@kerfjs/ui 5.0.0-beta.72 → 5.0.0-beta.73

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/ai/public-api-signatures-v1.md +1 -1
  2. package/ai/webawesome-jsx-signatures-v1.md +1 -1
  3. package/analyzer/component-ownership.mjs +41 -13
  4. package/analyzer/index.mjs +40 -11
  5. package/dist/app-tab.js +1 -1
  6. package/dist/badge.js +1 -1
  7. package/dist/catalog.js +6 -6
  8. package/dist/{chunk-K67Y2JNF.js → chunk-2IGHGE3M.js} +3 -3
  9. package/dist/{chunk-K67Y2JNF.js.map → chunk-2IGHGE3M.js.map} +1 -1
  10. package/dist/{chunk-RNQNEENY.js → chunk-2RMDP7HQ.js} +2 -2
  11. package/dist/{chunk-RNQNEENY.js.map → chunk-2RMDP7HQ.js.map} +1 -1
  12. package/dist/{chunk-3UE24JSC.js → chunk-33EOFAUN.js} +4 -4
  13. package/dist/{chunk-3UE24JSC.js.map → chunk-33EOFAUN.js.map} +1 -1
  14. package/dist/{chunk-47CKKLBE.js → chunk-3DOHW3K4.js} +2 -2
  15. package/dist/{chunk-47CKKLBE.js.map → chunk-3DOHW3K4.js.map} +1 -1
  16. package/dist/{chunk-J3KGJ6P6.js → chunk-4NG4Y2Q6.js} +1 -1
  17. package/dist/{chunk-J3KGJ6P6.js.map → chunk-4NG4Y2Q6.js.map} +1 -1
  18. package/dist/{chunk-NC4CFOID.js → chunk-6LAQWWEX.js} +3 -3
  19. package/dist/{chunk-NC4CFOID.js.map → chunk-6LAQWWEX.js.map} +1 -1
  20. package/dist/{chunk-Q6YU3BT7.js → chunk-7KHKLG5C.js} +2 -2
  21. package/dist/{chunk-Q6YU3BT7.js.map → chunk-7KHKLG5C.js.map} +1 -1
  22. package/dist/{chunk-MP2GDBQZ.js → chunk-ALGYHYXP.js} +1 -1
  23. package/dist/{chunk-MP2GDBQZ.js.map → chunk-ALGYHYXP.js.map} +1 -1
  24. package/dist/{chunk-QJ5VFCW3.js → chunk-BGD7EHUE.js} +2 -2
  25. package/dist/{chunk-QJ5VFCW3.js.map → chunk-BGD7EHUE.js.map} +1 -1
  26. package/dist/{chunk-UIDKY4UB.js → chunk-DPAUKNB6.js} +2 -2
  27. package/dist/{chunk-UIDKY4UB.js.map → chunk-DPAUKNB6.js.map} +1 -1
  28. package/dist/{chunk-M6DEEBEF.js → chunk-HFBI4ZGP.js} +3 -3
  29. package/dist/{chunk-M6DEEBEF.js.map → chunk-HFBI4ZGP.js.map} +1 -1
  30. package/dist/{chunk-KVBRMEPM.js → chunk-I6FTU27I.js} +1 -1
  31. package/dist/{chunk-KVBRMEPM.js.map → chunk-I6FTU27I.js.map} +1 -1
  32. package/dist/{chunk-R5F5XUJ7.js → chunk-IJNYCPAU.js} +2 -2
  33. package/dist/{chunk-R5F5XUJ7.js.map → chunk-IJNYCPAU.js.map} +1 -1
  34. package/dist/{chunk-P7D3EMXM.js → chunk-KFJSNWO4.js} +2 -2
  35. package/dist/{chunk-P7D3EMXM.js.map → chunk-KFJSNWO4.js.map} +1 -1
  36. package/dist/{chunk-MEY33VWB.js → chunk-KZRR7NNV.js} +1 -1
  37. package/dist/{chunk-MEY33VWB.js.map → chunk-KZRR7NNV.js.map} +1 -1
  38. package/dist/{chunk-VLYIPBCQ.js → chunk-L67OYMGE.js} +3 -3
  39. package/dist/{chunk-VLYIPBCQ.js.map → chunk-L67OYMGE.js.map} +1 -1
  40. package/dist/{chunk-GLDWRCAM.js → chunk-RT5WKYX3.js} +3 -3
  41. package/dist/{chunk-GLDWRCAM.js.map → chunk-RT5WKYX3.js.map} +1 -1
  42. package/dist/{chunk-KLJKU6ZL.js → chunk-TDN5EE3S.js} +1 -1
  43. package/dist/chunk-TDN5EE3S.js.map +1 -0
  44. package/dist/{chunk-AHEG27M7.js → chunk-TT5ROTQK.js} +1 -1
  45. package/dist/{chunk-AHEG27M7.js.map → chunk-TT5ROTQK.js.map} +1 -1
  46. package/dist/{chunk-TJK44RQC.js → chunk-V4WLBOVJ.js} +2 -2
  47. package/dist/{chunk-TJK44RQC.js.map → chunk-V4WLBOVJ.js.map} +1 -1
  48. package/dist/{chunk-IA7TMD4Y.js → chunk-ZLKZFKLW.js} +2 -2
  49. package/dist/{chunk-IA7TMD4Y.js.map → chunk-ZLKZFKLW.js.map} +1 -1
  50. package/dist/{chunk-7OKX3EF6.js → chunk-ZSJOLL3S.js} +3 -3
  51. package/dist/{chunk-7OKX3EF6.js.map → chunk-ZSJOLL3S.js.map} +1 -1
  52. package/dist/collapsible-panel.js +2 -2
  53. package/dist/empty-state.js +1 -1
  54. package/dist/index.js +17 -17
  55. package/dist/list-action-row.js +1 -1
  56. package/dist/list-header.js +1 -1
  57. package/dist/list-item.js +1 -1
  58. package/dist/loading-spinner.js +1 -1
  59. package/dist/nav-stack.js +1 -1
  60. package/dist/popup-menu.js +1 -1
  61. package/dist/resizable-region.js +1 -1
  62. package/dist/select.js +1 -1
  63. package/dist/skeleton.js +1 -1
  64. package/dist/spacer.js +1 -1
  65. package/dist/split-view.js +2 -2
  66. package/dist/state-banner.js +1 -1
  67. package/dist/tab-scaffold.js +1 -1
  68. package/dist/toolbar-control-group.js +1 -1
  69. package/dist/toolbar-text.js +1 -1
  70. package/dist/value-table.js +1 -1
  71. package/dist/wire-catalog.js +1 -1
  72. package/dist/wire-resizable-regions.js +1 -1
  73. package/dist/wire-workbench.js +1 -1
  74. package/dist/workbench.js +1 -1
  75. package/docs/ui-analyzer.md +4 -0
  76. package/docs/ui-doctor.md +8 -2
  77. package/docs/ux-demo.md +1 -1
  78. package/package.json +1 -1
  79. package/ux-demo/recipes/composer-form.tsx +2 -2
  80. package/dist/chunk-KLJKU6ZL.js.map +0 -1
@@ -1 +1 @@
1
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The transient-overlay behavior `wireWorkbench` gives Workbench panels that\n// present as overlays: a responsive overlay starts collapsed when its\n// breakpoint begins to apply, an open overlay takes focus and keeps Tab inside\n// it, and it closes on Escape or a press outside it. It mirrors `wireSidebar`'s\n// compact overlay (the ARIA dialog pattern). Internal.\n\nimport { effect, type Signal } from 'kerfjs';\n\nimport type { WorkbenchPanelKey } from './workbench-resize.js';\n\n/** A Workbench panel whose app-owned `collapsed` signal the wiring may write. */\nexport interface WorkbenchOverlayPanel {\n key: WorkbenchPanelKey;\n collapsed: Signal<boolean>;\n keepOpenOn?: (target: Node) => boolean;\n}\n\n/** Each panel's own element, never a nested Workbench's. */\nconst PANEL_SELECTORS: Record<WorkbenchPanelKey, string> = {\n leftRail: ':scope > [data-workbench-rail=\"left\"]',\n rightRail: ':scope > [data-workbench-rail=\"right\"]',\n bottomDrawer: ':scope > .kui-workbench__center > [data-workbench-drawer]',\n};\n\nconst RESTORE_PANELS: Record<WorkbenchPanelKey, string> = {\n leftRail: 'left',\n rightRail: 'right',\n bottomDrawer: 'bottom',\n};\n\nconst FOCUSABLE =\n 'a[href],area[href],button:not([disabled]),input:not([disabled]),select:not([disabled]),textarea:not([disabled]),[tabindex]:not([tabindex=\"-1\"])';\n\n/**\n * The panel's focusable controls, in tab order. Only an open panel is ever\n * asked. The selector drops disabled controls and `tabindex=\"-1\"`; a\n * rendered control the CSS hides (the separator of a panel whose responsive\n * overlay breakpoint applies is `display: none`) is dropped too, or Tab would\n * wrap from a control focus can never reach. Where `checkVisibility` is\n * missing, every matched control counts.\n */\nconst focusables = (element: HTMLElement): HTMLElement[] =>\n [...element.querySelectorAll<HTMLElement>(FOCUSABLE)].filter(\n (control) =>\n typeof control.checkVisibility !== 'function' ||\n control.checkVisibility(),\n );\n\n/**\n * Wire transient overlay behavior for the given panels of the Workbench that\n * `findWorkbench` returns (looked up on use, so the Workbench may render after\n * wire-up). The app still owns each `collapsed` signal; this wiring only\n * writes it:\n *\n * - When a panel's `responsiveOverlayAt` breakpoint begins to apply (at\n * wire-up, on first render, or on a crossing), its inline collapsed state is\n * remembered and the panel collapses, so no overlay covers the work area\n * until the user opens it. When the breakpoint stops applying (or on\n * disposal) the remembered state comes back. These presentation changes\n * skip the collapse motion.\n * - A panel that opens while it presents as an overlay takes focus: its\n * first focusable control (else the panel itself) is focused, without\n * scrolling its sliding content. While an overlay is open, Tab and\n * Shift+Tab cycle through the controls of the overlay that holds focus\n * (else the most recently opened one) and never reach the work area it\n * covers — the ARIA dialog pattern `wireSidebar`'s compact overlay follows.\n * Inline panels are left alone.\n * - Escape closes the open overlay panel that holds focus, else the most\n * recently opened one; a press that starts and ends outside an open overlay\n * panel closes it. Static `presentation: \"overlay\"` panels are included.\n * - Focus stranded in a panel that closes — however it closed, including\n * through the app's own control inside it — returns to the control that\n * had it when the panel opened, else to the panel's restore control, else\n * to a control outside it whose `aria-controls` names the panel (or an\n * element inside it). The last covers a panel that was already open at\n * wire-up, which has no recorded opener. Focus a press inside the panel\n * dropped to the body counts as stranded too: Safari and macOS WebKit\n * never focus a clicked button, so pressing the panel's own close control\n * blurs the focused control before the click closes the panel. Focus the\n * user has since moved to any element is left where it is.\n * - With `exclusive`, a panel that opens while it presents as an overlay\n * closes every other open overlay panel, so overlays never cover each\n * other's controls. Inline panels are never closed by it.\n *\n * Returns a disposer.\n */\nexport function wireWorkbenchOverlays(\n root: HTMLElement,\n findWorkbench: () => HTMLElement | null,\n panels: readonly WorkbenchOverlayPanel[],\n exclusive = false,\n): () => void {\n const ownerDocument = root.ownerDocument;\n const disposers: Array<() => void> = [];\n // Open panels, most recently opened last, and each one's opener: the\n // control that had focus when it opened.\n const openOrder: WorkbenchOverlayPanel[] = [];\n const openers = new Map<WorkbenchOverlayPanel, HTMLElement>();\n // The open panel the latest press started in while focus was inside it,\n // until focus next lands anywhere. Safari and macOS WebKit never focus a\n // clicked button, so pressing a panel's own close control blurs the focused\n // control to the body before the click closes the panel; this is how the\n // close still counts as leaving focus stranded in it.\n let pressedFocus: WorkbenchOverlayPanel | undefined;\n /**\n * The `aria-controls` control a click just activated, kept for a couple of\n * frames: the toggle a panel opens or closes from, even once the app's\n * render has removed it.\n */\n let activated: HTMLElement | undefined;\n\n const panelElement = (panel: WorkbenchOverlayPanel): HTMLElement | null =>\n findWorkbench()?.querySelector<HTMLElement>(PANEL_SELECTORS[panel.key]) ??\n null;\n /** Whether the panel's responsive overlay breakpoint currently applies. */\n const responsive = (element: HTMLElement): boolean =>\n element.dataset.presentation === 'inline' &&\n element.hasAttribute('data-responsive-overlay-at') &&\n globalThis.getComputedStyle(element).position === 'absolute';\n const overlaid = (element: HTMLElement): boolean =>\n element.dataset.presentation === 'overlay' || responsive(element);\n\n /** Where focus goes when a panel it was in closes. */\n const restoreTarget = (\n panel: WorkbenchOverlayPanel,\n element: HTMLElement | null,\n ): HTMLElement | undefined => {\n const opener = openers.get(panel);\n // An opener inside another panel that has closed since (an exclusive\n // overlay closes the one it was opened from) would strand focus there too.\n if (\n opener?.isConnected &&\n !element?.contains(opener) &&\n !panels.some(\n (other) =>\n other.collapsed.peek() && panelElement(other)?.contains(opener),\n )\n )\n return opener;\n const side = RESTORE_PANELS[panel.key];\n const restore = findWorkbench()\n ?.querySelector<HTMLElement>(\n `.kui-workbench__restore[data-panel=\"${side}\"]`,\n )\n ?.querySelector<HTMLElement>(FOCUSABLE);\n return restore ?? (element ? controller(element) : undefined);\n };\n /**\n * A control outside the panel that names it, or an element inside it, in\n * its `aria-controls`: the app's toggle for a panel with no opener.\n */\n const controller = (element: HTMLElement): HTMLElement | undefined => {\n const ids = new Set(\n [element, ...element.querySelectorAll('[id]')].map((node) => node.id),\n );\n ids.delete('');\n return [\n ...ownerDocument.querySelectorAll<HTMLElement>('[aria-controls]'),\n ].find(\n (control) =>\n !element.contains(control) &&\n control.matches(FOCUSABLE) &&\n control\n .getAttribute('aria-controls')!\n .split(/\\s+/)\n .some((id) => ids.has(id)),\n );\n };\n /** Whether a control's `aria-controls` (always present) names panel `id`. */\n const namesPanel = (control: Element, id: string): boolean =>\n control.getAttribute('aria-controls')!.split(/\\s+/).includes(id);\n /** The panel's own control for itself: its toggle inside it. */\n const controlInside = (element: HTMLElement): HTMLElement | undefined =>\n [...element.querySelectorAll<HTMLElement>('[aria-controls]')].find(\n (control) =>\n control.matches(FOCUSABLE) && namesPanel(control, element.id),\n );\n const rescueFocus = (panel: WorkbenchOverlayPanel): void => {\n const element = panelElement(panel);\n const target = restoreTarget(panel, element);\n if (target) {\n target.focus();\n return;\n }\n // An app that renders its restore control after this write has not\n // produced it yet; look again once the current batch settles.\n globalThis.queueMicrotask(() => {\n if (!panel.collapsed.peek()) return;\n const later = restoreTarget(panel, panelElement(panel));\n const active = ownerDocument.activeElement;\n if (later) later.focus();\n else if (active instanceof HTMLElement && element?.contains(active))\n active.blur();\n });\n };\n\n /**\n * A presentation-driven write: no collapse motion, because nothing the user\n * did moved the panel. The app's render has normally applied the new state\n * by the time the write returns, so the content's transition is suspended\n * across one style flush.\n */\n const adapt = (\n panel: WorkbenchOverlayPanel,\n element: HTMLElement,\n collapsed: boolean,\n ): void => {\n if (panel.collapsed.peek() === collapsed) return;\n const stranded = collapsed && element.contains(ownerDocument.activeElement);\n panel.collapsed.value = collapsed;\n // Every Workbench panel renders its content wrapper, and never with a\n // style of its own, so the attribute goes again once the flush is done.\n const content = element.querySelector<HTMLElement>(\n ':scope > .kui-workbench__panel-content',\n )!;\n content.style.transition = 'none';\n void globalThis.getComputedStyle(content).transform;\n content.removeAttribute('style');\n // The collapse effect has normally returned the focus already; on\n // disposal, after the effects are gone, this is what returns it.\n if (stranded && element.contains(ownerDocument.activeElement))\n rescueFocus(panel);\n };\n\n // The inline collapsed state of each panel whose responsive overlay\n // currently applies, restored when it stops applying.