {
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+ // Checking for undefined makes this function behave nicely
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+ // with vectors of different lengths that are _.zip'd together
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+ if (x == null || y == null) {
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+ return x === y;
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+ } // We check === here so that +/-Infinity comparisons work correctly
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+
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+
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+ if (x === y) {
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+ return true;
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+ }
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+
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+ if (tolerance == null) {
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+ tolerance = DEFAULT_TOLERANCE;
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+ }
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+
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+ return Math.abs(x - y) < tolerance;
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+ }
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+ function sign(x, tolerance)
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+ /* Should be: 0 | 1 | -1 */
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+ {
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+ return equal$4(x, 0, tolerance) ? 0 : Math.abs(x) / x;
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+ }
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+ function isInteger(num, tolerance) {
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+ return equal$4(Math.round(num), num, tolerance);
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+ } // Round a number to a certain number of decimal places
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+
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+ function round$2(num, precision) {
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+ var factor = Math.pow(10, precision);
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+ return Math.round(num * factor) / factor;
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+ } // Round num to the nearest multiple of increment
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+ // i.e. roundTo(83, 5) -> 85
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+
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+ function roundTo$2(num, increment) {
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+ return Math.round(num / increment) * increment;
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+ }
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+ function floorTo$2(num, increment) {
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+ return Math.floor(num / increment) * increment;
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+ }
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+ function ceilTo$2(num, increment) {
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+ return Math.ceil(num / increment) * increment;
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+ }
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+ /**
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+ * toFraction
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+ *
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+ * Returns a [numerator, denominator] array rational representation
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+ * of `decimal`
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+ *
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+ * See http://en.wikipedia.org/wiki/Continued_fraction for implementation
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+ * details
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+ *
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+ * toFraction(4/8) => [1, 2]
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+ * toFraction(0.66) => [33, 50]
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+ * toFraction(0.66, 0.01) => [2/3]
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+ * toFraction(283 + 1/3) => [850, 3]
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+ */
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+
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+ function toFraction(decimal) {
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+ var tolerance = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : EPSILON;
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+ var maxDenominator = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1000;
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+ // Initialize everything to compute successive terms of
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+ // continued-fraction approximations via recurrence relation
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+ var n = [1, 0];
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+ var d = [0, 1];
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+ var a = Math.floor(decimal);
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+ var rem = decimal - a;
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+
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+ while (d[0] <= maxDenominator) {
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+ if (equal$4(n[0] / d[0], decimal, tolerance)) {
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+ return [n[0], d[0]];
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+ }
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+
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+ n = [a * n[0] + n[1], n[0]];
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+ d = [a * d[0] + d[1], d[0]];
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+ a = Math.floor(1 / rem);
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+ rem = 1 / rem - a;
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+ } // We failed to find a nice rational representation,
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+ // so return an irrational "fraction"
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+
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+
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+ return [decimal, 1];
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+ }
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+
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+ var number = /*#__PURE__*/Object.freeze({
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+ __proto__: null,
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+ DEFAULT_TOLERANCE: DEFAULT_TOLERANCE,
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+ EPSILON: EPSILON,
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+ is: is$2,
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+ equal: equal$4,
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+ sign: sign,
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+ isInteger: isInteger,
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+ round: round$2,
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+ roundTo: roundTo$2,
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+ floorTo: floorTo$2,
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+ ceilTo: ceilTo$2,
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+ toFraction: toFraction
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+ });
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+
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+ /**
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+ * Vector Utils
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+ * A vector is an array of numbers e.g. [0, 3, 4].
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+ */
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+
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+ function arraySum(array) {
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+ return array.reduce((memo, arg) => memo + arg, 0);
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+ }
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+
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+ function arrayProduct(array) {
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+ return array.reduce((memo, arg) => memo * arg, 1);
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+ }
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+ /**
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+ * Checks if the given vector contains only numbers and, optionally, is of the
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+ * right dimension (length).
