@jx3box/jx3box-ui 0.0.1

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Files changed (408) hide show
  1. package/.env +6 -0
  2. package/README.md +4 -0
  3. package/assets/css/bread/admin.less +131 -0
  4. package/assets/css/bread/breadcrumb.less +163 -0
  5. package/assets/css/bread/crumb.less +17 -0
  6. package/assets/css/comment/quick-reply.less +56 -0
  7. package/assets/css/common/bottom.less +21 -0
  8. package/assets/css/common/footer.less +78 -0
  9. package/assets/css/common/left-sidebar.less +137 -0
  10. package/assets/css/common/main.less +75 -0
  11. package/assets/css/common/right-sidebar.less +193 -0
  12. package/assets/css/common/suspend-common.less +343 -0
  13. package/assets/css/editor/article.less +36 -0
  14. package/assets/css/editor/combo.less +311 -0
  15. package/assets/css/editor/resource.less +335 -0
  16. package/assets/css/editor/tinymce.less +80 -0
  17. package/assets/css/editor/upload.less +111 -0
  18. package/assets/css/filters/client-by.less +33 -0
  19. package/assets/css/header/box.less +181 -0
  20. package/assets/css/interact/like2.less +20 -0
  21. package/assets/css/interact/share2.less +101 -0
  22. package/assets/css/mixin.less +64 -0
  23. package/assets/css/module/author.less +190 -0
  24. package/assets/css/module/buff.less +78 -0
  25. package/assets/css/module/directory.less +143 -0
  26. package/assets/css/module/icon.less +21 -0
  27. package/assets/css/module/item.less +229 -0
  28. package/assets/css/module/item_simple.less +51 -0
  29. package/assets/css/module/jx3_element.less +4 -0
  30. package/assets/css/module/macro.less +72 -0
  31. package/assets/css/module/npc.less +220 -0
  32. package/assets/css/module/resource.less +80 -0
  33. package/assets/css/module/skill.less +65 -0
  34. package/assets/css/module/talent.less +424 -0
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  37. package/assets/css/single/thx.less +230 -0
  38. package/assets/css/tinymce/_.less +28 -0
  39. package/assets/css/tinymce/a.less +29 -0
  40. package/assets/css/tinymce/code.less +159 -0
  41. package/assets/css/tinymce/combo.less +86 -0
  42. package/assets/css/tinymce/fold.less +70 -0
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  54. package/assets/css/tinymce/qixue.less +39 -0
  55. package/assets/css/tinymce/quote.less +12 -0
  56. package/assets/css/tinymce/table.less +59 -0
  57. package/assets/css/tinymce/video.less +61 -0
  58. package/assets/css/var.less +1 -0
  59. package/assets/data/box.json +184 -0
  60. package/assets/data/box2.json +606 -0
  61. package/assets/data/detach_type.json +29 -0
  62. package/assets/data/game_font.json +242 -0
  63. package/assets/data/nav.json +12 -0
  64. package/assets/data/panel.json +27 -0
  65. package/assets/data/reply_template.json +6 -0
  66. package/assets/data/weapon_type.json +20 -0
  67. package/assets/data/zlp.json +5 -0
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  399. package/src/single/PostHeader.vue +397 -0
  400. package/src/single/PostTopic.vue +127 -0
  401. package/src/single/SimpleThx.vue +217 -0
  402. package/src/single/Thx.vue +260 -0
  403. package/src/single/cms-single.vue +235 -0
  404. package/tailwind.config.js +13 -0
  405. package/utils/bus.js +5 -0
  406. package/utils/emotion.js +21 -0
  407. package/utils/index.js +36 -0
  408. package/vue.config.js +158 -0
@@ -0,0 +1,242 @@
1
+ <!--
2
+ * @Author: X3ZvaWQ
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+ * @Date: 2022-08-20 20:23:57
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+ * @LastEditors: X3ZvaWQ
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+ * @LastEditTime: 2022-08-24 22:32:56
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+ * @Description: 用于渲染游戏内Text标签的文本
7
+ -->
8
+ <template>
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+ <span v-html="html"></span>
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+ </template>
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+
12
+ <script>
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+ import { extractTextContent, getLink, iconLink } from "@jx3box/jx3box-common/js/utils";
14
+ import { getResource as getResourceFromNode } from "../../../service/resource";
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+ import { escape } from "lodash";
