@kar-mi/spirit-vale-tools-statuses 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -0
- package/dist/catalog.d.ts +37 -0
- package/dist/catalog.d.ts.map +1 -0
- package/dist/definitions/index.d.ts +8 -0
- package/dist/definitions/index.d.ts.map +1 -0
- package/dist/definitions/statuses.d.ts +7 -0
- package/dist/definitions/statuses.d.ts.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +267 -0
- package/package.json +28 -0
package/README.md
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# @kar-mi/spirit-vale-tools-statuses
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Build-scoped Spirit Vale status effect catalog utilities.
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## Install
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```sh
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bun add @kar-mi/spirit-vale-tools-statuses
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```
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## Usage
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```ts
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import { resolveFishNetStatus, statusDurationSeconds } from "@kar-mi/spirit-vale-tools-statuses";
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const status = resolveFishNetStatus("Burn");
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if (status) {
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console.log(status.displayName, status.effects);
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console.log("duration:", statusDurationSeconds(status, 1));
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}
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```
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`resolveFishNetStatus` returns `undefined` for unknown statuses; use
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`requireFishNetStatus` when a missing entry should throw instead.
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See the [package guide](https://github.com/kar-mi/spirit-vale-tools/blob/main/docs/packages.md) for registry setup and usage.
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export interface FishNetStatusEffect {
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readonly id: string;
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readonly duration: number;
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readonly durationPerLevel: number;
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readonly chance: number;
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readonly chancePerLevel: number;
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readonly stacks: number;
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readonly stacksPerLevel: number;
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}
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export interface FishNetStatusDefinition {
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readonly id: string;
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readonly displayName: string;
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readonly spriteId?: string;
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readonly isDebuff: boolean;
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readonly maxLevel: number;
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readonly fixedDuration: boolean;
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readonly effects: readonly FishNetStatusEffect[];
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}
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export interface FishNetStatusCatalog {
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readonly buildFingerprint: string;
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readonly statuses: readonly FishNetStatusDefinition[];
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}
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export declare function loadBundledStatusCatalog(buildFingerprint?: string): FishNetStatusCatalog;
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export declare class FishNetStatusDirectory {
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private readonly definitions;
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constructor(catalog?: FishNetStatusCatalog);
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resolve(statusId: string | null | undefined): FishNetStatusDefinition | undefined;
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require(statusId: string): FishNetStatusDefinition;
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}
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export declare function resolveFishNetStatus(statusId: string | null | undefined): FishNetStatusDefinition | undefined;
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export declare function requireFishNetStatus(statusId: string): FishNetStatusDefinition;
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/**
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* Seconds a status lasts at the given level, or `undefined` when the catalog has no
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* duration data for it (many entries are permanent auras/markers with no StatusEffects row).
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*/
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export declare function statusDurationSeconds(definition: FishNetStatusDefinition | undefined, level: number): number | undefined;
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//# sourceMappingURL=catalog.d.ts.map
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{"version":3,"file":"catalog.d.ts","sourceRoot":"","sources":["../src/catalog.ts"],"names":[],"mappings":"AAGA,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;CACjC;AAED,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,OAAO,EAAE,SAAS,mBAAmB,EAAE,CAAC;CAClD;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,QAAQ,EAAE,SAAS,uBAAuB,EAAE,CAAC;CACvD;AAID,wBAAgB,wBAAwB,CACtC,gBAAgB,SAAiC,GAChD,oBAAoB,CAKtB;AAED,qBAAa,sBAAsB;IACjC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAA8C;IAE1E,YAAY,OAAO,GAAE,oBAAiD,EAOrE;IAED,OAAO,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,GAAG,uBAAuB,GAAG,SAAS,CAGhF;IAED,OAAO,CAAC,QAAQ,EAAE,MAAM,GAAG,uBAAuB,CAIjD;CACF;AAID,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,GAAG,uBAAuB,GAAG,SAAS,CAE7G;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,MAAM,GAAG,uBAAuB,CAE9E;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,UAAU,EAAE,uBAAuB,GAAG,SAAS,EAC/C,KAAK,EAAE,MAAM,GACZ,MAAM,GAAG,SAAS,CAOpB"}
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export declare class StatusCatalogDefinitions {
