@juun-roh/cesium-utils 0.0.6 → 0.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-3LRWGBW3.js +1 -0
- package/dist/chunk-DOPMSVYJ.js +1 -0
- package/dist/collection/index.cjs +1 -1
- package/dist/collection/index.d.cts +110 -67
- package/dist/collection/index.d.ts +110 -67
- package/dist/collection/index.js +1 -1
- package/dist/{hybrid-terrain-provider-C6aXdtyo.d.cts → hybrid-terrain-provider-Cp_rA9j4.d.cts} +22 -113
- package/dist/{hybrid-terrain-provider-C6aXdtyo.d.ts → hybrid-terrain-provider-Cp_rA9j4.d.ts} +22 -113
- package/dist/index.cjs +1 -1
- package/dist/index.d.cts +3 -3
- package/dist/index.d.ts +3 -3
- package/dist/index.js +1 -1
- package/dist/terrain/index.cjs +1 -1
- package/dist/terrain/index.d.cts +25 -8
- package/dist/terrain/index.d.ts +25 -8
- package/dist/terrain/index.js +1 -1
- package/dist/utils/index.cjs +1 -1
- package/dist/utils/index.d.cts +132 -5
- package/dist/utils/index.d.ts +132 -5
- package/dist/utils/index.js +1 -1
- package/package.json +6 -7
- package/dist/chunk-C52KJ2WP.js +0 -1
- package/dist/chunk-HC6YX7RQ.js +0 -1
- package/dist/sync-camera-CFIMO7Ut.d.cts +0 -133
- package/dist/sync-camera-DHUVJ-Fl.d.ts +0 -133
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@@ -49,8 +49,7 @@ type NonFunction<T> = {
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* entities.add(new Entity({ ... }), 'roads');
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*
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* // Later, show only buildings
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* entities.show('buildings');
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* entities.hide('roads');
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* entities.show('buildings').hide('roads');
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*/
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declare class Collection<C extends CesiumCollection, I extends CesiumCollectionItem> {
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/**
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@@ -95,6 +94,22 @@ declare class Collection<C extends CesiumCollection, I extends CesiumCollectionI
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collection: C;
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tag?: Tag;
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});
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/**
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* Makes the collection directly iterable, allowing it to be used in `for...of` loops
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* and with spread operators.
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*
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* @returns An iterator for the items in the collection
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*
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* @example
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* // Iterate through all items in the collection
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* for (const entity of collection) {
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* console.log(entity.id);
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* }
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*
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* // Convert collection to array using spread syntax
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* const entitiesArray = [...collection];
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*/
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[Symbol.iterator](): Iterator<I>;
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/**
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* Emits an event to all registered listeners.
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*
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@@ -168,10 +183,22 @@ declare class Collection<C extends CesiumCollection, I extends CesiumCollectionI
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/**
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* Returns true if the provided item is in this collection, false otherwise.
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*
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* @param item - The item to check for
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* @param item - The item instance to check for
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* @returns True if the item is in the collection, false otherwise
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*/
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contains(item: I): boolean;
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/**
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* Checks if the collection has any items with the specified tag.
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*
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* @param tag - The tag to check for
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* @returns True if items with the tag exist, false otherwise
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*
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* @example
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* if (collection.contains('temporary')) {
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* console.log('Temporary items exist');
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* }
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*/
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contains(tag: Tag): boolean;
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/**
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* Removes an item from the collection.
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*
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* @returns True if the item was removed, false if it wasn't found
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*/
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remove(item: I): boolean;
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/**
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* Removes all items with the specified tag from the collection.
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*
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* @param by - The tag identifying which items to remove
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* @returns True if the item was removed, false if it wasn't found
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*/
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remove(by: Tag): boolean;
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/**
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* Removes all items with the array of tags from the collection.
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*
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* @param by - The tags identifying which items to remove
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* @returns True if the item was removed, false if it wasn't found
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*/
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remove(by: Tag[]): boolean;
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/**
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* Removes all items from the collection.