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+
17
+ export default {
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+ name: "GameText",
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+ props: {
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+ text: {
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+ type: String,
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+ default: "",
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+ },
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+ ignoreColor: {
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+ type: Boolean,
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+ default: false,
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+ },
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+ client: {
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+ type: String,
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+ default: "std",
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+ },
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+ },
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+ data: function () {
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+ return {
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+ html: "",
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+ };
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+ },
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+ methods: {
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+ /**
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+ * 渲染某一个单独的Text标签成Span或链接
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+ * @param {*} school_id
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+ * @returns
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+ */
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+ renderItemHtml: function (item) {
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+ let content = item.text;
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+ let style = ``;
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+ let link = null;
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+ content = content.replace(/\\n/g, "<br />").replace(/\\/g, "");
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+ if ([item.r, item.g, item.b].every((v) => v != undefined && v > 0)) {
50
+ style = `color: rgb(${item.r}, ${item.g}, ${item.b});`;
51
+ } else if (item.font != undefined && item.font != 100) {
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+ const fonts = require("../../../assets/data/game_font.json");
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+ for (let color in fonts) {
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+ if (fonts[color].includes(item.font)) {
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+ style = `color: ${color};`;
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+ break;
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+ }
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+ }
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+ }
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+ if (item.name == "iteminfolink" && item.script) {
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+ let item_type = item.script?.match(/this\.dwTabType=(\d+)/i)?.[1];
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+ let item_index = item.script?.match(/this\.dwIndex=(\d+)/i)?.[1];
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+ if (item_type && item_index) {
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+ let item_id = `${item_type}_${item_index}`;
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+ link = getLink("item", item_id);
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+ }
67
+ }
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+ if (this.ignoreColor) {
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+ style = "";
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+ }
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+ if (link) {
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+ return `<a style="${style} text-decoration: none;" target="_blank" href="${link}">${content}</a>`;
73
+ } else {
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+ return `<span style="${style}">${content}</span>`;
75
+ }
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+ },
