@jtff/miztemplate-lib 3.9.1 → 3.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/mizlib.js +70 -0
- package/lua/lib/HoundElint.lua +39 -39
- package/lua/lib/Moose_.lua +934 -799
- package/lua/lib/Splash_Damage_main.lua +4 -2
- package/package.json +4 -4
- package/resources/config/View/Server.lua +165 -0
- package/resources/config/View/SnapViews.lua +4421 -0
- package/resources/config/View/SnapViewsDefault.lua +1519 -0
- package/resources/config/View/View.lua +145 -0
- package/scripts/inject-scripts.js +9 -0
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@@ -599,7 +599,7 @@ flamesize:
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Weapon Explosive Table
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-]]
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-
--If you want
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--If you want the specific weapon to skip the damage_model (blastwave damage) or the larger_explosion you can modify the entry like so:
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--["Mk_82"] = { explosive = 100, Skip_larger_explosions = true, Skip_damage_model = true },
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explTable = {
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--*** WWII BOMBS ***
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@@ -629,7 +629,8 @@ explTable = {
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["SC_500_L2"] = { explosive = 213 },
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["SD_250_Stg"] = { explosive = 100 },
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["SD_500_A"] = { explosive = 213 },
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-
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["SC_500_J"] = { explosive = 213 },
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--*** WWII CBU ***
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["AB_250_2_SD_2"] = { explosive = 100 },
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["AB_250_2_SD_10A"] = { explosive = 100 },
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@@ -7728,3 +7729,4 @@ end
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=
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##### END of Changelog #####
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-]]
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@jtff/miztemplate-lib",
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"version": "3.
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3
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"version": "3.10.0",
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"description": "JTFF mission template library",
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"main": "index.js",
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"files": [
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@@ -16,7 +16,7 @@
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},
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"repository": {
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"type": "git",
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"url": "https://gitlab.com/
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"url": "https://gitlab.platform.klanik.com/open-source/jtff/miztemplate-lib.git"
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},
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"keywords": [
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"DCS",
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@@ -27,9 +27,9 @@
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"author": "Sebastien LONGO",
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"license": "GPL-3.0-or-later",
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"bugs": {
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"url": "https://gitlab.com/
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"url": "https://gitlab.platform.klanik.com/open-source/jtff/miztemplate-lib/-/issues"
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},
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"homepage": "https://gitlab.com/
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"homepage": "https://gitlab.platform.klanik.com/open-source/jtff/miztemplate-lib",
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"dependencies": {
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"ftp": "^0.3.10",
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"get-installed-path": "^4.0.8",
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@@ -0,0 +1,165 @@
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-- View scripts
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-- Copyright (C) 2004, Eagle Dynamics.
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DisableCombatViews = false -- F5 & Ctrl-F5
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ExternalObjectsLockDistance = 10000.0
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ShowTargetInfo = false
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CameraTerrainRestriction = false
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hAngleRearDefault = 180
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vAngleRearDefault = -8.0
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vAngleRearMin = -90 -- -8.0
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vAngleRearMax = 90.0
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--reformatted per-unit data to be mod system friendly
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--this file is no longer should be edited for adding new flyable aircraft , DCS automatically check core database (i.e. where you define your aircraft in aircraft table just define ViewSettings and SnapViews tables)
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function default_fighter_player(t)
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local res = {
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CameraViewAngleLimits = {20.000000,140.000000},
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CameraAngleRestriction = {false ,90.000000,0.500000},
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EyePoint = {0.05 ,0.000000 ,0.000000},
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limits_6DOF = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000},
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Allow360rotation = false,
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CameraAngleLimits = {200,-80.000000,110.000000},
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ShoulderSize = 0.2, -- move body when azimuth value more then 90 degrees
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}
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if t then
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for i,o in pairs(t) do
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res[i] = o
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end
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end
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return res
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end
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function fulcrum()
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return {
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Cockpit = {
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default_fighter_player({CockpitLocalPoint = {4.71,1.28,0.000000}})
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},
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Chase = {
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LocalPoint = {1.220000,3.750000,0.000000},
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AnglesDefault = {180.000000,-8.000000},
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}, -- Chase
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Arcade = {
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LocalPoint = {-15.080000,6.350000,0.000000},
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AnglesDefault = {0.000000,-8.000000},
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}, -- Arcade
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}
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end
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ViewSettings = {}
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ViewSettings["A-10A"] = {
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Cockpit = {
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[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
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EyePoint = {0.000000,0.000000,0.000000},
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limits_6DOF = {x = {-0.050000,0.600000},
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y = {-0.300000,0.100000},