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+ *
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+ * is([1, 2, 3]) -> true
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+ * is([1, "Hello", 3]) -> false
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+ * is([1, 2, 3], 1) -> false
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+ */
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+
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+
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+ function is$1(vec, dimension) {
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+ if (!_.isArray(vec)) {
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+ return false;
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+ }
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+
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+ if (dimension !== undefined && vec.length !== dimension) {
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+ return false;
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+ }
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+
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+ return vec.every(is$2);
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+ } // Normalize to a unit vector
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+
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+ function normalize(v) {
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+ return scale(v, 1 / length(v));
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+ } // Length/magnitude of a vector
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+
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+ function length(v) {
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+ return Math.sqrt(dot(v, v));
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+ } // Dot product of two vectors
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+
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+ function dot(a, b) {
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+ // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray
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+ var zipped = _.zip(a, b);
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+
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+ var multiplied = zipped.map(arrayProduct);
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+ return arraySum(multiplied);
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+ }
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+ /* vector-add multiple [x, y] coords/vectors
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+ *
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+ * add([1, 2], [3, 4]) -> [4, 6]
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+ */
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+
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+ function add() {
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+ // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray
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+ var zipped = _.zip(...arguments);
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+
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+ return zipped.map(arraySum);
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+ }
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+ function subtract(v1, v2) {
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+ // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray
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+ return _.zip(v1, v2).map(dim => dim[0] - dim[1]);
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+ }
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+ function negate(v) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return v.map(x => {
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+ return -x;
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+ });
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+ } // Scale a vector
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+
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+ function scale(v1, scalar) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return v1.map(x => {
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+ return x * scalar;
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+ });
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+ }
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+ function equal$3(v1, v2, tolerance) {
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+ // _.zip will nicely deal with the lengths, going through
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+ // the length of the longest vector. knumber.equal then
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+ // returns false for any number compared to the undefined
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+ // passed in if one of the vectors is shorter.
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+ // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray
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+ return _.zip(v1, v2).every(pair => equal$4(pair[0], pair[1], tolerance));
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+ }
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+ function codirectional(v1, v2, tolerance) {
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+ // The origin is trivially codirectional with all other vectors.
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+ // This gives nice semantics for codirectionality between points when
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+ // comparing their difference vectors.
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+ if (equal$4(length(v1), 0, tolerance) || equal$4(length(v2), 0, tolerance)) {
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+ return true;
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+ }
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+
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+ v1 = normalize(v1);
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+ v2 = normalize(v2);
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+ return equal$3(v1, v2, tolerance);
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+ }
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+ function collinear(v1, v2, tolerance) {
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+ return codirectional(v1, v2, tolerance) || codirectional(v1, negate(v2), tolerance);
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+ } // TODO(jeremy) These coordinate conversion functions really only handle 2D points (ie. [number, number])
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+ // Convert a cartesian coordinate into a radian polar coordinate
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+
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+ function polarRadFromCart$1(v) {
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+ var radius = length(v);
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+ var theta = Math.atan2(v[1], v[0]); // Convert angle range from [-pi, pi] to [0, 2pi]
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+
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+ if (theta < 0) {
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+ theta += 2 * Math.PI;
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+ }
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+
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+ return [radius, theta];
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+ } // Converts a cartesian coordinate into a degree polar coordinate
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+
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+ function polarDegFromCart$1(v)
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+ /* TODO: convert to tuple/Point */
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+ {
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+ var polar = polarRadFromCart$1(v);
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+ return [polar[0], polar[1] * 180 / Math.PI];
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+ }
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+ /* Convert a polar coordinate into a cartesian coordinate
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+ *
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+ * Examples:
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+ * cartFromPolarRad(5, Math.PI)
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+ */
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+
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+ function cartFromPolarRad$1(radius)
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+ /* TODO: convert to tuple/Point */
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+ {
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+ var theta = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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+ return [radius * Math.cos(theta), radius * Math.sin(theta)];
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+ }
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+ /* Convert a polar coordinate into a cartesian coordinate
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+ *
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+ * Examples:
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+ * cartFromPolarDeg(5, 30)
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+ */
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+
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+ function cartFromPolarDeg$1(radius) {
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+ var theta = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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+ return cartFromPolarRad$1(radius, theta * Math.PI / 180);
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+ } // Rotate vector
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+
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+ function rotateRad$1(v, theta) {