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+ /**
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+ * 将image标签转换为HTML标签
79
+ */
80
+ renderImageHtml: function (Text) {
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+ // <image>path="fromiconid" frame=1241 w=29 h=29 </image>
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+ let matches = Text.match(/<image>(.*?)<\/image>/gims);
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+ if (!matches) return Text;
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+ for (let match of matches) {
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+ let icon_id = match.match(/frame=(\d+)/i)?.[1];
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+ let w = parseInt(match.match(/w=(\d+)/i)?.[1]) / 1.12;
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+ let h = parseInt(match.match(/h=(\d+)/i)?.[1]) / 1.12;
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+ let src = iconLink(icon_id, this.client);
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+ let html = `<img src="${src}" style="width: ${w}px; height: ${h}px; margin-bottom: -5px" />`;
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+ Text = Text.replace(match, html);
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+ }
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+ return Text;
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+ },
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+ /**
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+ * 将一段游戏内文本转换为Html
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+ * @param {Object[]} texts 标签对象
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+ */
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+ renderTextHtml: function (Text) {
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+ let result = Text;
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+ result = this.renderImageHtml(result);
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+ const matches = Text.match(/<Text>(.*?)<\/text>/gims);
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+ if (!matches) return Text;
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+ for (let match of matches) {
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+ let text = extractTextContent(match);
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+ let html = this.renderItemHtml(text[0]);
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+ result = result.replace(match, html);
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+ }
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+ return result;
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+ },
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+ /**
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+ * 获取形如<BUFF 110 1 desc>, <ENCHANT 100>的资源字段并转换
112
+ */
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+ renderBuffResource: async function () {
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+ const matches = this.html?.match(/<BUFF (\d+) (\d+) (.*?)>/gim);
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+ if (!matches) return;
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+ let resourceKeys = [];
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+ let replaceMap = {};
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+ //先统计需要的资源,减少请求数量
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+ for (let match of matches) {
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+ let [token, id, level, type] = match.match(/<BUFF (\d+) (\d+) (.*?)>/i);
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+ resourceKeys.push(`${id}_${level}`);
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+ if (level != 0) resourceKeys.push(`${id}_0`);
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+ replaceMap[token] = [id, level, type];
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+ }
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+ await this.getAllResources("buff", resourceKeys, this.client);
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+ for (let replace in replaceMap) {
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+ let [id, level, type] = replaceMap[replace];
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+ // 持续时间
