@keeveeg/godot-mcp 1.0.0

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Files changed (285) hide show
  1. package/dist/config.d.ts +30 -0
  2. package/dist/config.d.ts.map +1 -0
  3. package/dist/config.js +28 -0
  4. package/dist/config.js.map +1 -0
  5. package/dist/godot-bridge.d.ts +81 -0
  6. package/dist/godot-bridge.d.ts.map +1 -0
  7. package/dist/godot-bridge.js +294 -0
  8. package/dist/godot-bridge.js.map +1 -0
  9. package/dist/index.d.ts +9 -0
  10. package/dist/index.d.ts.map +1 -0
  11. package/dist/index.js +61 -0
  12. package/dist/index.js.map +1 -0
  13. package/dist/server.d.ts +25 -0
  14. package/dist/server.d.ts.map +1 -0
  15. package/dist/server.js +45 -0
  16. package/dist/server.js.map +1 -0
  17. package/dist/tools/accessibility.d.ts +7 -0
  18. package/dist/tools/accessibility.d.ts.map +1 -0
  19. package/dist/tools/accessibility.js +71 -0
  20. package/dist/tools/accessibility.js.map +1 -0
  21. package/dist/tools/addon_management.d.ts +7 -0
  22. package/dist/tools/addon_management.d.ts.map +1 -0
  23. package/dist/tools/addon_management.js +64 -0
  24. package/dist/tools/addon_management.js.map +1 -0
  25. package/dist/tools/analysis.d.ts +7 -0
  26. package/dist/tools/analysis.d.ts.map +1 -0
  27. package/dist/tools/analysis.js +43 -0
  28. package/dist/tools/analysis.js.map +1 -0
  29. package/dist/tools/analytics.d.ts +7 -0
  30. package/dist/tools/analytics.d.ts.map +1 -0
  31. package/dist/tools/analytics.js +76 -0
  32. package/dist/tools/analytics.js.map +1 -0
  33. package/dist/tools/animation.d.ts +7 -0
  34. package/dist/tools/animation.d.ts.map +1 -0
  35. package/dist/tools/animation.js +142 -0
  36. package/dist/tools/animation.js.map +1 -0
  37. package/dist/tools/asset_pipeline.d.ts +7 -0
  38. package/dist/tools/asset_pipeline.d.ts.map +1 -0
  39. package/dist/tools/asset_pipeline.js +102 -0
  40. package/dist/tools/asset_pipeline.js.map +1 -0
  41. package/dist/tools/asset_scaffolding.d.ts +7 -0
  42. package/dist/tools/asset_scaffolding.d.ts.map +1 -0
  43. package/dist/tools/asset_scaffolding.js +113 -0
  44. package/dist/tools/asset_scaffolding.js.map +1 -0
  45. package/dist/tools/audio.d.ts +7 -0
  46. package/dist/tools/audio.d.ts.map +1 -0
  47. package/dist/tools/audio.js +116 -0
  48. package/dist/tools/audio.js.map +1 -0
  49. package/dist/tools/audio_config.d.ts +7 -0
  50. package/dist/tools/audio_config.d.ts.map +1 -0
  51. package/dist/tools/audio_config.js +83 -0
  52. package/dist/tools/audio_config.js.map +1 -0
  53. package/dist/tools/batch.d.ts +7 -0
  54. package/dist/tools/batch.d.ts.map +1 -0
  55. package/dist/tools/batch.js +96 -0
  56. package/dist/tools/batch.js.map +1 -0
  57. package/dist/tools/build_config.d.ts +7 -0
  58. package/dist/tools/build_config.d.ts.map +1 -0
  59. package/dist/tools/build_config.js +98 -0
  60. package/dist/tools/build_config.js.map +1 -0
  61. package/dist/tools/cicd_pipeline.d.ts +7 -0
  62. package/dist/tools/cicd_pipeline.d.ts.map +1 -0
  63. package/dist/tools/cicd_pipeline.js +125 -0
  64. package/dist/tools/cicd_pipeline.js.map +1 -0
  65. package/dist/tools/cloud_services.d.ts +7 -0
  66. package/dist/tools/cloud_services.d.ts.map +1 -0
  67. package/dist/tools/cloud_services.js +97 -0
  68. package/dist/tools/cloud_services.js.map +1 -0
  69. package/dist/tools/code_generation.d.ts +7 -0
  70. package/dist/tools/code_generation.d.ts.map +1 -0
  71. package/dist/tools/code_generation.js +79 -0
  72. package/dist/tools/code_generation.js.map +1 -0
  73. package/dist/tools/code_quality.d.ts +7 -0
  74. package/dist/tools/code_quality.d.ts.map +1 -0
  75. package/dist/tools/code_quality.js +98 -0
  76. package/dist/tools/code_quality.js.map +1 -0
  77. package/dist/tools/collaboration.d.ts +7 -0
  78. package/dist/tools/collaboration.d.ts.map +1 -0
  79. package/dist/tools/collaboration.js +73 -0
  80. package/dist/tools/collaboration.js.map +1 -0
  81. package/dist/tools/debug_config.d.ts +7 -0
  82. package/dist/tools/debug_config.d.ts.map +1 -0
  83. package/dist/tools/debug_config.js +77 -0
  84. package/dist/tools/debug_config.js.map +1 -0
  85. package/dist/tools/debugging.d.ts +7 -0
  86. package/dist/tools/debugging.d.ts.map +1 -0
  87. package/dist/tools/debugging.js +90 -0
  88. package/dist/tools/debugging.js.map +1 -0
  89. package/dist/tools/documentation_tools.d.ts +7 -0
  90. package/dist/tools/documentation_tools.d.ts.map +1 -0
  91. package/dist/tools/documentation_tools.js +89 -0
  92. package/dist/tools/documentation_tools.js.map +1 -0
  93. package/dist/tools/editor.d.ts +7 -0
  94. package/dist/tools/editor.d.ts.map +1 -0
  95. package/dist/tools/editor.js +97 -0
  96. package/dist/tools/editor.js.map +1 -0
  97. package/dist/tools/editor_config.d.ts +7 -0
  98. package/dist/tools/editor_config.d.ts.map +1 -0
  99. package/dist/tools/editor_config.js +92 -0
  100. package/dist/tools/editor_config.js.map +1 -0
  101. package/dist/tools/export.d.ts +7 -0
  102. package/dist/tools/export.d.ts.map +1 -0
  103. package/dist/tools/export.js +81 -0
  104. package/dist/tools/export.js.map +1 -0
  105. package/dist/tools/game_template.d.ts +7 -0
  106. package/dist/tools/game_template.d.ts.map +1 -0
  107. package/dist/tools/game_template.js +112 -0
  108. package/dist/tools/game_template.js.map +1 -0
  109. package/dist/tools/gameplay_automation.d.ts +7 -0
  110. package/dist/tools/gameplay_automation.d.ts.map +1 -0
  111. package/dist/tools/gameplay_automation.js +109 -0
  112. package/dist/tools/gameplay_automation.js.map +1 -0
  113. package/dist/tools/git_integration.d.ts +7 -0
  114. package/dist/tools/git_integration.d.ts.map +1 -0
  115. package/dist/tools/git_integration.js +75 -0
  116. package/dist/tools/git_integration.js.map +1 -0
  117. package/dist/tools/headless_testing.d.ts +7 -0
  118. package/dist/tools/headless_testing.d.ts.map +1 -0
  119. package/dist/tools/headless_testing.js +65 -0
  120. package/dist/tools/headless_testing.js.map +1 -0
  121. package/dist/tools/iap_monetization.d.ts +7 -0
  122. package/dist/tools/iap_monetization.d.ts.map +1 -0
  123. package/dist/tools/iap_monetization.js +70 -0
  124. package/dist/tools/iap_monetization.js.map +1 -0
  125. package/dist/tools/index.d.ts +12 -0
  126. package/dist/tools/index.d.ts.map +1 -0
  127. package/dist/tools/index.js +93 -0
  128. package/dist/tools/index.js.map +1 -0
  129. package/dist/tools/input.d.ts +7 -0
  130. package/dist/tools/input.d.ts.map +1 -0
  131. package/dist/tools/input.js +110 -0
  132. package/dist/tools/input.js.map +1 -0
  133. package/dist/tools/localization.d.ts +7 -0
  134. package/dist/tools/localization.d.ts.map +1 -0
  135. package/dist/tools/localization.js +97 -0
  136. package/dist/tools/localization.js.map +1 -0
  137. package/dist/tools/marketing.d.ts +7 -0
  138. package/dist/tools/marketing.d.ts.map +1 -0
  139. package/dist/tools/marketing.js +87 -0
  140. package/dist/tools/marketing.js.map +1 -0
  141. package/dist/tools/memory_profiling.d.ts +7 -0
  142. package/dist/tools/memory_profiling.d.ts.map +1 -0
  143. package/dist/tools/memory_profiling.js +58 -0