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*/
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* Gets all items with the specified tag from the collection.
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* Uses an optimized internal map for faster lookups.
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*
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* @param
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* @param by - The tag to filter by
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* @returns An array of items with the specified tag, or an empty array if none found
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*
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* @example
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* // Get all buildings
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* const buildings = collection.
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* const buildings = collection.get('buildings');
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*/
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get(by: Tag): I[];
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/**
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* Gets the first item matching the tag. More efficient than
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* Gets the first item matching the tag. More efficient than `get` when
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* you only need one item, especially for large collections.
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*
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* @param
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* @param by - The tag to search for
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* @returns The first matching item or undefined if none found
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*
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* @example
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* // Get the first building
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* const firstBuilding = collection.
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* const firstBuilding = collection.first('buildings');
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*/
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-
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first(by: Tag): I | undefined;
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/**
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* Gets all unique tags currently in use in the collection.
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*
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*
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* @example
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* // Get all tags
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* const tags = collection.
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* const tags = collection.tags;
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* console.log(`Collection has these tags: ${tags.join(', ')}`);
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*/
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/**
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* Checks if the collection has any items with the specified tag.
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*
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* @param tag - The tag to check for
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* @returns True if items with the tag exist, false otherwise
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*
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* @example
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* if (collection.hasTag('temporary')) {
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* console.log('Temporary items exist');
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* }
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hasTag(tag: Tag): boolean;
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get tags(): Tag[];
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/**
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* Updates the tag for all items with the specified tag.
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*
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* @param from - The tag to replace
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* @param to - The new tag to assign
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* @returns The number of items updated
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*
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* @example
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* // Rename a tag
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* const count = collection.
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* const count = collection.update('temp', 'temporary');
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* console.log(`Updated ${count} items`);
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*/
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/**
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* Removes all items with the specified tag from the collection.
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*
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*
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* @example
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* // Remove all temporary markers
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* const count = collection.removeByTag('temporary');
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* console.log(`Removed ${count} items`);
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*/
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removeByTag(tag: Tag): number;
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/**
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* Removes all items with the array of tags from the collection.
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*
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* @example
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* // Remove all items containing tags
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* const count = collection.removeByTag('temporary', 'default', 'tag');
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*/
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removeByTag(tag: Tag[]): number;
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update(from: Tag, to: Tag): number;
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/**
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* Makes all items with the specified tag visible.
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* Only affects items that have a 'show' property.
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* @returns The
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* @param by - The tag identifying which items to show
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* @returns The collection itself.
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* @example
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* // Show all buildings
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show(
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show(by: Tag): this;
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* @returns The collection itself.
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*/
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hide(
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hide(by: Tag): this;
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* Toggles visibility of all items with the specified tag.
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* @example
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*/
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toggle(
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toggle(by: Tag): this;
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/**
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* Sets a property value on all items with the specified tag.
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* @param property - The property name to set
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* @param value - The value to set
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* @returns The number of items updated
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* // Change color of all buildings to red
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* collection.setProperty('buildings', 'color', Color.RED);
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*/
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setProperty<K extends NonFunction<I>, V extends Exclude<I[K], Function>>(property: K, value: V,
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setProperty<K extends NonFunction<I>, V extends Exclude<I[K], Function>>(property: K, value: V, by?: Tag): this;
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/**
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* );
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filter(predicate: (item: I) => boolean, by?: Tag): I[];
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* @param by - Optional tag to filter items (if not provided, processes all items)
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forEach(callback: (value: I, index: number) => void, by?: Tag): void;
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/**
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* Creates a new array with the results of calling a provided function on every element
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* in the collection. Optionally filters by tag before mapping.