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private constructor();
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static readonly catalog: {
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readonly buildFingerprint: "53305f369c4176d4b7644d06ad7f0cdc5c9bda6563144d0ce8cff3d12c520158";
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readonly statuses: readonly import("../catalog.ts").FishNetStatusDefinition[];
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};
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}
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//# sourceMappingURL=index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/definitions/index.ts"],"names":[],"mappings":"AAIA,qBAAa,wBAAwB;IACnC,OAAO,eAAiB;IAExB,MAAM,CAAC,QAAQ,CAAC,OAAO;;;MAGmB;CAC3C"}
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import type { FishNetStatusDefinition } from "../catalog.ts";
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/** Hand-ported from the Spirit Vale data-mine's statuses.json. */
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export declare class StatusDefinitions {
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private constructor();
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static readonly values: readonly FishNetStatusDefinition[];
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}
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//# sourceMappingURL=statuses.d.ts.map
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{"version":3,"file":"statuses.d.ts","sourceRoot":"","sources":["../../src/definitions/statuses.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,eAAe,CAAC;AAE7D,kEAAkE;AAClE,qBAAa,iBAAiB;IAC5B,OAAO,eAAiB;IAExB,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,uBAAuB,EAAE,CA0LxD;CACH"}
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package/dist/index.d.ts
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export { FishNetStatusDirectory, loadBundledStatusCatalog, requireFishNetStatus, resolveFishNetStatus, statusDurationSeconds, } from "./catalog.ts";
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export type { FishNetStatusCatalog, FishNetStatusDefinition, FishNetStatusEffect, } from "./catalog.ts";
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//# sourceMappingURL=index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,sBAAsB,EACtB,wBAAwB,EACxB,oBAAoB,EACpB,oBAAoB,EACpB,qBAAqB,GACtB,MAAM,cAAc,CAAC;AACtB,YAAY,EACV,oBAAoB,EACpB,uBAAuB,EACvB,mBAAmB,GACpB,MAAM,cAAc,CAAC"}
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package/dist/index.js
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// @bun
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// src/catalog.ts
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import { CURRENT_GAME_BUILD_FINGERPRINT as CURRENT_GAME_BUILD_FINGERPRINT2 } from "@kar-mi/spirit-vale-tools-capture";
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// src/definitions/index.ts
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import { CURRENT_GAME_BUILD_FINGERPRINT } from "@kar-mi/spirit-vale-tools-capture";
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// src/definitions/statuses.ts
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class StatusDefinitions {
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constructor() {}
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static values = [
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{ id: "Aegis", displayName: "Aegis", spriteId: "3-Aegis", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [{ id: "Aegis", duration: 3, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "Aggressive", displayName: "Aggressive", spriteId: "Conditions_Immune_12", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Taunt", duration: 5, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "Agility", displayName: "Inner Focus", spriteId: "T_Icon_Gold_81", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Agility", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "Alacrity", displayName: "Alacrity", spriteId: "Conditions_32", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "Anathema", displayName: "Anathema", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "SacredBlast", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "AngelicBlessing", displayName: "Angelic Blessing", spriteId: "47-EnchantArmorHoly", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "AngelicBlessing", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "ArcaneSigil", displayName: "Arcane Sigil", spriteId: "T_Icon_Energy_55", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "ArcaneSigil", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "ArmorBreak", displayName: "Armor Break", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "Armored", displayName: "Armored", spriteId: "Skills_247", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "Barrier", displayName: "Sacred Aegis", spriteId: "16-barrier", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Barrier", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "Berserk", displayName: "Berserk", spriteId: "Berserker11", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "BleedCoating", displayName: "Red Maw", spriteId: "Skills_339", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "BleedCoating", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "Bleeding", displayName: "Bleeding", spriteId: "Conditions_2", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "Cyclone", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "NPC_WideBleed", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "BleedCoating", duration: 5, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "Blessing", displayName: "Benediction", spriteId: "49-blessing", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Blessing", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "Blind", displayName: "Blind", spriteId: "Conditions_3", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "FlashGrenade", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "DivinePunishment", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Tempest", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0.05, stacks: 0, stacksPerLevel: 0 }, { id: "SmokeScreen", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "BlindImmunity", displayName: "Blind Immunity", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Cure", duration: 0, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "CureAll", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "BloodCrash", displayName: "Blood Crash", spriteId: "T_Icon_BloodCombat_31", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "BloodCrash", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "BloodFrenzy", displayName: "Blood Frenzy", spriteId: "Berserker16", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "BloodLust", displayName: "Blood Lust", spriteId: "T_Icon_BloodCombat_39", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "Bloodprice", displayName: "Bloodprice", spriteId: "T_Icon_BloodCombat_13", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "BoostAxeArc", displayName: "Bloodtrail", spriteId: "Barbarian18", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "BoostAxeVortex", displayName: "Warmaw", spriteId: "Barbarian13", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "BoostBash", displayName: "Breakjaw", spriteId: "Barbarian20", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "BoostSmite", displayName: "Martyr's Oath", spriteId: "50-smite", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "BoostStomp", displayName: "Gorepath", spriteId: "Skills_593", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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{ id: "Burning", displayName: "Burning", spriteId: "Conditions_9", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "Fireball", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Combustion", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "FirePillar", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "FireField", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "BurningImmunity", displayName: "Burning Immunity", spriteId: "Conditions_Immune_9", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "StatusRecovery", duration: 0, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "CastReady", displayName: "Cast Ready", spriteId: "Skills_556", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [{ id: "ShadowFeint", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "ShadowSeal", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "Cloaking", displayName: "Cloaking", spriteId: "Skills_510", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Cloaking", duration: 0, durationPerLevel: 6, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "ShadowFeint", duration: 10, durationPerLevel: 4, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "SmokeScreen", duration: 0, durationPerLevel: 5, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
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{ id: "CombatMounted", displayName: "Combat Mounted", spriteId: "T_Icon_Nature_70", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
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|
+
{ id: "ComboReady", displayName: "Combo Ready", spriteId: "T_Icon_BloodCombat_16", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [{ id: "AerialShot", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Bash", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "BoneSpear", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Cloaking", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Consecration", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "FanOfKnives", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "FireRelease", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "FlashBang", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "GroundSlam", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Harvest", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "IceRelease", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "JudgementBlade", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "JumpShot", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "LightningRelease", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "PiercingShot", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "ShadowStep", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "ShieldBash", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "ShoutStun", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "ShrapnelShot", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "ShurikenFan", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "SlowTrap", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "SmokeScreen", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "SpearThrust", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Stomp", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "StrafingVolley", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "SuppressiveShot", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "TwistOfFate", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "VenomStrike", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "WildCharge", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
43
|
+
{ id: "Conjurer", displayName: "Conjurer", spriteId: "T_Icon_Arcane_21", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
44
|
+
{ id: "CorpseBarrier", displayName: "Corpse Barrier", spriteId: "Necromancer15", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "CorpseBarrier", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
45
|
+
{ id: "CorpseExplosion", displayName: "Corpse Explosion", spriteId: "Necromancer14", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "CorpseExplosionEnemy", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
46
|
+
{ id: "Counter", displayName: "Counter", spriteId: "Skills_331", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [{ id: "Counter", duration: 2, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
47
|
+
{ id: "Curse", displayName: "Curse", spriteId: "Conditions_33", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "FieldCurse", duration: 10, durationPerLevel: 0, chance: 0.5, chancePerLevel: 0.1, stacks: 0, stacksPerLevel: 0 }, { id: "NPC_WideCurse", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
48
|
+
{ id: "CurseImmunity", displayName: "Curse Immunity", spriteId: "Conditions_Immune_33", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Blessing", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
49
|
+
{ id: "DeathBond", displayName: "Death Bond", spriteId: "T_Icon_Shadow_88", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "DeathBond", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
50
|
+
{ id: "DeathBramble", displayName: "Necrotic Presence", spriteId: "48-DeathBramble", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
51
|
+
{ id: "DeathBrambleEnemy", displayName: "Necrotic Presence Enemy", spriteId: "48-DeathBramble", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "DeathBrambleEnemy", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
52
|
+
{ id: "Decay", displayName: "Decay", spriteId: "Conditions_5", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "CorpseExplosionEnemy", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "BoneSpear", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
53
|
+
{ id: "DecayImmunity", displayName: "Decay Immunity", spriteId: "Conditions_Immune_5", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "StatusRecovery", duration: 0, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
54
|
+
{ id: "Defiance", displayName: "Defiance", spriteId: "Conditions_25", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
55
|
+
{ id: "Divinity", displayName: "Divinity", spriteId: "25-Divinity", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
56
|
+
{ id: "EarthAttunement", displayName: "Earth Attunement", spriteId: "earth", isDebuff: false, maxLevel: 5, fixedDuration: false, effects: [] },
|
|
57
|
+
{ id: "EarthBarrier", displayName: "Earth Barrier", spriteId: "Geomancer5", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
58
|
+
{ id: "EarthBarrier2", displayName: "Arcane Barrier", spriteId: "Geomancer5", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
59
|
+
{ id: "EarthExposure", displayName: "Earth Exposure", spriteId: "earth", isDebuff: true, maxLevel: 5, fixedDuration: false, effects: [{ id: "FirePillar", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
60
|
+
{ id: "EclipsingAegis", displayName: "Eclipsing Aegis", spriteId: "42-barrier", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EclipsingAegis", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
61
|
+
{ id: "ElementalAttunement", displayName: "Elemental Attunement", spriteId: "Enchanter20", isDebuff: false, maxLevel: 5, fixedDuration: false, effects: [] },
|
|
62
|
+
{ id: "Elusive", displayName: "Elusive", spriteId: "T_Icon_Unholy_63", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [] },
|
|
63
|
+
{ id: "EnchantArmorHoly", displayName: "Sanctify", spriteId: "47-EnchantArmorHoly", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantArmorHoly", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
64
|
+
{ id: "EnchantEarth", displayName: "Enchant Earth", spriteId: "Skills_584", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantEarth", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
65
|
+
{ id: "EnchantFire", displayName: "Enchant Fire", spriteId: "T_Icon_Fire_80", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantFire", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
66
|
+
{ id: "EnchantHoly", displayName: "Enchant Holy", spriteId: "22-endowholy", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantHoly", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
67
|
+
{ id: "EnchantPoison", displayName: "Enchant Poison", spriteId: "Skills_497", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantPoison", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
68
|
+
{ id: "EnchantShadow", displayName: "Enchant Shadow", spriteId: "Skills_514", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantShadow", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
69
|
+
{ id: "EnchantUndead", displayName: "Enchant Undead", spriteId: "T_Icon_Shadow_77", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantUndead", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
70
|
+
{ id: "EnchantWater", displayName: "Enchant Water", spriteId: "T_Icon_Energy_43", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantWater", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
71
|
+
{ id: "EnchantWind", displayName: "Enchant Wind", spriteId: "Skills_379", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnchantWind", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
72
|
+
{ id: "Endure", displayName: "Endure", spriteId: "T_Icon_Energy_72", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Endure", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
73
|
+
{ id: "EnergyShield", displayName: "Energy Shield", spriteId: "Skills_362", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "EnergyShield", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
74
|
+
{ id: "Enrage", displayName: "Enrage", spriteId: "Berserker18", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Execute", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Cyclone", duration: 0, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
75
|
+
{ id: "ExorcistBrand", displayName: "Exorcist's Brand", spriteId: "14-exorcism", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
76
|
+
{ id: "Fanaticism", displayName: "Fanaticism", spriteId: "T_Icon_Fire_104", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
77
|
+
{ id: "Ferocity", displayName: "Ferocity", spriteId: "T_Icon_BloodCombat_89", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Ferocity", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
78
|
+
{ id: "FireAttunement", displayName: "Fire Attunement", spriteId: "fire", isDebuff: false, maxLevel: 5, fixedDuration: false, effects: [] },
|
|
79
|
+
{ id: "FireBarrier", displayName: "Fire Barrier", spriteId: "Pyromancer16", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
80
|
+
{ id: "FireBarrier2", displayName: "Arcane Barrier", spriteId: "Pyromancer16", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
81
|
+
{ id: "FireExposure", displayName: "Fire Exposure", spriteId: "fire", isDebuff: true, maxLevel: 5, fixedDuration: false, effects: [{ id: "EarthSpikes", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
82
|
+
{ id: "FireRelease", displayName: "Fire Release", spriteId: "Skills_052", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "FireRelease", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
83
|
+
{ id: "Flow", displayName: "Flow", spriteId: "22-scout-flow", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
84
|
+
{ id: "FlowState", displayName: "Flow State", spriteId: "Skills_570", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
85
|
+
{ id: "Focus", displayName: "Focus", spriteId: "Conditions_0", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Sacrament", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
86
|
+
{ id: "FreezingEdge", displayName: "Frost Rounds", spriteId: "sf_s_085", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "FreezingEdge", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
87
|
+
{ id: "Frenzy", displayName: "Frenzy", spriteId: "Conditions_11", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
88
|
+
{ id: "Frozen", displayName: "Frozen", spriteId: "Conditions_10", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "FrostBladeExplosion", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "FreezeGrenade", duration: 10, durationPerLevel: 0, chance: 0.5, chancePerLevel: 0.1, stacks: 0, stacksPerLevel: 0 }, { id: "FreezingField", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0.05, stacks: 0, stacksPerLevel: 0 }, { id: "NPC_Freeze", duration: 3, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "FreezingEdge", duration: 5, durationPerLevel: 1, chance: 0.3, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