\n const inlineState = new Map<WorkbenchOverlayPanel, boolean>();\n const sync = (): void => {\n const workbench = findWorkbench();\n let width: number | undefined;\n for (const panel of panels) {\n const element = panelElement(panel);\n if (!element) continue;\n // CSS container queries cannot take a runtime pixel value. For a\n // numeric threshold the same measured Workbench width drives the CSS\n // presentation hook and the collapsed-state transition below.\n const at = Number(element.dataset.responsiveOverlayAt);\n const customActive =\n element.dataset.responsiveOverlayAt !== undefined &&\n Number.isFinite(at) &&\n at > 0 &&\n element.dataset.presentation === 'inline' &&\n (width ??= workbench!.getBoundingClientRect().width) <= at;\n if (customActive) {\n if (element.dataset.responsiveOverlayActive !== 'true')\n element.dataset.responsiveOverlayActive = 'true';\n } else if (element.hasAttribute('data-responsive-overlay-active'))\n element.removeAttribute('data-responsive-overlay-active');\n const active = responsive(element);\n if (active && !inlineState.has(panel)) {\n inlineState.set(panel, panel.collapsed.peek());\n adapt(panel, element, true);\n } else if (!active && inlineState.has(panel)) {\n const remembered = inlineState.get(panel)!;\n inlineState.delete(panel);\n adapt(panel, element, remembered);\n }\n // A signal write can patch or replace the panel synchronously. Preserve\n // the measured presentation marker on the rendered element too.\n const rendered = panelElement(panel);\n if (\n rendered &&\n customActive &&\n rendered.dataset.responsiveOverlayActive !== 'true'\n )\n rendered.dataset.responsiveOverlayActive = 'true';\n }\n if (!workbench) return;\n // A direct root attribute limits style invalidation to overlay changes.\n // Descendant :has() selectors on the Workbench caused every ordinary\n // work-area mutation to restyle the entire center subtree.\n const active = (key: WorkbenchPanelKey): HTMLElement | null => {\n const element = workbench.querySelector<HTMLElement>(\n PANEL_SELECTORS[key],\n );\n return element?.dataset.responsiveOverlayActive === 'true'\n ? element\n : null;\n };\n const left = active('leftRail');\n const right = active('rightRail');\n const drawer = active('bottomDrawer');\n const railOpen = [left, right].some(\n (element) => element && element.dataset.collapsed !== 'true',\n );\n const markers = [\n left && 'left',\n right && 'right',\n drawer && 'drawer',\n railOpen && 'rail-open',\n (railOpen || (drawer && drawer.dataset.collapsed !== 'true')) && 'open',\n ]\n .filter(Boolean)\n .join(' ');\n if (markers) {\n if (workbench.dataset.numericOverlays !== markers)\n workbench.dataset.numericOverlays = markers;\n } else if (workbench.hasAttribute('data-numeric-overlays'))\n workbench.removeAttribute('data-numeric-overlays');\n };\n\n // The Workbench is its own breakpoint container, so its size is what moves a\n // panel across the breakpoint. It may render after wire-up or be replaced,\n // and the app may change a presentation, so both are observed too.\n let observed: HTMLElement | null = null;\n const resizeObserver =\n typeof globalThis.ResizeObserver === 'function'\n ? new globalThis.ResizeObserver(() => sync())\n : undefined;\n /** Observe the current Workbench; whether it changed. */\n const track = (): boolean => {\n const workbench = findWorkbench();\n if (workbench === observed) return false;\n if (observed) resizeObserver?.unobserve(observed);\n observed = workbench;\n if (workbench) resizeObserver?.observe(workbench);\n return true;\n };\n const mutationObserver = new MutationObserver((records) => {\n if (track() || records.some((record) => record.type === 'attributes'))\n sync();\n });\n mutationObserver.observe(root, {\n attributes: true,\n attributeFilter: [\n 'data-presentation',\n 'data-responsive-overlay-at',\n 'data-responsive-overlay-active',\n 'data-collapsed',\n ],\n childList: true,\n subtree: true,\n });\n // The breakpoints are in rem, so a root font-size change (a text-size\n // setting applied after load) moves a panel across them without resizing\n // the Workbench. A 1rem probe outside the app's tree reports that change.\n const remProbe = ownerDocument.createElement('div');\n remProbe.setAttribute('aria-hidden', 'true');\n remProbe.style.cssText =\n 'position:absolute;width:1rem;height:0;overflow:hidden;visibility:hidden;pointer-events:none';\n if (resizeObserver) {\n ownerDocument.body.append(remProbe);\n resizeObserver.observe(remProbe);\n }\n disposers.push(() => {\n mutationObserver.disconnect();\n resizeObserver?.disconnect();\n remProbe.remove();\n });\n track();\n sync();\n\n for (const panel of panels) {\n let previous = panel.collapsed.peek();\n if (!previous) openOrder.push(panel);\n disposers.push(\n effect(() => {\n const collapsed = panel.collapsed.value;\n if (collapsed === previous) return;\n previous = collapsed;\n const index = openOrder.indexOf(panel);\n if (index >= 0) openOrder.splice(index, 1);\n if (collapsed) {\n // Whatever closed the panel — Escape, an outside press, a\n // breakpoint, or the app's own control inside it — focus left in\n // it would be stranded in a hidden panel. So would focus that a\n // press inside it dropped to the body (see `pressedFocus`).\n const active = ownerDocument.activeElement;\n const element = panelElement(panel);\n if (\n element?.contains(active) ||\n // The panel's own control closed it (focused or not), so hand\n // focus to the control that reopens it.\n (activated !== undefined && element?.contains(activated)) ||\n (pressedFocus === panel &&\n (active === null || active === ownerDocument.body))\n )\n rescueFocus(panel);\n return;\n }\n openOrder.push(panel);\n const element = panelElement(panel);\n const active = ownerDocument.activeElement;\n if (\n active instanceof HTMLElement &&\n active !== ownerDocument.body &&\n !element?.contains(active)\n )\n openers.set(panel, active);\n else openers.delete(panel);\n // A focused toggle the app's render removes as the panel opens — a\n // Workbench toolbar toggle leaves the work-area toolbar for the\n // panel's own — would drop focus to the body. Hand it to the panel's\n // own control for it, so a keyboard user keeps their place. The\n // render may land before this effect (the toggle is gone already, so\n // the activated control stands in for the opener) or after it, in a\n // microtask or a later frame.\n const toggle =\n openers.get(panel) ??\n (activated && element && namesPanel(activated, element.id)\n ? activated\n : undefined);\n if (toggle) {\n const handOff = (frames: number): void => {\n const focused = ownerDocument.activeElement;\n if (panel.collapsed.peek()) return;\n if (toggle.isConnected) {\n if (toggle === focused && frames > 0)\n globalThis.requestAnimationFrame(() => handOff(frames - 1));\n return;\n }\n if (focused !== null && focused !== ownerDocument.body) return;\n const current = panelElement(panel);\n if (current) controlInside(current)?.focus({ preventScroll: true });\n };\n globalThis.queueMicrotask(() => handOff(5));\n }\n if (!element || !overlaid(element)) return;\n // Opening an overlay closes the others. Their collapse effects run\n // after this one, by which time focus has moved into this panel, so\n // none of them hands it back to an opener.\n if (exclusive)\n for (const [other] of openOverlays())\n if (other !== panel) other.collapsed.value = true;\n // An overlay covers the work area, so focus moves in with it rather\n // than staying on a control it may cover. Without preventScroll the\n // browser scrolls the panel's clipped, still-sliding content to reveal\n // the target, which then unwinds as the slide finishes.\n (focusables(element)[0] ?? element).focus({ preventScroll: true });\n }),\n );\n }\n\n /** The open overlay panels with their elements, most recent last. */\n const openOverlays = (): Array<[WorkbenchOverlayPanel, HTMLElement]> =>\n openOrder.flatMap((panel): Array<[WorkbenchOverlayPanel, HTMLElement]> => {\n const element = panelElement(panel);\n return !panel.collapsed.peek() && element && overlaid(element)\n ? [[panel, element]]\n : [];\n });\n\n const inAllowedPortal = (\n panel: WorkbenchOverlayPanel,\n path: EventTarget[],\n ): boolean => {\n const keepOpenOn = panel.keepOpenOn;\n return Boolean(\n keepOpenOn &&\n path.some((target) => target instanceof Node && keepOpenOn(target)),\n );\n };\n\n const onKeydown = (event: KeyboardEvent): void => {\n if (\n (event.key !== 'Escape' && event.key !== 'Tab') ||\n event.defaultPrevented\n )\n return;\n const open = openOverlays();\n if (open.length === 0) return;\n // A dialog or menu launched from a panel owns its own keyboard handling.\n if (open.some(([panel]) => inAllowedPortal(panel, event.composedPath())))\n return;\n const active = ownerDocument.activeElement;\n const [panel, element] =\n open.find(([, candidate]) => candidate.contains(active)) ??\n open[open.length - 1]!;\n if (event.key === 'Escape') {\n event.preventDefault();\n // The collapse effect returns focus stranded inside it.\n panel.collapsed.value = true;\n return;\n }\n // Tab stays inside the open overlay: it wraps at either end, and focus\n // that is somewhere else (the app moved it, or the panel had no control\n // to take it when it opened) comes back in.\n const items = focusables(element);\n if (items.length === 0) return;\n const first = items[0]!;\n const last = items[items.length - 1]!;\n const inside = element.contains(active);\n if (event.shiftKey && (!inside || active === first)) {\n event.preventDefault();\n last.focus();\n } else if (!event.shiftKey && (!inside || active === last)) {\n event.preventDefault();\n first.focus();\n }\n };\n\n // An outside press closes an open overlay when it both starts and ends\n // outside it. Deciding at the click lets an app toggle that closes the panel\n // run first, and a press that opens a panel never closes it.\n let pressed: WorkbenchOverlayPanel[] = [];\n const inside = (\n panel: WorkbenchOverlayPanel,\n element: HTMLElement,\n path: EventTarget[],\n ): boolean => path.includes(element) || inAllowedPortal(panel, path);\n const onPointerdown = (event: PointerEvent): void => {\n const path = event.composedPath();\n pressed = openOverlays()\n .filter(([panel, element]) => !inside(panel, element, path))\n .map(([panel]) => panel);\n // Before the press's default action moves focus: the open panel it\n // started in, when focus was inside that panel too.\n const active = ownerDocument.activeElement;\n pressedFocus = panels.find((panel) => {\n if (panel.collapsed.peek()) return false;\n const element = panelElement(panel);\n return !!element && path.includes(element) && element.contains(active);\n });\n };\n // Focus landing anywhere is a deliberate move the rescue must not undo.\n const onFocusin = (): void => {\n pressedFocus = undefined;\n };\n const onClick = (event: MouseEvent): void => {\n const candidates = pressed;\n pressed = [];\n const path = event.composedPath();\n for (const [panel, element] of openOverlays())\n if (candidates.includes(panel) && !inside(panel, element, path))\n panel.collapsed.value = true;\n };\n const onActivate = (event: MouseEvent): void => {\n const target = event.target;\n const control =\n target instanceof Element\n ? target.closest<HTMLElement>('[aria-controls]')\n : null;\n // Recorded whether or not it took focus: Safari and macOS WebKit never\n // focus a clicked button.\n if (!control) return;\n activated = control;\n // The collapse effect may run after the click's dispatch (the app can\n // batch its write), so keep the control for a couple of frames.\n globalThis.requestAnimationFrame(() =>\n globalThis.requestAnimationFrame(() => {\n if (activated === control) activated = undefined;\n }),\n );\n };\n ownerDocument.addEventListener('keydown', onKeydown);\n ownerDocument.addEventListener('pointerdown', onPointerdown, true);\n ownerDocument.addEventListener('click', onActivate, true);\n ownerDocument.addEventListener('click', onClick);\n ownerDocument.addEventListener('focusin', onFocusin, true);\n disposers.push(() => {\n ownerDocument.removeEventListener('keydown', onKeydown);\n ownerDocument.removeEventListener('pointerdown', onPointerdown, true);\n ownerDocument.removeEventListener('click', onActivate, true);\n ownerDocument.removeEventListener('click', onClick);\n ownerDocument.removeEventListener('focusin', onFocusin, true);\n });\n\n return () => {\n for (const dispose of disposers.splice(0)) dispose();\n for (const panel of panels)\n panelElement(panel)?.removeAttribute('data-responsive-overlay-active');\n // After every observer and effect is gone, so handing the inline state\n // back cannot re-enter the wiring.\n for (const [panel, remembered] of inlineState) {\n const element = panelElement(panel);\n if (element) adapt(panel, element, remembered);\n else panel.collapsed.value = remembered;\n }\n inlineState.clear();\n };\n}\n","import { effect, type ReadonlySignal, type Signal } from 'kerfjs';\n\nimport type { DeviceClass } from './device-class.js';\nimport { type ResizeLimit, wireResizeHandles } from './resize-wiring.js';\nimport {\n wireWorkbenchOverlays,\n type WorkbenchOverlayPanel,\n} from './workbench-overlays.js';\nimport {\n type WorkbenchPanelKey,\n workbenchRegionId,\n} from './workbench-resize.js';\n\nexport type { WorkbenchPanelKey };\n\n/** Minimal `localStorage`-shaped store, so the persistence hook is testable. */\nexport interface WorkbenchStorage {\n getItem(key: string): string | null;\n setItem(key: string, value: string): void;\n}\n\n/** One Workbench panel's app-owned state. */\nexport interface WireWorkbenchPanel {\n /**\n * The app-owned size signal a `resizable` panel renders as its `size`.\n * `wireWorkbench` writes each committed resize here; collapsing never\n * touches it, so an expanded panel returns at the size it had. Omit it for\n * a panel that is not resizable.\n */\n size?: Signal<number>;\n /**\n * When set with `size`, the size is loaded from and saved to `storage`\n * under this key, so the panel remembers the user's size.\n */\n storageKey?: string;\n /**\n * The app-owned signal the panel renders as its `collapsed`. With it (and\n * `dismissOverlays`, on by default) `wireWorkbench` treats the panel as a\n * transient overlay while it presents as one: it collapses when its\n * `responsiveOverlayAt` breakpoint begins to apply and gets its inline state\n * back when the breakpoint stops applying, an open overlay takes focus and\n * keeps Tab inside it, and it closes on Escape or a press outside it.