@jungherz-de/glasskit-elements 1.11.0 → 1.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/dist/components/glk-accordion-item.js +1 -1
- package/dist/components/glk-accordion.js +1 -1
- package/dist/components/glk-avatar.js +1 -1
- package/dist/components/glk-badge.js +67 -7
- package/dist/components/glk-button.js +1 -1
- package/dist/components/glk-card.js +1 -1
- package/dist/components/glk-checkbox.js +1 -1
- package/dist/components/glk-divider.js +1 -1
- package/dist/components/glk-input.js +1 -1
- package/dist/components/glk-list-item.js +1 -1
- package/dist/components/glk-list.js +1 -1
- package/dist/components/glk-modal.js +19 -12
- package/dist/components/glk-nav.js +1 -1
- package/dist/components/glk-pill.js +1 -1
- package/dist/components/glk-popover.js +1 -1
- package/dist/components/glk-progress.js +1 -1
- package/dist/components/glk-radio.js +1 -1
- package/dist/components/glk-range.js +1 -1
- package/dist/components/glk-search.js +1 -1
- package/dist/components/glk-select.js +39 -8
- package/dist/components/glk-status.js +1 -1
- package/dist/components/glk-tab-accessory.js +1 -1
- package/dist/components/glk-tab-bar.js +1 -1
- package/dist/components/glk-tab-dock.js +1 -1
- package/dist/components/glk-tab-item.js +26 -15
- package/dist/components/glk-textarea.js +1 -1
- package/dist/components/glk-title.js +1 -1
- package/dist/components/glk-toast.js +1 -1
- package/dist/components/glk-toggle.js +1 -1
- package/dist/components/shared/{base-C0B1hgOt.js → base-ClsXgLON.js} +38 -5
- package/dist/glasskit-elements.esm.js +185 -43
- package/dist/glasskit-elements.js +185 -43
- package/dist/glasskit-elements.min.js +1 -1
- package/package.json +4 -3
- package/src/base.js +36 -3
- package/src/components/content/glk-badge.js +66 -6
- package/src/components/feedback/glk-modal.js +18 -11
- package/src/components/forms/glk-select.js +38 -7
- package/src/components/navigation/glk-tab-item.js +25 -14
package/src/base.js
CHANGED
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@@ -84,6 +84,14 @@ export class GlkElement extends HTMLElement {
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*/
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static get hostStyles() { return null; }
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/**
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* Opt in when the component copies light-DOM children into its shadow tree.
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* A MutationObserver then calls projectLightDom() again whenever those
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* children change, so a framework that swaps them keeps the rendered element
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* in step. Without it the copy is made once and silently goes stale.
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*/
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static get observesLightDom() { return false; }
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static get observedAttributes() {
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return [];
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}
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@@ -110,15 +118,26 @@ export class GlkElement extends HTMLElement {
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this._shadow.appendChild(this._wrapper);
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this.render();
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-
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}
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-
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-
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// Everything below runs on every connect, not just the first. Moving an
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// element in the DOM disconnects and reconnects it, and disconnectedCallback
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// tears all of this down — without re-arming it here a moved element would
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// keep its markup but silently stop reacting.
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this.setupEvents();
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instances.add(this);
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if (this.constructor.observesLightDom) {
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this._lightDomObserver ??= new MutationObserver(records => this.projectLightDom(records));
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this._lightDomObserver.observe(this, {
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childList: true, subtree: true, characterData: true
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});
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}
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}
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disconnectedCallback() {
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instances.delete(this);
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this._lightDomObserver?.disconnect();
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this.teardownEvents();
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}
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@@ -146,6 +165,20 @@ export class GlkElement extends HTMLElement {
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/** Subclasses override to react to attribute changes. */
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onAttributeChanged(name, oldValue, newValue) {}
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/**
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* Subclasses that set observesLightDom override this to (re-)copy their
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* light-DOM children into the shadow tree. Runs on every change to those
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* children, so it has to be safe to call repeatedly.
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*/
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projectLightDom() {}
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/**
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* Escape hatch: re-copy the light-DOM children now. The observer covers the
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* ordinary cases; this is for the ones it cannot see, so nobody has to reach
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* into element.shadowRoot.
