@kbve/laser 0.0.6

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Files changed (56) hide show
  1. package/README.md +11 -0
  2. package/package.json +43 -0
  3. package/src/index.d.ts +17 -0
  4. package/src/index.js +34 -0
  5. package/src/index.js.map +1 -0
  6. package/src/lib/animations/TypewriterComponent.d.ts +8 -0
  7. package/src/lib/animations/TypewriterComponent.js +53 -0
  8. package/src/lib/animations/TypewriterComponent.js.map +1 -0
  9. package/src/lib/eventhandler.d.ts +31 -0
  10. package/src/lib/eventhandler.js +45 -0
  11. package/src/lib/eventhandler.js.map +1 -0
  12. package/src/lib/icon/CollapseIcon.d.ts +4 -0
  13. package/src/lib/icon/CollapseIcon.js +10 -0
  14. package/src/lib/icon/CollapseIcon.js.map +1 -0
  15. package/src/lib/icon/ExpandIcon.d.ts +4 -0
  16. package/src/lib/icon/ExpandIcon.js +10 -0
  17. package/src/lib/icon/ExpandIcon.js.map +1 -0
  18. package/src/lib/laser.d.ts +1 -0
  19. package/src/lib/laser.js +8 -0
  20. package/src/lib/laser.js.map +1 -0
  21. package/src/lib/localdb.d.ts +55 -0
  22. package/src/lib/localdb.js +591 -0
  23. package/src/lib/localdb.js.map +1 -0
  24. package/src/lib/minigame/dice/MinigameDice.d.ts +4 -0
  25. package/src/lib/minigame/dice/MinigameDice.js +85 -0
  26. package/src/lib/minigame/dice/MinigameDice.js.map +1 -0
  27. package/src/lib/phaser/monster/bird.d.ts +7 -0
  28. package/src/lib/phaser/monster/bird.js +44 -0
  29. package/src/lib/phaser/monster/bird.js.map +1 -0
  30. package/src/lib/phaser/npc/chatbubble.d.ts +10 -0
  31. package/src/lib/phaser/npc/chatbubble.js +78 -0
  32. package/src/lib/phaser/npc/chatbubble.js.map +1 -0
  33. package/src/lib/phaser/npc/npcdatabase.d.ts +56 -0
  34. package/src/lib/phaser/npc/npcdatabase.js +497 -0
  35. package/src/lib/phaser/npc/npcdatabase.js.map +1 -0
  36. package/src/lib/phaser/npc/npchandler.d.ts +20 -0
  37. package/src/lib/phaser/npc/npchandler.js +114 -0
  38. package/src/lib/phaser/npc/npchandler.js.map +1 -0
  39. package/src/lib/phaser/npc/tooltipmenu.d.ts +17 -0
  40. package/src/lib/phaser/npc/tooltipmenu.js +68 -0
  41. package/src/lib/phaser/npc/tooltipmenu.js.map +1 -0
  42. package/src/lib/phaser/player/playercontroller.d.ts +24 -0
  43. package/src/lib/phaser/player/playercontroller.js +219 -0
  44. package/src/lib/phaser/player/playercontroller.js.map +1 -0
  45. package/src/lib/quadtree.d.ts +37 -0
  46. package/src/lib/quadtree.js +123 -0
  47. package/src/lib/quadtree.js.map +1 -0
  48. package/src/lib/utils/debug.d.ts +8 -0
  49. package/src/lib/utils/debug.js +46 -0
  50. package/src/lib/utils/debug.js.map +1 -0
  51. package/src/lib/utils/ulid.d.ts +1 -0
  52. package/src/lib/utils/ulid.js +38 -0
  53. package/src/lib/utils/ulid.js.map +1 -0
  54. package/src/types.d.ts +355 -0
  55. package/src/types.js +9 -0
  56. package/src/types.js.map +1 -0
@@ -0,0 +1,17 @@
1
+ import { Scene } from 'phaser';
2
+ export declare class TooltipMenu extends Phaser.GameObjects.Container {
3
+ background: Phaser.GameObjects.Rectangle;
4
+ text: Phaser.GameObjects.Text;
5
+ buttons: Phaser.GameObjects.Text[];
6
+ sprite: Phaser.GameObjects.Sprite;
7
+ constructor(scene: Scene, sprite: Phaser.GameObjects.Sprite, text: string, actions: {
8
+ label: string;
9
+ callback: () => void;
10
+ }[]);
11
+ updatePosition(): void;
12
+ static attachToSprite(scene: Scene, sprite: Phaser.GameObjects.Sprite, text: string, actions: {
13
+ label: string;
14
+ callback: () => void;
15
+ }[]): void;
16
+ static updateAllTooltipPositions(scene: Scene): void;
17
+ }
@@ -0,0 +1,68 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.TooltipMenu = void 0;
4
+ const eventhandler_1 = require("../../eventhandler");
5
+ class TooltipMenu extends Phaser.GameObjects.Container {
6
+ constructor(scene, sprite, text, actions) {
7
+ const x = sprite.x;
8
+ const y = sprite.y - sprite.height + 10; // Adjust this value to position it closer to the sprite
9
+ super(scene, x, y);
10
+ this.sprite = sprite;
11
+ const bubbleWidth = 150;
12
+ const bubbleHeight = 40 + actions.length * 20;
13
+ const bubblePadding = 10;
14
+ this.background = scene.add.rectangle(0, 0, bubbleWidth, bubbleHeight, 0x000000, 0.7);
15
+ this.text = scene.add.text(0, -bubbleHeight / 2 + 10, text, { fontSize: '12px', color: '#ffffff' }).setOrigin(0.5);
16
+ this.buttons = actions.map((action, index) => {
17
+ const button = scene.add.text(0, -bubbleHeight / 2 + 30 + index * 20, action.label, { fontSize: '12px', color: '#00ff00' }).setOrigin(0.5);
18
+ button.setInteractive({ useHandCursor: true });
19
+ button.on('pointerdown', action.callback);
20
+ return button;
21
+ });
22
+ this.add(this.background);
23
+ this.add(this.text);
24
+ this.buttons.forEach(button => this.add(button));
25
+ this.scene.add.existing(this);
26
+ }
27
+ updatePosition() {
28
+ this.setPosition(this.sprite.x - 30, this.sprite.y - this.sprite.height - this.background.height / 2 + 100); // Adjust this value to position it closer to the sprite
29
+ }
30
+ static attachToSprite(scene, sprite, text, actions) {
31
+ sprite.setInteractive();