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+ var polar = polarRadFromCart$1(v);
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+ var angle = polar[1] + theta;
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+ return cartFromPolarRad$1(polar[0], angle);
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+ }
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+ function rotateDeg$1(v, theta) {
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+ var polar = polarDegFromCart$1(v);
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+ var angle = polar[1] + theta;
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+ return cartFromPolarDeg$1(polar[0], angle);
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+ } // Angle between two vectors
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+
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+ function angleRad(v1, v2) {
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+ return Math.acos(dot(v1, v2) / (length(v1) * length(v2)));
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+ }
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+ function angleDeg(v1, v2) {
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+ return angleRad(v1, v2) * 180 / Math.PI;
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+ } // Vector projection of v1 onto v2
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+
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+ function projection(v1, v2) {
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+ var scalar = dot(v1, v2) / dot(v2, v2);
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+ return scale(v2, scalar);
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+ } // Round each number to a certain number of decimal places
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+
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+ function round$1(vec, precision) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return vec.map((elem, i) => // $FlowFixMe[prop-missing]
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+ // $FlowFixMe[incompatible-call]
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+ round$2(elem, precision[i] || precision));
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+ } // Round each number to the nearest increment
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+
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+ function roundTo$1(vec, increment) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return vec.map((elem, i) => // $FlowFixMe[prop-missing]
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+ // $FlowFixMe[incompatible-call]
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+ roundTo$2(elem, increment[i] || increment));
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+ }
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+ function floorTo$1(vec, increment) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return vec.map((elem, i) => // $FlowFixMe[prop-missing]
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+ // $FlowFixMe[incompatible-call]
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+ floorTo$2(elem, increment[i] || increment));
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+ }
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+ function ceilTo$1(vec, increment) {
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+ // $FlowFixMe[incompatible-return] Flow's `.map()` libdef is lacking
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+ return vec.map((elem, i) => // $FlowFixMe[prop-missing]
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+ // $FlowFixMe[incompatible-call]
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+ ceilTo$2(elem, increment[i] || increment));
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+ }
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+
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+ var vector = /*#__PURE__*/Object.freeze({
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+ __proto__: null,
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+ is: is$1,
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+ normalize: normalize,
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+ length: length,
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+ dot: dot,
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+ add: add,
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+ subtract: subtract,
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+ negate: negate,
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+ scale: scale,
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+ equal: equal$3,
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+ codirectional: codirectional,
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+ collinear: collinear,
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+ polarRadFromCart: polarRadFromCart$1,
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+ polarDegFromCart: polarDegFromCart$1,
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+ cartFromPolarRad: cartFromPolarRad$1,
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+ cartFromPolarDeg: cartFromPolarDeg$1,
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+ rotateRad: rotateRad$1,
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+ rotateDeg: rotateDeg$1,
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+ angleRad: angleRad,
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+ angleDeg: angleDeg,
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+ projection: projection,
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+ round: round$1,
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+ roundTo: roundTo$1,
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+ floorTo: floorTo$1,
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+ ceilTo: ceilTo$1
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+ });
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+
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+ /**
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+ * Point Utils
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+ * A point is an array of two numbers e.g. [0, 0].
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+ */
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+
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+ // Rotate point (around origin unless a center is specified)
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+ function rotateRad(point, theta, center) {
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+ if (center === undefined) {
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+ return rotateRad$1(point, theta);
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+ } else {
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+ return add(center, rotateRad$1(subtract(point, center), theta));
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+ }
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+ }
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+ function rotateDeg(point, theta, center) {
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+ if (center === undefined) {
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+ return rotateDeg$1(point, theta);
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+ } else {
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+ return add(center, rotateDeg$1(subtract(point, center), theta));
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+ }
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+ } // Distance between two points
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+
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+ function distanceToPoint$1(point1, point2) {
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+ return length(subtract(point1, point2));
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+ } // Distance between point and line
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+
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+ function distanceToLine(point, line) {
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+ var lv = subtract(line[1], line[0]);
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+ var pv = subtract(point, line[0]);
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+ var projectedPv = projection(pv, lv);
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+ var distancePv = subtract(projectedPv, pv);
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+ return length(distancePv);
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+ } // Reflect point over line
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+
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+ function reflectOverLine(point, line) {
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+ var lv = subtract(line[1], line[0]);
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+ var pv = subtract(point, line[0]);
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+ var projectedPv = projection(pv, lv);
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+ var reflectedPv = subtract(scale(projectedPv, 2), pv);
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+ return add(line[0], reflectedPv);
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+ }
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+ /**
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+ * Compares two points, returning -1, 0, or 1, for use with
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+ * Array.prototype.sort
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+ *
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+ * Note: This technically doesn't satisfy the total-ordering
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+ * requirements of Array.prototype.sort unless equalityTolerance
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+ * is 0. In some cases very close points that compare within a
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+ * few equalityTolerances could appear in the wrong order.