\n */\n collapsed?: Signal<boolean>;\n /**\n * Treat presses in a portal surface launched by this panel (for example a\n * body-level menu or dialog) as inside it. The predicate receives each Node\n * in the press's composed path; return true for the portal root. Ordinary\n * presses outside the panel and its allowed surfaces still dismiss it.\n */\n keepOpenOn?: (target: Node) => boolean;\n}\n\n/** A resize the user made, after `wireWorkbench` wrote it to the size signal. */\nexport interface WorkbenchResize {\n panel: WorkbenchPanelKey;\n size: number;\n source: 'keyboard' | 'pointer';\n}\n\nexport interface WireWorkbenchOptions {\n /** The `id` the `Workbench` was rendered with. */\n id: string;\n /**\n * The wired panels, keyed like the `Workbench` props. Render a panel given\n * a `size` with `resizable` and `size={panel.size.value}`, and one given a\n * `collapsed` signal with `collapsed={panel.collapsed.value}`.\n */\n panels: Partial<Record<WorkbenchPanelKey, WireWorkbenchPanel>>;\n /**\n * When provided, resizing is suspended while `deviceClass.compact` is true —\n * the classes where rails become overlay drawers or are replaced.\n */\n deviceClass?: ReadonlySignal<DeviceClass>;\n /** Persistence store (default `globalThis.localStorage`, if present). */\n storage?: WorkbenchStorage;\n /** Keyboard step in px (default 16). */\n step?: number;\n /** Shift+arrow step in px (default 64). */\n largeStep?: number;\n /** Called after each committed resize. */\n onResize?: (change: WorkbenchResize) => void;\n /**\n * Treat the panels given a `collapsed` signal as transient overlays while\n * they present as overlays (default `true`), like `wireSidebar`'s compact\n * overlay: a panel whose `responsiveOverlayAt` breakpoint begins to apply\n * starts collapsed, with no collapse motion, and gets its inline collapsed\n * state back when the breakpoint stops applying (and on disposal); an open\n * overlay panel, responsive or `presentation: \"overlay\"`, closes on Escape\n * or a press that starts and ends outside it. A panel that opens as an\n * overlay takes focus on its first focusable control, and while it is open\n * Tab and Shift+Tab cycle through its controls instead of reaching the\n * work area it covers (the ARIA dialog pattern of `wireSidebar`'s compact\n * overlay); inline panels never move focus. Focus stranded in a closing\n * panel — however it closed, the app's own control inside it included —\n * returns to the control that had it when the panel opened, else to the\n * panel's restore control, else to a control outside the panel whose\n * `aria-controls` names it (each panel's `id` is its region id, e.g.\n * `studio-left-rail`) — the fallback for a panel already open at wire-up.\n * An opener inside a panel that has closed since is skipped. `false` leaves\n * every `collapsed` write and all focus handling to the app.\n */\n dismissOverlays?: boolean;\n /**\n * Keep overlays exclusive (default `true`), like `wireSidebar`'s\n * `exclusiveCompact`: when a panel opens while it presents as an overlay,\n * every other open overlay panel — rails and the bottom drawer alike —\n * closes, so one overlay never covers another's controls. Panels presenting\n * inline are never closed by it. Applies only with `dismissOverlays`.\n */\n exclusiveOverlays?: boolean;\n}\n\nfunction defaultStorage(): WorkbenchStorage | undefined {\n try {\n return globalThis.localStorage ?? undefined;\n } catch {\n return undefined;\n }\n}\n\n/** A stored size, or undefined when the stored text is not a usable size. */\nfunction storedSize(text: string | null) {\n if (text === null) return undefined;\n const size = Number(text);\n return Number.isFinite(size) && size > 0 ? Math.round(size) : undefined;\n}\n\n/** A double-quoted CSS attribute-selector value. */\nconst quoted = (value: string) =>\n `\"${value.replaceAll('\\\\', '\\\\\\\\').replaceAll('\"', '\\\\\"')}\"`;\n\nconst px = (value: string) => Number.parseFloat(value) || 0;\n\n/**\n * The largest size a resizable panel may take while the work area keeps its\n * minimum: for a rail, its minimum width (the Workbench's `mainMinSize`,\n * rendered as `data-main-min-size`) — the Workbench width, less that minimum,\n * the other in-flow rails as shown, and the rail's own safe-area extent and\n * border; for the bottom drawer, its minimum height (`mainMinHeight`, rendered\n * as `data-main-min-height`) — the work-area column's height, less that\n * minimum and the drawer's own safe-area extent and border. A panel the\n * container has already squeezed is held at the size it shows, so it can\n * shrink but not grow. Without layout (no box yet) or a minimum, the panel's\n * own maximum stands.\n */\nconst mainRoomLimit: ResizeLimit = (region, { max }) => {\n const horizontal = region.dataset.axis === 'horizontal';\n // A rail's parent is the Workbench; the drawer's is the work-area column.\n const container = region.parentElement;\n const workbench = horizontal ? container : container?.parentElement;\n const mainMin = Number(\n horizontal\n ? workbench?.dataset.mainMinSize\n : workbench?.dataset.mainMinHeight,\n );\n if (!container || !(mainMin > 0)) return max;\n const box = container.getBoundingClientRect();\n const room = horizontal ? box.width : box.height;\n if (room <= 0) return max;\n let others = 0;\n if (horizontal)\n for (const rail of container.children) {\n if (\n rail === region ||\n !rail.matches('.kui-workbench__rail') ||\n globalThis.getComputedStyle(rail).position === 'absolute'\n )\n continue;\n others += rail.getBoundingClientRect().width;\n }\n const style = globalThis.getComputedStyle(region);\n const size = px(region.style.getPropertyValue('--kui-resizable-region-size'));\n const border =\n style.boxSizing === 'border-box'\n ? 0\n : horizontal\n ? px(style.borderInlineStartWidth) + px(style.borderInlineEndWidth)\n : px(style.borderBlockStartWidth) + px(style.borderBlockEndWidth);\n // The track is the size plus the panel's safe-area extent (its flex basis).\n const extent = px(style.flexBasis) - size + border;\n return Math.floor(room - Math.min(mainMin, room) - others - extent);\n};\n\n/**\n * Wire a `Workbench`'s panels. For `resizable` panels given a `size` signal:\n * pointer drags and arrow / Shift+arrow / Home / End on each panel's\n * separator, clamped to the panel's limits and to the room that leaves the\n * work area its minimum width and height, committed to the app-owned size signals.\n * Optional persistence loads and saves each size; optional `deviceClass`\n * suspends resizing on compact classes. Collapse stays the app's `collapsed`\n * flag and never changes a size. For panels given a `collapsed` signal,\n * overlays are transient (`dismissOverlays`): a responsive overlay starts\n * collapsed, an open overlay takes focus and keeps Tab inside it, it closes\n * on Escape or an outside press, and\n * opening one overlay closes the others (`exclusiveOverlays`). Returns a disposer. See `docs/23-app-layouts.md` §3.3.\n */\nexport function wireWorkbench(\n root: HTMLElement,\n {\n id,\n panels,\n deviceClass,\n storage = defaultStorage(),\n step,\n largeStep,\n onResize,\n dismissOverlays = true,\n exclusiveOverlays = true,\n }: WireWorkbenchOptions,\n): () => void {\n const keys = Object.keys(panels) as WorkbenchPanelKey[];\n const entries = keys.flatMap((key) => {\n const size = panels[key]?.size;\n return size\n ? [\n {\n key,\n size,\n storageKey: panels[key]!.storageKey,\n regionId: workbenchRegionId(id, key),\n },\n ]\n : [];\n });\n const byRegion = new Map(entries.map((entry) => [entry.regionId, entry]));\n const disposers: Array<() => void> = [];\n\n // Seed from storage before any effect runs, so the first render after\n // wire-up already has the remembered size; then mirror every size change.\n for (const { size, storageKey } of entries) {\n if (!storageKey || !storage) continue;\n const seed = storedSize(storage.getItem(storageKey));\n if (seed !== undefined) size.value = seed;\n disposers.push(\n effect(() => {\n storage.setItem(storageKey, String(size.value));\n }),\n );\n }\n\n // Each panel is matched by its own region id, so this wiring never drives a\n // ResizableRegion or another Workbench below the same root.\n const selector = entries\n .map(\n ({ regionId }) =>\n `[data-resizable=\"true\"][data-region-id=${quoted(regionId)}]`,\n )\n .join(', ');\n const start = () =>\n wireResizeHandles(\n root,\n {\n step,\n largeStep,\n onCommit: ({ id: regionId, size, source }) => {\n // The selector only matches configured panels.\n const entry = byRegion.get(regionId)!;\n entry.size.value = size;\n onResize?.({ panel: entry.key, size, source });\n },\n },\n selector,\n mainRoomLimit,\n );\n\n let stopResize: (() => void) | undefined;\n if (selector) {\n if (deviceClass) {\n disposers.push(\n effect(() => {\n const compact = deviceClass.value.compact;\n stopResize?.();\n stopResize = compact ? undefined : start();\n }),\n );\n } else {\n stopResize = start();\n }\n }\n\n const overlayPanels = keys.flatMap((key): WorkbenchOverlayPanel[] => {\n const collapsed = panels[key]?.collapsed;\n return collapsed\n ? [{ key, collapsed, keepOpenOn: panels[key]?.keepOpenOn }]\n : [];\n });\n if (dismissOverlays && overlayPanels.length > 0) {\n const selector = `[data-component=\"workbench\"][id=${quoted(id)}]`;\n disposers.push(\n wireWorkbenchOverlays(\n root,\n () =>\n root.matches(selector)\n ? root\n : root.querySelector<HTMLElement>(selector),\n overlayPanels,\n exclusiveOverlays,\n ),\n );\n }\n\n return () => {\n stopResize?.();\n stopResize = undefined;\n for (const dispose of disposers.splice(0)) dispose();\n };\n}\n"]}
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The transient-overlay behavior `wireWorkbench` gives Workbench panels that\n// present as overlays: a responsive overlay starts collapsed when its\n// breakpoint begins to apply, an open overlay takes focus and keeps Tab inside\n// it, and it closes on Escape or a press outside it. It mirrors `wireSidebar`'s\n// compact overlay (the ARIA dialog pattern). Internal.\n\nimport { effect, type Signal } from 'kerfjs';\n\nimport type { WorkbenchPanelKey } from './workbench-resize.js';\n\n/** A Workbench panel whose app-owned `collapsed` signal the wiring may write. */\nexport interface WorkbenchOverlayPanel {\n key: WorkbenchPanelKey;\n collapsed: Signal<boolean>;\n keepOpenOn?: (target: Node) => boolean;\n}\n\n/** Each panel's own element, never a nested Workbench's. */\nconst PANEL_SELECTORS: Record<WorkbenchPanelKey, string> = {\n leftRail: ':scope > [data-workbench-rail=\"left\"]',\n rightRail: ':scope > [data-workbench-rail=\"right\"]',\n bottomDrawer: ':scope > .kui-workbench__center > [data-workbench-drawer]',\n};\n\nconst RESTORE_PANELS: Record<WorkbenchPanelKey, string> = {\n leftRail: 'left',\n rightRail: 'right',\n bottomDrawer: 'bottom',\n};\n\nconst FOCUSABLE =\n 'a[href],area[href],button:not([disabled]),input:not([disabled]),select:not([disabled]),textarea:not([disabled]),[tabindex]:not([tabindex=\"-1\"])';\n\n/**\n * The panel's focusable controls, in tab order. Only an open panel is ever\n * asked. The selector drops disabled controls and `tabindex=\"-1\"`; a\n * rendered control the CSS hides (the separator of a panel whose responsive\n * overlay breakpoint applies is `display: none`) is dropped too, or Tab would\n * wrap from a control focus can never reach. Where `checkVisibility` is\n * missing, every matched control counts.\n */\nconst focusables = (element: HTMLElement): HTMLElement[] =>\n [...element.querySelectorAll<HTMLElement>(FOCUSABLE)].filter(\n (control) =>\n typeof control.checkVisibility !== 'function' ||\n control.checkVisibility(),\n );\n\n/**\n * Wire transient overlay behavior for the given panels of the Workbench that\n * `findWorkbench` returns (looked up on use, so the Workbench may render after\n * wire-up). The app still owns each `collapsed` signal; this wiring only\n * writes it:\n *\n * - When a panel's `responsiveOverlayAt` breakpoint begins to apply (at\n * wire-up, on first render, or on a crossing), its inline collapsed state is\n * remembered and the panel collapses, so no overlay covers the work area\n * until the user opens it. When the breakpoint stops applying (or on\n * disposal) the remembered state comes back. These presentation changes\n * skip the collapse motion.\n * - A panel that opens while it presents as an overlay takes focus: its\n * first focusable control (else the panel itself) is focused, without\n * scrolling its sliding content. While an overlay is open, Tab and\n * Shift+Tab cycle through the controls of the overlay that holds focus\n * (else the most recently opened one) and never reach the work area it\n * covers — the ARIA dialog pattern `wireSidebar`'s compact overlay follows.\n * Inline panels are left alone.\n * - Escape closes the open overlay panel that holds focus, else the most\n * recently opened one; a press that starts and ends outside an open overlay\n * panel closes it. Static `presentation: \"overlay\"` panels are included.\n * - Focus stranded in a panel that closes — however it closed, including\n * through the app's own control inside it — returns to the control that\n * had it when the panel opened, else to the panel's restore control, else\n * to a control outside it whose `aria-controls` names the panel (or an\n * element inside it). The last covers a panel that was already open at\n * wire-up, which has no recorded opener. Focus a press inside the panel\n * dropped to the body counts as stranded too: Safari and macOS WebKit\n * never focus a clicked button, so pressing the panel's own close control\n * blurs the focused control before the click closes the panel. Focus the\n * user has since moved to any element is left where it is.\n * - With `exclusive`, a panel that opens while it presents as an overlay\n * closes every other open overlay panel, so overlays never cover each\n * other's controls. Inline panels are never closed by it.\n *\n * Returns a disposer.\n */\nexport function wireWorkbenchOverlays(\n root: HTMLElement,\n findWorkbench: () => HTMLElement | null,\n panels: readonly WorkbenchOverlayPanel[],\n exclusive = false,\n): () => void {\n const ownerDocument = root.ownerDocument;\n const disposers: Array<() => void> = [];\n // Open panels, most recently opened last, and each one's opener: the\n // control that had focus when it opened.\n const openOrder: WorkbenchOverlayPanel[] = [];\n const openers = new Map<WorkbenchOverlayPanel, HTMLElement>();\n // The open panel the latest press started in while focus was inside it,\n // until focus next lands anywhere. Safari and macOS WebKit never focus a\n // clicked button, so pressing a panel's own close control blurs the focused\n // control to the body before the click closes the panel; this is how the\n // close still counts as leaving focus stranded in it.