  144. package/dist/tools/memory_profiling.js.map +1 -0
  145. package/dist/tools/mod_support.d.ts +7 -0
  146. package/dist/tools/mod_support.d.ts.map +1 -0
  147. package/dist/tools/mod_support.js +93 -0
  148. package/dist/tools/mod_support.js.map +1 -0
  149. package/dist/tools/navigation.d.ts +7 -0
  150. package/dist/tools/navigation.d.ts.map +1 -0
  151. package/dist/tools/navigation.js +133 -0
  152. package/dist/tools/navigation.js.map +1 -0
  153. package/dist/tools/networking.d.ts +7 -0
  154. package/dist/tools/networking.d.ts.map +1 -0
  155. package/dist/tools/networking.js +94 -0
  156. package/dist/tools/networking.js.map +1 -0
  157. package/dist/tools/node.d.ts +7 -0
  158. package/dist/tools/node.d.ts.map +1 -0
  159. package/dist/tools/node.js +209 -0
  160. package/dist/tools/node.js.map +1 -0
  161. package/dist/tools/node_config.d.ts +7 -0
  162. package/dist/tools/node_config.d.ts.map +1 -0
  163. package/dist/tools/node_config.js +97 -0
  164. package/dist/tools/node_config.js.map +1 -0
  165. package/dist/tools/particles.d.ts +7 -0
  166. package/dist/tools/particles.d.ts.map +1 -0
  167. package/dist/tools/particles.js +118 -0
  168. package/dist/tools/particles.js.map +1 -0
  169. package/dist/tools/performance_optimization.d.ts +7 -0
  170. package/dist/tools/performance_optimization.d.ts.map +1 -0
  171. package/dist/tools/performance_optimization.js +75 -0
  172. package/dist/tools/performance_optimization.js.map +1 -0
  173. package/dist/tools/physics.d.ts +7 -0
  174. package/dist/tools/physics.d.ts.map +1 -0
  175. package/dist/tools/physics.js +106 -0
  176. package/dist/tools/physics.js.map +1 -0
  177. package/dist/tools/physics_config.d.ts +7 -0
  178. package/dist/tools/physics_config.d.ts.map +1 -0
  179. package/dist/tools/physics_config.js +95 -0
  180. package/dist/tools/physics_config.js.map +1 -0
  181. package/dist/tools/platform_export.d.ts +7 -0
  182. package/dist/tools/platform_export.d.ts.map +1 -0
  183. package/dist/tools/platform_export.js +76 -0
  184. package/dist/tools/platform_export.js.map +1 -0
  185. package/dist/tools/platform_specific.d.ts +7 -0
  186. package/dist/tools/platform_specific.d.ts.map +1 -0
  187. package/dist/tools/platform_specific.js +92 -0
  188. package/dist/tools/platform_specific.js.map +1 -0
  189. package/dist/tools/profiling.d.ts +7 -0
  190. package/dist/tools/profiling.d.ts.map +1 -0
  191. package/dist/tools/profiling.js +28 -0
  192. package/dist/tools/profiling.js.map +1 -0
  193. package/dist/tools/project.d.ts +7 -0
  194. package/dist/tools/project.d.ts.map +1 -0
  195. package/dist/tools/project.js +86 -0
  196. package/dist/tools/project.js.map +1 -0
  197. package/dist/tools/project_config.d.ts +7 -0
  198. package/dist/tools/project_config.d.ts.map +1 -0
  199. package/dist/tools/project_config.js +143 -0
  200. package/dist/tools/project_config.js.map +1 -0
  201. package/dist/tools/project_creation.d.ts +7 -0
  202. package/dist/tools/project_creation.d.ts.map +1 -0
  203. package/dist/tools/project_creation.js +147 -0
  204. package/dist/tools/project_creation.js.map +1 -0
  205. package/dist/tools/rendering_config.d.ts +7 -0
  206. package/dist/tools/rendering_config.d.ts.map +1 -0
  207. package/dist/tools/rendering_config.js +110 -0
  208. package/dist/tools/rendering_config.js.map +1 -0
  209. package/dist/tools/resource.d.ts +7 -0
  210. package/dist/tools/resource.d.ts.map +1 -0
  211. package/dist/tools/resource.js +124 -0
  212. package/dist/tools/resource.js.map +1 -0
  213. package/dist/tools/resource_config.d.ts +7 -0
  214. package/dist/tools/resource_config.d.ts.map +1 -0
  215. package/dist/tools/resource_config.js +76 -0
  216. package/dist/tools/resource_config.js.map +1 -0
  217. package/dist/tools/runtime.d.ts +7 -0
  218. package/dist/tools/runtime.d.ts.map +1 -0
  219. package/dist/tools/runtime.js +231 -0
  220. package/dist/tools/runtime.js.map +1 -0
  221. package/dist/tools/save_load.d.ts +7 -0
  222. package/dist/tools/save_load.d.ts.map +1 -0
  223. package/dist/tools/save_load.js +63 -0
  224. package/dist/tools/save_load.js.map +1 -0
  225. package/dist/tools/scene.d.ts +7 -0
  226. package/dist/tools/scene.d.ts.map +1 -0
  227. package/dist/tools/scene.js +129 -0
  228. package/dist/tools/scene.js.map +1 -0
  229. package/dist/tools/scene3d.d.ts +7 -0
  230. package/dist/tools/scene3d.d.ts.map +1 -0
  231. package/dist/tools/scene3d.js +82 -0
  232. package/dist/tools/scene3d.js.map +1 -0
  233. package/dist/tools/scene_config.d.ts +7 -0
  234. package/dist/tools/scene_config.d.ts.map +1 -0
  235. package/dist/tools/scene_config.js +79 -0
  236. package/dist/tools/scene_config.js.map +1 -0
  237. package/dist/tools/scene_scaffolding.d.ts +7 -0
  238. package/dist/tools/scene_scaffolding.d.ts.map +1 -0
  239. package/dist/tools/scene_scaffolding.js +110 -0
  240. package/dist/tools/scene_scaffolding.js.map +1 -0
  241. package/dist/tools/script.d.ts +7 -0
  242. package/dist/tools/script.d.ts.map +1 -0
  243. package/dist/tools/script.js +111 -0
  244. package/dist/tools/script.js.map +1 -0
  245. package/dist/tools/script_scaffolding.d.ts +7 -0
  246. package/dist/tools/script_scaffolding.d.ts.map +1 -0
  247. package/dist/tools/script_scaffolding.js +115 -0
  248. package/dist/tools/script_scaffolding.js.map +1 -0
  249. package/dist/tools/security.d.ts +7 -0
  250. package/dist/tools/security.d.ts.map +1 -0
  251. package/dist/tools/security.js +73 -0
  252. package/dist/tools/security.js.map +1 -0
  253. package/dist/tools/shader.d.ts +7 -0
  254. package/dist/tools/shader.d.ts.map +1 -0
  255. package/dist/tools/shader.js +118 -0
  256. package/dist/tools/shader.js.map +1 -0
  257. package/dist/tools/shared-types.d.ts +138 -0
  258. package/dist/tools/shared-types.d.ts.map +1 -0
  259. package/dist/tools/shared-types.js +170 -0
  260. package/dist/tools/shared-types.js.map +1 -0
  261. package/dist/tools/testing.d.ts +7 -0
  262. package/dist/tools/testing.d.ts.map +1 -0
  263. package/dist/tools/testing.js +78 -0
  264. package/dist/tools/testing.js.map +1 -0
  265. package/dist/tools/theme.d.ts +7 -0
  266. package/dist/tools/theme.d.ts.map +1 -0
  267. package/dist/tools/theme.js +97 -0
  268. package/dist/tools/theme.js.map +1 -0
  269. package/dist/tools/tilemap.d.ts +7 -0
  270. package/dist/tools/tilemap.d.ts.map +1 -0
  271. package/dist/tools/tilemap.js +89 -0
  272. package/dist/tools/tilemap.js.map +1 -0
  273. package/dist/tools/version_control_advanced.d.ts +7 -0
  274. package/dist/tools/version_control_advanced.d.ts.map +1 -0
  275. package/dist/tools/version_control_advanced.js +100 -0
  276. package/dist/tools/version_control_advanced.js.map +1 -0
  277. package/dist/tools/visual_testing.d.ts +7 -0
  278. package/dist/tools/visual_testing.d.ts.map +1 -0
  279. package/dist/tools/visual_testing.js +81 -0
  280. package/dist/tools/visual_testing.js.map +1 -0
  281. package/dist/types.d.ts +77 -0
  282. package/dist/types.d.ts.map +1 -0
  283. package/dist/types.js +37 -0
  284. package/dist/types.js.map +1 -0
  285. package/package.json +49 -0
@@ -0,0 +1,112 @@