32
+ sprite.on('pointerover', (pointer) => {
33
+ const npcInteractionData = {
34
+ npcId: sprite.name,
35
+ npcName: text,
36
+ actions: actions.map(action => action.label),
37
+ coords: { x: pointer.x, y: pointer.y }
38
+ };
39
+ eventhandler_1.EventEmitter.emit('npcInteraction', npcInteractionData);
40
+ // Code to show the tooltip
41
+ if (!sprite.getData('tooltipMenu')) {
42
+ const tooltipMenu = new TooltipMenu(scene, sprite, text, actions);
43
+ sprite.setData('tooltipMenu', tooltipMenu);
44
+ }
45
+ const tooltipMenu = sprite.getData('tooltipMenu');
46
+ tooltipMenu.setVisible(true);
47
+ tooltipMenu.updatePosition();
48
+ });
49
+ sprite.on('pointerout', () => {
50
+ const tooltipMenu = sprite.getData('tooltipMenu');
51
+ if (tooltipMenu) {
52
+ tooltipMenu.setVisible(false);
53
+ }
54
+ });
55
+ }
56
+ static updateAllTooltipPositions(scene) {
57
+ scene.children.list.forEach(child => {
58
+ if (child instanceof Phaser.GameObjects.Sprite) {
59
+ const tooltipMenu = child.getData('tooltipMenu');
60
+ if (tooltipMenu) {
61
+ tooltipMenu.updatePosition();
62
+ }
63
+ }
64
+ });
65
+ }
66
+ }
67
+ exports.TooltipMenu = TooltipMenu;
68
+ //# sourceMappingURL=tooltipmenu.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tooltipmenu.js","sourceRoot":"","sources":["../../../../../../../packages/laser/src/lib/phaser/npc/tooltipmenu.ts"],"names":[],"mappings":";;;AAEA,qDAAkD;AAIlD,MAAa,WAAY,SAAQ,MAAM,CAAC,WAAW,CAAC,SAAS;IAM3D,YAAY,KAAY,EAAE,MAAiC,EAAE,IAAY,EAAE,OAAkD;QAC3H,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACnB,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC,wDAAwD;QACjG,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,MAAM,WAAW,GAAG,GAAG,CAAC;QACxB,MAAM,YAAY,GAAG,EAAE,GAAG,OAAO,CAAC,MAAM,GAAG,EAAE,CAAC;QAC9C,MAAM,aAAa,GAAG,EAAE,CAAC;QAEzB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,YAAY,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC;QACtF,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,YAAY,GAAG,CAAC,GAAG,EAAE,EAAE,IAAI,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QACnH,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3C,MAAM,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,YAAY,GAAG,CAAC,GAAG,EAAE,GAAG,KAAK,GAAG,EAAE,EAAE,MAAM,CAAC,KAAK,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC3I,MAAM,CAAC,cAAc,CAAC,EAAE,aAAa,EAAE,IAAI,EAAE,CAAC,CAAC;YAC/C,MAAM,CAAC,EAAE,CAAC,aAAa,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;YAC1C,OAAO,MAAM,CAAC;QAChB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC1B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;QAEjD,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAChC,CAAC;IAED,cAAc;QACZ,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,wDAAwD;IACvK,CAAC;IAED,MAAM,CAAC,cAAc,CAAC,KAAY,EAAE,MAAiC,EAAE,IAAY,EAAE,OAAkD;QACrI,MAAM,CAAC,cAAc,EAAE,CAAC;QACxB,MAAM,CAAC,EAAE,CAAC,aAAa,EAAE,CAAC,OAAkC,EAAE,EAAE;YAC9D,MAAM,kBAAkB,GAA4B;gBAClD,KAAK,EAAE,MAAM,CAAC,IAAI;gBAClB,OAAO,EAAE,IAAI;gBACb,OAAO,EAAE,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC;gBAC5C,MAAM,EAAE,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,OAAO,CAAC,CAAC,EAAC;aACtC,CAAC;YACF,2BAAY,CAAC,IAAI,CAAC,gBAAgB,EAAE,kBAAkB,CAAC,CAAC;YACxD,2BAA2B;YAC3B,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,EAAE,CAAC;gBACnC,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;gBAClE,MAAM,CAAC,OAAO,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;YAC7C,CAAC;YACD,MAAM,WAAW,GAAG,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;YAClD,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC7B,WAAW,CAAC,cAAc,EAAE,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,MAAM,CAAC,EAAE,CAAC,YAAY,EAAE,GAAG,EAAE;YAC3B,MAAM,WAAW,GAAG,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;YAClD,IAAI,WAAW,EAAE,CAAC;gBAChB,WAAW,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAChC,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,yBAAyB,CAAC,KAAY;QAC3C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAClC,IAAI,KAAK,YAAY,MAAM,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;gBAC/C,MAAM,WAAW,GAAG,KAAK,CAAC,OAAO,CAAC,aAAa,CAAgB,CAAC;gBAChE,IAAI,WAAW,EAAE,CAAC;oBAChB,WAAW,CAAC,cAAc,EAAE,CAAC;gBAC/B,CAAC;YACH,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AA1ED,kCA0EC"}
@@ -0,0 +1,24 @@
1
+ import { Scene } from 'phaser';
2
+ import { Quadtree } from '../../quadtree';
3
+ export declare class PlayerController {
4
+ private scene;
5
+ private gridEngine;
6
+ private quadtree;
7
+ private cursor;
8
+ private wasdKeys;
9
+ private tooltip;
10
+ constructor(scene: Scene, gridEngine: any, quadtree: Quadtree);
11
+ private initializeWASDKeys;
12
+ private handleConsume;
13
+ private handleEquip;
14
+ private handleUnequip;
15
+ private handleDiscard;
16
+ private handleView;
17
+ private registerEventHandlers;
18
+ private handleItemAction;
19
+ private handlePlayerReward;
20
+ private handlePlayerCombatDamage;
21
+ private handlePlayerMove;
22
+ private checkForNearbyObjects;
23
+ handleMovement(): void;
24
+ }
@@ -0,0 +1,219 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.PlayerController = void 0;
