@jx3box/jx3box-editor 1.4.11 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/js/renderImgPreview.js +5 -1
- package/package.json +1 -1
- package/src/ArticleMarkdown.vue +12 -0
- package/src/GameText.vue +193 -158
- package/src/Item.vue +3 -3
- package/src/Resource.vue +7 -3
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@@ -1,7 +1,11 @@
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import $ from 'jquery'
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function renderImgPreview(vm, selector='.c-article img'){
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-
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// 获取src不为空的图片
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let imgs = $(selector).filter(function(){
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return $(this).attr('src') != ''
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})
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imgs.each((i, ele) => {
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// 加载全部src(lazyload)
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vm.images.push($(ele).attr('src'))
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// 绑定事件挂钩索引位置
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package/package.json
CHANGED
package/src/ArticleMarkdown.vue
CHANGED
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@@ -13,6 +13,10 @@
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<script>
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import markdownRender from '@jx3box/markdown/src/render.vue'
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import Vue from "vue";
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import hevueImgPreview from "hevue-img-preview";
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Vue.use(hevueImgPreview);
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// 基本文本
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import execLazyload from "../assets/js/img";
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import execFilterIframe from "../assets/js/iframe";
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@@ -33,6 +37,7 @@ import Buff from "./Buff";
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import Skill from "./Skill";
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import Npc from "./Npc";
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import renderJx3Element from "../assets/js/jx3_element";
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import renderImgPreview from "../assets/js/renderImgPreview";
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import {xssOptions} from '../assets/data/markdown_whitelist.json'
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@@ -79,6 +84,7 @@ export default {
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},
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type: "",
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},
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images: [],
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xssOptions
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};
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@@ -106,6 +112,8 @@ export default {
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renderTalent2();
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// Tatex
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renderKatex();
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// 画廊
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renderImgPreview(this);
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// 语法高亮
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renderCode(`code[class=^'lang-']`)
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// 物品
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@@ -156,4 +164,8 @@ export default {
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<style lang="less">
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@import "../assets/css/article_markdown.less";
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.v-note-img-wrapper {
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display: none;
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}
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</style>
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package/src/GameText.vue
CHANGED
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@@ -6,7 +6,7 @@
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* @Description: 用于渲染游戏内Text标签的文本
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-->
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<template>
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<span v-html="html"></span>
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</template>
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<script>
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@@ -15,170 +15,205 @@ import { getResource } from "../service/resource";
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import { escape } from "lodash";
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export default {
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name: "GameText",
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props: {
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text: {
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type: String,
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default: "",
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},
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client: {
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type: String,
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default: "std",
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},
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},
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data: function () {
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return {
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html: "",
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};
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},
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const fonts = require("../assets/data/game_font.json");
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for (let color in fonts) {
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if (fonts[color].includes(item.font)) {
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style = `color: ${color};`;
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break;
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}
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}
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}
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if (item.name == "iteminfolink" && item.script) {
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let item_type = item.script?.match(/this\.dwTabType=(\d+)/i)?.[1];
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let item_index = item.script?.match(/this\.dwIndex=(\d+)/i)?.[1];
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if (item_type && item_index) {
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let item_id = `${item_type}_${item_index}`;