1
+ /**
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+ * Game template tools - 8 tools for complete game genre scaffolding
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+ */
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+ import { callGodot } from '../server.js';
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+ import { z, Name, FilePath } from './shared-types.js';
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+ export function registerGameTemplateTools(server, bridge) {
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+ // 1. create_platformer_template
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+ server.registerTool(
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+ 'create_platformer_template',
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+ {
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+ description: 'Create a complete 2D platformer project structure with player, enemies, levels, and UI',
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+ inputSchema: {
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+ project_path: FilePath.describe('Path to the Godot project root'),
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+ name: Name.describe('Game name'),
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+ features: z.array(z.string()).optional().describe("Additional features to include (e.g. 'double_jump', 'wall_slide', 'dash')"),
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+ },
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+ },
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+ async (args) => callGodot(bridge, 'game_template/create_platformer', args),
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+ );
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+ // 2. create_rpg_template
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+ server.registerTool(
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+ 'create_rpg_template',
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+ {
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+ description: 'Create a complete RPG project structure with player, NPCs, inventory, dialog, and quests',
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+ inputSchema: {
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+ project_path: FilePath.describe('Path to the Godot project root'),
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+ name: Name.describe('Game name'),
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+ features: z.array(z.string()).optional().describe("Additional features (e.g. 'turn_based', 'real_time_combat', 'crafting')"),
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+ },
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+ },
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+ async (args) => callGodot(bridge, 'game_template/create_rpg', args),
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+ );
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+ // 3. create_fps_template
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+ server.registerTool(
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+ 'create_fps_template',
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+ {
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+ description: 'Create a complete FPS project structure with player controller, weapons, enemies, and HUD',
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+ inputSchema: {
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+ project_path: FilePath.describe('Path to the Godot project root'),
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+ name: Name.describe('Game name'),
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+ features: z.array(z.string()).optional().describe("Additional features (e.g. 'sprint', 'crouch', 'inventory')"),
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+ },
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+ },
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+ async (args) => callGodot(bridge, 'game_template/create_fps', args),
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+ );
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+ // 4. create_puzzle_template
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+ server.registerTool(
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+ 'create_puzzle_template',
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+ {
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+ description: 'Create a complete puzzle game project structure with grid system, piece management, and scoring',
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+ inputSchema: {
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+ project_path: FilePath.describe('Path to the Godot project root'),
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+ name: Name.describe('Game name'),
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+ features: z.array(z.string()).optional().describe("Additional features (e.g. 'match3', 'physics_puzzle', 'tile_swap')"),
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+ },
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+ },
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+ async (args) => callGodot(bridge, 'game_template/create_puzzle', args),
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+ );
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+ // 5. create_racing_template
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+ server.registerTool(
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+ 'create_racing_template',
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+ {
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+ description: 'Create a complete racing game project structure with vehicle physics, track, and lap system',
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+ inputSchema: {
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+ project_path: FilePath.describe('Path to the Godot project root'),
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+ name: Name.describe('Game name'),
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+ features: z.array(z.string()).optional().describe("Additional features (e.g. 'drift', 'boost', 'ai_opponents')"),
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+ },
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+ },
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+ async (args) => callGodot(bridge, 'game_template/create_racing', args),
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+ );
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+ // 6. create_strategy_template
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+ server.registerTool(
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+ 'create_strategy_template',
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+ {
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+ description: 'Create a complete strategy game project structure with grid, units, resources, and turns',
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+ inputSchema: {