4
+ const eventhandler_1 = require("../../eventhandler");
5
+ const localdb_1 = require("../../localdb");
6
+ const debug_1 = require("../../utils/debug");
7
+ class PlayerController {
8
+ constructor(scene, gridEngine, quadtree) {
9
+ var _a;
10
+ this.scene = scene;
11
+ this.gridEngine = gridEngine;
12
+ this.quadtree = quadtree;
13
+ this.cursor = (_a = this.scene.input.keyboard) === null || _a === void 0 ? void 0 : _a.createCursorKeys();
14
+ this.initializeWASDKeys();
15
+ this.registerEventHandlers();
16
+ this.tooltip = this.scene.add.text(0, 0, 'Press [F]', {
17
+ font: '16px Arial',
18
+ backgroundColor: '#000000',
19
+ }).setDepth(4).setPadding(3, 2, 2, 3).setVisible(false);
20
+ }
21
+ initializeWASDKeys() {
22
+ const keyboard = this.scene.input.keyboard;
23
+ if (keyboard) {
24
+ this.wasdKeys = {
25
+ W: keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W),
26
+ A: keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A),
27
+ S: keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S),
28
+ D: keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D),
29
+ };
30
+ }
31
+ }
32
+ handleConsume(itemId) {
33
+ const item = (0, localdb_1.getItemDetails)(itemId);
34
+ if (item && item.consumable) {
35
+ debug_1.Debug.log(`Consuming item: ${item.name}`);
36
+ (0, localdb_1.applyConsumableEffects)(item);
37
+ (0, localdb_1.removeItemFromBackpack)(item.id);
38
+ }
39
+ else {
40
+ debug_1.Debug.log(`Item ${itemId} is not consumable`);
41
+ }
42
+ }
43
+ handleEquip(itemId) {
44
+ const item = (0, localdb_1.getItemDetails)(itemId);
45
+ if (item) {
46
+ debug_1.Debug.log(`Equipping item: ${item.name}`);
47
+ // Assuming 'weapon' slot as an example, update according to your slots
48
+ (0, localdb_1.equipItem)('weapon', item.id);
49
+ }
50
+ }
51
+ handleUnequip(itemId) {
52
+ const item = (0, localdb_1.getItemDetails)(itemId);
53
+ if (item) {
54
+ debug_1.Debug.log(`Unequipping item: ${item.name}`);
55
+ // Assuming 'weapon' slot as an example, update according to your slots
56
+ (0, localdb_1.unequipItem)('weapon');
57
+ }
58
+ }
59
+ handleDiscard(itemId) {
60
+ debug_1.Debug.log(`Discarding item: ${itemId}`);
61
+ (0, localdb_1.removeItemFromBackpack)(itemId);
62
+ }
63
+ handleView(itemId) {
64
+ const item = (0, localdb_1.getItemDetails)(itemId);
65
+ if (item) {
66
+ debug_1.Debug.log(`Viewing item: ${item.name} with ${item.slug}`);
67
+ if (item.slug) {
68
+ const url = `https://kbve.com/${item.slug}#${item.name.toLowerCase().replace(/\s+/g, '-').replace(/[^\w-]+/g, '')}`;
69
+ window.open(url, '_blank');
70
+ }
71
+ // https://kbve.com/itemdb/food/fish/
72
+ // Implement view logic, e.g., show item details in UI
73
+ }
74
+ }
75
+ registerEventHandlers() {
76
+ //? Test Case
77
+ eventhandler_1.EventEmitter.on('itemAction', this.handleItemAction.bind(this));
78
+ //! Broken
79
+ eventhandler_1.EventEmitter.on('playerMove', this.handlePlayerMove.bind(this));
80
+ //TODO Steal
81
+ //EventEmitter.on('playerSteal', this.handlePlayerSteal.bind(this));
82
+ eventhandler_1.EventEmitter.on('playerReward', this.handlePlayerReward.bind(this));
83
+ //* READY
84
+ eventhandler_1.EventEmitter.on('playerDamage', this.handlePlayerCombatDamage.bind(this));
85
+ }
86
+ handleItemAction(data) {
87
+ if (data) {
88
+ debug_1.Debug.log(`Preparing Action: ${data.itemId} with ${data.action}`);
89
+ switch (data.action) {
90
+ case 'consume':
91
+ this.handleConsume(data.itemId);
92
+ break;
93
+ case 'equip':
94
+ this.handleEquip(data.itemId);
95
+ break;
96
+ case 'unequip':
97
+ this.handleUnequip(data.itemId);
98
+ break;
99
+ case 'discard':
100
+ this.handleDiscard(data.itemId);
101
+ break;
102
+ case 'view':
103
+ this.handleView(data.itemId);
104
+ break;
105
+ default:
106
+ debug_1.Debug.log(`Unknown action: ${data.action}`);
107
+ }
108
+ }
109
+ }
110
+ handlePlayerReward(data) {
111
+ debug_1.Debug.log(`Rewarding the player`);
112
+ if (data) {
113
+ eventhandler_1.EventEmitter.emit('notification', {
114
+ title: 'Success',
115
+ message: data.message,
116
+ notificationType: localdb_1.notificationType['success'],
117
+ });
118
+ (0, localdb_1.createAndAddItemToBackpack)(data.item);
119
+ }
120
+ }
121
+ handlePlayerCombatDamage(data) {
122
+ if (data) {
123
+ (0, localdb_1.decreasePlayerHealth)(parseInt(data.damage));
124
+ eventhandler_1.EventEmitter.emit('notification', {
125
+ title: 'Danger',
126
+ message: `You taken ${data.damage} points of damage!`,
127
+ notificationType: localdb_1.notificationType['danger'],
128
+ });
129
+ }
130
+ }
131
+ // private handlePlayerSteal(data?: PlayerStealEventData)
132
+ // {
133
+ // if(data) {
134
+ // if (Math.random() > 0.5) {
135
+ // const item = queryItemDB('Salmon')
136
+ // if (item) {
137
+ // EventEmitter.emit('playerReward', {
138
+ // message: `You stole a ${item.name}!`,
139
+ // item: item,
140
+ // }, 2000);
141
+ // } else {
142
+ // Debug.warn('Item not found in ItemDB');
143
+ // }
144
+ // }
145
+ // else
146
+ // {
147
+ // // Debug.log('Performing the Action to Steal');
148
+ // // Fail for now.