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link = getLink("item", item_id);
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}
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}
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if (link) {
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return `<a style="${style} text-decoration: none;" target="_blank" href="${link}">${content}</a>`;
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} else {
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return `<span style="${style}">${content}</span>`;
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}
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},
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/**
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* 将一段游戏内文本转换为Html
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* @param {Object[]} texts 标签对象
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*/
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renderTextHtml: function (Text) {
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let result = Text;
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const matches = Text.match(/<Text>(.*?)<\/text>/gimsy);
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if (!matches) return Text;
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for (let match of matches) {
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let text = extractTextContent(match);
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let html = this.renderItemHtml(text[0]);
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result = result.replace(match, html);
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}
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return result;
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},
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/**
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* 获取形如<BUFF 110 1 desc>, <ENCHANT 100>的资源字段并转换
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*/
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renderBuffResource: function () {
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const matches = this.html.match(/<BUFF (\d+) (\d+) (.*?)>/gim);
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if (!matches) return;
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let need_replaces = {};
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//先统计需要的资源,减少请求数量
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for (let match of matches) {
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let [token, id, level, type] = match.match(/<BUFF (\d+) (\d+) (.*?)>/i);
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let buff_token = `${id}_${level}`;
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if (!need_replaces[buff_token]) {
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need_replaces[buff_token] = [];
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}
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need_replaces[buff_token].push({
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token,
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type,
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});
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}
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//对每一个需要的资源发起请求
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for (let buff_token in need_replaces) {
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let token_item = need_replaces[buff_token];
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getResource(`buff.${buff_token}`, this.client)
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.then((res) => {
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let data = res.data;
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for (let item of token_item) {
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item.type = item.type.toLowerCase();
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let type_map = {
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desc: "Desc",
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time: "Interval",
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};
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let attr = type_map[item.type] || item.type;
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let value = data[attr];
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if (typeof value == "number" && item.type == "time") {
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let time = value / 16;
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if (time > 60) {
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time = `${Math.floor(time / 60)}分钟`;
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} else {
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time = `${time}秒`;
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methods: {
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/**
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* 渲染某一个单独的Text标签成Span或链接
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* @param {*} school_id
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* @returns
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*/
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renderItemHtml: function (item) {
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let content = item.text;
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let style = ``;
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let link = null;
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content = content.replace(/\\n/g, "<br />").replace(/\\/g, "");
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if ([item.r, item.g, item.b].every(v => v != undefined && v > 0)) {
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style = `color: rgb(${item.r}, ${item.g}, ${item.b});`;
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} else if (item.font != undefined && item.font != 100) {
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const fonts = require("../assets/data/game_font.json");
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for (let color in fonts) {
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if (fonts[color].includes(item.font)) {
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style = `color: ${color};`;
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break;
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}
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value = value.replace(_match, data[`BeginValue${i}A`]);
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}
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if (item.name == "iteminfolink" && item.script) {
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)?.[1];
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if (link) {
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return `<a style="${style} text-decoration: none;" target="_blank" href="${link}">${content}</a>`;
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} else {
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}
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},
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/**