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+ project_path: FilePath.describe('Path to the Godot project root'),
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+ name: Name.describe('Game name'),
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+ features: z.array(z.string()).optional().describe("Additional features (e.g. 'fog_of_war', 'tech_tree', 'diplomacy')"),
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+ },
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+ },
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+ async (args) => callGodot(bridge, 'game_template/create_strategy', args),
84
+ );
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+ // 7. create_visual_novel_template
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+ server.registerTool(
87
+ 'create_visual_novel_template',
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+ {
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+ description: 'Create a complete visual novel project structure with dialog system, character portraits, and branching',
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+ inputSchema: {
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+ project_path: FilePath.describe('Path to the Godot project root'),
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+ name: Name.describe('Game name'),
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+ features: z.array(z.string()).optional().describe("Additional features (e.g. 'save_system', 'gallery', 'achievements')"),
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+ },
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+ },
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+ async (args) => callGodot(bridge, 'game_template/create_visual_novel', args),
97
+ );
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+ // 8. create_custom_template
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+ server.registerTool(
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+ 'create_custom_template',
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+ {
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+ description: 'Create a custom game project structure by selecting specific components to include',
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+ inputSchema: {
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+ project_path: FilePath.describe('Path to the Godot project root'),
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+ name: Name.describe('Game name'),
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+ components: z.array(z.enum(['player', 'enemies', 'ui', 'levels', 'save', 'audio', 'physics'])).describe('Components to include'),
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+ },
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+ },
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+ async (args) => callGodot(bridge, 'game_template/create_custom', args),
110
+ );
111
+ }
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+ //# sourceMappingURL=game_template.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game_template.js","sourceRoot":"","sources":["../../src/tools/game_template.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAEtD,MAAM,UAAU,yBAAyB,CAAC,MAAiB,EAAE,MAAmB;IAC9E,gCAAgC;IAChC,MAAM,CAAC,YAAY,CACf,4BAA4B,EAC5B;QACE,WAAW,EAAE,wFAAwF;QACrG,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YAChC,QAAQ,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,2EAA2E,CAAC;SAC/H;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,iCAAiC,EAAE,IAA+B,CAAC,CACtG,CAAC;IAEJ,yBAAyB;IACzB,MAAM,CAAC,YAAY,CACf,qBAAqB,EACrB;QACE,WAAW,EAAE,0FAA0F;QACvG,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YAChC,QAAQ,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,yEAAyE,CAAC;SAC7H;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,0BAA0B,EAAE,IAA+B,CAAC,CAC/F,CAAC;IAEJ,yBAAyB;IACzB,MAAM,CAAC,YAAY,CACf,qBAAqB,EACrB;QACE,WAAW,EAAE,2FAA2F;QACxG,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YAChC,QAAQ,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,4DAA4D,CAAC;SAChH;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,0BAA0B,EAAE,IAA+B,CAAC,CAC/F,CAAC;IAEJ,4BAA4B;IAC5B,MAAM,CAAC,YAAY,CACf,wBAAwB,EACxB;QACE,WAAW,EAAE,iGAAiG;QAC9G,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YAChC,QAAQ,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,oEAAoE,CAAC;SACxH;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,6BAA6B,EAAE,IAA+B,CAAC,CAClG,CAAC;IAEJ,4BAA4B;IAC5B,MAAM,CAAC,YAAY,CACf,wBAAwB,EACxB;QACE,WAAW,EAAE,6FAA6F;QAC1G,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YAChC,QAAQ,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,6DAA6D,CAAC;SACjH;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,6BAA6B,EAAE,IAA+B,CAAC,CAClG,CAAC;IAEJ,8BAA8B;IAC9B,MAAM,CAAC,YAAY,CACf,0BAA0B,EAC1B;QACE,WAAW,EAAE,0FAA0F;QACvG,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YAChC,QAAQ,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,mEAAmE,CAAC;SACvH;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,+BAA+B,EAAE,IAA+B,CAAC,CACpG,CAAC;IAEJ,kCAAkC;IAClC,MAAM,CAAC,YAAY,CACf,8BAA8B,EAC9B;QACE,WAAW,EAAE,yGAAyG;QACtH,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YAChC,QAAQ,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,qEAAqE,CAAC;SACzH;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,mCAAmC,EAAE,IAA+B,CAAC,CACxG,CAAC;IAEJ,4BAA4B;IAC5B,MAAM,CAAC,YAAY,CACf,wBAAwB,EACxB;QACE,WAAW,EAAE,oFAAoF;QACjG,WAAW,EAAE;YACf,YAAY,EAAE,QAAQ,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YACjE,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YAChC,UAAU,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,uBAAuB,CAAC;SACjI;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,6BAA6B,EAAE,IAA+B,CAAC,CAClG,CAAC;AACN,CAAC"}
@@ -0,0 +1,7 @@
1
+ /**
2
+ * Gameplay automation tools - 7 tools for automated gameplay testing
3
+ */
4
+ import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js';
5
+ import type { GodotBridge } from '../godot-bridge.js';
6
+ export declare function registerGameplayAutomationTools(server: McpServer, bridge: GodotBridge): void;
7
+ //# sourceMappingURL=gameplay_automation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameplay_automation.d.ts","sourceRoot":"","sources":["../../src/tools/gameplay_automation.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,+BAA+B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CA2I5F"}
@@ -0,0 +1,109 @@
1
+ /**
2
+ * Gameplay automation tools - 7 tools for automated gameplay testing
3
+ */
4
+ import { callGodot } from '../server.js';
5
+ import { z, ScenePath, NodePath, Position3D, Properties } from './shared-types.js';
6
+ export function registerGameplayAutomationTools(server, bridge) {
7
+ // 1. simulate_gameplay_scenario
8
+ server.registerTool(
9
+ 'simulate_gameplay_scenario',
10
+ {
11
+ description: 'Run a sequence of gameplay actions (input, wait, check) as an automated scenario',
12
+ inputSchema: {
13
+ scenario: z
14
+ .array(
15
+ z.object({
16
+ action: z.string().describe("Action type: 'input', 'wait', 'move', 'click', 'assert'"),
17