89
|
+
{ id: "FrozenImmunity", displayName: "Frozen Immunity", spriteId: "Conditions_Immune_10", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "StatusRecovery", duration: 0, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
90
|
+
{ id: "Fury", displayName: "Fury", spriteId: "Conditions_12", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
91
|
+
{ id: "FuryBond", displayName: "Fury Bond", spriteId: "T_Icon_Fire_132", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "FuryBond", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
92
|
+
{ id: "GameMasterCloaking", displayName: "Game Master Cloaking", spriteId: "Skills_510", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "GameMasterCloaking", duration: 1800, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
93
|
+
{ id: "GospelOfGrace", displayName: "Gospel Of Grace", spriteId: "49-HolyLight", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
94
|
+
{ id: "Grace", displayName: "Divine Grace", spriteId: "34-grace", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Grace", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
95
|
+
{ id: "GraveChill", displayName: "Grave Chill", spriteId: "Necromancer3", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
96
|
+
{ id: "GraveChillEnemy", displayName: "Grave Chill Enemy", spriteId: "Necromancer3", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "GraveChillEnemy", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
97
|
+
{ id: "GuardianBond", displayName: "Guardian Bond", spriteId: "T_Icon_Unholy_04", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "GuardianBond", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
98
|
+
{ id: "GuardianSpirit", displayName: "Guardian Spirit", spriteId: "49-HolyLight", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [{ id: "GuardianSpirit", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
99
|
+
{ id: "Haste", displayName: "Haste", spriteId: "Conditions_14", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Haste", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
100
|
+
{ id: "HighGuard", displayName: "High Guard", spriteId: "29-HighGuard", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
101
|
+
{ id: "HolyAttunement", displayName: "Holy Attunement", spriteId: "holy", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
102
|
+
{ id: "HolyExposure", displayName: "Consecrated", spriteId: "holy", isDebuff: true, maxLevel: 5, fixedDuration: false, effects: [] },
|
|
103
|
+
{ id: "HolyShield", displayName: "Holy Shield", spriteId: "33-HolyShield", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "HolyShield", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
104
|
+
{ id: "HonedTechnique", displayName: "Honed Technique", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
105
|
+
{ id: "IceRelease", displayName: "Ice Release", spriteId: "Skills_137", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "IceRelease", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
106
|
+
{ id: "Invoker", displayName: "Invoker", spriteId: "T_Icon_Arcane_26", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
107
|
+
{ id: "IronResponse", displayName: "Iron Response", spriteId: "Skills_301", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
108
|
+
{ id: "LauncherBoost", displayName: "Launcher Boost", spriteId: "sf_s_095", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "ExplosiveGrenade", duration: 3, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
109
|
+
{ id: "LauncherPoison", displayName: "Launcher Poison", spriteId: "151", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "PoisonGrenade", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
110
|
+
{ id: "LifeBond", displayName: "Life Bond", spriteId: "38-LifeBond", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "LifeBond", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
111
|
+
{ id: "LightningCoat", displayName: "Lightning Coat", spriteId: "Skills_366", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
112
|
+
{ id: "LightningReflexes", displayName: "Lightning Reflexes", spriteId: "Skills_397", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "LightningReflexes", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
113
|
+
{ id: "LightningRelease", displayName: "Lightning Release", spriteId: "Skills_355", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "LightningRelease", duration: 4, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
114
|
+
{ id: "LimitBreak", displayName: "Limit Break", spriteId: "T_Icon_Shadow_44", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "LimitBreak", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
115
|
+
{ id: "Lockdown", displayName: "Lockdown", spriteId: "T_Icon_BloodCombat_06", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Lockdown", duration: 0, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
116
|
+
{ id: "MagicExposure", displayName: "Magic Exposure", spriteId: "Conditions_28", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "Damnation", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 2 }, { id: "TetraVortex", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 4 }, { id: "HolyWrathField", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
117
|
+
{ id: "ManaEcho", displayName: "Mana Echo", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
118
|
+
{ id: "Marked", displayName: "Marked", spriteId: "T_Icon_BloodCombat_11", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "Marked", duration: 10, durationPerLevel: 4, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
119
|
+
{ id: "Might", displayName: "Might", spriteId: "Conditions_18", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
120
|
+
{ id: "MindBreak", displayName: "Mind Break", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
121
|
+
{ id: "Mounted", displayName: "Mounted", spriteId: "T_Icon_Gold_64", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
122
|
+
{ id: "Multistrike", displayName: "Multistrike", spriteId: "Skills_307", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
123
|
+
{ id: "NPC_Berserk", displayName: "NPC- Berserk", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_Berserk", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
124
|
+
{ id: "NPC_Enrage", displayName: "Enrage", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_Enrage", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
125
|
+
