@jungherz-de/glasskit-elements 1.10.0 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/README.md +3 -3
  2. package/dist/components/glk-accordion-item.js +1 -1
  3. package/dist/components/glk-accordion.js +1 -1
  4. package/dist/components/glk-avatar.js +1 -1
  5. package/dist/components/glk-badge.js +1 -1
  6. package/dist/components/glk-button.js +1 -1
  7. package/dist/components/glk-card.js +1 -1
  8. package/dist/components/glk-checkbox.js +1 -1
  9. package/dist/components/glk-divider.js +1 -1
  10. package/dist/components/glk-input.js +1 -1
  11. package/dist/components/glk-list-item.js +1 -1
  12. package/dist/components/glk-list.js +1 -1
  13. package/dist/components/glk-modal.js +19 -12
  14. package/dist/components/glk-nav.js +1 -1
  15. package/dist/components/glk-pill.js +1 -1
  16. package/dist/components/glk-popover.js +1 -1
  17. package/dist/components/glk-progress.js +1 -1
  18. package/dist/components/glk-radio.js +89 -8
  19. package/dist/components/glk-range.js +1 -1
  20. package/dist/components/glk-search.js +1 -1
  21. package/dist/components/glk-select.js +39 -8
  22. package/dist/components/glk-status.js +1 -1
  23. package/dist/components/glk-tab-accessory.js +1 -1
  24. package/dist/components/glk-tab-bar.js +1 -1
  25. package/dist/components/glk-tab-dock.js +1 -1
  26. package/dist/components/glk-tab-item.js +26 -15
  27. package/dist/components/glk-textarea.js +1 -1
  28. package/dist/components/glk-title.js +1 -1
  29. package/dist/components/glk-toast.js +1 -1
  30. package/dist/components/glk-toggle.js +1 -1
  31. package/dist/components/shared/base-BoN33KPe.js +273 -0
  32. package/dist/glasskit-elements.esm.js +208 -45
  33. package/dist/glasskit-elements.js +208 -45
  34. package/dist/glasskit-elements.min.js +1 -1
  35. package/package.json +3 -3
  36. package/src/base.js +36 -3
  37. package/src/components/feedback/glk-modal.js +18 -11
  38. package/src/components/forms/glk-radio.js +88 -7
  39. package/src/components/forms/glk-select.js +38 -7
  40. package/src/components/navigation/glk-tab-item.js +25 -14
  41. package/dist/components/shared/base-BzDV6jE3.js +0 -240
@@ -5,6 +5,8 @@ class GlkModal extends GlkElement {
5
5
  return ['open', 'title'];
6
6
  }
7
7
 
8
+ static get observesLightDom() { return true; }
9
+
8
10
  render() {
9
11
  this._overlay = this.createElement('div', ['glass-modal-overlay'], { part: 'overlay' });
10
12
 
@@ -28,7 +30,7 @@ class GlkModal extends GlkElement {
28
30
  modal.appendChild(this._footer);
29
31
 
30
32
  // Defer footer population — children may not be parsed yet
31
- requestAnimationFrame(() => this._populateFooter());
33
+ requestAnimationFrame(() => this.projectLightDom());
32
34
 
33
35
  this._overlay.appendChild(modal);
34
36
  this._wrapper.appendChild(this._overlay);
@@ -38,18 +40,23 @@ class GlkModal extends GlkElement {
38
40
  }
39
41
  }
40
42
 
41
- _populateFooter() {
43
+ projectLightDom() {
44
+ const buttons = [...this.querySelectorAll('[slot="actions"] button')];
45
+ const signature = buttons.map(b => b.outerHTML).join('');
46
+ if (signature === this._footerSignature) return;
47
+ this._footerSignature = signature;
48
+
42
49
  this._footer.innerHTML = '';
43
- const actionsSlot = this.querySelector('[slot="actions"]');
44
- if (actionsSlot) {
45
- const buttons = actionsSlot.querySelectorAll('button');
46
- buttons.forEach(btn => {
47
- const clone = btn.cloneNode(true);
48
- // Forward click events to the original button
49
- clone.addEventListener('click', () => btn.click());
50
- this._footer.appendChild(clone);
50
+ buttons.forEach((btn, i) => {
51
+ const clone = btn.cloneNode(true);
52
+ // Look the original up again at click time instead of closing over it: a
53
+ // framework that re-renders replaces the node, and a captured reference
54
+ // would then forward the click to a button no longer in the document.
55
+ clone.addEventListener('click', () => {
56
+ this.querySelectorAll('[slot="actions"] button')[i]?.click();
51
57
  });
52
- }
58
+ this._footer.appendChild(clone);
59
+ });
53
60
  }
54
61
 