+ params: Properties.describe('Parameters for the action'),
18
+ wait: z.number().optional().describe('Wait time in ms after this step'),
19
+ }),
20
+ )
21
+ .describe('Ordered list of gameplay actions to execute'),
22
+ },
23
+ },
24
+ async (args) => callGodot(bridge, 'simulate_gameplay_scenario', args),
25
+ );
26
+ // 2. record_gameplay
27
+ server.registerTool(
28
+ 'record_gameplay',
29
+ {
30
+ description: 'Record gameplay for a duration, capturing input events and/or game state',
31
+ inputSchema: {
32
+ duration: z.number().min(1).max(300).optional().default(10).describe('Recording duration in seconds (default: 10)'),
33
+ include_input: z.boolean().optional().default(true).describe('Record input events (default: true)'),
34
+ include_state: z.boolean().optional().default(false).describe('Record game state snapshots (default: false)'),
35
+ },
36
+ },
37
+ async (args) => callGodot(bridge, 'record_gameplay', args),
38
+ );
39
+ // 3. replay_gameplay
40
+ server.registerTool(
41
+ 'replay_gameplay',
42
+ {
43
+ description: 'Replay a previously recorded gameplay session',
44
+ inputSchema: {
45
+ recording_path: z.string().describe('Path to the recording file'),
46
+ speed: z.number().min(0.1).max(10).optional().default(1.0).describe('Playback speed multiplier (default: 1.0)'),
47
+ },
48
+ },
49
+ async (args) => callGodot(bridge, 'replay_gameplay', args),
50
+ );
51
+ // 4. create_test_character
52
+ server.registerTool(
53
+ 'create_test_character',
54
+ {
55
+ description: 'Create a test character in the scene at a specified position',
56
+ inputSchema: {
57
+ scene_path: ScenePath.describe('Path to the character scene to instantiate'),
58
+ position: Position3D.optional().describe('World position [x, y, z]'),
59
+ },
60
+ },
61
+ async (args) => callGodot(bridge, 'create_test_character', args),
62
+ );
63
+ // 5. navigate_character
64
+ server.registerTool(
65
+ 'navigate_character',
66
+ {
67
+ description: 'Move a character to a target position using direct movement or pathfinding',
68
+ inputSchema: {
69
+ character_path: NodePath,
70
+ target: Position3D.describe('Target position [x, y, z]'),
71
+ method: z.enum(['direct', 'pathfind']).optional().default('direct').describe('Navigation method (default: direct)'),
72
+ },
73
+ },
74
+ async (args) => callGodot(bridge, 'navigate_character', args),
75
+ );
76
+ // 6. assert_game_state
77
+ server.registerTool(
78
+ 'assert_game_state',
79
+ {
80
+ description: 'Assert multiple game state conditions simultaneously',
81
+ inputSchema: {
82
+ conditions: z
83
+ .array(
84
+ z.object({
85
+ path: z.string().describe('Node path'),
86
+ property: z.string().describe('Property name to check'),
87
+ expected: z.unknown().describe('Expected value'),
88
+ operator: z.string().optional().describe('Comparison operator: ==, !=, >, <, >=, <=, contains'),
89
+ }),
90
+ )
91
+ .describe('List of conditions that must all pass'),
92
+ },
93
+ },
94
+ async (args) => callGodot(bridge, 'assert_game_state', args),
95
+ );
96
+ // 7. wait_for_game_event
97
+ server.registerTool(
98
+ 'wait_for_game_event',
99
+ {
100
+ description: 'Wait for a specific game event (signal, node creation, property change) with timeout',
101
+ inputSchema: {
102
+ event: z.string().describe("Event to wait for. Use prefix format: 'signal:NodePath:SignalName', 'node:NodePath', or 'property:NodePath:PropName:ExpectedValue'"),
103
+ timeout: z.number().int().min(1).max(30000).optional().default(5000).describe('Timeout in milliseconds (default: 5000)'),
104
+ },
105
+ },
106
+ async (args) => callGodot(bridge, 'wait_for_game_event', args),
107
+ );
108
+ }
109
+ //# sourceMappingURL=gameplay_automation.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gameplay_automation.js","sourceRoot":"","sources":["../../src/tools/gameplay_automation.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,SAAS,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAEnF,MAAM,UAAU,+BAA+B,CAAC,MAAiB,EAAE,MAAmB;IACpF,gCAAgC;IAChC,MAAM,CAAC,YAAY,CACjB,4BAA4B,EAC5B;QACE,WAAW,EACT,kFAAkF;QACpF,WAAW,EAAE;YACX,QAAQ,EAAE,CAAC;iBACR,KAAK,CACJ,CAAC,CAAC,MAAM,CAAC;gBACP,MAAM,EAAE,CAAC;qBACN,MAAM,EAAE;qBACR,QAAQ,CAAC,yDAAyD,CAAC;gBACtE,MAAM,EAAE,UAAU,CAAC,QAAQ,CAAC,2BAA2B,CAAC;gBACxD,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,iCAAiC,CAAC;aACxE,CAAC,CACH;iBACA,QAAQ,CAAC,6CAA6C,CAAC;SAC3D;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CACb,SAAS,CAAC,MAAM,EAAE,4BAA4B,EAAE,IAA+B,CAAC,CACnF,CAAC;IAEF,qBAAqB;IACrB,MAAM,CAAC,YAAY,CACjB,iBAAiB,EACjB;QACE,WAAW,EAAE,0EAA0E;QACvF,WAAW,EAAE;YACX,QAAQ,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,6CAA6C,CAAC;YACnH,aAAa,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,qCAAqC,CAAC;YACnG,aAAa,EAAE,CAAC;iBACb,OAAO,EAAE;iBACT,QAAQ,EAAE;iBACV,OAAO,CAAC,KAAK,CAAC;iBACd,QAAQ,CAAC,8CAA8C,CAAC;SAC5D;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAA+B,CAAC,CACtF,CAAC;IAEF,qBAAqB;IACrB,MAAM,CAAC,YAAY,CACjB,iBAAiB,EACjB;QACE,WAAW,EAAE,+CAA+C;QAC5D,WAAW,EAAE;YACX,cAAc,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,4BAA4B,CAAC;YACjE,KAAK,EAAE,CAAC;iBACL,MAAM,EAAE;iBACR,GAAG,CAAC,GAAG,CAAC;iBACR,GAAG,CAAC,EAAE,CAAC;iBACP,QAAQ,EAAE;iBACV,OAAO,CAAC,GAAG,CAAC;iBACZ,QAAQ,CAAC,0CAA0C,CAAC;SACxD;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAA+B,CAAC,CACtF,CAAC;IAEF,2BAA2B;IAC3B,MAAM,CAAC,YAAY,CACjB,uBAAuB,EACvB;QACE,WAAW,EAAE,8DAA8D;QAC3E,WAAW,EAAE;YACX,UAAU,EAAE,SAAS,CAAC,QAAQ,CAAC,4CAA4C,CAAC;YAC5E,QAAQ,EAAE,UAAU,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,0BAA0B,CAAC;SACrE;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,uBAAuB,EAAE,IAA+B,CAAC,CAC5F,CAAC;IAEF,wBAAwB;IACxB,MAAM,CAAC,YAAY,CACjB,oBAAoB,EACpB;QACE,WAAW,EAAE,4EAA4E;QACzF,WAAW,EAAE;YACX,cAAc,EAAE,QAAQ;YACxB,MAAM,EAAE,UAAU,CAAC,QAAQ,CAAC,2BAA2B,CAAC;YACxD,MAAM,EAAE,CAAC;iBACN,IAAI,CAAC,CAAC,QAAQ,EAAE,UAAU,CAAC,CAAC;iBAC5B,QAAQ,EAAE;iBACV,OAAO,CAAC,QAAQ,CAAC;iBACjB,QAAQ,CAAC,qCAAqC,CAAC;SACnD;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,oBAAoB,EAAE,IAA+B,CAAC,CACzF,CAAC;IAEF,uBAAuB;IACvB,MAAM,CAAC,YAAY,CACjB,mBAAmB,EACnB;QACE,WAAW,EAAE,sDAAsD;QACnE,WAAW,EAAE;YACX,UAAU,EAAE,CAAC;iBACV,KAAK,CACJ,CAAC,CAAC,MAAM,CAAC;gBACP,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,WAAW,CAAC;gBACtC,QAAQ,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,wBAAwB,CAAC;gBACvD,QAAQ,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC;gBAChD,QAAQ,EAAE,CAAC;qBACR,MAAM,EAAE;qBACR,QAAQ,EAAE;qBACV,QAAQ,CAAC,qDAAqD,CAAC;aACnE,CAAC,CACH;iBACA,QAAQ,CAAC,uCAAuC,CAAC;SACrD;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,mBAAmB,EAAE,IAA+B,CAAC,CACxF,CAAC;IAEF,yBAAyB;IACzB,MAAM,CAAC,YAAY,CACjB,qBAAqB,EACrB;QACE,WAAW,EACT,sFAAsF;QACxF,WAAW,EAAE;YACX,KAAK,EAAE,CAAC;iBACL,MAAM,EAAE;iBACR,QAAQ,CAAC,oIAAoI,CAAC;YACjJ,OAAO,EAAE,CAAC;iBACP,MAAM,EAAE;iBACR,GAAG,EAAE;iBACL,GAAG,CAAC,CAAC,CAAC;iBACN,GAAG,CAAC,KAAK,CAAC;iBACV,QAAQ,EAAE;iBACV,OAAO,CAAC,IAAI,CAAC;iBACb,QAAQ,CAAC,yCAAyC,CAAC;SACvD;KACF,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,qBAAqB,EAAE,IAA+B,CAAC,CAC1F,CAAC;AACJ,CAAC"}
@@ -0,0 +1,7 @@
1
+ /**
2
+ * Git integration tools - 6 tools for version control
3
+ */
4