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+ if (type === "time") {
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+ let interval;
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+ let buff = this.getResource("buff", id, level);
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+ if (buff["Interval"]) interval = buff["Interval"];
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+ else interval = this.getResource("buff", id, 0)["Interval"];
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+ if (!interval) {
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+ console.log(replace, escape(replace));
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+ this.html = this.html.replace(replace, escape(replace));
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+ continue;
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+ }
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+ let time = interval / 16;
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+ if (time > 60) {
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+ time = Math.floor(time / 60) + "分钟";
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+ } else {
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+ time = time + "秒";
144
+ }
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+ this.html = this.html.replace(replace, escape(time));
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+ continue;
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+ }
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+ // buff描述
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+ if (type === "desc") {
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+ let buff = this.getResource("buff", id, level);
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+ let desc = buff["Desc"];
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+ if (!desc) desc = this.getResource("buff", id, 0)["Desc"];
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+ if (!desc) {
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+ this.html = this.html.replace(replace, escape(replace));
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+ continue;
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+ }
157
+ // buff的描述里面可能会混着一些buff的属性啥的
158
+ let _matches = desc.match(/<BUFF ([0-9a-zA-Z]+)>/gi);
159
+ if (_matches) {
160
+ for (let _m of _matches) {
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+ // eslint-disable-next-line no-unused-vars
162
+ let [_, _attr] = _m.match(/<BUFF ([0-9a-zA-Z]+)>/i);
163
+ for (let i = 1; i < 15; i++) {
164
+ if (buff[`BeginAttrib${i}`] == _attr) {
165
+ desc = desc.replace(_m, buff[`BeginValue${i}A`]);
166
+ }
167
+ }
168
+ }
169
+ }
170
+ this.html = this.html.replace(replace, desc);
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+ }
172
+ }
173
+ },
174
+ renderEnchantResource: async function () {
175
+ const matches = this.html.match(/<ENCHANT (\d+)>/gim);
176
+ if (!matches) return;
177
+ let resourceKeys = [];
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+ let replaceMap = {};
179
+ for (let match of matches) {
180
+ let enchant_id = match.match(/<ENCHANT (\d+)>/i)[1];
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+ resourceKeys.push(enchant_id);
182
+ replaceMap[match] = enchant_id;
183
+ }
184
+ await this.getAllResources("enchant", resourceKeys, this.client);
185
+ for (let replace in replaceMap) {
186
+ try {
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+ let enchant_id = replaceMap[replace];
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+ let enchant = this.getResource("enchant", enchant_id);
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+ let time = enchant.Time;
190
+ if (time) time = `,持续${parseInt(time) / 60}分钟。`;
191
+ let result = `${enchant.AttriName}${time ? time : ""}`;
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+ this.html = this.html.replace(replace, result);
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+ } catch (e) {
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+ console.log(e);
195
+ this.html = this.html.replace(replace, escape(replace));
196
+ }
197
+ }
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+ },
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+ renderResource: function () {
200
+ this.renderBuffResource();
