@jtff/miztemplate-lib 3.5.2 → 3.5.3
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@@ -40,7 +40,7 @@ spencershepard (GRIMM):
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splash_damage_options = {
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["static_damage_boost"] = 2000, --apply extra damage to Unit.Category.STRUCTUREs with wave explosions
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["wave_explosions"] =
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["wave_explosions"] = false, --secondary explosions on top of game objects, radiating outward from the impact point and scaled based on size of object and distance from weapon impact point
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["larger_explosions"] = true, --secondary explosions on top of weapon impact points, dictated by the values in the explTable
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["damage_model"] = false, --allow blast wave to affect ground unit movement and weapons
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["blast_search_radius"] = 100, --this is the max size of any blast wave radius, since we will only find objects within this zone
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