+ import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
5
+ import type { GodotBridge } from "../godot-bridge.js";
6
+ export declare function registerGitIntegrationTools(server: McpServer, bridge: GodotBridge): void;
7
+ //# sourceMappingURL=git_integration.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"git_integration.d.ts","sourceRoot":"","sources":["../../src/tools/git_integration.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAyExF"}
@@ -0,0 +1,75 @@
1
+ /**
2
+ * Git integration tools - 6 tools for version control
3
+ */
4
+ import { callGodot } from '../server.js';
5
+ import { z, Name } from './shared-types.js';
6
+ export function registerGitIntegrationTools(server, bridge) {
7
+ // 1. git_status
8
+ server.registerTool(
9
+ 'git_status',
10
+ {
11
+ description: 'Get the current git status with changed, staged, and untracked files',
12
+ inputSchema: {},
13
+ },
14
+ async () => callGodot(bridge, 'git_status'),
15
+ );
16
+ // 2. git_diff
17
+ server.registerTool(
18
+ 'git_diff',
19
+ {
20
+ description: 'Get the diff for a specific file or all changes',
21
+ inputSchema: {
22
+ file_path: z.string().optional().describe('Specific file to diff, or omit for all changes'),
23
+ },
24
+ },
25
+ async (args) => callGodot(bridge, 'git_diff', args),
26
+ );
27
+ // 3. git_commit
28
+ server.registerTool(
29
+ 'git_commit',
30
+ {
31
+ description: 'Commit staged changes with a message, optionally staging specific files first',
32
+ inputSchema: {
33
+ message: z.string().describe('Commit message'),
34
+ files: z.array(z.string()).optional().describe('Files to stage before committing'),
35
+ },
36
+ },
37
+ async (args) => callGodot(bridge, 'git_commit', args),
38
+ );
39
+ // 4. git_log
40
+ server.registerTool(
41
+ 'git_log',
42
+ {
43
+ description: 'Get the git commit history',
44
+ inputSchema: {
45
+ limit: z.number().int().min(1).max(100).optional().describe('Number of commits to show (default: 20)'),
46
+ },
47
+ },
48
+ async (args) => callGodot(bridge, 'git_log', args),
49
+ );
50
+ // 5. git_branch
51
+ server.registerTool(
52
+ 'git_branch',
53
+ {
54
+ description: 'Manage git branches - list, create, switch, or delete',
55
+ inputSchema: {
56
+ action: z.enum(['list', 'create', 'switch', 'delete']).describe('Branch action to perform'),
57
+ name: Name.optional().describe('Branch name (required for create, switch, delete)'),
58
+ },
59
+ },
60
+ async (args) => callGodot(bridge, 'git_branch', args),
61
+ );
62
+ // 6. git_stash
63
+ server.registerTool(
64
+ 'git_stash',
65
+ {
66
+ description: 'Manage git stash - save, pop, or list stashes',
67
+ inputSchema: {
68
+ action: z.enum(['save', 'pop', 'list']).describe('Stash action to perform'),
69
+ message: z.string().optional().describe('Stash message (for save action)'),
70
+ },
71
+ },
72
+ async (args) => callGodot(bridge, 'git_stash', args),
73
+ );
74
+ }
75
+ //# sourceMappingURL=git_integration.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"git_integration.js","sourceRoot":"","sources":["../../src/tools/git_integration.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAE5C,MAAM,UAAU,2BAA2B,CAAC,MAAiB,EAAE,MAAmB;IAChF,gBAAgB;IAChB,MAAM,CAAC,YAAY,CACf,YAAY,EACZ;QACE,WAAW,EAAE,sEAAsE;QACnF,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,YAAY,CAAC,CAC5C,CAAC;IAEJ,cAAc;IACd,MAAM,CAAC,YAAY,CACf,UAAU,EACV;QACE,WAAW,EAAE,iDAAiD;QAC9D,WAAW,EAAE;YACf,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,gDAAgD,CAAC;SAC5F;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,UAAU,EAAE,IAA+B,CAAC,CAC/E,CAAC;IAEJ,gBAAgB;IAChB,MAAM,CAAC,YAAY,CACf,YAAY,EACZ;QACE,WAAW,EAAE,+EAA+E;QAC5F,WAAW,EAAE;YACf,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC;YAC9C,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,kCAAkC,CAAC;SACnF;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,IAA+B,CAAC,CACjF,CAAC;IAEJ,aAAa;IACb,MAAM,CAAC,YAAY,CACf,SAAS,EACT;QACE,WAAW,EAAE,4BAA4B;QACzC,WAAW,EAAE;YACf,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,yCAAyC,CAAC;SACvG;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,EAAE,IAA+B,CAAC,CAC9E,CAAC;IAEJ,gBAAgB;IAChB,MAAM,CAAC,YAAY,CACf,YAAY,EACZ;QACE,WAAW,EAAE,uDAAuD;QACpE,WAAW,EAAE;YACf,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,0BAA0B,CAAC;YAC3F,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,mDAAmD,CAAC;SACpF;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,YAAY,EAAE,IAA+B,CAAC,CACjF,CAAC;IAEJ,eAAe;IACf,MAAM,CAAC,YAAY,CACf,WAAW,EACX;QACE,WAAW,EAAE,+CAA+C;QAC5D,WAAW,EAAE;YACf,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,yBAAyB,CAAC;YAC3E,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,iCAAiC,CAAC;SAC3E;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,WAAW,EAAE,IAA+B,CAAC,CAChF,CAAC;AACN,CAAC"}
@@ -0,0 +1,7 @@
1
+ /**
2
+ * Headless testing tools - 5 tools for CI/CD testing
3
+ */
4
+ import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
5
+ import type { GodotBridge } from "../godot-bridge.js";
6
+ export declare function registerHeadlessTestingTools(server: McpServer, bridge: GodotBridge): void;
7
+ //# sourceMappingURL=headless_testing.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"headless_testing.d.ts","sourceRoot":"","sources":["../../src/tools/headless_testing.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CA8DzF"}
@@ -0,0 +1,65 @@
1
+ /**
2
+ * Headless testing tools - 5 tools for CI/CD testing
3
+ */
4
+ import { callGodot } from '../server.js';
5
+ import { z, ScenePath, ScriptPath, FilePath } from './shared-types.js';
6
+ export function registerHeadlessTestingTools(server, bridge) {
7
+ // 1. run_headless_test
8
+ server.registerTool(
9
+ 'run_headless_test',
10
+ {
11
+ description: 'Run a single test script in headless mode for CI/CD',
12
+ inputSchema: {
13
+ test_script: ScriptPath.describe('Path to the test script to run'),
14
+ timeout: z.number().int().min(1).max(300).optional().describe('Timeout in seconds (default: 60)'),
15
+ },
16
+ },
17
+ async (args) => callGodot(bridge, 'run_headless_test', args),
18
+ );
19
+ // 2. run_test_suite
20
+ server.registerTool(
21
+ 'run_test_suite',
22
+ {
23
+ description: 'Run a full test suite from a directory',
24
+ inputSchema: {
25
+ suite_path: FilePath.describe('Path to the test suite directory'),
26
+ parallel: z.boolean().optional().describe('Run tests in parallel (default: false)'),
27
+ },
28
+ },
29
+ async (args) => callGodot(bridge, 'run_test_suite', args),
30
+ );
31
+ // 3. generate_test_report
32
+ server.registerTool(
33
+ 'generate_test_report',
34
+ {
35
+ description: 'Generate a test report in the specified format from accumulated results',
36
+ inputSchema: {
37
+ format: z.enum(['json', 'html', 'junit']).optional().describe('Report format (default: json)'),
38
+ },
39
+ },
40
+ async (args) => callGodot(bridge, 'generate_test_report', args),
41
+ );
42
+ // 4. validate_project
43
+ server.registerTool(
44
+ 'validate_project',
45
+ {
46
+ description: 'Validate the project for common issues (missing resources, broken references, script errors)',
47
+ inputSchema: {},
48
+ },
49
+ async () => callGodot(bridge, 'validate_project'),
50
+ );
51