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+ */
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+
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+ function compare(point1, point2, equalityTolerance)
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+ /* TODO: convert to -1 | 0 | 1 type */
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+ {
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+ if (point1.length !== point2.length) {
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+ return point1.length - point2.length;
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+ }
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+
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+ for (var i = 0; i < point1.length; i++) {
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+ if (!equal$4(point1[i], point2[i], equalityTolerance)) {
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+ return point1[i] - point2[i];
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+ }
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+ }
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+
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+ return 0;
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+ } // Check if a value is a point
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+
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+ var is = is$1; // Add and subtract vector(s)
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+
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+ var addVector = add;
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+ var addVectors = add;
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+ var subtractVector = subtract;
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+ var equal$2 = equal$3; // Convert from cartesian to polar and back
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+
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+ var polarRadFromCart = polarRadFromCart$1;
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+ var polarDegFromCart = polarDegFromCart$1;
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+ var cartFromPolarRad = cartFromPolarRad$1;
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+ var cartFromPolarDeg = cartFromPolarDeg$1; // Rounding
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+
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+ var round = round$1;
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+ var roundTo = roundTo$1;
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+ var floorTo = floorTo$1;
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+ var ceilTo = ceilTo$1;
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+
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+ var point = /*#__PURE__*/Object.freeze({
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+ __proto__: null,
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+ rotateRad: rotateRad,
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+ rotateDeg: rotateDeg,
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+ distanceToPoint: distanceToPoint$1,
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+ distanceToLine: distanceToLine,
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+ reflectOverLine: reflectOverLine,
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+ compare: compare,
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+ is: is,
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+ addVector: addVector,
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+ addVectors: addVectors,
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+ subtractVector: subtractVector,
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+ equal: equal$2,
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+ polarRadFromCart: polarRadFromCart,
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+ polarDegFromCart: polarDegFromCart,
428
+ cartFromPolarRad: cartFromPolarRad,
429
+ cartFromPolarDeg: cartFromPolarDeg,
430
+ round: round,
431
+ roundTo: roundTo,
432
+ floorTo: floorTo,
433
+ ceilTo: ceilTo
434
+ });
435
+
436
+ /**
437
+ * Line Utils
438
+ * A line is an array of two points e.g. [[-5, 0], [5, 0]].
439
+ */
440
+ function distanceToPoint(line, point$1) {
441
+ return distanceToLine(point$1, line);
442
+ }
443
+ function reflectPoint(line, point$1) {
444
+ return reflectOverLine(point$1, line);
445
+ }
446
+ function midpoint(line) {
447
+ return [(line[0][0] + line[1][0]) / 2, (line[0][1] + line[1][1]) / 2];
448
+ }
449
+ function equal$1(line1, line2, tolerance) {
450
+ // TODO: A nicer implementation might just check collinearity of
451
+ // vectors using underscore magick
452
+ // Compare the directions of the lines
453
+ var v1 = subtract(line1[1], line1[0]);
454
+ var v2 = subtract(line2[1], line2[0]);
455
+
456
+ if (!collinear(v1, v2, tolerance)) {
457
+ return false;
458
+ } // If the start point is the same for the two lines, then they are the same
459
+
460
+
461
+ if (equal$2(line1[0], line2[0])) {
462
+ return true;
463
+ } // Make sure that the direction to get from line1 to
464
+ // line2 is the same as the direction of the lines
465
+
466
+
467
+ var line1ToLine2Vector = subtract(line2[0], line1[0]);
468
+ return collinear(v1, line1ToLine2Vector, tolerance);
469
+ }
470
+
471
+ var line = /*#__PURE__*/Object.freeze({
472
+ __proto__: null,
473
+ distanceToPoint: distanceToPoint,
474
+ reflectPoint: reflectPoint,
475
+ midpoint: midpoint,
476
+ equal: equal$1
477
+ });
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+
479
+ /**
480
+ * Ray Utils
481
+ * A ray (→) is an array of an endpoint and another point along the ray.
482
+ * For example, [[0, 0], [1, 0]] is the ray starting at the origin and
483
+ * traveling along the positive x-axis.