149
+ // EventEmitter.emit('notification', {
150
+ // title: 'Danger',
151
+ // message: `You failed to steal from ${data.npcName}!`,
152
+ // notificationType: notificationType['danger'],
153
+ // });
154
+ // EventEmitter.emit('playerDamage', {
155
+ // damage: '1'
156
+ // });
157
+ // }
158
+ // }
159
+ // }
160
+ handlePlayerMove(data) {
161
+ if (data) {
162
+ this.gridEngine.moveTo('player', { x: data.x, y: data.y });
163
+ }
164
+ }
165
+ checkForNearbyObjects() {
166
+ const tileSize = 48; // Adjust this based on your game's tile size
167
+ const playerPosition = this.gridEngine.getPosition('player');
168
+ const screenX = playerPosition.x * tileSize;
169
+ const screenY = playerPosition.y * tileSize;
170
+ const foundRanges = this.quadtree.query(playerPosition);
171
+ if (foundRanges.length > 0) {
172
+ this.tooltip.setPosition(screenX, screenY - 60).setVisible(true);
173
+ }
174
+ else {
175
+ this.tooltip.setVisible(false);
176
+ }
177
+ }
178
+ handleMovement() {
179
+ var _a;
180
+ if (!this.cursor)
181
+ return;
182
+ const cursors = this.cursor;
183
+ const wasd = this.wasdKeys;
184
+ if ((_a = this.scene.input.keyboard) === null || _a === void 0 ? void 0 : _a.addKey('F').isDown) {
185
+ const position = this.gridEngine.getPosition('player');
186
+ const foundRanges = this.quadtree.query(position);
187
+ for (const range of foundRanges) {
188
+ range.action();
189
+ }
190
+ }
191
+ if ((cursors.left.isDown || wasd['A'].isDown) && (cursors.up.isDown || wasd['W'].isDown)) {
192
+ this.gridEngine.move('player', 'up-left');
193
+ }
194
+ else if ((cursors.left.isDown || wasd['A'].isDown) && (cursors.down.isDown || wasd['S'].isDown)) {
195
+ this.gridEngine.move('player', 'down-left');
196
+ }
197
+ else if ((cursors.right.isDown || wasd['D'].isDown) && (cursors.up.isDown || wasd['W'].isDown)) {
198
+ this.gridEngine.move('player', 'up-right');
199
+ }
200
+ else if ((cursors.right.isDown || wasd['D'].isDown) && (cursors.down.isDown || wasd['S'].isDown)) {
201
+ this.gridEngine.move('player', 'down-right');
202
+ }
203
+ else if (cursors.left.isDown || wasd['A'].isDown) {
204
+ this.gridEngine.move('player', 'left');
205
+ }
206
+ else if (cursors.right.isDown || wasd['D'].isDown) {
207
+ this.gridEngine.move('player', 'right');
208
+ }
209
+ else if (cursors.up.isDown || wasd['W'].isDown) {
210
+ this.gridEngine.move('player', 'up');
211
+ }
212
+ else if (cursors.down.isDown || wasd['S'].isDown) {
213
+ this.gridEngine.move('player', 'down');
214
+ }
215
+ this.checkForNearbyObjects();
216
+ }
217
+ }
218
+ exports.PlayerController = PlayerController;
219
+ //# sourceMappingURL=playercontroller.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playercontroller.js","sourceRoot":"","sources":["../../../../../../../packages/laser/src/lib/phaser/player/playercontroller.ts"],"names":[],"mappings":";;;AAEA,qDAAkD;AAClD,2CAAwM;AAExM,6CAA0C;AAE1C,MAAa,gBAAgB;IAS3B,YAAY,KAAY,EAAE,UAAe,EAAE,QAAkB;;QAC3D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,0CAAE,gBAAgB,EAAE,CAAC;QAC5D,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE;YACpD,IAAI,EAAE,YAAY;YAClB,eAAe,EAAE,SAAS;SAC3B,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,EAAC,CAAC,EAAC,CAAC,EAAC,CAAC,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACvD,CAAC;IAEO,kBAAkB;QACxB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC;QAC3C,IAAI,QAAQ,EAAE,CAAC;YACb,IAAI,CAAC,QAAQ,GAAG;gBACd,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACpD,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACpD,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACpD,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC;aACrD,CAAC;QACJ,CAAC;IACH,CAAC;IAGO,aAAa,CAAC,MAAc;QAClC,MAAM,IAAI,GAAG,IAAA,wBAAc,EAAC,MAAM,CAAgB,CAAC;QACnD,IAAI,IAAI,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAC5B,aAAK,CAAC,GAAG,CAAC,mBAAmB,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YAC1C,IAAA,gCAAsB,EAAC,IAAI,CAAC,CAAC;YAC7B,IAAA,gCAAsB,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACN,aAAK,CAAC,GAAG,CAAC,QAAQ,MAAM,oBAAoB,CAAC,CAAC;QAChD,CAAC;IACH,CAAC;IAEO,WAAW,CAAC,MAAc;QAChC,MAAM,IAAI,GAAG,IAAA,wBAAc,EAAC,MAAM,CAAY,CAAC;QAC/C,IAAI,IAAI,EAAE,CAAC;YACT,aAAK,CAAC,GAAG,CAAC,mBAAmB,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YAC1C,uEAAuE;YACvE,IAAA,mBAAS,EAAC,QAAQ,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QAC/B,CAAC;IACH,CAAC;IAEO,aAAa,CAAC,MAAc;QAClC,MAAM,IAAI,GAAG,IAAA,wBAAc,EAAC,MAAM,CAAY,CAAC;QAC/C,IAAI,IAAI,EAAE,CAAC;YACT,aAAK,CAAC,GAAG,CAAC,qBAAqB,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YAC5C,uEAAuE;YACvE,IAAA,qBAAW,EAAC,QAAQ,CAAC,CAAC;QACxB,CAAC;IACH,CAAC;IAEO,aAAa,CAAC,MAAc;QAClC,aAAK,CAAC,GAAG,CAAC,oBAAoB,MAAM,EAAE,CAAC,CAAC;QACxC,IAAA,gCAAsB,EAAC,MAAM,CAAC,CAAC;IACjC,CAAC;IAEO,UAAU,CAAC,MAAc;QAC/B,MAAM,IAAI,GAAG,IAAA,wBAAc,EAAC,MAAM,CAAC,CAAC;QACpC,IAAI,IAAI,EAAE,CAAC;YACT,aAAK,CAAC,GAAG,CAAC,iBAAiB,IAAI,CAAC,IAAI,SAAS,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YAC1D,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;gBACd,MAAM,GAAG,GAAG,oBAAoB,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC,EAAE,CAAC;gBACpH,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;YAC7B,CAAC;YACD,qCAAqC;YACrC,sDAAsD;QACxD,CAAC;IACH,CAAC;IAEO,qBAAqB;QAE3B,aAAa;QACb,2BAAY,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAEhE,UAAU;QACV,2BAAY,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAEhE,YAAY;QACZ,oEAAoE;QACpE,2BAAY,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAEpE,SAAS;QACT,2BAAY,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAC5E,CAAC;IAEO,gBAAgB,CAAC,IAA0B;QAEjD,IAAG,IAAI,EACL,CAAC;YACC,aAAK,CAAC,GAAG,CAAC,qBAAqB,IAAI,CAAC,MAAM,SAAS,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAClE,QAAQ,IAAI,CAAC,MAAM,EAAE,CAAC;gBACpB,KAAK,SAAS;oBACZ,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAChC,MAAM;gBACR,KAAK,OAAO;oBACV,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAC9B,MAAM;gBACR,KAAK,SAAS;oBACZ,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAChC,MAAM;gBACR,KAAK,SAAS;oBACZ,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAChC,MAAM;gBACR,KAAK,MAAM;oBACT,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;oBAC7B,MAAM;gBACR;oBACE,aAAK,CAAC,GAAG,CAAC,mBAAmB,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;YAChD,CAAC;QACH,CAAC;IACL,CAAC;IAEO,kBAAkB,CAAC,IAAwB;QACjD,aAAK,CAAC,GAAG,CAAC,sBAAsB,CAAC,CAAC;QAClC,IAAG,IAAI,EACP,CAAC;YACC,2BAAY,CAAC,IAAI,CAAC,cAAc,EAAE;gBAChC,KAAK,EAAE,SAAS;gBAChB,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,gBAAgB,EAAE,0BAAgB,CAAC,SAAS,CAAC;aAC9C,CAAC,CAAC;YAEH,IAAA,oCAA0B,EAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxC,CAAC;IACH,CAAC;IAEO,wBAAwB,CAAC,IAAyB;QAExD,IAAG,IAAI,EAAE,CAAC;YACR,IAAA,8BAAoB,EAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;YAC5C,2BAAY,CAAC,IAAI,CAAC,cAAc,EAAE;gBAChC,KAAK,EAAE,QAAQ;gBACf,OAAO,EAAE,aAAa,IAAI,CAAC,MAAM,oBAAoB;gBACrD,gBAAgB,EAAE,0BAAgB,CAAC,QAAQ,CAAC;aAC7C,CAAC,CAAC;QACL,CAAC;IACH,CAAC;IAED,yDAAyD;IACzD,IAAI;IACJ,eAAe;IACf,iCAAiC;IAEjC,2CAA2C;IAE3C,oBAAoB;IACpB,8CAA8C;IAC9C,kDAAkD;IAClD,wBAAwB;IACxB,oBAAoB;IACpB,iBAAiB;IACjB,kDAAkD;IAClD,UAAU;IACV,QAAQ;IACR,WAAW;IACX,QAAQ;IACR,2DAA2D;IAC3D,yBAAyB;IACzB,4CAA4C;IAC5C,2BAA2B;IAC3B,gEAAgE;IAChE,wDAAwD;IACxD,YAAY;IACZ,4CAA4C;IAC5C,sBAAsB;IACtB,YAAY;IACZ,QAAQ;IACR,MAAM;IACN,IAAI;IAEI,gBAAgB,CAAC,IAA0B;QACjD,IAAI,IAAI,EAAE,CAAC;YACX,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC;QAC3D,CAAC;IACH,CAAC;IAEO,qBAAqB;QAC3B,MA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@@ -0,0 +1,37 @@
1
+ interface Bounds {
2
+ xMin: number;
3
+ xMax: number;
4
+ yMin: number;
5
+ yMax: number;
6
+ }
7
+ interface Point {
8
+ x: number;
9
+ y: number;
10
+ }
11
+ interface Range {
12
+ name: string;
13
+ bounds: Bounds;
14
+ action: () => void;
15
+ }
16
+ declare class Quadtree {
17
+ private bounds;
18
+ private capacity;
19
+ private points;
20
+ private divided;
21
+ private cache;
22
+ private northeast?;
23
+ private northwest?;
24
+ private southeast?;
25
+ private southwest?;
26
+ constructor(bounds: Bounds, capacity?: number);
27
+ private subdivide;
28
+ insert(range: Range): boolean;
29
+ private contains;
30
+ private generateCacheKey;
31
+ queryRange(range: Bounds, found?: Range[]): Range[];
32
+ query(point: Point, found?: Range[]): Range[];
33
+ private intersects;
34
+ private isWithinBounds;
35
+ private isWithinRange;
36
+ }
37
+ export { Quadtree, Bounds, Point, Range };
@@ -0,0 +1,123 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Quadtree = void 0;
4
+ class Quadtree {
5
+ constructor(bounds, capacity = 4) {
6
+ this.bounds = bounds;
7
+ this.capacity = capacity;
8
+ this.points = [];
9
+ this.divided = false;
10
+ this.cache = new Map(); // Initialize the cache
11
+ }
12
+ subdivide() {
13
+ const { xMin, yMin, xMax, yMax } = this.bounds;
14
+ const w = (xMax - xMin) / 2;
15
+ const h = (yMax - yMin) / 2;
16
+ const x = xMin;
17
+ const y = yMin;
18
+ this.northeast = new Quadtree({ xMin: x + w, xMax: x + 2 * w, yMin, yMax: y + h }, this.capacity);
19
+ this.northwest = new Quadtree({ xMin, xMax: x + w, yMin, yMax: y + h }, this.capacity);
20
+ this.southeast = new Quadtree({ xMin: x + w, xMax: x + 2 * w, yMin: y + h, yMax: y + 2 * h }, this.capacity);