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*/
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refresh() { this.projectLightDom(); }
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// ── Utility Methods ──
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getBoolAttr(name) {
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@@ -5,18 +5,70 @@ const VARIANTS = ['primary', 'success', 'error'];
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class GlkBadge extends GlkElement {
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static get displayInline() { return true; }
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static get observedAttributes() {
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-
return ['variant'];
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return ['variant', 'interactive', 'selected'];
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}
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render() {
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-
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-
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-
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// One slot for the lifetime of the element — it moves between hosts when
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// the badge turns into a chip and back, so the light-DOM children never
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// have to be re-assigned.
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this._slot = document.createElement('slot');
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this._mount();
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}
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// A chip is a real <button>, so the keyboard, the focus ring and the
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// aria-pressed announcement come for free; a plain badge stays a <span>.
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// Toggling `interactive` therefore swaps the element, not just a class.
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_mount() {
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const interactive = this.getBoolAttr('interactive');
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const el = this.createElement(interactive ? 'button' : 'span', this._computeClasses());
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if (interactive) {
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el.type = 'button';
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el.setAttribute('aria-pressed', String(this.getBoolAttr('selected')));
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}
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el.appendChild(this._slot);
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if (this._badge) {
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this._badge.removeEventListener('click', this._onClick);
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this._badge.replaceWith(el);
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} else {
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this._wrapper.appendChild(el);
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}
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this._badge = el;
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// setupEvents() has not run yet on the very first mount; it attaches then.
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if (this._onClick) el.addEventListener('click', this._onClick);
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}
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setupEvents() {
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// Forward clicks as glk-click — only for chips, like glk-list-item.
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this._onClick = () => {
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if (this.getBoolAttr('interactive')) {
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this.emit('glk-click');
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}
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};
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this._badge.addEventListener('click', this._onClick);
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}
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teardownEvents() {
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this._badge?.removeEventListener('click', this._onClick);
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// Forget the handler, or a swap while disconnected would re-attach it and
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// the next connect would add a second one — two glk-click per click.
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this._onClick = null;
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}
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onAttributeChanged(name) {
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if (
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if (!this._badge) return;
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switch (name) {
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case 'interactive':
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this._mount();
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break;
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case 'variant':
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case 'selected':
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this._badge.className = this._computeClasses().join(' ');
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if (this._badge.tagName === 'BUTTON') {
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this._badge.setAttribute('aria-pressed', String(this.getBoolAttr('selected')));
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}
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break;
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}
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}
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@@ -26,11 +78,19 @@ class GlkBadge extends GlkElement {
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if (variant && VARIANTS.includes(variant)) {
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classes.push(`glass-badge--${variant}`);
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}
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if (this.getBoolAttr('interactive')) classes.push('glass-badge--interactive');
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if (this.getBoolAttr('selected')) classes.push('glass-badge--selected');
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return classes;
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}
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get variant() { return this.getAttribute('variant'); }
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set variant(v) { this.setAttribute('variant', v); }
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get interactive() { return this.getBoolAttr('interactive'); }
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set interactive(v) { this.setBoolAttr('interactive', v); }
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get selected() { return this.getBoolAttr('selected'); }
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set selected(v) { this.setBoolAttr('selected', v); }
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}
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customElements.define('glk-badge', GlkBadge);
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return ['open', 'title'];
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}
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static get observesLightDom() { return true; }
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render() {
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this._overlay = this.createElement('div', ['glass-modal-overlay'], { part: 'overlay' });
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modal.appendChild(this._footer);
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// Defer footer population — children may not be parsed yet
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requestAnimationFrame(() => this.
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requestAnimationFrame(() => this.projectLightDom());
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this._overlay.appendChild(modal);
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this._wrapper.appendChild(this._overlay);
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}
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}
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projectLightDom() {
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const buttons = [...this.querySelectorAll('[slot="actions"] button')];
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const signature = buttons.map(b => b.outerHTML).join('');
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if (signature === this._footerSignature) return;
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this._footerSignature = signature;
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this._footer.innerHTML = '';
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this._footer.appendChild(clone);
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buttons.forEach((btn, i) => {
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const clone = btn.cloneNode(true);
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// Look the original up again at click time instead of closing over it: a
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// framework that re-renders replaces the node, and a captured reference
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// would then forward the click to a button no longer in the document.