484
+ */
485
+ function equal(ray1, ray2, tolerance) {
486
+ // Compare the directions of the rays
487
+ var v1 = subtract(ray1[1], ray1[0]);
488
+ var v2 = subtract(ray2[1], ray2[0]);
489
+ var sameOrigin = equal$2(ray1[0], ray2[0]);
490
+ var codirectional$1 = codirectional(v1, v2, tolerance);
491
+ return sameOrigin && codirectional$1;
492
+ }
493
+
494
+ var ray = /*#__PURE__*/Object.freeze({
495
+ __proto__: null,
496
+ equal: equal
497
+ });
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+
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+ export { line, number, point, ray, vector };
2
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  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../src/number.js","../../src/vector.js","../../src/point.js","../../src/line.js","../../src/ray.js"],"sourcesContent":["// @flow\n/**\n * Number Utils\n * A number is a js-number, e.g. 5.12\n */\n\nimport _ from \"underscore\";\n\nexport const DEFAULT_TOLERANCE: number = 1e-9;\n\n// TODO: Should this just be Number.Epsilon\nexport const EPSILON: number = Math.pow(2, -42);\n\nexport function is(x: any): boolean {\n return _.isNumber(x) && !_.isNaN(x);\n}\n\nexport function equal(x: number, y: number, tolerance?: number): boolean {\n // Checking for undefined makes this function behave nicely\n // with vectors of different lengths that are _.zip'd together\n if (x == null || y == null) {\n return x === y;\n }\n // We check === here so that +/-Infinity comparisons work correctly\n if (x === y) {\n return true;\n }\n if (tolerance == null) {\n tolerance = DEFAULT_TOLERANCE;\n }\n return Math.abs(x - y) < tolerance;\n}\n\nexport function sign(\n x: number,\n tolerance?: number,\n): number /* Should be: 0 | 1 | -1 */ {\n return equal(x, 0, tolerance) ? 0 : Math.abs(x) / x;\n}\n\nexport function isInteger(num: number, tolerance?: number): boolean {\n return equal(Math.round(num), num, tolerance);\n}\n\n// Round a number to a certain number of decimal places\nexport function round(num: number, precision: number): number {\n const factor = Math.pow(10, precision);\n return Math.round(num * factor) / factor;\n}\n\n// Round num to the nearest multiple of increment\n// i.e. roundTo(83, 5) -> 85\nexport function roundTo(num: number, increment: number): number {\n return Math.round(num / increment) * increment;\n}\n\nexport function floorTo(num: number, increment: number): number {\n return Math.floor(num / increment) * increment;\n}\n\nexport function ceilTo(num: number, increment: number): number {\n return Math.ceil(num / increment) * increment;\n}\n\n/**\n * toFraction\n *\n * Returns a [numerator, denominator] array rational representation\n * of `decimal`\n *\n * See http://en.wikipedia.org/wiki/Continued_fraction for implementation\n * details\n *\n * toFraction(4/8) => [1, 2]\n * toFraction(0.66) => [33, 50]\n * toFraction(0.66, 0.01) => [2/3]\n * toFraction(283 + 1/3) => [850, 3]\n */\nexport function toFraction(\n decimal: number,\n tolerance: number = EPSILON, // can't be 0\n maxDenominator: number = 1000,\n): [number, number] {\n // Initialize everything to compute successive terms of\n // continued-fraction approximations via recurrence relation\n let n = [1, 0];\n let d = [0, 1];\n let a = Math.floor(decimal);\n let rem = decimal - a;\n\n while (d[0] <= maxDenominator) {\n if (equal(n[0] / d[0], decimal, tolerance)) {\n return [n[0], d[0]];\n }\n n = [a * n[0] + n[1], n[0]];\n d = [a * d[0] + d[1], d[0]];\n a = Math.floor(1 / rem);\n rem = 1 / rem - a;\n }\n\n // We failed to find a nice rational representation,\n // so return an irrational \"fraction\"\n return [decimal, 1];\n}\n","// @flow\n/**\n * Vector Utils\n * A vector is an array of numbers e.g. [0, 3, 4].\n */\n\nimport _ from \"underscore\";\nimport * as knumber from \"./number.js\";\n\nfunction arraySum(array: $ReadOnlyArray<number>): number {\n return array.reduce((memo, arg) => memo + arg, 0);\n}\n\nfunction arrayProduct(array: $ReadOnlyArray<number>): number {\n return array.reduce((memo, arg) => memo * arg, 1);\n}\n\nexport function is<T>(vec: $ReadOnlyArray<T>, dimension: number): boolean {\n if (!_.isArray(vec)) {\n return false;\n }\n if (dimension !== undefined && vec.length !