\n let pressedFocus: WorkbenchOverlayPanel | undefined;\n /**\n * The `aria-controls` control a click just activated, kept for a couple of\n * frames: the toggle a panel opens or closes from, even once the app's\n * render has removed it.\n */\n let activated: HTMLElement | undefined;\n\n const panelElement = (panel: WorkbenchOverlayPanel): HTMLElement | null =>\n findWorkbench()?.querySelector<HTMLElement>(PANEL_SELECTORS[panel.key]) ??\n null;\n /** Whether the panel's responsive overlay breakpoint currently applies. */\n const responsive = (element: HTMLElement): boolean =>\n element.dataset.presentation === 'inline' &&\n element.hasAttribute('data-responsive-overlay-at') &&\n globalThis.getComputedStyle(element).position === 'absolute';\n const overlaid = (element: HTMLElement): boolean =>\n element.dataset.presentation === 'overlay' || responsive(element);\n\n /** Where focus goes when a panel it was in closes. */\n const restoreTarget = (\n panel: WorkbenchOverlayPanel,\n element: HTMLElement | null,\n ): HTMLElement | undefined => {\n const opener = openers.get(panel);\n // An opener inside another panel that has closed since (an exclusive\n // overlay closes the one it was opened from) would strand focus there too.\n if (\n opener?.isConnected &&\n !element?.contains(opener) &&\n !panels.some(\n (other) =>\n other.collapsed.peek() && panelElement(other)?.contains(opener),\n )\n )\n return opener;\n const side = RESTORE_PANELS[panel.key];\n const restore = findWorkbench()\n ?.querySelector<HTMLElement>(\n `.kui-workbench__restore[data-panel=\"${side}\"]`,\n )\n ?.querySelector<HTMLElement>(FOCUSABLE);\n return restore ?? (element ? controller(element) : undefined);\n };\n /**\n * A control outside the panel that names it, or an element inside it, in\n * its `aria-controls`: the app's toggle for a panel with no opener.\n */\n const controller = (element: HTMLElement): HTMLElement | undefined => {\n const ids = new Set(\n [element, ...element.querySelectorAll('[id]')].map((node) => node.id),\n );\n ids.delete('');\n return [\n ...ownerDocument.querySelectorAll<HTMLElement>('[aria-controls]'),\n ].find(\n (control) =>\n !element.contains(control) &&\n control.matches(FOCUSABLE) &&\n control\n .getAttribute('aria-controls')!\n .split(/\\s+/)\n .some((id) => ids.has(id)),\n );\n };\n /** Whether a control's `aria-controls` (always present) names panel `id`. */\n const namesPanel = (control: Element, id: string): boolean =>\n control.getAttribute('aria-controls')!.split(/\\s+/).includes(id);\n /** The panel's own control for itself: its toggle inside it. */\n const controlInside = (element: HTMLElement): HTMLElement | undefined =>\n [...element.querySelectorAll<HTMLElement>('[aria-controls]')].find(\n (control) =>\n control.matches(FOCUSABLE) && namesPanel(control, element.id),\n );\n const rescueFocus = (panel: WorkbenchOverlayPanel): void => {\n const element = panelElement(panel);\n const target = restoreTarget(panel, element);\n if (target) {\n target.focus();\n return;\n }\n // An app that renders its restore control after this write has not\n // produced it yet; look again once the current batch settles.\n globalThis.queueMicrotask(() => {\n if (!panel.collapsed.peek()) return;\n const later = restoreTarget(panel, panelElement(panel));\n const active = ownerDocument.activeElement;\n if (later) later.focus();\n else if (active instanceof HTMLElement && element?.contains(active))\n active.blur();\n });\n };\n\n /**\n * A presentation-driven write: no collapse motion, because nothing the user\n * did moved the panel. The app's render has normally applied the new state\n * by the time the write returns, so the content's transition is suspended\n * across one style flush.\n */\n const adapt = (\n panel: WorkbenchOverlayPanel,\n element: HTMLElement,\n collapsed: boolean,\n ): void => {\n if (panel.collapsed.peek() === collapsed) return;\n const stranded = collapsed && element.contains(ownerDocument.activeElement);\n panel.collapsed.value = collapsed;\n // Every Workbench panel renders its content wrapper, and never with a\n // style of its own, so the attribute goes again once the flush is done.\n const content = element.querySelector<HTMLElement>(\n ':scope > .kui-workbench__panel-content',\n )!;\n content.style.transition = 'none';\n void globalThis.getComputedStyle(content).transform;\n content.removeAttribute('style');\n // The collapse effect has normally returned the focus already; on\n // disposal, after the effects are gone, this is what returns it.\n if (stranded && element.contains(ownerDocument.activeElement))\n rescueFocus(panel);\n };\n\n // The inline collapsed state of each panel whose responsive overlay\n // currently applies, restored when it stops applying.\n const inlineState = new Map<WorkbenchOverlayPanel, boolean>();\n const sync = (): void => {\n const workbench = findWorkbench();\n let width: number | undefined;\n for (const panel of panels) {\n const element = panelElement(panel);\n if (!element) continue;\n // CSS container queries cannot take a runtime pixel value. For a\n // numeric threshold the same measured Workbench width drives the CSS\n // presentation hook and the collapsed-state transition below.\n const at = Number(element.dataset.responsiveOverlayAt);\n const customActive =\n element.dataset.responsiveOverlayAt !== undefined &&\n Number.isFinite(at) &&\n at > 0 &&\n element.dataset.presentation === 'inline' &&\n (width ??= workbench!.getBoundingClientRect().width) <= at;\n if (customActive) {\n if (element.dataset.responsiveOverlayActive !== 'true')\n element.dataset.responsiveOverlayActive = 'true';\n } else if (element.hasAttribute('data-responsive-overlay-active'))\n element.removeAttribute('data-responsive-overlay-active');\n const active = responsive(element);\n if (active && !inlineState.has(panel)) {\n inlineState.set(panel, panel.collapsed.peek());\n adapt(panel, element, true);\n } else if (!active && inlineState.has(panel)) {\n const remembered = inlineState.get(panel)!;\n inlineState.delete(panel);\n adapt(panel, element, remembered);\n }\n // A signal write can patch or replace the panel synchronously. Preserve\n // the measured presentation marker on the rendered element too.\n const rendered = panelElement(panel);\n if (\n rendered &&\n customActive &&\n rendered.dataset.responsiveOverlayActive !== 'true'\n )\n rendered.dataset.responsiveOverlayActive = 'true';\n }\n if (!workbench) return;\n // A direct root attribute limits style invalidation to overlay changes.\n // Descendant :has() selectors on the Workbench caused every ordinary\n // work-area mutation to restyle the entire center subtree.\n const active = (key: WorkbenchPanelKey): HTMLElement | null => {\n const element = workbench.querySelector<HTMLElement>(\n PANEL_SELECTORS[key],\n );\n return element?.dataset.responsiveOverlayActive === 'true'\n ? element\n : null;\n };\n const left = active('leftRail');\n const right = active('rightRail');\n const drawer = active('bottomDrawer');\n const railOpen = [left, right].some(\n (element) => element && element.dataset.collapsed !== 'true',\n );\n const markers = [\n left && 'left',\n right && 'right',\n drawer && 'drawer',\n railOpen && 'rail-open',\n (railOpen || (drawer && drawer.dataset.collapsed !== 'true')) && 'open',\n ]\n .filter(Boolean)\n .join(' ');\n if (markers) {\n if (workbench.dataset.numericOverlays !== markers)\n workbench.dataset.numericOverlays = markers;\n } else if (workbench.hasAttribute('data-numeric-overlays'))\n workbench.removeAttribute('data-numeric-overlays');\n };\n\n // The Workbench is its own breakpoint container, so its size is what moves a\n // panel across the breakpoint. It may render after wire-up or be replaced,\n // and the app may change a presentation, so both are observed too.\n let observed: HTMLElement | null = null;\n const resizeObserver =\n typeof globalThis.ResizeObserver === 'function'\n ? new globalThis.ResizeObserver(() => sync())\n : undefined;\n /** Observe the current Workbench; whether it changed. */\n const track = (): boolean => {\n const workbench = findWorkbench();\n if (workbench === observed) return false;\n if (observed) resizeObserver?.unobserve(observed);\n observed = workbench;\n if (workbench) resizeObserver?.observe(workbench);\n return true;\n };\n const mutationObserver = new MutationObserver((records) => {\n if (track() || records.some((record) => record.type === 'attributes'))\n sync();\n });\n mutationObserver.observe(root, {\n attributes: true,\n attributeFilter: [\n 'data-presentation',\n 'data-responsive-overlay-at',\n 'data-responsive-overlay-active',\n 'data-collapsed',\n ],\n childList: true,\n subtree: true,\n });\n // The breakpoints are in rem, so a root font-size change (a text-size\n // setting applied after load) moves a panel across them without resizing\n // the Workbench. A 1rem probe outside the app's tree reports that change.\n const remProbe = ownerDocument.createElement('div');\n remProbe.setAttribute('aria-hidden', 'true');\n remProbe.style.cssText =\n 'position:absolute;width:1rem;height:0;overflow:hidden;visibility:hidden;pointer-events:none';\n if (resizeObserver) {\n ownerDocument.body.append(remProbe);\n resizeObserver.observe(remProbe);\n }\n disposers.push(() => {\n mutationObserver.disconnect();\n resizeObserver?.disconnect();\n remProbe.remove();\n });\n track();\n sync();\n\n for (const panel of panels) {\n let previous = panel.collapsed.peek();\n if (!previous) openOrder.push(panel);\n disposers.push(\n effect(() => {\n const collapsed = panel.collapsed.value;\n if (collapsed === previous) return;\n previous = collapsed;\n const index = openOrder.indexOf(panel);\n if (index >= 0) openOrder.splice(index, 1);\n if (collapsed) {\n // Whatever closed the panel — Escape, an outside press, a\n // breakpoint, or the app's own control inside it — focus left in\n // it would be stranded in a hidden panel. So would focus that a\n // press inside it dropped to the body (see `pressedFocus`).\n const active = ownerDocument.activeElement;\n const element = panelElement(panel);\n if (\n element?.contains(active) ||\n // The panel's own control closed it (focused or not), so hand\n // focus to the control that reopens it.\n (activated !== undefined && element?.contains(activated)) ||\n (pressedFocus === panel &&\n (active === null || active === ownerDocument.body))\n )\n rescueFocus(panel);\n return;\n }\n openOrder.push(panel);\n const element = panelElement(panel);\n const active = ownerDocument.activeElement;\n if (\n active instanceof HTMLElement &&\n active !== ownerDocument.body &&\n !element?.contains(active)\n )\n openers.set(panel, active);\n else openers.delete(panel);\n // A focused toggle the app's render removes as the panel opens — a\n // Workbench toolbar toggle leaves the work-area toolbar for the\n // panel's own — would drop focus to the body. Hand it to the panel's\n // own control for it, so a keyboard user keeps their place. The\n // render may land before this effect (the toggle is gone already, so\n // the activated control stands in for the opener) or after it, in a\n // microtask or a later frame.\n const toggle =\n openers.get(panel) ??\n (activated && element && namesPanel(activated, element.id)\n ? activated\n : undefined);\n if (toggle) {\n const handOff = (frames: number): void => {\n const focused = ownerDocument.activeElement;\n if (panel.collapsed.peek()) return;\n if (toggle.isConnected) {\n if (toggle === focused && frames > 0)\n globalThis.requestAnimationFrame(() => handOff(frames - 1));\n return;\n }\n if (focused !== null && focused !== ownerDocument.body) return;\n const current = panelElement(panel);\n if (current) controlInside(current)?.focus({ preventScroll: true });\n };\n globalThis.queueMicrotask(() => handOff(5));\n }\n if (!element || !overlaid(element)) return;\n // Opening an overlay closes the others. Their collapse effects run\n // after this one, by which time focus has moved into this panel, so\n // none of them hands it back to an opener.\n if (exclusive)\n for (const [other] of openOverlays())\n if (other !== panel) other.collapsed.value = true;\n // An overlay covers the work area, so focus moves in with it rather\n // than staying on a control it may cover. Without preventScroll the\n // browser scrolls the panel's clipped, still-sliding content to reveal\n // the target, which then unwinds as the slide finishes.\n (focusables(element)[0] ?? element).focus({ preventScroll: true });\n }),\n );\n }\n\n /** The open overlay panels with their elements, most recent last. */\n const openOverlays = (): Array<[WorkbenchOverlayPanel, HTMLElement]> =>\n openOrder.flatMap((panel): Array<[WorkbenchOverlayPanel, HTMLElement]> => {\n const element = panelElement(panel);\n return !panel.collapsed.peek() && element && overlaid(element)\n ? [[panel, element]]\n : [];\n });\n\n const inAllowedPortal = (\n panel: WorkbenchOverlayPanel,\n path: EventTarget[],\n ): boolean => {\n const keepOpenOn = panel.keepOpenOn;\n return Boolean(\n keepOpenOn &&\n path.some((target) => target instanceof Node && keepOpenOn(target)),\n );\n };\n\n const onKeydown = (event: KeyboardEvent): void => {\n if (\n (event.key !== 'Escape' && event.key !== 'Tab') ||\n event.defaultPrevented\n )\n return;\n const open = openOverlays();\n if (open.length === 0) return;\n // A dialog or menu launched from a panel owns its own keyboard handling.\n if (open.some(([panel]) => inAllowedPortal(panel, event.composedPath())))\n return;\n const active = ownerDocument.activeElement;\n const [panel, element] =\n open.find(([, candidate]) => candidate.contains(active)) ??\n open[open.length - 1]!;\n if (event.key === 'Escape') {\n event.preventDefault();\n // The collapse effect returns focus stranded inside it.\n panel.collapsed.value = true;\n return;\n }\n // Tab stays inside the open overlay: it wraps at either end, and focus\n // that is somewhere else (the app moved it, or the panel had no control\n // to take it when it opened) comes back in.\n const items = focusables(element);\n if (items.length === 0) return;\n const first = items[0]!;\n const last = items[items.length - 1]!;\n const inside = element.contains(active);\n if (event.shiftKey && (!inside || active === first)) {\n event.preventDefault();\n last.focus();\n } else if (!event.shiftKey && (!inside || active === last)) {\n event.preventDefault();\n first.focus();\n }\n };\n\n // An outside press closes an open overlay when it both starts and ends\n // outside it. Deciding at the click lets an app toggle that closes the panel\n // run first, and a press that opens a panel never closes it.