55
62
  setupEvents() {
@@ -1,5 +1,32 @@
1
1
  import { GlkFormElement } from '../../base.js';
2
2
 
3
+ // ── Grouping ──
4
+ // Every <glk-radio> keeps its <input type="radio"> in its own shadow root, and
5
+ // native radio grouping works per tree — it does not reach across shadow
6
+ // boundaries. Two <glk-radio name="x"> would therefore both stay checked. So
7
+ // the group is kept here instead, following the native definition as closely
8
+ // as we can: same `name`, same containing tree, same form owner.
9
+
10
+ const ARROW_KEYS = {
11
+ ArrowDown: 1, ArrowRight: 1,
12
+ ArrowUp: -1, ArrowLeft: -1
13
+ };
14
+
15
+ /** Form owner, also for a peer that has not been upgraded yet. */
16
+ function ownerForm(el) {
17
+ return (el.form !== undefined ? el.form : el.closest('form')) ?? null;
18
+ }
19
+
20
+ /** Only the selected radio is a tab stop; arrow keys move within the group. */
21
+ function syncGroupTabIndex(group) {
22
+ const enabled = group.filter(el => !el.disabled);
23
+ if (!enabled.length) return;
24
+ const focusable = enabled.find(el => el.checked) || enabled[0];
25
+ for (const el of group) {
26
+ if (el._input) el._input.tabIndex = el === focusable ? 0 : -1;
27
+ }
28
+ }
29
+
3
30
  class GlkRadio extends GlkFormElement {
4
31
  static get observedAttributes() {
5
32
  return ['checked', 'disabled', 'label', 'name', 'value'];
@@ -35,22 +62,67 @@ class GlkRadio extends GlkFormElement {
35
62
  this._defaultChecked = this.getBoolAttr('checked');
36
63
  this._wrapper.appendChild(label);
37
64
  this._syncFormValue();
65
+
66
+ // Elements upgrade in document order, so the last `checked` one in the
67
+ // markup wins the group — the same outcome native radios produce.
68
+ if (this._input.checked) this._uncheckPeers();
69
+ syncGroupTabIndex(this._group());
38
70
  }
39
71
 
40
72
  setupEvents() {
41
- this._onChange = () => {
42
- this._syncing = true;
43
- this.setBoolAttr('checked', this._input.checked);
44
- this._syncing = false;
45
- this._syncFormValue();
46
- this.emit('glk-change', { checked: this._input.checked, value: this._input.value });
47
- this.dispatchEvent(new Event('change', { bubbles: true }));
73
+ this._onChange = () => this._applyChange();
74
+
75
+ this._onKeyDown = (e) => {
76
+ const dir = ARROW_KEYS[e.key];
77
+ if (!dir || e.ctrlKey || e.metaKey || e.altKey) return;
78
+ const group = this._group().filter(el => !el.disabled);
79
+ if (group.length < 2) return;
80
+ e.preventDefault();
81
+ const next = group[(group.indexOf(this) + dir + group.length) % group.length];
82
+ next._input.focus();
83
+ next._input.checked = true;
84
+ next._applyChange();
48
85
  };
86
+
49
87
  this._input.addEventListener('change', this._onChange);
88
+ this._input.addEventListener('keydown', this._onKeyDown);
50
89
  }
51
90
 
