@justai/cuts 0.129.5 → 0.129.6

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/Toolbar.astro +15 -10
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@justai/cuts",
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- "version": "0.129.5",
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+ "version": "0.129.6",
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  "description": "A persona's named parts \u2014 the page shell that holds them, and the cuts themselves.",
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  "license": "UNLICENSED",
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  "repository": {
package/src/Toolbar.astro CHANGED
@@ -457,16 +457,21 @@ import AuthMount from "./AuthMount.astro";
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  * Opacity and pointer-events here; the INERT that takes them out of the tab order is set in the
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  * script, because CSS cannot. The transition matters more than it looks: chrome that snaps away
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  * reads as breaking, chrome that withdraws reads as dimming the house lights. */
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- /* QUIET, NOT DEAD. The first version faded the row to 16% and made it inert - a locked door.
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- * The founder's better idea: leave everything enabled, and USING any of it pauses the game -
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- * *"gitti chats'e tikladi. game state playing ise otomatik oyunu pause eder. daha smooth bir
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- * deneyim."* One tap instead of pause-then-tap, and the whole row becomes the way back. */
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- :global(html[data-stage="playing"]) .tb-nav-group,
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- :global(html[data-stage="playing"]) .tb-right,
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- :global(html[data-stage="playing"]) .tb-title {
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- opacity: 0.5;
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- transition: opacity 0.4s var(--ease-out);
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- }
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+ /* ── IN THE DARK, NOT DISABLED — how this row goes quiet while a game plays ─────────────────
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+ * queries: toolbar looks disabled · faded but clickable · toolbar during a game · theater
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+ *
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+ * Three versions of quieting, each struck by the founder. Fading the elements was the last one:
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+ * *"neden disable mis gibi gozukuyor ama tiklanabiliyor? tiklanabiliyorsa disable gibi
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+ * gozukmemeli."* Right - reduced opacity IS the visual language of disabled, and nothing
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+ * clickable may speak it.
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+ *
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+ * The answer was in the theater metaphor the whole time: in a dark cinema the seats are not
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+ * disabled, they are in the dark. So the elements keep their full strength and the ROW STEPS
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+ * UNDER THE ROOM'S DIM - below the .pr-room layer the stage protocol hangs over the page - and
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+ * darkens with everything else in one coherent light change. The dim takes no pointer events,
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+ * so every control underneath works exactly as it looks like it should: like chrome in a dark
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+ * room, waiting. */
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+ :global(html[data-stage="playing"]) .tb-slot { z-index: 20; }
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  /* icon-only section nav — current cut highlighted */
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  .tb-nav {
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  display: grid; place-items: center; width: 38px; height: 36px;