\n let pressed: WorkbenchOverlayPanel[] = [];\n const inside = (\n panel: WorkbenchOverlayPanel,\n element: HTMLElement,\n path: EventTarget[],\n ): boolean => path.includes(element) || inAllowedPortal(panel, path);\n const onPointerdown = (event: PointerEvent): void => {\n const path = event.composedPath();\n pressed = openOverlays()\n .filter(([panel, element]) => !inside(panel, element, path))\n .map(([panel]) => panel);\n // Before the press's default action moves focus: the open panel it\n // started in, when focus was inside that panel too.\n const active = ownerDocument.activeElement;\n pressedFocus = panels.find((panel) => {\n if (panel.collapsed.peek()) return false;\n const element = panelElement(panel);\n return !!element && path.includes(element) && element.contains(active);\n });\n };\n // Focus landing anywhere is a deliberate move the rescue must not undo.\n const onFocusin = (): void => {\n pressedFocus = undefined;\n };\n const onClick = (event: MouseEvent): void => {\n const candidates = pressed;\n pressed = [];\n const path = event.composedPath();\n for (const [panel, element] of openOverlays())\n if (candidates.includes(panel) && !inside(panel, element, path))\n panel.collapsed.value = true;\n };\n const onActivate = (event: MouseEvent): void => {\n const target = event.target;\n const control =\n target instanceof Element\n ? target.closest<HTMLElement>('[aria-controls]')\n : null;\n // Recorded whether or not it took focus: Safari and macOS WebKit never\n // focus a clicked button.\n if (!control) return;\n activated = control;\n // The collapse effect may run after the click's dispatch (the app can\n // batch its write), so keep the control for a couple of frames.\n globalThis.requestAnimationFrame(() =>\n globalThis.requestAnimationFrame(() => {\n if (activated === control) activated = undefined;\n }),\n );\n };\n ownerDocument.addEventListener('keydown', onKeydown);\n ownerDocument.addEventListener('pointerdown', onPointerdown, true);\n ownerDocument.addEventListener('click', onActivate, true);\n ownerDocument.addEventListener('click', onClick);\n ownerDocument.addEventListener('focusin', onFocusin, true);\n disposers.push(() => {\n ownerDocument.removeEventListener('keydown', onKeydown);\n ownerDocument.removeEventListener('pointerdown', onPointerdown, true);\n ownerDocument.removeEventListener('click', onActivate, true);\n ownerDocument.removeEventListener('click', onClick);\n ownerDocument.removeEventListener('focusin', onFocusin, true);\n });\n\n return () => {\n for (const dispose of disposers.splice(0)) dispose();\n for (const panel of panels)\n panelElement(panel)?.removeAttribute('data-responsive-overlay-active');\n // After every observer and effect is gone, so handing the inline state\n // back cannot re-enter the wiring.\n for (const [panel, remembered] of inlineState) {\n const element = panelElement(panel);\n if (element) adapt(panel, element, remembered);\n else panel.collapsed.value = remembered;\n }\n inlineState.clear();\n };\n}\n","import { effect, type ReadonlySignal, type Signal } from 'kerfjs';\n\nimport type { DeviceClass } from './device-class.js';\nimport { type ResizeLimit, wireResizeHandles } from './resize-wiring.js';\nimport {\n wireWorkbenchOverlays,\n type WorkbenchOverlayPanel,\n} from './workbench-overlays.js';\nimport {\n type WorkbenchPanelKey,\n workbenchRegionId,\n} from './workbench-resize.js';\n\nexport type { WorkbenchPanelKey };\n\n/** Minimal `localStorage`-shaped store, so the persistence hook is testable. */\nexport interface WorkbenchStorage {\n getItem(key: string): string | null;\n setItem(key: string, value: string): void;\n}\n\n/** One Workbench panel's app-owned state. */\nexport interface WireWorkbenchPanel {\n /**\n * The app-owned size signal a `resizable` panel renders as its `size`.\n * `wireWorkbench` writes each committed resize here; collapsing never\n * touches it, so an expanded panel returns at the size it had. Omit it for\n * a panel that is not resizable.\n */\n size?: Signal<number>;\n /**\n * When set with `size`, the size is loaded from and saved to `storage`\n * under this key, so the panel remembers the user's size.\n */\n storageKey?: string;\n /**\n * The app-owned signal the panel renders as its `collapsed`. With it (and\n * `dismissOverlays`, on by default) `wireWorkbench` treats the panel as a\n * transient overlay while it presents as one: it collapses when its\n * `responsiveOverlayAt` breakpoint begins to apply and gets its inline state\n * back when the breakpoint stops applying, an open overlay takes focus and\n * keeps Tab inside it, and it closes on Escape or a press outside it.\n */\n collapsed?: Signal<boolean>;\n /**\n * Treat presses in a portal surface launched by this panel (for example a\n * body-level menu or dialog) as inside it. The predicate receives each Node\n * in the press's composed path; return true for the portal root. Ordinary\n * presses outside the panel and its allowed surfaces still dismiss it.\n */\n keepOpenOn?: (target: Node) => boolean;\n}\n\n/** A resize the user made, after `wireWorkbench` wrote it to the size signal. */\nexport interface WorkbenchResize {\n panel: WorkbenchPanelKey;\n size: number;\n source: 'keyboard' | 'pointer';\n}\n\nexport interface WireWorkbenchOptions {\n /** The `id` the `Workbench` was rendered with. */\n id: string;\n /**\n * The wired panels, keyed like the `Workbench` props. Render a panel given\n * a `size` with `resizable` and `size={panel.size.value}`, and one given a\n * `collapsed` signal with `collapsed={panel.collapsed.value}`.\n */\n panels: Partial<Record<WorkbenchPanelKey, WireWorkbenchPanel>>;\n /**\n * When provided, resizing is suspended while `deviceClass.compact` is true —\n * the classes where rails become overlay drawers or are replaced.\n */\n deviceClass?: ReadonlySignal<DeviceClass>;\n /** Persistence store (default `globalThis.localStorage`, if present). */\n storage?: WorkbenchStorage;\n /** Keyboard step in px (default 16). */\n step?: number;\n /** Shift+arrow step in px (default 64). */\n largeStep?: number;\n /** Called after each committed resize. */\n onResize?: (change: WorkbenchResize) => void;\n /**\n * Treat the panels given a `collapsed` signal as transient overlays while\n * they present as overlays (default `true`), like `wireSidebar`'s compact\n * overlay: a panel whose `responsiveOverlayAt` breakpoint begins to apply\n * starts collapsed, with no collapse motion, and gets its inline collapsed\n * state back when the breakpoint stops applying (and on disposal); an open\n * overlay panel, responsive or `presentation: \"overlay\"`, closes on Escape\n * or a press that starts and ends outside it. A panel that opens as an\n * overlay takes focus on its first focusable control, and while it is open\n * Tab and Shift+Tab cycle through its controls instead of reaching the\n * work area it covers (the ARIA dialog pattern of `wireSidebar`'s compact\n * overlay); inline panels never move focus. Focus stranded in a closing\n * panel — however it closed, the app's own control inside it included —\n * returns to the control that had it when the panel opened, else to the\n * panel's restore control, else to a control outside the panel whose\n * `aria-controls` names it (each panel's `id` is its region id, e.g.\n * `studio-left-rail`) — the fallback for a panel already open at wire-up.\n * An opener inside a panel that has closed since is skipped. `false` leaves\n * every `collapsed` write and all focus handling to the app.\n */\n dismissOverlays?: boolean;\n /**\n * Keep overlays exclusive (default `true`), like `wireSidebar`'s\n * `exclusiveCompact`: when a panel opens while it presents as an overlay,\n * every other open overlay panel — rails and the bottom drawer alike —\n * closes, so one overlay never covers another's controls. Panels presenting\n * inline are never closed by it. Applies only with `dismissOverlays`.\n */\n exclusiveOverlays?: boolean;\n}\n\nfunction defaultStorage(): WorkbenchStorage | undefined {\n try {\n return globalThis.localStorage ?? undefined;\n } catch {\n return undefined;\n }\n}\n\n/** A stored size, or undefined when the stored text is not a usable size. */\nfunction storedSize(text: string | null) {\n if (text === null) return undefined;\n const size = Number(text);\n return Number.isFinite(size) && size > 0 ? Math.round(size) : undefined;\n}\n\n/** A double-quoted CSS attribute-selector value. */\nconst quoted = (value: string) =>\n `\"${value.replaceAll('\\\\', '\\\\\\\\').replaceAll('\"', '\\\\\"')}\"`;\n\nconst px = (value: string) => Number.parseFloat(value) || 0;\n\n/**\n * The largest size a resizable panel may take while the work area keeps its\n * minimum: for a rail, its minimum width (the Workbench's `mainMinSize`,\n * rendered as `data-main-min-size`) — the Workbench width, less that minimum,\n * the other in-flow rails as shown, and the rail's own safe-area extent and\n * border; for the bottom drawer, its minimum height (`mainMinHeight`, rendered\n * as `data-main-min-height`) — the work-area column's height, less that\n * minimum and the drawer's own safe-area extent and border. A panel the\n * container has already squeezed is held at the size it shows, so it can\n * shrink but not grow. Without layout (no box yet) or a minimum, the panel's\n * own maximum stands.\n */\nconst mainRoomLimit: ResizeLimit = (region, { max }) => {\n const horizontal = region.dataset.axis === 'horizontal';\n // A rail's parent is the Workbench; the drawer's is the work-area column.\n const container = region.parentElement;\n const workbench = horizontal ? container : container?.parentElement;\n const mainMin = Number(\n horizontal\n ? workbench?.dataset.mainMinSize\n : workbench?.dataset.mainMinHeight,\n );\n if (!container || !(mainMin > 0)) return max;\n const box = container.getBoundingClientRect();\n const room = horizontal ? box.width : box.height;\n if (room <= 0) return max;\n let others = 0;\n if (horizontal)\n for (const rail of container.children) {\n if (\n rail === region ||\n !rail.matches('.kui-workbench__rail') ||\n globalThis.getComputedStyle(rail).position === 'absolute'\n )\n continue;\n others += rail.getBoundingClientRect().width;\n }\n const style = globalThis.getComputedStyle(region);\n const size = px(region.style.getPropertyValue('--kui-resizable-region-size'));\n const border =\n style.boxSizing === 'border-box'\n ? 0\n : horizontal\n ? px(style.borderInlineStartWidth) + px(style.borderInlineEndWidth)\n : px(style.borderBlockStartWidth) + px(style.borderBlockEndWidth);\n // The track is the size plus the panel's safe-area extent (its flex basis).\n const extent = px(style.flexBasis) - size + border;\n return Math.floor(room - Math.min(mainMin, room) - others - extent);\n};\n\n/**\n * Wire a `Workbench`'s panels. For `resizable` panels given a `size` signal:\n * pointer drags and arrow / Shift+arrow / Home / End on each panel's\n * separator, clamped to the panel's limits and to the room that leaves the\n * work area its minimum width and height, committed to the app-owned size signals.\n * Optional persistence loads and saves each size; optional `deviceClass`\n * suspends resizing on compact classes. Collapse stays the app's `collapsed`\n * flag and never changes a size. For panels given a `collapsed` signal,\n * overlays are transient (`dismissOverlays`): a responsive overlay starts\n * collapsed, an open overlay takes focus and keeps Tab inside it, it closes\n * on Escape or an outside press, and\n * opening one overlay closes the others (`exclusiveOverlays`). Returns a disposer. See `docs/23-app-layouts.md` §3.3.\n */\nexport function wireWorkbench(\n root: HTMLElement,\n {\n id,\n panels,\n deviceClass,\n storage = defaultStorage(),\n step,\n largeStep,\n onResize,\n dismissOverlays = true,\n exclusiveOverlays = true,\n }: WireWorkbenchOptions,\n): () => void {\n const keys = Object.keys(panels) as WorkbenchPanelKey[];\n const entries = keys.flatMap((key) => {\n const size = panels[key]?.size;\n return size\n ? [\n {\n key,\n size,\n storageKey: panels[key]!.storageKey,\n regionId: workbenchRegionId(id, key),\n },\n ]\n : [];\n });\n const byRegion = new Map(entries.map((entry) => [entry.regionId, entry]));\n const disposers: Array<() => void> = [];\n\n // Seed from storage before any effect runs, so the first render after\n // wire-up already has the remembered size; then mirror every size change.\n for (const { size, storageKey } of entries) {\n if (!storageKey || !storage) continue;\n const seed = storedSize(storage.getItem(storageKey));\n if (seed !== undefined) size.value = seed;\n disposers.push(\n effect(() => {\n storage.setItem(storageKey, String(size.value));\n }),\n );\n }\n\n // Each panel is matched by its own region id, so this wiring never drives a\n // ResizableRegion or another Workbench below the same root.\n const selector = entries\n .map(\n ({ regionId }) =>\n `[data-resizable=\"true\"][data-region-id=${quoted(regionId)}]`,\n )\n .join(', ');\n const start = () =>\n wireResizeHandles(\n root,\n {\n step,\n largeStep,\n onCommit: ({ id: regionId, size, source }) => {\n // The selector only matches configured panels.\n const entry = byRegion.get(regionId)!;\n entry.size.value = size;\n onResize?.({ panel: entry.key, size, source });\n },\n },\n selector,\n mainRoomLimit,\n );\n\n let stopResize: (() => void) | undefined;\n if (selector) {\n if (deviceClass) {\n disposers.push(\n effect(() => {\n const compact = deviceClass.value.compact;\n stopResize?.();\n stopResize = compact ? undefined : start();\n }),\n );\n } else {\n stopResize = start();\n }\n }\n\n const overlayPanels = keys.flatMap((key): WorkbenchOverlayPanel[] => {\n const collapsed = panels[key]?.collapsed;\n return collapsed\n ? [{ key, collapsed, keepOpenOn: panels[key]?.keepOpenOn }]\n : [];\n });\n if (dismissOverlays && overlayPanels.length > 0) {\n const selector = `[data-component=\"workbench\"][id=${quoted(id)}]`;\n disposers.push(\n wireWorkbenchOverlays(\n root,\n () =>\n root.matches(selector)\n ? root\n : root.querySelector<HTMLElement>(selector),\n overlayPanels,\n exclusiveOverlays,\n ),\n );\n }\n\n return () => {\n stopResize?.();\n stopResize = undefined;\n for (const dispose of disposers.splice(0)) dispose();\n };\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { resizeRegionFromPointer, clampRegionSize } from './chunk-KLJKU6ZL.js';
1
+ import { resizeRegionFromPointer, clampRegionSize } from './chunk-TDN5EE3S.js';
2
2
  import { delegate } from 'kerfjs';
3
3
 