+ // 5. run_performance_benchmark
52
+ server.registerTool(
53
+ 'run_performance_benchmark',
54
+ {
55
+ description: 'Run a performance benchmark on a scene measuring FPS, frame time, memory, and draw calls',
56
+ inputSchema: {
57
+ scene_path: ScenePath.describe('Path to the scene to benchmark'),
58
+ duration: z.number().int().min(1).max(120).optional().describe('Benchmark duration in seconds (default: 10)'),
59
+ metrics: z.array(z.string()).optional().describe('Specific metrics to collect (default: all)'),
60
+ },
61
+ },
62
+ async (args) => callGodot(bridge, 'run_performance_benchmark', args),
63
+ );
64
+ }
65
+ //# sourceMappingURL=headless_testing.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"headless_testing.js","sourceRoot":"","sources":["../../src/tools/headless_testing.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,SAAS,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAEvE,MAAM,UAAU,4BAA4B,CAAC,MAAiB,EAAE,MAAmB;IACjF,uBAAuB;IACvB,MAAM,CAAC,YAAY,CACf,mBAAmB,EACnB;QACE,WAAW,EAAE,qDAAqD;QAClE,WAAW,EAAE;YACf,WAAW,EAAE,UAAU,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YAClE,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,kCAAkC,CAAC;SAClG;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,mBAAmB,EAAE,IAA+B,CAAC,CACxF,CAAC;IAEJ,oBAAoB;IACpB,MAAM,CAAC,YAAY,CACf,gBAAgB,EAChB;QACE,WAAW,EAAE,wCAAwC;QACrD,WAAW,EAAE;YACf,UAAU,EAAE,QAAQ,CAAC,QAAQ,CAAC,kCAAkC,CAAC;YACjE,QAAQ,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,wCAAwC,CAAC;SACpF;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,IAA+B,CAAC,CACrF,CAAC;IAEJ,0BAA0B;IAC1B,MAAM,CAAC,YAAY,CACf,sBAAsB,EACtB;QACE,WAAW,EAAE,yEAAyE;QACtF,WAAW,EAAE;YACf,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,+BAA+B,CAAC;SAC/F;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,sBAAsB,EAAE,IAA+B,CAAC,CAC3F,CAAC;IAEJ,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,8FAA8F;QAC3G,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,CAAC,CAClD,CAAC;IAEJ,+BAA+B;IAC/B,MAAM,CAAC,YAAY,CACf,2BAA2B,EAC3B;QACE,WAAW,EAAE,0FAA0F;QACvG,WAAW,EAAE;YACf,UAAU,EAAE,SAAS,CAAC,QAAQ,CAAC,gCAAgC,CAAC;YAChE,QAAQ,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,6CAA6C,CAAC;YAC7G,OAAO,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,4CAA4C,CAAC;SAC/F;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,2BAA2B,EAAE,IAA+B,CAAC,CAChG,CAAC;AACN,CAAC"}
@@ -0,0 +1,7 @@
1
+ /**
2
+ * IAP monetization tools - 6 tools for in-app purchase management
3
+ */
4
+ import type { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
5
+ import type { GodotBridge } from "../godot-bridge.js";
6
+ export declare function registerIAPMonetizationTools(server: McpServer, bridge: GodotBridge): void;
7
+ //# sourceMappingURL=iap_monetization.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"iap_monetization.d.ts","sourceRoot":"","sources":["../../src/tools/iap_monetization.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAItD,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CAoEzF"}
@@ -0,0 +1,70 @@
1
+ /**
2
+ * IAP monetization tools - 6 tools for in-app purchase management
3
+ */
4
+ import { callGodot } from '../server.js';
5
+ import { z, Name } from './shared-types.js';
6
+ export function registerIAPMonetizationTools(server, bridge) {
7
+ // 1. get_iap_settings
8
+ server.registerTool(
9
+ 'get_iap_settings',
10
+ {
11
+ description: 'Get the current in-app purchase configuration',
12
+ inputSchema: {},
13
+ },
14
+ async () => callGodot(bridge, 'get_iap_settings'),
15
+ );
16
+ // 2. add_product
17
+ server.registerTool(
18
+ 'add_product',
19
+ {
20
+ description: 'Add a new in-app purchase product to the catalog',
21
+ inputSchema: {
22
+ product_id: z.string().min(1).describe("Unique product identifier (e.g. 'com.game.coins_100')"),
23
+ type: z.enum(['consumable', 'non_consumable', 'subscription']).describe('Product type'),
24
+ price: z.string().optional().describe("Price display string (e.g. '$0.99')"),
25
+ },
26
+ },
27
+ async (args) => callGodot(bridge, 'add_product', args),
28
+ );
29
+ // 3. remove_product
30
+ server.registerTool(
31
+ 'remove_product',
32
+ {
33
+ description: 'Remove a product from the in-app purchase catalog',
34
+ inputSchema: {
35
+ product_id: Name.describe('Product identifier to remove'),
36
+ },
37
+ },
38
+ async (args) => callGodot(bridge, 'remove_product', args),
39
+ );
40
+ // 4. get_products
41
+ server.registerTool(
42
+ 'get_products',
43
+ {
44
+ description: 'Get all registered in-app purchase products with their details and prices',
45
+ inputSchema: {},
46
+ },
47
+ async () => callGodot(bridge, 'get_products'),
48
+ );
49
+ // 5. purchase_product
50
+ server.registerTool(
51
+ 'purchase_product',
52
+ {
53
+ description: 'Initiate a purchase for a specific product (test/sandbox mode)',
54
+ inputSchema: {
55
+ product_id: Name.describe('Product identifier to purchase'),
56
+ },
57
+ },
58
+ async (args) => callGodot(bridge, 'purchase_product', args),
59
+ );
60
+ // 6. restore_purchases
61
+ server.registerTool(
62
+ 'restore_purchases',
63
+ {
64
+ description: 'Restore previously purchased non-consumable and subscription products',
65
+ inputSchema: {},
66
+ },
67
+ async () => callGodot(bridge, 'restore_purchases'),
68
+ );
69
+ }
70
+ //# sourceMappingURL=iap_monetization.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"iap_monetization.js","sourceRoot":"","sources":["../../src/tools/iap_monetization.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAE5C,MAAM,UAAU,4BAA4B,CAAC,MAAiB,EAAE,MAAmB;IACjF,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,+CAA+C;QAC5D,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,CAAC,CAClD,CAAC;IAEJ,iBAAiB;IACjB,MAAM,CAAC,YAAY,CACf,aAAa,EACb;QACE,WAAW,EAAE,kDAAkD;QAC/D,WAAW,EAAE;YACf,UAAU,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,uDAAuD,CAAC;YAC/F,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,YAAY,EAAE,gBAAgB,EAAE,cAAc,CAAC,CAAC,CAAC,QAAQ,CAAC,cAAc,CAAC;YACvF,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,qCAAqC,CAAC;SAC7E;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,aAAa,EAAE,IAA+B,CAAC,CAClF,CAAC;IAEJ,oBAAoB;IACpB,MAAM,CAAC,YAAY,CACf,gBAAgB,EAChB;QACE,WAAW,EAAE,mDAAmD;QAChE,WAAW,EAAE;YACf,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,8BAA8B,CAAC;SAC1D;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,gBAAgB,EAAE,IAA+B,CAAC,CACrF,CAAC;IAEJ,kBAAkB;IAClB,MAAM,CAAC,YAAY,CACf,cAAc,EACd;QACE,WAAW,EAAE,2EAA2E;QACxF,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,cAAc,CAAC,CAC9C,CAAC;IAEJ,sBAAsB;IACtB,MAAM,CAAC,YAAY,CACf,kBAAkB,EAClB;QACE,WAAW,EAAE,gEAAgE;QAC7E,WAAW,EAAE;YACf,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,gCAAgC,CAAC;SAC5D;KACE,EACD,KAAK,EAAE,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,kBAAkB,EAAE,IAA+B,CAAC,CACvF,CAAC;IAEJ,uBAAuB;IACvB,MAAM,CAAC,YAAY,CACf,mBAAmB,EACnB;QACE,WAAW,EAAE,uEAAuE;QACpF,WAAW,EAAE,EAAE;KAChB,EACD,KAAK,IAAI,EAAE,CAAC,SAAS,CAAC,MAAM,EAAE,mBAAmB,CAAC,CACnD,CAAC;AACN,CAAC"}
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Tool module auto-registration
3
+ *
4
+ * Imports all tool modules and registers them with the MCP server.