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*
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*
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* @example
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* // Get all entity IDs
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* const entityIds = collection.map(entity => entity.id);
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*
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* entity => entity.position.getValue(Cesium.JulianDate.now()),
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* );
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*/
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map<R>(callbackfn: (value: I, index: number) => R, by?: Tag): R[];
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/**
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*
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* @returns The first element that passes the test, or undefined if no elements pass
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*
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* @example
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* // Find the first entity with a specific name
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* const namedEntity = collection.find(entity => entity.name === 'Target');
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*
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* );
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find(predicate: (value: I) => boolean, by?: Tag): I | undefined;
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export { type CesiumCollection, type CesiumCollectionItem, Collection, type CollectionEventType, type EventHandler, type NonFunction, type Tag, type WithTag };
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package/dist/collection/index.js
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import{c as o}from"../chunk-
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import{c as o}from"../chunk-DOPMSVYJ.js";import"../chunk-YZ7AUGIO.js";export{o as Collection};
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package/dist/{hybrid-terrain-provider-C6aXdtyo.d.cts → hybrid-terrain-provider-Cp_rA9j4.d.cts}
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import {
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import { Request, TerrainData, Credit, TerrainProvider, Rectangle, CesiumTerrainProvider, TilingScheme, TileAvailability } from 'cesium';
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/** A range of tiles from `start` to `end` */
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type TileRange = {
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y: number;
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};
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};
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/** A `TileRange` map with specific levels as their keys. */
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type TileRanges = Map<number, TileRange>;
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/**
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* @class
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* Defines the geographic boundaries for a terrain area and handles tile availability checks.
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*/
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declare class TerrainBounds {
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private _rectangle;
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private _tilingScheme;
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private _tileRanges;
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private _levels;
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/**
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* Creates a new instance of TerrainBounds.
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* @param options {@link TerrainBounds.ConstructorOptions}
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* @param tilingScheme (optional) The tiling scheme to use for coordinate calculations.
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*/
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constructor(options: TerrainBounds.ConstructorOptions, tilingScheme?: TilingScheme);
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/**
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* Checks if the specified tile coordinates are within the bounds.
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* @param x The tile X coordinate.
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* @param y The tile Y coordinate.
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* @param level The tile level.
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* @returns `true` if the tile is within bounds, `false` otherwise.
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*/
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contains(x: number, y: number, level: number): boolean;
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/**
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*
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* Configures a terrain provider's availability based on these bounds.
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* @see WARNING This method is accessing private property of {@link https://cesium.com/learn/csiumjs/ref-doc/TileAvailability.html `TileAvailability`}.
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* @param provider The terrain provider to configure.
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*/
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configureAvailability(provider: TerrainProvider): void;
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/**
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* Gets the rectangle representing these bounds.
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*/
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get rectangle(): Rectangle;
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/** Gets the tiling scheme used by these bounds. */
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get tilingScheme(): TilingScheme;
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/** Gets the tile ranges defined for these bounds. */
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get tileRanges(): TileRanges;
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/** Gets the levels for which tile ranges are defined. */
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get levels(): Set<number>;
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/**
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* Calculates a bounding rectangle that encompasses all the specified tile ranges.
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* @private
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*/
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private _calculateRectangleFromTileRanges;
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}
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/**
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* @namespace
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* Contains types and factory methods for creating `TerrainBounds` instances.
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*/
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declare namespace TerrainBounds {
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/** Initialization options for Terrain Bounds constructor */
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interface ConstructorOptions {
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/** Type of bounds definition. */
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type: 'tileRange' | 'rectangle';
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/**
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* Tile ranges by level when using tileRange type.
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* Keys are zoom levels, values define the range of tiles at that level.
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* Can be provided either as a Map or as a plain object with numeric keys.
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*/
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tileRanges?: Map<number, TileRange> | Record<string | number, TileRange>;
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/** Rectangle bounds when using rectangle type. */
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rectangle?: Rectangle;
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}
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/**
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* Creates `TerrainBounds` from tile coordinates at a specific level.
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* @param x The tile X coordinate.
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* @param y The tile Y coordinate.
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* @param level The tile level.