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+ this.renderEnchantResource();
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+ },
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+ getAllResources: async function (type, ids) {
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+ let resources = await getResourceFromNode(type, ids, this.client);
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+ let data = resources.data;
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+ if (data.length === undefined) data = [data];
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+ if (type == "buff") {
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+ for (let item of data) {
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+ let buff_token = `${item.BuffID}_${item.Level}`;
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+ sessionStorage.setItem(`buff-${this.client}-${buff_token}`, JSON.stringify(item));
211
+ }
212
+ } else if (type == "enchant") {
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+ for (let item of data) {
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+ let enchant_token = `${item.ID}`;
215
+ sessionStorage.setItem(`enchant-${this.client}-${enchant_token}`, JSON.stringify(item));
216
+ }
217
+ }
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+ },
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+ getResource: function (type, id, level) {
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+ let token = `${id}`;
221
+ if (type == "buff") {
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+ token = `${id}_${level}`;
223
+ }
224
+ let resource = sessionStorage.getItem(`${type}-${this.client}-${token}`);
225
+ if (resource) return JSON.parse(resource);
226
+ return null;
227
+ },
228
+ },
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+ watch: {
230
+ text: {
231
+ immediate: true,
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+ handler: function (val) {
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+ if (!val) return;
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+ this.html = this.renderTextHtml(val);
235
+ this.renderResource();
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+ },
237
+ },
238
+ },
239
+ };
240
+ </script>
241
+
242
+ <style></style>
@@ -0,0 +1,325 @@
1
+ <template>
2
+ <div
3
+ v-if="source"
4
+ class="c-item"
5
+ :class="{
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+ 'c-item-equipment': source.AucGenre >= 1 && source.AucGenre <= 4,
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+ 'c-item-furniture': source.AucGenre == 21,
8
+ }"
9
+ >
10
+ <div class="c-item-wrapper">
11
+ <!-- 精炼等级 -->
12
+ <div v-if="source.MaxStrengthLevel" class="u-max-strength-level">
13
+ <span v-text="`精炼等级:0 / ${source.MaxStrengthLevel}`"></span>
14
+ </div>
15
+ <!-- 物品名称 -->
16
+ <div class="u-title" :style="{ color: color(source.Quality) }" v-text="source.Name"></div>
17
+ <!-- 绑定状态 -->
18
+ <div v-if="source.BindType > 1" class="u-bind" v-text="bind(source.BindType)"></div>
19
+ <!-- 唯一 -->
20
+ <div v-if="parseInt(source.MaxExistAmount) === 1" class="unique" v-text="'唯一'"></div>
21
+ <!-- 存在时间 -->
22
+ <div
23
+ v-if="parseInt(source.MaxExistTime) > 0"
24
+ class="u-max-exist-time"
25
+ v-text="'限时时间:' + showDuration(source.MaxExistTime)"
26
+ ></div>
27
+ <!-- 最大拥有数 -->
28
+ <div
29
+ v-if="parseInt(source.MaxExistAmount) > 1"
30
+ class="u-max-exist-amount"
31
+ v-text="'最大拥有数:' + source.MaxExistAmount"
32
+ ></div>
33
+ <!-- 武器类别 -->
34
+ <div v-if="source.AucGenre == 1" class="u-weapon-type-label">近身武器</div>
35
+ <div v-if="source.AucGenre == 2" class="u-weapon-type-label">远程武器</div>
36
+ <!-- 物品类型文案 -->
37
+ <div v-if="source.TypeLabel" class="u-type-label" v-text="source.TypeLabel"></div>
38
+ <!-- 装备属性 -->
39
+ <div class="u-attributes" v-if="source.attributes && source.attributes.length">
40
+ <div
41
+ v-for="(attribute, key) in source.attributes"
42
+ :key="key"
43
+ class="u-field"
44
+ :class="[`u-${attribute.color}`]"
45
+ >
46
+ <span
47
+ v-if="
48
+ attribute.type == 'atMeleeWeaponAttackSpeedBase' ||
49
+ attribute.type == 'atRangeWeaponAttackSpeedBase'
50
+ "
51
+ class="u-value u-speed"
52
+ v-text="attribute.label"
53
+ ></span>
54
+ <span v-else-if="attribute.type == 'atHorseAttribute'" class="u-value u-horse-attribute">
55