5
+ */
6
+ import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js';
7
+ import type { GodotBridge } from '../godot-bridge.js';
8
+ /**
9
+ * Register all tool modules with the MCP server.
10
+ */
11
+ export declare function registerAllTools(server: McpServer, bridge: GodotBridge): void;
12
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/tools/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACzE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AA4CtD;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,WAAW,GAAG,IAAI,CA0C7E"}
@@ -0,0 +1,93 @@
1
+ /**
2
+ * Tool module auto-registration
3
+ *
4
+ * Imports all tool modules and registers them with the MCP server.
5
+ */
6
+ import { registerProjectTools } from './project.js';
7
+ import { registerSceneTools } from './scene.js';
8
+ import { registerNodeTools } from './node.js';
9
+ import { registerScriptTools } from './script.js';
10
+ import { registerEditorTools } from './editor.js';
11
+ import { registerInputTools } from './input.js';
12
+ import { registerRuntimeTools } from './runtime.js';
13
+ import { registerAnimationTools } from './animation.js';
14
+ import { registerTilemapTools } from './tilemap.js';
15
+ import { registerThemeTools } from './theme.js';
16
+ import { registerShaderTools } from './shader.js';
17
+ import { registerResourceTools } from './resource.js';
18
+ import { registerPhysicsTools } from './physics.js';
19
+ import { registerScene3dTools } from './scene3d.js';
20
+ import { registerParticlesTools } from './particles.js';
21
+ import { registerNavigationTools } from './navigation.js';
22
+ import { registerAudioTools } from './audio.js';
23
+ import { registerBatchTools } from './batch.js';
24
+ import { registerAnalysisTools } from './analysis.js';
25
+ import { registerTestingTools } from './testing.js';
26
+ import { registerProfilingTools } from './profiling.js';
27
+ import { registerExportTools } from './export.js';
28
+ import { registerAddonManagementTools } from './addon_management.js';
29
+ import { registerAudioConfigTools } from './audio_config.js';
30
+ import { registerBuildConfigTools } from './build_config.js';
31
+ import { registerDebugConfigTools } from './debug_config.js';
32
+ import { registerDebuggingTools } from './debugging.js';
33
+ import { registerEditorConfigTools } from './editor_config.js';
34
+ import { registerGameplayAutomationTools } from './gameplay_automation.js';
35
+ import { registerMemoryProfilingTools } from './memory_profiling.js';
36
+ import { registerNodeConfigTools } from './node_config.js';
37
+ import { registerPhysicsConfigTools } from './physics_config.js';
38
+ import { registerPlatformExportTools } from './platform_export.js';
39
+ import { registerPlatformSpecificTools } from './platform_specific.js';
40
+ import { registerProjectConfigTools } from './project_config.js';
41
+ import { registerProjectCreationTools } from './project_creation.js';
42
+ import { registerRenderingConfigTools } from './rendering_config.js';
43
+ import { registerResourceConfigTools } from './resource_config.js';
44
+ import { registerSaveLoadTools } from './save_load.js';
45
+ import { registerSceneConfigTools } from './scene_config.js';
46
+ import { registerVisualTestingTools } from './visual_testing.js';
47
+ /**
48
+ * Register all tool modules with the MCP server.
49
+ */
50
+ export function registerAllTools(server, bridge) {
51
+ registerProjectTools(server, bridge);
52
+ registerSceneTools(server, bridge);
53
+ registerNodeTools(server, bridge);
54
+ registerScriptTools(server, bridge);
55
+ registerEditorTools(server, bridge);
56
+ registerInputTools(server, bridge);
57
+ registerRuntimeTools(server, bridge);
58
+ registerAnimationTools(server, bridge);
59
+ registerTilemapTools(server, bridge);
60
+ registerThemeTools(server, bridge);
61
+ registerShaderTools(server, bridge);
62
+ registerResourceTools(server, bridge);
63
+ registerPhysicsTools(server, bridge);
64
+ registerScene3dTools(server, bridge);
65
+ registerParticlesTools(server, bridge);
66
+ registerNavigationTools(server, bridge);
67
+ registerAudioTools(server, bridge);
68
+ registerBatchTools(server, bridge);
69
+ registerAnalysisTools(server, bridge);
70
+ registerTestingTools(server, bridge);
71
+ registerProfilingTools(server, bridge);
72
+ registerExportTools(server, bridge);
73
+ registerAddonManagementTools(server, bridge);
74
+ registerAudioConfigTools(server, bridge);
75
+ registerBuildConfigTools(server, bridge);
76
+ registerDebugConfigTools(server, bridge);
77
+ registerDebuggingTools(server, bridge);
78
+ registerEditorConfigTools(server, bridge);
79
+ registerGameplayAutomationTools(server, bridge);
80
+ registerMemoryProfilingTools(server, bridge);
81
+ registerNodeConfigTools(server, bridge);
82
+ registerPhysicsConfigTools(server, bridge);
83
+ registerPlatformExportTools(server, bridge);
84
+ registerPlatformSpecificTools(server, bridge);
85
+ registerProjectConfigTools(server, bridge);
86
+ registerProjectCreationTools(server, bridge);
87
+ registerRenderingConfigTools(server, bridge);
88
+ registerResourceConfigTools(server, bridge);
89
+ registerSaveLoadTools(server, bridge);
90
+ registerSceneConfigTools(server, bridge);
91
+ registerVisualTestingTools(server, bridge);
92
+ }
93
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
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