4
4
  var HANDLE_SELECTOR = "[data-kui-resize-handle]";
@@ -285,4 +285,4 @@ function wireResizeHandles(root, {
285
285
 
286
286
  export { wireResizeHandles };
287
287
 
288
- //# sourceMappingURL=chunk-IA7TMD4Y.js.map
288
+ //# sourceMappingURL=chunk-ZLKZFKLW.js.map
@@ -1 +1 @@
1
- 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{ delegate } from 'kerfjs';\n\nimport {\n clampRegionSize,\n type ResizableRegionAxis,\n type ResizableRegionEdge,\n resizeRegionFromPointer,\n} from './resizable-region.js';\n\nexport interface ResizeCommit {\n id: string;\n size: number;\n source: 'keyboard' | 'pointer';\n}\n\nexport interface WireResizableRegionsOptions {\n step?: number;\n largeStep?: number;\n onPreview?: (change: ResizeCommit) => void;\n onCommit: (change: ResizeCommit) => void;\n}\n\ninterface RegionState {\n region: HTMLElement;\n handle: HTMLElement;\n id: string;\n axis: ResizableRegionAxis;\n edge: ResizableRegionEdge;\n /** The rendered `min` prop: every size the wiring commits stays at or above it. */\n min: number;\n /** The rendered `max` prop. */\n declaredMax: number;\n /** The largest size the region can actually show: `declaredMax`, or less when a parent clamps the track. */\n max: number;\n /** The shown size, which a parent clamp can hold below the rendered size. */\n size: number;\n /**\n * The size the track shows when its container squeezes it below `min` (a\n * narrowing Workbench shrinks its resizable rails), otherwise undefined.\n */\n squeezed?: number;\n}\n\n/**\n * A composition-specific bound on a region's size, applied after the parent\n * clamp: given the region and its limits, the largest size it may take. A\n * `Workbench` rail uses it to leave the work area its minimum width.\n */\nexport type ResizeLimit = (\n region: HTMLElement,\n limits: { min: number; max: number },\n) => number;\n\nconst HANDLE_SELECTOR = '[data-kui-resize-handle]';\nconst INSET_ATTRIBUTE = 'data-handle-inset';\n/** Attributes a re-render can write back over the reported state. */\nconst REPORTED_ATTRIBUTES = [\n 'aria-valuenow',\n 'aria-valuemin',\n 'aria-valuemax',\n INSET_ATTRIBUTE,\n];\n/**\n * How far the handle's hit target reaches past the separator (the CSS places\n * the 20px handle at `-10px` on the region's edge).\n */\nconst HANDLE_OVERHANG = 10;\n\n/**\n * The size the region renders or was last resized to. The track's custom\n * property is the source, not aria-valuenow, which reports the shown size and\n * can sit below the rendered size while a parent clamps the track.\n */\nfunction renderedSize(region: HTMLElement, handle: HTMLElement) {\n const size = Number.parseFloat(\n region.style.getPropertyValue('--kui-resizable-region-size'),\n );\n return Number.isFinite(size)\n ? size\n : Number(handle.getAttribute('aria-valuenow'));\n}\n\n/**\n * Whether the handle must sit inside the region. When a parent clamps the\n * track, the separator reaches the parent's edge, where a clipping ancestor\n * (an app shell, a scroll frame) would cut off the half of the hit target\n * and its focus ring that overhang the region. With less room past the\n * separator than that overhang, the region carries `data-handle-inset`, and\n * the CSS moves the handle and its ring inside.\n */\nfunction handleInset(state: RegionState, size: number) {\n return state.max < state.declaredMax && state.max - size < HANDLE_OVERHANG;\n}\n\nfunction setInset(region: HTMLElement, inset: boolean) {\n if (region.hasAttribute(INSET_ATTRIBUTE) !== inset)\n region.toggleAttribute(INSET_ATTRIBUTE, inset);\n}\n\nfunction setAttributeIfChanged(\n element: HTMLElement,\n name: string,\n value: string,\n) {\n if (element.getAttribute(name) !== value) element.setAttribute(name, value);\n}\n\n/**\n * The largest size a parent lets the region show. The track is\n * `size + edge extent` (its flex basis), but a parent may clamp it (a\n * `max-width: 100%` stage, a narrow container). Probing the track at the\n * declared maximum for one synchronous layout read measures how much of that\n * size is visible; the probe is restored before anything paints. Without\n * layout (no box yet, or an `auto` basis under a responsive fill) the declared\n * maximum stands.\n */\nfunction visibleMax(\n region: HTMLElement,\n axis: ResizableRegionAxis,\n min: number,\n max: number,\n) {\n const property = '--kui-resizable-region-size';\n const previous = region.style.getPropertyValue(property);\n region.style.setProperty(property, `${max}px`);\n const basis = Number.parseFloat(\n globalThis.getComputedStyle(region).flexBasis,\n );\n const box = region.getBoundingClientRect();\n region.style.setProperty(property, previous);\n const track = axis === 'horizontal' ? box.width : box.height;\n if (!Number.isFinite(basis) || track <= 0 || track >= basis - 0.5) return max;\n return Math.max(min, Math.min(max, Math.floor(track - (basis - max))));\n}\n\n/**\n * The size the track shows at its rendered size, when that is less than the\n * rendered size: a container that lets the region shrink (a narrowing\n * Workbench squeezes its resizable rails in proportion) can show it below its\n * own minimum. Undefined without layout or when the whole size shows.\n */\nfunction shownSize(\n region: HTMLElement,\n axis: ResizableRegionAxis,\n size: number,\n) {\n const basis = Number.parseFloat(\n globalThis.getComputedStyle(region).flexBasis,\n );\n const box = region.getBoundingClientRect();\n const track = axis === 'horizontal' ? box.width : box.height;\n if (!Number.isFinite(basis) || track <= 0 || track >= basis - 0.5)\n return undefined;\n return Math.max(0, Math.floor(track - (basis - size)));\n}\n\n/**\n * The separator's reported range and value. A squeezed region reports the\n * size it actually shows as its value and pins its minimum and maximum there:\n * WAI-ARIA requires the value to sit inside the range, and the separator\n * cannot move a track its container holds below the minimum. The configured\n * limits still bound every size the wiring commits.\n */\nfunction reported(state: RegionState) {\n const { squeezed } = state;\n return squeezed === undefined\n ? { min: state.min, max: state.max, now: state.size }\n : { min: squeezed, max: squeezed, now: squeezed };\n}\n\n/**\n * Whether the separator cannot move its region: the container squeezes the\n * track below its minimum, or the visible range has collapsed to a single\n * size. A pinned separator commits nothing, so a key press or drag never\n * overwrites the app's remembered size (and its storage) with the limit.\n */\nfunction pinned(state: RegionState) {\n return state.squeezed !== undefined || state.max <= state.min;\n}\n\n/**\n * Apply a live size to an expanded region before the app commits it. The\n * collapse-motion content keeps a fixed width from the expanded size so its\n * slide reads as a slide, not a squeeze; it has to follow the live size too, or\n * the content stays at the previous width until the app re-renders.\n */\nfunction applySize(state: RegionState, size: number) {\n const value = `${size}px`;\n state.region.style.setProperty('--kui-resizable-region-size', value);\n state.region.style.setProperty('--kui-resizable-region-expanded-size', value);\n // A squeezed region's container holds it where it is, so its reported\n // value stays the squeezed size.\n if (state.squeezed === undefined)\n state.handle.setAttribute('aria-valuenow', String(size));\n setInset(state.region, handleInset(state, size));\n}\n\n/**\n * Wire pointer and separator-keyboard behavior for every resizable region\n * below root that matches `regionSelector`. A region carries `data-region-id`,\n * `data-axis`, `data-edge`, `data-collapsed`, and `data-presentation`, sizes\n * its track from `--kui-resizable-region-size`, and owns its separator handle\n * as a direct child. `ResizableRegion` renders that contract, and so does a\n * resizable `Workbench` panel; each public wire passes the selector for the\n * regions it owns, so two wires never drive the same handle. An optional\n * `limit` tightens each region's maximum for its composition.\n */\nexport function wireResizeHandles(\n root: HTMLElement,\n {\n step = 16,\n largeStep = 64,\n onPreview,\n onCommit,\n }: WireResizableRegionsOptions,\n regionSelector: string,\n limit?: ResizeLimit,\n) {\n const REGION_SELECTOR = regionSelector;\n let stopPointer: (() => void) | undefined;\n // The handle announces its visible maximum in aria-valuemax, which hides the\n // rendered `max` prop. Remember it per handle; a re-render that writes a\n // different aria-valuemax than the one announced here supersedes it.\n const announced = new WeakMap<\n HTMLElement,\n {\n declaredMin: number;\n declaredMax: number;\n min: number;\n max: number;\n size: number;\n inset: boolean;\n }\n >();\n\n function regionState(handle: Element): RegionState | undefined {\n const region = handle.closest<HTMLElement>(REGION_SELECTOR);\n // A handle belongs only to the region it is a direct child of: a region of\n // another kind that merely contains it (a Workbench panel around a nested\n // ResizableRegion, or the reverse) is not the handle's region.\n if (\n !(region instanceof HTMLElement) ||\n !(handle instanceof HTMLElement) ||\n handle.parentElement !== region\n )\n return undefined;\n const id = region.dataset.regionId;\n const axis = region.dataset.axis;\n const edge = region.dataset.edge;\n const valueMin = Number(handle.getAttribute('aria-valuemin'));\n const valueMax = Number(handle.getAttribute('aria-valuemax'));\n const remembered = announced.get(handle);\n // A squeezed region reports a lowered minimum; the rendered one stands\n // until a re-render writes a different value.\n const min =\n remembered?.min === valueMin ? remembered.declaredMin : valueMin;\n const declaredMax =\n remembered?.max === valueMax ? remembered.declaredMax : valueMax;\n const size = renderedSize(region, handle);\n if (\n !id ||\n region.dataset.collapsed === 'true' ||\n region.dataset.presentation !== 'inline' ||\n (axis !== 'horizontal' && axis !== 'vertical') ||\n (edge !== 'start' && edge !== 'end') ||\n !Number.isFinite(min) ||\n !Number.isFinite(declaredMax) ||\n !Number.isFinite(size)\n )\n return undefined;\n // The shown size is read before the probe, from the layout already in\n // place, so the probe stays the one forced layout.\n const shown = shownSize(region, axis, size);\n const visible = visibleMax(region, axis, min, declaredMax);\n // A composition bound never takes a region below its own minimum.\n const max = limit\n ? Math.max(min, Math.min(visible, limit(region, { min, max: visible })))\n : visible;\n return {\n region,\n handle,\n id,\n axis,\n edge,\n min,\n declaredMax,\n max,\n size: clampRegionSize(size, min, max),\n squeezed: shown !== undefined && shown < min ? shown : undefined,\n };\n }\n\n /**\n * Report what is shown: the visible maximum and the shown size, or the\n * squeezed size a container holds the region at. Nothing is committed — the\n * app's size stays its own until the user resizes.\n */\n function announce(state: RegionState) {\n const inset = handleInset(state, state.size);\n const { min, max, now } = reported(state);\n announced.set(state.handle, {\n declaredMin: state.min,\n declaredMax: state.declaredMax,\n min,\n max,\n size: now,\n inset,\n });\n // Unchanged values are not rewritten, so the observer below never sees\n // its own report as a re-render.\n setAttributeIfChanged(state.handle, 'aria-valuemin', String(min));\n setAttributeIfChanged(state.handle, 'aria-valuemax', String(max));\n setAttributeIfChanged(state.handle, 'aria-valuenow', String(now));\n setInset(state.region, inset);\n }\n\n const handleOf = (region: HTMLElement) =>\n region.querySelector<HTMLElement>(`:scope > ${HANDLE_SELECTOR}`);\n\n /** Re-measure a region at rest and report what it shows. */\n function sync(region: HTMLElement) {\n if (!region.isConnected || region.dataset.resizing === 'true') return;\n const handle = handleOf(region);\n const state = handle ? regionState(handle) : undefined;\n if (state) announce(state);\n }\n\n /** Whether the region still shows the state this wiring last reported. */\n function reportedByUs(region: HTMLElement) {\n const handle = handleOf(region);\n const remembered = handle ? announced.get(handle) : undefined;\n return (\n remembered !== undefined &&\n handle?.getAttribute('aria-valuemin') === String(remembered.min) &&\n handle.getAttribute('aria-valuemax') === String(remembered.max) &&\n handle.getAttribute('aria-valuenow') === String(remembered.size) &&\n region.hasAttribute(INSET_ATTRIBUTE) === remembered.inset\n );\n }\n\n // Keep the reported values current without a focus or an interaction.\n // A ResizeObserver on every region and its parent re-measures when the\n // space changes (a narrowed viewport, a parent that grows back); a\n // MutationObserver catches a re-render that writes the rendered props back\n // over the reported values, and regions a re-render adds or removes. Both\n // measure once per affected region per batch, after layout or in a\n // microtask, never per frame.\n const observed = new Set<Element>();\n const resizeObserver =\n typeof ResizeObserver === 'function'\n ? new ResizeObserver((entries) => {\n const regions = new Set<HTMLElement>();\n for (const { target } of entries) {\n if (target.matches(REGION_SELECTOR))\n regions.add(target as HTMLElement);\n for (const child of target.children)\n if (child.matches(REGION_SELECTOR))\n regions.add(child as HTMLElement);\n }\n for (const region of regions) sync(region);\n })\n : undefined;\n\n /** Observe every region below root and its parent; release the rest. */\n function observeRegions() {\n if (!resizeObserver) return;\n const wanted = new Set<Element>();\n for (const region of root.querySelectorAll(REGION_SELECTOR)) {\n wanted.add(region);\n // A region found below root always has a parent element.\n wanted.add(region.parentElement as Element);\n }\n for (const element of observed)\n if (!wanted.has(element)) {\n resizeObserver.unobserve(element);\n observed.delete(element);\n }\n for (const element of wanted)\n if (!observed.has(element)) {\n resizeObserver.observe(element);\n observed.add(element);\n }\n }\n\n const mutationObserver = new MutationObserver((records) => {\n const regions = new Set<HTMLElement>();\n let structural = false;\n for (const record of records) {\n if (record.type === 'childList') {\n structural = true;\n continue;\n }\n const target = record.target as HTMLElement;\n const region = target.matches(REGION_SELECTOR)\n ? target\n : target.matches(HANDLE_SELECTOR)\n ? target.parentElement?.matches(REGION_SELECTOR)\n ? target.parentElement\n : null\n : null;\n if (region && !reportedByUs(region)) regions.add(region);\n }\n // Newly observed regions are measured by the ResizeObserver's first\n // notification.\n if (structural) observeRegions();\n for (const region of regions) sync(region);\n });\n mutationObserver.observe(root, {\n subtree: true,\n childList: true,\n attributes: true,\n attributeFilter: REPORTED_ATTRIBUTES,\n });\n observeRegions();\n\n /**\n * Commit a size, then re-announce: an app that re-renders the committed\n * size synchronously writes the rendered `max` prop back to aria-valuemax.\n */\n function commit(state: RegionState, change: ResizeCommit) {\n onCommit(change);\n const settled = state.handle.isConnected\n ? regionState(state.handle)\n : undefined;\n if (settled) announce(settled);\n }\n\n const stopFocus = delegate(\n root,\n 'focusin',\n HANDLE_SELECTOR,\n (_event, handle) => {\n const state = regionState(handle);\n if (state) announce(state);\n },\n );\n\n const stopKeydown = delegate(\n root,\n 'keydown',\n HANDLE_SELECTOR,\n (event, handle) => {\n const keyboardEvent = event as KeyboardEvent;\n const state = regionState(handle);\n if (!state) return;\n announce(state);\n let next: number | undefined;\n if (keyboardEvent.key === 'Home') next = state.min;\n if (keyboardEvent.key === 'End') next = state.max;\n const increment = keyboardEvent.shiftKey ? largeStep : step;\n if (state.axis === 'horizontal' && keyboardEvent.key === 'ArrowLeft')\n next = resizeRegionFromPointer(state.size, -increment, state.edge);\n if (state.axis === 'horizontal' && keyboardEvent.key === 'ArrowRight')\n next = resizeRegionFromPointer(state.size, increment, state.edge);\n if (state.axis === 'vertical' && keyboardEvent.key === 'ArrowUp')\n next = resizeRegionFromPointer(state.size, -increment, state.edge);\n if (state.axis === 'vertical' && keyboardEvent.key === 'ArrowDown')\n next = resizeRegionFromPointer(state.size, increment, state.edge);\n if (next === undefined) return;\n keyboardEvent.preventDefault();\n if (pinned(state)) return;\n const size = clampRegionSize(next, state.min, state.max);\n applySize(state, size);\n commit(state, { id: state.id, size, source: 'keyboard' });\n },\n );\n\n const stopPointerDown = delegate(\n root,\n 'pointerdown',\n HANDLE_SELECTOR,\n (event, handle) => {\n const pointerEvent = event as PointerEvent;\n if (pointerEvent.button !== 0) return;\n const state = regionState(handle);\n if (!state) return;\n pointerEvent.preventDefault();\n announce(state);\n if (pinned(state)) return;\n state.handle.setPointerCapture?.(pointerEvent.pointerId);\n const startCoordinate =\n state.axis === 'horizontal'\n ? pointerEvent.clientX\n : pointerEvent.clientY;\n let next = state.size;\n const move = (moveEvent: PointerEvent) => {\n const coordinate =\n state.axis === 'horizontal' ? moveEvent.clientX : moveEvent.clientY;\n next = clampRegionSize(\n resizeRegionFromPointer(\n state.size,\n coordinate - startCoordinate,\n state.edge,\n ),\n state.min,\n state.max,\n );\n applySize(state, next);\n onPreview?.({ id: state.id, size: next, source: 'pointer' });\n };\n const finish = () => {\n root.removeEventListener('pointermove', move);\n root.removeEventListener('pointerup', finish);\n root.removeEventListener('pointercancel', finish);\n stopPointer = undefined;\n delete state.region.dataset.resizing;\n commit(state, { id: state.id, size: next, source: 'pointer' });\n };\n stopPointer?.();\n stopPointer = finish;\n state.region.dataset.resizing = 'true';\n root.addEventListener('pointermove', move);\n root.addEventListener('pointerup', finish, { once: true });\n root.addEventListener('pointercancel', finish, { once: true });\n },\n );\n\n return () => {\n mutationObserver.disconnect();\n resizeObserver?.disconnect();\n observed.clear();\n stopPointer?.();\n stopFocus();\n stopKeydown();\n stopPointerDown();\n };\n}\n"]}