+ <img v-if="attribute.icon_id > 0" class="u-horse-icon" :src="iconLink(attribute.icon_id)" />
56
+ <div class="u-horse-desc" v-html="attribute.label"></div>
57
+ </span>
58
+ <span v-else class="u-value">
59
+ <game-text :text="attribute.label"></game-text>
60
+ <!-- <span
61
+ class="u-yellow"
62
+ v-text="
63
+ attribute_percent(
64
+ attribute.type,
65
+ attribute.value
66
+ )
67
+ "
68
+ ></span>-->
69
+ </span>
70
+ </div>
71
+ </div>
72
+ <!-- 家具属性 -->
73
+ <div class="u-furniture-attributes" v-if="source.furniture_attributes">
74
+ <div class="u-field u-green" v-if="source.furniture_attributes.view">
75
+ <span class="u-value" v-text="`观赏提高${source.furniture_attributes.view}`"></span>
76
+ </div>
77
+ <div class="u-field u-green" v-if="source.furniture_attributes.practical">
78
+ <span class="u-value" v-text="`实用提高${source.furniture_attributes.practical}`"></span>
79
+ </div>
80
+ <div class="u-field u-green" v-if="source.furniture_attributes.hard">
81
+ <span class="u-value" v-text="`坚固提高${source.furniture_attributes.hard}`"></span>
82
+ </div>
83
+ <div class="u-field u-green" v-if="source.furniture_attributes.geomantic">
84
+ <span class="u-value" v-text="`风水提高${source.furniture_attributes.geomantic}`"></span>
85
+ </div>
86
+ <div class="u-field u-green" v-if="source.furniture_attributes.interesting">
87
+ <span class="u-value" v-text="`趣味提高${source.furniture_attributes.interesting}`"></span>
88
+ </div>
89
+ </div>
90
+ <!-- 镶嵌 -->
91
+ <ul v-if="source.Diamonds" class="u-diamonds u-gray">
92
+ <!-- 五行石 -->
93
+ <li class="u-diamond" v-for="(label, key) in source.Diamonds" :key="key">
94
+ <span class="u-square"></span>
95
+ <span class="u-text" v-text="`镶嵌孔:${label}`"></span>
96
+ </li>
97
+ <!-- 五彩石 -->
98
+ <li v-if="source.AucGenre == 1" class="u-diamond">
99
+ <span class="u-square"></span>
100
+ <span class="u-text">&lt;只能镶嵌五彩石&gt;</span>
101
+ </li>
102
+ </ul>
103
+ <!-- 仅性别可穿戴 -->
104
+ <div v-if="source.Requires && source.Requires[7]" class="u-require-sex" v-text="source.Requires[7]"></div>
105
+ <!-- 需要门派 -->
106
+ <div
107
+ v-if="source.Requires && source.Requires[6]"
108
+ class="u-require-school"
109
+ v-text="source.Requires[6]"
110
+ ></div>
111
+ <!-- 需要等级 -->
112
+ <div v-if="source.Requires && source.Requires[5]" class="u-require-level" v-text="source.Requires[5]"></div>
113
+ <!-- 需要阵营 -->
114
+ <div
115
+ v-if="source.Requires && source.Requires[100]"
116
+ class="u-require-camp"
117
+ v-text="source.Requires[100]"
118
+ ></div>
119
+ <!-- 需求宅邸等级 -->
120
+ <div
121
+ v-if="source.Requires && source.Requires[101]"
122
+ class="u-require-homeland-level"
123
+ v-text="source.Requires[101]"
124
+ ></div>
125
+ <!-- 最大耐久度 -->
126
+ <div
127
+ v-if="source.AucGenre >= 1 && source.AucGenre <= 3"
128
+ class="u-max-durability"
129
+ v-text="'最大耐久度' + source.MaxDurability"
130
+ ></div>
131
+ <!-- 套装信息 -->
132
+ <div v-if="source.Set" class="u-set">
133
+ <br />
134
+ <div class="u-yellow" v-text="`${source.Set.name}(1/${source.Set.siblings.length})`"></div>
135
+ <ul class="u-set-siblings u-gray">
136
+ <li
137
+ v-for="(sibling, key) in source.Set.siblings"
138
+ :key="key"
139
+ v-text="sibling"
140
+ :class="{ 'u-yellow': sibling == source.Name }"
141
+ ></li>
142
+ </ul>
143
+ <br />
144
+ <ul class="u-set-attributes u-gray">
145
+ <li v-for="(attribute, key) in source.Set.attributes" :key="key">
146
+ <span>{{ `[${key}]` }}</span>
147
+ <game-text :client="client" :text="attribute" :ignore-color="true"></game-text>
148
+ </li>
149
+ </ul>
150
+ <br />
151
+ </div>
152
+ <!-- 图片 -->
153
+ <div class="u-image-url" v-if="source.ImageUrl">
154
+ <img :src="source.ImageUrl" @error.once="source.ImageUrl = null" />
155
+ </div>
156
+ <!-- 描述 -->
157
+ <p v-if="source.Desc" class="u-desc u-yellow">
158
+ <game-text :client="client" :text="source.Desc"></game-text>
159
+ </p>
160
+ <!-- 五彩石属性 -->
161
+ <p v-if="source.WuCaiHtml" class="u-desc" v-html="source.WuCaiHtml"></p>
162
+ <!-- 品质等级 -->
163
+ <div v-if="source.Level" class="u-level u-yellow" v-text="'品质等级' + source.Level"></div>
164
+ <!-- 装备分数 -->
165
+ <div
166
+ v-if="source.EquipmentRating"
167
+ class="u-equipment-rating u-orange"
168
+ v-text="'装备分数' + source.EquipmentRating"
169
+ ></div>
170
+ <!-- 推荐门派心法 -->
171
