@jungherz-de/glasskit-elements 1.11.0 → 1.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/components/glk-accordion-item.js +1 -1
- package/dist/components/glk-accordion.js +1 -1
- package/dist/components/glk-avatar.js +1 -1
- package/dist/components/glk-badge.js +1 -1
- package/dist/components/glk-button.js +1 -1
- package/dist/components/glk-card.js +1 -1
- package/dist/components/glk-checkbox.js +1 -1
- package/dist/components/glk-divider.js +1 -1
- package/dist/components/glk-input.js +1 -1
- package/dist/components/glk-list-item.js +1 -1
- package/dist/components/glk-list.js +1 -1
- package/dist/components/glk-modal.js +19 -12
- package/dist/components/glk-nav.js +1 -1
- package/dist/components/glk-pill.js +1 -1
- package/dist/components/glk-popover.js +1 -1
- package/dist/components/glk-progress.js +1 -1
- package/dist/components/glk-radio.js +1 -1
- package/dist/components/glk-range.js +1 -1
- package/dist/components/glk-search.js +1 -1
- package/dist/components/glk-select.js +39 -8
- package/dist/components/glk-status.js +1 -1
- package/dist/components/glk-tab-accessory.js +1 -1
- package/dist/components/glk-tab-bar.js +1 -1
- package/dist/components/glk-tab-dock.js +1 -1
- package/dist/components/glk-tab-item.js +26 -15
- package/dist/components/glk-textarea.js +1 -1
- package/dist/components/glk-title.js +1 -1
- package/dist/components/glk-toast.js +1 -1
- package/dist/components/glk-toggle.js +1 -1
- package/dist/components/shared/{base-C0B1hgOt.js → base-BoN33KPe.js} +36 -3
- package/dist/glasskit-elements.esm.js +117 -35
- package/dist/glasskit-elements.js +117 -35
- package/dist/glasskit-elements.min.js +1 -1
- package/package.json +1 -1
- package/src/base.js +36 -3
- package/src/components/feedback/glk-modal.js +18 -11
- package/src/components/forms/glk-select.js +38 -7
- package/src/components/navigation/glk-tab-item.js +25 -14
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@@ -5,6 +5,8 @@ class GlkModal extends GlkElement {
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return ['open', 'title'];
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}
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static get observesLightDom() { return true; }
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render() {
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this._overlay = this.createElement('div', ['glass-modal-overlay'], { part: 'overlay' });
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@@ -28,7 +30,7 @@ class GlkModal extends GlkElement {
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modal.appendChild(this._footer);
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// Defer footer population — children may not be parsed yet
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requestAnimationFrame(() => this.
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requestAnimationFrame(() => this.projectLightDom());
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this._overlay.appendChild(modal);
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this._wrapper.appendChild(this._overlay);
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@@ -38,18 +40,23 @@ class GlkModal extends GlkElement {
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}
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}
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-
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projectLightDom() {
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const buttons = [...this.querySelectorAll('[slot="actions"] button')];
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const signature = buttons.map(b => b.outerHTML).join('');
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if (signature === this._footerSignature) return;
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this._footerSignature = signature;
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this._footer.innerHTML = '';
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this._footer.appendChild(clone);
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buttons.forEach((btn, i) => {
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const clone = btn.cloneNode(true);
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// Look the original up again at click time instead of closing over it: a
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// framework that re-renders replaces the node, and a captured reference
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// would then forward the click to a button no longer in the document.
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clone.addEventListener('click', () => {
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this.querySelectorAll('[slot="actions"] button')[i]?.click();
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});
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this._footer.appendChild(clone);
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});
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}
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setupEvents() {
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@@ -5,6 +5,8 @@ class GlkSelect extends GlkFormElement {
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return ['label', 'disabled', 'name', 'value', 'required'];
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}
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static get observesLightDom() { return true; }
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render() {
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const group = this.createElement('div', ['glass-input-group']);
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@@ -25,12 +27,29 @@ class GlkSelect extends GlkFormElement {
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this._wrapper.appendChild(group);
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// Defer option copying — children may not be parsed yet in connectedCallback
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requestAnimationFrame(() =>
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requestAnimationFrame(() => this.projectLightDom());
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}
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projectLightDom() {
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// The options are pure data — the clones carry no listeners — so skipping an
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// unchanged rebuild is safe, and it keeps an open dropdown from snapping shut
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// on light-DOM churn elsewhere.
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const signature = [...this.querySelectorAll('option')].map(o => o.outerHTML).join('');
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if (signature === this._optionSignature) return;
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this._optionSignature = signature;
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// innerHTML = '' below drops the selection, so remember it first. A
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// selectedIndex of -1 means "nothing is selected", which is not the same as
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// an option whose value happens to be the empty string.
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const previous = this._select.selectedIndex >= 0 ? this._select.value : null;
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this._moveOptions();
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// Keep the live selection when it survived the rebuild; otherwise fall back
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// to the value attribute. Without this the selection jumps back to the first
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// entry every time the list is updated.
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if (!this._applyValue(previous)) this._applyValue(this.getAttribute('value'));
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this._syncFormValue();
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}
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_moveOptions() {
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});
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}
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/**
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* Selects `value` if an option carries it, and reports whether it did. The
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* empty string is a value like any other — "" is a real option in plenty of
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* forms ("detect automatically", "enter your own below").
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*/
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_applyValue(value) {
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if (value === null) return false;
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if (![...this._select.options].some(o => o.value === value)) return false;
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this._select.value = value;
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return true;
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}
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setupEvents() {
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this._onChange = () => {
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this._syncFormValue();
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@@ -67,7 +98,7 @@ class GlkSelect extends GlkFormElement {
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this._select.setAttribute('name', this.getAttribute('name') || '');
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break;
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case 'value':
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this.
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this._applyValue(this.getAttribute('value'));
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this._syncFormValue();
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break;
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}
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@@ -5,6 +5,8 @@ class GlkTabItem extends GlkElement {
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return ['label', 'active', 'badge'];
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}
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static get observesLightDom() { return true; }
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render() {
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this._btn = this.createElement('button', ['glass-tab-bar__item']);
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if (this.getBoolAttr('active')) this._btn.classList.add('is-active');
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this._wrapper.appendChild(this._btn);
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// Defer icon cloning — children may not be parsed yet
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requestAnimationFrame(() => this.
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requestAnimationFrame(() => this.projectLightDom());
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}
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projectLightDom() {
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const svg = this.querySelector('svg');
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const signature = svg ? svg.outerHTML : '';
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if (signature === this._iconSignature) return;
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this._iconSignature = signature;
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// Drop the previous clone by hand: the icon container also holds the badge,
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// and inserting without removing would stack a second icon on every update.
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this._iconClone?.remove();
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this._iconClone = null;
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if (!svg) return;
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const clone = svg.cloneNode(true);
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// Remove inline attributes that would override GlassKit styles
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clone.removeAttribute('width');
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clone.removeAttribute('height');
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clone.removeAttribute('stroke');
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clone.removeAttribute('stroke-width');
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clone.removeAttribute('stroke-linecap');
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clone.removeAttribute('stroke-linejoin');
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clone.removeAttribute('fill');
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this._iconEl.insertBefore(clone, this._iconEl.firstChild);
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this._iconClone = clone;
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}
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setupEvents() {
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