21
+ this.southwest = new Quadtree({ xMin, xMax: x + w, yMin: y + h, yMax: y + 2 * h }, this.capacity);
22
+ this.divided = true;
23
+ }
24
+ insert(range) {
25
+ var _a, _b, _c, _d;
26
+ if (!this.contains(range.bounds)) {
27
+ return false;
28
+ }
29
+ if (this.points.length < this.capacity) {
30
+ this.points.push(range);
31
+ return true;
32
+ }
33
+ else {
34
+ if (!this.divided) {
35
+ this.subdivide();
36
+ }
37
+ if ((_a = this.northeast) === null || _a === void 0 ? void 0 : _a.insert(range))
38
+ return true;
39
+ if ((_b = this.northwest) === null || _b === void 0 ? void 0 : _b.insert(range))
40
+ return true;
41
+ if ((_c = this.southeast) === null || _c === void 0 ? void 0 : _c.insert(range))
42
+ return true;
43
+ if ((_d = this.southwest) === null || _d === void 0 ? void 0 : _d.insert(range))
44
+ return true;
45
+ }
46
+ return false; // If none of the insertions succeed
47
+ }
48
+ contains(bounds) {
49
+ const { xMin, yMin, xMax, yMax } = this.bounds;
50
+ return (bounds.xMin >= xMin &&
51
+ bounds.xMax <= xMax &&
52
+ bounds.yMin >= yMin &&
53
+ bounds.yMax <= yMax);
54
+ }
55
+ generateCacheKey(range) {
56
+ const { xMin, xMax, yMin, yMax } = range;
57
+ return `${xMin},${xMax},${yMin},${yMax}`;
58
+ }
59
+ queryRange(range, found = []) {
60
+ var _a, _b, _c, _d;
61
+ if (!this.intersects(range)) {
62
+ return found;
63
+ }
64
+ for (const p of this.points) {
65
+ if (this.isWithinBounds(p.bounds, range)) {
66
+ found.push(p);
67
+ }
68
+ }
69
+ if (this.divided) {
70
+ (_a = this.northwest) === null || _a === void 0 ? void 0 : _a.queryRange(range, found);
71
+ (_b = this.northeast) === null || _b === void 0 ? void 0 : _b.queryRange(range, found);
72
+ (_c = this.southwest) === null || _c === void 0 ? void 0 : _c.queryRange(range, found);
73
+ (_d = this.southeast) === null || _d === void 0 ? void 0 : _d.queryRange(range, found);
74
+ }
75
+ return found;
76
+ }
77
+ query(point, found = []) {
78
+ var _a, _b, _c, _d;
79
+ const cacheKey = `${point.x},${point.y}`;
80
+ const cachedResult = this.cache.get(cacheKey);
81
+ if (cachedResult) {
82
+ return cachedResult;
83
+ }
84
+ if (!this.intersects({ xMin: point.x, xMax: point.x, yMin: point.y, yMax: point.y })) {
85
+ return found;
86
+ }
87
+ for (const p of this.points) {
88
+ if (this.isWithinRange(point, p.bounds)) {
89
+ found.push(p);
90
+ }
91
+ }
92
+ if (this.divided) {
93
+ (_a = this.northwest) === null || _a === void 0 ? void 0 : _a.query(point, found);
94
+ (_b = this.northeast) === null || _b === void 0 ? void 0 : _b.query(point, found);
95
+ (_c = this.southwest) === null || _c === void 0 ? void 0 : _c.query(point, found);
96
+ (_d = this.southeast) === null || _d === void 0 ? void 0 : _d.query(point, found);
97
+ }
98
+ // Store the result in the cache
99
+ this.cache.set(cacheKey, found);
100
+ return found;
101
+ }
102
+ intersects(range) {
103
+ const { xMin, yMin, xMax, yMax } = this.bounds;
104
+ return !(range.xMin > xMax ||
105
+ range.xMax < xMin ||
106
+ range.yMin > yMax ||
107
+ range.yMax < yMin);
108
+ }
109
+ isWithinBounds(pointBounds, queryBounds) {
110
+ return (pointBounds.xMax >= queryBounds.xMin &&
111
+ pointBounds.xMin <= queryBounds.xMax &&
112
+ pointBounds.yMax >= queryBounds.yMin &&
113
+ pointBounds.yMin <= queryBounds.yMax);
114
+ }
115
+ isWithinRange(point, bounds) {
116
+ return (point.x >= bounds.xMin &&
117
+ point.x <= bounds.xMax &&
118
+ point.y >= bounds.yMin &&
119
+ point.y <= bounds.yMax);
120
+ }
121
+ }
122
+ exports.Quadtree = Quadtree;
123
+ //# sourceMappingURL=quadtree.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quadtree.js","sourceRoot":"","sources":["../../../../../packages/laser/src/lib/quadtree.ts"],"names":[],"mappings":";;;AAkBE,MAAM,QAAQ;IAWZ,YAAY,MAAc,EAAE,QAAQ,GAAG,CAAC;QACtC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QACjB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC,uBAAuB;IACjD,CAAC;IAEO,SAAS;QACf,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/C,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,IAAI,CAAC;QACf,MAAM,CAAC,GAAG,IAAI,CAAC;QAEf,IAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvF,IAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC7G,IAAI,CAAC,SAAS,GAAG,IAAI,QAAQ,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAElG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACtB,CAAC;IAEM,MAAM,CAAC,KAAY;;QACxB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;YACjC,OAAO,KAAK,CAAC;QACf,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YACvC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACxB,OAAO,IAAI,