== dimension) {\n return false;\n }\n return vec.every(knumber.is);\n}\n\n// Normalize to a unit vector\nexport function normalize(v: $ReadOnlyArray<number>): $ReadOnlyArray<number> {\n return scale(v, 1 / length(v));\n}\n\n// Length/magnitude of a vector\nexport function length(v: $ReadOnlyArray<number>): number {\n return Math.sqrt(dot(v, v));\n}\n// Dot product of two vectors\nexport function dot(\n a: $ReadOnlyArray<number>,\n b: $ReadOnlyArray<number>,\n): number {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n const zipped = _.zip(a, b);\n const multiplied = zipped.map(arrayProduct);\n return arraySum(multiplied);\n}\n\n/* vector-add multiple [x, y] coords/vectors\n *\n * add([1, 2], [3, 4]) -> [4, 6]\n */\nexport function add(\n ...vecs: $ReadOnlyArray<$ReadOnlyArray<number>>\n): $ReadOnlyArray<number> {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n const zipped = _.zip(...vecs);\n return zipped.map(arraySum);\n}\n\nexport function subtract(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> {\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n return _.zip(v1, v2).map((dim) => dim[0] - dim[1]);\n}\n\nexport function negate(v: $ReadOnlyArray<number>): $ReadOnlyArray<number> {\n return v.map((x) => {\n return -x;\n });\n}\n\n// Scale a vector\nexport function scale(\n v1: $ReadOnlyArray<number>,\n scalar: number,\n): $ReadOnlyArray<number> {\n return v1.map((x) => {\n return x * scalar;\n });\n}\n\nexport function equal(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n tolerance?: number,\n): boolean {\n // _.zip will nicely deal with the lengths, going through\n // the length of the longest vector. knumber.equal then\n // returns false for any number compared to the undefined\n // passed in if one of the vectors is shorter.\n // $FlowFixMe[incompatible-call] underscore doesn't like $ReadOnlyArray\n return _.zip(v1, v2).every((pair) =>\n knumber.equal(pair[0], pair[1], tolerance),\n );\n}\n\nexport function codirectional(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n tolerance?: number,\n): boolean {\n // The origin is trivially codirectional with all other vectors.\n // This gives nice semantics for codirectionality between points when\n // comparing their difference vectors.\n if (\n knumber.equal(length(v1), 0, tolerance) ||\n knumber.equal(length(v2), 0, tolerance)\n ) {\n return true;\n }\n\n v1 = normalize(v1);\n v2 = normalize(v2);\n\n return equal(v1, v2, tolerance);\n}\n\nexport function collinear(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n tolerance?: number,\n): boolean {\n return (\n codirectional(v1, v2, tolerance) ||\n codirectional(v1, negate(v2), tolerance)\n );\n}\n\n// Convert a cartesian coordinate into a radian polar coordinate\nexport function polarRadFromCart(\n v: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> {\n const radius = length(v);\n let theta = Math.atan2(v[1], v[0]);\n\n // Convert angle range from [-pi, pi] to [0, 2pi]\n if (theta < 0) {\n theta += 2 * Math.PI;\n }\n\n return [radius, theta];\n}\n\n// Converts a cartesian coordinate into a degree polar coordinate\nexport function polarDegFromCart(\n v: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> /* TODO: convert to tuple/Point */ {\n const polar = polarRadFromCart(v);\n return [polar[0], (polar[1] * 180) / Math.PI];\n}\n\n/* Convert a polar coordinate into a cartesian coordinate\n *\n * Examples:\n * cartFromPolarRad(5, Math.PI)\n * cartFromPolarRad([5, Math.PI])\n */\nexport function cartFromPolarRad(\n radius: number,\n theta?: number = 0,\n): $ReadOnlyArray<number> /* TODO: convert to tuple/Point */ {\n return [radius * Math.cos(theta), radius * Math.sin(theta)];\n}\n\n/* Convert a polar coordinate into a cartesian coordinate\n *\n * Examples:\n * cartFromPolarDeg(5, 30)\n * cartFromPolarDeg([5, 30])\n */\nexport function cartFromPolarDeg(\n radius: number,\n theta?: number = 0,\n): $ReadOnlyArray<number> {\n return cartFromPolarRad(radius, (theta * Math.PI) / 180);\n}\n\n// Rotate vector\nexport function rotateRad(\n v: $ReadOnlyArray<number>,\n theta: number,\n): $ReadOnlyArray<number> {\n const polar = polarRadFromCart(v);\n const angle = polar[1] + theta;\n return cartFromPolarRad(polar[0], angle);\n}\n\nexport function rotateDeg(\n v: $ReadOnlyArray<number>,\n theta: number,\n): $ReadOnlyArray<number> {\n const polar = polarDegFromCart(v);\n const angle = polar[1] + theta;\n return cartFromPolarDeg(polar[0], angle);\n}\n\n// Angle between two vectors\nexport