52
91
  teardownEvents() {
53
92
  this._input?.removeEventListener('change', this._onChange);
93
+ this._input?.removeEventListener('keydown', this._onKeyDown);
94
+ }
95
+
96
+ /** Shared by user change and arrow-key selection, so both look identical. */
97
+ _applyChange() {
98
+ if (this._input.checked) this._uncheckPeers();
99
+ this._syncing = true;
100
+ this.setBoolAttr('checked', this._input.checked);
101
+ this._syncing = false;
102
+ this._syncFormValue();
103
+ syncGroupTabIndex(this._group());
104
+ this.emit('glk-change', { checked: this._input.checked, value: this._input.value });
105
+ this.dispatchEvent(new Event('change', { bubbles: true }));
106
+ }
107
+
108
+ /**
109
+ * The radio group per the HTML definition: same name, same tree, same form
110
+ * owner — in document order, this element included.
111
+ */
112
+ _group() {
113
+ const name = this.getAttribute('name');
114
+ const root = this.getRootNode();
115
+ if (!name || typeof root?.querySelectorAll !== 'function') return [this];
116
+ const form = ownerForm(this);
117
+ return [...root.querySelectorAll('glk-radio')].filter(
118
+ el => el.getAttribute('name') === name && ownerForm(el) === form
119
+ );
120
+ }
121
+
122
+ _uncheckPeers() {
123
+ for (const el of this._group()) {
124
+ if (el !== this && el.checked) el.checked = false;
125
+ }
54
126
  }
55
127
 
56
128
  onAttributeChanged(name) {
@@ -59,16 +131,20 @@ class GlkRadio extends GlkFormElement {
59
131
  switch (name) {
60
132
  case 'checked':
61
133
  this._input.checked = this.getBoolAttr('checked');
134
+ if (this._input.checked) this._uncheckPeers();
62
135
  this._syncFormValue();
136
+ syncGroupTabIndex(this._group());
63
137
  break;
64
138
  case 'disabled':
65
139
  this._input.disabled = this.getBoolAttr('disabled');
140
+ syncGroupTabIndex(this._group());
66
141
  break;
67
142
  case 'label':
68
143
  this._labelEl.textContent = this.getAttribute('label') || '';
69
144
  break;
70
145
  case 'name':
71
146
  this._input.setAttribute('name', this.getAttribute('name') || '');
147
+ syncGroupTabIndex(this._group());
72
148
  break;
73
149
  case 'value':
74
150
  this._input.setAttribute('value', this.getAttribute('value') || '');
@@ -86,13 +162,18 @@ class GlkRadio extends GlkFormElement {
86
162
  this._input.checked = this._defaultChecked;
87
163
  this.setBoolAttr('checked', this._defaultChecked);
88
164
  this._syncFormValue();
165
+ syncGroupTabIndex(this._group());
89
166
  }
90
167
 
91
168
  get checked() { return this._input?.checked ?? false; }
92
169
  set checked(v) {
93
170
  if (this._input) this._input.checked = v;
171
+ // Also covers the case where the attribute is already present, so
172
+ // setBoolAttr stays silent and onAttributeChanged never runs.
173
+ if (v) this._uncheckPeers();
94
174
  this.setBoolAttr('checked', v);
95
175
  this._syncFormValue();
176
+ syncGroupTabIndex(this._group());
96
177
  }
97
178
 
98
179
  get disabled() { return this.getBoolAttr('disabled'); }
@@ -5,6 +5,8 @@ class GlkSelect extends GlkFormElement {
5
5
  return ['label', 'disabled', 'name', 'value', 'required'];
6
6
  }
7
7
 
8
+ static get observesLightDom() { return true; }
9
+
8
10
  render() {
9
11
  const group = this.createElement('div', ['glass-input-group']);
10
12
 
@@ -25,12 +27,29 @@ class GlkSelect extends GlkFormElement {
25
27
  this._wrapper.appendChild(group);
26
28
 
27
29
  // Defer option copying — children may not be parsed yet in connectedCallback
28
- requestAnimationFrame(() => {
29
- this._moveOptions();
30
- const value = this.getAttribute('value');
31
- if (value) this._select.value = value;
32
- this._syncFormValue();
33
- });
30
+ requestAnimationFrame(() => this.projectLightDom());
31
+ }
32
+
33
+ projectLightDom() {
34
+ // The options are pure data — the clones carry no listeners — so skipping an
35
+ // unchanged rebuild is safe, and it keeps an open dropdown from snapping shut
36
+ // on light-DOM churn elsewhere.
37
+ const signature = [...this.querySelectorAll('option')].map(o => o.outerHTML).join('');
38
+ if (signature === this._optionSignature) return;
39
+ this._optionSignature = signature;
40
+
41
+ // innerHTML = '' below drops the selection, so remember it first. A
42
+ // selectedIndex of -1 means "nothing is selected", which is not the same as
43
+ // an option whose value happens to be the empty string.
44
+ const previous = this._select.selectedIndex >= 0 ? this._select.value : null;
45
+
46
+ this._moveOptions();
47
+
48
+ // Keep the live selection when it survived the rebuild; otherwise fall back
49
+ // to the value attribute. Without this the selection jumps back to the first
50
+ // entry every time the list is updated.
51
+ if (!this._applyValue(previous)) this._applyValue(this.getAttribute('value'));
52
+ this._syncFormValue();
34
53
  }
35
54
 