CAAC;QACd,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBAClB,IAAI,CAAC,SAAS,EAAE,CAAC;YACnB,CAAC;YAED,IAAI,MAAA,IAAI,CAAC,SAAS,0CAAE,MAAM,CAAC,KAAK,CAAC;gBAAE,OAAO,IAAI,CAAC;YAC/C,IAAI,MAAA,IAAI,CAAC,SAAS,0CAAE,MAAM,CAAC,KAAK,CAAC;gBAAE,OAAO,IAAI,CAAC;YAC/C,IAAI,MAAA,IAAI,CAAC,SAAS,0CAAE,MAAM,CAAC,KAAK,CAAC;gBAAE,OAAO,IAAI,CAAC;YAC/C,IAAI,MAAA,IAAI,CAAC,SAAS,0CAAE,MAAM,CAAC,KAAK,CAAC;gBAAE,OAAO,IAAI,CAAC;QACjD,CAAC;QAED,OAAO,KAAK,CAAC,CAAC,oCAAoC;IACpD,CAAC;IAEO,QAAQ,CAAC,MAAc;QAC7B,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/C,OAAO,CACL,MAAM,CAAC,IAAI,IAAI,IAAI;YACnB,MAAM,CAAC,IAAI,IAAI,IAAI;YACnB,MAAM,CAAC,IAAI,IAAI,IAAI;YACnB,MAAM,CAAC,IAAI,IAAI,IAAI,CACpB,CAAC;IACJ,CAAC;IAEO,gBAAgB,CAAC,KAAa;QACpC,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC;QACzC,OAAO,GAAG,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,EAAE,CAAC;IAC3C,CAAC;IAEM,UAAU,CAAC,KAAa,EAAE,QAAiB,EAAE;;QAClD,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,CAAC;YAC5B,OAAO,KAAK,CAAC;QACf,CAAC;QAED,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC5B,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,EAAE,CAAC;gBACzC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,CAAC;QACH,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,MAAA,IAAI,CAAC,SAAS,0CAAE,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACzC,MAAA,IAAI,CAAC,SAAS,0CAAE,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACzC,MAAA,IAAI,CAAC,SAAS,0CAAE,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACzC,MAAA,IAAI,CAAC,SAAS,0CAAE,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC3C,CAAC;QAED,OAAO,KAAK,CAAC;IACf,CAAC;IAEM,KAAK,CAAC,KAAY,EAAE,QAAiB,EAAE;;QAC5C,MAAM,QAAQ,GAAG,GAAG,KAAK,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC;QAEzC,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,YAAY,EAAE,CAAC;YACjB,OAAO,YAAY,CAAC;QACtB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;YACrF,OAAO,KAAK,CAAC;QACf,CAAC;QAED,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAC5B,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC;gBACxC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,CAAC;QACH,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,MAAA,IAAI,CAAC,SAAS,0CAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACpC,MAAA,IAAI,CAAC,SAAS,0CAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACpC,MAAA,IAAI,CAAC,SAAS,0CAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACpC,MAAA,IAAI,CAAC,SAAS,0CAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACtC,CAAC;QAED,gCAAgC;QAChC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAEhC,OAAO,KAAK,CAAC;IACf,CAAC;IAEO,UAAU,CAAC,KAAa;QAC9B,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/C,OAAO,CAAC,CACN,KAAK,CAAC,IAAI,GAAG,IAAI;YACjB,KAAK,CAAC,IAAI,GAAG,IAAI;YACjB,KAAK,CAAC,IAAI,GAAG,IAAI;YACjB,KAAK,CAAC,IAAI,GAAG,IAAI,CAClB,CAAC;IACJ,CAAC;IAEO,cAAc,CAAC,WAAmB,EAAE,WAAmB;QAC7D,OAAO,CACL,WAAW,CAAC,IAAI,IAAI,WAAW,CAAC,IAAI;YACpC,WAAW,CAAC,IAAI,IAAI,WAAW,CAAC,IAAI;YACpC,WAAW,CAAC,IAAI,IAAI,WAAW,CAAC,IAAI;YACpC,WAAW,CAAC,IAAI,IAAI,WAAW,CAAC,IAAI,CACrC,CAAC;IACJ,CAAC;IAEO,aAAa,CAAC,KAAY,EAAE,MAAc;QAChD,OAAO,CACL,KAAK,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI;YACtB,KAAK,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI;YACtB,KAAK,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI;YACtB,KAAK,CAAC,CAAC,IAAI,MAAM,CAAC,IAAI,CACvB,CAAC;IACJ,CAAC;CACF;AAEQ,4BAAQ"}
@@ -0,0 +1,8 @@
1
+ export declare const Debug: {
2
+ enable: () => void;
3
+ disable: () => void;
4
+ isEnabled: () => boolean;
5
+ log: (message: string | object) => void;
6
+ warn: (message: string | object) => void;
7
+ error: (message: string | object, error?: unknown) => void;
8
+ };
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Debug = void 0;
4
+ // utils/debug.ts
5
+ const localdb_1 = require("../localdb");
6
+ const enableDebugMode = () => {
7
+ (0, localdb_1.setUserSetting)('debugMode', true);
8
+ };
9
+ const disableDebugMode = () => {
10
+ (0, localdb_1.setUserSetting)('debugMode', false);
11
+ };
12
+ const isDebugModeEnabled = () => {
13
+ return (0, localdb_1.getUserSetting)('debugMode');
14
+ };
15
+ const formatMessage = (message) => {
16
+ return typeof message === 'string' ? message : JSON.stringify(message, null, 2);
17
+ };
18
+ const log = (message) => {
19
+ if (isDebugModeEnabled()) {
20
+ console.log(`[DEBUG] ${formatMessage(message)}`);
21
+ }
22
+ };
23
+ const warn = (message) => {
24
+ if (isDebugModeEnabled()) {
25
+ console.warn(`[DEBUG] ${formatMessage(message)}`);
26
+ }
27
+ };
28
+ const error = (message, error) => {
29
+ if (isDebugModeEnabled()) {
30