+ <div v-if="source.Recommend" class="u-equipment-recommend" v-text="'推荐门派:' + source.Recommend"></div>
172
+ <!-- 冷却时间 -->
173
+ <div
174
+ v-if="source.CoolDown"
175
+ class="u-equipment-recommend"
176
+ v-text="'使用间隔' + second_format(source.CoolDown)"
177
+ ></div>
178
+ <!-- 外观名称 -->
179
+ <div v-if="source.Appearance" class="u-appearance" v-text="'外观名称:' + source.Appearance"></div>
180
+ <!-- 可收集门派 -->
181
+ <div v-if="source.CanExterior" class="u-can-exterior" v-text="'外观:' + source.CanExterior"></div>
182
+ <!-- 储物箱共享 -->
183
+ <div v-if="source.CanShared && !(source.AucGenre >= 1 && source.AucGenre <= 4)" class="u-can-shared">
184
+ 该物品可以放入账号储物箱共享。
185
+ </div>
186
+ <div v-if="source.CanShared && source.AucGenre >= 1 && source.AucGenre <= 4" class="u-can-shared">
187
+ 该装备未精炼、镶嵌、附魔、穿戴前可以放入账号储物箱共享。
188
+ </div>
189
+ <!-- 家具可交互可缩放 -->
190
+ <div v-if="source.furniture_attributes" class="u-furniture-can">
191
+ <span v-if="source.furniture_attributes.interact">可交互</span>
192
+ <span
193
+ v-if="source.furniture_attributes.scale_range"
194
+ v-text="`可缩放(${source.furniture_attributes.scale_range.replace(';', ' - ')}倍)`"
195
+ ></span>
196
+ </div>
197
+ <!-- 物品来源 -->
198
+ <div v-if="source.GetType" class="u-get-type" v-text="`物品来源:${source.GetType}`"></div>
199
+ </div>
200
+ </div>
201
+ </template>
202
+
203
+ <script>
204
+ import { get_item } from "../../../service/item.js";
205
+
206
+ import GameText from "./GameText.vue";
207
+
208
+ import attribute_percent from "../../../assets/js/item/attribute_percent.js";
209
+ import bind from "../../../assets/js/item/bind.js";
210
+ import color from "../../../assets/js/item/color.js";
211
+ import * as utilModule from "@jx3box/jx3box-common/js/utils";
212
+ const { iconLink } = utilModule;
213
+
214
+ import second_format from "../../../assets/js/item/second_format.js";
215
+ import dayjs from "dayjs";
216
+ import duration from "dayjs/plugin/duration";
217
+ dayjs.extend(duration);
218
+
219
+ export default {
220
+ name: "ItemComponent",
221
+ props: {
222
+ item: {
223
+ type: Object,
224
+ },
225
+ item_id: {
226
+ type: String,
227
+ },
228
+ client: {
229
+ type: String,
230
+ },
231
+ jx3ClientType: {
232
+ type: Number,
233
+ },
234
+ },
235
+ data() {
236
+ return {
237
+ source: null,
238
+ };
239
+ },
240
+ components: {
241
+ GameText,
242
+ },
243
+ computed: {
244
+ // 兼容旧版传值
245
+ env_client_id: function () {
246
+ return location.href.includes("origin") ? 2 : 1;
247
+ },
248
+ client_id: function () {
249
+ return this.jx3ClientType || this.env_client_id;
250
+ },
251
+ client_by_id: function () {
252
+ return this.client_id == 1 ? "std" : "origin";
253
+ },
254
+ // 新版传值
255
+ final_client: function () {
256
+ return this.client || this.client_by_id;
257
+ },
258
+ cache_key: function () {
259
+ return `item-${this.final_client}-${this.item_id}`;
260
+ },
261
+ },
262
+ methods: {
263
+ iconLink: function (id) {
264
+ return iconLink(id, this.final_client);
265
+ },
266
+ second_format,
267
+ showDuration: function (val) {
268
+ val = Number(val);
269
+ return val && dayjs.duration(val).asDays().toFixed(0) + "天";
270
+ },
271
+ attribute_percent,
272
+ bind,
273
+ color,
274
+ formatDescHtml: function (str) {
275
+ return str.replace(/font=\d+\s>/g, "");
276
+ },
277
+ },
278
+ watch: {
279
+ item: {
280
+ immediate: true,
281
+ handler() {
282
+ if (typeof this.item !== "undefined") this.source = this.item;
283
+ },
284
+ },
285
+ item_id: {
286
+ immediate: true,
287
+ handler(val) {
288
+ if (val) {
289
+ // 提取本地数据
290
+ let _cache = sessionStorage.getItem(this.cache_key);
291
+
292
+ // 本地读取缓存
293
+ if (_cache) {
294
+ try {
295
+ this.source = JSON.parse(_cache);
296
+ } catch (e) {
297
+ console.log(e, "[Item]无法解析本地缓存");
298
+ }
299
+
300
+ // 服务端拉取
301
+ } else {
302
+ get_item(this.item_id, this.final_client).then((res) => {
303
+ let data = res.data;
304
+ if (data.code === 200) {
305
+ let item = data.data.item;
306
+ let isValidItem = JSON.stringify(item) !== "{}";
307
+ if (isValidItem) {
308
+ this.source = item;
309
+ sessionStorage.setItem(this.cache_key, JSON.stringify(this.source));
310
+ } else {
311
+ this.source = null;
312
+ }
313
+ }
314
+ });
315
+ }
316
+ }
317
+ },
318
+ },
319
+ },
320
+ };
321
+ </script>
322
+
323
+ <style lang="less">
324
+ @import "../../../assets/css/module/item.less";
325
+ </style>