@jtff/miztemplate-lib 3.5.1 → 3.5.3

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@@ -40,7 +40,7 @@ spencershepard (GRIMM):
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  splash_damage_options = {
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  ["static_damage_boost"] = 2000, --apply extra damage to Unit.Category.STRUCTUREs with wave explosions
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- ["wave_explosions"] = true, --secondary explosions on top of game objects, radiating outward from the impact point and scaled based on size of object and distance from weapon impact point
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+ ["wave_explosions"] = false, --secondary explosions on top of game objects, radiating outward from the impact point and scaled based on size of object and distance from weapon impact point
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  ["larger_explosions"] = true, --secondary explosions on top of weapon impact points, dictated by the values in the explTable
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  ["damage_model"] = false, --allow blast wave to affect ground unit movement and weapons
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  ["blast_search_radius"] = 100, --this is the max size of any blast wave radius, since we will only find objects within this zone
@@ -1083,6 +1083,7 @@ for index, airbossconfig in ipairs(AirBossConfig) do
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  MenuCoalitionCSGCommands = MenuCoalitionCSGCommandsRed
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  end
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  local objAirboss = AIRBOSS:New(airbossconfig.carriername, airbossconfig.alias)
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+ objAirboss:SetIntoWindLegacy(true)
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  objAirboss.menuObject = MENU_COALITION:New(
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  airbossconfig.coalition,
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  airbossconfig.alias,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@jtff/miztemplate-lib",
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- "version": "3.5.1",
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+ "version": "3.5.3",
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  "description": "JTFF mission template library",
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  "main": "index.js",
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  "files": [