36
55
  _moveOptions() {
@@ -41,6 +60,18 @@ class GlkSelect extends GlkFormElement {
41
60
  });
42
61
  }
43
62
 
63
+ /**
64
+ * Selects `value` if an option carries it, and reports whether it did. The
65
+ * empty string is a value like any other — "" is a real option in plenty of
66
+ * forms ("detect automatically", "enter your own below").
67
+ */
68
+ _applyValue(value) {
69
+ if (value === null) return false;
70
+ if (![...this._select.options].some(o => o.value === value)) return false;
71
+ this._select.value = value;
72
+ return true;
73
+ }
74
+
44
75
  setupEvents() {
45
76
  this._onChange = () => {
46
77
  this._syncFormValue();
@@ -67,7 +98,7 @@ class GlkSelect extends GlkFormElement {
67
98
  this._select.setAttribute('name', this.getAttribute('name') || '');
68
99
  break;
69
100
  case 'value':
70
- this._select.value = this.getAttribute('value') || '';
101
+ this._applyValue(this.getAttribute('value'));
71
102
  this._syncFormValue();
72
103
  break;
73
104
  }
@@ -5,6 +5,8 @@ class GlkTabItem extends GlkElement {
5
5
  return ['label', 'active', 'badge'];
6
6
  }
7
7
 
8
+ static get observesLightDom() { return true; }
9
+
8
10
  render() {
9
11
  this._btn = this.createElement('button', ['glass-tab-bar__item']);
10
12
  if (this.getBoolAttr('active')) this._btn.classList.add('is-active');
@@ -30,23 +32,32 @@ class GlkTabItem extends GlkElement {
30
32
  this._wrapper.appendChild(this._btn);
31
33
 
32
34
  // Defer icon cloning — children may not be parsed yet
33
- requestAnimationFrame(() => this._cloneIcon());
35
+ requestAnimationFrame(() => this.projectLightDom());
34
36
  }
35
37
 
36
- _cloneIcon() {
38
+ projectLightDom() {
37
39
  const svg = this.querySelector('svg');
38
- if (svg) {
39
- const clone = svg.cloneNode(true);
40
- // Remove inline attributes that would override GlassKit styles
41
- clone.removeAttribute('width');
42
- clone.removeAttribute('height');
43
- clone.removeAttribute('stroke');
44
- clone.removeAttribute('stroke-width');
45
- clone.removeAttribute('stroke-linecap');
46
- clone.removeAttribute('stroke-linejoin');
47
- clone.removeAttribute('fill');
48
- this._iconEl.insertBefore(clone, this._iconEl.firstChild);
49
- }
40
+ const signature = svg ? svg.outerHTML : '';
41
+ if (signature === this._iconSignature) return;
42
+ this._iconSignature = signature;
43
+
44
+ // Drop the previous clone by hand: the icon container also holds the badge,
45
+ // and inserting without removing would stack a second icon on every update.
46
+ this._iconClone?.remove();
47
+ this._iconClone = null;
48
+ if (!svg) return;
49
+
50
+ const clone = svg.cloneNode(true);
51
+ // Remove inline attributes that would override GlassKit styles
52
+ clone.removeAttribute('width');
53
+ clone.removeAttribute('height');
54
+ clone.removeAttribute('stroke');
55
+ clone.removeAttribute('stroke-width');
56
+ clone.removeAttribute('stroke-linecap');
57
+ clone.removeAttribute('stroke-linejoin');
58
+ clone.removeAttribute('fill');
59
+ this._iconEl.insertBefore(clone, this._iconEl.firstChild);
60
+ this._iconClone = clone;
50
61
  }
51
62
 
52
63
  setupEvents() {