{ id: "NPC_Enrage_2", displayName: "Last Stand", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_Enrage_2", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
126
|
+
{ id: "NPC_LightningReflexes", displayName: "NPC- Lightning Reflexes", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_LightningReflexes", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
127
|
+
{ id: "NPC_Sharpen", displayName: "NPC- Sharpen", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_Sharpen", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
128
|
+
{ id: "NPC_SpellGuard", displayName: "NPC- Spell Guard", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_SpellGuard", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
129
|
+
{ id: "NPC_SpikedShell", displayName: "NPC- Spiked Shell", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_SpikedShell", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
130
|
+
{ id: "NPC_SteelGuard", displayName: "NPC- Steel Guard", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_SteelGuard", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
131
|
+
{ id: "PerfectStrike", displayName: "Perfect Strike", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
132
|
+
{ id: "PistolBoost", displayName: "Pistol Boost", spriteId: "T_Icon_BloodCombat_04", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
133
|
+
{ id: "Poison", displayName: "Poison", spriteId: "Conditions_20", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_Poison", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "VenomBloom", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 3, stacksPerLevel: 0 }, { id: "VenomStrike", duration: 5, durationPerLevel: 0, chance: 0.5, chancePerLevel: 0.1, stacks: 0, stacksPerLevel: 0 }, { id: "NPC_WidePoison", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "PoisonField", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "VenomCoating", duration: 5, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
134
|
+
{ id: "PoisonExposure", displayName: "Poison Exposure", spriteId: "poison", isDebuff: true, maxLevel: 5, fixedDuration: false, effects: [] },
|
|
135
|
+
{ id: "PoisonImmunity", displayName: "Poison Immunity", spriteId: "Conditions_Immune_20", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Cure", duration: 0, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "CureAll", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
136
|
+
{ id: "Protection", displayName: "Protection", spriteId: "Conditions_21", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
137
|
+
{ id: "Radiance", displayName: "Radiance", spriteId: "Priest11", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
138
|
+
{ id: "RadiantBulwark", displayName: "Radiant Bulwark", spriteId: "Priest12", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
139
|
+
{ id: "Rage", displayName: "Rage", spriteId: "Berserker18", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "GroundSlam", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 15, stacksPerLevel: 0 }, { id: "AxeThrow", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 5, stacksPerLevel: 0 }, { id: "Cyclone", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 20, stacksPerLevel: 0 }, { id: "Enrage", duration: 5, durationPerLevel: 0, chance: 1, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
140
|
+
{ id: "Regeneration", displayName: "Regeneration", spriteId: "Conditions_23", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "HealAll", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 2 }, { id: "Sanctuary", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "GuardianBond", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 1 }, { id: "SanctuaryField", duration: 2, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
141
|
+
{ id: "Revealed", displayName: "Revealed", spriteId: "Conditions_3", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "TrueSight", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
142
|
+
{ id: "RifleBoost", displayName: "Rifle Boost", spriteId: "T_Icon_Gold_89", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "PiercingShot", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
143
|
+
{ id: "Ruthless", displayName: "Ruthless", spriteId: "Skills_306", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
144
|
+
{ id: "Sacrament", displayName: "Sacrament", spriteId: "T_Icon_Energy_93", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
145
|
+
{ id: "SacredGround", displayName: "Sacred Ground", spriteId: "Priest12", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
146
|
+
{ id: "Sacrifice", displayName: "Sacrifice", spriteId: "48-Sacrifice", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
147
|
+
{ id: "Sanctuary", displayName: "Sanctuary", spriteId: "24-sanctuary", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
148
|
+
{ id: "Sanctuary2", displayName: "Sanctuary Doctrine", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
149
|
+
{ id: "ShadowMark", displayName: "Shadow Mark", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
150
|
+
{ id: "ShockAbsorber", displayName: "Shock Absorber", spriteId: "sf_s_074", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "JumpShot", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "ShockAbsorber", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
151
|
+
{ id: "ShotgunBoost", displayName: "Shotgun Boost", spriteId: "T_Icon_Frost_03", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "ShrapnelShot", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
152
|
+
{ id: "Silence", displayName: "Silence", spriteId: "Conditions_26", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "HolyWrath", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "FieldSilence", duration: 5, durationPerLevel: 0, chance: 0.5, chancePerLevel: 0.1, stacks: 0, stacksPerLevel: 0 }, { id: "JumpShot", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0.2, stacks: 0, stacksPerLevel: 0 }, { id: "NPC_Silence", duration: 3, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
153
|
+
{ id: "SilenceImmunity", displayName: "Silence Immunity", spriteId: "Conditions_Immune_26", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Cure", duration: 0, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "CureAll", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
154
|
+
{ id: "SilentEdge", displayName: "Silent Edge", spriteId: "T_Icon_Arcane_37", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
155
|
+
{ id: "Sitting", displayName: "Sitting", spriteId: "Skills_418", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
156
|
+