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clone.addEventListener('click', () => {
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this.querySelectorAll('[slot="actions"] button')[i]?.click();
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});
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this._footer.appendChild(clone);
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});
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}
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setupEvents() {
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@@ -5,6 +5,8 @@ class GlkSelect extends GlkFormElement {
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return ['label', 'disabled', 'name', 'value', 'required'];
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}
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static get observesLightDom() { return true; }
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render() {
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const group = this.createElement('div', ['glass-input-group']);
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this._wrapper.appendChild(group);
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// Defer option copying — children may not be parsed yet in connectedCallback
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requestAnimationFrame(() =>
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requestAnimationFrame(() => this.projectLightDom());
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}
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projectLightDom() {
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// The options are pure data — the clones carry no listeners — so skipping an
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// unchanged rebuild is safe, and it keeps an open dropdown from snapping shut
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// on light-DOM churn elsewhere.
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const signature = [...this.querySelectorAll('option')].map(o => o.outerHTML).join('');
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if (signature === this._optionSignature) return;
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this._optionSignature = signature;
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// innerHTML = '' below drops the selection, so remember it first. A
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// selectedIndex of -1 means "nothing is selected", which is not the same as
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// an option whose value happens to be the empty string.
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const previous = this._select.selectedIndex >= 0 ? this._select.value : null;
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this._moveOptions();
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// Keep the live selection when it survived the rebuild; otherwise fall back
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// to the value attribute. Without this the selection jumps back to the first
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// entry every time the list is updated.
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if (!this._applyValue(previous)) this._applyValue(this.getAttribute('value'));
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this._syncFormValue();
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}
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_moveOptions() {
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@@ -41,6 +60,18 @@ class GlkSelect extends GlkFormElement {
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});
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}
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/**
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* Selects `value` if an option carries it, and reports whether it did. The
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* empty string is a value like any other — "" is a real option in plenty of
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* forms ("detect automatically", "enter your own below").
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*/
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_applyValue(value) {
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if (value === null) return false;
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if (![...this._select.options].some(o => o.value === value)) return false;
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this._select.value = value;
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return true;
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}
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setupEvents() {
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this._onChange = () => {
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this._syncFormValue();
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@@ -67,7 +98,7 @@ class GlkSelect extends GlkFormElement {
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this._select.setAttribute('name', this.getAttribute('name') || '');
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break;
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case 'value':
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this.
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this._applyValue(this.getAttribute('value'));
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this._syncFormValue();
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break;
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}
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@@ -5,6 +5,8 @@ class GlkTabItem extends GlkElement {
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return ['label', 'active', 'badge'];
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}
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static get observesLightDom() { return true; }
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render() {
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this._btn = this.createElement('button', ['glass-tab-bar__item']);
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if (this.getBoolAttr('active')) this._btn.classList.add('is-active');
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this._wrapper.appendChild(this._btn);
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// Defer icon cloning — children may not be parsed yet
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requestAnimationFrame(() => this.
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requestAnimationFrame(() => this.projectLightDom());
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}
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|
|
|
36
|
-
|
|
38
|
+
projectLightDom() {
|
|
37
39
|
const svg = this.querySelector('svg');
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
40
|
+
const signature = svg ? svg.outerHTML : '';
|
|
41
|
+
if (signature === this._iconSignature) return;
|
|
42
|
+
this._iconSignature = signature;
|
|
43
|
+
|
|
44
|
+
// Drop the previous clone by hand: the icon container also holds the badge,
|
|
45
|
+
// and inserting without removing would stack a second icon on every update.
|
|
46
|
+
this._iconClone?.remove();
|
|
47
|
+
this._iconClone = null;
|
|
48
|
+
if (!svg) return;
|
|
49
|
+
|
|
50
|
+
const clone = svg.cloneNode(true);
|
|
51
|
+
// Remove inline attributes that would override GlassKit styles
|
|
52
|
+
clone.removeAttribute('width');
|
|
53
|
+
clone.removeAttribute('height');
|
|
54
|
+
clone.removeAttribute('stroke');
|
|
55
|
+
clone.removeAttribute('stroke-width');
|
|
56
|
+
clone.removeAttribute('stroke-linecap');
|
|
57
|
+
clone.removeAttribute('stroke-linejoin');
|
|
58
|
+
clone.removeAttribute('fill');
|
|
59
|
+
this._iconEl.insertBefore(clone, this._iconEl.firstChild);
|
|
60
|
+
this._iconClone = clone;
|
|
50
61
|
}
|
|
51
62
|
|
|
52
63
|
setupEvents() {
|