@jutge.org/toolkit 4.2.22 → 4.2.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/assets/problems/games/the-walking-dead.pbm/README.md +12 -0
  2. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/Makefile +6 -0
  3. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/api.tex +246 -0
  4. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/defs.tex +2 -0
  5. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/main.tex +63 -0
  6. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/programming.tex +452 -0
  7. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/rules.tex +222 -0
  8. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/screenshot.png +0 -0
  9. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/tips.tex +81 -0
  10. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/twd.png +0 -0
  11. package/assets/problems/games/the-walking-dead.pbm/ca/Doc/viewer.tex +41 -0
  12. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/Makefile +6 -0
  13. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/api.tex +246 -0
  14. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/defs.tex +2 -0
  15. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/main.tex +63 -0
  16. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/programming.tex +176 -0
  17. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/rules.tex +194 -0
  18. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/screenshot.png +0 -0
  19. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/tips.tex +85 -0
  20. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/twd.png +0 -0
  21. package/assets/problems/games/the-walking-dead.pbm/ca/Doc-eng/viewer.tex +36 -0
  22. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/AIDummy.o.Linux64 +0 -0
  23. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/AIDummy.o.Linux64.Debug +0 -0
  24. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/AIDummy.o.MacOS +0 -0
  25. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/AIDummy.o.MacOS.ARM +0 -0
  26. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/AIDummy.o.MacOS.ARM.Debug +0 -0
  27. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/AIDummy.o.MacOS.Debug +0 -0
  28. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/Board.o.Linux64 +0 -0
  29. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/Board.o.Linux64.Debug +0 -0
  30. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/Board.o.MacOS +0 -0
  31. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/Board.o.MacOS.ARM +0 -0
  32. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/Board.o.MacOS.ARM.Debug +0 -0
  33. package/assets/problems/games/the-walking-dead.pbm/ca/Obj/Board.o.MacOS.Debug +0 -0
  34. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/AIDemo.cc +89 -0
  35. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/AIDummy.cc +202 -0
  36. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/AINull.cc +37 -0
  37. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Action.cc +34 -0
  38. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Action.hh +107 -0
  39. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Board.cc +975 -0
  40. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Board.hh +287 -0
  41. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Defs.hh +2 -0
  42. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Game.cc +55 -0
  43. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Game.hh +23 -0
  44. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Info.cc +174 -0
  45. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Info.hh +129 -0
  46. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Main.cc +83 -0
  47. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Makefile +56 -0
  48. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Player.cc +66 -0
  49. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Player.hh +63 -0
  50. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/README.txt +9 -0
  51. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Random.cc +3 -0
  52. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Random.hh +88 -0
  53. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Registry.cc +28 -0
  54. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Registry.hh +42 -0
  55. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/SecGame.cc +368 -0
  56. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/SecGame.hh +90 -0
  57. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/SecMain.cc +99 -0
  58. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Settings.cc +67 -0
  59. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Settings.hh +175 -0
  60. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/State.cc +3 -0
  61. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/State.hh +188 -0
  62. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Structs.cc +3 -0
  63. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Structs.hh +377 -0
  64. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Utils.cc +3 -0
  65. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/Utils.hh +77 -0
  66. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/default-fixed.cnf +120 -0
  67. package/assets/problems/games/the-walking-dead.pbm/ca/Runner/default.cnf +17 -0
  68. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_diagonals-thick_18_b81900_40x40.png +0 -0
  69. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png +0 -0
  70. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_flat_10_000000_40x100.png +0 -0