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* 将image标签转换为HTML标签
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*/
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renderImageHtml: function (Text) {
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// <image>path="fromiconid" frame=1241 w=29 h=29 </image>
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let matches = Text.match(/<image>(.*?)<\/image>/gims);
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for (let match of matches) {
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let w = parseInt(match.match(/w=(\d+)/i)?.[1]) / 1.12;
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let h = parseInt(match.match(/h=(\d+)/i)?.[1]) / 1.12;
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let src = `https://icon.jx3box.com/icon/${icon_id}.png`;
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let html = `<img src="${src}" style="width: ${w}px; height: ${h}px; margin-bottom: -5px" />`;
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Text = Text.replace(match, html);
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return Text;
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},
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/**
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* 将一段游戏内文本转换为Html
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* @param {Object[]} texts 标签对象
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*/
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renderTextHtml: function (Text) {
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return result;
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},
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/**
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* 获取形如<BUFF 110 1 desc>, <ENCHANT 100>的资源字段并转换
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*/
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renderBuffResource: function () {
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const matches = this.html.match(/<BUFF (\d+) (\d+) (.*?)>/gim);
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if (!matches) return;
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let need_replaces = {};
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//先统计需要的资源,减少请求数量
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for (let match of matches) {
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let [token, id, level, type] = match.match(
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/<BUFF (\d+) (\d+) (.*?)>/i
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);
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let buff_token = `${id}_${level}`;
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if (!need_replaces[buff_token]) {
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need_replaces[buff_token] = [];
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}
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need_replaces[buff_token].push({
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type,
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});
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}
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//对每一个需要的资源发起请求
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for (let buff_token in need_replaces) {
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let token_item = need_replaces[buff_token];
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getResource(`buff.${buff_token}`, this.client)
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.then(res => {
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let data = res.data;
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for (let item of token_item) {
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item.type = item.type.toLowerCase();
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let type_map = {
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desc: "Desc",
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time: "Interval",
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};
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let attr = type_map[item.type] || item.type;
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141
|
+
let value = data[attr];
|
|
142
|
+
if (
|
|
143
|
+
typeof value == "number" &&
|
|
144
|
+
item.type == "time"
|
|
145
|
+
) {
|
|
146
|
+
let time = value / 16;
|
|
147
|
+
if (time > 60) {
|
|
148
|
+
time = `${Math.floor(time / 60)}分钟`;
|
|
149
|
+
} else {
|
|
150
|
+
time = `${time}秒`;
|
|
151
|
+
}
|
|
152
|
+
this.html = this.html.replace(item.token, time);
|
|
153
|
+
return;
|
|
154
|
+
}
|
|
155
|
+
if (!value) return;
|
|
156
|
+
let _matches = value.match(
|
|
157
|
+
/<BUFF ([0-9a-zA-Z]+)>/gi
|
|
158
|
+
);
|
|
159
|
+
if (!_matches)
|
|
160
|
+
this.html = this.html.replace(match, value);
|
|
161
|
+
for (let _match of _matches) {
|
|
162
|
+
let [, _attr] = _match.match(
|
|
163
|
+
/<BUFF ([0-9a-zA-Z]+)>/i
|
|
164
|
+
);
|
|
165
|
+
for (let i = 1; i < 15; i++) {
|
|
166
|
+
if (data[`BeginAttrib${i}`] == _attr) {
|
|
167
|
+
value = value.replace(
|
|
168
|
+
_match,
|
|
169
|
+
data[`BeginValue${i}A`]
|
|
170
|
+
);
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
this.html = this.html.replace(item.token, value);
|
|
175
|
+
}
|
|
176
|
+
})
|
|
177
|
+
.catch(err => {
|
|
178
|
+
console.log(err);
|
|
179
|
+
});
|
|
180
|
+
}
|
|
181
|
+
},
|
|
182
|
+
renderEnchantResource: function () {
|
|
183
|
+
const matches = this.html.match(/<ENCHANT (\d+)>/gim);
|
|
184
|
+
if (!matches) return;
|
|
185
|
+
for (let match of matches) {
|
|
186
|
+
let enchant_id = match.match(/<ENCHANT (\d+)>/i)[1];
|
|
187
|
+
getResource(`enchant.${enchant_id}`, this.client)
|
|
188
|
+
.then(res => {
|
|
189
|
+
let data = res.data;
|
|
190
|
+
let time = data.Time;
|
|
191
|
+
if (time) time = `,持续${parseInt(time) / 60}分钟。`;
|
|
192
|
+
let result = `${data.AttriName}${time ? time : ""}`;
|
|
193
|
+
this.html = this.html.replace(match, result);
|
|
194
|
+
})
|
|
195
|
+
.catch(err => {
|
|
196
|
+
this.html = this.html.replace(match, escape(match));
|
|
197
|
+
console.log(err);
|
|
198
|
+
});
|
|
199
|
+
}
|
|
200
|
+
},
|
|
201
|
+
renderResource: function () {
|
|
202
|
+
this.renderBuffResource();
|
|
203
|
+
this.renderEnchantResource();
|
|
204
|
+
},
|
|
169
205
|
},
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
206
|
+
watch: {
|
|
207
|
+
text: {
|
|
208
|
+
immediate: true,
|
|
209
|
+
handler: function (val) {
|
|
210
|
+
if (!val) return;
|
|
211
|
+
this.html = this.renderTextHtml(val);
|
|
212
|
+
this.renderResource();
|
|
213
|
+
},
|
|
214
|
+
},
|
|
178
215
|
},
|
|
179
|
-
},
|
|
180
216
|
};
|
|
181
217
|
</script>
|
|
182
218
|
|
|
183
|
-
<style>
|
|
184
|
-
</style>
|
|
219
|
+
<style></style>
|
package/src/Item.vue
CHANGED
|
@@ -63,7 +63,7 @@
|
|
|
63
63
|
<div class="u-horse-desc" v-html="attribute.label"></div>
|
|
64
64
|
</span>
|
|
65
65
|
<span v-else class="u-value">
|
|
66
|
-
<
|
|
66
|
+
<game-text :text="attribute.label"></game-text>
|
|
67
67
|
<!-- <span
|
|
68
68
|
class="u-yellow"
|
|
69
69
|
v-text="
|
|
@@ -176,9 +176,9 @@
|
|
|
176
176
|
</div>
|
|
177
177
|
<!-- 描述 -->
|
|
178
178
|
<p
|
|
179
|
-
v-if="source.