function angleRad(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n): number {\n return Math.acos(dot(v1, v2) / (length(v1) * length(v2)));\n}\n\nexport function angleDeg(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n): number {\n return (angleRad(v1, v2) * 180) / Math.PI;\n}\n\n// Vector projection of v1 onto v2\nexport function projection(\n v1: $ReadOnlyArray<number>,\n v2: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> {\n const scalar = dot(v1, v2) / dot(v2, v2);\n return scale(v2, scalar);\n}\n\n// Round each number to a certain number of decimal places\nexport function round(\n vec: $ReadOnlyArray<number>,\n precision: $ReadOnlyArray<number> | number,\n): $ReadOnlyArray<number> {\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.round(elem, precision[i] || precision),\n );\n}\n\n// Round each number to the nearest increment\nexport function roundTo(\n vec: $ReadOnlyArray<number>,\n increment: $ReadOnlyArray<number> | number,\n): $ReadOnlyArray<number> {\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.roundTo(elem, increment[i] || increment),\n );\n}\n\nexport function floorTo(\n vec: $ReadOnlyArray<number>,\n increment: $ReadOnlyArray<number> | number,\n): $ReadOnlyArray<number> {\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.floorTo(elem, increment[i] || increment),\n );\n}\n\nexport function ceilTo(\n vec: $ReadOnlyArray<number>,\n increment: $ReadOnlyArray<number> | number,\n): $ReadOnlyArray<number> {\n return vec.map((elem, i) =>\n // $FlowFixMe[prop-missing]\n // $FlowFixMe[incompatible-call]\n knumber.ceilTo(elem, increment[i] || increment),\n );\n}\n","// @flow\n/**\n * Point Utils\n * A point is an array of two numbers e.g. [0, 0].\n */\n\nimport _ from \"underscore\";\n\nimport * as kvector from \"./vector.js\";\nimport * as knumber from \"./number.js\";\n\n// A point, in 2D, 3D, or nD space.\nexport type Point = $ReadOnlyArray<number>;\n\n// Rotate point (around origin unless a center is specified)\nexport function rotateRad(point: Point, theta: number, center: Point): Point {\n if (center === undefined) {\n return kvector.rotateRad(point, theta);\n } else {\n return kvector.add(\n center,\n kvector.rotateRad(kvector.subtract(point, center), theta),\n );\n }\n}\n\nexport function rotateDeg(point: Point, theta: number, center: Point): Point {\n if (center === undefined) {\n return kvector.rotateDeg(point, theta);\n } else {\n return kvector.add(\n center,\n kvector.rotateDeg(kvector.subtract(point, center), theta),\n );\n }\n}\n\n// Distance between two points\nexport function distanceToPoint(point1: Point, point2: Point): number {\n return kvector.length(kvector.subtract(point1, point2));\n}\n\n// Distance between point and line\nexport function distanceToLine(point: Point, line: [Point, Point]): number {\n const lv = kvector.subtract(line[1], line[0]);\n const pv = kvector.subtract(point, line[0]);\n const projectedPv = kvector.projection(pv, lv);\n const distancePv = kvector.subtract(projectedPv, pv);\n return kvector.length(distancePv);\n}\n\n// Reflect point over line\nexport function reflectOverLine(\n point: Point,\n line: [Point, Point],\n): $ReadOnlyArray<number> /* TODO: convert to Point */ {\n const lv = kvector.subtract(line[1], line[0]);\n const pv = kvector.subtract(point, line[0]);\n const projectedPv = kvector.projection(pv, lv);\n const reflectedPv = kvector.subtract(kvector.scale(projectedPv, 2), pv);\n return kvector.add(line[0], reflectedPv);\n}\n\n/**\n * Compares two points, returning -1, 0, or 1, for use with\n * Array.prototype.sort\n *\n * Note: This technically doesn't satisfy the total-ordering\n * requirements of Array.prototype.sort unless equalityTolerance\n * is 0. In some cases very close points that compare within a\n * few equalityTolerances could appear in the wrong order.\n */\nexport function compare(\n point1: Point,\n point2: Point,\n equalityTolerance?: number,\n): number /* TODO: convert to -1 | 0 | 1 type */ {\n if (point1.length !