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{ delegate } from 'kerfjs';\n\nimport {\n clampRegionSize,\n type ResizableRegionAxis,\n type ResizableRegionEdge,\n resizeRegionFromPointer,\n} from './resizable-region.js';\n\nexport interface ResizeCommit {\n id: string;\n size: number;\n source: 'keyboard' | 'pointer';\n}\n\nexport interface WireResizableRegionsOptions {\n step?: number;\n largeStep?: number;\n onPreview?: (change: ResizeCommit) => void;\n onCommit: (change: ResizeCommit) => void;\n}\n\ninterface RegionState {\n region: HTMLElement;\n handle: HTMLElement;\n id: string;\n axis: ResizableRegionAxis;\n edge: ResizableRegionEdge;\n /** The rendered `min` prop: every size the wiring commits stays at or above it. */\n min: number;\n /** The rendered `max` prop. */\n declaredMax: number;\n /** The largest size the region can actually show: `declaredMax`, or less when a parent clamps the track. */\n max: number;\n /** The shown size, which a parent clamp can hold below the rendered size. */\n size: number;\n /**\n * The size the track shows when its container squeezes it below `min` (a\n * narrowing Workbench shrinks its resizable rails), otherwise undefined.\n */\n squeezed?: number;\n}\n\n/**\n * A composition-specific bound on a region's size, applied after the parent\n * clamp: given the region and its limits, the largest size it may take. A\n * `Workbench` rail uses it to leave the work area its minimum width.\n */\nexport type ResizeLimit = (\n region: HTMLElement,\n limits: { min: number; max: number },\n) => number;\n\nconst HANDLE_SELECTOR = '[data-kui-resize-handle]';\nconst INSET_ATTRIBUTE = 'data-handle-inset';\n/** Attributes a re-render can write back over the reported state. */\nconst REPORTED_ATTRIBUTES = [\n 'aria-valuenow',\n 'aria-valuemin',\n 'aria-valuemax',\n INSET_ATTRIBUTE,\n];\n/**\n * How far the handle's hit target reaches past the separator (the CSS places\n * the 20px handle at `-10px` on the region's edge).\n */\nconst HANDLE_OVERHANG = 10;\n\n/**\n * The size the region renders or was last resized to. The track's custom\n * property is the source, not aria-valuenow, which reports the shown size and\n * can sit below the rendered size while a parent clamps the track.\n */\nfunction renderedSize(region: HTMLElement, handle: HTMLElement) {\n const size = Number.parseFloat(\n region.style.getPropertyValue('--kui-resizable-region-size'),\n );\n return Number.isFinite(size)\n ? size\n : Number(handle.getAttribute('aria-valuenow'));\n}\n\n/**\n * Whether the handle must sit inside the region. When a parent clamps the\n * track, the separator reaches the parent's edge, where a clipping ancestor\n * (an app shell, a scroll frame) would cut off the half of the hit target\n * and its focus ring that overhang the region. With less room past the\n * separator than that overhang, the region carries `data-handle-inset`, and\n * the CSS moves the handle and its ring inside.\n */\nfunction handleInset(state: RegionState, size: number) {\n return state.max < state.declaredMax && state.max - size < HANDLE_OVERHANG;\n}\n\nfunction setInset(region: HTMLElement, inset: boolean) {\n if (region.hasAttribute(INSET_ATTRIBUTE) !== inset)\n region.toggleAttribute(INSET_ATTRIBUTE, inset);\n}\n\nfunction setAttributeIfChanged(\n element: HTMLElement,\n name: string,\n value: string,\n) {\n if (element.getAttribute(name) !== value) element.setAttribute(name, value);\n}\n\n/**\n * The largest size a parent lets the region show. The track is\n * `size + edge extent` (its flex basis), but a parent may clamp it (a\n * `max-width: 100%` stage, a narrow container). Probing the track at the\n * declared maximum for one synchronous layout read measures how much of that\n * size is visible; the probe is restored before anything paints. Without\n * layout (no box yet, or an `auto` basis under a responsive fill) the declared\n * maximum stands.\n */\nfunction visibleMax(\n region: HTMLElement,\n axis: ResizableRegionAxis,\n min: number,\n max: number,\n) {\n const property = '--kui-resizable-region-size';\n const previous = region.style.getPropertyValue(property);\n region.style.setProperty(property, `${max}px`);\n const basis = Number.parseFloat(\n globalThis.getComputedStyle(region).flexBasis,\n );\n const box = region.getBoundingClientRect();\n region.style.setProperty(property, previous);\n const track = axis === 'horizontal' ? box.width : box.height;\n if (!Number.isFinite(basis) || track <= 0 || track >= basis - 0.5) return max;\n return Math.max(min, Math.min(max, Math.floor(track - (basis - max))));\n}\n\n/**\n * The size the track shows at its rendered size, when that is less than the\n * rendered size: a container that lets the region shrink (a narrowing\n * Workbench squeezes its resizable rails in proportion) can show it below its\n * own minimum. Undefined without layout or when the whole size shows.\n */\nfunction shownSize(\n region: HTMLElement,\n axis: ResizableRegionAxis,\n size: number,\n) {\n const basis = Number.parseFloat(\n globalThis.getComputedStyle(region).flexBasis,\n );\n const box = region.getBoundingClientRect();\n const track = axis === 'horizontal' ? box.width : box.height;\n if (!Number.isFinite(basis) || track <= 0 || track >= basis - 0.5)\n return undefined;\n return Math.max(0, Math.floor(track - (basis - size)));\n}\n\n/**\n * The separator's reported range and value. A squeezed region reports the\n * size it actually shows as its value and pins its minimum and maximum there:\n * WAI-ARIA requires the value to sit inside the range, and the separator\n * cannot move a track its container holds below the minimum. The configured\n * limits still bound every size the wiring commits.\n */\nfunction reported(state: RegionState) {\n const { squeezed } = state;\n return squeezed === undefined\n ? { min: state.min, max: state.max, now: state.size }\n : { min: squeezed, max: squeezed, now: squeezed };\n}\n\n/**\n * Whether the separator cannot move its region: the container squeezes the\n * track below its minimum, or the visible range has collapsed to a single\n * size. A pinned separator commits nothing, so a key press or drag never\n * overwrites the app's remembered size (and its storage) with the limit.\n */\nfunction pinned(state: RegionState) {\n return state.squeezed !== undefined || state.max <= state.min;\n}\n\n/**\n * Apply a live size to an expanded region before the app commits it. The\n * collapse-motion content keeps a fixed width from the expanded size so its\n * slide reads as a slide, not a squeeze; it has to follow the live size too, or\n * the content stays at the previous width until the app re-renders.\n */\nfunction applySize(state: RegionState, size: number) {\n const value = `${size}px`;\n state.region.style.setProperty('--kui-resizable-region-size', value);\n state.region.style.setProperty('--kui-resizable-region-expanded-size', value);\n // A squeezed region's container holds it where it is, so its reported\n // value stays the squeezed size.\n if (state.squeezed === undefined)\n state.handle.setAttribute('aria-valuenow', String(size));\n setInset(state.region, handleInset(state, size));\n}\n\n/**\n * Wire pointer and separator-keyboard behavior for every resizable region\n * below root that matches `regionSelector`. A region carries `data-region-id`,\n * `data-axis`, `data-edge`, `data-collapsed`, and `data-presentation`, sizes\n * its track from `--kui-resizable-region-size`, and owns its separator handle\n * as a direct child. `ResizableRegion` renders that contract, and so does a\n * resizable `Workbench` panel; each public wire passes the selector for the\n * regions it owns, so two wires never drive the same handle. An optional\n * `limit` tightens each region's maximum for its composition.\n */\nexport function wireResizeHandles(\n root: HTMLElement,\n {\n step = 16,\n largeStep = 64,\n onPreview,\n onCommit,\n }: WireResizableRegionsOptions,\n regionSelector: string,\n limit?: ResizeLimit,\n) {\n const REGION_SELECTOR = regionSelector;\n let stopPointer: (() => void) | undefined;\n // The handle announces its visible maximum in aria-valuemax, which hides the\n // rendered `max` prop. Remember it per handle; a re-render that writes a\n // different aria-valuemax than the one announced here supersedes it.\n const announced = new WeakMap<\n HTMLElement,\n {\n declaredMin: number;\n declaredMax: number;\n min: number;\n max: number;\n size: number;\n inset: boolean;\n }\n >();\n\n function regionState(handle: Element): RegionState | undefined {\n const region = handle.closest<HTMLElement>(REGION_SELECTOR);\n // A handle belongs only to the region it is a direct child of: a region of\n // another kind that merely contains it (a Workbench panel around a nested\n // ResizableRegion, or the reverse) is not the handle's region.\n if (\n !(region instanceof HTMLElement) ||\n !(handle instanceof HTMLElement) ||\n handle.parentElement !== region\n )\n return undefined;\n const id = region.dataset.regionId;\n const axis = region.dataset.axis;\n const edge = region.dataset.edge;\n const valueMin = Number(handle.getAttribute('aria-valuemin'));\n const valueMax = Number(handle.getAttribute('aria-valuemax'));\n const remembered = announced.get(handle);\n // A squeezed region reports a lowered minimum; the rendered one stands\n // until a re-render writes a different value.\n const min =\n remembered?.min === valueMin ? remembered.declaredMin : valueMin;\n const declaredMax =\n remembered?.max === valueMax ? remembered.declaredMax : valueMax;\n const size = renderedSize(region, handle);\n if (\n !id ||\n region.dataset.collapsed === 'true' ||\n region.dataset.presentation !== 'inline' ||\n (axis !== 'horizontal' && axis !== 'vertical') ||\n (edge !== 'start' && edge !== 'end') ||\n !Number.isFinite(min) ||\n !Number.isFinite(declaredMax) ||\n !Number.isFinite(size)\n )\n return undefined;\n // The shown size is read before the probe, from the layout already in\n // place, so the probe stays the one forced layout.\n const shown = shownSize(region, axis, size);\n const visible = visibleMax(region, axis, min, declaredMax);\n // A composition bound never takes a region below its own minimum.\n const max = limit\n ? Math.max(min, Math.min(visible, limit(region, { min, max: visible })))\n : visible;\n return {\n region,\n handle,\n id,\n axis,\n edge,\n min,\n declaredMax,\n max,\n size: clampRegionSize(size, min, max),\n squeezed: shown !== undefined && shown < min ? shown : undefined,\n };\n }\n\n /**\n * Report what is shown: the visible maximum and the shown size, or the\n * squeezed size a container holds the region at. Nothing is committed — the\n * app's size stays its own until the user resizes.\n */\n function announce(state: RegionState) {\n const inset = handleInset(state, state.size);\n const { min, max, now } = reported(state);\n announced.set(state.handle, {\n declaredMin: state.min,\n declaredMax: state.declaredMax,\n min,\n max,\n size: now,\n inset,\n });\n // Unchanged values are not rewritten, so the observer below never sees\n // its own report as a re-render.\n setAttributeIfChanged(state.handle, 'aria-valuemin', String(min));\n setAttributeIfChanged(state.handle, 'aria-valuemax', String(max));\n setAttributeIfChanged(state.handle, 'aria-valuenow', String(now));\n setInset(state.region, inset);\n }\n\n const handleOf = (region: HTMLElement) =>\n region.querySelector<HTMLElement>(`:scope > ${HANDLE_SELECTOR}`);\n\n /** Re-measure a region at rest and report what it shows. */\n function sync(region: HTMLElement) {\n if (!region.isConnected || region.dataset.resizing === 'true') return;\n const handle = handleOf(region);\n const state = handle ? regionState(handle) : undefined;\n if (state) announce(state);\n }\n\n /** Whether the region still shows the state this wiring last reported. */\n function reportedByUs(region: HTMLElement) {\n const handle = handleOf(region);\n const remembered = handle ? announced.get(handle) : undefined;\n return (\n remembered !== undefined &&\n handle?.getAttribute('aria-valuemin') === String(remembered.min) &&\n handle.getAttribute('aria-valuemax') === String(remembered.max) &&\n handle.getAttribute('aria-valuenow') === String(remembered.size) &&\n region.hasAttribute(INSET_ATTRIBUTE) === remembered.inset\n );\n }\n\n // Keep the reported values current without a focus or an interaction.\n // A ResizeObserver on every region and its parent re-measures when the\n // space changes (a narrowed viewport, a parent that grows back); a\n // MutationObserver catches a re-render that writes the rendered props back\n // over the reported values, and regions a re-render adds or removes. Both\n // measure once per affected region per batch, after layout or in a\n // microtask, never per frame.\n const observed = new Set<Element>();\n const resizeObserver =\n typeof ResizeObserver === 'function'\n ? new ResizeObserver((entries) => {\n const regions = new Set<HTMLElement>();\n for (const { target } of entries) {\n if (target.matches(REGION_SELECTOR))\n regions.add(target as HTMLElement);\n for (const child of target.children)\n if (child.matches(REGION_SELECTOR))\n regions.add(child as HTMLElement);\n }\n for (const region of regions) sync(region);\n })\n : undefined;\n\n /** Observe every region below root and its parent; release the rest. */\n function observeRegions() {\n if (!resizeObserver) return;\n const wanted = new Set<Element>();\n for (const region of root.querySelectorAll(REGION_SELECTOR)) {\n wanted.add(region);\n // A region found below root always has a parent element.\n wanted.add(region.parentElement as Element);\n }\n for (const element of observed)\n if (!wanted.has(element)) {\n resizeObserver.unobserve(element);\n observed.delete(element);\n }\n for (const element of wanted)\n if (!observed.has(element)) {\n resizeObserver.observe(element);\n observed.add(element);\n }\n }\n\n const mutationObserver = new MutationObserver((records) => {\n const regions = new Set<HTMLElement>();\n let structural = false;\n for (const record of records) {\n if (record.type === 'childList') {\n structural = true;\n continue;\n }\n const target = record.target as HTMLElement;\n const region = target.matches(REGION_SELECTOR)\n ? target\n : target.matches(HANDLE_SELECTOR)\n ? target.parentElement?.matches(REGION_SELECTOR)\n ? target.parentElement\n : null\n : null;\n if (region && !reportedByUs(region)) regions.add(region);\n }\n // Newly observed regions are measured by the ResizeObserver's first\n // notification.\n if (structural) observeRegions();\n for (const region of regions) sync(region);\n });\n mutationObserver.observe(root, {\n subtree: true,\n childList: true,\n attributes: true,\n attributeFilter: REPORTED_ATTRIBUTES,\n });\n observeRegions();\n\n /**\n * Commit a size, then re-announce: an app that re-renders the committed\n * size synchronously writes the rendered `max` prop back to aria-valuemax.\n */\n function commit(state: RegionState, change: ResizeCommit) {\n onCommit(change);\n const settled = state.handle.isConnected\n ? regionState(state.handle)\n : undefined;\n if (settled) announce(settled);\n }\n\n const stopFocus = delegate(\n root,\n 'focusin',\n HANDLE_SELECTOR,\n (_event, handle) => {\n const state = regionState(handle);\n if (state) announce(state);\n },\n );\n\n const stopKeydown = delegate(\n root,\n 'keydown',\n HANDLE_SELECTOR,\n (event, handle) => {\n const keyboardEvent = event as KeyboardEvent;\n const state = regionState(handle);\n if (!state) return;\n announce(state);\n let next: number | undefined;\n if (keyboardEvent.key === 'Home') next = state.min;\n if (keyboardEvent.key === 'End') next = state.max;\n const increment = keyboardEvent.shiftKey ? largeStep : step;\n if (state.axis === 'horizontal' && keyboardEvent.key === 'ArrowLeft')\n next = resizeRegionFromPointer(state.size, -increment, state.edge);\n if (state.axis === 'horizontal' && keyboardEvent.key === 'ArrowRight')\n next = resizeRegionFromPointer(state.size, increment, state.edge);\n if (state.axis === 'vertical' && keyboardEvent.key === 'ArrowUp')\n next = resizeRegionFromPointer(state.size, -increment, state.edge);\n if (state.axis === 'vertical' && keyboardEvent.key === 'ArrowDown')\n next = resizeRegionFromPointer(state.size, increment, state.edge);\n if (next === undefined) return;\n keyboardEvent.preventDefault();\n if (pinned(state)) return;\n const size = clampRegionSize(next, state.min, state.max);\n applySize(state, size);\n commit(state, { id: state.id, size, source: 'keyboard' });\n },\n );\n\n const stopPointerDown = delegate(\n root,\n 'pointerdown',\n HANDLE_SELECTOR,\n (event, handle) => {\n const pointerEvent = event as PointerEvent;\n if (pointerEvent.button !== 0) return;\n const state = regionState(handle);\n if (!state) return;\n pointerEvent.preventDefault();\n announce(state);\n if (pinned(state)) return;\n state.handle.setPointerCapture?.(pointerEvent.pointerId);\n const startCoordinate =\n state.axis === 'horizontal'\n ? pointerEvent.clientX\n : pointerEvent.clientY;\n let next = state.size;\n const move = (moveEvent: PointerEvent) => {\n const coordinate =\n state.axis === 'horizontal' ? moveEvent.clientX : moveEvent.clientY;\n next = clampRegionSize(\n resizeRegionFromPointer(\n state.size,\n coordinate - startCoordinate,\n state.edge,\n ),\n state.min,\n state.max,\n );\n applySize(state, next);\n onPreview?.({ id: state.id, size: next, source: 'pointer' });\n };\n const finish = () => {\n root.removeEventListener('pointermove', move);\n root.removeEventListener('pointerup', finish);\n root.removeEventListener('pointercancel', finish);\n stopPointer = undefined;\n delete state.region.dataset.resizing;\n commit(state, { id: state.id, size: next, source: 'pointer' });\n };\n stopPointer?.();\n stopPointer = finish;\n state.region.dataset.resizing = 'true';\n root.addEventListener('pointermove', move);\n root.addEventListener('pointerup', finish, { once: true });\n root.addEventListener('pointercancel', finish, { once: true });\n },\n );\n\n return () => {\n mutationObserver.disconnect();\n resizeObserver?.disconnect();\n observed.clear();\n stopPointer?.();\n stopFocus();\n stopKeydown();\n stopPointerDown();\n };\n}\n"]}
@@ -1,6 +1,6 @@
1
1
  import { withWordBreaks } from './chunk-K47P7QZC.js';
2
- import { Skeleton } from './chunk-AHEG27M7.js';
3
- import { LoadingSpinner } from './chunk-KVBRMEPM.js';
2
+ import { Skeleton } from './chunk-TT5ROTQK.js';
3
+ import { LoadingSpinner } from './chunk-I6FTU27I.js';
4
4
  import { filterDataAttributes, filterControlAttributes } from './chunk-SRSJO5QE.js';
5
5
  import { remify, em } from './chunk-2G2ZJQYK.js';
6
6
  import { jsxs, jsx } from 'kerfjs/jsx-runtime';
@@ -132,4 +132,4 @@ function ListActionRow({
132
132
 