{ id: "Slow", displayName: "Slow", spriteId: "Conditions_27", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "Frostglass", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "AxeThrow", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0.15, stacks: 0, stacksPerLevel: 0 }, { id: "EarthSpikes", duration: 5, durationPerLevel: 0, chance: 0.5, chancePerLevel: 0.1, stacks: 0, stacksPerLevel: 0 }, { id: "BoneSpikes", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "SlowTrap", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
157
|
+
{ id: "SlowImmunity", displayName: "Slow Immunity", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Haste", duration: 0, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "HasteAll", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
158
|
+
{ id: "SmokeScreen", displayName: "Smoke Screen", spriteId: "Skills_515", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
159
|
+
{ id: "SniperNest", displayName: "Sniper Nest", spriteId: "T_Icon_Nature_132", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
160
|
+
{ id: "SoulDrain", displayName: "Soul Drain", spriteId: "T_Icon_Unholy_151", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
161
|
+
{ id: "SoulDrainEnemy", displayName: "Soul Drain Enemy", spriteId: "T_Icon_Unholy_151", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "SoulDrainEnemy", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
162
|
+
{ id: "SpearQuicken", displayName: "Spear Quicken", spriteId: "Skills_534", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "SpearQuicken", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
163
|
+
{ id: "SpellShield", displayName: "Arcanum Ward", spriteId: "T_Icon_Energy_35", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [{ id: "SpellShield", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
164
|
+
{ id: "Spinning", displayName: "Spinning", spriteId: "Skills_565", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [{ id: "Cyclone", duration: 0, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
165
|
+
{ id: "SpiritBond", displayName: "Spirit Bond", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
166
|
+
{ id: "Stability", displayName: "Stability", spriteId: "Conditions_35", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
167
|
+
{ id: "Stagger", displayName: "Stagger", spriteId: "Conditions_7", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "GroundSlam", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
168
|
+
{ id: "Stamina", displayName: "Stamina", spriteId: "Conditions_17", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
169
|
+
{ id: "Stun", displayName: "Stun", spriteId: "Conditions_31", isDebuff: true, maxLevel: 0, fixedDuration: true, effects: [{ id: "NPC_WideStun", duration: 3, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Bash", duration: 3, durationPerLevel: 0, chance: 0, chancePerLevel: 0.05, stacks: 0, stacksPerLevel: 0 }, { id: "Stomp", duration: 3, durationPerLevel: 0, chance: 0, chancePerLevel: 0.15, stacks: 0, stacksPerLevel: 0 }, { id: "Meteor", duration: 3, durationPerLevel: 0, chance: 0, chancePerLevel: 0.1, stacks: 0, stacksPerLevel: 0 }, { id: "CounterSlash", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "HolyWrathField", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0.025, stacks: 0, stacksPerLevel: 0 }, { id: "FlashGrenade", duration: 1.5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Smite", duration: 1.5, durationPerLevel: 0, chance: 0, chancePerLevel: 0.025, stacks: 0, stacksPerLevel: 0 }, { id: "NPC_Stun", duration: 2, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
170
|
+
{ id: "StunImmunity", displayName: "Stun Immunity", spriteId: "Conditions_Immune_31", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "StatusRecovery", duration: 0, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
171
|
+
{ id: "SummonSpeed", displayName: "Summon Speed", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
172
|
+
{ id: "Taunt", displayName: "Taunt", spriteId: "13-taunt", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Taunt", duration: 5, durationPerLevel: 2, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
173
|
+
{ id: "TempestEngine", displayName: "Tempest Engine", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
174
|
+
{ id: "TriggerHappy", displayName: "Trigger Happy", spriteId: "T_Icon_BloodCombat_10", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
175
|
+
{ id: "TwohandQuicken", displayName: "Axe Quicken", spriteId: "Skills_380", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "TwohandQuicken", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
176
|
+
{ id: "UmbralCurse", displayName: "Umbral Curse", spriteId: "T_Icon_Shadow_04", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
177
|
+
{ id: "UmbralMark", displayName: "Umbral Mark", spriteId: "T_Icon_Shadow_63", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "UmbralExplosion", duration: 30, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
178
|
+
{ id: "UndeadExposure", displayName: "Desecrated", spriteId: "undead", isDebuff: true, maxLevel: 5, fixedDuration: false, effects: [{ id: "BoneSpikes", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
179
|
+
{ id: "UnholyAura", displayName: "Unholy Aura", spriteId: "T_Icon_Unholy_148", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
180
|
+
{ id: "UnholyFrenzy", displayName: "Unholy Frenzy", spriteId: "T_Icon_BloodCombat_50", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "LifeDrainSummon", duration: 30, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
181
|
+
{ id: "Unyielding", displayName: "Unyielding", spriteId: "Berserker8", isDebuff: false, maxLevel: 0, fixedDuration: true, effects: [{ id: "Unyielding", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
182
|
+
{ id: "VenomCoating", displayName: "Venom Coating", spriteId: "T_Icon_Unholy_02", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "NPC_Venom", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "VenomCoating", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
183
|
+
{ id: "VenomStep", displayName: "Venom Step", spriteId: "Skills_499", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
184
|
+
{ id: "Vitality", displayName: "Vitality", spriteId: "Conditions_15", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
185
|
+
{ id: "Volatile", displayName: "Volatile", spriteId: "T_Icon_Arcane_63", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "VolatileBolt", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 5, stacksPerLevel: 0 }] },
|
|
186
|
+