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z = {-0.250000,0.250000},
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roll = 90.000000}}),
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}, -- Cockpit
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Chase = {
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LocalPoint = {0.600000,3.682000,0.000000},
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AnglesDefault = {180.000000,-8.000000},
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}, -- Chase
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Arcade = {
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LocalPoint = {-27.000000,12.000000,0.000000},
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AnglesDefault = {0.000000,-12.000000},
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}, -- Arcade
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}
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ViewSettings["F-15C"] = {
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Cockpit = {
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[1] = default_fighter_player({CockpitLocalPoint = {6.210000,1.204000,0.000000}})-- player slot 1
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}, -- Cockpit
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Chase = {
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LocalPoint = {2.510000,3.604000,0.000000},
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AnglesDefault = {180.000000,-8.000000},
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}, -- Chase
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Arcade = {
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LocalPoint = {-13.790000,6.204000,0.000000},
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AnglesDefault = {0.000000,-8.000000},
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}, -- Arcade
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}
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ViewSettings["Ka-50"] = {
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Cockpit = {
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[1] = {-- player slot 1
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CockpitLocalPoint = {3.188000,0.390000,0.000000},
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CameraViewAngleLimits = {20.000000,120.000000},
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CameraAngleRestriction = {false,60.000000,0.400000},
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CameraAngleLimits = {140.000000,-65.000000,90.000000},
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EyePoint = {0.090000,0.000000,0.000000},
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limits_6DOF = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000},
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},
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}, -- Cockpit
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Chase = {
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LocalPoint = {-0.512000,2.790000,0.000000},
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AnglesDefault = {180.000000,-8.000000},
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}, -- Chase
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Arcade = {
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LocalPoint = {-16.812000,5.390000,0.000000},
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AnglesDefault = {0.000000,-8.000000},
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}, -- Arcade
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}
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ViewSettings["MiG-29A"] = fulcrum()
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ViewSettings["MiG-29G"] = fulcrum()
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ViewSettings["MiG-29S"] = fulcrum()
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ViewSettings["Su-25"] = {
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Cockpit = {
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[1] = default_fighter_player({CockpitLocalPoint = {3.352000,0.506000,0.000000}}),-- player slot 1
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}, -- Cockpit
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Chase = {
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LocalPoint = {-0.348000,2.906000,0.000000},
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AnglesDefault = {180.000000,-8.000000},
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}, -- Chase
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Arcade = {
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LocalPoint = {-16.648001,5.506000,0.000000},
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AnglesDefault = {0.000000,-8.000000},
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}, -- Arcade
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}
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ViewSettings["Su-25T"] = {
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Cockpit = {
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[1] = default_fighter_player({CockpitLocalPoint = {3.406000,0.466000,0.000000}}),-- player slot 1
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}, -- Cockpit
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Chase = {
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LocalPoint = {-0.294000,2.866000,0.000000},
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AnglesDefault = {180.000000,-8.000000},
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}, -- Chase
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Arcade = {
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LocalPoint = {-16.594000,5.466000,0.000000},
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AnglesDefault = {0.000000,-8.000000},
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}, -- Arcade
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}
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ViewSettings["Su-25TM"] = {
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Cockpit = {
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[1] = {-- player slot 1
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CockpitLocalPoint = {4.000000,1.000000,0.000000},
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CameraViewAngleLimits = {20.000000,140.000000},
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CameraAngleRestriction = {true,90.000000,0.400000},
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CameraAngleLimits = {160.000000,-70.000000,90.000000},
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EyePoint = {0.000000,0.000000,0.000000},
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limits_6DOF = {x = {-0.200000,0.200000},y ={-0.200000,0.200000},z = {-0.200000,0.200000},roll = 60.000000},
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},
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}, -- Cockpit
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Chase = {
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LocalPoint = {4.000000,2.000000,0.000000},
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AnglesDefault = {180.000000,-8.000000},
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}, -- Chase
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Arcade = {
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LocalPoint = {4.000000,2.000000,0.000000},
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AnglesDefault = {0.000000,-8.000000},
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}, -- Arcade
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}
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ViewSettings["Su-27"] = {
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Cockpit = {
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[1] = default_fighter_player({CockpitLocalPoint = {7.959000,1.419000,0.000000}})-- player slot 1
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}, -- Cockpit
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Chase = {
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LocalPoint = {4.259000,3.819000,0.000000},
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AnglesDefault = {180.000000,-8.000000},
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}, -- Chase
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Arcade = {
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LocalPoint = {-12.041000,6.419000,0.000000},
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AnglesDefault = {0.000000,-8.000000},
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}, -- Arcade
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}
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ViewSettings["Su-33"] = ViewSettings["Su-27"]
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