  71. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png +0 -0
  72. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png +0 -0
  73. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
  74. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png +0 -0
  75. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png +0 -0
  76. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-bg_highlight-soft_75_ffe45c_1x100.png +0 -0
  77. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-icons_222222_256x240.png +0 -0
  78. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-icons_228ef1_256x240.png +0 -0
  79. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-icons_ef8c08_256x240.png +0 -0
  80. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-icons_ffd27a_256x240.png +0 -0
  81. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/images/ui-icons_ffffff_256x240.png +0 -0
  82. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/css/ui-lightness/jquery-ui-1.8.18.custom.css +310 -0
  83. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/help.html +18 -0
  84. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/img/but_close.png +0 -0
  85. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/img/but_end.png +0 -0
  86. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/img/but_help.png +0 -0
  87. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/img/but_pause.png +0 -0
  88. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/img/but_play.png +0 -0
  89. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/img/but_refresh.png +0 -0
  90. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/img/but_start.png +0 -0
  91. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/img/logo.png +0 -0
  92. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/js/jquery-1.7.1.min.js +4 -0
  93. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/js/jquery-ui-1.8.18.custom.min.js +49 -0
  94. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/sample.out +52807 -0
  95. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/viewer.html +118 -0
  96. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/viewer.js +846 -0
  97. package/assets/problems/games/the-walking-dead.pbm/ca/Viewer/viewer.sh +28 -0
  98. package/assets/problems/games/the-walking-dead.pbm/ca/handler.yml +6 -0
  99. package/assets/problems/games/the-walking-dead.pbm/ca/problem.ca.yml +3 -0
  100. package/assets/prompts/creators/create-solution.tpl.txt +15 -8
  101. package/assets/prompts/proglangs/cc.md +6 -2
  102. package/assets/prompts/proglangs/py.md +10 -6
  103. package/dist/index.js +370 -366
  104. package/docs/getting-started-guide.md +1 -1
  105. package/docs/install-linux.md +1 -1
  106. package/docs/install-macos.md +1 -1
  107. package/docs/install-windows.md +1 -1
  108. package/package.json +11 -11
  109. package/toolkit/ask.ts +0 -2
  110. package/toolkit/doctor.ts +1 -1
  111. package/toolkit/make.ts +2 -2
@@ -0,0 +1,12 @@
1
+ # The Walking Dead
2
+
3
+ ## Features
4
+
5
+ - Zombie apocalypse game
6
+ - Turn-based gameplay
7
+ - Multiple languages (English and Catalan)
8
+ - Hides some files from the user to make the problem more challenging
9
+
10
+ ## Abstract
11
+
12
+ This problem is an example of a game problem on Jutge.org.
@@ -0,0 +1,6 @@
1
+ all:
2
+ pdflatex main
3
+ pdflatex main
4
+
5
+ clean:
6
+ rm -rf *.pdf *.log *.aux *.dvi *.synctex.gz auto
@@ -0,0 +1,246 @@
1
+ \documentclass[catalan]{article}
2
+ \pagestyle{plain}
3
+
4
+ \usepackage{float}
5
+ \usepackage[utf8]{inputenc}
6
+ \usepackage{graphicx}
7
+ \usepackage{mdwlist}
8
+ \usepackage{textcomp}
9
+ \usepackage{mathpazo}
10
+ \usepackage{listings}
11
+ \usepackage{parskip}
12
+ \usepackage{color}
13
+ \usepackage{xspace}
14
+ \usepackage{url}
15
+
16
+ \makeatletter
17
+ \usepackage[catalan]{babel}
18
+ \makeatother
19
+
20
+ \newcommand{\warning}[1]{{\color{red} #1}}
21
+
22
+ \input{defs}
23
+
24
+ %%% LISTINGS
25
+
26
+ \lstset{language=C++}
27
+ \lstset{columns=flexible}
28
+ %\lstset{basewidth={1em,1em}}
29
+ \lstset{keepspaces=true}
30
+ \lstset{morekeywords={include,cin,cout,cerr,endl,null,string}}
31
+ \lstset{deletekeywords={for}}
32
+ \lstset{belowskip=0mm}
33
+ \lstset{stringstyle={}}
34
+ \lstset{commentstyle={}}
35
+ \lstset{numberstyle=\tiny\sffamily}
36
+ \lstset{numbersep=-5pt}
37
+ \lstset{keywordstyle=\bfseries}
38
+ \lstset{identifierstyle=\itshape}
39
+ \lstset{showstringspaces=false}
40
+ \lstset{upquote=true}
41
+ \lstset{texcl=true}
42
+ \lstset{mathescape=true}
43
+ \lstset{literate={->}{$\rightarrow$}1 {<=}{$\le$}1 {>=}{$\ge$}1 {!=}{$\neq$}1 {<<}{$<\!\!\!<$}2 {>>}{$>\!\!\!>$}2}
44
+ \lstset{xleftmargin=0.3cm}
45
+ \lstMakeShortInline@
46
+
47
+ \begin{document}
48
+
49
+ \begin{center}
50
+ {\bf \Large{Summarized API for playing The Walking Dead}}
51
+ \end{center}
52
+
53
+ \bigskip
54
+ This short document briefly presents the main types, classes and methods that you
55
+ may need to program your player.
56
+
57
+ {\bf Positions and directions.}
58
+ \begin{lstlisting}
59
+ // Enum to encode directions. Alive units cannot move diagonally
60
+ enum Dir {
61
+ Down, DR, Right, RU, Up, UL, Left, LD
62
+ };
63
+
64
+ // Simple struct to handle positions.
65
+ struct Pos {
66
+ int i, j;
67
+ };
68
+
69
+ Pos (int i, int j);
70
+ // Example: Pos p(3, 6);
71
+
72
+ ostream& operator<< (ostream& os, const Pos& p);
73
+ // Example: cerr $<\!\!<$ p $<\!\!<$ endl;
74
+
75
+ bool operator== (const Pos& a, const Pos& b);
76
+ // Example: if (p == Pos(3, 2)) ...