+ if (error instanceof Error) {
31
+ console.error(`[DEBUG] ${formatMessage(message)} - Error: ${error.message}\n${error.stack}`);
32
+ }
33
+ else {
34
+ console.error(`[DEBUG] ${formatMessage(message)}`);
35
+ }
36
+ }
37
+ };
38
+ exports.Debug = {
39
+ enable: enableDebugMode,
40
+ disable: disableDebugMode,
41
+ isEnabled: isDebugModeEnabled,
42
+ log,
43
+ warn,
44
+ error,
45
+ };
46
+ //# sourceMappingURL=debug.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug.js","sourceRoot":"","sources":["../../../../../../packages/laser/src/lib/utils/debug.ts"],"names":[],"mappings":";;;AAAA,iBAAiB;AACjB,wCAA4D;AAE5D,MAAM,eAAe,GAAG,GAAG,EAAE;IAC3B,IAAA,wBAAc,EAAC,WAAW,EAAE,IAAI,CAAC,CAAC;AACpC,CAAC,CAAC;AAEF,MAAM,gBAAgB,GAAG,GAAG,EAAE;IAC5B,IAAA,wBAAc,EAAC,WAAW,EAAE,KAAK,CAAC,CAAC;AACrC,CAAC,CAAC;AAEF,MAAM,kBAAkB,GAAG,GAAY,EAAE;IACvC,OAAO,IAAA,wBAAc,EAAC,WAAW,CAAC,CAAC;AACrC,CAAC,CAAC;AAEF,MAAM,aAAa,GAAG,CAAC,OAAwB,EAAU,EAAE;IACzD,OAAO,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AAClF,CAAC,CAAC;AAEF,MAAM,GAAG,GAAG,CAAC,OAAwB,EAAE,EAAE;IACvC,IAAI,kBAAkB,EAAE,EAAE,CAAC;QACzB,OAAO,CAAC,GAAG,CAAC,WAAW,aAAa,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IACnD,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,IAAI,GAAG,CAAC,OAAwB,EAAE,EAAE;IACxC,IAAI,kBAAkB,EAAE,EAAE,CAAC;QACzB,OAAO,CAAC,IAAI,CAAC,WAAW,aAAa,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IACpD,CAAC;AACH,CAAC,CAAC;AAEF,MAAM,KAAK,GAAG,CAAC,OAAwB,EAAE,KAAe,EAAE,EAAE;IAC1D,IAAI,kBAAkB,EAAE,EAAE,CAAC;QACzB,IAAI,KAAK,YAAY,KAAK,EAAE,CAAC;YAC3B,OAAO,CAAC,KAAK,CAAC,WAAW,aAAa,CAAC,OAAO,CAAC,aAAa,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,KAAK,EAAE,CAAC,CAAC;QAC/F,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,KAAK,CAAC,WAAW,aAAa,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACrD,CAAC;IACH,CAAC;AACH,CAAC,CAAC;AAEW,QAAA,KAAK,GAAG;IACnB,MAAM,EAAE,eAAe;IACvB,OAAO,EAAE,gBAAgB;IACzB,SAAS,EAAE,kBAAkB;IAC7B,GAAG;IACH,IAAI;IACJ,KAAK;CACN,CAAC"}
@@ -0,0 +1 @@
1
+ export declare function createULID(): string;
@@ -0,0 +1,38 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.createULID = void 0;
4
+ const crockford32 = '0123456789ABCDEFGHJKMNPQRSTVWXYZ';
5
+ function padStart(str, length, pad) {
6
+ while (str.length < length) {
7
+ str = pad + str;
8
+ }
9
+ return str;
10
+ }
11
+ function randomChar() {
12
+ const random = Math.floor(Math.random() * crockford32.length);
13
+ return crockford32.charAt(random);
14
+ }
15
+ function randomChars(count) {
16
+ let str = '';
17
+ for (let i = 0; i < count; i++) {
18
+ str += randomChar();
19
+ }
20
+ return str;
21
+ }
22
+ function encodeTime(time, length) {
23
+ let str = '';
24
+ for (let i = length - 1; i >= 0; i--) {
25
+ const mod = time % crockford32.length;
26
+ str = crockford32.charAt(mod) + str;
27
+ time = Math.floor(time / crockford32.length);
28
+ }
29
+ return padStart(str, length, crockford32[0]);
30
+ }
31
+ function createULID() {
32
+ const timestamp = Date.now();
33
+ const timePart = encodeTime(timestamp, 10);
34
+ const randomPart = randomChars(16);
35
+ return timePart + randomPart;
36
+ }
37
+ exports.createULID = createULID;
38
+ //# sourceMappingURL=ulid.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ulid.js","sourceRoot":"","sources":["../../../../../../packages/laser/src/lib/utils/ulid.ts"],"names":[],"mappings":";;;AACA,MAAM,WAAW,GAAG,kCAAkC,CAAC;AAEvD,SAAS,QAAQ,CAAC,GAAW,EAAE,MAAc,EAAE,GAAW;IACxD,OAAO,GAAG,CAAC,MAAM,GAAG,MAAM,EAAE,CAAC;QAC3B,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;IAClB,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED,SAAS,UAAU;IACjB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAC9D,OAAO,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;AACpC,CAAC;AAED,SAAS,WAAW,CAAC,KAAa;IAChC,IAAI,GAAG,GAAG,EAAE,CAAC;IACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,GAAG,IAAI,UAAU,EAAE,CAAC;IACtB,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED,SAAS,UAAU,CAAC,IAAY,EAAE,MAAc;IAC9C,IAAI,GAAG,GAAG,EAAE,CAAC;IACb,KAAK,IAAI,CAAC,GAAG,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,MAAM,GAAG,GAAG,IAAI,GAAG,WAAW,CAAC,MAAM,CAAC;QACtC,GAAG,GAAG,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;QACpC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC;IAC/C,CAAC;IACD,OAAO,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;AAC/C,CAAC;AAED,SAAgB,UAAU;IACxB,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;IAC7B,MAAM,QAAQ,GAAG,UAAU,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;IAC3C,MAAM,UAAU,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC;IACnC,OAAO,QAAQ,GAAG,UAAU,CAAC;AAC/B,CAAC;AALD,gCAKC"}