133
133
  export { ListActionRow };
134
134
 
135
- //# sourceMappingURL=chunk-7OKX3EF6.js.map
135
+ //# sourceMappingURL=chunk-ZSJOLL3S.js.map
@@ -1 +1 @@
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type { SafeHtml } from 'kerfjs';\n\nimport { em, remify } from './css-values.js';\nimport {\n filterControlAttributes,\n filterDataAttributes,\n} from './extension-attributes.js';\nimport { LoadingSpinner } from './loading-spinner.js';\nimport { Skeleton } from './skeleton.js';\nimport { withWordBreaks } from './word-breaks.js';\n\nconst PROTECTED_ROOT_DATA_ATTRIBUTES = new Set([\n 'data-component',\n 'data-action',\n 'data-item-id',\n 'data-has-icon',\n 'data-multiline',\n 'data-density',\n 'data-divider',\n 'data-busy',\n 'data-trailing-visibility',\n 'data-state',\n 'data-selected',\n 'data-pressed',\n]);\nconst PROTECTED_TRAILING_DATA_ATTRIBUTES = new Set([\n 'data-component',\n 'data-action',\n 'data-item-id',\n 'data-kui-disabled',\n]);\n\ntype ListActionRowRootAttributes = Readonly<\n Record<`data-${string}`, string | undefined> & {\n 'data-component'?: never;\n 'data-action'?: never;\n 'data-item-id'?: never;\n 'data-has-icon'?: never;\n 'data-multiline'?: never;\n 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'true' : undefined}\n >\n {trailingActionIcon}\n </button>\n </div>\n );\n}\n"]}
1
+ 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type { SafeHtml } from 'kerfjs';\n\nimport { em, remify } from './css-values.js';\nimport {\n filterControlAttributes,\n filterDataAttributes,\n} from './extension-attributes.js';\nimport { LoadingSpinner } from './loading-spinner.js';\nimport { Skeleton } from './skeleton.js';\nimport { withWordBreaks } from './word-breaks.js';\n\nconst PROTECTED_ROOT_DATA_ATTRIBUTES = new Set([\n 'data-component',\n 'data-action',\n 'data-item-id',\n 'data-has-icon',\n 'data-multiline',\n 'data-density',\n 'data-divider',\n 'data-busy',\n 'data-trailing-visibility',\n 'data-state',\n 'data-selected',\n 'data-pressed',\n]);\nconst PROTECTED_TRAILING_DATA_ATTRIBUTES = new Set([\n 'data-component',\n 'data-action',\n 'data-item-id',\n 'data-kui-disabled',\n]);\n\ntype ListActionRowRootAttributes = Readonly<\n Record<`data-${string}`, string | undefined> & {\n 'data-component'?: never;\n 'data-action'?: never;\n 'data-item-id'?: never;\n 'data-has-icon'?: never;\n 'data-multiline'?: never;\n 'data-density'?: never;\n 'data-divider'?: never;\n 'data-busy'?: never;\n 'data-trailing-visibility'?: never;\n 'data-state'?: never;\n 'data-selected'?: never;\n 'data-pressed'?: never;\n }\n>;\n\ntype ListActionRowTrailingAttributes = Readonly<\n Record<`data-${string}`, string | undefined> & {\n 'data-component'?: never;\n 'data-action'?: never;\n 'data-item-id'?: never;\n 'data-kui-disabled'?: never;\n popoverTarget?: string;\n popoverTargetAction?: 'toggle' | 'show' | 'hide';\n 'aria-controls'?: string;\n 'aria-haspopup'?: 'dialog' | 'menu' | 'listbox' | 'tree' | 'grid' | 'true';\n }\n>;\n\nexport interface ListActionRowProps {\n /** Visible dormant content for the primary button. Must not contain interactive descendants. */\n label: string | SafeHtml;\n description?: string | SafeHtml;\n status?: string | SafeHtml;\n busy?: boolean;\n density?: 'standard' | 'compact';\n divider?: 'none' | 'before' | 'after' | 'both';\n /** Decorative dormant content for the primary button. Must not contain interactive descendants. */\n icon?: SafeHtml;\n action: string;\n itemId?: string;\n selected?: boolean;\n pressed?: boolean;\n accessibleLabel?: string;\n title?: string;\n multiline?: boolean;\n state?: string;\n disabled?: boolean;\n tabIndex?: number;\n /** Render as an unanimated loading skeleton, disabling both actions: label, description, icon, and status text become skeletons; the `busy` indicator stays live. */\n placeholder?: boolean;\n trailingAction: string;\n trailingActionLabel: string;\n /** Decorative dormant content for the trailing button. Must not contain interactive descendants. */\n trailingActionIcon: SafeHtml;\n trailingActionDisabled?: boolean;\n trailingActionTitle?: string;\n trailingActionVisibility?: 'always' | 'interaction';\n className?: string;\n rootAttributes?: ListActionRowRootAttributes;\n trailingActionAttributes?: ListActionRowTrailingAttributes;\n /** Native named-slot assignment when composed inside a web component. */\n slot?: string;\n}\n\nexport function ListActionRow({\n label,\n description,\n status,\n busy = false,\n density = 'standard',\n divider = 'none',\n icon,\n action,\n itemId,\n selected = false,\n pressed,\n accessibleLabel,\n title,\n multiline = false,\n state,\n disabled = false,\n tabIndex,\n placeholder = false,\n trailingAction,\n trailingActionLabel,\n trailingActionIcon,\n trailingActionDisabled = false,\n trailingActionTitle,\n trailingActionVisibility = 'always',\n className = '',\n rootAttributes = {},\n trailingActionAttributes = {},\n slot,\n}: ListActionRowProps) {\n const extensionRootAttributes = filterDataAttributes(\n rootAttributes,\n PROTECTED_ROOT_DATA_ATTRIBUTES,\n );\n const extensionTrailingAttributes = filterControlAttributes(\n trailingActionAttributes,\n PROTECTED_TRAILING_DATA_ATTRIBUTES,\n );\n\n return (\n <div\n {...extensionRootAttributes}\n class={`kui-list-action-row ${className}`.trim()}\n data-component=\"list-action-row\"\n data-item-id={itemId}\n data-has-icon={String(Boolean(icon))}\n data-multiline={multiline ? 'true' : undefined}\n data-density={density}\n data-divider={divider}\n data-busy={busy ? 'true' : undefined}\n data-trailing-visibility={trailingActionVisibility}\n data-state={state}\n data-selected={String(selected)}\n data-pressed={pressed === undefined ? undefined : String(pressed)}\n data-placeholder={placeholder ? 'true' : undefined}\n aria-busy={placeholder || busy ? 'true' : undefined}\n slot={slot}\n >\n <button\n type=\"button\"\n class=\"kui-list-action-row__primary\"\n title={placeholder ? undefined : title}\n disabled={disabled || placeholder}\n tabindex={placeholder ? -1 : tabIndex}\n data-kui-disabled={disabled ? 'true' : undefined}\n data-action={placeholder ? undefined : action}\n data-item-id={itemId}\n aria-label={accessibleLabel}\n aria-current={selected ? 'page' : undefined}\n aria-pressed={pressed === undefined ? undefined : String(pressed)}\n >\n {icon && (\n <span class=\"kui-list-action-row__icon\">\n {placeholder ? (\n <Skeleton block width={remify(18)} height={remify(18)} />\n ) : (\n icon\n )}\n </span>\n )}\n <span class=\"kui-list-action-row__label\">\n <span class=\"kui-list-action-row__primary-label\">\n {placeholder ? (\n <Skeleton width={em(9)} />\n ) : multiline ? (\n withWordBreaks(label)\n ) : (\n label\n )}\n </span>\n {description && (\n <span class=\"kui-list-action-row__description\">\n {placeholder ? <Skeleton width={em(11)} /> : description}\n </span>\n )}\n {(busy || status) && (\n <span class=\"kui-list-action-row__status\">\n {/* The busy spinner is component-owned chrome drawn from a\n known prop, so a placeholder keeps it live; only the status\n text is a value and becomes a skeleton. */}\n {busy && <LoadingSpinner />}\n {status && (placeholder ? <Skeleton width={em(6)} /> : status)}\n </span>\n )}\n </span>\n </button>\n <button\n {...extensionTrailingAttributes}\n type=\"button\"\n class=\"kui-list-action-row__trailing-action\"\n data-action={placeholder ? undefined : trailingAction}\n data-item-id={itemId}\n aria-label={trailingActionLabel}\n title={trailingActionTitle ?? trailingActionLabel}\n disabled={trailingActionDisabled || placeholder || undefined}\n data-kui-disabled={trailingActionDisabled ? 'true' : undefined}\n >\n {trailingActionIcon}\n </button>\n </div>\n );\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { collapsiblePanelToggleIcon, composedPanelBody, relocatedPanelGroups } from './chunk-RNQNEENY.js';
2
- export { collapsiblePanelToggleIcon } from './chunk-RNQNEENY.js';
1
+ import { collapsiblePanelToggleIcon, composedPanelBody, relocatedPanelGroups } from './chunk-2RMDP7HQ.js';
2
+ export { collapsiblePanelToggleIcon } from './chunk-2RMDP7HQ.js';
3
3
 
4
4
 
5
5
 
@@ -1,4 +1,4 @@
1
- export { EmptyState } from './chunk-47CKKLBE.js';
1
+ export { EmptyState } from './chunk-3DOHW3K4.js';
2
2
 
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3
 
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4
 
package/dist/index.js CHANGED
@@ -1,44 +1,44 @@
1
1
  export { wireTokenSearchFields } from './chunk-DB5ADJKF.js';
2
- export { wireResizableRegions } from './chunk-UIDKY4UB.js';
2
+ export { wireResizableRegions } from './chunk-DPAUKNB6.js';
3
3
 
4
4
  export { wireScrollDividers } from './chunk-6DFDTWGG.js';
5
5
  export { reorderTabs, wireTabBars } from './chunk-SLWCCHNP.js';
6
6
  export { TokenSearchField, placeTokenSearchCaret, readTokenSearchField } from './chunk-RVERAFFY.js';
7
7
  export { createTokenSearchModel } from './chunk-4SQK27MR.js';
8
- export { ValueTable, ValueTableRow } from './chunk-P7D3EMXM.js';
9
- export { Spacer } from './chunk-MEY33VWB.js';
10
- export { StateBanner } from './chunk-GLDWRCAM.js';
8
+ export { ValueTable, ValueTableRow } from './chunk-KFJSNWO4.js';
9
+ export { Spacer } from './chunk-KZRR7NNV.js';
10
+ export { StateBanner } from './chunk-RT5WKYX3.js';
11
11
  export { SunkenPanel } from './chunk-WF75U3V4.js';
12
12
  export { DialogSurface, PopupSurface } from './chunk-NN6GYOA2.js';
13
13
  export { TabBar } from './chunk-OXO2QJWV.js';
14
14
  export { SegmentedControl } from './chunk-X5QSICJ3.js';
15
- export { Select } from './chunk-K67Y2JNF.js';
15
+ export { Select } from './chunk-2IGHGE3M.js';
16
16
  export { ListInsetControl } from './chunk-5I7QGQVT.js';
17
- export { EmptyState } from './chunk-47CKKLBE.js';
17
+ export { EmptyState } from './chunk-3DOHW3K4.js';
18
18
  export { Grid } from './chunk-B2ZMR7NY.js';
19
- export { ListActionRow } from './chunk-7OKX3EF6.js';
20
- export { AppTab } from './chunk-Q6YU3BT7.js';
21
- export { PopupMenu, closePopupMenu, openPopupMenuAt } from './chunk-J3KGJ6P6.js';
22
- export { ResizableRegion, clampRegionSize, resizeRegionFromPointer } from './chunk-KLJKU6ZL.js';
19
+ export { ListActionRow } from './chunk-ZSJOLL3S.js';
20
+ export { AppTab } from './chunk-7KHKLG5C.js';
21
+ export { PopupMenu, closePopupMenu, openPopupMenuAt } from './chunk-4NG4Y2Q6.js';
22
+ export { ResizableRegion, clampRegionSize, resizeRegionFromPointer } from './chunk-TDN5EE3S.js';
23
23
  export { Row } from './chunk-VZOFZPSO.js';
24
- export { ListHeader } from './chunk-M6DEEBEF.js';
24
+ export { ListHeader } from './chunk-HFBI4ZGP.js';
25
25
  export { FieldLabel, Text } from './chunk-YDGNU2OD.js';
26
26
  export { ListInsetText } from './chunk-DG6G5EPF.js';
27
- export { ListItem, ListItemLink } from './chunk-NC4CFOID.js';
28
- export { ToolbarText } from './chunk-R5F5XUJ7.js';
27
+ export { ListItem, ListItemLink } from './chunk-6LAQWWEX.js';
28
+ export { ToolbarText } from './chunk-IJNYCPAU.js';
29
29
  export { DisclosureArrow } from './chunk-G4S2QU6V.js';
30
30
  export { FloatingToolbar } from './chunk-I3Q7KKYM.js';
31
31
 
32
- export { Skeleton } from './chunk-AHEG27M7.js';
33
- export { Badge } from './chunk-MP2GDBQZ.js';
32
+ export { Skeleton } from './chunk-TT5ROTQK.js';
33
+ export { Badge } from './chunk-ALGYHYXP.js';
34
34
  export { Chip } from './chunk-SMZGAPCU.js';
35
35
  export { Pane } from './chunk-3BYFWTP3.js';
36
36
  export { List } from './chunk-W2AC6Q2A.js';
37
37
 
38
- export { ToolbarActionLink, ToolbarControlGroup } from './chunk-QJ5VFCW3.js';
38
+ export { ToolbarActionLink, ToolbarControlGroup } from './chunk-BGD7EHUE.js';
39
39
  export { Toolbar } from './chunk-RGS4WX2M.js';
40
40
  export { LucideIcon } from './chunk-WTSNV5RG.js';
41
- export { LoadingSpinner } from './chunk-KVBRMEPM.js';
41
+ export { LoadingSpinner } from './chunk-I6FTU27I.js';
42
42
  export { ContentItem } from './chunk-NCSWXG7G.js';
43
43
 
44
44
  export { calc, colorVar, em, flex, foregroundColorVar, lengthVar, pct, plus, px, rem, space, uiColor } from './chunk-2G2ZJQYK.js';
@@ -1,4 +1,4 @@
1
- export { ListActionRow } from './chunk-7OKX3EF6.js';
1
+ export { ListActionRow } from './chunk-ZSJOLL3S.js';
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2
 
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3
 
4
4