|
|
179
|
+
v-if="source.Desc"
|
|
180
180
|
class="u-desc u-yellow">
|
|
181
|
-
<game-text :client="client" :text="source.
|
|
181
|
+
<game-text :client="client" :text="source.Desc"></game-text>
|
|
182
182
|
</p>
|
|
183
183
|
<!-- 五彩石属性 -->
|
|
184
184
|
<p v-if="source.WuCaiHtml" class="u-desc" v-html="source.WuCaiHtml"></p>
|
package/src/Resource.vue
CHANGED
|
@@ -102,7 +102,9 @@
|
|
|
102
102
|
<span class="u-id">ID:{{ o.id }}</span>
|
|
103
103
|
<img class="u-pic" :title="'IconID:' + o.IconID" :src="iconURL(o.IconID)" />
|
|
104
104
|
<span class="u-name">{{ o.Name }}</span>
|
|
105
|
-
<span class="u-content"
|
|
105
|
+
<span class="u-content">
|
|
106
|
+
<game-text :text="o.Desc"></game-text>
|
|
107
|
+
</span>
|
|
106
108
|
<span class="u-remark">
|
|
107
109
|
{{ o.Requirement }}
|
|
108
110
|
</span>
|
|
@@ -202,6 +204,7 @@ import { loadEmotions } from "../service/cms";
|
|
|
202
204
|
import { __ossRoot, __iconPath, __Root, __OriginRoot } from "@jx3box/jx3box-common/data/jx3box.json";
|
|
203
205
|
import detach_types from "../assets/data/detach_type.json";
|
|
204
206
|
import { iconLink, getLink, showAvatar } from "@jx3box/jx3box-common/js/utils";
|
|
207
|
+
import GameText from "./GameText.vue";
|
|
205
208
|
import User from "@jx3box/jx3box-common/js/user";
|
|
206
209
|
import Item from './Item.vue';
|
|
207
210
|
export default {
|
|
@@ -287,7 +290,7 @@ export default {
|
|
|
287
290
|
},
|
|
288
291
|
canInsertAuthor: function() {
|
|
289
292
|
return User.getLevel(this.userInfo && this.userInfo.experience) >= 2;
|
|
290
|
-
}
|
|
293
|
+
}
|
|
291
294
|
},
|
|
292
295
|
watch: {
|
|
293
296
|
html: function(newval) {
|
|
@@ -502,7 +505,8 @@ export default {
|
|
|
502
505
|
this.checkUA();
|
|
503
506
|
},
|
|
504
507
|
components: {
|
|
505
|
-
'jx3-item': Item
|
|
508
|
+
'jx3-item': Item,
|
|
509
|
+
GameText
|
|
506
510
|
},
|
|
507
511
|
};
|
|
508
512
|
</script>
|