== point2.length) {\n return point1.length - point2.length;\n }\n for (let i = 0; i < point1.length; i++) {\n if (!knumber.equal(point1[i], point2[i], equalityTolerance)) {\n return point1[i] - point2[i];\n }\n }\n return 0;\n}\n\n// Check if a value is a point\nexport const is = kvector.is;\n\n// Add and subtract vector(s)\nexport const addVector = kvector.add;\nexport const addVectors = kvector.add;\nexport const subtractVector = kvector.subtract;\nexport const equal = kvector.equal;\n\n// Convert from cartesian to polar and back\nexport const polarRadFromCart = kvector.polarRadFromCart;\nexport const polarDegFromCart = kvector.polarDegFromCart;\nexport const cartFromPolarRad = kvector.cartFromPolarRad;\nexport const cartFromPolarDeg = kvector.cartFromPolarDeg;\n\n// Rounding\nexport const round = kvector.round;\nexport const roundTo = kvector.roundTo;\nexport const floorTo = kvector.floorTo;\nexport const ceilTo = kvector.ceilTo;\n","// @flow\n/**\n * Line Utils\n * A line is an array of two points e.g. [[-5, 0], [5, 0]].\n */\n\nimport * as kpoint from \"./point.js\";\nimport * as kvector from \"./vector.js\";\n\nimport type {Point} from \"./point.js\";\n\nexport type Line = [Point, Point];\n\nexport function distanceToPoint(line: Line, point: Point): number {\n return kpoint.distanceToLine(point, line);\n}\n\nexport function reflectPoint(\n line: Line,\n point: Point,\n): $ReadOnlyArray<number> /* TODO: convert to Point */ {\n return kpoint.reflectOverLine(point, line);\n}\n\nexport function midpoint(line: Line): Point {\n return [(line[0][0] + line[1][0]) / 2, (line[0][1] + line[1][1]) / 2];\n}\n\nexport function equal(line1: Line, line2: Line, tolerance?: number): boolean {\n // TODO: A nicer implementation might just check collinearity of\n // vectors using underscore magick\n // Compare the directions of the lines\n const v1 = kvector.subtract(line1[1], line1[0]);\n const v2 = kvector.subtract(line2[1], line2[0]);\n if (!kvector.collinear(v1, v2, tolerance)) {\n return false;\n }\n // If the start point is the same for the two lines, then they are the same\n if (kpoint.equal(line1[0], line2[0])) {\n return true;\n }\n // Make sure that the direction to get from line1 to\n // line2 is the same as the direction of the lines\n const line1ToLine2Vector = kvector.subtract(line2[0], line1[0]);\n return kvector.collinear(v1, line1ToLine2Vector, tolerance);\n}\n","// @flow\n/**\n * Ray Utils\n * A ray (→) is an array of an endpoint and another point along the ray.\n * For example, [[0, 0], [1, 0]] is the ray starting at the origin and\n * traveling along the positive x-axis.\n */\n\nimport * as kvector from \"./vector.js\";\nimport * as kpoint from \"./point.js\";\n\nimport type {Point} from \"./point\";\n\nexport type Ray = [Point, Point];\n\nexport function equal(ray1: Ray, ray2: Ray, tolerance: number): boolean {\n // Compare the directions of the rays\n const v1 = kvector.subtract(ray1[1], ray1[0]);\n const v2 = kvector.subtract(ray2[1], ray2[0]);\n\n const sameOrigin = kpoint.equal(ray1[0], ray2[0]);\n const codirectional = kvector.codirectional(v1, v2, tolerance);\n\n return sameOrigin && 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[number, number])\n\n// Convert a cartesian coordinate into a radian polar coordinate\nexport function polarRadFromCart(\n v: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> {\n const radius = length(v);\n let theta = Math.atan2(v[1], v[0]);\n\n // Convert angle range from [-pi, pi] to [0, 2pi]\n if (theta < 0) {\n theta += 2 * Math.PI;\n }\n\n return [radius, theta];\n}\n\n// Converts a cartesian coordinate into a degree polar coordinate\nexport function polarDegFromCart(\n v: $ReadOnlyArray<number>,\n): $ReadOnlyArray<number> /* TODO: convert to tuple/Point */ {\n const polar = polarRadFromCart(v);\n return [polar[0], (polar[1] * 180) / Math.PI];\n}\n\n/* Convert a polar coordinate into a cartesian coordinate\n *\n * Examples:\n * cartFromPolarRad(5, Math.PI)\n */\nexport function cartFromPolarRad(\n radius: number,\n theta?: number = 0,\n): $ReadOnlyArray<number> /* TODO: convert to tuple/Point */ {\n return [radius * Math.cos(theta), radius * Math.sin(theta)];\n}\n\n/* Convert a 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\"./point\";\n\nexport type Ray = [Point, Point];\n\nexport function equal(ray1: Ray, ray2: Ray, tolerance?: number): boolean {\n // Compare the directions of the rays\n const v1 = kvector.subtract(ray1[1], ray1[0]);\n const v2 = kvector.subtract(ray2[1], ray2[0]);\n\n const sameOrigin = kpoint.equal(ray1[0], ray2[0]);\n const codirectional = kvector.codirectional(v1, v2, tolerance);\n\n return sameOrigin && 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