77
+
78
+ bool operator $!\!=$ (const Pos& a, const Pos& b);
79
+ // Example: if (p != Pos(3, 2)) ...
80
+
81
+ / Compares using lexicographical order (first by i, then by j).
82
+ // If needed, you can sort vectors of positions or build sets of positions.
83
+ bool operator< (const Pos& a, const Pos& b);
84
+ // Example: if (p $<$ Pos(3, 2)) ...
85
+
86
+ Pos& operator+= (Dir d);
87
+ // Example: p += Right;
88
+
89
+ Pos operator+ (Dir d );
90
+ // Example: Pos p2 = p + Left;
91
+
92
+ Pos& operator+= (Pos p);
93
+ // Example: p += Pos(3, 2);
94
+
95
+ Pos operator+ (Pos p );
96
+ // Example: p2 = p + Pos(3, 2);
97
+
98
+ // Returns whether (i, j) is a position inside the board.
99
+ bool pos$\_$ok (int i , int j );
100
+ // Example: if (pos ok(i + 1, j - 1)) ...
101
+
102
+ // Returns whether p is a position inside the board.
103
+ bool pos$\_$ok (Pos p );
104
+ // Example: if (pos ok(p1 + Down)) ...
105
+ \end{lstlisting}
106
+
107
+ \medskip
108
+ {\bf State of the game.}
109
+ \begin{lstlisting}
110
+ // Returns whether pl is a valid player identifier.
111
+ bool player$\_$ok (int pl) const;
112
+
113
+ // Identifier of your player, between 0 and 3.
114
+ int me ();
115
+
116
+ // Defines kinds of cells.
117
+ enum CellType {
118
+ Street,
119
+ Waste
120
+ };
121
+
122
+ // Describes a cell on the board, and its contents.
123
+ struct Cell {
124
+ CellType type; // The kind of cell (street or waste).
125
+ int owner; // The player that owns it, otherwise -1.
126
+ int id; // The id of a unit if present, or -1 otherwise.
127
+ bool food; // Whether it contains food
128
+ };
129
+
130
+ // Defines the type of the unit.
131
+ enum UnitType {
132
+ Alive,
133
+ Dead,
134
+ Zombie
135
+ };
136
+
137
+ // Describes an unit on the board and its properties.
138
+ struct Unit {
139
+ UnitType type; // The type of unit.
140
+ int id; // The unique id of this unit during the game.
141
+ int player; // The player that owns this unit
142
+ // (-1 if is a zombie)
143
+ Pos pos; // The position on the board.
144
+ int rounds$\_$for$\_$zombie; // Rounds before it becomes a zombie
145
+ // (-1 if is not being converted to zombie)
146
+ };
147
+
148
+ // Returns the current round.
149
+ int round () const;
150
+
151
+ // Returns a copy of the cell at (i, j).
152
+ Cell cell (int i, int j) const;
153
+ // Example: Cell c3 = cell(3, 6);
154
+
155
+ // Returns a copy of the cell at p.
156
+ Cell cell (Pos p) const;
157
+ // Example: Cell c2 = cell(p);
158
+
159
+ // Returns a copy of the unit with identifier id.
160
+ Unit unit (int id) const;
161
+ // Example: Unit u2 = unit(23);
162
+
163
+ // Returns the ids of the alive units of a player
164
+ vector$<$int$>$ alive$\_$units (int pl) const;
165
+ // Example: vector$<$int$>$ au = alive$\_$units(3);
166
+
167
+ // Returns the ids of the dead units of a player
168
+ vector$<$int$>$ dead$\_$units (int pl) const;
169
+ // Example: vector$<$int$>$ du = dead$\_$units(0)
170
+
171
+ // Returns the ids of the zombies
172
+ vector$<$int$>$ zombies () const;
173
+ // Example: vector$<$int$>$ z = zombies();
174
+
175
+ // Returns the current strength of a player ( strength$\_$points/alive$\_$units )
176
+ int strength (int pl) const;
177
+
178
+ // Returns the current score of a player.
179
+ int score (int pl) const;
180
+ \end{lstlisting}
181
+
182
+ \bigskip
183
+ {\bf Command actions.}
184
+ \begin{lstlisting}
185
+ // Commands unit with identifier id to move following direction dir.
186
+ void move (int id, Dir dir);
187
+ // Example: move(23,Down);
188
+ \end{lstlisting}
189
+
190
+ \bigskip
191
+ {\bf Initial settings.}
192
+ \begin{lstlisting}
193
+ // Returns the number of players in the game.
194
+ int num$\_$players () const;
195
+
196
+ // Returns the number of rounds a match lasts.