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* @param tilingScheme The tiling scheme to use.
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* @returns A new `TerrainBounds` instance for the specified tile.
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*/
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function fromTile(x: number, y: number, level: number, tilingScheme?: TilingScheme): TerrainBounds;
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/**
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* Creates `TerrainBounds` from a rectangle.
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* @param rectangle The rectangle defining the bounds.
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* @param tilingScheme The tiling scheme to use.
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* @returns A new `TerrainBounds` instance for the specified rectangle.
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*/
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function fromRectangle(rectangle: Rectangle, tilingScheme?: TilingScheme): TerrainBounds;
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}
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/**
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* @class
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*/
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declare class TerrainArea {
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private _provider;
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private
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private
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private _rectangle;
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private _tileRanges;
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private _ready;
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private _credit;
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private _isCustom;
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/**
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* Creates a new instance of `TerrainArea`.
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* @param options Object describing initialization options
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* @private Use {@link TerrainArea.create} instead.
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*/
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constructor(options: TerrainArea.ConstructorOptions);
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/**
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*
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* @param
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* @
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/**
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* @see {@link TerrainBounds.contains}
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* Checks if the specified tile coordinates are within the bounds.
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* @param x The tile X coordinate.
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* @param y The tile Y coordinate.
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* @param level The tile level.
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* @returns `true` if the tile is within bounds, `false` otherwise.
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contains(x: number, y: number, level: number): boolean;
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/**
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/** Gets the credit associated with this terrain area. */
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get credit(): string | Credit;
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/** Gets the terrain provider for this terrain area. */
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get provider(): TerrainProvider
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/** Gets
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get
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/** Gets
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get
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get provider(): TerrainProvider;
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/** Gets available tile ranges with zoom levels set with this terrain area. */
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get tileRanges(): Map<number, TileRange>;
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/** Gets the rectangle representing this terrain area. */
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get rectangle(): Rectangle;
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/** Gets if this terrain area is ready. */
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get ready(): boolean;
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}
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/** Initialization options for `TerrainArea` constructor. */
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interface ConstructorOptions {
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/** The terrain provider for this area or a URL to create one from. */
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provider: TerrainProvider
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/** The geographic bounds of this terrain area. */
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bounds: TerrainBounds | TerrainBounds.ConstructorOptions;
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provider: TerrainProvider;
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/**
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*
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*
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* Tile ranges by level when using tileRange type.
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* Keys are zoom levels, values define the range of tiles at that level.
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tileRanges: Map<number, TileRange>;
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/**
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* Credit to associate with this terrain provider.
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* Used to identify custom terrain providers.
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* Creates a `TerrainArea` from a URL and tile ranges.
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* @param url The URL to create the terrain provider from.
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* @param tileRanges Tile ranges by level.
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* @param
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* @param credit Credit to associate with this terrain provider.
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* @param options: Constructor options for CesiumTerrainProvider.
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* @returns A promise resolving to a new `TerrainArea`
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*/
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function fromUrl(url: string, tileRanges:
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function fromUrl(url: string, tileRanges: Map<number, TileRange>, options?: CesiumTerrainProvider.ConstructorOptions): Promise<Awaited<TerrainArea>>;
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}
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/**
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* @param customTerrainUrl URL to the custom terrain.
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* @param baseTerrainUrl URL to the base terrain.
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* @param tileRanges Tile ranges defining the custom terrain area.
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* @param levels Levels to apply the custom terrain.
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* @returns A promise resolving to a new `HybridTerrainProvider`.
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*/
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function createOverlay(customTerrainUrl: string, baseTerrainUrl: string, tileRanges:
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function createOverlay(customTerrainUrl: string, baseTerrainUrl: string, tileRanges: Map<number, TileRange>): Promise<Awaited<HybridTerrainProvider>>;
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}
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export { HybridTerrainProvider as H, TerrainArea as T,
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export { HybridTerrainProvider as H, TerrainArea as T, type TileRange as a };
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