{ id: "Vulnerability", displayName: "Vulnerability", spriteId: "Conditions_4", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "SpearSlice", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "Harvest", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 5, stacksPerLevel: 0 }, { id: "Damnation", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 2 }, { id: "FreezeGrenade", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 10, stacksPerLevel: 0 }, { id: "PoisonField", duration: 0, durationPerLevel: 0.5, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "SlowTrap", duration: 0, durationPerLevel: 1, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
187
|
+
{ id: "WaterAttunement", displayName: "Water Attunement", spriteId: "water", isDebuff: false, maxLevel: 5, fixedDuration: false, effects: [{ id: "Icebolt", duration: 30, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "WaterBarrier", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
188
|
+
{ id: "WaterBarrier", displayName: "Water Barrier", spriteId: "Skills_117", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
189
|
+
{ id: "WaterBarrier2", displayName: "Arcane Barrier", spriteId: "Skills_117", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
190
|
+
{ id: "WaterExposure", displayName: "Water Exposure", spriteId: "water", isDebuff: true, maxLevel: 5, fixedDuration: false, effects: [{ id: "ChainLightning", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
191
|
+
{ id: "Weaken", displayName: "Weaken", spriteId: "Conditions_22", isDebuff: true, maxLevel: 0, fixedDuration: false, effects: [{ id: "SuppressiveShot", duration: 5, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
192
|
+
{ id: "WindAttunement", displayName: "Wind Attunement", spriteId: "wind", isDebuff: false, maxLevel: 5, fixedDuration: false, effects: [{ id: "Thunderbolt", duration: 30, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }, { id: "WindBarrier", duration: 1, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
193
|
+
{ id: "WindBarrier", displayName: "Wind Barrier", spriteId: "Skills_356", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
194
|
+
{ id: "WindBarrier2", displayName: "Arcane Barrier", spriteId: "Skills_356", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [] },
|
|
195
|
+
{ id: "WindExposure", displayName: "Wind Exposure", spriteId: "wind", isDebuff: true, maxLevel: 5, fixedDuration: false, effects: [{ id: "FreezingField", duration: 10, durationPerLevel: 0, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] },
|
|
196
|
+
{ id: "Zeal", displayName: "Zeal", spriteId: "T_Icon_Gold_92", isDebuff: false, maxLevel: 0, fixedDuration: false, effects: [{ id: "Zeal", duration: 0, durationPerLevel: 60, chance: 0, chancePerLevel: 0, stacks: 0, stacksPerLevel: 0 }] }
|
|
197
|
+
];
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
// src/definitions/index.ts
|
|
201
|
+
class StatusCatalogDefinitions {
|
|
202
|
+
constructor() {}
|
|
203
|
+
static catalog = {
|
|
204
|
+
buildFingerprint: CURRENT_GAME_BUILD_FINGERPRINT,
|
|
205
|
+
statuses: StatusDefinitions.values
|
|
206
|
+
};
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
// src/catalog.ts
|
|
210
|
+
var BUNDLED_CATALOG = StatusCatalogDefinitions.catalog;
|
|
211
|
+
function loadBundledStatusCatalog(buildFingerprint = CURRENT_GAME_BUILD_FINGERPRINT2) {
|
|
212
|
+
if (buildFingerprint !== BUNDLED_CATALOG.buildFingerprint) {
|
|
213
|
+
throw new Error(`unknown status catalog build ${JSON.stringify(buildFingerprint)}`);
|
|
214
|
+
}
|
|
215
|
+
return cloneCatalog(BUNDLED_CATALOG);
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
class FishNetStatusDirectory {
|
|
219
|
+
definitions = new Map;
|
|
220
|
+
constructor(catalog = loadBundledStatusCatalog()) {
|
|
221
|
+
for (const definition of catalog.statuses) {
|
|
222
|
+
if (this.definitions.has(definition.id)) {
|
|
223
|
+
throw new Error(`duplicate status definition ${JSON.stringify(definition.id)}`);
|
|
224
|
+
}
|
|
225
|
+
this.definitions.set(definition.id, cloneDefinition(definition));
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
resolve(statusId) {
|
|
229
|
+
const definition = statusId === null || statusId === undefined ? undefined : this.definitions.get(statusId);
|
|
230
|
+
return definition ? cloneDefinition(definition) : undefined;
|
|
231
|
+
}
|
|
232
|
+
require(statusId) {
|
|
233
|
+
const definition = this.resolve(statusId);
|
|
234
|
+
if (!definition)
|
|
235
|
+
throw new Error(`unknown status definition ${JSON.stringify(statusId)}`);
|
|
236
|
+
return definition;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
var BUNDLED_DIRECTORY = new FishNetStatusDirectory(BUNDLED_CATALOG);
|
|
240
|
+
function resolveFishNetStatus(statusId) {
|
|
241
|
+
return BUNDLED_DIRECTORY.resolve(statusId);
|
|
242
|
+
}
|
|
243
|
+
function requireFishNetStatus(statusId) {
|
|
244
|
+
return BUNDLED_DIRECTORY.require(statusId);
|
|
245
|
+
}
|
|
246
|
+
function statusDurationSeconds(definition, level) {
|
|
247
|
+
const effect = definition?.effects.find((candidate) => candidate.id === definition.id) ?? definition?.effects[0];
|
|
248
|
+
if (!effect)
|
|
249
|
+
return;
|
|
250
|
+
if (definition.fixedDuration)
|
|
251
|
+
return effect.duration;
|
|
252
|
+
const effectiveLevel = Math.max(1, level);
|
|
253
|
+
return effect.duration + effectiveLevel * effect.durationPerLevel;
|
|
254
|
+
}
|
|
255
|
+
function cloneDefinition(definition) {
|
|
256
|
+
return { ...definition, effects: definition.effects.map((effect) => ({ ...effect })) };
|
|
257
|
+
}
|
|
258
|
+
function cloneCatalog(catalog) {
|
|
259
|
+
return { ...catalog, statuses: catalog.statuses.map(cloneDefinition) };
|
|
260
|
+
}
|
|
261
|
+
export {
|
|
262
|
+
FishNetStatusDirectory,
|
|
263
|
+
loadBundledStatusCatalog,
|
|
264
|
+
requireFishNetStatus,
|
|
265
|
+
resolveFishNetStatus,
|
|
266
|
+
statusDurationSeconds
|
|
267
|
+
};
|
package/package.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@kar-mi/spirit-vale-tools-statuses",
|
|
3
|
+
"version": "0.2.3",
|
|
4
|
+
"description": "Build-scoped Spirit Vale status effect catalog utilities.",
|
|
5
|
+
"license": "AGPL-3.0-only",
|
|
6
|
+
"repository": {
|
|
7
|
+
"type": "git",
|
|
8
|
+
"url": "git+https://github.com/kar-mi/spirit-vale-tools.git",
|
|
9
|
+
"directory": "packages/statuses"
|
|
10
|
+
},
|
|
11
|
+
"type": "module",
|
|
12
|
+
"files": [
|
|
13
|
+
"dist",
|
|
14
|
+
"README.md"
|
|
15
|
+
],
|
|
16
|
+
"scripts": {
|
|
17
|
+
"build": "bun build ./src/index.ts --outdir ./dist --target bun --format esm --external @kar-mi/spirit-vale-tools-capture && bunx tsc --project ./tsconfig.build.json"
|
|
18
|
+
},
|
|
19
|
+
"exports": {
|
|
20
|
+
".": {
|
|
21
|
+
"types": "./dist/index.d.ts",
|
|
22
|
+
"default": "./dist/index.js"
|
|
23
|
+
}
|
|
24
|
+
},
|
|
25
|
+
"dependencies": {
|
|
26
|
+
"@kar-mi/spirit-vale-tools-capture": "^2.0.0"
|
|
27
|
+
}
|
|
28
|
+
}
|