197
+ int num$\_$rounds () const;
198
+
199
+ // Returns the number of rows of the board.
200
+ int board$\_$rows () const;
201
+
202
+ // Returns the number of columns of the board.
203
+ int board$\_$cols () const;
204
+
205
+ // Returns the initial number of units per clan
206
+ int num$\_$ini$\_$units$\_$per$\_$clan () const;
207
+
208
+ // Returns the initial number of zombies on the board
209
+ int num$\_$ini$\_$zombies () const;
210
+
211
+ // Returns the initial number of food items on the board
212
+ int num$\_$ini$\_$food () const;
213
+
214
+ // Returns the initial strength of each clan
215
+ int clan$\_$ini$\_$strength () const;
216
+
217
+ // Returns the points obtained after killing a person
218
+ int points$\_$for$\_$killing$\_$person () const;
219
+
220
+ // Returns the points obtained after killing a zombie
221
+ int points$\_$for$\_$killing$\_$zombie () const;
222
+
223
+ // Returns the points obtained for each owned cell at the end of a round
224
+ int points$\_$per$\_$owned$\_$cell () const;
225
+
226
+ // Returns the units of strenght obtained by eating an item of food
227
+ int food$\_$strength () const;
228
+
229
+ // Returns the number of rounds before a bitten/dead person
230
+ // becomes a zombie
231
+ int rounds$\_$before$\_$becoming$\_$zombie () const;
232
+ \end{lstlisting}
233
+
234
+ \bigskip
235
+ {\bf Random.}
236
+ \begin{lstlisting}
237
+ // Returns a random integer in [l..u]. u - l + 1 must be between 1 and $10^6$ .
238
+ int random (int l , int u );
239
+ // Example: if (random(0, 4) $<$ 2) whatever();
240
+ // This code executes whatever() with probability 2/5.
241
+
242
+ // Returns a random permutation of [0..n-1]. n must be between 0 and $10^6$.
243
+ vector$<$int$>$ random permutation (int n);
244
+ \end{lstlisting}
245
+
246
+ \end{document}
@@ -0,0 +1,2 @@
1
+ \newcommand{\gameName}{The Walking Dead\xspace}
2
+ \newcommand{\gameAuthor}{Albert Oliveras\xspace}
@@ -0,0 +1,63 @@
1
+ \documentclass[catalan]{article}
2
+ \pagestyle{plain}
3
+
4
+ \usepackage{float}
5
+ \usepackage[utf8]{inputenc}
6
+ \usepackage{graphicx}
7
+ \usepackage{mdwlist}
8
+ \usepackage{textcomp}
9
+ \usepackage{mathpazo}
10
+ \usepackage{listings}
11
+ \usepackage{parskip}
12
+ \usepackage{color}
13
+ \usepackage{xspace}
14
+ \usepackage{url}
15
+
16
+ \makeatletter
17
+ \usepackage[catalan]{babel}
18
+ \makeatother
19
+
20
+ \newcommand{\warning}[1]{{\color{red} #1}}
21
+
22
+ \input{defs}
23
+
24
+ %%% LISTINGS
25
+
26
+ \lstset{language=C++}
27
+ \lstset{columns=flexible}
28
+ %\lstset{basewidth={1em,1em}}
29
+ \lstset{keepspaces=true}
30
+ \lstset{morekeywords={include,cin,cout,cerr,endl,null,string}}
31
+ \lstset{belowskip=0mm}
32
+ \lstset{stringstyle={}}
33
+ \lstset{commentstyle={}}
34
+ \lstset{numberstyle=\tiny\sffamily}
35
+ \lstset{numbersep=-5pt}
36
+ \lstset{keywordstyle=\bfseries}
37
+ \lstset{identifierstyle=\itshape}
38
+ \lstset{showstringspaces=false}
39
+ \lstset{upquote=true}
40
+ \lstset{texcl=true}
41
+ \lstset{mathescape=true}
42
+ \lstset{literate={->}{$\rightarrow$}1 {<=}{$\le$}1 {>=}{$\ge$}1 {!=}{$\neq$}1 {<<}{$<\!\!\!<$}2 {>>}{$>\!\!\!>$}2}
43
+ \lstset{xleftmargin=0.8cm}
44
+ \lstMakeShortInline@
45
+
46
+ \begin{document}
47
+
48
+ \title{\textbf{\large \gameName}}
49
+ \author{\gameAuthor}
50
+ \maketitle
51
+
52
+ \bigskip
53
+ \begin{center}
54
+ \includegraphics[width=13cm]{twd.png}
55
+ \end{center}
56
+
57
+ \newpage
58
+ \input{rules}
59
+ \input{viewer}
60
+ \input{programming}
61
+ \input{tips}
62
+
63
+ \end{document}